sevivon

[DORMANT] multiplayer dreidel game for mobile devices w/ godot
git clone git://git.figbert.com/sevivon.git
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commit be576e8b4fb2730591d8e4a4c260745175c709cc
parent 847ab555c20034341ada2808864c00f8b83e6a40
Author: FIGBERT <figbert@figbert.com>
Date:   Mon,  1 Feb 2021 14:24:07 -0800

Remove underscore from print_message_from_server

Diffstat:
Msrc/scripts/main.gd | 8++++----
1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/scripts/main.gd b/src/scripts/main.gd @@ -28,10 +28,10 @@ func _client_joined_server(id: int) -> void: if players.size() > 0: var peers := _join_array(players.keys(), "\n ") var message: String = "Some players are already here:\n %s\n" % peers - rpc_id(id, "_print_message_from_server", message) + rpc_id(id, "print_message_from_server", message) for player in players: var message := "%s has joined the server!\n" % id - rpc_id(player, "_print_message_from_server", message) + rpc_id(player, "print_message_from_server", message) players[id] = { "gelt": 10 } @@ -40,7 +40,7 @@ func _client_left_server(id: int) -> void: players.erase(id) for player in players: var message := "%s has left the server.\n" % id - rpc_id(player, "_print_message_from_server", message) + rpc_id(player, "print_message_from_server", message) ## Client Logic @@ -60,7 +60,7 @@ func _client_connection_failed() -> void: $Label.text += "Could not connect to server.\n" -remote func _print_message_from_server(message: String) -> void: +remote func print_message_from_server(message: String) -> void: $Label.text += message