basic-move-and-dodge-game

[LEARNING] basic godot game based off the tutorial by borncg on youtube
git clone git://git.figbert.com/basic-move-and-dodge-game.git
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project.godot (3236B)


      1 ; Engine configuration file.
      2 ; It's best edited using the editor UI and not directly,
      3 ; since the parameters that go here are not all obvious.
      4 ;
      5 ; Format:
      6 ;   [section] ; section goes between []
      7 ;   param=value ; assign values to parameters
      8 
      9 config_version=4
     10 
     11 _global_script_classes=[  ]
     12 _global_script_class_icons={
     13 
     14 }
     15 
     16 [application]
     17 
     18 config/name="Basic Move and Dodge Game"
     19 run/main_scene="res://Menu.tscn"
     20 config/icon="res://icon.png"
     21 
     22 [display]
     23 
     24 window/size/width=1280
     25 window/size/height=720
     26 window/dpi/allow_hidpi=true
     27 
     28 [input]
     29 
     30 ui_left={
     31 "deadzone": 0.5,
     32 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
     33 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
     34 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
     35  ]
     36 }
     37 ui_right={
     38 "deadzone": 0.5,
     39 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
     40 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
     41 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
     42  ]
     43 }
     44 ui_up={
     45 "deadzone": 0.5,
     46 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
     47 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
     48 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
     49  ]
     50 }
     51 ui_down={
     52 "deadzone": 0.5,
     53 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
     54 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
     55 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
     56  ]
     57 }
     58 
     59 [rendering]
     60 
     61 environment/default_environment="res://default_env.tres"