sevivon

[DORMANT] multiplayer dreidel game for mobile devices w/ godot
git clone git://git.figbert.com/sevivon.git
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commit b4418bda2a1ff1d7c232e7b608d01448bff73f62
parent 6be69e14a2235109497f4ee9e435095606fea7ff
Author: FIGBERT <figbert@figbert.com>
Date:   Mon,  1 Feb 2021 22:33:10 -0800

Move newline into print_message_from_server body

Diffstat:
Msrc/scripts/main.gd | 18+++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/src/scripts/main.gd b/src/scripts/main.gd @@ -22,7 +22,7 @@ func _process(delta: float) -> void: if players.size() == MAX_PLAYERS and not game_started: _start_game() elif players.size() != MAX_PLAYERS and game_started: - rpc("print_message_from_server", "Missing players! Stopping the game...\n") + rpc("print_message_from_server", "Missing players! Stopping the game...") _end_game() else: if game_started and current_turn["id"] == get_tree().get_network_unique_id(): @@ -42,10 +42,10 @@ func _client_joined_server(id: int) -> void: print("%s joined successfully" % id) if players.size() > 0: var peers := _join_array(players.keys(), "\n ") - var message: String = "Some players are already here:\n %s\n" % peers + var message: String = "Some players are already here:\n %s" % peers rpc_id(id, "print_message_from_server", message) for player in players: - var message := "%s has joined the server!\n" % id + var message := "%s has joined the server!" % id rpc_id(player, "print_message_from_server", message) players[id] = { "gelt": 10 } @@ -54,16 +54,16 @@ func _client_left_server(id: int) -> void: print("%s disconnected from the server" % id) players.erase(id) for player in players: - var message := "%s has left the server.\n" % id + var message := "%s has left the server." % id rpc_id(player, "print_message_from_server", message) func _start_game() -> void: get_tree().set_refuse_new_network_connections(true) rset("game_started", true) - rpc("print_message_from_server", "The game has begun!\n") + rpc("print_message_from_server", "The game has begun!") rset("current_turn", { "id": players.keys()[0], "index": 0 }) - rpc("print_message_from_server", "It's %s's turn\n" % current_turn["id"]) + rpc("print_message_from_server", "It's %s's turn" % current_turn["id"]) func _end_game() -> void: @@ -79,14 +79,14 @@ func _iterate_turn() -> void: else: index = current_turn["index"] + 1 rset("current_turn", { "id": players.keys()[index], "index": index }) - rpc("print_message_from_server", "It's now %s's turn\n" % current_turn["id"]) + rpc("print_message_from_server", "It's now %s's turn" % current_turn["id"]) remote func client_spun() -> void: var sender = get_tree().get_rpc_sender_id() if sender != current_turn["id"]: return - rpc("print_message_from_server", "%s has spun the dreidel\n" % current_turn["id"]) + rpc("print_message_from_server", "%s has spun the dreidel" % current_turn["id"]) # Pick random result and adjust gelt accordingly _iterate_turn() @@ -115,7 +115,7 @@ func _check_for_spin() -> void: remote func print_message_from_server(message: String) -> void: - $Label.text += message + $Label.text += message + "\n" ## Utility Functions