commit fd9ed4ef6137324859cab7d47924572d5825a060
parent 81f0a095470196781936eadf5b240915ad2470a0
Author: FIGBERT <figbert@figbert.com>
Date: Fri, 5 Feb 2021 20:07:27 -0800
Merge duplicate rpc_id use into rpc calls
Diffstat:
1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/src/scripts/main.gd b/src/scripts/main.gd
@@ -55,18 +55,14 @@ func _client_joined_server(id: int) -> void:
var peers := _join_array(players.keys(), "\n ")
var message: String = "Some players are already here:\n %s" % peers
rpc_id(id, "print_message_from_server", message)
- for player in players:
- var message := "%s has joined the server!" % id
- rpc_id(player, "print_message_from_server", message)
+ rpc("print_message_from_server", "%s has joined the server!" % id)
players[id] = { "gelt": PLAYER_STARTING_GELT, "in": true }
func _client_left_server(id: int) -> void:
print("%s disconnected from the server" % id)
players.erase(id)
- for player in players:
- var message := "%s has left the server." % id
- rpc_id(player, "print_message_from_server", message)
+ rpc("print_message_from_server", "%s has left the server." % id)
### Game Phases