sevivon

[DORMANT] multiplayer dreidel game for mobile devices w/ godot
git clone git://git.figbert.com/sevivon.git
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commit 4371cc499979a8f7074559db71b2c00c3211485d
parent 74b7fd0e15bf37ec2243b5c8c601b14eb6164e2f
Author: FIGBERT <figbert@figbert.com>
Date:   Sat, 30 Jan 2021 23:25:49 -0800

Rename _client functions to _peer in connections

Diffstat:
Msrc/scripts/main.gd | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/scripts/main.gd b/src/scripts/main.gd @@ -23,8 +23,8 @@ func _initalize_instance() -> void: if not is_server: get_tree().connect("connected_to_server", self, "_connected_successfully") get_tree().connect("connection_failed", self, "_connection_failed") - get_tree().connect("network_peer_connected", self, "_client_joined") - get_tree().connect("network_peer_disconnected", self, "_client_left") + get_tree().connect("network_peer_connected", self, "_peer_joined") + get_tree().connect("network_peer_disconnected", self, "_peer_left") func _peer_joined(id: int) -> void: