basic-move-and-dodge-game

[LEARNING] basic godot game based off the tutorial by borncg on youtube
git clone git://git.figbert.com/basic-move-and-dodge-game.git
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commit f548d915bddf4f09128ce9892135692db1e98c7a
parent a49478574d4c5d5d167b98bb30b6cf689e7eaf67
Author: FIGBERT <figbert@figbert.com>
Date:   Sat, 28 Nov 2020 23:23:51 -0800

Remove win delay after collecting all coins

Diffstat:
MLevel.tscn | 3---
Mscripts/Counter.gd | 6+-----
2 files changed, 1 insertion(+), 8 deletions(-)

diff --git a/Level.tscn b/Level.tscn @@ -811,8 +811,6 @@ script = ExtResource( 11 ) __meta__ = { "_edit_use_anchors_": false } - -[node name="Timer" type="Timer" parent="Control/Counter"] [connection signal="body_entered" from="Enemies/Enemy 1" to="Character" method="_on_enemy_body_entered"] [connection signal="body_entered" from="Enemies/Enemy 2" to="Character" method="_on_enemy_body_entered"] [connection signal="body_entered" from="Enemies/Enemy 3" to="Character" method="_on_enemy_body_entered"] @@ -834,4 +832,3 @@ __meta__ = { [connection signal="coin_collected" from="Coins/Coin 13" to="Control/Counter" method="_on_coin_collected"] [connection signal="coin_collected" from="Coins/Coin 14" to="Control/Counter" method="_on_coin_collected"] [connection signal="coin_collected" from="Coins/Coin 15" to="Control/Counter" method="_on_coin_collected"] -[connection signal="timeout" from="Control/Counter/Timer" to="Control/Counter" method="_on_timer_timeout"] diff --git a/scripts/Counter.gd b/scripts/Counter.gd @@ -9,8 +9,4 @@ func _on_coin_collected(): coins += 1 _ready() if coins == 15: - $Timer.start() - - -func _on_timer_timeout(): - get_tree().change_scene("res://YouWin.tscn") + get_tree().change_scene("res://YouWin.tscn")