sevivon

[DORMANT] multiplayer dreidel game for mobile devices w/ godot
git clone git://git.figbert.com/sevivon.git
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commit 4222bee2488b6df60505ace7f00aa30274b58937
parent a5a2c112e3cfdb1f2478681d51d236296ce0c385
Author: FIGBERT <figbert@figbert.com>
Date:   Mon,  1 Feb 2021 00:29:12 -0800

Add id to successfull connection message

Diffstat:
Msrc/scripts/main.gd | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/scripts/main.gd b/src/scripts/main.gd @@ -40,7 +40,7 @@ func _initialize_client() -> void: func _client_connected_successfully() -> void: - $Label.text += "Connection to server established.\n" + $Label.text += "Connection to server established as %s.\n" % get_tree().get_network_unique_id() func _client_connection_failed() -> void: