basic-move-and-dodge-game

[LEARNING] basic godot game based off the tutorial by borncg on youtube
git clone git://git.figbert.com/basic-move-and-dodge-game.git
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commit f71264a4a84010227137ab45db3bdb480f1a3685
parent f548d915bddf4f09128ce9892135692db1e98c7a
Author: FIGBERT <figbert@figbert.com>
Date:   Sat, 28 Nov 2020 23:27:07 -0800

Fix Enemy 3 rolling animation

Diffstat:
MLevel.tscn | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Level.tscn b/Level.tscn @@ -199,7 +199,7 @@ tracks/1/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2, 3, 3.5, 4.5, 5, 6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, -"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 180, 0, 0 ), Vector3( 180, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 0, 0, 0 ) ] +"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( -180, 0, 0 ), Vector3( -180, 0, 0 ), Vector3( -360, 0, 0 ), Vector3( -360, 0, 0 ), Vector3( -180, 0, 0 ), Vector3( -180, 0, 0 ), Vector3( 0, 0, 0 ) ] } [sub_resource type="Animation" id=10] @@ -682,7 +682,7 @@ autoplay = "Enemy 2 Animation" "anims/Enemy 2 Animation" = SubResource( 6 ) [node name="Enemy 3" parent="Enemies" instance=ExtResource( 7 )] -transform = Transform( 1, 0, 0, 0, 1, -4.76995e-08, 0, 4.76995e-08, 1, -12.5, 1, -2 ) +transform = Transform( 1, 0, 0, 0, 0.0941081, 0.995562, 0, -0.995562, 0.0941081, -12.5, 1, 5.95 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Enemies/Enemy 3"] autoplay = "Enemy 3 Animation"