commit 54918b639e845b67f8311440ccc0dd17acfaafc3
Author: FIGBERT <figbert@figbert.com>
Date: Sat, 21 Nov 2020 21:14:32 -0800
Initial commit
This first commit is not an empty project, but rather contains
the code after completing the first section of the "Godot 3
Tutorial Series" by BornCG
Diffstat:
7 files changed, 141 insertions(+), 0 deletions(-)
diff --git a/.gitattributes b/.gitattributes
@@ -0,0 +1,14 @@
+*.gltf !text !filter !merge !diff
+*.tres !text !filter !merge !diff
+*.material !text !filter !merge !diff
+*.jpg !text !filter !merge !diff
+*.tscn !text !filter !merge !diff
+*.otf !text !filter !merge !diff
+scenes/blocks.tscn filter=lfs diff=lfs merge=lfs -text
+assets/fonts/SF-Pro-Rounded-Black.otf filter=lfs diff=lfs merge=lfs -text
+assets/block.gltf filter=lfs diff=lfs merge=lfs -text
+assets/blocks.tres filter=lfs diff=lfs merge=lfs -text
+*.jpg filter=lfs diff=lfs merge=lfs -text
+scenes/enemy.tscn filter=lfs diff=lfs merge=lfs -text
+assets/material-block.material filter=lfs diff=lfs merge=lfs -text
+** !text !filter !merge !diff
diff --git a/.gitignore b/.gitignore
@@ -0,0 +1,7 @@
+.import/
+export.cfg
+export_presets.cfg
+*.translation
+.mono/
+data_*/
+
diff --git a/Level.tscn b/Level.tscn
@@ -0,0 +1,56 @@
+[gd_scene load_steps=5 format=2]
+
+[sub_resource type="BoxShape" id=1]
+
+[sub_resource type="CubeMesh" id=2]
+
+[sub_resource type="BoxShape" id=3]
+extents = Vector3( 15, 1, 15 )
+
+[sub_resource type="CubeMesh" id=4]
+size = Vector3( 30, 2, 30 )
+
+[node name="Level" type="Spatial"]
+
+[node name="Box1" type="RigidBody" parent="."]
+transform = Transform( 0.364682, -0.736898, 0.5692, -0.223911, 0.523958, 0.821786, -0.903809, -0.427141, 0.0260788, 0, 4.84117, 0 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Box1"]
+shape = SubResource( 1 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Box1"]
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="Box2" type="RigidBody" parent="."]
+transform = Transform( 0.513511, 0.857976, 0.0135868, -0.252411, 0.166167, -0.953245, -0.820119, 0.486072, 0.301891, 0, 7.81481, 0 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Box2"]
+shape = SubResource( 1 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Box2"]
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="Box3" type="RigidBody" parent="."]
+transform = Transform( -0.471122, 0.753256, -0.458966, -0.570719, -0.657047, -0.492513, -0.67255, 0.0299074, 0.739447, 0, 11.3101, 0 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Box3"]
+shape = SubResource( 1 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Box3"]
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="Floor" type="StaticBody" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Floor"]
+shape = SubResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Floor"]
+mesh = SubResource( 4 )
+material/0 = null
+
+[node name="Camera" type="Camera" parent="."]
+transform = Transform( 1, 0, 0, 0, 0.851398, 0.524521, 0, -0.524521, 0.851398, 0, 4.91959, 10.0583 )
diff --git a/default_env.tres b/default_env.tres
@@ -0,0 +1,7 @@
+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+
+[resource]
+background_mode = 2
+background_sky = SubResource( 1 )
diff --git a/icon.png b/icon.png
Binary files differ.
diff --git a/icon.png.import b/icon.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.png"
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project.godot b/project.godot
@@ -0,0 +1,23 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ ]
+_global_script_class_icons={
+
+}
+
+[application]
+
+config/name="Basic Move and Dodge Game"
+config/icon="res://icon.png"
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"