commit 719f550c3067088ee774abd78aa3e8dcb2492d52
parent 041fda4914f10f5d3834915e71c35533d2d6c6f2
Author: FIGBERT <figbert@figbert.com>
Date: Wed, 10 Mar 2021 22:13:43 -0800
Update README.md for deprecation
Diffstat:
M | README.md | | | 98 | ++++--------------------------------------------------------------------------- |
1 file changed, 5 insertions(+), 93 deletions(-)
diff --git a/README.md b/README.md
@@ -1,99 +1,11 @@
-# Sevivon
+# DEPRECATED: Sevivon
**Sevivon** is an open-source multiplayer [dreidel][dreidel] game for
-mobile devices, built with [Godot][godot].
-
-## Installation
-
-Sevivon will be available for download on your mobile device via the
-App Store for iOS as well as the Google Play Store and F-Droid for
-Android.
-
-To install for development, install [Godot][godot] and clone the
-repository:
-
-```bash
-git clone https://git.figbert.com/FIGBERT/sevivon.git
-```
-
-## Compiling
-
-Sevivon is available for iOS and Android, though it technically could
-be modified to run on any platform supported by Godot.
-
-### Compiling for iOS
-
-To compile for iOS, [export the project][ios-export] from Godot to
-Xcode following the official documentation. Add assets (icons, launch
-screens, etc) accordingly.
-
-### Compiling for Android
-
-Documentation coming soon.
-
-## Structure
-
-The project's structure is based on the Godot [project
-organization][organization] guidelines, and holds to the following
-ASCII tree:
-
-```
-sevivon/
-├─ assets/
-│ ├─ *.svg
-│ ├─ *.png
-│ ├─ *.jpeg
-│ ├─ *.sketch
-├─ blender/
-│ ├─ *.blend
-├─ godot/
-│ ├─ scenes/
-│ │ ├─ example_scene/
-│ │ │ ├─ *.tscn
-│ │ │ ├─ *.gltf
-│ │ │ ├─ *.material
-│ │ ├─ main.tscn
-│ ├─ scripts/
-│ │ ├─ *.gd
-│ ├─ default_env.tres
-│ ├─ project.godot
-├─ ios/
-├─ .gitattributes
-├─ .gitignore
-├─ COPYING
-├─ README.md
-```
-
-The `assets` directory contains two-dimensional graphics like app
-icons, launch screens, and app previews. The `blender` directory
-contains three-dimensional design files created in [Blender][blend].
-
-In the `godot` directory, the `scenes` directory contains the
-main scene file and several subdirectories. Per the Godot guidelines,
-files are organized "as close to scenes as possible." Certain
-subdirectories, like `sevivon` and `hanukkiah`, contain their
-own subdirectories to organize different in-game skins. The
-`scripts` directory, as the name would imply, contains the
-project's Godotscript files.
-
-The `ios` directory contains the exported Godot project for iOS.
-For the time being, the export is still configured for debugging,
-but once a stable release is reached the `ios` folder will become
-optimized and update with each release.
-
-## Contributing
-
-Reporting issues and opening pull requests are welcomed.
-
-## License
-
-This project is licensed under the [AGPL][license].
+mobile devices, built with [Godot][godot]. This repository was an
+early prototype, and has been abandoned. See [here][sevivon] for the
+new repo.
[dreidel]: https://en.wikipedia.org/wiki/Dreidel
[godot]: https://godotengine.org/
-[ios-export]: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_ios.html
-[ios-compile]: https://docs.godotengine.org/en/stable/development/compiling/compiling_for_ios.html
-[organization]: https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html
-[blend]: https://www.blender.org/
-[license]: ./COPYING
+[sevivon]: https://git.figbert.com/FIGBERT/Sevivon