sevivon

[DORMANT] multiplayer dreidel game for mobile devices w/ godot
git clone git://git.figbert.com/sevivon.git
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commit d6f04ebdba4fc306cda3272903e917c10c326c73
parent eaa096d7a7472c0eb49b5d1fb959b9d3c8911ac6
Author: FIGBERT <figbert@figbert.com>
Date:   Wed, 10 Feb 2021 20:13:43 -0800

Remove unused function and correct spacing

Diffstat:
Msrc/scripts/main.gd | 5+----
1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/src/scripts/main.gd b/src/scripts/main.gd @@ -93,6 +93,7 @@ func _end_game(message: String) -> void: rpc("print_message_from_server", message) rpc_id(players.keys()[0], "print_message_from_server", "To play again, shake your phone once everybody's ready!") + ### Player Actions remote func shake_action() -> void: var sender := get_tree().get_rpc_sender_id() @@ -219,10 +220,6 @@ remote func print_message_from_server(message: String) -> void: $Label.text += message + "\n" -remote func reset_label() -> void: - $Label.text = "" - - ## Utility Functions func _gelt_status() -> String: var message := "Current gelt status:\n Pot: %s\n" % pot