basic-move-and-dodge-game

[LEARNING] basic godot game based off the tutorial by borncg on youtube
git clone git://git.figbert.com/basic-move-and-dodge-game.git
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commit 1ccf324f45dab8fefe89357f9d45c919286fd152
parent 1eeaf8550ac04fca9fa94fdfa0e2f33424ed87d7
Author: FIGBERT <figbert@figbert.com>
Date:   Tue, 24 Nov 2020 00:27:27 -0800

Move speed into a speed const

Diffstat:
Mscripts/Character.gd | 9+++++----
1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/scripts/Character.gd b/scripts/Character.gd @@ -1,6 +1,7 @@ extends KinematicBody var velocity = Vector3(0,0,0) +const SPEED = 6 func _ready(): pass @@ -12,9 +13,9 @@ func _physics_process(delta): ): velocity.x = 0 elif Input.is_action_pressed("ui_right"): - velocity.x = 5 + velocity.x = SPEED elif Input.is_action_pressed("ui_left"): - velocity.x = -5 + velocity.x = -SPEED else: velocity.x = lerp(velocity.x, 0, 0.1) @@ -24,9 +25,9 @@ func _physics_process(delta): ): velocity.z = 0 elif Input.is_action_pressed("ui_up"): - velocity.z = -5 + velocity.z = -SPEED elif Input.is_action_pressed("ui_down"): - velocity.z = 5 + velocity.z = SPEED else: velocity.z = lerp(velocity.z, 0, 0.1) move_and_slide(velocity)