sevivon-prototype

[RADIOACTIVE] a concept version of sevivon
git clone git://git.figbert.com/sevivon-prototype.git
Log | Files | Refs | README | LICENSE

commit 719f550c3067088ee774abd78aa3e8dcb2492d52
parent 041fda4914f10f5d3834915e71c35533d2d6c6f2
Author: FIGBERT <figbert@figbert.com>
Date:   Wed, 10 Mar 2021 22:13:43 -0800

Update README.md for deprecation

Diffstat:
MREADME.md | 98++++---------------------------------------------------------------------------
1 file changed, 5 insertions(+), 93 deletions(-)

diff --git a/README.md b/README.md @@ -1,99 +1,11 @@ -# Sevivon +# DEPRECATED: Sevivon **Sevivon** is an open-source multiplayer [dreidel][dreidel] game for -mobile devices, built with [Godot][godot]. - -## Installation - -Sevivon will be available for download on your mobile device via the -App Store for iOS as well as the Google Play Store and F-Droid for -Android. - -To install for development, install [Godot][godot] and clone the -repository: - -```bash -git clone https://git.figbert.com/FIGBERT/sevivon.git -``` - -## Compiling - -Sevivon is available for iOS and Android, though it technically could -be modified to run on any platform supported by Godot. - -### Compiling for iOS - -To compile for iOS, [export the project][ios-export] from Godot to -Xcode following the official documentation. Add assets (icons, launch -screens, etc) accordingly. - -### Compiling for Android - -Documentation coming soon. - -## Structure - -The project's structure is based on the Godot [project -organization][organization] guidelines, and holds to the following -ASCII tree: - -``` -sevivon/ -├─ assets/ -│ ├─ *.svg -│ ├─ *.png -│ ├─ *.jpeg -│ ├─ *.sketch -├─ blender/ -│ ├─ *.blend -├─ godot/ -│ ├─ scenes/ -│ │ ├─ example_scene/ -│ │ │ ├─ *.tscn -│ │ │ ├─ *.gltf -│ │ │ ├─ *.material -│ │ ├─ main.tscn -│ ├─ scripts/ -│ │ ├─ *.gd -│ ├─ default_env.tres -│ ├─ project.godot -├─ ios/ -├─ .gitattributes -├─ .gitignore -├─ COPYING -├─ README.md -``` - -The `assets` directory contains two-dimensional graphics like app -icons, launch screens, and app previews. The `blender` directory -contains three-dimensional design files created in [Blender][blend]. - -In the `godot` directory, the `scenes` directory contains the -main scene file and several subdirectories. Per the Godot guidelines, -files are organized "as close to scenes as possible." Certain -subdirectories, like `sevivon` and `hanukkiah`, contain their -own subdirectories to organize different in-game skins. The -`scripts` directory, as the name would imply, contains the -project's Godotscript files. - -The `ios` directory contains the exported Godot project for iOS. -For the time being, the export is still configured for debugging, -but once a stable release is reached the `ios` folder will become -optimized and update with each release. - -## Contributing - -Reporting issues and opening pull requests are welcomed. - -## License - -This project is licensed under the [AGPL][license]. +mobile devices, built with [Godot][godot]. This repository was an +early prototype, and has been abandoned. See [here][sevivon] for the +new repo. [dreidel]: https://en.wikipedia.org/wiki/Dreidel [godot]: https://godotengine.org/ -[ios-export]: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_ios.html -[ios-compile]: https://docs.godotengine.org/en/stable/development/compiling/compiling_for_ios.html -[organization]: https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html -[blend]: https://www.blender.org/ -[license]: ./COPYING +[sevivon]: https://git.figbert.com/FIGBERT/Sevivon