sevivon-prototype

[RADIOACTIVE] a concept version of sevivon
git clone git://git.figbert.com/sevivon-prototype.git
Log | Files | Refs | README | LICENSE

commit ae81cb3e74c99da2711429fc6f0243eb17459b3b
parent 5569c5d4cf5397d87cc1ae88c2ea1f27a30b5371
Author: FIGBERT <figbert@figbert.com>
Date:   Fri,  1 Jan 2021 15:10:51 -0800

Add godot directory to file structure summary

Diffstat:
MREADME.md | 34++++++++++++++++++----------------
1 file changed, 18 insertions(+), 16 deletions(-)

diff --git a/README.md b/README.md @@ -46,18 +46,19 @@ sevivon/ │ ├─ *.sketch ├─ blender/ │ ├─ *.blend -├─ scenes/ -│ ├─ example_scene/ -│ │ ├─ *.tscn -│ │ ├─ *.gltf -│ │ ├─ *.material -│ ├─ main.tscn -├─ scripts/ -│ ├─ *.gd +├─ godot/ +│ ├─ scenes/ +│ │ ├─ example_scene/ +│ │ │ ├─ *.tscn +│ │ │ ├─ *.gltf +│ │ │ ├─ *.material +│ │ ├─ main.tscn +│ ├─ scripts/ +│ │ ├─ *.gd +│ ├─ default_env.tres +│ ├─ project.godot ├─ .gitattributes ├─ .gitignore -├─ default_env.tres -├─ project.godot ├─ COPYING ├─ README.md ``` @@ -66,12 +67,13 @@ The `assets` directory contains two-dimensional graphics like app icons, launch screens, and app previews. The `blender` directory contains three-dimensional design files created in [Blender][blend]. -The `scenes` directory contains the main scene file and several -subdirectories. Per the Godot guidelines, files are organized -"as close to scenes as possible." Certain subdirectories, like -`sevivon` and `hanukkiah`, contain their own subdirectories to -organize different in-game skins. The `scripts` directory, as -the name would imply, contains the project's Godotscript files. +In the `godot` directory, the `scenes` directory contains the +main scene file and several subdirectories. Per the Godot guidelines, +files are organized "as close to scenes as possible." Certain +subdirectories, like `sevivon` and `hanukkiah`, contain their +own subdirectories to organize different in-game skins. The +`scripts` directory, as the name would imply, contains the +project's Godotscript files. ## Contributing