inform-class

[DORMANT] the products of a summer text adventures course
git clone git://git.figbert.com/inform-class.git
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Skein.skein (809979B)


      1 <?xml version="1.0"?>
      2 
      3 <Skein rootNode="node-1002">
      4     <generator>Inform Mac Client (Inform version )</generator>
      5     <item nodeId="node-1002">
      6         <command xml:space="preserve">one-angry-wizard</command>
      7         <result xml:space="preserve">
      8 
      9 
     10 One Angry Wizard, or the Tentacular Adventures of our Brave Hero through a World Most Strange and Foreign
     11 A puzzle game about an angry wizard by FIGBERT
     12 Release 1 / Serial number 200722 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) SD
     13 
     14 Great Room
     15 Your eyes blink open, and you find yourself in the most grand room you've ever seen. The entire room is crafted from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive mural is painted onto the rock.
     16 
     17 I've trapped you in a pocket dimension (literally in my pocket, enjoy the crumbs) because I hate you. I hate you so much. You didn't buy me a present for my birthday, and now you'll pay the price.
     18 
     19 To the south, a small blue door is embedded in the rock.
     20 
     21 Behind you to the west you see a hallway, hewn out of the stone, leading to another room.
     22 
     23 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
     24 
     25 &gt;</result>
     26         <commentary xml:space="preserve"></commentary>
     27         <children><child nodeId="node-2498"></child>
     28             <child nodeId="node-2458"></child>
     29             <child nodeId="node-2450"></child>
     30             <child nodeId="node-2447"></child>
     31             <child nodeId="node-2443"></child>
     32             <child nodeId="node-2519"></child>
     33             <child nodeId="node-2437"></child>
     34             <child nodeId="node-2432"></child>
     35             <child nodeId="node-2429"></child>
     36             <child nodeId="node-2427"></child>
     37             <child nodeId="node-2426"></child>
     38             <child nodeId="node-2359"></child>
     39             <child nodeId="node-2357"></child>
     40             <child nodeId="node-2356"></child>
     41             <child nodeId="node-2353"></child>
     42             <child nodeId="node-2351"></child>
     43             <child nodeId="node-2341"></child>
     44             <child nodeId="node-2324"></child>
     45             <child nodeId="node-2317"></child>
     46             <child nodeId="node-2313"></child>
     47             <child nodeId="node-2311"></child>
     48             <child nodeId="node-2308"></child>
     49             <child nodeId="node-2307"></child>
     50             <child nodeId="node-2306"></child>
     51             <child nodeId="node-2302"></child>
     52             <child nodeId="node-2298"></child>
     53             <child nodeId="node-2296"></child>
     54             <child nodeId="node-2291"></child>
     55             <child nodeId="node-2277"></child>
     56             <child nodeId="node-2274"></child>
     57             <child nodeId="node-2273"></child>
     58             <child nodeId="node-2270"></child>
     59             <child nodeId="node-2242"></child>
     60             <child nodeId="node-2241"></child>
     61             <child nodeId="node-2237"></child>
     62             <child nodeId="node-1090"></child>
     63             <child nodeId="node-1083"></child>
     64             <child nodeId="node-1081"></child>
     65             <child nodeId="node-1032"></child>
     66             <child nodeId="node-1029"></child>
     67             <child nodeId="node-1028"></child>
     68             <child nodeId="node-1024"></child>
     69             <child nodeId="node-1023"></child>
     70             <child nodeId="node-1017"></child>
     71             <child nodeId="node-1014"></child>
     72             <child nodeId="node-1012"></child>
     73             <child nodeId="node-1010"></child>
     74             <child nodeId="node-1003"></child>
     75         </children>
     76     </item>
     77     <item nodeId="node-1003">
     78         <command xml:space="preserve">x w</command>
     79         <result xml:space="preserve">You see nothing unexpected in that direction.
     80 
     81 &gt;</result>
     82         <commentary xml:space="preserve"></commentary>
     83         <children><child nodeId="node-1004"></child>
     84         </children>
     85     </item>
     86     <item nodeId="node-1004">
     87         <command xml:space="preserve">w</command>
     88         <result xml:space="preserve">
     89 Cluttered Room
     90 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
     91 
     92 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind two stacked couches, you see door.
     93 
     94 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
     95 
     96 &gt;</result>
     97         <commentary xml:space="preserve"></commentary>
     98         <children><child nodeId="node-1005"></child>
     99         </children>
    100     </item>
    101     <item nodeId="node-1005">
    102         <command xml:space="preserve">x bucket</command>
    103         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
    104 
    105 In the bucket are an umbrella, skull, stack of sticky notes and a suspicious rag.
    106 
    107 &gt;</result>
    108         <commentary xml:space="preserve"></commentary>
    109         <children><child nodeId="node-1006"></child>
    110         </children>
    111     </item>
    112     <item nodeId="node-1006">
    113         <command xml:space="preserve">x umbrella</command>
    114         <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things.
    115 
    116 &gt;</result>
    117         <commentary xml:space="preserve"></commentary>
    118         <children><child nodeId="node-1007"></child>
    119         </children>
    120     </item>
    121     <item nodeId="node-1007">
    122         <command xml:space="preserve">x skull</command>
    123         <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally.
    124 
    125 &gt;</result>
    126         <commentary xml:space="preserve"></commentary>
    127         <children><child nodeId="node-1008"></child>
    128         </children>
    129     </item>
    130     <item nodeId="node-1008">
    131         <command xml:space="preserve">x stack of sticky notes</command>
    132         <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is.
    133 
    134 &gt;</result>
    135         <commentary xml:space="preserve"></commentary>
    136         <children><child nodeId="node-1009"></child>
    137         </children>
    138     </item>
    139     <item nodeId="node-1009">
    140         <command xml:space="preserve">x suspicious rag</command>
    141         <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd.
    142 
    143 &gt;</result>
    144         <commentary xml:space="preserve"></commentary>
    145     </item>
    146     <item nodeId="node-1010">
    147         <command xml:space="preserve">x penis</command>
    148         <result xml:space="preserve">You see nothing special about the penis.
    149 
    150 &gt;</result>
    151         <commentary xml:space="preserve"></commentary>
    152         <children><child nodeId="node-1011"></child>
    153         </children>
    154     </item>
    155     <item nodeId="node-1011">
    156         <command xml:space="preserve">take penis</command>
    157         <result xml:space="preserve">That's hardly portable.
    158 
    159 &gt;</result>
    160         <commentary xml:space="preserve"></commentary>
    161     </item>
    162     <item nodeId="node-1012">
    163         <command xml:space="preserve">x metal door</command>
    164         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. You're going to need to use... something, if you want to actually unlock this door - between you and me, you have to turn all these things at once to actually get it open.
    165 
    166 &gt;</result>
    167         <commentary xml:space="preserve"></commentary>
    168         <children><child nodeId="node-1013"></child>
    169         </children>
    170     </item>
    171     <item nodeId="node-1013">
    172         <command xml:space="preserve">x great door</command>
    173         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. You're going to need to use... something, if you want to actually unlock this door - between you and me, you have to turn all these things at once to actually get it open.
    174 
    175 &gt;</result>
    176         <commentary xml:space="preserve"></commentary>
    177     </item>
    178     <item nodeId="node-1014">
    179         <command xml:space="preserve">x hidden utilities</command>
    180         <result xml:space="preserve">A container used to prevent doorknobs and keyholes from showing up. Props to you for finding it, but it's pretty useless.
    181 
    182 &gt;</result>
    183         <commentary xml:space="preserve"></commentary>
    184         <children><child nodeId="node-1015"></child>
    185         </children>
    186     </item>
    187     <item nodeId="node-1015">
    188         <command xml:space="preserve">turn the first doorknob</command>
    189         <result xml:space="preserve">You can't see any such thing.
    190 
    191 &gt;</result>
    192         <commentary xml:space="preserve"></commentary>
    193         <children><child nodeId="node-1016"></child>
    194         </children>
    195     </item>
    196     <item nodeId="node-1016">
    197         <command xml:space="preserve">turn the first knob</command>
    198         <result xml:space="preserve">It is fixed in place.
    199 
    200 &gt;</result>
    201         <commentary xml:space="preserve"></commentary>
    202     </item>
    203     <item nodeId="node-1017">
    204         <command xml:space="preserve">x hallway</command>
    205         <result xml:space="preserve">Looking closer, you see it's a hallway. Dipstick.
    206 
    207 &gt;</result>
    208         <commentary xml:space="preserve"></commentary>
    209         <children><child nodeId="node-1018"></child>
    210         </children>
    211     </item>
    212     <item nodeId="node-1018">
    213         <command xml:space="preserve">x door</command>
    214         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard
    215 
    216 &gt;</result>
    217         <commentary xml:space="preserve"></commentary>
    218         <children><child nodeId="node-1019"></child>
    219         </children>
    220     </item>
    221     <item nodeId="node-1019">
    222         <command xml:space="preserve">look</command>
    223         <result xml:space="preserve">Great Room
    224 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
    225 
    226 Back to the west you see a hallway, hewn out of the stone, leading to another room.
    227 
    228 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
    229 
    230 &gt;</result>
    231         <commentary xml:space="preserve"></commentary>
    232         <children><child nodeId="node-1020"></child>
    233         </children>
    234     </item>
    235     <item nodeId="node-1020">
    236         <command xml:space="preserve">w</command>
    237         <result xml:space="preserve">
    238 Cluttered Room
    239 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a big moron.
    240 
    241 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
    242 
    243 Back to the west you see a hallway, hewn out of the stone, leading to another room.
    244 
    245 To the south, almost obscured behind a large gray couch, you see a closed door.
    246 
    247 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
    248 
    249 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
    250 
    251 &gt;</result>
    252         <commentary xml:space="preserve"></commentary>
    253         <children><child nodeId="node-1021"></child>
    254         </children>
    255     </item>
    256     <item nodeId="node-1021">
    257         <command xml:space="preserve">e</command>
    258         <result xml:space="preserve">
    259 Great Room
    260 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
    261 
    262 Back to the west you see a hallway, hewn out of the stone, leading to another room.
    263 
    264 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
    265 
    266 &gt;</result>
    267         <commentary xml:space="preserve"></commentary>
    268         <children><child nodeId="node-1022"></child>
    269         </children>
    270     </item>
    271     <item nodeId="node-1022">
    272         <command xml:space="preserve">w</command>
    273         <result xml:space="preserve">
    274 Cluttered Room
    275 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
    276 
    277 Back to the west you see a hallway, hewn out of the stone, leading to another room.
    278 
    279 To the south, almost obscured behind a large gray couch, you see a closed door.
    280 
    281 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
    282 
    283 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
    284 
    285 &gt;</result>
    286         <commentary xml:space="preserve"></commentary>
    287     </item>
    288     <item nodeId="node-1023">
    289         <command xml:space="preserve">x fuck</command>
    290         <result xml:space="preserve">You see nothing special about Fuck.
    291 
    292 &gt;</result>
    293         <commentary xml:space="preserve"></commentary>
    294     </item>
    295     <item nodeId="node-1024">
    296         <command xml:space="preserve">x first knob</command>
    297         <result xml:space="preserve">You see nothing special about the first doorknob.
    298 
    299 &gt;</result>
    300         <commentary xml:space="preserve"></commentary>
    301         <children><child nodeId="node-1025"></child>
    302         </children>
    303     </item>
    304     <item nodeId="node-1025">
    305         <command xml:space="preserve">x first door knob</command>
    306         <result xml:space="preserve">You see nothing special about the first doorknob.
    307 
    308 &gt;</result>
    309         <commentary xml:space="preserve"></commentary>
    310         <children><child nodeId="node-1026"></child>
    311         </children>
    312     </item>
    313     <item nodeId="node-1026">
    314         <command xml:space="preserve">turn first doorknob</command>
    315         <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
    316 
    317 &gt;</result>
    318         <commentary xml:space="preserve"></commentary>
    319         <children><child nodeId="node-1027"></child>
    320         </children>
    321     </item>
    322     <item nodeId="node-1027">
    323         <command xml:space="preserve">turn first knob</command>
    324         <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
    325 
    326 &gt;</result>
    327         <commentary xml:space="preserve"></commentary>
    328     </item>
    329     <item nodeId="node-1028">
    330         <command xml:space="preserve">x first keyhole</command>
    331         <result xml:space="preserve">First keyhole is empty.
    332 
    333 &gt;</result>
    334         <commentary xml:space="preserve"></commentary>
    335     </item>
    336     <item nodeId="node-1029">
    337         <command xml:space="preserve">x door</command>
    338         <result xml:space="preserve">Which do you mean, the fourth door or Final Door?
    339 
    340 &gt;</result>
    341         <commentary xml:space="preserve"></commentary>
    342         <children><child nodeId="node-1030"></child>
    343         </children>
    344     </item>
    345     <item nodeId="node-1030">
    346         <command xml:space="preserve">x fourth door</command>
    347         <result xml:space="preserve">A small blue door leads south.
    348 
    349 &gt;</result>
    350         <commentary xml:space="preserve"></commentary>
    351         <children><child nodeId="node-1031"></child>
    352         </children>
    353     </item>
    354     <item nodeId="node-1031">
    355         <command xml:space="preserve">s</command>
    356         <result xml:space="preserve">(first opening the fourth door)
    357 It seems to be locked.
    358 
    359 &gt;</result>
    360         <commentary xml:space="preserve"></commentary>
    361     </item>
    362     <item nodeId="node-1032">
    363         <command xml:space="preserve">x blue door</command>
    364         <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle.
    365 
    366 &gt;</result>
    367         <commentary xml:space="preserve"></commentary>
    368         <children><child nodeId="node-1056"></child>
    369             <child nodeId="node-1035"></child>
    370             <child nodeId="node-1033"></child>
    371         </children>
    372     </item>
    373     <item nodeId="node-1033">
    374         <command xml:space="preserve">x small door</command>
    375         <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle.
    376 
    377 &gt;</result>
    378         <commentary xml:space="preserve"></commentary>
    379         <children><child nodeId="node-1034"></child>
    380         </children>
    381     </item>
    382     <item nodeId="node-1034">
    383         <command xml:space="preserve">x small blue door</command>
    384         <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle.
    385 
    386 &gt;</result>
    387         <commentary xml:space="preserve"></commentary>
    388     </item>
    389     <item nodeId="node-1035">
    390         <command xml:space="preserve">x small blue door</command>
    391         <result xml:space="preserve">A small blue door leads south.
    392 
    393 &gt;</result>
    394         <commentary xml:space="preserve"></commentary>
    395         <children><child nodeId="node-1036"></child>
    396         </children>
    397     </item>
    398     <item nodeId="node-1036">
    399         <command xml:space="preserve">w</command>
    400         <result xml:space="preserve">
    401 Cluttered Room
    402 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
    403 
    404 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
    405 
    406 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
    407 
    408 To the south, almost obscured behind a large gray couch, you see a door.
    409 
    410 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
    411 
    412 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
    413 
    414 &gt;</result>
    415         <commentary xml:space="preserve"></commentary>
    416         <children><child nodeId="node-1037"></child>
    417         </children>
    418     </item>
    419     <item nodeId="node-1037">
    420         <command xml:space="preserve">search couch</command>
    421         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
    422 
    423 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key.
    424 
    425 &gt;</result>
    426         <commentary xml:space="preserve"></commentary>
    427         <children><child nodeId="node-1038"></child>
    428         </children>
    429     </item>
    430     <item nodeId="node-1038">
    431         <command xml:space="preserve">take key and pie and fish</command>
    432         <result xml:space="preserve">first key: Taken.
    433 half-eaten pie: Taken.
    434 angry fish: Taken.
    435 
    436 &gt;</result>
    437         <commentary xml:space="preserve"></commentary>
    438         <children><child nodeId="node-1039"></child>
    439         </children>
    440     </item>
    441     <item nodeId="node-1039">
    442         <command xml:space="preserve">unlock door with key</command>
    443         <result xml:space="preserve">You unlock the first door.
    444 
    445 &gt;</result>
    446         <commentary xml:space="preserve"></commentary>
    447         <children><child nodeId="node-1040"></child>
    448         </children>
    449     </item>
    450     <item nodeId="node-1040">
    451         <command xml:space="preserve">s</command>
    452         <result xml:space="preserve">(first opening the first door)
    453 
    454 Cobble Wall
    455 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
    456 
    457 To the north you can see the door you came through earlier.
    458 
    459 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
    460 
    461 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
    462 
    463 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
    464 
    465 &gt;</result>
    466         <commentary xml:space="preserve"></commentary>
    467         <children><child nodeId="node-1041"></child>
    468         </children>
    469     </item>
    470     <item nodeId="node-1041">
    471         <command xml:space="preserve">se</command>
    472         <result xml:space="preserve">
    473 Teensy Cave of Fortune
    474 Behind you to the northwest, light streams in from the puny cave's entrance.
    475 
    476 In the dust below your feet, a small silver key glints in the dim light.
    477 
    478 &gt;</result>
    479         <commentary xml:space="preserve"></commentary>
    480         <children><child nodeId="node-1042"></child>
    481         </children>
    482     </item>
    483     <item nodeId="node-1042">
    484         <command xml:space="preserve">take key</command>
    485         <result xml:space="preserve">(the second key)
    486 Taken.
    487 
    488 &gt;</result>
    489         <commentary xml:space="preserve"></commentary>
    490         <children><child nodeId="node-1043"></child>
    491         </children>
    492     </item>
    493     <item nodeId="node-1043">
    494         <command xml:space="preserve">nw</command>
    495         <result xml:space="preserve">
    496 Cobble Wall
    497 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
    498 
    499 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
    500 
    501 To the north you can see the door you came through earlier.
    502 
    503 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
    504 
    505 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
    506 
    507 &gt;</result>
    508         <commentary xml:space="preserve"></commentary>
    509         <children><child nodeId="node-1044"></child>
    510         </children>
    511     </item>
    512     <item nodeId="node-1044">
    513         <command xml:space="preserve">insert second key into center hole</command>
    514         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
    515 
    516 &gt;</result>
    517         <commentary xml:space="preserve"></commentary>
    518         <children><child nodeId="node-1045"></child>
    519         </children>
    520     </item>
    521     <item nodeId="node-1045">
    522         <command xml:space="preserve">e</command>
    523         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
    524 
    525 Library
    526 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
    527 
    528 Behind you to the west, you see a rocky door in the wall.
    529 
    530 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
    531 
    532 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
    533 
    534 &gt;</result>
    535         <commentary xml:space="preserve"></commentary>
    536         <children><child nodeId="node-1046"></child>
    537         </children>
    538     </item>
    539     <item nodeId="node-1046">
    540         <command xml:space="preserve">set lock to 594.46</command>
    541         <result xml:space="preserve">The dial clicks as you set the number.
    542 
    543 &gt;</result>
    544         <commentary xml:space="preserve"></commentary>
    545         <children><child nodeId="node-1047"></child>
    546         </children>
    547     </item>
    548     <item nodeId="node-1047">
    549         <command xml:space="preserve">set lock to 594.56</command>
    550         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
    551 
    552 &gt;</result>
    553         <commentary xml:space="preserve"></commentary>
    554         <children><child nodeId="node-1048"></child>
    555         </children>
    556     </item>
    557     <item nodeId="node-1048">
    558         <command xml:space="preserve">take key</command>
    559         <result xml:space="preserve">(the third key)
    560 Taken.
    561 
    562 &gt;</result>
    563         <commentary xml:space="preserve"></commentary>
    564         <children><child nodeId="node-1049"></child>
    565         </children>
    566     </item>
    567     <item nodeId="node-1049">
    568         <command xml:space="preserve">unlock door with third key</command>
    569         <result xml:space="preserve">You unlock the third door.
    570 
    571 &gt;</result>
    572         <commentary xml:space="preserve"></commentary>
    573         <children><child nodeId="node-1050"></child>
    574         </children>
    575     </item>
    576     <item nodeId="node-1050">
    577         <command xml:space="preserve">e</command>
    578         <result xml:space="preserve">(first opening the third door)
    579 
    580 Aquarium
    581 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
    582 
    583 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock.
    584 
    585 To the west you see a thick metal door.
    586 
    587 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
    588 
    589 &gt;</result>
    590         <commentary xml:space="preserve"></commentary>
    591         <children><child nodeId="node-1051"></child>
    592         </children>
    593     </item>
    594     <item nodeId="node-1051">
    595         <command xml:space="preserve">feed fish the pie</command>
    596         <result xml:space="preserve">(the angry fish the half-eaten pie)
    597 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
    598 
    599 &gt;</result>
    600         <commentary xml:space="preserve"></commentary>
    601         <children><child nodeId="node-1052"></child>
    602         </children>
    603     </item>
    604     <item nodeId="node-1052">
    605         <command xml:space="preserve">put fish in tank</command>
    606         <result xml:space="preserve">(the happy fish in the fish tank)
    607 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes.
    608 
    609 &gt;</result>
    610         <commentary xml:space="preserve"></commentary>
    611         <children><child nodeId="node-1053"></child>
    612         </children>
    613     </item>
    614     <item nodeId="node-1053">
    615         <command xml:space="preserve">unlock door with fourth key</command>
    616         <result xml:space="preserve">Which do you mean, the fourth door or the third door?
    617 
    618 &gt;</result>
    619         <commentary xml:space="preserve"></commentary>
    620         <children><child nodeId="node-1054"></child>
    621         </children>
    622     </item>
    623     <item nodeId="node-1054">
    624         <command xml:space="preserve">unlock fourth door with fourth key</command>
    625         <result xml:space="preserve">You unlock the fourth door.
    626 
    627 &gt;</result>
    628         <commentary xml:space="preserve"></commentary>
    629         <children><child nodeId="node-1055"></child>
    630         </children>
    631     </item>
    632     <item nodeId="node-1055">
    633         <command xml:space="preserve">n</command>
    634         <result xml:space="preserve">(first opening the fourth door)
    635 
    636 Great Room
    637 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
    638 
    639 To the south, a small blue door is embedded in the rock.
    640 
    641 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
    642 
    643 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
    644 
    645 &gt;</result>
    646         <commentary xml:space="preserve"></commentary>
    647     </item>
    648     <item nodeId="node-1056">
    649         <command xml:space="preserve">x metal door</command>
    650         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard.
    651 
    652 &gt;</result>
    653         <commentary xml:space="preserve"></commentary>
    654         <children><child nodeId="node-1057"></child>
    655         </children>
    656     </item>
    657     <item nodeId="node-1057">
    658         <command xml:space="preserve">x hallway</command>
    659         <result xml:space="preserve">Looking closer, you see it's a hallway. Dipstick.
    660 
    661 &gt;</result>
    662         <commentary xml:space="preserve"></commentary>
    663         <children><child nodeId="node-1058"></child>
    664         </children>
    665     </item>
    666     <item nodeId="node-1058">
    667         <command xml:space="preserve">w</command>
    668         <result xml:space="preserve">
    669 Cluttered Room
    670 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
    671 
    672 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
    673 
    674 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
    675 
    676 To the south, almost obscured behind a large gray couch, you see a door.
    677 
    678 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
    679 
    680 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
    681 
    682 &gt;</result>
    683         <commentary xml:space="preserve"></commentary>
    684         <children><child nodeId="node-1059"></child>
    685         </children>
    686     </item>
    687     <item nodeId="node-1059">
    688         <command xml:space="preserve">search couch</command>
    689         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
    690 
    691 &gt;</result>
    692         <commentary xml:space="preserve"></commentary>
    693         <children><child nodeId="node-1060"></child>
    694         </children>
    695     </item>
    696     <item nodeId="node-1060">
    697         <command xml:space="preserve">search couch</command>
    698         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
    699 
    700 &gt;</result>
    701         <commentary xml:space="preserve"></commentary>
    702         <children><child nodeId="node-1061"></child>
    703         </children>
    704     </item>
    705     <item nodeId="node-1061">
    706         <command xml:space="preserve">search couch</command>
    707         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
    708 
    709 &gt;</result>
    710         <commentary xml:space="preserve"></commentary>
    711         <children><child nodeId="node-1062"></child>
    712         </children>
    713     </item>
    714     <item nodeId="node-1062">
    715         <command xml:space="preserve">take key and crumbs and fish</command>
    716         <result xml:space="preserve">first key: Taken.
    717 crumbs: Taken.
    718 angry fish: Taken.
    719 
    720 &gt;</result>
    721         <commentary xml:space="preserve"></commentary>
    722         <children><child nodeId="node-1063"></child>
    723         </children>
    724     </item>
    725     <item nodeId="node-1063">
    726         <command xml:space="preserve">feed the fish crumbs</command>
    727         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
    728 
    729 &gt;</result>
    730         <commentary xml:space="preserve"></commentary>
    731         <children><child nodeId="node-1064"></child>
    732         </children>
    733     </item>
    734     <item nodeId="node-1064">
    735         <command xml:space="preserve">unlock door with first key</command>
    736         <result xml:space="preserve">You unlock the first door.
    737 
    738 &gt;</result>
    739         <commentary xml:space="preserve"></commentary>
    740         <children><child nodeId="node-1065"></child>
    741         </children>
    742     </item>
    743     <item nodeId="node-1065">
    744         <command xml:space="preserve">s</command>
    745         <result xml:space="preserve">(first opening the first door)
    746 
    747 Cobble Wall
    748 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
    749 
    750 To the north you can see the door you came through earlier.
    751 
    752 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
    753 
    754 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
    755 
    756 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
    757 
    758 &gt;</result>
    759         <commentary xml:space="preserve"></commentary>
    760         <children><child nodeId="node-1066"></child>
    761         </children>
    762     </item>
    763     <item nodeId="node-1066">
    764         <command xml:space="preserve">se</command>
    765         <result xml:space="preserve">
    766 Teensy Cave of Fortune
    767 Behind you to the northwest, light streams in from the puny cave's entrance.
    768 
    769 In the dust below your feet, a small silver key glints in the dim light.
    770 
    771 &gt;</result>
    772         <commentary xml:space="preserve"></commentary>
    773         <children><child nodeId="node-1067"></child>
    774         </children>
    775     </item>
    776     <item nodeId="node-1067">
    777         <command xml:space="preserve">take key</command>
    778         <result xml:space="preserve">(the second key)
    779 Taken.
    780 
    781 &gt;</result>
    782         <commentary xml:space="preserve"></commentary>
    783         <children><child nodeId="node-1068"></child>
    784         </children>
    785     </item>
    786     <item nodeId="node-1068">
    787         <command xml:space="preserve">nw</command>
    788         <result xml:space="preserve">
    789 Cobble Wall
    790 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
    791 
    792 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
    793 
    794 To the north you can see the door you came through earlier.
    795 
    796 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
    797 
    798 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
    799 
    800 &gt;</result>
    801         <commentary xml:space="preserve"></commentary>
    802         <children><child nodeId="node-1069"></child>
    803         </children>
    804     </item>
    805     <item nodeId="node-1069">
    806         <command xml:space="preserve">unlock center hole with second key</command>
    807         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
    808 
    809 &gt;</result>
    810         <commentary xml:space="preserve"></commentary>
    811         <children><child nodeId="node-1070"></child>
    812         </children>
    813     </item>
    814     <item nodeId="node-1070">
    815         <command xml:space="preserve">e</command>
    816         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
    817 
    818 Library
    819 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
    820 
    821 Behind you to the west, you see a rocky door in the wall.
    822 
    823 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
    824 
    825 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
    826 
    827 &gt;</result>
    828         <commentary xml:space="preserve"></commentary>
    829         <children><child nodeId="node-1071"></child>
    830         </children>
    831     </item>
    832     <item nodeId="node-1071">
    833         <command xml:space="preserve">set lock to 594.56</command>
    834         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
    835 
    836 &gt;</result>
    837         <commentary xml:space="preserve"></commentary>
    838         <children><child nodeId="node-1072"></child>
    839         </children>
    840     </item>
    841     <item nodeId="node-1072">
    842         <command xml:space="preserve">take key</command>
    843         <result xml:space="preserve">(the third key)
    844 Taken.
    845 
    846 &gt;</result>
    847         <commentary xml:space="preserve"></commentary>
    848         <children><child nodeId="node-1073"></child>
    849         </children>
    850     </item>
    851     <item nodeId="node-1073">
    852         <command xml:space="preserve">unlock door with third key</command>
    853         <result xml:space="preserve">You unlock the third door.
    854 
    855 &gt;</result>
    856         <commentary xml:space="preserve"></commentary>
    857         <children><child nodeId="node-1074"></child>
    858         </children>
    859     </item>
    860     <item nodeId="node-1074">
    861         <command xml:space="preserve">e</command>
    862         <result xml:space="preserve">(first opening the third door)
    863 
    864 Aquarium
    865 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
    866 
    867 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
    868 
    869 To the west you see a thick metal door.
    870 
    871 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
    872 
    873 &gt;</result>
    874         <commentary xml:space="preserve"></commentary>
    875         <children><child nodeId="node-1075"></child>
    876         </children>
    877     </item>
    878     <item nodeId="node-1075">
    879         <command xml:space="preserve">put fish in tank</command>
    880         <result xml:space="preserve">(the happy fish in the fish tank)
    881 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor.
    882 
    883 &gt;</result>
    884         <commentary xml:space="preserve"></commentary>
    885         <children><child nodeId="node-1076"></child>
    886         </children>
    887     </item>
    888     <item nodeId="node-1076">
    889         <command xml:space="preserve">take key</command>
    890         <result xml:space="preserve">(the fourth key)
    891 Taken.
    892 
    893 &gt;</result>
    894         <commentary xml:space="preserve"></commentary>
    895         <children><child nodeId="node-1077"></child>
    896         </children>
    897     </item>
    898     <item nodeId="node-1077">
    899         <command xml:space="preserve">unlock blue door with fourth key</command>
    900         <result xml:space="preserve">You unlock the small blue door.
    901 
    902 &gt;</result>
    903         <commentary xml:space="preserve"></commentary>
    904         <children><child nodeId="node-1078"></child>
    905         </children>
    906     </item>
    907     <item nodeId="node-1078">
    908         <command xml:space="preserve">n</command>
    909         <result xml:space="preserve">(first opening the small blue door)
    910 
    911 Great Room
    912 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
    913 
    914 To the south, a small blue door is embedded in the rock.
    915 
    916 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
    917 
    918 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
    919 
    920 &gt;</result>
    921         <commentary xml:space="preserve"></commentary>
    922         <children><child nodeId="node-1079"></child>
    923         </children>
    924     </item>
    925     <item nodeId="node-1079">
    926         <command xml:space="preserve">unlock metal door</command>
    927         <result xml:space="preserve">What do you want to unlock Final Door with?
    928 
    929 &gt;</result>
    930         <commentary xml:space="preserve"></commentary>
    931         <children><child nodeId="node-1080"></child>
    932         </children>
    933     </item>
    934     <item nodeId="node-1080">
    935         <command xml:space="preserve">unlock metal door with keys</command>
    936         <result xml:space="preserve">You can't use multiple objects with that verb.
    937 
    938 &gt;</result>
    939         <commentary xml:space="preserve"></commentary>
    940     </item>
    941     <item nodeId="node-1081">
    942         <command xml:space="preserve">win</command>
    943         <result xml:space="preserve">Ok.
    944 
    945 
    946 
    947     *** The End ***
    948 
    949 
    950 
    951 
    952 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
    953 &gt; </result>
    954         <commentary xml:space="preserve"></commentary>
    955         <children><child nodeId="node-1082"></child>
    956         </children>
    957     </item>
    958     <item nodeId="node-1082">
    959         <command xml:space="preserve">quit</command>
    960         <result xml:space="preserve"></result>
    961         <commentary xml:space="preserve"></commentary>
    962     </item>
    963     <item nodeId="node-1083">
    964         <command xml:space="preserve">w / s</command>
    965         <result xml:space="preserve">I only understood you as far as wanting to (go) w.
    966 
    967 &gt;</result>
    968         <commentary xml:space="preserve"></commentary>
    969         <children><child nodeId="node-1084"></child>
    970         </children>
    971     </item>
    972     <item nodeId="node-1084">
    973         <command xml:space="preserve">w \ s</command>
    974         <result xml:space="preserve">I only understood you as far as wanting to (go) w.
    975 
    976 &gt;</result>
    977         <commentary xml:space="preserve"></commentary>
    978         <children><child nodeId="node-1085"></child>
    979         </children>
    980     </item>
    981     <item nodeId="node-1085">
    982         <command xml:space="preserve">nw</command>
    983         <result xml:space="preserve">You can't go that way.
    984 
    985 &gt;</result>
    986         <commentary xml:space="preserve"></commentary>
    987         <children><child nodeId="node-1086"></child>
    988         </children>
    989     </item>
    990     <item nodeId="node-1086">
    991         <command xml:space="preserve">n</command>
    992         <result xml:space="preserve">You can't go that way.
    993 
    994 &gt;</result>
    995         <commentary xml:space="preserve"></commentary>
    996         <children><child nodeId="node-1087"></child>
    997         </children>
    998     </item>
    999     <item nodeId="node-1087">
   1000         <command xml:space="preserve">s</command>
   1001         <result xml:space="preserve">You can't go that way.
   1002 
   1003 &gt;</result>
   1004         <commentary xml:space="preserve"></commentary>
   1005         <children><child nodeId="node-1088"></child>
   1006         </children>
   1007     </item>
   1008     <item nodeId="node-1088">
   1009         <command xml:space="preserve">w</command>
   1010         <result xml:space="preserve">
   1011 Cluttered Room
   1012 
   1013 &gt;</result>
   1014         <commentary xml:space="preserve"></commentary>
   1015         <children><child nodeId="node-1089"></child>
   1016         </children>
   1017     </item>
   1018     <item nodeId="node-1089">
   1019         <command xml:space="preserve">s</command>
   1020         <result xml:space="preserve">
   1021 The Hedge Maze
   1022 
   1023 &gt;</result>
   1024         <commentary xml:space="preserve"></commentary>
   1025     </item>
   1026     <item nodeId="node-1090">
   1027         <command xml:space="preserve">w</command>
   1028         <result xml:space="preserve">
   1029 Cluttered Room
   1030 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
   1031 
   1032 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   1033 
   1034 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   1035 
   1036 To the south, almost obscured behind a large gray couch, you see a door.
   1037 
   1038 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   1039 
   1040 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   1041 
   1042 &gt;</result>
   1043         <commentary xml:space="preserve"></commentary>
   1044         <children><child nodeId="node-2222"></child>
   1045             <child nodeId="node-2213"></child>
   1046             <child nodeId="node-2210"></child>
   1047             <child nodeId="node-2161"></child>
   1048             <child nodeId="node-2123"></child>
   1049             <child nodeId="node-2116"></child>
   1050             <child nodeId="node-2112"></child>
   1051             <child nodeId="node-1238"></child>
   1052             <child nodeId="node-1234"></child>
   1053             <child nodeId="node-1233"></child>
   1054             <child nodeId="node-1231"></child>
   1055             <child nodeId="node-1229"></child>
   1056             <child nodeId="node-1217"></child>
   1057             <child nodeId="node-1216"></child>
   1058             <child nodeId="node-1215"></child>
   1059             <child nodeId="node-1214"></child>
   1060             <child nodeId="node-1209"></child>
   1061             <child nodeId="node-1203"></child>
   1062             <child nodeId="node-1201"></child>
   1063             <child nodeId="node-1148"></child>
   1064             <child nodeId="node-1146"></child>
   1065             <child nodeId="node-1120"></child>
   1066             <child nodeId="node-1100"></child>
   1067             <child nodeId="node-1098"></child>
   1068             <child nodeId="node-1096"></child>
   1069             <child nodeId="node-1095"></child>
   1070             <child nodeId="node-1093"></child>
   1071             <child nodeId="node-1091"></child>
   1072         </children>
   1073     </item>
   1074     <item nodeId="node-1091">
   1075         <command xml:space="preserve">x umbrella</command>
   1076         <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things.
   1077 
   1078 &gt;</result>
   1079         <commentary xml:space="preserve"></commentary>
   1080         <children><child nodeId="node-1092"></child>
   1081         </children>
   1082     </item>
   1083     <item nodeId="node-1092">
   1084         <command xml:space="preserve">x bucket</command>
   1085         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1086 
   1087 In the bucket is an umbrella.
   1088 
   1089 &gt;</result>
   1090         <commentary xml:space="preserve"></commentary>
   1091     </item>
   1092     <item nodeId="node-1093">
   1093         <command xml:space="preserve">x stack of sticky notes</command>
   1094         <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is.
   1095 
   1096 &gt;</result>
   1097         <commentary xml:space="preserve"></commentary>
   1098         <children><child nodeId="node-1094"></child>
   1099         </children>
   1100     </item>
   1101     <item nodeId="node-1094">
   1102         <command xml:space="preserve">x bucket</command>
   1103         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1104 
   1105 In the bucket are an umbrella, a skull and a stack of sticky notes.
   1106 
   1107 &gt;</result>
   1108         <commentary xml:space="preserve"></commentary>
   1109     </item>
   1110     <item nodeId="node-1095">
   1111         <command xml:space="preserve">x skull</command>
   1112         <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally.
   1113 
   1114 &gt;</result>
   1115         <commentary xml:space="preserve"></commentary>
   1116     </item>
   1117     <item nodeId="node-1096">
   1118         <command xml:space="preserve">x object-one</command>
   1119         <result xml:space="preserve">You see nothing special about object-one.
   1120 
   1121 &gt;</result>
   1122         <commentary xml:space="preserve"></commentary>
   1123         <children><child nodeId="node-1097"></child>
   1124         </children>
   1125     </item>
   1126     <item nodeId="node-1097">
   1127         <command xml:space="preserve">take object-one</command>
   1128         <result xml:space="preserve">That's hardly portable.
   1129 
   1130 &gt;</result>
   1131         <commentary xml:space="preserve"></commentary>
   1132     </item>
   1133     <item nodeId="node-1098">
   1134         <command xml:space="preserve">x newspaper</command>
   1135         <result xml:space="preserve">You see nothing special about the newspaper.
   1136 
   1137 &gt;</result>
   1138         <commentary xml:space="preserve"></commentary>
   1139         <children><child nodeId="node-1099"></child>
   1140         </children>
   1141     </item>
   1142     <item nodeId="node-1099">
   1143         <command xml:space="preserve">take newspaper</command>
   1144         <result xml:space="preserve">That's hardly portable.
   1145 
   1146 &gt;</result>
   1147         <commentary xml:space="preserve"></commentary>
   1148     </item>
   1149     <item nodeId="node-1100">
   1150         <command xml:space="preserve">x door</command>
   1151         <result xml:space="preserve">A square door made of metal. It's printed from a bunch of smaller metal squares, almost like a chocolate bar. Like the door from the first room, it's painted a deep blue laced with white and yellow veins. I like that kind of door.
   1152 
   1153 &gt;</result>
   1154         <commentary xml:space="preserve"></commentary>
   1155         <children><child nodeId="node-1117"></child>
   1156             <child nodeId="node-1101"></child>
   1157         </children>
   1158     </item>
   1159     <item nodeId="node-1101">
   1160         <command xml:space="preserve">x bucket</command>
   1161         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1162 
   1163 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and angry fish.
   1164 
   1165 &gt;</result>
   1166         <commentary xml:space="preserve"></commentary>
   1167         <children><child nodeId="node-1102"></child>
   1168         </children>
   1169     </item>
   1170     <item nodeId="node-1102">
   1171         <command xml:space="preserve">x umbrella</command>
   1172         <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things.
   1173 
   1174 &gt;</result>
   1175         <commentary xml:space="preserve"></commentary>
   1176         <children><child nodeId="node-1103"></child>
   1177         </children>
   1178     </item>
   1179     <item nodeId="node-1103">
   1180         <command xml:space="preserve">x skull</command>
   1181         <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally.
   1182 
   1183 &gt;</result>
   1184         <commentary xml:space="preserve"></commentary>
   1185         <children><child nodeId="node-1104"></child>
   1186         </children>
   1187     </item>
   1188     <item nodeId="node-1104">
   1189         <command xml:space="preserve">x rag</command>
   1190         <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd.
   1191 
   1192 &gt;</result>
   1193         <commentary xml:space="preserve"></commentary>
   1194         <children><child nodeId="node-1105"></child>
   1195         </children>
   1196     </item>
   1197     <item nodeId="node-1105">
   1198         <command xml:space="preserve">x pie</command>
   1199         <result xml:space="preserve">Half of an apple pie, clearly eaten without silverware as if it was a snack. I must have left this here accidentally.
   1200 
   1201 &gt;</result>
   1202         <commentary xml:space="preserve"></commentary>
   1203         <children><child nodeId="node-1106"></child>
   1204         </children>
   1205     </item>
   1206     <item nodeId="node-1106">
   1207         <command xml:space="preserve">x cat</command>
   1208         <result xml:space="preserve">Kind of self explanatory.
   1209 
   1210 &gt;</result>
   1211         <commentary xml:space="preserve"></commentary>
   1212         <children><child nodeId="node-1107"></child>
   1213         </children>
   1214     </item>
   1215     <item nodeId="node-1107">
   1216         <command xml:space="preserve">x figurine</command>
   1217         <result xml:space="preserve">A Goku figurine. You look closer, and it punches you in the face.
   1218 
   1219 &gt;</result>
   1220         <commentary xml:space="preserve"></commentary>
   1221         <children><child nodeId="node-1108"></child>
   1222         </children>
   1223     </item>
   1224     <item nodeId="node-1108">
   1225         <command xml:space="preserve">x notes</command>
   1226         <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is.
   1227 
   1228 &gt;</result>
   1229         <commentary xml:space="preserve"></commentary>
   1230         <children><child nodeId="node-1109"></child>
   1231         </children>
   1232     </item>
   1233     <item nodeId="node-1109">
   1234         <command xml:space="preserve">x fish</command>
   1235         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, because it's not real.
   1236 
   1237 &gt;</result>
   1238         <commentary xml:space="preserve"></commentary>
   1239         <children><child nodeId="node-1110"></child>
   1240         </children>
   1241     </item>
   1242     <item nodeId="node-1110">
   1243         <command xml:space="preserve">take umbrella</command>
   1244         <result xml:space="preserve">Taken.
   1245 
   1246 &gt;</result>
   1247         <commentary xml:space="preserve"></commentary>
   1248         <children><child nodeId="node-1111"></child>
   1249         </children>
   1250     </item>
   1251     <item nodeId="node-1111">
   1252         <command xml:space="preserve">take skull</command>
   1253         <result xml:space="preserve">Taken.
   1254 
   1255 &gt;</result>
   1256         <commentary xml:space="preserve"></commentary>
   1257         <children><child nodeId="node-1112"></child>
   1258         </children>
   1259     </item>
   1260     <item nodeId="node-1112">
   1261         <command xml:space="preserve">take rag</command>
   1262         <result xml:space="preserve">Taken.
   1263 
   1264 &gt;</result>
   1265         <commentary xml:space="preserve"></commentary>
   1266         <children><child nodeId="node-1113"></child>
   1267         </children>
   1268     </item>
   1269     <item nodeId="node-1113">
   1270         <command xml:space="preserve">take pie and cat and figurine and notes and fish</command>
   1271         <result xml:space="preserve">half-eaten pie: Taken.
   1272 rare great hornd bath towl cat: Taken.
   1273 anime figurine: Taken.
   1274 stack of sticky notes: Taken.
   1275 angry fish: Taken.
   1276 
   1277 &gt;</result>
   1278         <commentary xml:space="preserve"></commentary>
   1279         <children><child nodeId="node-1114"></child>
   1280         </children>
   1281     </item>
   1282     <item nodeId="node-1114">
   1283         <command xml:space="preserve">i</command>
   1284         <result xml:space="preserve">You are carrying:
   1285   angry fish
   1286   stack of sticky notes
   1287   anime figurine
   1288   rare great hornd bath towl cat
   1289   half-eaten pie
   1290   suspicious rag
   1291   skull
   1292   an umbrella
   1293 
   1294 &gt;</result>
   1295         <commentary xml:space="preserve"></commentary>
   1296         <children><child nodeId="node-1115"></child>
   1297         </children>
   1298     </item>
   1299     <item nodeId="node-1115">
   1300         <command xml:space="preserve">look</command>
   1301         <result xml:space="preserve">Cluttered Room
   1302 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   1303 
   1304 To the south, almost obscured behind a large gray couch, you see a closed door.
   1305 
   1306 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   1307 
   1308 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   1309 
   1310 &gt;</result>
   1311         <commentary xml:space="preserve"></commentary>
   1312         <children><child nodeId="node-1116"></child>
   1313         </children>
   1314     </item>
   1315     <item nodeId="node-1116">
   1316         <command xml:space="preserve">x bucket</command>
   1317         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1318 
   1319 &gt;</result>
   1320         <commentary xml:space="preserve"></commentary>
   1321     </item>
   1322     <item nodeId="node-1117">
   1323         <command xml:space="preserve">open door</command>
   1324         <result xml:space="preserve">It seems to be locked.
   1325 
   1326 &gt;</result>
   1327         <commentary xml:space="preserve"></commentary>
   1328         <children><child nodeId="node-1118"></child>
   1329         </children>
   1330     </item>
   1331     <item nodeId="node-1118">
   1332         <command xml:space="preserve">unlock door</command>
   1333         <result xml:space="preserve">What do you want to unlock the first door with?
   1334 
   1335 &gt;</result>
   1336         <commentary xml:space="preserve"></commentary>
   1337         <children><child nodeId="node-1119"></child>
   1338         </children>
   1339     </item>
   1340     <item nodeId="node-1119">
   1341         <command xml:space="preserve">i</command>
   1342         <result xml:space="preserve">You are carrying nothing.
   1343 
   1344 &gt;</result>
   1345         <commentary xml:space="preserve"></commentary>
   1346     </item>
   1347     <item nodeId="node-1120">
   1348         <command xml:space="preserve">x couch</command>
   1349         <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game.
   1350 
   1351 &gt;</result>
   1352         <commentary xml:space="preserve"></commentary>
   1353         <children><child nodeId="node-1145"></child>
   1354             <child nodeId="node-1144"></child>
   1355             <child nodeId="node-1125"></child>
   1356             <child nodeId="node-1121"></child>
   1357         </children>
   1358     </item>
   1359     <item nodeId="node-1121">
   1360         <command xml:space="preserve">x couchs</command>
   1361         <result xml:space="preserve">You can't see any such thing.
   1362 
   1363 &gt;</result>
   1364         <commentary xml:space="preserve"></commentary>
   1365         <children><child nodeId="node-1122"></child>
   1366         </children>
   1367     </item>
   1368     <item nodeId="node-1122">
   1369         <command xml:space="preserve">x chouch</command>
   1370         <result xml:space="preserve">You can't see any such thing.
   1371 
   1372 &gt;</result>
   1373         <commentary xml:space="preserve"></commentary>
   1374         <children><child nodeId="node-1123"></child>
   1375         </children>
   1376     </item>
   1377     <item nodeId="node-1123">
   1378         <command xml:space="preserve">x couches</command>
   1379         <result xml:space="preserve">You can't see any such thing.
   1380 
   1381 &gt;</result>
   1382         <commentary xml:space="preserve"></commentary>
   1383         <children><child nodeId="node-1124"></child>
   1384         </children>
   1385     </item>
   1386     <item nodeId="node-1124">
   1387         <command xml:space="preserve">x chouch</command>
   1388         <result xml:space="preserve">You can't see any such thing.
   1389 
   1390 &gt;</result>
   1391         <commentary xml:space="preserve"></commentary>
   1392     </item>
   1393     <item nodeId="node-1125">
   1394         <command xml:space="preserve">search couch</command>
   1395         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1396 
   1397 &gt;</result>
   1398         <commentary xml:space="preserve"></commentary>
   1399         <children><child nodeId="node-1142"></child>
   1400             <child nodeId="node-1130"></child>
   1401             <child nodeId="node-1126"></child>
   1402         </children>
   1403     </item>
   1404     <item nodeId="node-1126">
   1405         <command xml:space="preserve">take key</command>
   1406         <result xml:space="preserve">Taken.
   1407 
   1408 &gt;</result>
   1409         <commentary xml:space="preserve"></commentary>
   1410         <children><child nodeId="node-1127"></child>
   1411         </children>
   1412     </item>
   1413     <item nodeId="node-1127">
   1414         <command xml:space="preserve">x key</command>
   1415         <result xml:space="preserve">A small silver key emblazoned with the English letter "U."
   1416 
   1417 &gt;</result>
   1418         <commentary xml:space="preserve"></commentary>
   1419         <children><child nodeId="node-1128"></child>
   1420         </children>
   1421     </item>
   1422     <item nodeId="node-1128">
   1423         <command xml:space="preserve">search couch</command>
   1424         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   1425 
   1426 &gt;</result>
   1427         <commentary xml:space="preserve"></commentary>
   1428         <children><child nodeId="node-1129"></child>
   1429         </children>
   1430     </item>
   1431     <item nodeId="node-1129">
   1432         <command xml:space="preserve">i</command>
   1433         <result xml:space="preserve">You are carrying nothing.
   1434 
   1435 &gt;</result>
   1436         <commentary xml:space="preserve"></commentary>
   1437     </item>
   1438     <item nodeId="node-1130">
   1439         <command xml:space="preserve">take crumbs</command>
   1440         <result xml:space="preserve">Taken.
   1441 
   1442 &gt;</result>
   1443         <commentary xml:space="preserve"></commentary>
   1444         <children><child nodeId="node-1131"></child>
   1445         </children>
   1446     </item>
   1447     <item nodeId="node-1131">
   1448         <command xml:space="preserve">search couch</command>
   1449         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1450 
   1451 &gt;</result>
   1452         <commentary xml:space="preserve"></commentary>
   1453         <children><child nodeId="node-1132"></child>
   1454         </children>
   1455     </item>
   1456     <item nodeId="node-1132">
   1457         <command xml:space="preserve">search couch</command>
   1458         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1459 
   1460 &gt;</result>
   1461         <commentary xml:space="preserve"></commentary>
   1462         <children><child nodeId="node-1133"></child>
   1463         </children>
   1464     </item>
   1465     <item nodeId="node-1133">
   1466         <command xml:space="preserve">search couch</command>
   1467         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1468 
   1469 &gt;</result>
   1470         <commentary xml:space="preserve"></commentary>
   1471         <children><child nodeId="node-1134"></child>
   1472         </children>
   1473     </item>
   1474     <item nodeId="node-1134">
   1475         <command xml:space="preserve">search couch</command>
   1476         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1477 
   1478 &gt;</result>
   1479         <commentary xml:space="preserve"></commentary>
   1480         <children><child nodeId="node-1135"></child>
   1481         </children>
   1482     </item>
   1483     <item nodeId="node-1135">
   1484         <command xml:space="preserve">search couch</command>
   1485         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1486 
   1487 &gt;</result>
   1488         <commentary xml:space="preserve"></commentary>
   1489         <children><child nodeId="node-1136"></child>
   1490         </children>
   1491     </item>
   1492     <item nodeId="node-1136">
   1493         <command xml:space="preserve">search couch</command>
   1494         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1495 
   1496 &gt;</result>
   1497         <commentary xml:space="preserve"></commentary>
   1498         <children><child nodeId="node-1137"></child>
   1499         </children>
   1500     </item>
   1501     <item nodeId="node-1137">
   1502         <command xml:space="preserve">search couch</command>
   1503         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   1504 
   1505 &gt;</result>
   1506         <commentary xml:space="preserve"></commentary>
   1507         <children><child nodeId="node-1138"></child>
   1508         </children>
   1509     </item>
   1510     <item nodeId="node-1138">
   1511         <command xml:space="preserve">take key</command>
   1512         <result xml:space="preserve">Taken.
   1513 
   1514 &gt;</result>
   1515         <commentary xml:space="preserve"></commentary>
   1516         <children><child nodeId="node-1139"></child>
   1517         </children>
   1518     </item>
   1519     <item nodeId="node-1139">
   1520         <command xml:space="preserve">take key</command>
   1521         <result xml:space="preserve">You already have that.
   1522 
   1523 &gt;</result>
   1524         <commentary xml:space="preserve"></commentary>
   1525         <children><child nodeId="node-1140"></child>
   1526         </children>
   1527     </item>
   1528     <item nodeId="node-1140">
   1529         <command xml:space="preserve">search couch</command>
   1530         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1531 
   1532 &gt;</result>
   1533         <commentary xml:space="preserve"></commentary>
   1534         <children><child nodeId="node-1141"></child>
   1535         </children>
   1536     </item>
   1537     <item nodeId="node-1141">
   1538         <command xml:space="preserve">search couch</command>
   1539         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1540 
   1541 &gt;</result>
   1542         <commentary xml:space="preserve"></commentary>
   1543     </item>
   1544     <item nodeId="node-1142">
   1545         <command xml:space="preserve">search couch</command>
   1546         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   1547 
   1548 &gt;</result>
   1549         <commentary xml:space="preserve"></commentary>
   1550         <children><child nodeId="node-1143"></child>
   1551         </children>
   1552     </item>
   1553     <item nodeId="node-1143">
   1554         <command xml:space="preserve">x couch</command>
   1555         <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game.
   1556 
   1557 In the couch is a first key.
   1558 
   1559 &gt;</result>
   1560         <commentary xml:space="preserve"></commentary>
   1561     </item>
   1562     <item nodeId="node-1144">
   1563         <command xml:space="preserve">look in couch</command>
   1564         <result xml:space="preserve">In the couch are some crumbs and a gate key.
   1565 
   1566 &gt;</result>
   1567         <commentary xml:space="preserve"></commentary>
   1568     </item>
   1569     <item nodeId="node-1145">
   1570         <command xml:space="preserve">look</command>
   1571         <result xml:space="preserve">Cluttered Room
   1572 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind a large gray couch, you see door.
   1573 
   1574 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   1575 
   1576 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   1577 
   1578 &gt;</result>
   1579         <commentary xml:space="preserve"></commentary>
   1580     </item>
   1581     <item nodeId="node-1146">
   1582         <command xml:space="preserve">x chouch</command>
   1583         <result xml:space="preserve">You can't see any such thing.
   1584 
   1585 &gt;</result>
   1586         <commentary xml:space="preserve"></commentary>
   1587         <children><child nodeId="node-1147"></child>
   1588         </children>
   1589     </item>
   1590     <item nodeId="node-1147">
   1591         <command xml:space="preserve">x couch</command>
   1592         <result xml:space="preserve">On closer inspection, you realize only the lower couch is real and the other one is inconsequential.
   1593 
   1594 In the couch are some crumbs and a gate key.
   1595 
   1596 &gt;</result>
   1597         <commentary xml:space="preserve"></commentary>
   1598     </item>
   1599     <item nodeId="node-1148">
   1600         <command xml:space="preserve">x bucket</command>
   1601         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1602 
   1603 In the bucket are an umbrella, a skull, a suspicious rag, a half-eaten pie, a rare great hornd bath towl cat, an anime figurine, a stack of sticky notes and the angry fish.
   1604 
   1605 &gt;</result>
   1606         <commentary xml:space="preserve"></commentary>
   1607         <children><child nodeId="node-1195"></child>
   1608             <child nodeId="node-1192"></child>
   1609             <child nodeId="node-1184"></child>
   1610             <child nodeId="node-1162"></child>
   1611             <child nodeId="node-1159"></child>
   1612             <child nodeId="node-1149"></child>
   1613         </children>
   1614     </item>
   1615     <item nodeId="node-1149">
   1616         <command xml:space="preserve">x umbrella</command>
   1617         <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things.
   1618 
   1619 &gt;</result>
   1620         <commentary xml:space="preserve"></commentary>
   1621         <children><child nodeId="node-1157"></child>
   1622             <child nodeId="node-1150"></child>
   1623         </children>
   1624     </item>
   1625     <item nodeId="node-1150">
   1626         <command xml:space="preserve">x skull</command>
   1627         <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally.
   1628 
   1629 &gt;</result>
   1630         <commentary xml:space="preserve"></commentary>
   1631         <children><child nodeId="node-1151"></child>
   1632         </children>
   1633     </item>
   1634     <item nodeId="node-1151">
   1635         <command xml:space="preserve">x suspicious rag</command>
   1636         <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd.
   1637 
   1638 &gt;</result>
   1639         <commentary xml:space="preserve"></commentary>
   1640         <children><child nodeId="node-1152"></child>
   1641         </children>
   1642     </item>
   1643     <item nodeId="node-1152">
   1644         <command xml:space="preserve">x half-eaten pie</command>
   1645         <result xml:space="preserve">Half of an apple pie, clearly eaten without silverware as if it was a snack. I must have left this here accidentally.
   1646 
   1647 &gt;</result>
   1648         <commentary xml:space="preserve"></commentary>
   1649         <children><child nodeId="node-1153"></child>
   1650         </children>
   1651     </item>
   1652     <item nodeId="node-1153">
   1653         <command xml:space="preserve">x  rare great hornd bath towl cat</command>
   1654         <result xml:space="preserve">Kind of self explanatory.
   1655 
   1656 &gt;</result>
   1657         <commentary xml:space="preserve"></commentary>
   1658         <children><child nodeId="node-1154"></child>
   1659         </children>
   1660     </item>
   1661     <item nodeId="node-1154">
   1662         <command xml:space="preserve">x anime figurine</command>
   1663         <result xml:space="preserve">A Goku figurine. You look closer, and it punches you in the face.
   1664 
   1665 &gt;</result>
   1666         <commentary xml:space="preserve"></commentary>
   1667         <children><child nodeId="node-1155"></child>
   1668         </children>
   1669     </item>
   1670     <item nodeId="node-1155">
   1671         <command xml:space="preserve">x stack of sticky notes</command>
   1672         <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is.
   1673 
   1674 &gt;</result>
   1675         <commentary xml:space="preserve"></commentary>
   1676         <children><child nodeId="node-1156"></child>
   1677         </children>
   1678     </item>
   1679     <item nodeId="node-1156">
   1680         <command xml:space="preserve">x angry fish</command>
   1681         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, because it's not real.
   1682 
   1683 &gt;</result>
   1684         <commentary xml:space="preserve"></commentary>
   1685     </item>
   1686     <item nodeId="node-1157">
   1687         <command xml:space="preserve">x skill</command>
   1688         <result xml:space="preserve">You can't see any such thing.
   1689 
   1690 &gt;</result>
   1691         <commentary xml:space="preserve"></commentary>
   1692         <children><child nodeId="node-1158"></child>
   1693         </children>
   1694     </item>
   1695     <item nodeId="node-1158">
   1696         <command xml:space="preserve">x skull</command>
   1697         <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally.
   1698 
   1699 &gt;</result>
   1700         <commentary xml:space="preserve"></commentary>
   1701     </item>
   1702     <item nodeId="node-1159">
   1703         <command xml:space="preserve">x angry fish</command>
   1704         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood.
   1705 
   1706 &gt;</result>
   1707         <commentary xml:space="preserve"></commentary>
   1708         <children><child nodeId="node-1160"></child>
   1709         </children>
   1710     </item>
   1711     <item nodeId="node-1160">
   1712         <command xml:space="preserve">x fish</command>
   1713         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood.
   1714 
   1715 &gt;</result>
   1716         <commentary xml:space="preserve"></commentary>
   1717         <children><child nodeId="node-1161"></child>
   1718         </children>
   1719     </item>
   1720     <item nodeId="node-1161">
   1721         <command xml:space="preserve">x happy fish</command>
   1722         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood.
   1723 
   1724 &gt;</result>
   1725         <commentary xml:space="preserve"></commentary>
   1726     </item>
   1727     <item nodeId="node-1162">
   1728         <command xml:space="preserve">take umbrella and skull and rag and pie and cat and figurine and notes and fish</command>
   1729         <result xml:space="preserve">umbrella: Taken.
   1730 skull: Taken.
   1731 suspicious rag: Taken.
   1732 half-eaten pie: Taken.
   1733 rare great hornd bath towl cat: Taken.
   1734 anime figurine: Taken.
   1735 stack of sticky notes: Taken.
   1736 angry fish: Taken.
   1737 
   1738 &gt;</result>
   1739         <commentary xml:space="preserve"></commentary>
   1740         <children><child nodeId="node-1163"></child>
   1741         </children>
   1742     </item>
   1743     <item nodeId="node-1163">
   1744         <command xml:space="preserve">look</command>
   1745         <result xml:space="preserve">Cluttered Room
   1746 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   1747 
   1748 To the south, almost obscured behind a large gray couch, you see a closed door.
   1749 
   1750 To your left you see a dented bucket. Or maybe it's important items for progressing in the game.
   1751 
   1752 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   1753 
   1754 &gt;</result>
   1755         <commentary xml:space="preserve"></commentary>
   1756         <children><child nodeId="node-1164"></child>
   1757         </children>
   1758     </item>
   1759     <item nodeId="node-1164">
   1760         <command xml:space="preserve">x bucket</command>
   1761         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   1762 
   1763 &gt;</result>
   1764         <commentary xml:space="preserve"></commentary>
   1765         <children><child nodeId="node-1165"></child>
   1766         </children>
   1767     </item>
   1768     <item nodeId="node-1165">
   1769         <command xml:space="preserve">x couch</command>
   1770         <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game.
   1771 
   1772 &gt;</result>
   1773         <commentary xml:space="preserve"></commentary>
   1774         <children><child nodeId="node-1166"></child>
   1775         </children>
   1776     </item>
   1777     <item nodeId="node-1166">
   1778         <command xml:space="preserve">search couch</command>
   1779         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
   1780 Fun fact: they're the crumbs from the pie. I ate it on the couch and threw it in the bucket before transporting you here.
   1781 You could scoop them up I guess?
   1782 
   1783 &gt;</result>
   1784         <commentary xml:space="preserve"></commentary>
   1785         <children><child nodeId="node-1167"></child>
   1786         </children>
   1787     </item>
   1788     <item nodeId="node-1167">
   1789         <command xml:space="preserve">take crumbs</command>
   1790         <result xml:space="preserve">You're carrying too many things already.
   1791 
   1792 &gt;</result>
   1793         <commentary xml:space="preserve"></commentary>
   1794         <children><child nodeId="node-1168"></child>
   1795         </children>
   1796     </item>
   1797     <item nodeId="node-1168">
   1798         <command xml:space="preserve">i</command>
   1799         <result xml:space="preserve">You are carrying:
   1800   angry fish
   1801   stack of sticky notes
   1802   anime figurine
   1803   rare great hornd bath towl cat
   1804   half-eaten pie
   1805   suspicious rag
   1806   skull
   1807   an umbrella
   1808 
   1809 &gt;</result>
   1810         <commentary xml:space="preserve"></commentary>
   1811         <children><child nodeId="node-1169"></child>
   1812         </children>
   1813     </item>
   1814     <item nodeId="node-1169">
   1815         <command xml:space="preserve">wear skull</command>
   1816         <result xml:space="preserve">You try to put it on, but it doesn't quite fit. Odd.
   1817 
   1818 &gt;</result>
   1819         <commentary xml:space="preserve"></commentary>
   1820         <children><child nodeId="node-1170"></child>
   1821         </children>
   1822     </item>
   1823     <item nodeId="node-1170">
   1824         <command xml:space="preserve">drop skull</command>
   1825         <result xml:space="preserve">Dropped.
   1826 
   1827 &gt;</result>
   1828         <commentary xml:space="preserve"></commentary>
   1829         <children><child nodeId="node-1171"></child>
   1830         </children>
   1831     </item>
   1832     <item nodeId="node-1171">
   1833         <command xml:space="preserve">take crumbs</command>
   1834         <result xml:space="preserve">Taken.
   1835 
   1836 &gt;</result>
   1837         <commentary xml:space="preserve"></commentary>
   1838         <children><child nodeId="node-1172"></child>
   1839         </children>
   1840     </item>
   1841     <item nodeId="node-1172">
   1842         <command xml:space="preserve">x couch</command>
   1843         <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game.
   1844 
   1845 &gt;</result>
   1846         <commentary xml:space="preserve"></commentary>
   1847         <children><child nodeId="node-1173"></child>
   1848         </children>
   1849     </item>
   1850     <item nodeId="node-1173">
   1851         <command xml:space="preserve">search couch</command>
   1852         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1853 
   1854 &gt;</result>
   1855         <commentary xml:space="preserve"></commentary>
   1856         <children><child nodeId="node-1174"></child>
   1857         </children>
   1858     </item>
   1859     <item nodeId="node-1174">
   1860         <command xml:space="preserve">search couch</command>
   1861         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1862 
   1863 &gt;</result>
   1864         <commentary xml:space="preserve"></commentary>
   1865         <children><child nodeId="node-1175"></child>
   1866         </children>
   1867     </item>
   1868     <item nodeId="node-1175">
   1869         <command xml:space="preserve">search couch</command>
   1870         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   1871 
   1872 &gt;</result>
   1873         <commentary xml:space="preserve"></commentary>
   1874         <children><child nodeId="node-1176"></child>
   1875         </children>
   1876     </item>
   1877     <item nodeId="node-1176">
   1878         <command xml:space="preserve">search couch</command>
   1879         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   1880 
   1881 &gt;</result>
   1882         <commentary xml:space="preserve"></commentary>
   1883         <children><child nodeId="node-1177"></child>
   1884         </children>
   1885     </item>
   1886     <item nodeId="node-1177">
   1887         <command xml:space="preserve">take key</command>
   1888         <result xml:space="preserve">You're carrying too many things already.
   1889 
   1890 &gt;</result>
   1891         <commentary xml:space="preserve"></commentary>
   1892         <children><child nodeId="node-1178"></child>
   1893         </children>
   1894     </item>
   1895     <item nodeId="node-1178">
   1896         <command xml:space="preserve">i</command>
   1897         <result xml:space="preserve">You are carrying:
   1898   some crumbs
   1899   angry fish
   1900   stack of sticky notes
   1901   anime figurine
   1902   rare great hornd bath towl cat
   1903   half-eaten pie
   1904   suspicious rag
   1905   an umbrella
   1906 
   1907 &gt;</result>
   1908         <commentary xml:space="preserve"></commentary>
   1909         <children><child nodeId="node-1179"></child>
   1910         </children>
   1911     </item>
   1912     <item nodeId="node-1179">
   1913         <command xml:space="preserve">drop pie</command>
   1914         <result xml:space="preserve">Dropped.
   1915 
   1916 &gt;</result>
   1917         <commentary xml:space="preserve"></commentary>
   1918         <children><child nodeId="node-1180"></child>
   1919         </children>
   1920     </item>
   1921     <item nodeId="node-1180">
   1922         <command xml:space="preserve">take key</command>
   1923         <result xml:space="preserve">Taken.
   1924 
   1925 &gt;</result>
   1926         <commentary xml:space="preserve"></commentary>
   1927         <children><child nodeId="node-1181"></child>
   1928         </children>
   1929     </item>
   1930     <item nodeId="node-1181">
   1931         <command xml:space="preserve">look</command>
   1932         <result xml:space="preserve">Cluttered Room
   1933 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   1934 
   1935 To the south, almost obscured behind a large gray couch, you see a closed door.
   1936 
   1937 To your left you see a dented bucket. Or maybe it's important items for progressing in the game.
   1938 
   1939 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   1940 
   1941 You can also see half-eaten pie and skull here.
   1942 
   1943 &gt;</result>
   1944         <commentary xml:space="preserve"></commentary>
   1945         <children><child nodeId="node-1182"></child>
   1946         </children>
   1947     </item>
   1948     <item nodeId="node-1182">
   1949         <command xml:space="preserve">open door with key</command>
   1950         <result xml:space="preserve">You unlock the first door.
   1951 
   1952 &gt;</result>
   1953         <commentary xml:space="preserve"></commentary>
   1954         <children><child nodeId="node-1183"></child>
   1955         </children>
   1956     </item>
   1957     <item nodeId="node-1183">
   1958         <command xml:space="preserve">go through first door</command>
   1959         <result xml:space="preserve">(first opening the first door)
   1960 
   1961 Maze
   1962 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
   1963 
   1964 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   1965 
   1966 To the south, almost obscured behind a large gray couch, you see a closed door.
   1967 
   1968 &gt;</result>
   1969         <commentary xml:space="preserve"></commentary>
   1970     </item>
   1971     <item nodeId="node-1184">
   1972         <command xml:space="preserve">take umbrella</command>
   1973         <result xml:space="preserve">Taken.
   1974 
   1975 &gt;</result>
   1976         <commentary xml:space="preserve"></commentary>
   1977         <children><child nodeId="node-1185"></child>
   1978         </children>
   1979     </item>
   1980     <item nodeId="node-1185">
   1981         <command xml:space="preserve">take skull</command>
   1982         <result xml:space="preserve">Taken.
   1983 
   1984 &gt;</result>
   1985         <commentary xml:space="preserve"></commentary>
   1986         <children><child nodeId="node-1186"></child>
   1987         </children>
   1988     </item>
   1989     <item nodeId="node-1186">
   1990         <command xml:space="preserve">take rag</command>
   1991         <result xml:space="preserve">Taken.
   1992 
   1993 &gt;</result>
   1994         <commentary xml:space="preserve"></commentary>
   1995         <children><child nodeId="node-1187"></child>
   1996         </children>
   1997     </item>
   1998     <item nodeId="node-1187">
   1999         <command xml:space="preserve">take pie and towl cat and figurine</command>
   2000         <result xml:space="preserve">half-eaten pie: Taken.
   2001 rare great hornd bath towl cat: Taken.
   2002 anime figurine: Taken.
   2003 
   2004 &gt;</result>
   2005         <commentary xml:space="preserve"></commentary>
   2006         <children><child nodeId="node-1188"></child>
   2007         </children>
   2008     </item>
   2009     <item nodeId="node-1188">
   2010         <command xml:space="preserve">take notes and fish</command>
   2011         <result xml:space="preserve">stack of sticky notes: Taken.
   2012 angry fish: Taken.
   2013 
   2014 &gt;</result>
   2015         <commentary xml:space="preserve"></commentary>
   2016         <children><child nodeId="node-1189"></child>
   2017         </children>
   2018     </item>
   2019     <item nodeId="node-1189">
   2020         <command xml:space="preserve">i</command>
   2021         <result xml:space="preserve">You are carrying:
   2022   angry fish
   2023   stack of sticky notes
   2024   anime figurine
   2025   rare great hornd bath towl cat
   2026   half-eaten pie
   2027   suspicious rag
   2028   skull
   2029   an umbrella
   2030 
   2031 &gt;</result>
   2032         <commentary xml:space="preserve"></commentary>
   2033         <children><child nodeId="node-1190"></child>
   2034         </children>
   2035     </item>
   2036     <item nodeId="node-1190">
   2037         <command xml:space="preserve">x bucket</command>
   2038         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   2039 
   2040 &gt;</result>
   2041         <commentary xml:space="preserve"></commentary>
   2042         <children><child nodeId="node-1191"></child>
   2043         </children>
   2044     </item>
   2045     <item nodeId="node-1191">
   2046         <command xml:space="preserve">take bucket</command>
   2047         <result xml:space="preserve">You're carrying too many things already.
   2048 
   2049 &gt;</result>
   2050         <commentary xml:space="preserve"></commentary>
   2051     </item>
   2052     <item nodeId="node-1192">
   2053         <command xml:space="preserve">take pie</command>
   2054         <result xml:space="preserve">Taken.
   2055 
   2056 &gt;</result>
   2057         <commentary xml:space="preserve"></commentary>
   2058         <children><child nodeId="node-1194"></child>
   2059             <child nodeId="node-1193"></child>
   2060         </children>
   2061     </item>
   2062     <item nodeId="node-1193">
   2063         <command xml:space="preserve">feed pie to fish</command>
   2064         <result xml:space="preserve">The angry fish doesn't seem interested.
   2065 
   2066 &gt;</result>
   2067         <commentary xml:space="preserve"></commentary>
   2068     </item>
   2069     <item nodeId="node-1194">
   2070         <command xml:space="preserve">eat pie</command>
   2071         <result xml:space="preserve">You eat half-eaten pie. Not bad.
   2072 
   2073 &gt;</result>
   2074         <commentary xml:space="preserve"></commentary>
   2075     </item>
   2076     <item nodeId="node-1195">
   2077         <command xml:space="preserve">take fish</command>
   2078         <result xml:space="preserve">Taken.
   2079 
   2080 &gt;</result>
   2081         <commentary xml:space="preserve"></commentary>
   2082         <children><child nodeId="node-1196"></child>
   2083         </children>
   2084     </item>
   2085     <item nodeId="node-1196">
   2086         <command xml:space="preserve">take pie</command>
   2087         <result xml:space="preserve">Taken.
   2088 
   2089 &gt;</result>
   2090         <commentary xml:space="preserve"></commentary>
   2091         <children><child nodeId="node-1197"></child>
   2092         </children>
   2093     </item>
   2094     <item nodeId="node-1197">
   2095         <command xml:space="preserve">feed fish the pie</command>
   2096         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2097 
   2098 &gt;</result>
   2099         <commentary xml:space="preserve"></commentary>
   2100         <children><child nodeId="node-1198"></child>
   2101         </children>
   2102     </item>
   2103     <item nodeId="node-1198">
   2104         <command xml:space="preserve">x fish</command>
   2105         <result xml:space="preserve">The tiny fish smiles at you happily when you look closer at it. Though the smile is sincere, it feels odd to see a fish smile with a full mouth of human teeth.
   2106 
   2107 &gt;</result>
   2108         <commentary xml:space="preserve"></commentary>
   2109         <children><child nodeId="node-1199"></child>
   2110         </children>
   2111     </item>
   2112     <item nodeId="node-1199">
   2113         <command xml:space="preserve">put fish in bucket</command>
   2114         <result xml:space="preserve">You put the happy fish into the bucket.
   2115 
   2116 &gt;</result>
   2117         <commentary xml:space="preserve"></commentary>
   2118         <children><child nodeId="node-1200"></child>
   2119         </children>
   2120     </item>
   2121     <item nodeId="node-1200">
   2122         <command xml:space="preserve">take fish</command>
   2123         <result xml:space="preserve">Taken.
   2124 
   2125 &gt;</result>
   2126         <commentary xml:space="preserve"></commentary>
   2127     </item>
   2128     <item nodeId="node-1201">
   2129         <command xml:space="preserve">wear skull</command>
   2130         <result xml:space="preserve">(first taking the skull)
   2131 You try to put it on, but it doesn't quite fit. Odd.
   2132 
   2133 &gt;</result>
   2134         <commentary xml:space="preserve"></commentary>
   2135         <children><child nodeId="node-1202"></child>
   2136         </children>
   2137     </item>
   2138     <item nodeId="node-1202">
   2139         <command xml:space="preserve">i</command>
   2140         <result xml:space="preserve">You are carrying:
   2141   a skull
   2142 
   2143 &gt;</result>
   2144         <commentary xml:space="preserve"></commentary>
   2145     </item>
   2146     <item nodeId="node-1203">
   2147         <command xml:space="preserve">take pie and fish</command>
   2148         <result xml:space="preserve">half-eaten pie: Taken.
   2149 angry fish: Taken.
   2150 
   2151 &gt;</result>
   2152         <commentary xml:space="preserve"></commentary>
   2153         <children><child nodeId="node-1204"></child>
   2154         </children>
   2155     </item>
   2156     <item nodeId="node-1204">
   2157         <command xml:space="preserve">e</command>
   2158         <result xml:space="preserve">
   2159 Great Room
   2160 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   2161 
   2162 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   2163 
   2164 To the south, a small blue door is embedded in the rock.
   2165 
   2166 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   2167 
   2168 &gt;</result>
   2169         <commentary xml:space="preserve"></commentary>
   2170         <children><child nodeId="node-1205"></child>
   2171         </children>
   2172     </item>
   2173     <item nodeId="node-1205">
   2174         <command xml:space="preserve">put pie in first keyhole</command>
   2175         <result xml:space="preserve">You put the half-eaten pie into first keyhole.
   2176 
   2177 &gt;</result>
   2178         <commentary xml:space="preserve"></commentary>
   2179         <children><child nodeId="node-1206"></child>
   2180         </children>
   2181     </item>
   2182     <item nodeId="node-1206">
   2183         <command xml:space="preserve">put fish in first keyhole</command>
   2184         <result xml:space="preserve">There is no more room in first keyhole.
   2185 
   2186 &gt;</result>
   2187         <commentary xml:space="preserve"></commentary>
   2188         <children><child nodeId="node-1207"></child>
   2189         </children>
   2190     </item>
   2191     <item nodeId="node-1207">
   2192         <command xml:space="preserve">x first keyhole</command>
   2193         <result xml:space="preserve">In first keyhole is a half-eaten pie.
   2194 
   2195 &gt;</result>
   2196         <commentary xml:space="preserve"></commentary>
   2197         <children><child nodeId="node-1208"></child>
   2198         </children>
   2199     </item>
   2200     <item nodeId="node-1208">
   2201         <command xml:space="preserve">take pie</command>
   2202         <result xml:space="preserve">Taken.
   2203 
   2204 &gt;</result>
   2205         <commentary xml:space="preserve"></commentary>
   2206     </item>
   2207     <item nodeId="node-1209">
   2208         <command xml:space="preserve">take pie</command>
   2209         <result xml:space="preserve">Taken.
   2210 
   2211 &gt;</result>
   2212         <commentary xml:space="preserve"></commentary>
   2213         <children><child nodeId="node-1210"></child>
   2214         </children>
   2215     </item>
   2216     <item nodeId="node-1210">
   2217         <command xml:space="preserve">take fish</command>
   2218         <result xml:space="preserve">Taken.
   2219 
   2220 &gt;</result>
   2221         <commentary xml:space="preserve"></commentary>
   2222         <children><child nodeId="node-1211"></child>
   2223         </children>
   2224     </item>
   2225     <item nodeId="node-1211">
   2226         <command xml:space="preserve">i</command>
   2227         <result xml:space="preserve">You are carrying:
   2228   the angry fish
   2229   a half-eaten pie
   2230 
   2231 &gt;</result>
   2232         <commentary xml:space="preserve"></commentary>
   2233         <children><child nodeId="node-1212"></child>
   2234         </children>
   2235     </item>
   2236     <item nodeId="node-1212">
   2237         <command xml:space="preserve">feed fish pie</command>
   2238         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2239 
   2240 &gt;</result>
   2241         <commentary xml:space="preserve"></commentary>
   2242         <children><child nodeId="node-1213"></child>
   2243         </children>
   2244     </item>
   2245     <item nodeId="node-1213">
   2246         <command xml:space="preserve">i</command>
   2247         <result xml:space="preserve">You are carrying:
   2248   the happy fish
   2249 
   2250 &gt;</result>
   2251         <commentary xml:space="preserve"></commentary>
   2252     </item>
   2253     <item nodeId="node-1214">
   2254         <command xml:space="preserve">take penis</command>
   2255         <result xml:space="preserve">That's hardly portable.
   2256 
   2257 &gt;</result>
   2258         <commentary xml:space="preserve"></commentary>
   2259     </item>
   2260     <item nodeId="node-1215">
   2261         <command xml:space="preserve">take newspaper</command>
   2262         <result xml:space="preserve">That's hardly portable.
   2263 
   2264 &gt;</result>
   2265         <commentary xml:space="preserve"></commentary>
   2266     </item>
   2267     <item nodeId="node-1216">
   2268         <command xml:space="preserve">take fuckassbitch</command>
   2269         <result xml:space="preserve">That's hardly portable.
   2270 
   2271 &gt;</result>
   2272         <commentary xml:space="preserve"></commentary>
   2273     </item>
   2274     <item nodeId="node-1217">
   2275         <command xml:space="preserve">take fish</command>
   2276         <result xml:space="preserve">Taken.
   2277 
   2278 &gt;</result>
   2279         <commentary xml:space="preserve"></commentary>
   2280         <children><child nodeId="node-1224"></child>
   2281             <child nodeId="node-1218"></child>
   2282         </children>
   2283     </item>
   2284     <item nodeId="node-1218">
   2285         <command xml:space="preserve">x fish</command>
   2286         <result xml:space="preserve">A tiny fish, undoubtably the angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. Or maybe it's just not hungry - after all, you're not you when you're hungry.
   2287 
   2288 &gt;</result>
   2289         <commentary xml:space="preserve"></commentary>
   2290         <children><child nodeId="node-1219"></child>
   2291         </children>
   2292     </item>
   2293     <item nodeId="node-1219">
   2294         <command xml:space="preserve">put fish in bucket</command>
   2295         <result xml:space="preserve">You put the angry fish into the bucket.
   2296 
   2297 &gt;</result>
   2298         <commentary xml:space="preserve"></commentary>
   2299         <children><child nodeId="node-1220"></child>
   2300         </children>
   2301     </item>
   2302     <item nodeId="node-1220">
   2303         <command xml:space="preserve">x bucket</command>
   2304         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   2305 
   2306 In the bucket are the angry fish, an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine and stack of sticky notes.
   2307 
   2308 &gt;</result>
   2309         <commentary xml:space="preserve"></commentary>
   2310         <children><child nodeId="node-1221"></child>
   2311         </children>
   2312     </item>
   2313     <item nodeId="node-1221">
   2314         <command xml:space="preserve">take fish</command>
   2315         <result xml:space="preserve">Taken.
   2316 
   2317 &gt;</result>
   2318         <commentary xml:space="preserve"></commentary>
   2319         <children><child nodeId="node-1222"></child>
   2320         </children>
   2321     </item>
   2322     <item nodeId="node-1222">
   2323         <command xml:space="preserve">take pie</command>
   2324         <result xml:space="preserve">Taken.
   2325 
   2326 &gt;</result>
   2327         <commentary xml:space="preserve"></commentary>
   2328         <children><child nodeId="node-1223"></child>
   2329         </children>
   2330     </item>
   2331     <item nodeId="node-1223">
   2332         <command xml:space="preserve">feed fish pie</command>
   2333         <result xml:space="preserve">The fish, though hesitant at first, wolfs down half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2334 
   2335 &gt;</result>
   2336         <commentary xml:space="preserve"></commentary>
   2337     </item>
   2338     <item nodeId="node-1224">
   2339         <command xml:space="preserve">take angry fish</command>
   2340         <result xml:space="preserve">I don't suppose the angry fish would care for that.
   2341 
   2342 &gt;</result>
   2343         <commentary xml:space="preserve"></commentary>
   2344         <children><child nodeId="node-1225"></child>
   2345         </children>
   2346     </item>
   2347     <item nodeId="node-1225">
   2348         <command xml:space="preserve">take pei</command>
   2349         <result xml:space="preserve">You can't see any such thing.
   2350 
   2351 &gt;</result>
   2352         <commentary xml:space="preserve"></commentary>
   2353         <children><child nodeId="node-1226"></child>
   2354         </children>
   2355     </item>
   2356     <item nodeId="node-1226">
   2357         <command xml:space="preserve">take pie</command>
   2358         <result xml:space="preserve">Taken.
   2359 
   2360 &gt;</result>
   2361         <commentary xml:space="preserve"></commentary>
   2362         <children><child nodeId="node-1227"></child>
   2363         </children>
   2364     </item>
   2365     <item nodeId="node-1227">
   2366         <command xml:space="preserve">feed fish pie</command>
   2367         <result xml:space="preserve">do stuff
   2368 &gt;</result>
   2369         <commentary xml:space="preserve"></commentary>
   2370         <children><child nodeId="node-1228"></child>
   2371         </children>
   2372     </item>
   2373     <item nodeId="node-1228">
   2374         <command xml:space="preserve">feed pie fish</command>
   2375         <result xml:space="preserve">You can only do that to something animate.
   2376 
   2377 &gt;</result>
   2378         <commentary xml:space="preserve"></commentary>
   2379     </item>
   2380     <item nodeId="node-1229">
   2381         <command xml:space="preserve">take dingus</command>
   2382         <result xml:space="preserve">That's hardly portable.
   2383 
   2384 &gt;</result>
   2385         <commentary xml:space="preserve"></commentary>
   2386         <children><child nodeId="node-1230"></child>
   2387         </children>
   2388     </item>
   2389     <item nodeId="node-1230">
   2390         <command xml:space="preserve">x dingus</command>
   2391         <result xml:space="preserve">A refreshing soda pop.
   2392 
   2393 &gt;</result>
   2394         <commentary xml:space="preserve"></commentary>
   2395     </item>
   2396     <item nodeId="node-1231">
   2397         <command xml:space="preserve">take bitch</command>
   2398         <result xml:space="preserve">That's hardly portable.
   2399 
   2400 &gt;</result>
   2401         <commentary xml:space="preserve"></commentary>
   2402         <children><child nodeId="node-1232"></child>
   2403         </children>
   2404     </item>
   2405     <item nodeId="node-1232">
   2406         <command xml:space="preserve">x bitch</command>
   2407         <result xml:space="preserve">You see nothing special about the bitch.
   2408 
   2409 &gt;</result>
   2410         <commentary xml:space="preserve"></commentary>
   2411     </item>
   2412     <item nodeId="node-1233">
   2413         <command xml:space="preserve">search the couch</command>
   2414         <result xml:space="preserve">Crumbs
   2415 &gt;</result>
   2416         <commentary xml:space="preserve"></commentary>
   2417     </item>
   2418     <item nodeId="node-1234">
   2419         <command xml:space="preserve">search couhc</command>
   2420         <result xml:space="preserve">You can't see any such thing.
   2421 
   2422 &gt;</result>
   2423         <commentary xml:space="preserve"></commentary>
   2424         <children><child nodeId="node-1235"></child>
   2425         </children>
   2426     </item>
   2427     <item nodeId="node-1235">
   2428         <command xml:space="preserve">search couch</command>
   2429         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
   2430 
   2431 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
   2432 
   2433 &gt;</result>
   2434         <commentary xml:space="preserve"></commentary>
   2435         <children><child nodeId="node-1236"></child>
   2436         </children>
   2437     </item>
   2438     <item nodeId="node-1236">
   2439         <command xml:space="preserve">take crumbs</command>
   2440         <result xml:space="preserve">Taken.
   2441 
   2442 &gt;</result>
   2443         <commentary xml:space="preserve"></commentary>
   2444         <children><child nodeId="node-1237"></child>
   2445         </children>
   2446     </item>
   2447     <item nodeId="node-1237">
   2448         <command xml:space="preserve">feed fish the crumbs</command>
   2449         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the happy fish in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2450 
   2451 &gt;</result>
   2452         <commentary xml:space="preserve"></commentary>
   2453     </item>
   2454     <item nodeId="node-1238">
   2455         <command xml:space="preserve">search couch</command>
   2456         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
   2457 
   2458 &gt;</result>
   2459         <commentary xml:space="preserve"></commentary>
   2460         <children><child nodeId="node-2089"></child>
   2461             <child nodeId="node-2084"></child>
   2462             <child nodeId="node-2075"></child>
   2463             <child nodeId="node-2074"></child>
   2464             <child nodeId="node-2045"></child>
   2465             <child nodeId="node-1501"></child>
   2466             <child nodeId="node-1432"></child>
   2467             <child nodeId="node-1410"></child>
   2468             <child nodeId="node-1398"></child>
   2469             <child nodeId="node-1331"></child>
   2470             <child nodeId="node-1300"></child>
   2471             <child nodeId="node-1273"></child>
   2472             <child nodeId="node-1239"></child>
   2473         </children>
   2474     </item>
   2475     <item nodeId="node-1239">
   2476         <command xml:space="preserve">take key and pie and fish</command>
   2477         <result xml:space="preserve">first key: Taken.
   2478 half-eaten pie: Taken.
   2479 angry fish: Taken.
   2480 
   2481 &gt;</result>
   2482         <commentary xml:space="preserve"></commentary>
   2483         <children><child nodeId="node-1240"></child>
   2484         </children>
   2485     </item>
   2486     <item nodeId="node-1240">
   2487         <command xml:space="preserve">unlock door with key</command>
   2488         <result xml:space="preserve">You unlock the first door.
   2489 
   2490 &gt;</result>
   2491         <commentary xml:space="preserve"></commentary>
   2492         <children><child nodeId="node-1241"></child>
   2493         </children>
   2494     </item>
   2495     <item nodeId="node-1241">
   2496         <command xml:space="preserve">s</command>
   2497         <result xml:space="preserve">(first opening the first door)
   2498 
   2499 Cobble Wall
   2500 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   2501 
   2502 To the north you can see the door you came through earlier.
   2503 
   2504 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   2505 
   2506 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   2507 
   2508 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   2509 
   2510 &gt;</result>
   2511         <commentary xml:space="preserve"></commentary>
   2512         <children><child nodeId="node-1242"></child>
   2513         </children>
   2514     </item>
   2515     <item nodeId="node-1242">
   2516         <command xml:space="preserve">se</command>
   2517         <result xml:space="preserve">
   2518 Teensy Cave of Fortune
   2519 Behind you to the northwest, light streams in from the puny cave's entrance.
   2520 
   2521 In the dust below your feet, a small silver key glints in the dim light.
   2522 
   2523 &gt;</result>
   2524         <commentary xml:space="preserve"></commentary>
   2525         <children><child nodeId="node-1243"></child>
   2526         </children>
   2527     </item>
   2528     <item nodeId="node-1243">
   2529         <command xml:space="preserve">take key</command>
   2530         <result xml:space="preserve">(the second key)
   2531 Taken.
   2532 
   2533 &gt;</result>
   2534         <commentary xml:space="preserve"></commentary>
   2535         <children><child nodeId="node-1244"></child>
   2536         </children>
   2537     </item>
   2538     <item nodeId="node-1244">
   2539         <command xml:space="preserve">nw</command>
   2540         <result xml:space="preserve">
   2541 Cobble Wall
   2542 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   2543 
   2544 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   2545 
   2546 To the north you can see the door you came through earlier.
   2547 
   2548 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   2549 
   2550 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   2551 
   2552 &gt;</result>
   2553         <commentary xml:space="preserve"></commentary>
   2554         <children><child nodeId="node-1256"></child>
   2555             <child nodeId="node-1245"></child>
   2556         </children>
   2557     </item>
   2558     <item nodeId="node-1245">
   2559         <command xml:space="preserve">unlock door with second key</command>
   2560         <result xml:space="preserve">That's unlocked at the moment.
   2561 
   2562 &gt;</result>
   2563         <commentary xml:space="preserve"></commentary>
   2564         <children><child nodeId="node-1246"></child>
   2565         </children>
   2566     </item>
   2567     <item nodeId="node-1246">
   2568         <command xml:space="preserve">unlock center hole with second key</command>
   2569         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   2570 
   2571 &gt;</result>
   2572         <commentary xml:space="preserve"></commentary>
   2573         <children><child nodeId="node-1247"></child>
   2574         </children>
   2575     </item>
   2576     <item nodeId="node-1247">
   2577         <command xml:space="preserve">e</command>
   2578         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   2579 
   2580 Library
   2581 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   2582 
   2583 Behind you to the west, you see a rocky door in the wall.
   2584 
   2585 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   2586 
   2587 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   2588 
   2589 &gt;</result>
   2590         <commentary xml:space="preserve"></commentary>
   2591         <children><child nodeId="node-1248"></child>
   2592         </children>
   2593     </item>
   2594     <item nodeId="node-1248">
   2595         <command xml:space="preserve">set lock to 594.56</command>
   2596         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   2597 
   2598 &gt;</result>
   2599         <commentary xml:space="preserve"></commentary>
   2600         <children><child nodeId="node-1249"></child>
   2601         </children>
   2602     </item>
   2603     <item nodeId="node-1249">
   2604         <command xml:space="preserve">take key</command>
   2605         <result xml:space="preserve">(the third key)
   2606 Taken.
   2607 
   2608 &gt;</result>
   2609         <commentary xml:space="preserve"></commentary>
   2610         <children><child nodeId="node-1250"></child>
   2611         </children>
   2612     </item>
   2613     <item nodeId="node-1250">
   2614         <command xml:space="preserve">unlock door with third key</command>
   2615         <result xml:space="preserve">You unlock the third door.
   2616 
   2617 &gt;</result>
   2618         <commentary xml:space="preserve"></commentary>
   2619         <children><child nodeId="node-1251"></child>
   2620         </children>
   2621     </item>
   2622     <item nodeId="node-1251">
   2623         <command xml:space="preserve">e</command>
   2624         <result xml:space="preserve">(first opening the third door)
   2625 
   2626 Aquarium
   2627 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   2628 
   2629 To the west you see a thick metal door.
   2630 
   2631 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   2632 
   2633 &gt;</result>
   2634         <commentary xml:space="preserve"></commentary>
   2635         <children><child nodeId="node-1252"></child>
   2636         </children>
   2637     </item>
   2638     <item nodeId="node-1252">
   2639         <command xml:space="preserve">feed fish pie</command>
   2640         <result xml:space="preserve">(the angry fish the half-eaten pie)
   2641 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2642 
   2643 &gt;</result>
   2644         <commentary xml:space="preserve"></commentary>
   2645         <children><child nodeId="node-1253"></child>
   2646         </children>
   2647     </item>
   2648     <item nodeId="node-1253">
   2649         <command xml:space="preserve">i</command>
   2650         <result xml:space="preserve">You are carrying:
   2651   the third key
   2652   the second key
   2653   the happy fish
   2654   the first key
   2655 
   2656 &gt;</result>
   2657         <commentary xml:space="preserve"></commentary>
   2658         <children><child nodeId="node-1254"></child>
   2659         </children>
   2660     </item>
   2661     <item nodeId="node-1254">
   2662         <command xml:space="preserve">put fish in tank</command>
   2663         <result xml:space="preserve">(the happy fish in the fish tank)
   2664 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes.
   2665 
   2666 &gt;</result>
   2667         <commentary xml:space="preserve"></commentary>
   2668         <children><child nodeId="node-1255"></child>
   2669         </children>
   2670     </item>
   2671     <item nodeId="node-1255">
   2672         <command xml:space="preserve">i</command>
   2673         <result xml:space="preserve">You are carrying:
   2674   the fourth key
   2675   the third key
   2676   the second key
   2677   the first key
   2678 
   2679 &gt;</result>
   2680         <commentary xml:space="preserve"></commentary>
   2681     </item>
   2682     <item nodeId="node-1256">
   2683         <command xml:space="preserve">unlock center hole with second key</command>
   2684         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   2685 
   2686 &gt;</result>
   2687         <commentary xml:space="preserve"></commentary>
   2688         <children><child nodeId="node-1257"></child>
   2689         </children>
   2690     </item>
   2691     <item nodeId="node-1257">
   2692         <command xml:space="preserve">e</command>
   2693         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   2694 
   2695 Library
   2696 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   2697 
   2698 Behind you to the west, you see a rocky door in the wall.
   2699 
   2700 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   2701 
   2702 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   2703 
   2704 &gt;</result>
   2705         <commentary xml:space="preserve"></commentary>
   2706         <children><child nodeId="node-1258"></child>
   2707         </children>
   2708     </item>
   2709     <item nodeId="node-1258">
   2710         <command xml:space="preserve">set lock to 594.56</command>
   2711         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   2712 
   2713 &gt;</result>
   2714         <commentary xml:space="preserve"></commentary>
   2715         <children><child nodeId="node-1259"></child>
   2716         </children>
   2717     </item>
   2718     <item nodeId="node-1259">
   2719         <command xml:space="preserve">take key</command>
   2720         <result xml:space="preserve">(the third key)
   2721 Taken.
   2722 
   2723 &gt;</result>
   2724         <commentary xml:space="preserve"></commentary>
   2725         <children><child nodeId="node-1260"></child>
   2726         </children>
   2727     </item>
   2728     <item nodeId="node-1260">
   2729         <command xml:space="preserve">unlock door with third key</command>
   2730         <result xml:space="preserve">You unlock the third door.
   2731 
   2732 &gt;</result>
   2733         <commentary xml:space="preserve"></commentary>
   2734         <children><child nodeId="node-1261"></child>
   2735         </children>
   2736     </item>
   2737     <item nodeId="node-1261">
   2738         <command xml:space="preserve">e</command>
   2739         <result xml:space="preserve">(first opening the third door)
   2740 
   2741 Aquarium
   2742 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   2743 
   2744 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock.
   2745 
   2746 To the west you see a thick metal door.
   2747 
   2748 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   2749 
   2750 &gt;</result>
   2751         <commentary xml:space="preserve"></commentary>
   2752         <children><child nodeId="node-1262"></child>
   2753         </children>
   2754     </item>
   2755     <item nodeId="node-1262">
   2756         <command xml:space="preserve">feed fish pie</command>
   2757         <result xml:space="preserve">(the angry fish the half-eaten pie)
   2758 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   2759 
   2760 &gt;</result>
   2761         <commentary xml:space="preserve"></commentary>
   2762         <children><child nodeId="node-1263"></child>
   2763         </children>
   2764     </item>
   2765     <item nodeId="node-1263">
   2766         <command xml:space="preserve">put fish in tank</command>
   2767         <result xml:space="preserve">(the happy fish in the fish tank)
   2768 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes.
   2769 
   2770 &gt;</result>
   2771         <commentary xml:space="preserve"></commentary>
   2772         <children><child nodeId="node-1264"></child>
   2773         </children>
   2774     </item>
   2775     <item nodeId="node-1264">
   2776         <command xml:space="preserve">unlock door with fourth key</command>
   2777         <result xml:space="preserve">Which do you mean, the fourth door or the third door?
   2778 
   2779 &gt;</result>
   2780         <commentary xml:space="preserve"></commentary>
   2781         <children><child nodeId="node-1265"></child>
   2782         </children>
   2783     </item>
   2784     <item nodeId="node-1265">
   2785         <command xml:space="preserve">fourth</command>
   2786         <result xml:space="preserve">You unlock the fourth door.
   2787 
   2788 &gt;</result>
   2789         <commentary xml:space="preserve"></commentary>
   2790         <children><child nodeId="node-1266"></child>
   2791         </children>
   2792     </item>
   2793     <item nodeId="node-1266">
   2794         <command xml:space="preserve">n</command>
   2795         <result xml:space="preserve">(first opening the fourth door)
   2796 
   2797 Great Room
   2798 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   2799 
   2800 To the south, a small blue door is embedded in the rock.
   2801 
   2802 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   2803 
   2804 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   2805 
   2806 &gt;</result>
   2807         <commentary xml:space="preserve"></commentary>
   2808         <children><child nodeId="node-1267"></child>
   2809         </children>
   2810     </item>
   2811     <item nodeId="node-1267">
   2812         <command xml:space="preserve">put first key in first keyhole</command>
   2813         <result xml:space="preserve">You put the first key into first keyhole.
   2814 
   2815 &gt;</result>
   2816         <commentary xml:space="preserve"></commentary>
   2817         <children><child nodeId="node-1268"></child>
   2818         </children>
   2819     </item>
   2820     <item nodeId="node-1268">
   2821         <command xml:space="preserve">put second key in second keyhole</command>
   2822         <result xml:space="preserve">You put the second key into second keyhole.
   2823 
   2824 &gt;</result>
   2825         <commentary xml:space="preserve"></commentary>
   2826         <children><child nodeId="node-1269"></child>
   2827         </children>
   2828     </item>
   2829     <item nodeId="node-1269">
   2830         <command xml:space="preserve">put third key in third keyhole</command>
   2831         <result xml:space="preserve">You put the third key into third keyhole.
   2832 
   2833 &gt;</result>
   2834         <commentary xml:space="preserve"></commentary>
   2835         <children><child nodeId="node-1270"></child>
   2836         </children>
   2837     </item>
   2838     <item nodeId="node-1270">
   2839         <command xml:space="preserve">use tentacles to unlock final door</command>
   2840         <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me.
   2841 
   2842 I'll release you for now. If you bring me a present next year I might consider turning you back into a human.
   2843 
   2844 
   2845 
   2846     *** The End ***
   2847 
   2848 
   2849 
   2850 
   2851 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   2852 &gt; </result>
   2853         <commentary xml:space="preserve"></commentary>
   2854         <children><child nodeId="node-1271"></child>
   2855         </children>
   2856     </item>
   2857     <item nodeId="node-1271">
   2858         <command xml:space="preserve">undo</command>
   2859         <result xml:space="preserve">Great Room
   2860 [Previous turn undone.]
   2861 
   2862 &gt;</result>
   2863         <commentary xml:space="preserve"></commentary>
   2864         <children><child nodeId="node-1272"></child>
   2865         </children>
   2866     </item>
   2867     <item nodeId="node-1272">
   2868         <command xml:space="preserve">i</command>
   2869         <result xml:space="preserve">You are carrying:
   2870   the fourth key
   2871 
   2872 &gt;</result>
   2873         <commentary xml:space="preserve"></commentary>
   2874     </item>
   2875     <item nodeId="node-1273">
   2876         <command xml:space="preserve">take key and crumbs and fish</command>
   2877         <result xml:space="preserve">first key: Taken.
   2878 crumbs: Taken.
   2879 angry fish: Taken.
   2880 
   2881 &gt;</result>
   2882         <commentary xml:space="preserve"></commentary>
   2883         <children><child nodeId="node-1274"></child>
   2884         </children>
   2885     </item>
   2886     <item nodeId="node-1274">
   2887         <command xml:space="preserve">unlock door with key, go s, go se, take key, go nw, unlock center hole with second key, go e, set lock to 594.56, take key, unlock door with third key, go e, feed fish the crumbs, put fish in tank, take key, unlock blue door with fourth key, go n</command>
   2888         <result xml:space="preserve">You can't use multiple objects with that verb.
   2889 
   2890 &gt;</result>
   2891         <commentary xml:space="preserve"></commentary>
   2892         <children><child nodeId="node-1275"></child>
   2893         </children>
   2894     </item>
   2895     <item nodeId="node-1275">
   2896         <command xml:space="preserve">unlock door with key</command>
   2897         <result xml:space="preserve">You unlock the first door.
   2898 
   2899 &gt;</result>
   2900         <commentary xml:space="preserve"></commentary>
   2901         <children><child nodeId="node-1276"></child>
   2902         </children>
   2903     </item>
   2904     <item nodeId="node-1276">
   2905         <command xml:space="preserve">s</command>
   2906         <result xml:space="preserve">(first opening the first door)
   2907 
   2908 Cobble Wall
   2909 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   2910 
   2911 To the north you can see the door you came through earlier.
   2912 
   2913 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   2914 
   2915 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   2916 
   2917 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   2918 
   2919 &gt;</result>
   2920         <commentary xml:space="preserve"></commentary>
   2921         <children><child nodeId="node-1277"></child>
   2922         </children>
   2923     </item>
   2924     <item nodeId="node-1277">
   2925         <command xml:space="preserve">se</command>
   2926         <result xml:space="preserve">
   2927 Teensy Cave of Fortune
   2928 Behind you to the northwest, light streams in from the puny cave's entrance.
   2929 
   2930 In the dust below your feet, a small silver key glints in the dim light.
   2931 
   2932 &gt;</result>
   2933         <commentary xml:space="preserve"></commentary>
   2934         <children><child nodeId="node-1278"></child>
   2935         </children>
   2936     </item>
   2937     <item nodeId="node-1278">
   2938         <command xml:space="preserve">take key</command>
   2939         <result xml:space="preserve">(the second key)
   2940 Taken.
   2941 
   2942 &gt;</result>
   2943         <commentary xml:space="preserve"></commentary>
   2944         <children><child nodeId="node-1279"></child>
   2945         </children>
   2946     </item>
   2947     <item nodeId="node-1279">
   2948         <command xml:space="preserve">nw</command>
   2949         <result xml:space="preserve">
   2950 Cobble Wall
   2951 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   2952 
   2953 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   2954 
   2955 To the north you can see the door you came through earlier.
   2956 
   2957 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   2958 
   2959 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   2960 
   2961 &gt;</result>
   2962         <commentary xml:space="preserve"></commentary>
   2963         <children><child nodeId="node-1280"></child>
   2964         </children>
   2965     </item>
   2966     <item nodeId="node-1280">
   2967         <command xml:space="preserve">unlock center hole with second key</command>
   2968         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   2969 
   2970 &gt;</result>
   2971         <commentary xml:space="preserve"></commentary>
   2972         <children><child nodeId="node-1281"></child>
   2973         </children>
   2974     </item>
   2975     <item nodeId="node-1281">
   2976         <command xml:space="preserve">e</command>
   2977         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   2978 
   2979 Library
   2980 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   2981 
   2982 Behind you to the west, you see a rocky door in the wall.
   2983 
   2984 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   2985 
   2986 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   2987 
   2988 &gt;</result>
   2989         <commentary xml:space="preserve"></commentary>
   2990         <children><child nodeId="node-1282"></child>
   2991         </children>
   2992     </item>
   2993     <item nodeId="node-1282">
   2994         <command xml:space="preserve">set lock to 594.56</command>
   2995         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   2996 
   2997 &gt;</result>
   2998         <commentary xml:space="preserve"></commentary>
   2999         <children><child nodeId="node-1283"></child>
   3000         </children>
   3001     </item>
   3002     <item nodeId="node-1283">
   3003         <command xml:space="preserve">take third key</command>
   3004         <result xml:space="preserve">Taken.
   3005 
   3006 &gt;</result>
   3007         <commentary xml:space="preserve"></commentary>
   3008         <children><child nodeId="node-1284"></child>
   3009         </children>
   3010     </item>
   3011     <item nodeId="node-1284">
   3012         <command xml:space="preserve">unlock door with third key</command>
   3013         <result xml:space="preserve">You unlock the third door.
   3014 
   3015 &gt;</result>
   3016         <commentary xml:space="preserve"></commentary>
   3017         <children><child nodeId="node-1285"></child>
   3018         </children>
   3019     </item>
   3020     <item nodeId="node-1285">
   3021         <command xml:space="preserve">e</command>
   3022         <result xml:space="preserve">(first opening the third door)
   3023 
   3024 Aquarium
   3025 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   3026 
   3027 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   3028 
   3029 To the west you see a thick metal door.
   3030 
   3031 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   3032 
   3033 &gt;</result>
   3034         <commentary xml:space="preserve"></commentary>
   3035         <children><child nodeId="node-1286"></child>
   3036         </children>
   3037     </item>
   3038     <item nodeId="node-1286">
   3039         <command xml:space="preserve">feed fish the crumbs</command>
   3040         <result xml:space="preserve">(the angry fish the crumbs)
   3041 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   3042 
   3043 &gt;</result>
   3044         <commentary xml:space="preserve"></commentary>
   3045         <children><child nodeId="node-1287"></child>
   3046         </children>
   3047     </item>
   3048     <item nodeId="node-1287">
   3049         <command xml:space="preserve">put fish in tank</command>
   3050         <result xml:space="preserve">(the happy fish in the fish tank)
   3051 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor.
   3052 
   3053 &gt;</result>
   3054         <commentary xml:space="preserve"></commentary>
   3055         <children><child nodeId="node-1288"></child>
   3056         </children>
   3057     </item>
   3058     <item nodeId="node-1288">
   3059         <command xml:space="preserve">take key</command>
   3060         <result xml:space="preserve">(the fourth key)
   3061 Taken.
   3062 
   3063 &gt;</result>
   3064         <commentary xml:space="preserve"></commentary>
   3065         <children><child nodeId="node-1289"></child>
   3066         </children>
   3067     </item>
   3068     <item nodeId="node-1289">
   3069         <command xml:space="preserve">unlock blue door with fourth key</command>
   3070         <result xml:space="preserve">You unlock the small blue door.
   3071 
   3072 &gt;</result>
   3073         <commentary xml:space="preserve"></commentary>
   3074         <children><child nodeId="node-1290"></child>
   3075         </children>
   3076     </item>
   3077     <item nodeId="node-1290">
   3078         <command xml:space="preserve">n</command>
   3079         <result xml:space="preserve">(first opening the small blue door)
   3080 
   3081 Great Room
   3082 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   3083 
   3084 To the south, a small blue door is embedded in the rock.
   3085 
   3086 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   3087 
   3088 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   3089 
   3090 &gt;</result>
   3091         <commentary xml:space="preserve"></commentary>
   3092         <children><child nodeId="node-1291"></child>
   3093         </children>
   3094     </item>
   3095     <item nodeId="node-1291">
   3096         <command xml:space="preserve">unlock final door with first key</command>
   3097         <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3098 
   3099 &gt;</result>
   3100         <commentary xml:space="preserve"></commentary>
   3101         <children><child nodeId="node-1292"></child>
   3102         </children>
   3103     </item>
   3104     <item nodeId="node-1292">
   3105         <command xml:space="preserve">look</command>
   3106         <result xml:space="preserve">Great Room
   3107 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   3108 
   3109 To the south, a small blue door is embedded in the rock.
   3110 
   3111 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   3112 
   3113 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   3114 In the first keyhole is a small silver key.
   3115 
   3116 &gt;</result>
   3117         <commentary xml:space="preserve"></commentary>
   3118         <children><child nodeId="node-1293"></child>
   3119         </children>
   3120     </item>
   3121     <item nodeId="node-1293">
   3122         <command xml:space="preserve">unlock final door with second key</command>
   3123         <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3124 
   3125 &gt;</result>
   3126         <commentary xml:space="preserve"></commentary>
   3127         <children><child nodeId="node-1294"></child>
   3128         </children>
   3129     </item>
   3130     <item nodeId="node-1294">
   3131         <command xml:space="preserve">unlock final door with third key</command>
   3132         <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3133 
   3134 &gt;</result>
   3135         <commentary xml:space="preserve"></commentary>
   3136         <children><child nodeId="node-1295"></child>
   3137         </children>
   3138     </item>
   3139     <item nodeId="node-1295">
   3140         <command xml:space="preserve">look</command>
   3141         <result xml:space="preserve">Great Room
   3142 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   3143 
   3144 To the south, a small blue door is embedded in the rock.
   3145 
   3146 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   3147 
   3148 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   3149 In the first keyhole is a small silver key.
   3150 In the second keyhole is a small silver key.
   3151 In the third keyhole is a small silver key.
   3152 
   3153 &gt;</result>
   3154         <commentary xml:space="preserve"></commentary>
   3155         <children><child nodeId="node-1296"></child>
   3156         </children>
   3157     </item>
   3158     <item nodeId="node-1296">
   3159         <command xml:space="preserve">unlock final door with fourth key</command>
   3160         <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3161 
   3162 &gt;</result>
   3163         <commentary xml:space="preserve"></commentary>
   3164         <children><child nodeId="node-1297"></child>
   3165         </children>
   3166     </item>
   3167     <item nodeId="node-1297">
   3168         <command xml:space="preserve">i</command>
   3169         <result xml:space="preserve">You are carrying nothing.
   3170 
   3171 &gt;</result>
   3172         <commentary xml:space="preserve"></commentary>
   3173         <children><child nodeId="node-1298"></child>
   3174         </children>
   3175     </item>
   3176     <item nodeId="node-1298">
   3177         <command xml:space="preserve">x hidden utilities</command>
   3178         <result xml:space="preserve">I only understood you as far as wanting to examine the hidden door stuff.
   3179 
   3180 &gt;</result>
   3181         <commentary xml:space="preserve"></commentary>
   3182         <children><child nodeId="node-1299"></child>
   3183         </children>
   3184     </item>
   3185     <item nodeId="node-1299">
   3186         <command xml:space="preserve">x hidden door stuff</command>
   3187         <result xml:space="preserve">In the hidden door stuff are a first knob, a second knob, a third knob, a fourth knob, a first keyhole, a second keyhole, a third keyhole and a fourth keyhole.
   3188 
   3189 &gt;</result>
   3190         <commentary xml:space="preserve"></commentary>
   3191     </item>
   3192     <item nodeId="node-1300">
   3193         <command xml:space="preserve">take key and crumbs</command>
   3194         <result xml:space="preserve">first key: Taken.
   3195 crumbs: Taken.
   3196 
   3197 &gt;</result>
   3198         <commentary xml:space="preserve"></commentary>
   3199         <children><child nodeId="node-1301"></child>
   3200         </children>
   3201     </item>
   3202     <item nodeId="node-1301">
   3203         <command xml:space="preserve">take fish</command>
   3204         <result xml:space="preserve">Taken.
   3205 
   3206 &gt;</result>
   3207         <commentary xml:space="preserve"></commentary>
   3208         <children><child nodeId="node-1302"></child>
   3209         </children>
   3210     </item>
   3211     <item nodeId="node-1302">
   3212         <command xml:space="preserve">unlock door with second key</command>
   3213         <result xml:space="preserve">You can't see any such thing.
   3214 
   3215 &gt;</result>
   3216         <commentary xml:space="preserve"></commentary>
   3217         <children><child nodeId="node-1303"></child>
   3218         </children>
   3219     </item>
   3220     <item nodeId="node-1303">
   3221         <command xml:space="preserve">unlock door with key</command>
   3222         <result xml:space="preserve">You unlock the first door.
   3223 
   3224 &gt;</result>
   3225         <commentary xml:space="preserve"></commentary>
   3226         <children><child nodeId="node-1304"></child>
   3227         </children>
   3228     </item>
   3229     <item nodeId="node-1304">
   3230         <command xml:space="preserve">s</command>
   3231         <result xml:space="preserve">(first opening the first door)
   3232 
   3233 Cobble Wall
   3234 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   3235 
   3236 To the north you can see the door you came through earlier.
   3237 
   3238 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   3239 
   3240 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   3241 
   3242 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   3243 
   3244 &gt;</result>
   3245         <commentary xml:space="preserve"></commentary>
   3246         <children><child nodeId="node-1305"></child>
   3247         </children>
   3248     </item>
   3249     <item nodeId="node-1305">
   3250         <command xml:space="preserve">se</command>
   3251         <result xml:space="preserve">
   3252 Teensy Cave of Fortune
   3253 Behind you to the northwest, light streams in from the puny cave's entrance.
   3254 
   3255 In the dust below your feet, a small silver key glints in the dim light.
   3256 
   3257 &gt;</result>
   3258         <commentary xml:space="preserve"></commentary>
   3259         <children><child nodeId="node-1306"></child>
   3260         </children>
   3261     </item>
   3262     <item nodeId="node-1306">
   3263         <command xml:space="preserve">take key</command>
   3264         <result xml:space="preserve">(the second key)
   3265 Taken.
   3266 
   3267 &gt;</result>
   3268         <commentary xml:space="preserve"></commentary>
   3269         <children><child nodeId="node-1307"></child>
   3270         </children>
   3271     </item>
   3272     <item nodeId="node-1307">
   3273         <command xml:space="preserve">nw</command>
   3274         <result xml:space="preserve">
   3275 Cobble Wall
   3276 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   3277 
   3278 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   3279 
   3280 To the north you can see the door you came through earlier.
   3281 
   3282 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   3283 
   3284 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   3285 
   3286 &gt;</result>
   3287         <commentary xml:space="preserve"></commentary>
   3288         <children><child nodeId="node-1308"></child>
   3289         </children>
   3290     </item>
   3291     <item nodeId="node-1308">
   3292         <command xml:space="preserve">unlock center hole with second key</command>
   3293         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   3294 
   3295 &gt;</result>
   3296         <commentary xml:space="preserve"></commentary>
   3297         <children><child nodeId="node-1309"></child>
   3298         </children>
   3299     </item>
   3300     <item nodeId="node-1309">
   3301         <command xml:space="preserve">e</command>
   3302         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   3303 
   3304 Library
   3305 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   3306 
   3307 Behind you to the west, you see a rocky door in the wall.
   3308 
   3309 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   3310 
   3311 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   3312 
   3313 &gt;</result>
   3314         <commentary xml:space="preserve"></commentary>
   3315         <children><child nodeId="node-1310"></child>
   3316         </children>
   3317     </item>
   3318     <item nodeId="node-1310">
   3319         <command xml:space="preserve">set lock to 594.56</command>
   3320         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   3321 
   3322 &gt;</result>
   3323         <commentary xml:space="preserve"></commentary>
   3324         <children><child nodeId="node-1311"></child>
   3325         </children>
   3326     </item>
   3327     <item nodeId="node-1311">
   3328         <command xml:space="preserve">take key</command>
   3329         <result xml:space="preserve">(the third key)
   3330 Taken.
   3331 
   3332 &gt;</result>
   3333         <commentary xml:space="preserve"></commentary>
   3334         <children><child nodeId="node-1312"></child>
   3335         </children>
   3336     </item>
   3337     <item nodeId="node-1312">
   3338         <command xml:space="preserve"></command>
   3339         <result xml:space="preserve">I beg your pardon?
   3340 
   3341 &gt;</result>
   3342         <commentary xml:space="preserve"></commentary>
   3343         <children><child nodeId="node-1313"></child>
   3344         </children>
   3345     </item>
   3346     <item nodeId="node-1313">
   3347         <command xml:space="preserve">unlock door with third key</command>
   3348         <result xml:space="preserve">You unlock the third door.
   3349 
   3350 &gt;</result>
   3351         <commentary xml:space="preserve"></commentary>
   3352         <children><child nodeId="node-1314"></child>
   3353         </children>
   3354     </item>
   3355     <item nodeId="node-1314">
   3356         <command xml:space="preserve">e</command>
   3357         <result xml:space="preserve">(first opening the third door)
   3358 
   3359 Aquarium
   3360 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   3361 
   3362 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   3363 
   3364 To the west you see a thick metal door.
   3365 
   3366 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   3367 
   3368 &gt;</result>
   3369         <commentary xml:space="preserve"></commentary>
   3370         <children><child nodeId="node-1315"></child>
   3371         </children>
   3372     </item>
   3373     <item nodeId="node-1315">
   3374         <command xml:space="preserve">feed fish the crumbs</command>
   3375         <result xml:space="preserve">(the angry fish the crumbs)
   3376 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   3377 
   3378 &gt;</result>
   3379         <commentary xml:space="preserve"></commentary>
   3380         <children><child nodeId="node-1316"></child>
   3381         </children>
   3382     </item>
   3383     <item nodeId="node-1316">
   3384         <command xml:space="preserve">put fish in tnak</command>
   3385         <result xml:space="preserve">You can't see any such thing.
   3386 
   3387 &gt;</result>
   3388         <commentary xml:space="preserve"></commentary>
   3389         <children><child nodeId="node-1317"></child>
   3390         </children>
   3391     </item>
   3392     <item nodeId="node-1317">
   3393         <command xml:space="preserve">put fish in tank</command>
   3394         <result xml:space="preserve">(the happy fish in the fish tank)
   3395 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor.
   3396 
   3397 &gt;</result>
   3398         <commentary xml:space="preserve"></commentary>
   3399         <children><child nodeId="node-1318"></child>
   3400         </children>
   3401     </item>
   3402     <item nodeId="node-1318">
   3403         <command xml:space="preserve">take key</command>
   3404         <result xml:space="preserve">(the fourth key)
   3405 Taken.
   3406 
   3407 &gt;</result>
   3408         <commentary xml:space="preserve"></commentary>
   3409         <children><child nodeId="node-1319"></child>
   3410         </children>
   3411     </item>
   3412     <item nodeId="node-1319">
   3413         <command xml:space="preserve">unlock blue door</command>
   3414         <result xml:space="preserve">What do you want to unlock the small blue door with?
   3415 
   3416 &gt;</result>
   3417         <commentary xml:space="preserve"></commentary>
   3418         <children><child nodeId="node-1320"></child>
   3419         </children>
   3420     </item>
   3421     <item nodeId="node-1320">
   3422         <command xml:space="preserve">unlock blue door with fourth key</command>
   3423         <result xml:space="preserve">You unlock the small blue door.
   3424 
   3425 &gt;</result>
   3426         <commentary xml:space="preserve"></commentary>
   3427         <children><child nodeId="node-1321"></child>
   3428         </children>
   3429     </item>
   3430     <item nodeId="node-1321">
   3431         <command xml:space="preserve">n</command>
   3432         <result xml:space="preserve">(first opening the small blue door)
   3433 
   3434 Great Room
   3435 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   3436 
   3437 To the south, a small blue door is embedded in the rock.
   3438 
   3439 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   3440 
   3441 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   3442 
   3443 &gt;</result>
   3444         <commentary xml:space="preserve"></commentary>
   3445         <children><child nodeId="node-1322"></child>
   3446         </children>
   3447     </item>
   3448     <item nodeId="node-1322">
   3449         <command xml:space="preserve">unlock final door</command>
   3450         <result xml:space="preserve">What do you want to unlock Final Door with?
   3451 
   3452 &gt;</result>
   3453         <commentary xml:space="preserve"></commentary>
   3454         <children><child nodeId="node-1323"></child>
   3455         </children>
   3456     </item>
   3457     <item nodeId="node-1323">
   3458         <command xml:space="preserve">unlock final door with first key</command>
   3459         <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3460 
   3461 &gt;</result>
   3462         <commentary xml:space="preserve"></commentary>
   3463         <children><child nodeId="node-1324"></child>
   3464         </children>
   3465     </item>
   3466     <item nodeId="node-1324">
   3467         <command xml:space="preserve">i</command>
   3468         <result xml:space="preserve">You are carrying:
   3469   the fourth key
   3470   the third key
   3471   the second key
   3472 
   3473 &gt;</result>
   3474         <commentary xml:space="preserve"></commentary>
   3475         <children><child nodeId="node-1325"></child>
   3476         </children>
   3477     </item>
   3478     <item nodeId="node-1325">
   3479         <command xml:space="preserve">unlock final door with second key</command>
   3480         <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3481 
   3482 &gt;</result>
   3483         <commentary xml:space="preserve"></commentary>
   3484         <children><child nodeId="node-1326"></child>
   3485         </children>
   3486     </item>
   3487     <item nodeId="node-1326">
   3488         <command xml:space="preserve">i</command>
   3489         <result xml:space="preserve">You are carrying:
   3490   the fourth key
   3491   the third key
   3492 
   3493 &gt;</result>
   3494         <commentary xml:space="preserve"></commentary>
   3495         <children><child nodeId="node-1327"></child>
   3496         </children>
   3497     </item>
   3498     <item nodeId="node-1327">
   3499         <command xml:space="preserve">unlock final door with third key</command>
   3500         <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3501 
   3502 &gt;</result>
   3503         <commentary xml:space="preserve"></commentary>
   3504         <children><child nodeId="node-1328"></child>
   3505         </children>
   3506     </item>
   3507     <item nodeId="node-1328">
   3508         <command xml:space="preserve">unlock final door with fourth key</command>
   3509         <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever.
   3510 
   3511 &gt;</result>
   3512         <commentary xml:space="preserve"></commentary>
   3513         <children><child nodeId="node-1329"></child>
   3514         </children>
   3515     </item>
   3516     <item nodeId="node-1329">
   3517         <command xml:space="preserve">i</command>
   3518         <result xml:space="preserve">You are carrying nothing.
   3519 
   3520 &gt;</result>
   3521         <commentary xml:space="preserve"></commentary>
   3522         <children><child nodeId="node-1330"></child>
   3523         </children>
   3524     </item>
   3525     <item nodeId="node-1330">
   3526         <command xml:space="preserve">look</command>
   3527         <result xml:space="preserve">Great Room
   3528 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   3529 
   3530 To the south, a small blue door is embedded in the rock.
   3531 
   3532 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   3533 
   3534 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   3535 
   3536 &gt;</result>
   3537         <commentary xml:space="preserve"></commentary>
   3538     </item>
   3539     <item nodeId="node-1331">
   3540         <command xml:space="preserve">take key</command>
   3541         <result xml:space="preserve">Taken.
   3542 
   3543 &gt;</result>
   3544         <commentary xml:space="preserve"></commentary>
   3545         <children><child nodeId="node-1391"></child>
   3546             <child nodeId="node-1332"></child>
   3547         </children>
   3548     </item>
   3549     <item nodeId="node-1332">
   3550         <command xml:space="preserve">unlock door with key</command>
   3551         <result xml:space="preserve">You unlock the first door.
   3552 
   3553 &gt;</result>
   3554         <commentary xml:space="preserve"></commentary>
   3555         <children><child nodeId="node-1333"></child>
   3556         </children>
   3557     </item>
   3558     <item nodeId="node-1333">
   3559         <command xml:space="preserve">s</command>
   3560         <result xml:space="preserve">(first opening the first door)
   3561 
   3562 Cobble Wall
   3563 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   3564 
   3565 To the north you can see the door you came through earlier.
   3566 
   3567 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   3568 
   3569 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   3570 
   3571 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   3572 
   3573 &gt;</result>
   3574         <commentary xml:space="preserve"></commentary>
   3575         <children><child nodeId="node-1388"></child>
   3576             <child nodeId="node-1334"></child>
   3577         </children>
   3578     </item>
   3579     <item nodeId="node-1334">
   3580         <command xml:space="preserve">se</command>
   3581         <result xml:space="preserve">
   3582 Teensy Cave of Fortune
   3583 Behind you to the northwest, light streams in from the puny cave's entrance.
   3584 
   3585 In the dust below your feet, a small silver key glints in the dim light.
   3586 
   3587 &gt;</result>
   3588         <commentary xml:space="preserve"></commentary>
   3589         <children><child nodeId="node-1335"></child>
   3590         </children>
   3591     </item>
   3592     <item nodeId="node-1335">
   3593         <command xml:space="preserve">take key</command>
   3594         <result xml:space="preserve">(the second key)
   3595 Taken.
   3596 
   3597 &gt;</result>
   3598         <commentary xml:space="preserve"></commentary>
   3599         <children><child nodeId="node-1344"></child>
   3600             <child nodeId="node-1336"></child>
   3601         </children>
   3602     </item>
   3603     <item nodeId="node-1336">
   3604         <command xml:space="preserve">x second key</command>
   3605         <result xml:space="preserve">A small silver key emblazoned with the English letter "O".
   3606 
   3607 &gt;</result>
   3608         <commentary xml:space="preserve"></commentary>
   3609         <children><child nodeId="node-1337"></child>
   3610         </children>
   3611     </item>
   3612     <item nodeId="node-1337">
   3613         <command xml:space="preserve">look</command>
   3614         <result xml:space="preserve">Teensy Cave of Fortune
   3615 Behind you to the northwest, light streams in from the tiny entrance.
   3616 
   3617 &gt;</result>
   3618         <commentary xml:space="preserve"></commentary>
   3619         <children><child nodeId="node-1338"></child>
   3620         </children>
   3621     </item>
   3622     <item nodeId="node-1338">
   3623         <command xml:space="preserve">nw</command>
   3624         <result xml:space="preserve">
   3625 Cobble Wall
   3626 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   3627 
   3628 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   3629 
   3630 To the north you can see the door you came through earlier.
   3631 
   3632 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   3633 
   3634 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   3635 
   3636 &gt;</result>
   3637         <commentary xml:space="preserve"></commentary>
   3638         <children><child nodeId="node-1339"></child>
   3639         </children>
   3640     </item>
   3641     <item nodeId="node-1339">
   3642         <command xml:space="preserve">unlock hole</command>
   3643         <result xml:space="preserve">Which do you mean, dime-sized hole, the center hole or fist-sized hole?
   3644 
   3645 &gt;</result>
   3646         <commentary xml:space="preserve"></commentary>
   3647         <children><child nodeId="node-1340"></child>
   3648         </children>
   3649     </item>
   3650     <item nodeId="node-1340">
   3651         <command xml:space="preserve">unlock center hole</command>
   3652         <result xml:space="preserve">What do you want to unlock the center hole with?
   3653 
   3654 &gt;</result>
   3655         <commentary xml:space="preserve"></commentary>
   3656         <children><child nodeId="node-1341"></child>
   3657         </children>
   3658     </item>
   3659     <item nodeId="node-1341">
   3660         <command xml:space="preserve">unlock center hole with key</command>
   3661         <result xml:space="preserve">Which do you mean, the second key or the first key?
   3662 
   3663 &gt;</result>
   3664         <commentary xml:space="preserve"></commentary>
   3665         <children><child nodeId="node-1342"></child>
   3666         </children>
   3667     </item>
   3668     <item nodeId="node-1342">
   3669         <command xml:space="preserve">unlock center hole with second key</command>
   3670         <result xml:space="preserve">You unlock the center hole.
   3671 
   3672 &gt;</result>
   3673         <commentary xml:space="preserve"></commentary>
   3674         <children><child nodeId="node-1343"></child>
   3675         </children>
   3676     </item>
   3677     <item nodeId="node-1343">
   3678         <command xml:space="preserve">go through center hole</command>
   3679         <result xml:space="preserve">(first opening the center hole)
   3680 
   3681 Library
   3682 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
   3683 
   3684 "It's not a room full of books, you imbecile. It's a library."
   3685 
   3686 That would make sense. To the east you see a hallway continuing into the next room.
   3687 
   3688 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   3689 
   3690 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   3691 
   3692 &gt;</result>
   3693         <commentary xml:space="preserve"></commentary>
   3694     </item>
   3695     <item nodeId="node-1344">
   3696         <command xml:space="preserve">nw</command>
   3697         <result xml:space="preserve">
   3698 Cobble Wall
   3699 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   3700 
   3701 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   3702 
   3703 To the north you can see the door you came through earlier.
   3704 
   3705 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   3706 
   3707 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   3708 
   3709 &gt;</result>
   3710         <commentary xml:space="preserve"></commentary>
   3711         <children><child nodeId="node-1379"></child>
   3712             <child nodeId="node-1356"></child>
   3713             <child nodeId="node-1345"></child>
   3714         </children>
   3715     </item>
   3716     <item nodeId="node-1345">
   3717         <command xml:space="preserve">unlock center hole with second key</command>
   3718         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   3719 
   3720 &gt;</result>
   3721         <commentary xml:space="preserve"></commentary>
   3722         <children><child nodeId="node-1346"></child>
   3723         </children>
   3724     </item>
   3725     <item nodeId="node-1346">
   3726         <command xml:space="preserve">e</command>
   3727         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   3728 
   3729 Library
   3730 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
   3731 
   3732 Behind you to the west, you see a rocky door in the wall.
   3733 
   3734 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
   3735 
   3736 &gt;</result>
   3737         <commentary xml:space="preserve"></commentary>
   3738         <children><child nodeId="node-1347"></child>
   3739         </children>
   3740     </item>
   3741     <item nodeId="node-1347">
   3742         <command xml:space="preserve">s</command>
   3743         <result xml:space="preserve">
   3744 Library (Shelf #1)
   3745 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   3746 
   3747 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   3748 
   3749 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   3750 
   3751 &gt;</result>
   3752         <commentary xml:space="preserve"></commentary>
   3753         <children><child nodeId="node-1355"></child>
   3754             <child nodeId="node-1348"></child>
   3755         </children>
   3756     </item>
   3757     <item nodeId="node-1348">
   3758         <command xml:space="preserve">take plato</command>
   3759         <result xml:space="preserve">Taken.
   3760 
   3761 &gt;</result>
   3762         <commentary xml:space="preserve"></commentary>
   3763         <children><child nodeId="node-1349"></child>
   3764         </children>
   3765     </item>
   3766     <item nodeId="node-1349">
   3767         <command xml:space="preserve">x plato</command>
   3768         <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back.
   3769 
   3770 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential."
   3771 
   3772 Title - The Dialogues of Plato
   3773 Call number - 184.2
   3774 
   3775 &gt;</result>
   3776         <commentary xml:space="preserve"></commentary>
   3777         <children><child nodeId="node-1350"></child>
   3778         </children>
   3779     </item>
   3780     <item nodeId="node-1350">
   3781         <command xml:space="preserve">x transformation</command>
   3782         <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions (China, India, Israel, and Greece) in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads.
   3783 
   3784 Title - The Great Transformation
   3785 Call number - 200.9
   3786 
   3787 &gt;</result>
   3788         <commentary xml:space="preserve"></commentary>
   3789         <children><child nodeId="node-1351"></child>
   3790         </children>
   3791     </item>
   3792     <item nodeId="node-1351">
   3793         <command xml:space="preserve">s</command>
   3794         <result xml:space="preserve">
   3795 Library (Shelf #2)
   3796 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   3797 
   3798 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   3799 
   3800 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   3801 
   3802 &gt;</result>
   3803         <commentary xml:space="preserve"></commentary>
   3804         <children><child nodeId="node-1352"></child>
   3805         </children>
   3806     </item>
   3807     <item nodeId="node-1352">
   3808         <command xml:space="preserve">drop plato</command>
   3809         <result xml:space="preserve">Dropped.
   3810 
   3811 &gt;</result>
   3812         <commentary xml:space="preserve"></commentary>
   3813         <children><child nodeId="node-1353"></child>
   3814         </children>
   3815     </item>
   3816     <item nodeId="node-1353">
   3817         <command xml:space="preserve">look</command>
   3818         <result xml:space="preserve">Library (Shelf #2)
   3819 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   3820 
   3821 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   3822 
   3823 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   3824 
   3825 You can also see The Dialogues of Plato here.
   3826 
   3827 &gt;</result>
   3828         <commentary xml:space="preserve"></commentary>
   3829         <children><child nodeId="node-1354"></child>
   3830         </children>
   3831     </item>
   3832     <item nodeId="node-1354">
   3833         <command xml:space="preserve">x plato</command>
   3834         <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back.
   3835 
   3836 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential."
   3837 
   3838 Title - The Dialogues of Plato
   3839 Call number - 184.2
   3840 
   3841 &gt;</result>
   3842         <commentary xml:space="preserve"></commentary>
   3843     </item>
   3844     <item nodeId="node-1355">
   3845         <command xml:space="preserve">n</command>
   3846         <result xml:space="preserve">
   3847 Library
   3848 A great library, full to the brim with books. The shelves continue further south.
   3849 
   3850 Behind you to the west, you see a rocky door in the wall.
   3851 
   3852 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far.
   3853 
   3854 &gt;</result>
   3855         <commentary xml:space="preserve"></commentary>
   3856     </item>
   3857     <item nodeId="node-1356">
   3858         <command xml:space="preserve">insert second key into center hole</command>
   3859         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   3860 
   3861 &gt;</result>
   3862         <commentary xml:space="preserve"></commentary>
   3863         <children><child nodeId="node-1357"></child>
   3864         </children>
   3865     </item>
   3866     <item nodeId="node-1357">
   3867         <command xml:space="preserve">e</command>
   3868         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   3869 
   3870 Library
   3871 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   3872 
   3873 Behind you to the west, you see a rocky door in the wall.
   3874 
   3875 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   3876 
   3877 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   3878 
   3879 &gt;</result>
   3880         <commentary xml:space="preserve"></commentary>
   3881         <children><child nodeId="node-1368"></child>
   3882             <child nodeId="node-1358"></child>
   3883         </children>
   3884     </item>
   3885     <item nodeId="node-1358">
   3886         <command xml:space="preserve">set lock to 594.56</command>
   3887         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   3888 
   3889 &gt;</result>
   3890         <commentary xml:space="preserve"></commentary>
   3891         <children><child nodeId="node-1359"></child>
   3892         </children>
   3893     </item>
   3894     <item nodeId="node-1359">
   3895         <command xml:space="preserve">take key</command>
   3896         <result xml:space="preserve">(the third key)
   3897 Taken.
   3898 
   3899 &gt;</result>
   3900         <commentary xml:space="preserve"></commentary>
   3901         <children><child nodeId="node-1364"></child>
   3902             <child nodeId="node-1360"></child>
   3903         </children>
   3904     </item>
   3905     <item nodeId="node-1360">
   3906         <command xml:space="preserve">unlock door with third key</command>
   3907         <result xml:space="preserve">You unlock the third door.
   3908 
   3909 &gt;</result>
   3910         <commentary xml:space="preserve"></commentary>
   3911         <children><child nodeId="node-1361"></child>
   3912         </children>
   3913     </item>
   3914     <item nodeId="node-1361">
   3915         <command xml:space="preserve">e</command>
   3916         <result xml:space="preserve">(first opening the third door)
   3917 
   3918 Aquarium
   3919 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   3920 
   3921 To the west you see a thick metal door.
   3922 
   3923 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   3924 
   3925 &gt;</result>
   3926         <commentary xml:space="preserve"></commentary>
   3927         <children><child nodeId="node-1362"></child>
   3928         </children>
   3929     </item>
   3930     <item nodeId="node-1362">
   3931         <command xml:space="preserve">x aquarium</command>
   3932         <result xml:space="preserve">You can't see any such thing.
   3933 
   3934 &gt;</result>
   3935         <commentary xml:space="preserve"></commentary>
   3936         <children><child nodeId="node-1363"></child>
   3937         </children>
   3938     </item>
   3939     <item nodeId="node-1363">
   3940         <command xml:space="preserve">x fish tank</command>
   3941         <result xml:space="preserve">In the fish tank is the fourth key.
   3942 
   3943 &gt;</result>
   3944         <commentary xml:space="preserve"></commentary>
   3945     </item>
   3946     <item nodeId="node-1364">
   3947         <command xml:space="preserve">unlock door with key</command>
   3948         <result xml:space="preserve">Which do you mean, the third key, the second key or the first key?
   3949 
   3950 &gt;</result>
   3951         <commentary xml:space="preserve"></commentary>
   3952         <children><child nodeId="node-1365"></child>
   3953         </children>
   3954     </item>
   3955     <item nodeId="node-1365">
   3956         <command xml:space="preserve">third</command>
   3957         <result xml:space="preserve">You unlock the third door.
   3958 
   3959 &gt;</result>
   3960         <commentary xml:space="preserve"></commentary>
   3961         <children><child nodeId="node-1366"></child>
   3962         </children>
   3963     </item>
   3964     <item nodeId="node-1366">
   3965         <command xml:space="preserve">e</command>
   3966         <result xml:space="preserve">(first opening the third door)
   3967 
   3968 Aquarium
   3969 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   3970 
   3971 To the west you see a thick metal door.
   3972 
   3973 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   3974 
   3975 &gt;</result>
   3976         <commentary xml:space="preserve"></commentary>
   3977         <children><child nodeId="node-1367"></child>
   3978         </children>
   3979     </item>
   3980     <item nodeId="node-1367">
   3981         <command xml:space="preserve">x tank</command>
   3982         <result xml:space="preserve">A large fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall, and capped with a mesh lid.
   3983 
   3984 In the fish tank is the fourth key.
   3985 
   3986 &gt;</result>
   3987         <commentary xml:space="preserve"></commentary>
   3988     </item>
   3989     <item nodeId="node-1368">
   3990         <command xml:space="preserve">s</command>
   3991         <result xml:space="preserve">
   3992 Library (Shelf #1)
   3993 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
   3994 
   3995 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   3996 
   3997 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   3998 
   3999 &gt;</result>
   4000         <commentary xml:space="preserve"></commentary>
   4001         <children><child nodeId="node-1369"></child>
   4002         </children>
   4003     </item>
   4004     <item nodeId="node-1369">
   4005         <command xml:space="preserve">s</command>
   4006         <result xml:space="preserve">
   4007 Library (Shelf #2)
   4008 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
   4009 
   4010 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   4011 
   4012 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   4013 
   4014 &gt;</result>
   4015         <commentary xml:space="preserve"></commentary>
   4016         <children><child nodeId="node-1370"></child>
   4017         </children>
   4018     </item>
   4019     <item nodeId="node-1370">
   4020         <command xml:space="preserve">s</command>
   4021         <result xml:space="preserve">
   4022 Library (Shelf #3)
   4023 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south.
   4024 
   4025 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56.
   4026 
   4027 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8."
   4028 
   4029 &gt;</result>
   4030         <commentary xml:space="preserve"></commentary>
   4031         <children><child nodeId="node-1371"></child>
   4032         </children>
   4033     </item>
   4034     <item nodeId="node-1371">
   4035         <command xml:space="preserve">n</command>
   4036         <result xml:space="preserve">
   4037 Library (Shelf #2)
   4038 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
   4039 
   4040 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   4041 
   4042 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   4043 
   4044 &gt;</result>
   4045         <commentary xml:space="preserve"></commentary>
   4046         <children><child nodeId="node-1372"></child>
   4047         </children>
   4048     </item>
   4049     <item nodeId="node-1372">
   4050         <command xml:space="preserve">n</command>
   4051         <result xml:space="preserve">
   4052 Library (Shelf #1)
   4053 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
   4054 
   4055 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   4056 
   4057 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   4058 
   4059 &gt;</result>
   4060         <commentary xml:space="preserve"></commentary>
   4061         <children><child nodeId="node-1373"></child>
   4062         </children>
   4063     </item>
   4064     <item nodeId="node-1373">
   4065         <command xml:space="preserve">n</command>
   4066         <result xml:space="preserve">
   4067 Library
   4068 A great library, full to the brim with books. The shelves continue further south.
   4069 
   4070 Behind you to the west, you see a rocky door in the wall.
   4071 
   4072 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   4073 
   4074 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   4075 
   4076 &gt;</result>
   4077         <commentary xml:space="preserve"></commentary>
   4078         <children><child nodeId="node-1374"></child>
   4079         </children>
   4080     </item>
   4081     <item nodeId="node-1374">
   4082         <command xml:space="preserve">set safe to 594.56</command>
   4083         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   4084 
   4085 &gt;</result>
   4086         <commentary xml:space="preserve"></commentary>
   4087         <children><child nodeId="node-1375"></child>
   4088         </children>
   4089     </item>
   4090     <item nodeId="node-1375">
   4091         <command xml:space="preserve">take key</command>
   4092         <result xml:space="preserve">(the third key)
   4093 Taken.
   4094 
   4095 &gt;</result>
   4096         <commentary xml:space="preserve"></commentary>
   4097         <children><child nodeId="node-1376"></child>
   4098         </children>
   4099     </item>
   4100     <item nodeId="node-1376">
   4101         <command xml:space="preserve">unlock door with key</command>
   4102         <result xml:space="preserve">Which do you mean, the third key, the second key or the first key?
   4103 
   4104 &gt;</result>
   4105         <commentary xml:space="preserve"></commentary>
   4106         <children><child nodeId="node-1377"></child>
   4107         </children>
   4108     </item>
   4109     <item nodeId="node-1377">
   4110         <command xml:space="preserve">third</command>
   4111         <result xml:space="preserve">You unlock the third door.
   4112 
   4113 &gt;</result>
   4114         <commentary xml:space="preserve"></commentary>
   4115         <children><child nodeId="node-1378"></child>
   4116         </children>
   4117     </item>
   4118     <item nodeId="node-1378">
   4119         <command xml:space="preserve">e</command>
   4120         <result xml:space="preserve">(first opening the third door)
   4121 
   4122 Mirror Maze
   4123 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
   4124 
   4125 The octopi ripple as a laugh shakes the room.
   4126 
   4127 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
   4128 
   4129 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   4130 
   4131 To the west you see a thick metal door.
   4132 
   4133 &gt;</result>
   4134         <commentary xml:space="preserve"></commentary>
   4135     </item>
   4136     <item nodeId="node-1379">
   4137         <command xml:space="preserve">insert key into center hole</command>
   4138         <result xml:space="preserve">Which do you mean, the second key or the first key?
   4139 
   4140 &gt;</result>
   4141         <commentary xml:space="preserve"></commentary>
   4142         <children><child nodeId="node-1387"></child>
   4143             <child nodeId="node-1380"></child>
   4144         </children>
   4145     </item>
   4146     <item nodeId="node-1380">
   4147         <command xml:space="preserve">second</command>
   4148         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   4149 
   4150 &gt;</result>
   4151         <commentary xml:space="preserve"></commentary>
   4152         <children><child nodeId="node-1381"></child>
   4153         </children>
   4154     </item>
   4155     <item nodeId="node-1381">
   4156         <command xml:space="preserve">e</command>
   4157         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   4158 
   4159 Library
   4160 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   4161 
   4162 Behind you to the west, you see a rocky door in the wall.
   4163 
   4164 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   4165 
   4166 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   4167 
   4168 &gt;</result>
   4169         <commentary xml:space="preserve"></commentary>
   4170         <children><child nodeId="node-1382"></child>
   4171         </children>
   4172     </item>
   4173     <item nodeId="node-1382">
   4174         <command xml:space="preserve">set lock to 594.56</command>
   4175         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   4176 
   4177 &gt;</result>
   4178         <commentary xml:space="preserve"></commentary>
   4179         <children><child nodeId="node-1383"></child>
   4180         </children>
   4181     </item>
   4182     <item nodeId="node-1383">
   4183         <command xml:space="preserve">take key</command>
   4184         <result xml:space="preserve">(the third key)
   4185 Taken.
   4186 
   4187 &gt;</result>
   4188         <commentary xml:space="preserve"></commentary>
   4189         <children><child nodeId="node-1384"></child>
   4190         </children>
   4191     </item>
   4192     <item nodeId="node-1384">
   4193         <command xml:space="preserve">unlock door with third key</command>
   4194         <result xml:space="preserve">You unlock the third door.
   4195 
   4196 &gt;</result>
   4197         <commentary xml:space="preserve"></commentary>
   4198         <children><child nodeId="node-1385"></child>
   4199         </children>
   4200     </item>
   4201     <item nodeId="node-1385">
   4202         <command xml:space="preserve">e</command>
   4203         <result xml:space="preserve">(first opening the third door)
   4204 
   4205 Aquarium
   4206 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   4207 
   4208 To the west you see a thick metal door.
   4209 
   4210 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
   4211 
   4212 &gt;</result>
   4213         <commentary xml:space="preserve"></commentary>
   4214         <children><child nodeId="node-1386"></child>
   4215         </children>
   4216     </item>
   4217     <item nodeId="node-1386">
   4218         <command xml:space="preserve">x tank</command>
   4219         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
   4220 
   4221 In the fish tank is the fourth key.
   4222 
   4223 &gt;</result>
   4224         <commentary xml:space="preserve"></commentary>
   4225     </item>
   4226     <item nodeId="node-1387">
   4227         <command xml:space="preserve">insert second key into center hole</command>
   4228         <result xml:space="preserve">That can't contain things.
   4229 
   4230 &gt;</result>
   4231         <commentary xml:space="preserve"></commentary>
   4232     </item>
   4233     <item nodeId="node-1388">
   4234         <command xml:space="preserve">go through hole</command>
   4235         <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit. Anyways, I'm not sticking around to watch you starve.
   4236 
   4237 
   4238 
   4239     *** The End ***
   4240 
   4241 
   4242 
   4243 
   4244 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   4245 &gt; </result>
   4246         <commentary xml:space="preserve"></commentary>
   4247         <children><child nodeId="node-1389"></child>
   4248         </children>
   4249     </item>
   4250     <item nodeId="node-1389">
   4251         <command xml:space="preserve">undo</command>
   4252         <result xml:space="preserve">Cobble Wall
   4253 [Previous turn undone.]
   4254 
   4255 &gt;</result>
   4256         <commentary xml:space="preserve"></commentary>
   4257         <children><child nodeId="node-1390"></child>
   4258         </children>
   4259     </item>
   4260     <item nodeId="node-1390">
   4261         <command xml:space="preserve">look</command>
   4262         <result xml:space="preserve">Cobble Wall
   4263 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   4264 
   4265 To the north you can see the door you came through earlier.
   4266 
   4267 You can also see fist-sized hole here.
   4268 
   4269 &gt;</result>
   4270         <commentary xml:space="preserve"></commentary>
   4271     </item>
   4272     <item nodeId="node-1391">
   4273         <command xml:space="preserve">search couch</command>
   4274         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
   4275 You could scoop them up I guess?
   4276 
   4277 &gt;</result>
   4278         <commentary xml:space="preserve"></commentary>
   4279         <children><child nodeId="node-1392"></child>
   4280         </children>
   4281     </item>
   4282     <item nodeId="node-1392">
   4283         <command xml:space="preserve">take crumbs</command>
   4284         <result xml:space="preserve">Taken.
   4285 
   4286 &gt;</result>
   4287         <commentary xml:space="preserve"></commentary>
   4288         <children><child nodeId="node-1393"></child>
   4289         </children>
   4290     </item>
   4291     <item nodeId="node-1393">
   4292         <command xml:space="preserve">search couch</command>
   4293         <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...)
   4294 
   4295 &gt;</result>
   4296         <commentary xml:space="preserve"></commentary>
   4297         <children><child nodeId="node-1394"></child>
   4298         </children>
   4299     </item>
   4300     <item nodeId="node-1394">
   4301         <command xml:space="preserve">unlock door with key</command>
   4302         <result xml:space="preserve">You unlock the first door.
   4303 
   4304 &gt;</result>
   4305         <commentary xml:space="preserve"></commentary>
   4306         <children><child nodeId="node-1395"></child>
   4307         </children>
   4308     </item>
   4309     <item nodeId="node-1395">
   4310         <command xml:space="preserve">w</command>
   4311         <result xml:space="preserve">You can't go that way.
   4312 
   4313 &gt;</result>
   4314         <commentary xml:space="preserve"></commentary>
   4315         <children><child nodeId="node-1396"></child>
   4316         </children>
   4317     </item>
   4318     <item nodeId="node-1396">
   4319         <command xml:space="preserve">look</command>
   4320         <result xml:space="preserve">Cluttered Room
   4321 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   4322 
   4323 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   4324 
   4325 To the south, almost obscured behind a large gray couch, you see a door.
   4326 
   4327 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   4328 
   4329 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   4330 
   4331 &gt;</result>
   4332         <commentary xml:space="preserve"></commentary>
   4333         <children><child nodeId="node-1397"></child>
   4334         </children>
   4335     </item>
   4336     <item nodeId="node-1397">
   4337         <command xml:space="preserve">s</command>
   4338         <result xml:space="preserve">(first opening the first door)
   4339 
   4340 Cobble Wall
   4341 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   4342 
   4343 To the north you can see the door you came through earlier.
   4344 
   4345 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   4346 
   4347 &gt;</result>
   4348         <commentary xml:space="preserve"></commentary>
   4349     </item>
   4350     <item nodeId="node-1398">
   4351         <command xml:space="preserve">take eky</command>
   4352         <result xml:space="preserve">You can't see any such thing.
   4353 
   4354 &gt;</result>
   4355         <commentary xml:space="preserve"></commentary>
   4356         <children><child nodeId="node-1399"></child>
   4357         </children>
   4358     </item>
   4359     <item nodeId="node-1399">
   4360         <command xml:space="preserve">take key</command>
   4361         <result xml:space="preserve">Taken.
   4362 
   4363 &gt;</result>
   4364         <commentary xml:space="preserve"></commentary>
   4365         <children><child nodeId="node-1400"></child>
   4366         </children>
   4367     </item>
   4368     <item nodeId="node-1400">
   4369         <command xml:space="preserve">unlock door with key</command>
   4370         <result xml:space="preserve">You unlock the first door.
   4371 
   4372 &gt;</result>
   4373         <commentary xml:space="preserve"></commentary>
   4374         <children><child nodeId="node-1401"></child>
   4375         </children>
   4376     </item>
   4377     <item nodeId="node-1401">
   4378         <command xml:space="preserve">s</command>
   4379         <result xml:space="preserve">(first opening the first door)
   4380 
   4381 Cobble Wall
   4382 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   4383 
   4384 To the north you can see the door you came through earlier.
   4385 
   4386 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
   4387 
   4388 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   4389 
   4390 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   4391 
   4392 &gt;</result>
   4393         <commentary xml:space="preserve"></commentary>
   4394         <children><child nodeId="node-1402"></child>
   4395         </children>
   4396     </item>
   4397     <item nodeId="node-1402">
   4398         <command xml:space="preserve">se</command>
   4399         <result xml:space="preserve">
   4400 Teensy Cave of Fortune
   4401 Behind you to the northwest, light streams in from the puny cave's entrance.
   4402 
   4403 In the dust below your feet, a small silver key glints in the dim light.
   4404 
   4405 &gt;</result>
   4406         <commentary xml:space="preserve"></commentary>
   4407         <children><child nodeId="node-1403"></child>
   4408         </children>
   4409     </item>
   4410     <item nodeId="node-1403">
   4411         <command xml:space="preserve">take key</command>
   4412         <result xml:space="preserve">(the second key)
   4413 Taken.
   4414 
   4415 &gt;</result>
   4416         <commentary xml:space="preserve"></commentary>
   4417         <children><child nodeId="node-1404"></child>
   4418         </children>
   4419     </item>
   4420     <item nodeId="node-1404">
   4421         <command xml:space="preserve">unlock center hole with key</command>
   4422         <result xml:space="preserve">You can't see any such thing.
   4423 
   4424 &gt;</result>
   4425         <commentary xml:space="preserve"></commentary>
   4426         <children><child nodeId="node-1405"></child>
   4427         </children>
   4428     </item>
   4429     <item nodeId="node-1405">
   4430         <command xml:space="preserve">nw</command>
   4431         <result xml:space="preserve">
   4432 Cobble Wall
   4433 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   4434 
   4435 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   4436 
   4437 To the north you can see the door you came through earlier.
   4438 
   4439 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
   4440 
   4441 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   4442 
   4443 &gt;</result>
   4444         <commentary xml:space="preserve"></commentary>
   4445         <children><child nodeId="node-1406"></child>
   4446         </children>
   4447     </item>
   4448     <item nodeId="node-1406">
   4449         <command xml:space="preserve">unlock center hole with second key</command>
   4450         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   4451 
   4452 &gt;</result>
   4453         <commentary xml:space="preserve"></commentary>
   4454         <children><child nodeId="node-1407"></child>
   4455         </children>
   4456     </item>
   4457     <item nodeId="node-1407">
   4458         <command xml:space="preserve">e</command>
   4459         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   4460 
   4461 Library
   4462 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
   4463 
   4464 Behind you to the west, you see a rocky door in the wall.
   4465 
   4466 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
   4467 
   4468 &gt;</result>
   4469         <commentary xml:space="preserve"></commentary>
   4470         <children><child nodeId="node-1408"></child>
   4471         </children>
   4472     </item>
   4473     <item nodeId="node-1408">
   4474         <command xml:space="preserve">s</command>
   4475         <result xml:space="preserve">
   4476 Library (Shelf #1)
   4477 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   4478 
   4479 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   4480 
   4481 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   4482 
   4483 &gt;</result>
   4484         <commentary xml:space="preserve"></commentary>
   4485         <children><child nodeId="node-1409"></child>
   4486         </children>
   4487     </item>
   4488     <item nodeId="node-1409">
   4489         <command xml:space="preserve">x dialogues</command>
   4490         <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back.
   4491 
   4492 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential."
   4493 
   4494 Title - The Dialogues of Plato
   4495 Call number: 184.2
   4496 
   4497 &gt;</result>
   4498         <commentary xml:space="preserve"></commentary>
   4499     </item>
   4500     <item nodeId="node-1410">
   4501         <command xml:space="preserve">take crumbs and key and fish</command>
   4502         <result xml:space="preserve">You can't see any such thing.
   4503 
   4504 &gt;</result>
   4505         <commentary xml:space="preserve"></commentary>
   4506         <children><child nodeId="node-1411"></child>
   4507         </children>
   4508     </item>
   4509     <item nodeId="node-1411">
   4510         <command xml:space="preserve">unlock door with key</command>
   4511         <result xml:space="preserve">You can't see any such thing.
   4512 
   4513 &gt;</result>
   4514         <commentary xml:space="preserve"></commentary>
   4515         <children><child nodeId="node-1412"></child>
   4516         </children>
   4517     </item>
   4518     <item nodeId="node-1412">
   4519         <command xml:space="preserve">s</command>
   4520         <result xml:space="preserve">(first opening the first door)
   4521 It seems to be locked.
   4522 
   4523 &gt;</result>
   4524         <commentary xml:space="preserve"></commentary>
   4525         <children><child nodeId="node-1413"></child>
   4526         </children>
   4527     </item>
   4528     <item nodeId="node-1413">
   4529         <command xml:space="preserve">se</command>
   4530         <result xml:space="preserve">You can't go that way.
   4531 
   4532 &gt;</result>
   4533         <commentary xml:space="preserve"></commentary>
   4534         <children><child nodeId="node-1414"></child>
   4535         </children>
   4536     </item>
   4537     <item nodeId="node-1414">
   4538         <command xml:space="preserve">take key</command>
   4539         <result xml:space="preserve">You can't see any such thing.
   4540 
   4541 &gt;</result>
   4542         <commentary xml:space="preserve"></commentary>
   4543         <children><child nodeId="node-1415"></child>
   4544         </children>
   4545     </item>
   4546     <item nodeId="node-1415">
   4547         <command xml:space="preserve">nw</command>
   4548         <result xml:space="preserve">You can't go that way.
   4549 
   4550 &gt;</result>
   4551         <commentary xml:space="preserve"></commentary>
   4552         <children><child nodeId="node-1416"></child>
   4553         </children>
   4554     </item>
   4555     <item nodeId="node-1416">
   4556         <command xml:space="preserve">unlock center hole with second key</command>
   4557         <result xml:space="preserve">You can't see any such thing.
   4558 
   4559 &gt;</result>
   4560         <commentary xml:space="preserve"></commentary>
   4561         <children><child nodeId="node-1417"></child>
   4562         </children>
   4563     </item>
   4564     <item nodeId="node-1417">
   4565         <command xml:space="preserve">e</command>
   4566         <result xml:space="preserve">
   4567 Great Room
   4568 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   4569 
   4570 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   4571 
   4572 To the south, a small blue door is embedded in the rock.
   4573 
   4574 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   4575 
   4576 &gt;</result>
   4577         <commentary xml:space="preserve"></commentary>
   4578         <children><child nodeId="node-1418"></child>
   4579         </children>
   4580     </item>
   4581     <item nodeId="node-1418">
   4582         <command xml:space="preserve">set lock to 596.54</command>
   4583         <result xml:space="preserve">You can't see any such thing.
   4584 
   4585 &gt;</result>
   4586         <commentary xml:space="preserve"></commentary>
   4587         <children><child nodeId="node-1419"></child>
   4588         </children>
   4589     </item>
   4590     <item nodeId="node-1419">
   4591         <command xml:space="preserve">set lock to 594.56</command>
   4592         <result xml:space="preserve">You can't see any such thing.
   4593 
   4594 &gt;</result>
   4595         <commentary xml:space="preserve"></commentary>
   4596         <children><child nodeId="node-1420"></child>
   4597         </children>
   4598     </item>
   4599     <item nodeId="node-1420">
   4600         <command xml:space="preserve">take key</command>
   4601         <result xml:space="preserve">You can't see any such thing.
   4602 
   4603 &gt;</result>
   4604         <commentary xml:space="preserve"></commentary>
   4605         <children><child nodeId="node-1421"></child>
   4606         </children>
   4607     </item>
   4608     <item nodeId="node-1421">
   4609         <command xml:space="preserve">unlock door with third key</command>
   4610         <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff?
   4611 
   4612 &gt;</result>
   4613         <commentary xml:space="preserve"></commentary>
   4614         <children><child nodeId="node-1422"></child>
   4615         </children>
   4616     </item>
   4617     <item nodeId="node-1422">
   4618         <command xml:space="preserve">e</command>
   4619         <result xml:space="preserve">I didn't understand that sentence.
   4620 
   4621 &gt;</result>
   4622         <commentary xml:space="preserve"></commentary>
   4623         <children><child nodeId="node-1423"></child>
   4624         </children>
   4625     </item>
   4626     <item nodeId="node-1423">
   4627         <command xml:space="preserve">feed fish the crumbs</command>
   4628         <result xml:space="preserve">You can't see any such thing.
   4629 
   4630 &gt;</result>
   4631         <commentary xml:space="preserve"></commentary>
   4632         <children><child nodeId="node-1424"></child>
   4633         </children>
   4634     </item>
   4635     <item nodeId="node-1424">
   4636         <command xml:space="preserve">put fish in tank</command>
   4637         <result xml:space="preserve">You can't see any such thing.
   4638 
   4639 &gt;</result>
   4640         <commentary xml:space="preserve"></commentary>
   4641         <children><child nodeId="node-1425"></child>
   4642         </children>
   4643     </item>
   4644     <item nodeId="node-1425">
   4645         <command xml:space="preserve">take key</command>
   4646         <result xml:space="preserve">You can't see any such thing.
   4647 
   4648 &gt;</result>
   4649         <commentary xml:space="preserve"></commentary>
   4650         <children><child nodeId="node-1426"></child>
   4651         </children>
   4652     </item>
   4653     <item nodeId="node-1426">
   4654         <command xml:space="preserve">unlock blue door</command>
   4655         <result xml:space="preserve">What do you want to unlock the small blue door with?
   4656 
   4657 &gt;</result>
   4658         <commentary xml:space="preserve"></commentary>
   4659         <children><child nodeId="node-1427"></child>
   4660         </children>
   4661     </item>
   4662     <item nodeId="node-1427">
   4663         <command xml:space="preserve">unlock blue door with fourth key</command>
   4664         <result xml:space="preserve">You can't see any such thing.
   4665 
   4666 &gt;</result>
   4667         <commentary xml:space="preserve"></commentary>
   4668         <children><child nodeId="node-1428"></child>
   4669         </children>
   4670     </item>
   4671     <item nodeId="node-1428">
   4672         <command xml:space="preserve">n</command>
   4673         <result xml:space="preserve">You can't go that way.
   4674 
   4675 &gt;</result>
   4676         <commentary xml:space="preserve"></commentary>
   4677         <children><child nodeId="node-1429"></child>
   4678         </children>
   4679     </item>
   4680     <item nodeId="node-1429">
   4681         <command xml:space="preserve">unlock door with fourth key</command>
   4682         <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff?
   4683 
   4684 &gt;</result>
   4685         <commentary xml:space="preserve"></commentary>
   4686         <children><child nodeId="node-1430"></child>
   4687         </children>
   4688     </item>
   4689     <item nodeId="node-1430">
   4690         <command xml:space="preserve">Final door</command>
   4691         <result xml:space="preserve">You can't see any such thing.
   4692 
   4693 &gt;</result>
   4694         <commentary xml:space="preserve"></commentary>
   4695         <children><child nodeId="node-1431"></child>
   4696         </children>
   4697     </item>
   4698     <item nodeId="node-1431">
   4699         <command xml:space="preserve">unlock Final Door with the fourth key</command>
   4700         <result xml:space="preserve">You can't see any such thing.
   4701 
   4702 &gt;</result>
   4703         <commentary xml:space="preserve"></commentary>
   4704     </item>
   4705     <item nodeId="node-1432">
   4706         <command xml:space="preserve">take crumbs</command>
   4707         <result xml:space="preserve">Taken.
   4708 
   4709 &gt;</result>
   4710         <commentary xml:space="preserve"></commentary>
   4711         <children><child nodeId="node-1499"></child>
   4712             <child nodeId="node-1464"></child>
   4713             <child nodeId="node-1446"></child>
   4714             <child nodeId="node-1440"></child>
   4715             <child nodeId="node-1433"></child>
   4716         </children>
   4717     </item>
   4718     <item nodeId="node-1433">
   4719         <command xml:space="preserve">x fish</command>
   4720         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood.
   4721 
   4722 &gt;</result>
   4723         <commentary xml:space="preserve"></commentary>
   4724         <children><child nodeId="node-1434"></child>
   4725         </children>
   4726     </item>
   4727     <item nodeId="node-1434">
   4728         <command xml:space="preserve">x bucjet</command>
   4729         <result xml:space="preserve">You can't see any such thing.
   4730 
   4731 &gt;</result>
   4732         <commentary xml:space="preserve"></commentary>
   4733         <children><child nodeId="node-1435"></child>
   4734         </children>
   4735     </item>
   4736     <item nodeId="node-1435">
   4737         <command xml:space="preserve">x bucket</command>
   4738         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   4739 
   4740 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the angry fish.
   4741 
   4742 &gt;</result>
   4743         <commentary xml:space="preserve"></commentary>
   4744         <children><child nodeId="node-1436"></child>
   4745         </children>
   4746     </item>
   4747     <item nodeId="node-1436">
   4748         <command xml:space="preserve">feed fish the crumbs</command>
   4749         <result xml:space="preserve">do stuff
   4750 &gt;</result>
   4751         <commentary xml:space="preserve"></commentary>
   4752         <children><child nodeId="node-1437"></child>
   4753         </children>
   4754     </item>
   4755     <item nodeId="node-1437">
   4756         <command xml:space="preserve">x bucket</command>
   4757         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
   4758 
   4759 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the happy fish.
   4760 
   4761 &gt;</result>
   4762         <commentary xml:space="preserve"></commentary>
   4763         <children><child nodeId="node-1438"></child>
   4764         </children>
   4765     </item>
   4766     <item nodeId="node-1438">
   4767         <command xml:space="preserve">x fish</command>
   4768         <result xml:space="preserve">The fish smiles at you happily when you look closer at it. Though the smile is sincere, it feels odd to see a fish smile with a full mouth of human teeth.
   4769 
   4770 &gt;</result>
   4771         <commentary xml:space="preserve"></commentary>
   4772         <children><child nodeId="node-1439"></child>
   4773         </children>
   4774     </item>
   4775     <item nodeId="node-1439">
   4776         <command xml:space="preserve">take fish</command>
   4777         <result xml:space="preserve">I don't suppose the happy fish would care for that.
   4778 
   4779 &gt;</result>
   4780         <commentary xml:space="preserve"></commentary>
   4781     </item>
   4782     <item nodeId="node-1440">
   4783         <command xml:space="preserve">take pie</command>
   4784         <result xml:space="preserve">Taken.
   4785 
   4786 &gt;</result>
   4787         <commentary xml:space="preserve"></commentary>
   4788         <children><child nodeId="node-1441"></child>
   4789         </children>
   4790     </item>
   4791     <item nodeId="node-1441">
   4792         <command xml:space="preserve">i</command>
   4793         <result xml:space="preserve">You are carrying:
   4794   a half-eaten pie
   4795   some crumbs
   4796 
   4797 &gt;</result>
   4798         <commentary xml:space="preserve"></commentary>
   4799         <children><child nodeId="node-1442"></child>
   4800         </children>
   4801     </item>
   4802     <item nodeId="node-1442">
   4803         <command xml:space="preserve">eat pie</command>
   4804         <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket.
   4805 
   4806 &gt;</result>
   4807         <commentary xml:space="preserve"></commentary>
   4808         <children><child nodeId="node-1443"></child>
   4809         </children>
   4810     </item>
   4811     <item nodeId="node-1443">
   4812         <command xml:space="preserve">i</command>
   4813         <result xml:space="preserve">You are carrying:
   4814   some crumbs
   4815 
   4816 &gt;</result>
   4817         <commentary xml:space="preserve"></commentary>
   4818         <children><child nodeId="node-1444"></child>
   4819         </children>
   4820     </item>
   4821     <item nodeId="node-1444">
   4822         <command xml:space="preserve">eat crumbs</command>
   4823         <result xml:space="preserve">You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable.
   4824 
   4825 &gt;</result>
   4826         <commentary xml:space="preserve"></commentary>
   4827         <children><child nodeId="node-1445"></child>
   4828         </children>
   4829     </item>
   4830     <item nodeId="node-1445">
   4831         <command xml:space="preserve">i</command>
   4832         <result xml:space="preserve">You are carrying nothing.
   4833 
   4834 &gt;</result>
   4835         <commentary xml:space="preserve"></commentary>
   4836     </item>
   4837     <item nodeId="node-1446">
   4838         <command xml:space="preserve">take crumbs</command>
   4839         <result xml:space="preserve">You already have those.
   4840 
   4841 &gt;</result>
   4842         <commentary xml:space="preserve"></commentary>
   4843         <children><child nodeId="node-1447"></child>
   4844         </children>
   4845     </item>
   4846     <item nodeId="node-1447">
   4847         <command xml:space="preserve">search couch</command>
   4848         <result xml:space="preserve">
   4849 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
   4850 
   4851 &gt;</result>
   4852         <commentary xml:space="preserve"></commentary>
   4853         <children><child nodeId="node-1460"></child>
   4854             <child nodeId="node-1448"></child>
   4855         </children>
   4856     </item>
   4857     <item nodeId="node-1448">
   4858         <command xml:space="preserve">search couch</command>
   4859         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   4860 
   4861 &gt;</result>
   4862         <commentary xml:space="preserve"></commentary>
   4863         <children><child nodeId="node-1449"></child>
   4864         </children>
   4865     </item>
   4866     <item nodeId="node-1449">
   4867         <command xml:space="preserve">search couch</command>
   4868         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   4869 
   4870 &gt;</result>
   4871         <commentary xml:space="preserve"></commentary>
   4872         <children><child nodeId="node-1450"></child>
   4873         </children>
   4874     </item>
   4875     <item nodeId="node-1450">
   4876         <command xml:space="preserve">search couch</command>
   4877         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   4878 
   4879 &gt;</result>
   4880         <commentary xml:space="preserve"></commentary>
   4881         <children><child nodeId="node-1451"></child>
   4882         </children>
   4883     </item>
   4884     <item nodeId="node-1451">
   4885         <command xml:space="preserve">search couch</command>
   4886         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   4887 
   4888 &gt;</result>
   4889         <commentary xml:space="preserve"></commentary>
   4890         <children><child nodeId="node-1452"></child>
   4891         </children>
   4892     </item>
   4893     <item nodeId="node-1452">
   4894         <command xml:space="preserve">take key</command>
   4895         <result xml:space="preserve">Taken.
   4896 
   4897 &gt;</result>
   4898         <commentary xml:space="preserve"></commentary>
   4899         <children><child nodeId="node-1453"></child>
   4900         </children>
   4901     </item>
   4902     <item nodeId="node-1453">
   4903         <command xml:space="preserve">look</command>
   4904         <result xml:space="preserve">Cluttered Room
   4905 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   4906 
   4907 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   4908 
   4909 To the south, almost obscured behind a large gray couch, you see a closed door.
   4910 
   4911 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   4912 
   4913 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   4914 
   4915 &gt;</result>
   4916         <commentary xml:space="preserve"></commentary>
   4917         <children><child nodeId="node-1454"></child>
   4918         </children>
   4919     </item>
   4920     <item nodeId="node-1454">
   4921         <command xml:space="preserve">unlock door with key</command>
   4922         <result xml:space="preserve">You unlock the first door.
   4923 
   4924 &gt;</result>
   4925         <commentary xml:space="preserve"></commentary>
   4926         <children><child nodeId="node-1455"></child>
   4927         </children>
   4928     </item>
   4929     <item nodeId="node-1455">
   4930         <command xml:space="preserve">look</command>
   4931         <result xml:space="preserve">Cluttered Room
   4932 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   4933 
   4934 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   4935 
   4936 To the south, almost obscured behind a large gray couch, you see a closed door.
   4937 
   4938 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   4939 
   4940 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   4941 
   4942 &gt;</result>
   4943         <commentary xml:space="preserve"></commentary>
   4944         <children><child nodeId="node-1456"></child>
   4945         </children>
   4946     </item>
   4947     <item nodeId="node-1456">
   4948         <command xml:space="preserve">open door</command>
   4949         <result xml:space="preserve">You open the first door.
   4950 
   4951 &gt;</result>
   4952         <commentary xml:space="preserve"></commentary>
   4953         <children><child nodeId="node-1457"></child>
   4954         </children>
   4955     </item>
   4956     <item nodeId="node-1457">
   4957         <command xml:space="preserve">look</command>
   4958         <result xml:space="preserve">Cluttered Room
   4959 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   4960 
   4961 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   4962 
   4963 To the south, almost obscured behind a large gray couch, you see a open door.
   4964 
   4965 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   4966 
   4967 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   4968 
   4969 &gt;</result>
   4970         <commentary xml:space="preserve"></commentary>
   4971         <children><child nodeId="node-1458"></child>
   4972         </children>
   4973     </item>
   4974     <item nodeId="node-1458">
   4975         <command xml:space="preserve">s</command>
   4976         <result xml:space="preserve">
   4977 Cobble Wall
   4978 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   4979 
   4980 To the south, almost obscured behind a large gray couch, you see a open door.
   4981 
   4982 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   4983 
   4984 &gt;</result>
   4985         <commentary xml:space="preserve"></commentary>
   4986         <children><child nodeId="node-1459"></child>
   4987         </children>
   4988     </item>
   4989     <item nodeId="node-1459">
   4990         <command xml:space="preserve">climb wall</command>
   4991         <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically
   4992 &gt;</result>
   4993         <commentary xml:space="preserve"></commentary>
   4994     </item>
   4995     <item nodeId="node-1460">
   4996         <command xml:space="preserve">feed angry fish the crumbs</command>
   4997         <result xml:space="preserve">do stuff
   4998 &gt;</result>
   4999         <commentary xml:space="preserve"></commentary>
   5000         <children><child nodeId="node-1461"></child>
   5001         </children>
   5002     </item>
   5003     <item nodeId="node-1461">
   5004         <command xml:space="preserve">x fish</command>
   5005         <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood.
   5006 
   5007 &gt;</result>
   5008         <commentary xml:space="preserve"></commentary>
   5009         <children><child nodeId="node-1462"></child>
   5010         </children>
   5011     </item>
   5012     <item nodeId="node-1462">
   5013         <command xml:space="preserve">fish</command>
   5014         <result xml:space="preserve">That's not a verb I recognise.
   5015 
   5016 &gt;</result>
   5017         <commentary xml:space="preserve"></commentary>
   5018         <children><child nodeId="node-1463"></child>
   5019         </children>
   5020     </item>
   5021     <item nodeId="node-1463">
   5022         <command xml:space="preserve">showme fish</command>
   5023         <result xml:space="preserve">happy fish - animal
   5024 location: in the bucket in the Cluttered Room
   5025 singular-named, improper-named; unlit, inedible, portable; male, neuter
   5026 list grouping key: none
   5027 printed name: "happy fish"
   5028 printed plural name: "animals"
   5029 indefinite article: "the"
   5030 description: "The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood."
   5031 initial appearance: none
   5032 carrying capacity: 100
   5033 
   5034 &gt;</result>
   5035         <commentary xml:space="preserve"></commentary>
   5036     </item>
   5037     <item nodeId="node-1464">
   5038         <command xml:space="preserve">search couch</command>
   5039         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   5040 
   5041 &gt;</result>
   5042         <commentary xml:space="preserve"></commentary>
   5043         <children><child nodeId="node-1476"></child>
   5044             <child nodeId="node-1465"></child>
   5045         </children>
   5046     </item>
   5047     <item nodeId="node-1465">
   5048         <command xml:space="preserve">take key</command>
   5049         <result xml:space="preserve">Taken.
   5050 
   5051 &gt;</result>
   5052         <commentary xml:space="preserve"></commentary>
   5053         <children><child nodeId="node-1469"></child>
   5054             <child nodeId="node-1467"></child>
   5055             <child nodeId="node-1466"></child>
   5056         </children>
   5057     </item>
   5058     <item nodeId="node-1466">
   5059         <command xml:space="preserve">search couch</command>
   5060         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
   5061 
   5062 &gt;</result>
   5063         <commentary xml:space="preserve"></commentary>
   5064     </item>
   5065     <item nodeId="node-1467">
   5066         <command xml:space="preserve">open door with key</command>
   5067         <result xml:space="preserve">You unlock the first door.
   5068 
   5069 &gt;</result>
   5070         <commentary xml:space="preserve"></commentary>
   5071         <children><child nodeId="node-1468"></child>
   5072         </children>
   5073     </item>
   5074     <item nodeId="node-1468">
   5075         <command xml:space="preserve">go s</command>
   5076         <result xml:space="preserve">(first opening the first door)
   5077 
   5078 Maze
   5079 To the south, almost obscured behind a large gray couch, you see a closed door.
   5080 
   5081 &gt;</result>
   5082         <commentary xml:space="preserve"></commentary>
   5083     </item>
   5084     <item nodeId="node-1469">
   5085         <command xml:space="preserve">go w</command>
   5086         <result xml:space="preserve">You can't go that way.
   5087 
   5088 &gt;</result>
   5089         <commentary xml:space="preserve"></commentary>
   5090         <children><child nodeId="node-1470"></child>
   5091         </children>
   5092     </item>
   5093     <item nodeId="node-1470">
   5094         <command xml:space="preserve">w</command>
   5095         <result xml:space="preserve">You can't go that way.
   5096 
   5097 &gt;</result>
   5098         <commentary xml:space="preserve"></commentary>
   5099         <children><child nodeId="node-1471"></child>
   5100         </children>
   5101     </item>
   5102     <item nodeId="node-1471">
   5103         <command xml:space="preserve">go through hallway</command>
   5104         <result xml:space="preserve">
   5105 Great Room
   5106 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   5107 
   5108 Back to the west you see a hallway, hewn out of the stone, leading to another room.
   5109 
   5110 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
   5111 
   5112 &gt;</result>
   5113         <commentary xml:space="preserve"></commentary>
   5114         <children><child nodeId="node-1472"></child>
   5115         </children>
   5116     </item>
   5117     <item nodeId="node-1472">
   5118         <command xml:space="preserve">go e</command>
   5119         <result xml:space="preserve">(first opening Eight-Lock Door)
   5120 It seems to be locked.
   5121 
   5122 &gt;</result>
   5123         <commentary xml:space="preserve"></commentary>
   5124         <children><child nodeId="node-1473"></child>
   5125         </children>
   5126     </item>
   5127     <item nodeId="node-1473">
   5128         <command xml:space="preserve">w</command>
   5129         <result xml:space="preserve">
   5130 Cluttered Room
   5131 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   5132 
   5133 Back to the west you see a hallway, hewn out of the stone, leading to another room.
   5134 
   5135 To the south, almost obscured behind a large gray couch, you see a closed door.
   5136 
   5137 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   5138 
   5139 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   5140 
   5141 &gt;</result>
   5142         <commentary xml:space="preserve"></commentary>
   5143         <children><child nodeId="node-1474"></child>
   5144         </children>
   5145     </item>
   5146     <item nodeId="node-1474">
   5147         <command xml:space="preserve">e</command>
   5148         <result xml:space="preserve">
   5149 Great Room
   5150 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   5151 
   5152 Back to the west you see a hallway, hewn out of the stone, leading to another room.
   5153 
   5154 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
   5155 
   5156 &gt;</result>
   5157         <commentary xml:space="preserve"></commentary>
   5158         <children><child nodeId="node-1475"></child>
   5159         </children>
   5160     </item>
   5161     <item nodeId="node-1475">
   5162         <command xml:space="preserve">w</command>
   5163         <result xml:space="preserve">
   5164 Cluttered Room
   5165 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   5166 
   5167 Back to the west you see a hallway, hewn out of the stone, leading to another room.
   5168 
   5169 To the south, almost obscured behind a large gray couch, you see a closed door.
   5170 
   5171 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   5172 
   5173 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   5174 
   5175 &gt;</result>
   5176         <commentary xml:space="preserve"></commentary>
   5177     </item>
   5178     <item nodeId="node-1476">
   5179         <command xml:space="preserve">search couch</command>
   5180         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   5181 
   5182 &gt;</result>
   5183         <commentary xml:space="preserve"></commentary>
   5184         <children><child nodeId="node-1477"></child>
   5185         </children>
   5186     </item>
   5187     <item nodeId="node-1477">
   5188         <command xml:space="preserve">search couch</command>
   5189         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   5190 
   5191 &gt;</result>
   5192         <commentary xml:space="preserve"></commentary>
   5193         <children><child nodeId="node-1485"></child>
   5194             <child nodeId="node-1478"></child>
   5195         </children>
   5196     </item>
   5197     <item nodeId="node-1478">
   5198         <command xml:space="preserve">take key</command>
   5199         <result xml:space="preserve">Taken.
   5200 
   5201 &gt;</result>
   5202         <commentary xml:space="preserve"></commentary>
   5203         <children><child nodeId="node-1479"></child>
   5204         </children>
   5205     </item>
   5206     <item nodeId="node-1479">
   5207         <command xml:space="preserve">lok</command>
   5208         <result xml:space="preserve">That's not a verb I recognise.
   5209 
   5210 &gt;</result>
   5211         <commentary xml:space="preserve"></commentary>
   5212         <children><child nodeId="node-1480"></child>
   5213         </children>
   5214     </item>
   5215     <item nodeId="node-1480">
   5216         <command xml:space="preserve">look</command>
   5217         <result xml:space="preserve">Cluttered Room
   5218 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   5219 
   5220 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   5221 
   5222 To the south, almost obscured behind a large gray couch, you see a door.
   5223 
   5224 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   5225 
   5226 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   5227 
   5228 &gt;</result>
   5229         <commentary xml:space="preserve"></commentary>
   5230         <children><child nodeId="node-1481"></child>
   5231         </children>
   5232     </item>
   5233     <item nodeId="node-1481">
   5234         <command xml:space="preserve">go s</command>
   5235         <result xml:space="preserve">(first opening the first door)
   5236 It seems to be locked.
   5237 
   5238 &gt;</result>
   5239         <commentary xml:space="preserve"></commentary>
   5240         <children><child nodeId="node-1482"></child>
   5241         </children>
   5242     </item>
   5243     <item nodeId="node-1482">
   5244         <command xml:space="preserve">unlock door with key</command>
   5245         <result xml:space="preserve">You unlock the first door.
   5246 
   5247 &gt;</result>
   5248         <commentary xml:space="preserve"></commentary>
   5249         <children><child nodeId="node-1483"></child>
   5250         </children>
   5251     </item>
   5252     <item nodeId="node-1483">
   5253         <command xml:space="preserve">s</command>
   5254         <result xml:space="preserve">(first opening the first door)
   5255 
   5256 Cobble Wall
   5257 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   5258 
   5259 To the north you can see the door you came through earlier.
   5260 
   5261 You can also see fist-sized hole here.
   5262 
   5263 &gt;</result>
   5264         <commentary xml:space="preserve"></commentary>
   5265         <children><child nodeId="node-1484"></child>
   5266         </children>
   5267     </item>
   5268     <item nodeId="node-1484">
   5269         <command xml:space="preserve">go through fist-sized hole</command>
   5270         <result xml:space="preserve">Anyways, I'm not sticking around to watch you starve.
   5271 
   5272 
   5273 
   5274     *** The End ***
   5275 
   5276 
   5277 
   5278 
   5279 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   5280 &gt; </result>
   5281         <commentary xml:space="preserve"></commentary>
   5282     </item>
   5283     <item nodeId="node-1485">
   5284         <command xml:space="preserve">search couch</command>
   5285         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   5286 
   5287 &gt;</result>
   5288         <commentary xml:space="preserve"></commentary>
   5289         <children><child nodeId="node-1486"></child>
   5290         </children>
   5291     </item>
   5292     <item nodeId="node-1486">
   5293         <command xml:space="preserve">search couch</command>
   5294         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   5295 
   5296 &gt;</result>
   5297         <commentary xml:space="preserve"></commentary>
   5298         <children><child nodeId="node-1487"></child>
   5299         </children>
   5300     </item>
   5301     <item nodeId="node-1487">
   5302         <command xml:space="preserve">search couch</command>
   5303         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   5304 
   5305 &gt;</result>
   5306         <commentary xml:space="preserve"></commentary>
   5307         <children><child nodeId="node-1488"></child>
   5308         </children>
   5309     </item>
   5310     <item nodeId="node-1488">
   5311         <command xml:space="preserve">take key</command>
   5312         <result xml:space="preserve">Taken.
   5313 
   5314 &gt;</result>
   5315         <commentary xml:space="preserve"></commentary>
   5316         <children><child nodeId="node-1489"></child>
   5317         </children>
   5318     </item>
   5319     <item nodeId="node-1489">
   5320         <command xml:space="preserve">look</command>
   5321         <result xml:space="preserve">Cluttered Room
   5322 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   5323 
   5324 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   5325 
   5326 To the south, almost obscured behind a large gray couch, you see a door.
   5327 
   5328 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   5329 
   5330 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   5331 
   5332 &gt;</result>
   5333         <commentary xml:space="preserve"></commentary>
   5334         <children><child nodeId="node-1490"></child>
   5335         </children>
   5336     </item>
   5337     <item nodeId="node-1490">
   5338         <command xml:space="preserve">unlock door with key</command>
   5339         <result xml:space="preserve">You unlock the first door.
   5340 
   5341 &gt;</result>
   5342         <commentary xml:space="preserve"></commentary>
   5343         <children><child nodeId="node-1491"></child>
   5344         </children>
   5345     </item>
   5346     <item nodeId="node-1491">
   5347         <command xml:space="preserve">s</command>
   5348         <result xml:space="preserve">(first opening the first door)
   5349 
   5350 Cobble Wall
   5351 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   5352 
   5353 To the north you can see the door you came through earlier.
   5354 
   5355 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   5356 
   5357 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   5358 
   5359 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   5360 
   5361 &gt;</result>
   5362         <commentary xml:space="preserve"></commentary>
   5363         <children><child nodeId="node-1492"></child>
   5364         </children>
   5365     </item>
   5366     <item nodeId="node-1492">
   5367         <command xml:space="preserve">se</command>
   5368         <result xml:space="preserve">
   5369 Teensy Cave of Fortune
   5370 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   5371 
   5372 &gt;</result>
   5373         <commentary xml:space="preserve"></commentary>
   5374         <children><child nodeId="node-1493"></child>
   5375         </children>
   5376     </item>
   5377     <item nodeId="node-1493">
   5378         <command xml:space="preserve">nw</command>
   5379         <result xml:space="preserve">
   5380 Cobble Wall
   5381 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   5382 
   5383 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   5384 
   5385 To the north you can see the door you came through earlier.
   5386 
   5387 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   5388 
   5389 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   5390 
   5391 &gt;</result>
   5392         <commentary xml:space="preserve"></commentary>
   5393         <children><child nodeId="node-1494"></child>
   5394         </children>
   5395     </item>
   5396     <item nodeId="node-1494">
   5397         <command xml:space="preserve">ne</command>
   5398         <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit. Anyways, I'm not sticking around to watch you starve.
   5399 
   5400 
   5401 
   5402     *** The End ***
   5403 
   5404 
   5405 
   5406 
   5407 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   5408 &gt; </result>
   5409         <commentary xml:space="preserve"></commentary>
   5410         <children><child nodeId="node-1495"></child>
   5411         </children>
   5412     </item>
   5413     <item nodeId="node-1495">
   5414         <command xml:space="preserve">undo</command>
   5415         <result xml:space="preserve">Cobble Wall
   5416 [Previous turn undone.]
   5417 
   5418 &gt;</result>
   5419         <commentary xml:space="preserve"></commentary>
   5420         <children><child nodeId="node-1496"></child>
   5421         </children>
   5422     </item>
   5423     <item nodeId="node-1496">
   5424         <command xml:space="preserve">look</command>
   5425         <result xml:space="preserve">Cobble Wall
   5426 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   5427 
   5428 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   5429 
   5430 To the north you can see the door you came through earlier.
   5431 
   5432 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   5433 
   5434 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   5435 
   5436 &gt;</result>
   5437         <commentary xml:space="preserve"></commentary>
   5438         <children><child nodeId="node-1497"></child>
   5439         </children>
   5440     </item>
   5441     <item nodeId="node-1497">
   5442         <command xml:space="preserve">e</command>
   5443         <result xml:space="preserve">(first opening center hole)
   5444 It seems to be locked.
   5445 
   5446 &gt;</result>
   5447         <commentary xml:space="preserve"></commentary>
   5448         <children><child nodeId="node-1498"></child>
   5449         </children>
   5450     </item>
   5451     <item nodeId="node-1498">
   5452         <command xml:space="preserve">se</command>
   5453         <result xml:space="preserve">
   5454 Teensy Cave of Fortune
   5455 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   5456 
   5457 &gt;</result>
   5458         <commentary xml:space="preserve"></commentary>
   5459     </item>
   5460     <item nodeId="node-1499">
   5461         <command xml:space="preserve">feed fish the crumbs</command>
   5462         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   5463 
   5464 &gt;</result>
   5465         <commentary xml:space="preserve"></commentary>
   5466         <children><child nodeId="node-1500"></child>
   5467         </children>
   5468     </item>
   5469     <item nodeId="node-1500">
   5470         <command xml:space="preserve">take fish</command>
   5471         <result xml:space="preserve">I don't suppose the happy fish would care for that.
   5472 
   5473 &gt;</result>
   5474         <commentary xml:space="preserve"></commentary>
   5475     </item>
   5476     <item nodeId="node-1501">
   5477         <command xml:space="preserve">search couch</command>
   5478         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
   5479 
   5480 &gt;</result>
   5481         <commentary xml:space="preserve"></commentary>
   5482         <children><child nodeId="node-2009"></child>
   5483             <child nodeId="node-1987"></child>
   5484             <child nodeId="node-1702"></child>
   5485             <child nodeId="node-1670"></child>
   5486             <child nodeId="node-1629"></child>
   5487             <child nodeId="node-1562"></child>
   5488             <child nodeId="node-1541"></child>
   5489             <child nodeId="node-1502"></child>
   5490         </children>
   5491     </item>
   5492     <item nodeId="node-1502">
   5493         <command xml:space="preserve">take key and crumbs and fish</command>
   5494         <result xml:space="preserve">silver key: Taken.
   5495 crumbs: Taken.
   5496 angry fish: Taken.
   5497 
   5498 &gt;</result>
   5499         <commentary xml:space="preserve"></commentary>
   5500         <children><child nodeId="node-1503"></child>
   5501         </children>
   5502     </item>
   5503     <item nodeId="node-1503">
   5504         <command xml:space="preserve">unlock door with key</command>
   5505         <result xml:space="preserve">You unlock the square metal door.
   5506 
   5507 &gt;</result>
   5508         <commentary xml:space="preserve"></commentary>
   5509         <children><child nodeId="node-2541"></child>
   5510             <child nodeId="node-1504"></child>
   5511         </children>
   5512     </item>
   5513     <item nodeId="node-1504">
   5514         <command xml:space="preserve">s</command>
   5515         <result xml:space="preserve">(first opening the square metal door)
   5516 
   5517 Cobble Wall
   5518 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   5519 
   5520 To the north you can see the door you came through earlier.
   5521 
   5522 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   5523 
   5524 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   5525 
   5526 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   5527 
   5528 &gt;</result>
   5529         <commentary xml:space="preserve"></commentary>
   5530         <children><child nodeId="node-1517"></child>
   5531             <child nodeId="node-1505"></child>
   5532         </children>
   5533     </item>
   5534     <item nodeId="node-1505">
   5535         <command xml:space="preserve">se</command>
   5536         <result xml:space="preserve">
   5537 Teensy Cave of Fortune
   5538 Behind you to the northwest, light streams in from the puny cave's entrance.
   5539 
   5540 In the dust below your feet, a small gold key glints in the dim light.
   5541 
   5542 &gt;</result>
   5543         <commentary xml:space="preserve"></commentary>
   5544         <children><child nodeId="node-1506"></child>
   5545         </children>
   5546     </item>
   5547     <item nodeId="node-1506">
   5548         <command xml:space="preserve">take key</command>
   5549         <result xml:space="preserve">(the gold key)
   5550 Taken.
   5551 
   5552 &gt;</result>
   5553         <commentary xml:space="preserve"></commentary>
   5554         <children><child nodeId="node-1507"></child>
   5555         </children>
   5556     </item>
   5557     <item nodeId="node-1507">
   5558         <command xml:space="preserve">nw</command>
   5559         <result xml:space="preserve">
   5560 Cobble Wall
   5561 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   5562 
   5563 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   5564 
   5565 To the north you can see the door you came through earlier.
   5566 
   5567 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   5568 
   5569 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   5570 
   5571 &gt;</result>
   5572         <commentary xml:space="preserve"></commentary>
   5573         <children><child nodeId="node-2566"></child>
   5574             <child nodeId="node-1508"></child>
   5575         </children>
   5576     </item>
   5577     <item nodeId="node-1508">
   5578         <command xml:space="preserve">unlock center hole with second key</command>
   5579         <result xml:space="preserve">You can't see any such thing.
   5580 
   5581 &gt;</result>
   5582         <commentary xml:space="preserve"></commentary>
   5583         <children><child nodeId="node-1509"></child>
   5584         </children>
   5585     </item>
   5586     <item nodeId="node-1509">
   5587         <command xml:space="preserve">e</command>
   5588         <result xml:space="preserve">
   5589 Great Room
   5590 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   5591 
   5592 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   5593 
   5594 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   5595 
   5596 &gt;</result>
   5597         <commentary xml:space="preserve"></commentary>
   5598         <children><child nodeId="node-1510"></child>
   5599         </children>
   5600     </item>
   5601     <item nodeId="node-1510">
   5602         <command xml:space="preserve">set lock to 594.56</command>
   5603         <result xml:space="preserve">You can't see any such thing.
   5604 
   5605 &gt;</result>
   5606         <commentary xml:space="preserve"></commentary>
   5607         <children><child nodeId="node-1511"></child>
   5608         </children>
   5609     </item>
   5610     <item nodeId="node-1511">
   5611         <command xml:space="preserve">take key</command>
   5612         <result xml:space="preserve">You can't see any such thing.
   5613 
   5614 &gt;</result>
   5615         <commentary xml:space="preserve"></commentary>
   5616         <children><child nodeId="node-1512"></child>
   5617         </children>
   5618     </item>
   5619     <item nodeId="node-1512">
   5620         <command xml:space="preserve">unlock door with third key</command>
   5621         <result xml:space="preserve">You can't see any such thing.
   5622 
   5623 &gt;</result>
   5624         <commentary xml:space="preserve"></commentary>
   5625         <children><child nodeId="node-1513"></child>
   5626         </children>
   5627     </item>
   5628     <item nodeId="node-1513">
   5629         <command xml:space="preserve">e</command>
   5630         <result xml:space="preserve">(first opening Final Door)
   5631 It seems to be locked.
   5632 
   5633 &gt;</result>
   5634         <commentary xml:space="preserve"></commentary>
   5635         <children><child nodeId="node-1514"></child>
   5636         </children>
   5637     </item>
   5638     <item nodeId="node-1514">
   5639         <command xml:space="preserve">feed fish the crumbs</command>
   5640         <result xml:space="preserve">You can't see any such thing.
   5641 
   5642 &gt;</result>
   5643         <commentary xml:space="preserve"></commentary>
   5644         <children><child nodeId="node-1515"></child>
   5645         </children>
   5646     </item>
   5647     <item nodeId="node-1515">
   5648         <command xml:space="preserve">put fish in the tank</command>
   5649         <result xml:space="preserve">You can't see any such thing.
   5650 
   5651 &gt;</result>
   5652         <commentary xml:space="preserve"></commentary>
   5653         <children><child nodeId="node-1516"></child>
   5654         </children>
   5655     </item>
   5656     <item nodeId="node-1516">
   5657         <command xml:space="preserve">i</command>
   5658         <result xml:space="preserve">You are carrying nothing.
   5659 
   5660 &gt;</result>
   5661         <commentary xml:space="preserve"></commentary>
   5662     </item>
   5663     <item nodeId="node-2566">
   5664         <command xml:space="preserve">unlock center hole with gold key</command>
   5665         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   5666 
   5667 &gt;</result>
   5668         <commentary xml:space="preserve"></commentary>
   5669         <children><child nodeId="node-2567"></child>
   5670         </children>
   5671     </item>
   5672     <item nodeId="node-2567">
   5673         <command xml:space="preserve">e</command>
   5674         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   5675 
   5676 Library
   5677 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   5678 
   5679 Behind you to the west, you see a rocky door in the wall.
   5680 
   5681 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   5682 
   5683 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   5684 
   5685 &gt;</result>
   5686         <commentary xml:space="preserve"></commentary>
   5687         <children><child nodeId="node-2568"></child>
   5688         </children>
   5689     </item>
   5690     <item nodeId="node-2568">
   5691         <command xml:space="preserve">enter 594.56 to safe</command>
   5692         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key.
   5693 
   5694 &gt;</result>
   5695         <commentary xml:space="preserve"></commentary>
   5696         <children><child nodeId="node-2569"></child>
   5697         </children>
   5698     </item>
   5699     <item nodeId="node-2569">
   5700         <command xml:space="preserve">take key</command>
   5701         <result xml:space="preserve">(the copper key)
   5702 Taken.
   5703 
   5704 &gt;</result>
   5705         <commentary xml:space="preserve"></commentary>
   5706         <children><child nodeId="node-2570"></child>
   5707         </children>
   5708     </item>
   5709     <item nodeId="node-2570">
   5710         <command xml:space="preserve">unlock door with copper key</command>
   5711         <result xml:space="preserve">You unlock the thick metal door.
   5712 
   5713 &gt;</result>
   5714         <commentary xml:space="preserve"></commentary>
   5715         <children><child nodeId="node-2571"></child>
   5716         </children>
   5717     </item>
   5718     <item nodeId="node-2571">
   5719         <command xml:space="preserve">e</command>
   5720         <result xml:space="preserve">(first opening the thick metal door)
   5721 
   5722 Aquarium
   5723 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   5724 
   5725 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   5726 
   5727 To the west you see a thick metal door.
   5728 
   5729 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   5730 
   5731 &gt;</result>
   5732         <commentary xml:space="preserve"></commentary>
   5733         <children><child nodeId="node-2572"></child>
   5734         </children>
   5735     </item>
   5736     <item nodeId="node-2572">
   5737         <command xml:space="preserve">go into tank</command>
   5738         <result xml:space="preserve">You approach the tank and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away.
   5739 
   5740 That was quite foolish of you. Can't you read?
   5741 
   5742 
   5743 
   5744     *** The End ***
   5745 
   5746 
   5747 
   5748 
   5749 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   5750 &gt; </result>
   5751         <commentary xml:space="preserve"></commentary>
   5752         <children><child nodeId="node-2573"></child>
   5753         </children>
   5754     </item>
   5755     <item nodeId="node-2573">
   5756         <command xml:space="preserve">undo</command>
   5757         <result xml:space="preserve">Aquarium
   5758 [Previous turn undone.]
   5759 
   5760 &gt;</result>
   5761         <commentary xml:space="preserve"></commentary>
   5762         <children><child nodeId="node-2574"></child>
   5763         </children>
   5764     </item>
   5765     <item nodeId="node-2574">
   5766         <command xml:space="preserve">climb tank</command>
   5767         <result xml:space="preserve">You approach the tank and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away.
   5768 
   5769 That was quite foolish of you. Can't you read?
   5770 
   5771 
   5772 
   5773     *** The End ***
   5774 
   5775 
   5776 
   5777 
   5778 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   5779 &gt; </result>
   5780         <commentary xml:space="preserve"></commentary>
   5781         <children><child nodeId="node-2575"></child>
   5782         </children>
   5783     </item>
   5784     <item nodeId="node-2575">
   5785         <command xml:space="preserve">unod</command>
   5786         <result xml:space="preserve">Please give one of the answers above.
   5787 
   5788 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   5789 &gt; </result>
   5790         <commentary xml:space="preserve"></commentary>
   5791         <children><child nodeId="node-2576"></child>
   5792         </children>
   5793     </item>
   5794     <item nodeId="node-2576">
   5795         <command xml:space="preserve">undo</command>
   5796         <result xml:space="preserve">Aquarium
   5797 [Previous turn undone.]
   5798 
   5799 &gt;</result>
   5800         <commentary xml:space="preserve"></commentary>
   5801     </item>
   5802     <item nodeId="node-1517">
   5803         <command xml:space="preserve">climb wall</command>
   5804         <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically
   5805 
   5806 &gt;</result>
   5807         <commentary xml:space="preserve"></commentary>
   5808         <children><child nodeId="node-1518"></child>
   5809         </children>
   5810     </item>
   5811     <item nodeId="node-1518">
   5812         <command xml:space="preserve">se</command>
   5813         <result xml:space="preserve">
   5814 Teensy Cave of Fortune
   5815 Behind you to the northwest, light streams in from the puny cave's entrance.
   5816 
   5817 In the dust below your feet, a small gold key glints in the dim light.
   5818 
   5819 &gt;</result>
   5820         <commentary xml:space="preserve"></commentary>
   5821         <children><child nodeId="node-1519"></child>
   5822         </children>
   5823     </item>
   5824     <item nodeId="node-1519">
   5825         <command xml:space="preserve">take key</command>
   5826         <result xml:space="preserve">(the gold key)
   5827 Taken.
   5828 
   5829 &gt;</result>
   5830         <commentary xml:space="preserve"></commentary>
   5831         <children><child nodeId="node-1520"></child>
   5832         </children>
   5833     </item>
   5834     <item nodeId="node-1520">
   5835         <command xml:space="preserve">nw</command>
   5836         <result xml:space="preserve">
   5837 Cobble Wall
   5838 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   5839 
   5840 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   5841 
   5842 To the north you can see the door you came through earlier.
   5843 
   5844 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   5845 
   5846 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   5847 
   5848 &gt;</result>
   5849         <commentary xml:space="preserve"></commentary>
   5850         <children><child nodeId="node-1521"></child>
   5851         </children>
   5852     </item>
   5853     <item nodeId="node-1521">
   5854         <command xml:space="preserve">unlock center hole with gold key</command>
   5855         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   5856 
   5857 &gt;</result>
   5858         <commentary xml:space="preserve"></commentary>
   5859         <children><child nodeId="node-1522"></child>
   5860         </children>
   5861     </item>
   5862     <item nodeId="node-1522">
   5863         <command xml:space="preserve">e</command>
   5864         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   5865 
   5866 Library
   5867 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   5868 
   5869 Behind you to the west, you see a rocky door in the wall.
   5870 
   5871 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   5872 
   5873 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   5874 
   5875 &gt;</result>
   5876         <commentary xml:space="preserve"></commentary>
   5877         <children><child nodeId="node-1523"></child>
   5878         </children>
   5879     </item>
   5880     <item nodeId="node-1523">
   5881         <command xml:space="preserve">set lock to 594.56</command>
   5882         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key.
   5883 
   5884 &gt;</result>
   5885         <commentary xml:space="preserve"></commentary>
   5886         <children><child nodeId="node-1524"></child>
   5887         </children>
   5888     </item>
   5889     <item nodeId="node-1524">
   5890         <command xml:space="preserve">take copper key</command>
   5891         <result xml:space="preserve">Taken.
   5892 
   5893 &gt;</result>
   5894         <commentary xml:space="preserve"></commentary>
   5895         <children><child nodeId="node-1525"></child>
   5896         </children>
   5897     </item>
   5898     <item nodeId="node-1525">
   5899         <command xml:space="preserve">unlock door with copper key</command>
   5900         <result xml:space="preserve">You unlock the thick metal door.
   5901 
   5902 &gt;</result>
   5903         <commentary xml:space="preserve"></commentary>
   5904         <children><child nodeId="node-1526"></child>
   5905         </children>
   5906     </item>
   5907     <item nodeId="node-1526">
   5908         <command xml:space="preserve">e</command>
   5909         <result xml:space="preserve">(first opening the thick metal door)
   5910 
   5911 Aquarium
   5912 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   5913 
   5914 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   5915 
   5916 To the west you see a thick metal door.
   5917 
   5918 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   5919 
   5920 &gt;</result>
   5921         <commentary xml:space="preserve"></commentary>
   5922         <children><child nodeId="node-1527"></child>
   5923         </children>
   5924     </item>
   5925     <item nodeId="node-1527">
   5926         <command xml:space="preserve">feed fish the crumbs</command>
   5927         <result xml:space="preserve">(the angry fish the crumbs)
   5928 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   5929 
   5930 &gt;</result>
   5931         <commentary xml:space="preserve"></commentary>
   5932         <children><child nodeId="node-1528"></child>
   5933         </children>
   5934     </item>
   5935     <item nodeId="node-1528">
   5936         <command xml:space="preserve">put fish in tank</command>
   5937         <result xml:space="preserve">(the happy fish in the fish tank)
   5938 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hits you square between the eyes, falling to the floor.
   5939 
   5940 &gt;</result>
   5941         <commentary xml:space="preserve"></commentary>
   5942         <children><child nodeId="node-1529"></child>
   5943         </children>
   5944     </item>
   5945     <item nodeId="node-1529">
   5946         <command xml:space="preserve">take brass key</command>
   5947         <result xml:space="preserve">Taken.
   5948 
   5949 &gt;</result>
   5950         <commentary xml:space="preserve"></commentary>
   5951         <children><child nodeId="node-1530"></child>
   5952         </children>
   5953     </item>
   5954     <item nodeId="node-1530">
   5955         <command xml:space="preserve">unlock door</command>
   5956         <result xml:space="preserve">Which do you mean, the small blue door or the thick metal door?
   5957 
   5958 &gt;</result>
   5959         <commentary xml:space="preserve"></commentary>
   5960         <children><child nodeId="node-1531"></child>
   5961         </children>
   5962     </item>
   5963     <item nodeId="node-1531">
   5964         <command xml:space="preserve">unlock small blue door</command>
   5965         <result xml:space="preserve">What do you want to unlock the small blue door with?
   5966 
   5967 &gt;</result>
   5968         <commentary xml:space="preserve"></commentary>
   5969         <children><child nodeId="node-1532"></child>
   5970         </children>
   5971     </item>
   5972     <item nodeId="node-1532">
   5973         <command xml:space="preserve">brass key</command>
   5974         <result xml:space="preserve">You unlock the small blue door.
   5975 
   5976 &gt;</result>
   5977         <commentary xml:space="preserve"></commentary>
   5978         <children><child nodeId="node-1533"></child>
   5979         </children>
   5980     </item>
   5981     <item nodeId="node-1533">
   5982         <command xml:space="preserve">n</command>
   5983         <result xml:space="preserve">(first opening the small blue door)
   5984 
   5985 Great Room
   5986 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   5987 
   5988 To the south, a small blue door is embedded in the rock.
   5989 
   5990 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   5991 
   5992 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   5993 
   5994 &gt;</result>
   5995         <commentary xml:space="preserve"></commentary>
   5996         <children><child nodeId="node-1534"></child>
   5997         </children>
   5998     </item>
   5999     <item nodeId="node-1534">
   6000         <command xml:space="preserve">unlock great metal door with silver key</command>
   6001         <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
   6002 
   6003 &gt;</result>
   6004         <commentary xml:space="preserve"></commentary>
   6005         <children><child nodeId="node-1535"></child>
   6006         </children>
   6007     </item>
   6008     <item nodeId="node-1535">
   6009         <command xml:space="preserve">unlock great metal door with gold key</command>
   6010         <result xml:space="preserve">You put the gold key in the second keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
   6011 
   6012 &gt;</result>
   6013         <commentary xml:space="preserve"></commentary>
   6014         <children><child nodeId="node-1536"></child>
   6015         </children>
   6016     </item>
   6017     <item nodeId="node-1536">
   6018         <command xml:space="preserve">unlock great metal door with copper key</command>
   6019         <result xml:space="preserve">You put the copper key in the third keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
   6020 
   6021 &gt;</result>
   6022         <commentary xml:space="preserve"></commentary>
   6023         <children><child nodeId="node-1537"></child>
   6024         </children>
   6025     </item>
   6026     <item nodeId="node-1537">
   6027         <command xml:space="preserve">unlock great metal door with brass key</command>
   6028         <result xml:space="preserve">You put the brass key in the fourth keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
   6029 
   6030 &gt;</result>
   6031         <commentary xml:space="preserve"></commentary>
   6032         <children><child nodeId="node-1538"></child>
   6033         </children>
   6034     </item>
   6035     <item nodeId="node-1538">
   6036         <command xml:space="preserve">unlock door with tentacles</command>
   6037         <result xml:space="preserve">Which do you mean, the small blue door or the great metal door?
   6038 
   6039 &gt;</result>
   6040         <commentary xml:space="preserve"></commentary>
   6041         <children><child nodeId="node-1539"></child>
   6042         </children>
   6043     </item>
   6044     <item nodeId="node-1539">
   6045         <command xml:space="preserve">unlock great metal door with tentacles</command>
   6046         <result xml:space="preserve">(first taking tentacles)
   6047 You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You are a free octopus.
   6048 
   6049 I'll release you for now. If you bring me a present next year I might consider turning you back into a human.
   6050 
   6051 
   6052 
   6053     *** The End ***
   6054 
   6055 
   6056 
   6057 
   6058 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   6059 &gt; </result>
   6060         <commentary xml:space="preserve"></commentary>
   6061         <children><child nodeId="node-1540"></child>
   6062         </children>
   6063     </item>
   6064     <item nodeId="node-1540">
   6065         <command xml:space="preserve">quit</command>
   6066         <result xml:space="preserve"></result>
   6067         <commentary xml:space="preserve"></commentary>
   6068     </item>
   6069     <item nodeId="node-2541">
   6070         <command xml:space="preserve">e</command>
   6071         <result xml:space="preserve">
   6072 Great Room
   6073 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   6074 
   6075 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   6076 
   6077 To the south, a small blue door is embedded in the rock.
   6078 
   6079 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   6080 
   6081 &gt;</result>
   6082         <commentary xml:space="preserve"></commentary>
   6083         <children><child nodeId="node-2542"></child>
   6084         </children>
   6085     </item>
   6086     <item nodeId="node-2542">
   6087         <command xml:space="preserve">w</command>
   6088         <result xml:space="preserve">
   6089 Cluttered Room
   6090 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   6091 
   6092 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   6093 
   6094 To the south, almost obscured behind a large gray couch, you see a door.
   6095 
   6096 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   6097 
   6098 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   6099 
   6100 &gt;</result>
   6101         <commentary xml:space="preserve"></commentary>
   6102         <children><child nodeId="node-2543"></child>
   6103         </children>
   6104     </item>
   6105     <item nodeId="node-2543">
   6106         <command xml:space="preserve">s</command>
   6107         <result xml:space="preserve">(first opening the square metal door)
   6108 
   6109 Cobble Wall
   6110 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6111 
   6112 To the north you can see the door you came through earlier.
   6113 
   6114 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6115 
   6116 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6117 
   6118 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6119 
   6120 &gt;</result>
   6121         <commentary xml:space="preserve"></commentary>
   6122         <children><child nodeId="node-2544"></child>
   6123         </children>
   6124     </item>
   6125     <item nodeId="node-2544">
   6126         <command xml:space="preserve">se</command>
   6127         <result xml:space="preserve">
   6128 Teensy Cave of Fortune
   6129 Behind you to the northwest, light streams in from the puny cave's entrance.
   6130 
   6131 In the dust below your feet, a small gold key glints in the dim light.
   6132 
   6133 &gt;</result>
   6134         <commentary xml:space="preserve"></commentary>
   6135         <children><child nodeId="node-2545"></child>
   6136         </children>
   6137     </item>
   6138     <item nodeId="node-2545">
   6139         <command xml:space="preserve">take key</command>
   6140         <result xml:space="preserve">(the gold key)
   6141 Taken.
   6142 
   6143 &gt;</result>
   6144         <commentary xml:space="preserve"></commentary>
   6145         <children><child nodeId="node-2546"></child>
   6146         </children>
   6147     </item>
   6148     <item nodeId="node-2546">
   6149         <command xml:space="preserve">nw</command>
   6150         <result xml:space="preserve">
   6151 Cobble Wall
   6152 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6153 
   6154 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6155 
   6156 To the north you can see the door you came through earlier.
   6157 
   6158 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6159 
   6160 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6161 
   6162 &gt;</result>
   6163         <commentary xml:space="preserve"></commentary>
   6164         <children><child nodeId="node-2547"></child>
   6165         </children>
   6166     </item>
   6167     <item nodeId="node-2547">
   6168         <command xml:space="preserve">unlock center hole with gold key</command>
   6169         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   6170 
   6171 &gt;</result>
   6172         <commentary xml:space="preserve"></commentary>
   6173         <children><child nodeId="node-2548"></child>
   6174         </children>
   6175     </item>
   6176     <item nodeId="node-2548">
   6177         <command xml:space="preserve">e</command>
   6178         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   6179 
   6180 Library
   6181 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   6182 
   6183 Behind you to the west, you see a rocky door in the wall.
   6184 
   6185 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   6186 
   6187 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   6188 
   6189 &gt;</result>
   6190         <commentary xml:space="preserve"></commentary>
   6191         <children><child nodeId="node-2549"></child>
   6192         </children>
   6193     </item>
   6194     <item nodeId="node-2549">
   6195         <command xml:space="preserve">enter 594.56 to safe</command>
   6196         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key.
   6197 
   6198 &gt;</result>
   6199         <commentary xml:space="preserve"></commentary>
   6200         <children><child nodeId="node-2550"></child>
   6201         </children>
   6202     </item>
   6203     <item nodeId="node-2550">
   6204         <command xml:space="preserve">take copper key</command>
   6205         <result xml:space="preserve">Taken.
   6206 
   6207 &gt;</result>
   6208         <commentary xml:space="preserve"></commentary>
   6209         <children><child nodeId="node-2551"></child>
   6210         </children>
   6211     </item>
   6212     <item nodeId="node-2551">
   6213         <command xml:space="preserve">unlock door with key</command>
   6214         <result xml:space="preserve">Which do you mean, the copper key, the gold key or the silver key?
   6215 
   6216 &gt;</result>
   6217         <commentary xml:space="preserve"></commentary>
   6218         <children><child nodeId="node-2552"></child>
   6219         </children>
   6220     </item>
   6221     <item nodeId="node-2552">
   6222         <command xml:space="preserve">copper key</command>
   6223         <result xml:space="preserve">You unlock the thick metal door.
   6224 
   6225 &gt;</result>
   6226         <commentary xml:space="preserve"></commentary>
   6227         <children><child nodeId="node-2553"></child>
   6228         </children>
   6229     </item>
   6230     <item nodeId="node-2553">
   6231         <command xml:space="preserve">e</command>
   6232         <result xml:space="preserve">(first opening the thick metal door)
   6233 
   6234 Aquarium
   6235 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   6236 
   6237 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   6238 
   6239 To the west you see a thick metal door.
   6240 
   6241 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   6242 
   6243 &gt;</result>
   6244         <commentary xml:space="preserve"></commentary>
   6245         <children><child nodeId="node-2554"></child>
   6246         </children>
   6247     </item>
   6248     <item nodeId="node-2554">
   6249         <command xml:space="preserve">feed fish crumbs</command>
   6250         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   6251 
   6252 &gt;</result>
   6253         <commentary xml:space="preserve"></commentary>
   6254         <children><child nodeId="node-2555"></child>
   6255         </children>
   6256     </item>
   6257     <item nodeId="node-2555">
   6258         <command xml:space="preserve">go into tankl</command>
   6259         <result xml:space="preserve">You can't see any such thing.
   6260 
   6261 &gt;</result>
   6262         <commentary xml:space="preserve"></commentary>
   6263         <children><child nodeId="node-2556"></child>
   6264         </children>
   6265     </item>
   6266     <item nodeId="node-2556">
   6267         <command xml:space="preserve">go into tank</command>
   6268         <result xml:space="preserve">You get into the tank.
   6269 
   6270 &gt;</result>
   6271         <commentary xml:space="preserve"></commentary>
   6272     </item>
   6273     <item nodeId="node-1541">
   6274         <command xml:space="preserve">take key and crumbs</command>
   6275         <result xml:space="preserve">silver key: Taken.
   6276 crumbs: Taken.
   6277 
   6278 &gt;</result>
   6279         <commentary xml:space="preserve"></commentary>
   6280         <children><child nodeId="node-1555"></child>
   6281             <child nodeId="node-1542"></child>
   6282         </children>
   6283     </item>
   6284     <item nodeId="node-1542">
   6285         <command xml:space="preserve">unlock door with key</command>
   6286         <result xml:space="preserve">You unlock the square metal door.
   6287 
   6288 &gt;</result>
   6289         <commentary xml:space="preserve"></commentary>
   6290         <children><child nodeId="node-1551"></child>
   6291             <child nodeId="node-1543"></child>
   6292         </children>
   6293     </item>
   6294     <item nodeId="node-1543">
   6295         <command xml:space="preserve">s</command>
   6296         <result xml:space="preserve">(first opening the square metal door)
   6297 
   6298 Cobble Wall
   6299 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6300 
   6301 To the north you can see the door you came through earlier.
   6302 
   6303 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6304 
   6305 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6306 
   6307 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6308 
   6309 &gt;</result>
   6310         <commentary xml:space="preserve"></commentary>
   6311         <children><child nodeId="node-1544"></child>
   6312         </children>
   6313     </item>
   6314     <item nodeId="node-1544">
   6315         <command xml:space="preserve">se</command>
   6316         <result xml:space="preserve">
   6317 Teensy Cave of Fortune
   6318 Behind you to the northwest, light streams in from the puny cave's entrance.
   6319 
   6320 In the dust below your feet, a small gold key glints in the dim light.
   6321 
   6322 &gt;</result>
   6323         <commentary xml:space="preserve"></commentary>
   6324         <children><child nodeId="node-1545"></child>
   6325         </children>
   6326     </item>
   6327     <item nodeId="node-1545">
   6328         <command xml:space="preserve">take key</command>
   6329         <result xml:space="preserve">(the gold key)
   6330 Taken.
   6331 
   6332 &gt;</result>
   6333         <commentary xml:space="preserve"></commentary>
   6334         <children><child nodeId="node-1546"></child>
   6335         </children>
   6336     </item>
   6337     <item nodeId="node-1546">
   6338         <command xml:space="preserve">nw</command>
   6339         <result xml:space="preserve">
   6340 Cobble Wall
   6341 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6342 
   6343 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6344 
   6345 To the north you can see the door you came through earlier.
   6346 
   6347 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6348 
   6349 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6350 
   6351 &gt;</result>
   6352         <commentary xml:space="preserve"></commentary>
   6353         <children><child nodeId="node-1547"></child>
   6354         </children>
   6355     </item>
   6356     <item nodeId="node-1547">
   6357         <command xml:space="preserve">unlock center hole with gold key</command>
   6358         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   6359 
   6360 &gt;</result>
   6361         <commentary xml:space="preserve"></commentary>
   6362         <children><child nodeId="node-1548"></child>
   6363         </children>
   6364     </item>
   6365     <item nodeId="node-1548">
   6366         <command xml:space="preserve">e</command>
   6367         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   6368 
   6369 Library
   6370 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   6371 
   6372 Behind you to the west, you see a rocky door in the wall.
   6373 
   6374 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   6375 
   6376 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   6377 
   6378 &gt;</result>
   6379         <commentary xml:space="preserve"></commentary>
   6380         <children><child nodeId="node-1549"></child>
   6381         </children>
   6382     </item>
   6383     <item nodeId="node-1549">
   6384         <command xml:space="preserve">s</command>
   6385         <result xml:space="preserve">
   6386 Library (Shelf #1)
   6387 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
   6388 
   6389 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   6390 
   6391 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   6392 
   6393 &gt;</result>
   6394         <commentary xml:space="preserve"></commentary>
   6395         <children><child nodeId="node-1550"></child>
   6396         </children>
   6397     </item>
   6398     <item nodeId="node-1550">
   6399         <command xml:space="preserve">take books</command>
   6400         <result xml:space="preserve">The Dialogues of Plato: Taken.
   6401 The Great Transformation: Taken.
   6402 
   6403 &gt;</result>
   6404         <commentary xml:space="preserve"></commentary>
   6405     </item>
   6406     <item nodeId="node-1551">
   6407         <command xml:space="preserve">e</command>
   6408         <result xml:space="preserve">
   6409 Great Room
   6410 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   6411 
   6412 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   6413 
   6414 To the south, a small blue door is embedded in the rock.
   6415 
   6416 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   6417 
   6418 &gt;</result>
   6419         <commentary xml:space="preserve"></commentary>
   6420         <children><child nodeId="node-1552"></child>
   6421         </children>
   6422     </item>
   6423     <item nodeId="node-1552">
   6424         <command xml:space="preserve">w</command>
   6425         <result xml:space="preserve">
   6426 Cluttered Room
   6427 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   6428 
   6429 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   6430 
   6431 To the south, almost obscured behind a large gray couch, you see a door.
   6432 
   6433 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   6434 
   6435 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   6436 
   6437 &gt;</result>
   6438         <commentary xml:space="preserve"></commentary>
   6439         <children><child nodeId="node-1553"></child>
   6440         </children>
   6441     </item>
   6442     <item nodeId="node-1553">
   6443         <command xml:space="preserve">s</command>
   6444         <result xml:space="preserve">(first opening the square metal door)
   6445 
   6446 Cobble Wall
   6447 You push through the door, and find yourself in a tiny room.
   6448 
   6449 To the north you can see the door you came through earlier.
   6450 
   6451 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6452 
   6453 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6454 
   6455 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6456 
   6457 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6458 
   6459 &gt;</result>
   6460         <commentary xml:space="preserve"></commentary>
   6461         <children><child nodeId="node-1554"></child>
   6462         </children>
   6463     </item>
   6464     <item nodeId="node-1554">
   6465         <command xml:space="preserve">x wall</command>
   6466         <result xml:space="preserve">A cobblestone wall stretching up almost to the ceiling. Some rocks in the walls seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. Honestly it's just a bad wall.
   6467 
   6468 &gt;</result>
   6469         <commentary xml:space="preserve"></commentary>
   6470     </item>
   6471     <item nodeId="node-1555">
   6472         <command xml:space="preserve">e</command>
   6473         <result xml:space="preserve">
   6474 Great Room
   6475 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   6476 
   6477 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   6478 
   6479 To the south, a small blue door is embedded in the rock.
   6480 
   6481 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   6482 
   6483 &gt;</result>
   6484         <commentary xml:space="preserve"></commentary>
   6485         <children><child nodeId="node-1556"></child>
   6486         </children>
   6487     </item>
   6488     <item nodeId="node-1556">
   6489         <command xml:space="preserve">look at compass</command>
   6490         <result xml:space="preserve">A massive compass built into the rock of the ceiling. Four white triangles point towards the cardinal directions, and degrees between them are marked with smaller triangles in brown. It doesn't seem too practical, but it might help in some sort of text adventure.
   6491 
   6492 &gt;</result>
   6493         <commentary xml:space="preserve"></commentary>
   6494         <children><child nodeId="node-1557"></child>
   6495         </children>
   6496     </item>
   6497     <item nodeId="node-1557">
   6498         <command xml:space="preserve">take compass</command>
   6499         <result xml:space="preserve">That's fixed in place.
   6500 
   6501 &gt;</result>
   6502         <commentary xml:space="preserve"></commentary>
   6503         <children><child nodeId="node-1558"></child>
   6504         </children>
   6505     </item>
   6506     <item nodeId="node-1558">
   6507         <command xml:space="preserve">w</command>
   6508         <result xml:space="preserve">
   6509 Cluttered Room
   6510 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   6511 
   6512 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   6513 
   6514 To the south, almost obscured behind a large gray couch, you see a door.
   6515 
   6516 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   6517 
   6518 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   6519 
   6520 &gt;</result>
   6521         <commentary xml:space="preserve"></commentary>
   6522         <children><child nodeId="node-1559"></child>
   6523         </children>
   6524     </item>
   6525     <item nodeId="node-1559">
   6526         <command xml:space="preserve">unlock door with key</command>
   6527         <result xml:space="preserve">You unlock the square metal door.
   6528 
   6529 &gt;</result>
   6530         <commentary xml:space="preserve"></commentary>
   6531         <children><child nodeId="node-1560"></child>
   6532         </children>
   6533     </item>
   6534     <item nodeId="node-1560">
   6535         <command xml:space="preserve">s</command>
   6536         <result xml:space="preserve">(first opening the square metal door)
   6537 
   6538 Cobble Wall
   6539 You push through the door, and find yourself in a tiny room.
   6540 
   6541 To the north you can see the door you came through earlier.
   6542 
   6543 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6544 
   6545 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6546 
   6547 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6548 
   6549 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6550 
   6551 &gt;</result>
   6552         <commentary xml:space="preserve"></commentary>
   6553         <children><child nodeId="node-1561"></child>
   6554         </children>
   6555     </item>
   6556     <item nodeId="node-1561">
   6557         <command xml:space="preserve">climb wall</command>
   6558         <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically
   6559 
   6560 &gt;</result>
   6561         <commentary xml:space="preserve"></commentary>
   6562     </item>
   6563     <item nodeId="node-1562">
   6564         <command xml:space="preserve">take key</command>
   6565         <result xml:space="preserve">Taken.
   6566 
   6567 &gt;</result>
   6568         <commentary xml:space="preserve"></commentary>
   6569         <children><child nodeId="node-1615"></child>
   6570             <child nodeId="node-1594"></child>
   6571             <child nodeId="node-1563"></child>
   6572         </children>
   6573     </item>
   6574     <item nodeId="node-1563">
   6575         <command xml:space="preserve">unlock door with key</command>
   6576         <result xml:space="preserve">You unlock the first door.
   6577 
   6578 &gt;</result>
   6579         <commentary xml:space="preserve"></commentary>
   6580         <children><child nodeId="node-1579"></child>
   6581             <child nodeId="node-1564"></child>
   6582         </children>
   6583     </item>
   6584     <item nodeId="node-1564">
   6585         <command xml:space="preserve">s</command>
   6586         <result xml:space="preserve">(first opening the first door)
   6587 
   6588 Cobble Wall
   6589 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   6590 
   6591 To the north you can see the door you came through earlier.
   6592 
   6593 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   6594 
   6595 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   6596 
   6597 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   6598 
   6599 &gt;</result>
   6600         <commentary xml:space="preserve"></commentary>
   6601         <children><child nodeId="node-1565"></child>
   6602         </children>
   6603     </item>
   6604     <item nodeId="node-1565">
   6605         <command xml:space="preserve">e</command>
   6606         <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd.
   6607 
   6608 &gt;</result>
   6609         <commentary xml:space="preserve"></commentary>
   6610         <children><child nodeId="node-1566"></child>
   6611         </children>
   6612     </item>
   6613     <item nodeId="node-1566">
   6614         <command xml:space="preserve">ne</command>
   6615         <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve.
   6616 
   6617 
   6618 
   6619     *** The End ***
   6620 
   6621 
   6622 
   6623 
   6624 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   6625 &gt; </result>
   6626         <commentary xml:space="preserve"></commentary>
   6627         <children><child nodeId="node-1567"></child>
   6628         </children>
   6629     </item>
   6630     <item nodeId="node-1567">
   6631         <command xml:space="preserve">undo</command>
   6632         <result xml:space="preserve">Cobble Wall
   6633 [Previous turn undone.]
   6634 
   6635 &gt;</result>
   6636         <commentary xml:space="preserve"></commentary>
   6637         <children><child nodeId="node-1568"></child>
   6638         </children>
   6639     </item>
   6640     <item nodeId="node-1568">
   6641         <command xml:space="preserve">se</command>
   6642         <result xml:space="preserve">
   6643 Teensy Cave of Fortune
   6644 Behind you to the northwest, light streams in from the tiny entrance.
   6645 
   6646 In the dust below your feet, a small silver key glints in the dim light.
   6647 
   6648 &gt;</result>
   6649         <commentary xml:space="preserve"></commentary>
   6650         <children><child nodeId="node-1569"></child>
   6651         </children>
   6652     </item>
   6653     <item nodeId="node-1569">
   6654         <command xml:space="preserve">take key</command>
   6655         <result xml:space="preserve">(the second key)
   6656 Taken.
   6657 
   6658 &gt;</result>
   6659         <commentary xml:space="preserve"></commentary>
   6660         <children><child nodeId="node-1570"></child>
   6661         </children>
   6662     </item>
   6663     <item nodeId="node-1570">
   6664         <command xml:space="preserve">e</command>
   6665         <result xml:space="preserve">You can't go that way.
   6666 
   6667 &gt;</result>
   6668         <commentary xml:space="preserve"></commentary>
   6669         <children><child nodeId="node-1571"></child>
   6670         </children>
   6671     </item>
   6672     <item nodeId="node-1571">
   6673         <command xml:space="preserve">look</command>
   6674         <result xml:space="preserve">Teensy Cave of Fortune
   6675 Behind you to the northwest, light streams in from the tiny entrance.
   6676 
   6677 &gt;</result>
   6678         <commentary xml:space="preserve"></commentary>
   6679         <children><child nodeId="node-1572"></child>
   6680         </children>
   6681     </item>
   6682     <item nodeId="node-1572">
   6683         <command xml:space="preserve">nw</command>
   6684         <result xml:space="preserve">
   6685 Cobble Wall
   6686 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   6687 
   6688 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   6689 
   6690 To the north you can see the door you came through earlier.
   6691 
   6692 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   6693 
   6694 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   6695 
   6696 &gt;</result>
   6697         <commentary xml:space="preserve"></commentary>
   6698         <children><child nodeId="node-1573"></child>
   6699         </children>
   6700     </item>
   6701     <item nodeId="node-1573">
   6702         <command xml:space="preserve">e</command>
   6703         <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd.
   6704 
   6705 &gt;</result>
   6706         <commentary xml:space="preserve"></commentary>
   6707         <children><child nodeId="node-1574"></child>
   6708         </children>
   6709     </item>
   6710     <item nodeId="node-1574">
   6711         <command xml:space="preserve">put key in center hole</command>
   6712         <result xml:space="preserve">Which do you mean, the second key or the first key?
   6713 
   6714 &gt;</result>
   6715         <commentary xml:space="preserve"></commentary>
   6716         <children><child nodeId="node-1575"></child>
   6717         </children>
   6718     </item>
   6719     <item nodeId="node-1575">
   6720         <command xml:space="preserve">put second key in center hole</command>
   6721         <result xml:space="preserve">That can't contain things.
   6722 
   6723 &gt;</result>
   6724         <commentary xml:space="preserve"></commentary>
   6725         <children><child nodeId="node-1576"></child>
   6726         </children>
   6727     </item>
   6728     <item nodeId="node-1576">
   6729         <command xml:space="preserve">use second key in center hole</command>
   6730         <result xml:space="preserve">That's not a verb I recognise.
   6731 
   6732 &gt;</result>
   6733         <commentary xml:space="preserve"></commentary>
   6734         <children><child nodeId="node-1577"></child>
   6735         </children>
   6736     </item>
   6737     <item nodeId="node-1577">
   6738         <command xml:space="preserve">unlock center hole with second key</command>
   6739         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway west.
   6740 
   6741 &gt;</result>
   6742         <commentary xml:space="preserve"></commentary>
   6743         <children><child nodeId="node-1578"></child>
   6744         </children>
   6745     </item>
   6746     <item nodeId="node-1578">
   6747         <command xml:space="preserve">e</command>
   6748         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   6749 
   6750 Library
   6751 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
   6752 
   6753 "It's not a room full of books, you imbecile. It's a library."
   6754 
   6755 That would make sense. To the east you see a hallway continuing into the next room.
   6756 
   6757 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   6758 
   6759 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   6760 
   6761 &gt;</result>
   6762         <commentary xml:space="preserve"></commentary>
   6763     </item>
   6764     <item nodeId="node-1579">
   6765         <command xml:space="preserve">e</command>
   6766         <result xml:space="preserve">
   6767 Great Room
   6768 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   6769 
   6770 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   6771 
   6772 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   6773 
   6774 &gt;</result>
   6775         <commentary xml:space="preserve"></commentary>
   6776         <children><child nodeId="node-1580"></child>
   6777         </children>
   6778     </item>
   6779     <item nodeId="node-1580">
   6780         <command xml:space="preserve">w</command>
   6781         <result xml:space="preserve">
   6782 Cluttered Room
   6783 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   6784 
   6785 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   6786 
   6787 To the south, almost obscured behind a large gray couch, you see a door.
   6788 
   6789 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   6790 
   6791 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   6792 
   6793 &gt;</result>
   6794         <commentary xml:space="preserve"></commentary>
   6795         <children><child nodeId="node-1581"></child>
   6796         </children>
   6797     </item>
   6798     <item nodeId="node-1581">
   6799         <command xml:space="preserve">s</command>
   6800         <result xml:space="preserve">(first opening the first door)
   6801 
   6802 Cobble Wall
   6803 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6804 
   6805 To the north you can see the door you came through earlier.
   6806 
   6807 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6808 
   6809 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6810 
   6811 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6812 
   6813 &gt;</result>
   6814         <commentary xml:space="preserve"></commentary>
   6815         <children><child nodeId="node-1582"></child>
   6816         </children>
   6817     </item>
   6818     <item nodeId="node-1582">
   6819         <command xml:space="preserve">se</command>
   6820         <result xml:space="preserve">
   6821 Teensy Cave of Fortune
   6822 Behind you to the northwest, light streams in from the puny cave's entrance.
   6823 
   6824 In the dust below your feet, a small silver key glints in the dim light.
   6825 
   6826 &gt;</result>
   6827         <commentary xml:space="preserve"></commentary>
   6828         <children><child nodeId="node-1583"></child>
   6829         </children>
   6830     </item>
   6831     <item nodeId="node-1583">
   6832         <command xml:space="preserve">take key</command>
   6833         <result xml:space="preserve">(the second key)
   6834 Taken.
   6835 
   6836 &gt;</result>
   6837         <commentary xml:space="preserve"></commentary>
   6838         <children><child nodeId="node-1584"></child>
   6839         </children>
   6840     </item>
   6841     <item nodeId="node-1584">
   6842         <command xml:space="preserve">nw</command>
   6843         <result xml:space="preserve">
   6844 Cobble Wall
   6845 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6846 
   6847 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   6848 
   6849 To the north you can see the door you came through earlier.
   6850 
   6851 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   6852 
   6853 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   6854 
   6855 &gt;</result>
   6856         <commentary xml:space="preserve"></commentary>
   6857         <children><child nodeId="node-1585"></child>
   6858         </children>
   6859     </item>
   6860     <item nodeId="node-1585">
   6861         <command xml:space="preserve">unlock center hole with second key</command>
   6862         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   6863 
   6864 &gt;</result>
   6865         <commentary xml:space="preserve"></commentary>
   6866         <children><child nodeId="node-1586"></child>
   6867         </children>
   6868     </item>
   6869     <item nodeId="node-1586">
   6870         <command xml:space="preserve">e</command>
   6871         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   6872 
   6873 Library
   6874 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   6875 
   6876 Behind you to the west, you see a rocky door in the wall.
   6877 
   6878 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   6879 
   6880 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   6881 
   6882 &gt;</result>
   6883         <commentary xml:space="preserve"></commentary>
   6884         <children><child nodeId="node-1587"></child>
   6885         </children>
   6886     </item>
   6887     <item nodeId="node-1587">
   6888         <command xml:space="preserve">set lock to 594.56</command>
   6889         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   6890 
   6891 &gt;</result>
   6892         <commentary xml:space="preserve"></commentary>
   6893         <children><child nodeId="node-1588"></child>
   6894         </children>
   6895     </item>
   6896     <item nodeId="node-1588">
   6897         <command xml:space="preserve">take key</command>
   6898         <result xml:space="preserve">(the third key)
   6899 Taken.
   6900 
   6901 &gt;</result>
   6902         <commentary xml:space="preserve"></commentary>
   6903         <children><child nodeId="node-1589"></child>
   6904         </children>
   6905     </item>
   6906     <item nodeId="node-1589">
   6907         <command xml:space="preserve">unlock door with third key</command>
   6908         <result xml:space="preserve">You unlock the third door.
   6909 
   6910 &gt;</result>
   6911         <commentary xml:space="preserve"></commentary>
   6912         <children><child nodeId="node-1590"></child>
   6913         </children>
   6914     </item>
   6915     <item nodeId="node-1590">
   6916         <command xml:space="preserve">e</command>
   6917         <result xml:space="preserve">(first opening the third door)
   6918 
   6919 Aquarium
   6920 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   6921 
   6922 To the west you see a thick metal door.
   6923 
   6924 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK."
   6925 
   6926 &gt;</result>
   6927         <commentary xml:space="preserve"></commentary>
   6928         <children><child nodeId="node-1591"></child>
   6929         </children>
   6930     </item>
   6931     <item nodeId="node-1591">
   6932         <command xml:space="preserve">x tank</command>
   6933         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
   6934 
   6935 &gt;</result>
   6936         <commentary xml:space="preserve"></commentary>
   6937         <children><child nodeId="node-1592"></child>
   6938         </children>
   6939     </item>
   6940     <item nodeId="node-1592">
   6941         <command xml:space="preserve">x key</command>
   6942         <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key?
   6943 
   6944 &gt;</result>
   6945         <commentary xml:space="preserve"></commentary>
   6946         <children><child nodeId="node-1593"></child>
   6947         </children>
   6948     </item>
   6949     <item nodeId="node-1593">
   6950         <command xml:space="preserve">x fourth key</command>
   6951         <result xml:space="preserve">A small silver key.
   6952 
   6953 &gt;</result>
   6954         <commentary xml:space="preserve"></commentary>
   6955     </item>
   6956     <item nodeId="node-1594">
   6957         <command xml:space="preserve">take fish and crumbs</command>
   6958         <result xml:space="preserve">angry fish: Taken.
   6959 crumbs: Taken.
   6960 
   6961 &gt;</result>
   6962         <commentary xml:space="preserve"></commentary>
   6963         <children><child nodeId="node-1595"></child>
   6964         </children>
   6965     </item>
   6966     <item nodeId="node-1595">
   6967         <command xml:space="preserve">scoop pie</command>
   6968         <result xml:space="preserve">Taken.
   6969 
   6970 &gt;</result>
   6971         <commentary xml:space="preserve"></commentary>
   6972         <children><child nodeId="node-1596"></child>
   6973         </children>
   6974     </item>
   6975     <item nodeId="node-1596">
   6976         <command xml:space="preserve">eat pie</command>
   6977         <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket.
   6978 
   6979 &gt;</result>
   6980         <commentary xml:space="preserve"></commentary>
   6981         <children><child nodeId="node-1597"></child>
   6982         </children>
   6983     </item>
   6984     <item nodeId="node-1597">
   6985         <command xml:space="preserve">unlock door with key</command>
   6986         <result xml:space="preserve">You unlock the first door.
   6987 
   6988 &gt;</result>
   6989         <commentary xml:space="preserve"></commentary>
   6990         <children><child nodeId="node-1598"></child>
   6991         </children>
   6992     </item>
   6993     <item nodeId="node-1598">
   6994         <command xml:space="preserve">s</command>
   6995         <result xml:space="preserve">(first opening the first door)
   6996 
   6997 Cobble Wall
   6998 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   6999 
   7000 To the north you can see the door you came through earlier.
   7001 
   7002 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   7003 
   7004 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   7005 
   7006 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   7007 
   7008 &gt;</result>
   7009         <commentary xml:space="preserve"></commentary>
   7010         <children><child nodeId="node-1599"></child>
   7011         </children>
   7012     </item>
   7013     <item nodeId="node-1599">
   7014         <command xml:space="preserve">se</command>
   7015         <result xml:space="preserve">
   7016 Teensy Cave of Fortune
   7017 Behind you to the northwest, light streams in from the puny cave's entrance.
   7018 
   7019 In the dust below your feet, a small silver key glints in the dim light.
   7020 
   7021 &gt;</result>
   7022         <commentary xml:space="preserve"></commentary>
   7023         <children><child nodeId="node-1600"></child>
   7024         </children>
   7025     </item>
   7026     <item nodeId="node-1600">
   7027         <command xml:space="preserve">take key</command>
   7028         <result xml:space="preserve">(the second key)
   7029 Taken.
   7030 
   7031 &gt;</result>
   7032         <commentary xml:space="preserve"></commentary>
   7033         <children><child nodeId="node-1601"></child>
   7034         </children>
   7035     </item>
   7036     <item nodeId="node-1601">
   7037         <command xml:space="preserve">nw</command>
   7038         <result xml:space="preserve">
   7039 Cobble Wall
   7040 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   7041 
   7042 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   7043 
   7044 To the north you can see the door you came through earlier.
   7045 
   7046 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   7047 
   7048 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   7049 
   7050 &gt;</result>
   7051         <commentary xml:space="preserve"></commentary>
   7052         <children><child nodeId="node-1602"></child>
   7053         </children>
   7054     </item>
   7055     <item nodeId="node-1602">
   7056         <command xml:space="preserve">insert second key to center hole</command>
   7057         <result xml:space="preserve">I didn't understand that sentence.
   7058 
   7059 &gt;</result>
   7060         <commentary xml:space="preserve"></commentary>
   7061         <children><child nodeId="node-1603"></child>
   7062         </children>
   7063     </item>
   7064     <item nodeId="node-1603">
   7065         <command xml:space="preserve">unlock center hole with key</command>
   7066         <result xml:space="preserve">Which do you mean, the second key or the first key?
   7067 
   7068 &gt;</result>
   7069         <commentary xml:space="preserve"></commentary>
   7070         <children><child nodeId="node-1604"></child>
   7071         </children>
   7072     </item>
   7073     <item nodeId="node-1604">
   7074         <command xml:space="preserve">second</command>
   7075         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   7076 
   7077 &gt;</result>
   7078         <commentary xml:space="preserve"></commentary>
   7079         <children><child nodeId="node-1605"></child>
   7080         </children>
   7081     </item>
   7082     <item nodeId="node-1605">
   7083         <command xml:space="preserve">e</command>
   7084         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   7085 
   7086 Library
   7087 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   7088 
   7089 Behind you to the west, you see a rocky door in the wall.
   7090 
   7091 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   7092 
   7093 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   7094 
   7095 &gt;</result>
   7096         <commentary xml:space="preserve"></commentary>
   7097         <children><child nodeId="node-1606"></child>
   7098         </children>
   7099     </item>
   7100     <item nodeId="node-1606">
   7101         <command xml:space="preserve">set lock to 594.56</command>
   7102         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   7103 
   7104 &gt;</result>
   7105         <commentary xml:space="preserve"></commentary>
   7106         <children><child nodeId="node-1607"></child>
   7107         </children>
   7108     </item>
   7109     <item nodeId="node-1607">
   7110         <command xml:space="preserve">take key</command>
   7111         <result xml:space="preserve">(the third key)
   7112 Taken.
   7113 
   7114 &gt;</result>
   7115         <commentary xml:space="preserve"></commentary>
   7116         <children><child nodeId="node-1608"></child>
   7117         </children>
   7118     </item>
   7119     <item nodeId="node-1608">
   7120         <command xml:space="preserve">unlock door with third key</command>
   7121         <result xml:space="preserve">You unlock the third door.
   7122 
   7123 &gt;</result>
   7124         <commentary xml:space="preserve"></commentary>
   7125         <children><child nodeId="node-1609"></child>
   7126         </children>
   7127     </item>
   7128     <item nodeId="node-1609">
   7129         <command xml:space="preserve">e</command>
   7130         <result xml:space="preserve">(first opening the third door)
   7131 
   7132 Aquarium
   7133 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   7134 
   7135 To the west you see a thick metal door.
   7136 
   7137 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK."
   7138 
   7139 &gt;</result>
   7140         <commentary xml:space="preserve"></commentary>
   7141         <children><child nodeId="node-1610"></child>
   7142         </children>
   7143     </item>
   7144     <item nodeId="node-1610">
   7145         <command xml:space="preserve">go into tank</command>
   7146         <result xml:space="preserve">You get into the fish tank.
   7147 
   7148 Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   7149 
   7150 &gt;</result>
   7151         <commentary xml:space="preserve"></commentary>
   7152         <children><child nodeId="node-1611"></child>
   7153         </children>
   7154     </item>
   7155     <item nodeId="node-1611">
   7156         <command xml:space="preserve">exit</command>
   7157         <result xml:space="preserve">You get out of the fish tank.
   7158 
   7159 Aquarium
   7160 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   7161 
   7162 To the west you see a thick metal door.
   7163 
   7164 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK."
   7165 
   7166 &gt;</result>
   7167         <commentary xml:space="preserve"></commentary>
   7168         <children><child nodeId="node-1612"></child>
   7169         </children>
   7170     </item>
   7171     <item nodeId="node-1612">
   7172         <command xml:space="preserve">x tank</command>
   7173         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
   7174 
   7175 &gt;</result>
   7176         <commentary xml:space="preserve"></commentary>
   7177         <children><child nodeId="node-1613"></child>
   7178         </children>
   7179     </item>
   7180     <item nodeId="node-1613">
   7181         <command xml:space="preserve">x key</command>
   7182         <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key?
   7183 
   7184 &gt;</result>
   7185         <commentary xml:space="preserve"></commentary>
   7186         <children><child nodeId="node-1614"></child>
   7187         </children>
   7188     </item>
   7189     <item nodeId="node-1614">
   7190         <command xml:space="preserve">x fourth key</command>
   7191         <result xml:space="preserve">A small silver key.
   7192 
   7193 &gt;</result>
   7194         <commentary xml:space="preserve"></commentary>
   7195     </item>
   7196     <item nodeId="node-1615">
   7197         <command xml:space="preserve">search couch</command>
   7198         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7199 
   7200 &gt;</result>
   7201         <commentary xml:space="preserve"></commentary>
   7202         <children><child nodeId="node-1616"></child>
   7203         </children>
   7204     </item>
   7205     <item nodeId="node-1616">
   7206         <command xml:space="preserve">search couch</command>
   7207         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
   7208  You could scoop them up I guess?
   7209 
   7210 &gt;</result>
   7211         <commentary xml:space="preserve"></commentary>
   7212         <children><child nodeId="node-1617"></child>
   7213         </children>
   7214     </item>
   7215     <item nodeId="node-1617">
   7216         <command xml:space="preserve">take crumbs</command>
   7217         <result xml:space="preserve">Taken.
   7218 
   7219 &gt;</result>
   7220         <commentary xml:space="preserve"></commentary>
   7221         <children><child nodeId="node-1618"></child>
   7222         </children>
   7223     </item>
   7224     <item nodeId="node-1618">
   7225         <command xml:space="preserve">search couch</command>
   7226         <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...)
   7227 
   7228 &gt;</result>
   7229         <commentary xml:space="preserve"></commentary>
   7230         <children><child nodeId="node-1619"></child>
   7231         </children>
   7232     </item>
   7233     <item nodeId="node-1619">
   7234         <command xml:space="preserve">unlock door with key</command>
   7235         <result xml:space="preserve">You unlock the first door.
   7236 
   7237 &gt;</result>
   7238         <commentary xml:space="preserve"></commentary>
   7239         <children><child nodeId="node-1620"></child>
   7240         </children>
   7241     </item>
   7242     <item nodeId="node-1620">
   7243         <command xml:space="preserve">s</command>
   7244         <result xml:space="preserve">(first opening the first door)
   7245 
   7246 Cobble Wall
   7247 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   7248 
   7249 To the north you can see the door you came through earlier.
   7250 
   7251 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7252 
   7253 &gt;</result>
   7254         <commentary xml:space="preserve"></commentary>
   7255         <children><child nodeId="node-1621"></child>
   7256         </children>
   7257     </item>
   7258     <item nodeId="node-1621">
   7259         <command xml:space="preserve">e</command>
   7260         <result xml:space="preserve">
   7261 Tunnel
   7262 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7263 
   7264 &gt;</result>
   7265         <commentary xml:space="preserve"></commentary>
   7266         <children><child nodeId="node-1622"></child>
   7267         </children>
   7268     </item>
   7269     <item nodeId="node-1622">
   7270         <command xml:space="preserve">e</command>
   7271         <result xml:space="preserve">
   7272 Library
   7273 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
   7274 
   7275 "It's not a room full of books, you imbecile. It's a library."
   7276 
   7277 That would make sense. To the east you see a hallway continuing into the next room.
   7278 
   7279 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   7280 
   7281 &gt;</result>
   7282         <commentary xml:space="preserve"></commentary>
   7283         <children><child nodeId="node-1623"></child>
   7284         </children>
   7285     </item>
   7286     <item nodeId="node-1623">
   7287         <command xml:space="preserve">w</command>
   7288         <result xml:space="preserve">
   7289 Tunnel
   7290 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7291 
   7292 &gt;</result>
   7293         <commentary xml:space="preserve"></commentary>
   7294         <children><child nodeId="node-1624"></child>
   7295         </children>
   7296     </item>
   7297     <item nodeId="node-1624">
   7298         <command xml:space="preserve">w</command>
   7299         <result xml:space="preserve">
   7300 Cobble Wall
   7301 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   7302 
   7303 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7304 
   7305 To the north you can see the door you came through earlier.
   7306 
   7307 &gt;</result>
   7308         <commentary xml:space="preserve"></commentary>
   7309         <children><child nodeId="node-1625"></child>
   7310         </children>
   7311     </item>
   7312     <item nodeId="node-1625">
   7313         <command xml:space="preserve">e</command>
   7314         <result xml:space="preserve">
   7315 Tunnel
   7316 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7317 
   7318 &gt;</result>
   7319         <commentary xml:space="preserve"></commentary>
   7320         <children><child nodeId="node-1626"></child>
   7321         </children>
   7322     </item>
   7323     <item nodeId="node-1626">
   7324         <command xml:space="preserve">e</command>
   7325         <result xml:space="preserve">
   7326 Library
   7327 A great library, full to the brim with boats. To the east you see a hallway continuing into the next room.
   7328 
   7329 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   7330 
   7331 &gt;</result>
   7332         <commentary xml:space="preserve"></commentary>
   7333         <children><child nodeId="node-1627"></child>
   7334         </children>
   7335     </item>
   7336     <item nodeId="node-1627">
   7337         <command xml:space="preserve">w</command>
   7338         <result xml:space="preserve">
   7339 Tunnel
   7340 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7341 
   7342 &gt;</result>
   7343         <commentary xml:space="preserve"></commentary>
   7344         <children><child nodeId="node-1628"></child>
   7345         </children>
   7346     </item>
   7347     <item nodeId="node-1628">
   7348         <command xml:space="preserve">w</command>
   7349         <result xml:space="preserve">
   7350 Cobble Wall
   7351 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   7352 
   7353 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   7354 
   7355 To the north you can see the door you came through earlier.
   7356 
   7357 &gt;</result>
   7358         <commentary xml:space="preserve"></commentary>
   7359     </item>
   7360     <item nodeId="node-1629">
   7361         <command xml:space="preserve">take crumbs and key and fish</command>
   7362         <result xml:space="preserve">crumbs: Taken.
   7363 silver key: Taken.
   7364 angry fish: Taken.
   7365 
   7366 &gt;</result>
   7367         <commentary xml:space="preserve"></commentary>
   7368         <children><child nodeId="node-1645"></child>
   7369             <child nodeId="node-1630"></child>
   7370         </children>
   7371     </item>
   7372     <item nodeId="node-1630">
   7373         <command xml:space="preserve">unlock door with key</command>
   7374         <result xml:space="preserve">You unlock the square metal door.
   7375 
   7376 &gt;</result>
   7377         <commentary xml:space="preserve"></commentary>
   7378         <children><child nodeId="node-1631"></child>
   7379         </children>
   7380     </item>
   7381     <item nodeId="node-1631">
   7382         <command xml:space="preserve">s</command>
   7383         <result xml:space="preserve">(first opening the square metal door)
   7384 
   7385 Cobble Wall
   7386 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   7387 
   7388 To the north you can see the door you came through earlier.
   7389 
   7390 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   7391 
   7392 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   7393 
   7394 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   7395 
   7396 &gt;</result>
   7397         <commentary xml:space="preserve"></commentary>
   7398         <children><child nodeId="node-1632"></child>
   7399         </children>
   7400     </item>
   7401     <item nodeId="node-1632">
   7402         <command xml:space="preserve">se</command>
   7403         <result xml:space="preserve">
   7404 Teensy Cave of Fortune
   7405 Behind you to the northwest, light streams in from the puny cave's entrance.
   7406 
   7407 In the dust below your feet, a small gold key glints in the dim light.
   7408 
   7409 &gt;</result>
   7410         <commentary xml:space="preserve"></commentary>
   7411         <children><child nodeId="node-1633"></child>
   7412         </children>
   7413     </item>
   7414     <item nodeId="node-1633">
   7415         <command xml:space="preserve">take key</command>
   7416         <result xml:space="preserve">(the gold key)
   7417 Taken.
   7418 
   7419 &gt;</result>
   7420         <commentary xml:space="preserve"></commentary>
   7421         <children><child nodeId="node-2528"></child>
   7422             <child nodeId="node-1634"></child>
   7423         </children>
   7424     </item>
   7425     <item nodeId="node-1634">
   7426         <command xml:space="preserve">nw</command>
   7427         <result xml:space="preserve">
   7428 Cobble Wall
   7429 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   7430 
   7431 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   7432 
   7433 To the north you can see the door you came through earlier.
   7434 
   7435 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   7436 
   7437 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   7438 
   7439 &gt;</result>
   7440         <commentary xml:space="preserve"></commentary>
   7441         <children><child nodeId="node-1635"></child>
   7442         </children>
   7443     </item>
   7444     <item nodeId="node-1635">
   7445         <command xml:space="preserve">unlock center hole with second key</command>
   7446         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   7447 
   7448 &gt;</result>
   7449         <commentary xml:space="preserve"></commentary>
   7450         <children><child nodeId="node-1636"></child>
   7451         </children>
   7452     </item>
   7453     <item nodeId="node-1636">
   7454         <command xml:space="preserve">e</command>
   7455         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   7456 
   7457 Library
   7458 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   7459 
   7460 Behind you to the west, you see a rocky door in the wall.
   7461 
   7462 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   7463 
   7464 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   7465 
   7466 &gt;</result>
   7467         <commentary xml:space="preserve"></commentary>
   7468         <children><child nodeId="node-1637"></child>
   7469         </children>
   7470     </item>
   7471     <item nodeId="node-1637">
   7472         <command xml:space="preserve">set lock to 594.56</command>
   7473         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   7474 
   7475 &gt;</result>
   7476         <commentary xml:space="preserve"></commentary>
   7477         <children><child nodeId="node-1638"></child>
   7478         </children>
   7479     </item>
   7480     <item nodeId="node-1638">
   7481         <command xml:space="preserve">take key</command>
   7482         <result xml:space="preserve">(the third key)
   7483 Taken.
   7484 
   7485 &gt;</result>
   7486         <commentary xml:space="preserve"></commentary>
   7487         <children><child nodeId="node-1639"></child>
   7488         </children>
   7489     </item>
   7490     <item nodeId="node-1639">
   7491         <command xml:space="preserve">unlock door with third key</command>
   7492         <result xml:space="preserve">You unlock the third door.
   7493 
   7494 &gt;</result>
   7495         <commentary xml:space="preserve"></commentary>
   7496         <children><child nodeId="node-1640"></child>
   7497         </children>
   7498     </item>
   7499     <item nodeId="node-1640">
   7500         <command xml:space="preserve">e</command>
   7501         <result xml:space="preserve">(first opening the third door)
   7502 
   7503 Aquarium
   7504 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   7505 
   7506 To the west you see a thick metal door.
   7507 
   7508 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   7509 
   7510 &gt;</result>
   7511         <commentary xml:space="preserve"></commentary>
   7512         <children><child nodeId="node-1641"></child>
   7513         </children>
   7514     </item>
   7515     <item nodeId="node-1641">
   7516         <command xml:space="preserve">feed fish crumbs</command>
   7517         <result xml:space="preserve">(the angry fish the crumbs)
   7518 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   7519 
   7520 &gt;</result>
   7521         <commentary xml:space="preserve"></commentary>
   7522         <children><child nodeId="node-1642"></child>
   7523         </children>
   7524     </item>
   7525     <item nodeId="node-1642">
   7526         <command xml:space="preserve">put fish in tank</command>
   7527         <result xml:space="preserve">(the happy fish in the fish tank)
   7528 Success!
   7529 
   7530 You put the happy fish into the fish tank.
   7531 
   7532 &gt;</result>
   7533         <commentary xml:space="preserve"></commentary>
   7534         <children><child nodeId="node-1643"></child>
   7535         </children>
   7536     </item>
   7537     <item nodeId="node-1643">
   7538         <command xml:space="preserve">x tank</command>
   7539         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. The smiling fish is swimming around happily, home at last. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
   7540 
   7541 The smiling fish is swimming around happily, home at last.
   7542 
   7543 
   7544 &gt;</result>
   7545         <commentary xml:space="preserve"></commentary>
   7546         <children><child nodeId="node-1644"></child>
   7547         </children>
   7548     </item>
   7549     <item nodeId="node-1644">
   7550         <command xml:space="preserve">look</command>
   7551         <result xml:space="preserve">Aquarium
   7552 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   7553 
   7554 To the west you see a thick metal door.
   7555 
   7556 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. The smiling fish is swimming around happily, home at last.
   7557 
   7558 &gt;</result>
   7559         <commentary xml:space="preserve"></commentary>
   7560     </item>
   7561     <item nodeId="node-2528">
   7562         <command xml:space="preserve">n</command>
   7563         <result xml:space="preserve">You can't go that way.
   7564 
   7565 &gt;</result>
   7566         <commentary xml:space="preserve"></commentary>
   7567         <children><child nodeId="node-2529"></child>
   7568         </children>
   7569     </item>
   7570     <item nodeId="node-2529">
   7571         <command xml:space="preserve">nw</command>
   7572         <result xml:space="preserve">
   7573 Cobble Wall
   7574 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   7575 
   7576 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   7577 
   7578 To the north you can see the door you came through earlier.
   7579 
   7580 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   7581 
   7582 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   7583 
   7584 &gt;</result>
   7585         <commentary xml:space="preserve"></commentary>
   7586         <children><child nodeId="node-2530"></child>
   7587         </children>
   7588     </item>
   7589     <item nodeId="node-2530">
   7590         <command xml:space="preserve">x center hole</command>
   7591         <result xml:space="preserve">You see nothing special about the center hole.
   7592 
   7593 &gt;</result>
   7594         <commentary xml:space="preserve"></commentary>
   7595         <children><child nodeId="node-2531"></child>
   7596         </children>
   7597     </item>
   7598     <item nodeId="node-2531">
   7599         <command xml:space="preserve">go center hole</command>
   7600         <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Feeling around more, it feels like there is some sort of hole in the metal, but you're not sure what it is. Odd.
   7601 
   7602 &gt;</result>
   7603         <commentary xml:space="preserve"></commentary>
   7604         <children><child nodeId="node-2532"></child>
   7605         </children>
   7606     </item>
   7607     <item nodeId="node-2532">
   7608         <command xml:space="preserve">insert gold key to center hole</command>
   7609         <result xml:space="preserve">I didn't understand that sentence.
   7610 
   7611 &gt;</result>
   7612         <commentary xml:space="preserve"></commentary>
   7613         <children><child nodeId="node-2533"></child>
   7614         </children>
   7615     </item>
   7616     <item nodeId="node-2533">
   7617         <command xml:space="preserve">insert gold key into center hole</command>
   7618         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   7619 
   7620 &gt;</result>
   7621         <commentary xml:space="preserve"></commentary>
   7622         <children><child nodeId="node-2534"></child>
   7623         </children>
   7624     </item>
   7625     <item nodeId="node-2534">
   7626         <command xml:space="preserve">e</command>
   7627         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   7628 
   7629 Library
   7630 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   7631 
   7632 Behind you to the west, you see a rocky door in the wall.
   7633 
   7634 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   7635 
   7636 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   7637 
   7638 &gt;</result>
   7639         <commentary xml:space="preserve"></commentary>
   7640         <children><child nodeId="node-2535"></child>
   7641         </children>
   7642     </item>
   7643     <item nodeId="node-2535">
   7644         <command xml:space="preserve">enter 594.56 to safe</command>
   7645         <result xml:space="preserve">You try to enter the code, but it's obviously not a combination lock and thus does not do anything.
   7646 
   7647 &gt;</result>
   7648         <commentary xml:space="preserve"></commentary>
   7649     </item>
   7650     <item nodeId="node-1645">
   7651         <command xml:space="preserve">unlock door with first key</command>
   7652         <result xml:space="preserve">I only understood you as far as wanting to unlock the first door with the first door.
   7653 
   7654 &gt;</result>
   7655         <commentary xml:space="preserve"></commentary>
   7656         <children><child nodeId="node-1646"></child>
   7657         </children>
   7658     </item>
   7659     <item nodeId="node-1646">
   7660         <command xml:space="preserve">e</command>
   7661         <result xml:space="preserve">
   7662 Great Room
   7663 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   7664 
   7665 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   7666 
   7667 To the south, a small blue door is embedded in the rock.
   7668 
   7669 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   7670 
   7671 &gt;</result>
   7672         <commentary xml:space="preserve"></commentary>
   7673         <children><child nodeId="node-1647"></child>
   7674         </children>
   7675     </item>
   7676     <item nodeId="node-1647">
   7677         <command xml:space="preserve">w</command>
   7678         <result xml:space="preserve">
   7679 Cluttered Room
   7680 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   7681 
   7682 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   7683 
   7684 To the south, almost obscured behind a large gray couch, you see a door.
   7685 
   7686 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   7687 
   7688 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   7689 
   7690 &gt;</result>
   7691         <commentary xml:space="preserve"></commentary>
   7692         <children><child nodeId="node-1648"></child>
   7693         </children>
   7694     </item>
   7695     <item nodeId="node-1648">
   7696         <command xml:space="preserve">s</command>
   7697         <result xml:space="preserve">(first opening the first door)
   7698 It seems to be locked.
   7699 
   7700 &gt;</result>
   7701         <commentary xml:space="preserve"></commentary>
   7702         <children><child nodeId="node-1649"></child>
   7703         </children>
   7704     </item>
   7705     <item nodeId="node-1649">
   7706         <command xml:space="preserve">se</command>
   7707         <result xml:space="preserve">You can't go that way.
   7708 
   7709 &gt;</result>
   7710         <commentary xml:space="preserve"></commentary>
   7711         <children><child nodeId="node-1650"></child>
   7712         </children>
   7713     </item>
   7714     <item nodeId="node-1650">
   7715         <command xml:space="preserve">take key</command>
   7716         <result xml:space="preserve">You can't see any such thing.
   7717 
   7718 &gt;</result>
   7719         <commentary xml:space="preserve"></commentary>
   7720         <children><child nodeId="node-1651"></child>
   7721         </children>
   7722     </item>
   7723     <item nodeId="node-1651">
   7724         <command xml:space="preserve">nw</command>
   7725         <result xml:space="preserve">You can't go that way.
   7726 
   7727 &gt;</result>
   7728         <commentary xml:space="preserve"></commentary>
   7729         <children><child nodeId="node-1652"></child>
   7730         </children>
   7731     </item>
   7732     <item nodeId="node-1652">
   7733         <command xml:space="preserve">unlock center hole with second key</command>
   7734         <result xml:space="preserve">You can't see any such thing.
   7735 
   7736 &gt;</result>
   7737         <commentary xml:space="preserve"></commentary>
   7738         <children><child nodeId="node-1653"></child>
   7739         </children>
   7740     </item>
   7741     <item nodeId="node-1653">
   7742         <command xml:space="preserve">e</command>
   7743         <result xml:space="preserve">
   7744 Great Room
   7745 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   7746 
   7747 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   7748 
   7749 To the south, a small blue door is embedded in the rock.
   7750 
   7751 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   7752 
   7753 &gt;</result>
   7754         <commentary xml:space="preserve"></commentary>
   7755         <children><child nodeId="node-1654"></child>
   7756         </children>
   7757     </item>
   7758     <item nodeId="node-1654">
   7759         <command xml:space="preserve">set lock to 594.56</command>
   7760         <result xml:space="preserve">You can't see any such thing.
   7761 
   7762 &gt;</result>
   7763         <commentary xml:space="preserve"></commentary>
   7764         <children><child nodeId="node-1655"></child>
   7765         </children>
   7766     </item>
   7767     <item nodeId="node-1655">
   7768         <command xml:space="preserve">take key</command>
   7769         <result xml:space="preserve">You can't see any such thing.
   7770 
   7771 &gt;</result>
   7772         <commentary xml:space="preserve"></commentary>
   7773         <children><child nodeId="node-1656"></child>
   7774         </children>
   7775     </item>
   7776     <item nodeId="node-1656">
   7777         <command xml:space="preserve">unlock door with third key</command>
   7778         <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff?
   7779 
   7780 &gt;</result>
   7781         <commentary xml:space="preserve"></commentary>
   7782         <children><child nodeId="node-1657"></child>
   7783         </children>
   7784     </item>
   7785     <item nodeId="node-1657">
   7786         <command xml:space="preserve">e</command>
   7787         <result xml:space="preserve">I didn't understand that sentence.
   7788 
   7789 &gt;</result>
   7790         <commentary xml:space="preserve"></commentary>
   7791         <children><child nodeId="node-1658"></child>
   7792         </children>
   7793     </item>
   7794     <item nodeId="node-1658">
   7795         <command xml:space="preserve">feed fish the crumbs</command>
   7796         <result xml:space="preserve">You can't see any such thing.
   7797 
   7798 &gt;</result>
   7799         <commentary xml:space="preserve"></commentary>
   7800         <children><child nodeId="node-1659"></child>
   7801         </children>
   7802     </item>
   7803     <item nodeId="node-1659">
   7804         <command xml:space="preserve">put fish in tank</command>
   7805         <result xml:space="preserve">You can't see any such thing.
   7806 
   7807 &gt;</result>
   7808         <commentary xml:space="preserve"></commentary>
   7809         <children><child nodeId="node-1660"></child>
   7810         </children>
   7811     </item>
   7812     <item nodeId="node-1660">
   7813         <command xml:space="preserve">take ke</command>
   7814         <result xml:space="preserve">You can't see any such thing.
   7815 
   7816 &gt;</result>
   7817         <commentary xml:space="preserve"></commentary>
   7818         <children><child nodeId="node-1661"></child>
   7819         </children>
   7820     </item>
   7821     <item nodeId="node-1661">
   7822         <command xml:space="preserve">take key</command>
   7823         <result xml:space="preserve">You can't see any such thing.
   7824 
   7825 &gt;</result>
   7826         <commentary xml:space="preserve"></commentary>
   7827         <children><child nodeId="node-1662"></child>
   7828         </children>
   7829     </item>
   7830     <item nodeId="node-1662">
   7831         <command xml:space="preserve">unlock blue door with fourth key</command>
   7832         <result xml:space="preserve">You can't see any such thing.
   7833 
   7834 &gt;</result>
   7835         <commentary xml:space="preserve"></commentary>
   7836         <children><child nodeId="node-1663"></child>
   7837         </children>
   7838     </item>
   7839     <item nodeId="node-1663">
   7840         <command xml:space="preserve">n</command>
   7841         <result xml:space="preserve">You can't go that way.
   7842 
   7843 &gt;</result>
   7844         <commentary xml:space="preserve"></commentary>
   7845         <children><child nodeId="node-1664"></child>
   7846         </children>
   7847     </item>
   7848     <item nodeId="node-1664">
   7849         <command xml:space="preserve">unlock metal door with first key</command>
   7850         <result xml:space="preserve">You can't see any such thing.
   7851 
   7852 &gt;</result>
   7853         <commentary xml:space="preserve"></commentary>
   7854         <children><child nodeId="node-1665"></child>
   7855         </children>
   7856     </item>
   7857     <item nodeId="node-1665">
   7858         <command xml:space="preserve">i</command>
   7859         <result xml:space="preserve">You are carrying nothing.
   7860 
   7861 &gt;</result>
   7862         <commentary xml:space="preserve"></commentary>
   7863         <children><child nodeId="node-1666"></child>
   7864         </children>
   7865     </item>
   7866     <item nodeId="node-1666">
   7867         <command xml:space="preserve">look</command>
   7868         <result xml:space="preserve">Great Room
   7869 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   7870 
   7871 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   7872 
   7873 To the south, a small blue door is embedded in the rock.
   7874 
   7875 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   7876 
   7877 &gt;</result>
   7878         <commentary xml:space="preserve"></commentary>
   7879         <children><child nodeId="node-1667"></child>
   7880         </children>
   7881     </item>
   7882     <item nodeId="node-1667">
   7883         <command xml:space="preserve">unlock final door</command>
   7884         <result xml:space="preserve">What do you want to unlock Final Door with?
   7885 
   7886 &gt;</result>
   7887         <commentary xml:space="preserve"></commentary>
   7888         <children><child nodeId="node-1668"></child>
   7889         </children>
   7890     </item>
   7891     <item nodeId="node-1668">
   7892         <command xml:space="preserve">unlock final door with key</command>
   7893         <result xml:space="preserve">You can't see any such thing.
   7894 
   7895 &gt;</result>
   7896         <commentary xml:space="preserve"></commentary>
   7897         <children><child nodeId="node-1669"></child>
   7898         </children>
   7899     </item>
   7900     <item nodeId="node-1669">
   7901         <command xml:space="preserve">fourth</command>
   7902         <result xml:space="preserve">That's not a verb I recognise.
   7903 
   7904 &gt;</result>
   7905         <commentary xml:space="preserve"></commentary>
   7906     </item>
   7907     <item nodeId="node-1670">
   7908         <command xml:space="preserve">take crumbs</command>
   7909         <result xml:space="preserve">Taken.
   7910 
   7911 &gt;</result>
   7912         <commentary xml:space="preserve"></commentary>
   7913         <children><child nodeId="node-1683"></child>
   7914             <child nodeId="node-1671"></child>
   7915         </children>
   7916     </item>
   7917     <item nodeId="node-1671">
   7918         <command xml:space="preserve">search couch</command>
   7919         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7920 
   7921 &gt;</result>
   7922         <commentary xml:space="preserve"></commentary>
   7923         <children><child nodeId="node-1672"></child>
   7924         </children>
   7925     </item>
   7926     <item nodeId="node-1672">
   7927         <command xml:space="preserve">search couch</command>
   7928         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7929 
   7930 &gt;</result>
   7931         <commentary xml:space="preserve"></commentary>
   7932         <children><child nodeId="node-1673"></child>
   7933         </children>
   7934     </item>
   7935     <item nodeId="node-1673">
   7936         <command xml:space="preserve">search couch</command>
   7937         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7938 
   7939 &gt;</result>
   7940         <commentary xml:space="preserve"></commentary>
   7941         <children><child nodeId="node-1674"></child>
   7942         </children>
   7943     </item>
   7944     <item nodeId="node-1674">
   7945         <command xml:space="preserve">search couch</command>
   7946         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7947 
   7948 &gt;</result>
   7949         <commentary xml:space="preserve"></commentary>
   7950         <children><child nodeId="node-1675"></child>
   7951         </children>
   7952     </item>
   7953     <item nodeId="node-1675">
   7954         <command xml:space="preserve">search couch</command>
   7955         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7956 
   7957 &gt;</result>
   7958         <commentary xml:space="preserve"></commentary>
   7959         <children><child nodeId="node-1676"></child>
   7960         </children>
   7961     </item>
   7962     <item nodeId="node-1676">
   7963         <command xml:space="preserve">search couch</command>
   7964         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   7965 
   7966 &gt;</result>
   7967         <commentary xml:space="preserve"></commentary>
   7968         <children><child nodeId="node-1677"></child>
   7969         </children>
   7970     </item>
   7971     <item nodeId="node-1677">
   7972         <command xml:space="preserve">search couch</command>
   7973         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   7974 
   7975 &gt;</result>
   7976         <commentary xml:space="preserve"></commentary>
   7977         <children><child nodeId="node-1678"></child>
   7978         </children>
   7979     </item>
   7980     <item nodeId="node-1678">
   7981         <command xml:space="preserve">take key</command>
   7982         <result xml:space="preserve">Taken.
   7983 
   7984 &gt;</result>
   7985         <commentary xml:space="preserve"></commentary>
   7986         <children><child nodeId="node-1679"></child>
   7987         </children>
   7988     </item>
   7989     <item nodeId="node-1679">
   7990         <command xml:space="preserve">look</command>
   7991         <result xml:space="preserve">Cluttered Room
   7992 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   7993 
   7994 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   7995 
   7996 To the south, almost obscured behind a large gray couch, you see a door.
   7997 
   7998 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   7999 
   8000 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   8001 
   8002 &gt;</result>
   8003         <commentary xml:space="preserve"></commentary>
   8004         <children><child nodeId="node-1680"></child>
   8005         </children>
   8006     </item>
   8007     <item nodeId="node-1680">
   8008         <command xml:space="preserve">unlock door with key</command>
   8009         <result xml:space="preserve">You unlock the first door.
   8010 
   8011 &gt;</result>
   8012         <commentary xml:space="preserve"></commentary>
   8013         <children><child nodeId="node-1681"></child>
   8014         </children>
   8015     </item>
   8016     <item nodeId="node-1681">
   8017         <command xml:space="preserve">go s</command>
   8018         <result xml:space="preserve">(first opening the first door)
   8019 
   8020 Cobble Wall
   8021 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   8022 
   8023 To the north you can see the door you came through earlier.
   8024 
   8025 Directly in front of you you see a hole as average as yourself. It's so normal it's dissapointing.
   8026 
   8027 To your right you see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   8028 
   8029 To your left you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   8030 
   8031 &gt;</result>
   8032         <commentary xml:space="preserve"></commentary>
   8033         <children><child nodeId="node-1682"></child>
   8034         </children>
   8035     </item>
   8036     <item nodeId="node-1682">
   8037         <command xml:space="preserve">go through hole on the left</command>
   8038         <result xml:space="preserve">You can't see any such thing.
   8039 
   8040 &gt;</result>
   8041         <commentary xml:space="preserve"></commentary>
   8042     </item>
   8043     <item nodeId="node-1683">
   8044         <command xml:space="preserve">eat crumbs</command>
   8045         <result xml:space="preserve">You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable.
   8046 
   8047 &gt;</result>
   8048         <commentary xml:space="preserve"></commentary>
   8049         <children><child nodeId="node-1684"></child>
   8050         </children>
   8051     </item>
   8052     <item nodeId="node-1684">
   8053         <command xml:space="preserve">search couch</command>
   8054         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
   8055 
   8056 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
   8057 
   8058 &gt;</result>
   8059         <commentary xml:space="preserve"></commentary>
   8060         <children><child nodeId="node-1701"></child>
   8061             <child nodeId="node-1685"></child>
   8062         </children>
   8063     </item>
   8064     <item nodeId="node-1685">
   8065         <command xml:space="preserve">search couch</command>
   8066         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   8067 
   8068 &gt;</result>
   8069         <commentary xml:space="preserve"></commentary>
   8070         <children><child nodeId="node-1686"></child>
   8071         </children>
   8072     </item>
   8073     <item nodeId="node-1686">
   8074         <command xml:space="preserve">take key</command>
   8075         <result xml:space="preserve">Taken.
   8076 
   8077 &gt;</result>
   8078         <commentary xml:space="preserve"></commentary>
   8079         <children><child nodeId="node-1687"></child>
   8080         </children>
   8081     </item>
   8082     <item nodeId="node-1687">
   8083         <command xml:space="preserve">look</command>
   8084         <result xml:space="preserve">Cluttered Room
   8085 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   8086 
   8087 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   8088 
   8089 To the south, almost obscured behind a large gray couch, you see a door.
   8090 
   8091 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   8092 
   8093 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   8094 
   8095 &gt;</result>
   8096         <commentary xml:space="preserve"></commentary>
   8097         <children><child nodeId="node-1688"></child>
   8098         </children>
   8099     </item>
   8100     <item nodeId="node-1688">
   8101         <command xml:space="preserve">unlock door with key</command>
   8102         <result xml:space="preserve">You unlock the first door.
   8103 
   8104 &gt;</result>
   8105         <commentary xml:space="preserve"></commentary>
   8106         <children><child nodeId="node-1689"></child>
   8107         </children>
   8108     </item>
   8109     <item nodeId="node-1689">
   8110         <command xml:space="preserve">s</command>
   8111         <result xml:space="preserve">(first opening the first door)
   8112 
   8113 Cobble Wall
   8114 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   8115 
   8116 To the north you can see the door you came through earlier.
   8117 
   8118 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing.
   8119 
   8120 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   8121 
   8122 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   8123 
   8124 &gt;</result>
   8125         <commentary xml:space="preserve"></commentary>
   8126         <children><child nodeId="node-1690"></child>
   8127         </children>
   8128     </item>
   8129     <item nodeId="node-1690">
   8130         <command xml:space="preserve">ne</command>
   8131         <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve.
   8132 
   8133 
   8134 
   8135     *** The End ***
   8136 
   8137 
   8138 
   8139 
   8140 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   8141 &gt; </result>
   8142         <commentary xml:space="preserve"></commentary>
   8143         <children><child nodeId="node-1691"></child>
   8144         </children>
   8145     </item>
   8146     <item nodeId="node-1691">
   8147         <command xml:space="preserve">undo</command>
   8148         <result xml:space="preserve">Cobble Wall
   8149 [Previous turn undone.]
   8150 
   8151 &gt;</result>
   8152         <commentary xml:space="preserve"></commentary>
   8153         <children><child nodeId="node-1692"></child>
   8154         </children>
   8155     </item>
   8156     <item nodeId="node-1692">
   8157         <command xml:space="preserve">se</command>
   8158         <result xml:space="preserve">
   8159 Teensy Cave of Fortune
   8160 Behind you to the northwest, light streams in from the puny cave's entrance.
   8161 
   8162 In the dust below your feet, a small silver key glints in the dim light.
   8163 
   8164 &gt;</result>
   8165         <commentary xml:space="preserve"></commentary>
   8166         <children><child nodeId="node-1693"></child>
   8167         </children>
   8168     </item>
   8169     <item nodeId="node-1693">
   8170         <command xml:space="preserve">take key</command>
   8171         <result xml:space="preserve">(the second key)
   8172 Taken.
   8173 
   8174 &gt;</result>
   8175         <commentary xml:space="preserve"></commentary>
   8176         <children><child nodeId="node-1694"></child>
   8177         </children>
   8178     </item>
   8179     <item nodeId="node-1694">
   8180         <command xml:space="preserve">nw</command>
   8181         <result xml:space="preserve">
   8182 Cobble Wall
   8183 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   8184 
   8185 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   8186 
   8187 To the north you can see the door you came through earlier.
   8188 
   8189 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing.
   8190 
   8191 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   8192 
   8193 &gt;</result>
   8194         <commentary xml:space="preserve"></commentary>
   8195         <children><child nodeId="node-1695"></child>
   8196         </children>
   8197     </item>
   8198     <item nodeId="node-1695">
   8199         <command xml:space="preserve">unlock center hole</command>
   8200         <result xml:space="preserve">What do you want to unlock the center hole with?
   8201 
   8202 &gt;</result>
   8203         <commentary xml:space="preserve"></commentary>
   8204         <children><child nodeId="node-1696"></child>
   8205         </children>
   8206     </item>
   8207     <item nodeId="node-1696">
   8208         <command xml:space="preserve">unlock center hole with keyh</command>
   8209         <result xml:space="preserve">You can't see any such thing.
   8210 
   8211 &gt;</result>
   8212         <commentary xml:space="preserve"></commentary>
   8213         <children><child nodeId="node-1697"></child>
   8214         </children>
   8215     </item>
   8216     <item nodeId="node-1697">
   8217         <command xml:space="preserve">unlock center hole with key</command>
   8218         <result xml:space="preserve">Which do you mean, the second key or the first key?
   8219 
   8220 &gt;</result>
   8221         <commentary xml:space="preserve"></commentary>
   8222         <children><child nodeId="node-1698"></child>
   8223         </children>
   8224     </item>
   8225     <item nodeId="node-1698">
   8226         <command xml:space="preserve">unlock center hole with second key</command>
   8227         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   8228 
   8229 &gt;</result>
   8230         <commentary xml:space="preserve"></commentary>
   8231         <children><child nodeId="node-1699"></child>
   8232         </children>
   8233     </item>
   8234     <item nodeId="node-1699">
   8235         <command xml:space="preserve">e</command>
   8236         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   8237 
   8238 Library
   8239 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
   8240 
   8241 "It's not a room full of books, you imbecile. It's a library."
   8242 
   8243 That would make sense. To the east you see a hallway continuing into the next room.
   8244 
   8245 On the wall is a giant sign that says "PUZZLE INOPERABLE."
   8246 
   8247 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing.
   8248 
   8249 &gt;</result>
   8250         <commentary xml:space="preserve"></commentary>
   8251         <children><child nodeId="node-1700"></child>
   8252         </children>
   8253     </item>
   8254     <item nodeId="node-1700">
   8255         <command xml:space="preserve"></command>
   8256         <result xml:space="preserve">I beg your pardon?
   8257 
   8258 &gt;</result>
   8259         <commentary xml:space="preserve"></commentary>
   8260     </item>
   8261     <item nodeId="node-1701">
   8262         <command xml:space="preserve">i</command>
   8263         <result xml:space="preserve">You are carrying:
   8264   some crumbs
   8265 
   8266 &gt;</result>
   8267         <commentary xml:space="preserve"></commentary>
   8268     </item>
   8269     <item nodeId="node-1702">
   8270         <command xml:space="preserve">search couch</command>
   8271         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
   8272 
   8273 &gt;</result>
   8274         <commentary xml:space="preserve"></commentary>
   8275         <children><child nodeId="node-1963"></child>
   8276             <child nodeId="node-1825"></child>
   8277             <child nodeId="node-1810"></child>
   8278             <child nodeId="node-1784"></child>
   8279             <child nodeId="node-1708"></child>
   8280             <child nodeId="node-1703"></child>
   8281         </children>
   8282     </item>
   8283     <item nodeId="node-1703">
   8284         <command xml:space="preserve">w</command>
   8285         <result xml:space="preserve">You can't go that way.
   8286 
   8287 &gt;</result>
   8288         <commentary xml:space="preserve"></commentary>
   8289         <children><child nodeId="node-1704"></child>
   8290         </children>
   8291     </item>
   8292     <item nodeId="node-1704">
   8293         <command xml:space="preserve">w</command>
   8294         <result xml:space="preserve">You can't go that way.
   8295 
   8296 &gt;</result>
   8297         <commentary xml:space="preserve"></commentary>
   8298         <children><child nodeId="node-1705"></child>
   8299         </children>
   8300     </item>
   8301     <item nodeId="node-1705">
   8302         <command xml:space="preserve">search couch</command>
   8303         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   8304 
   8305 &gt;</result>
   8306         <commentary xml:space="preserve"></commentary>
   8307         <children><child nodeId="node-1706"></child>
   8308         </children>
   8309     </item>
   8310     <item nodeId="node-1706">
   8311         <command xml:space="preserve">search couch</command>
   8312         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
   8313 You could scoop them up I guess?
   8314 
   8315 &gt;</result>
   8316         <commentary xml:space="preserve"></commentary>
   8317         <children><child nodeId="node-1707"></child>
   8318         </children>
   8319     </item>
   8320     <item nodeId="node-1707">
   8321         <command xml:space="preserve">scoop up crumbs</command>
   8322         <result xml:space="preserve">Taken.
   8323 
   8324 &gt;</result>
   8325         <commentary xml:space="preserve"></commentary>
   8326     </item>
   8327     <item nodeId="node-1708">
   8328         <command xml:space="preserve">take key</command>
   8329         <result xml:space="preserve">Taken.
   8330 
   8331 &gt;</result>
   8332         <commentary xml:space="preserve"></commentary>
   8333         <children><child nodeId="node-1709"></child>
   8334         </children>
   8335     </item>
   8336     <item nodeId="node-1709">
   8337         <command xml:space="preserve">unlock door with key</command>
   8338         <result xml:space="preserve">You unlock the first door.
   8339 
   8340 &gt;</result>
   8341         <commentary xml:space="preserve"></commentary>
   8342         <children><child nodeId="node-1710"></child>
   8343         </children>
   8344     </item>
   8345     <item nodeId="node-1710">
   8346         <command xml:space="preserve">s</command>
   8347         <result xml:space="preserve">(first opening the first door)
   8348 
   8349 Cobble Wall
   8350 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   8351 
   8352 To the north you can see the door you came through earlier.
   8353 
   8354 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   8355 
   8356 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   8357 
   8358 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   8359 
   8360 &gt;</result>
   8361         <commentary xml:space="preserve"></commentary>
   8362         <children><child nodeId="node-1777"></child>
   8363             <child nodeId="node-1711"></child>
   8364         </children>
   8365     </item>
   8366     <item nodeId="node-1711">
   8367         <command xml:space="preserve">se</command>
   8368         <result xml:space="preserve">
   8369 Teensy Cave of Fortune
   8370 Behind you to the northwest, light streams in from the puny cave's entrance.
   8371 
   8372 In the dust below your feet, a small silver key glints in the dim light.
   8373 
   8374 &gt;</result>
   8375         <commentary xml:space="preserve"></commentary>
   8376         <children><child nodeId="node-1712"></child>
   8377         </children>
   8378     </item>
   8379     <item nodeId="node-1712">
   8380         <command xml:space="preserve">take key</command>
   8381         <result xml:space="preserve">(the second key)
   8382 Taken.
   8383 
   8384 &gt;</result>
   8385         <commentary xml:space="preserve"></commentary>
   8386         <children><child nodeId="node-1713"></child>
   8387         </children>
   8388     </item>
   8389     <item nodeId="node-1713">
   8390         <command xml:space="preserve">nw</command>
   8391         <result xml:space="preserve">
   8392 Cobble Wall
   8393 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   8394 
   8395 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   8396 
   8397 To the north you can see the door you came through earlier.
   8398 
   8399 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   8400 
   8401 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   8402 
   8403 &gt;</result>
   8404         <commentary xml:space="preserve"></commentary>
   8405         <children><child nodeId="node-1758"></child>
   8406             <child nodeId="node-1722"></child>
   8407             <child nodeId="node-1714"></child>
   8408         </children>
   8409     </item>
   8410     <item nodeId="node-1714">
   8411         <command xml:space="preserve">unlock center hole with second key</command>
   8412         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   8413 
   8414 &gt;</result>
   8415         <commentary xml:space="preserve"></commentary>
   8416         <children><child nodeId="node-1715"></child>
   8417         </children>
   8418     </item>
   8419     <item nodeId="node-1715">
   8420         <command xml:space="preserve">e</command>
   8421         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   8422 
   8423 Library
   8424 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
   8425 
   8426 Behind you to the west, you see a rocky door in the wall.
   8427 
   8428 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
   8429 
   8430 &gt;</result>
   8431         <commentary xml:space="preserve"></commentary>
   8432         <children><child nodeId="node-1716"></child>
   8433         </children>
   8434     </item>
   8435     <item nodeId="node-1716">
   8436         <command xml:space="preserve">s</command>
   8437         <result xml:space="preserve">
   8438 Library (Shelf #1)
   8439 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. Two books seem to stand out, less dusty than the rest.
   8440 
   8441 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.26.
   8442 
   8443 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9."
   8444 
   8445 &gt;</result>
   8446         <commentary xml:space="preserve"></commentary>
   8447         <children><child nodeId="node-1717"></child>
   8448         </children>
   8449     </item>
   8450     <item nodeId="node-1717">
   8451         <command xml:space="preserve">x the dialogues of plato</command>
   8452         <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back.
   8453 
   8454 "Socrates" ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential."
   8455 
   8456 &gt;</result>
   8457         <commentary xml:space="preserve"></commentary>
   8458         <children><child nodeId="node-1718"></child>
   8459         </children>
   8460     </item>
   8461     <item nodeId="node-1718">
   8462         <command xml:space="preserve">x the great transformation</command>
   8463         <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads.
   8464 
   8465 &gt;</result>
   8466         <commentary xml:space="preserve"></commentary>
   8467         <children><child nodeId="node-1719"></child>
   8468         </children>
   8469     </item>
   8470     <item nodeId="node-1719">
   8471         <command xml:space="preserve">take the dialogues of plato</command>
   8472         <result xml:space="preserve">Taken.
   8473 
   8474 &gt;</result>
   8475         <commentary xml:space="preserve"></commentary>
   8476         <children><child nodeId="node-1720"></child>
   8477         </children>
   8478     </item>
   8479     <item nodeId="node-1720">
   8480         <command xml:space="preserve">take the great transformation</command>
   8481         <result xml:space="preserve">Taken.
   8482 
   8483 &gt;</result>
   8484         <commentary xml:space="preserve"></commentary>
   8485         <children><child nodeId="node-1721"></child>
   8486         </children>
   8487     </item>
   8488     <item nodeId="node-1721">
   8489         <command xml:space="preserve">i</command>
   8490         <result xml:space="preserve">You are carrying:
   8491   The Great Transformation
   8492   The Dialogues of Plato
   8493   the second key
   8494   a first key
   8495 
   8496 &gt;</result>
   8497         <commentary xml:space="preserve"></commentary>
   8498     </item>
   8499     <item nodeId="node-1722">
   8500         <command xml:space="preserve">insert second key into center hole</command>
   8501         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   8502 
   8503 &gt;</result>
   8504         <commentary xml:space="preserve"></commentary>
   8505         <children><child nodeId="node-1723"></child>
   8506         </children>
   8507     </item>
   8508     <item nodeId="node-1723">
   8509         <command xml:space="preserve">e</command>
   8510         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   8511 
   8512 Library
   8513 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   8514 
   8515 Behind you to the west, you see a rocky door in the wall.
   8516 
   8517 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   8518 
   8519 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   8520 
   8521 &gt;</result>
   8522         <commentary xml:space="preserve"></commentary>
   8523         <children><child nodeId="node-1732"></child>
   8524             <child nodeId="node-1724"></child>
   8525         </children>
   8526     </item>
   8527     <item nodeId="node-1724">
   8528         <command xml:space="preserve">set lock to 594.56</command>
   8529         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   8530 
   8531 &gt;</result>
   8532         <commentary xml:space="preserve"></commentary>
   8533         <children><child nodeId="node-1725"></child>
   8534         </children>
   8535     </item>
   8536     <item nodeId="node-1725">
   8537         <command xml:space="preserve">take key</command>
   8538         <result xml:space="preserve">(the third key)
   8539 Taken.
   8540 
   8541 &gt;</result>
   8542         <commentary xml:space="preserve"></commentary>
   8543         <children><child nodeId="node-1726"></child>
   8544         </children>
   8545     </item>
   8546     <item nodeId="node-1726">
   8547         <command xml:space="preserve">unlock door with third key</command>
   8548         <result xml:space="preserve">You unlock the third door.
   8549 
   8550 &gt;</result>
   8551         <commentary xml:space="preserve"></commentary>
   8552         <children><child nodeId="node-1727"></child>
   8553         </children>
   8554     </item>
   8555     <item nodeId="node-1727">
   8556         <command xml:space="preserve">e</command>
   8557         <result xml:space="preserve">(first opening the third door)
   8558 
   8559 Aquarium
   8560 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   8561 
   8562 To the west you see a thick metal door.
   8563 
   8564 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   8565 
   8566 &gt;</result>
   8567         <commentary xml:space="preserve"></commentary>
   8568         <children><child nodeId="node-1728"></child>
   8569         </children>
   8570     </item>
   8571     <item nodeId="node-1728">
   8572         <command xml:space="preserve">x aquarium</command>
   8573         <result xml:space="preserve">A large fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall, and capped with a mesh lid.
   8574 
   8575 &gt;</result>
   8576         <commentary xml:space="preserve"></commentary>
   8577         <children><child nodeId="node-1729"></child>
   8578         </children>
   8579     </item>
   8580     <item nodeId="node-1729">
   8581         <command xml:space="preserve">open aquarium</command>
   8582         <result xml:space="preserve">It isn't something you can open.
   8583 
   8584 &gt;</result>
   8585         <commentary xml:space="preserve"></commentary>
   8586         <children><child nodeId="node-1730"></child>
   8587         </children>
   8588     </item>
   8589     <item nodeId="node-1730">
   8590         <command xml:space="preserve">open fish tank</command>
   8591         <result xml:space="preserve">It isn't something you can open.
   8592 
   8593 &gt;</result>
   8594         <commentary xml:space="preserve"></commentary>
   8595         <children><child nodeId="node-1731"></child>
   8596         </children>
   8597     </item>
   8598     <item nodeId="node-1731">
   8599         <command xml:space="preserve">open tank</command>
   8600         <result xml:space="preserve">It isn't something you can open.
   8601 
   8602 &gt;</result>
   8603         <commentary xml:space="preserve"></commentary>
   8604     </item>
   8605     <item nodeId="node-1732">
   8606         <command xml:space="preserve">s</command>
   8607         <result xml:space="preserve">
   8608 Library (Shelf #1)
   8609 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8610 
   8611 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   8612 
   8613 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   8614 
   8615 &gt;</result>
   8616         <commentary xml:space="preserve"></commentary>
   8617         <children><child nodeId="node-1733"></child>
   8618         </children>
   8619     </item>
   8620     <item nodeId="node-1733">
   8621         <command xml:space="preserve">x dialogues</command>
   8622         <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back.
   8623 
   8624 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential."
   8625 
   8626 Title - The Dialogues of Plato
   8627 Call number - 184.2
   8628 
   8629 &gt;</result>
   8630         <commentary xml:space="preserve"></commentary>
   8631         <children><child nodeId="node-1734"></child>
   8632         </children>
   8633     </item>
   8634     <item nodeId="node-1734">
   8635         <command xml:space="preserve">x transformation</command>
   8636         <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions (China, India, Israel, and Greece) in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads.
   8637 
   8638 Title - The Great Transformation
   8639 Call number - 200.9
   8640 
   8641 &gt;</result>
   8642         <commentary xml:space="preserve"></commentary>
   8643         <children><child nodeId="node-1735"></child>
   8644         </children>
   8645     </item>
   8646     <item nodeId="node-1735">
   8647         <command xml:space="preserve">take transformation</command>
   8648         <result xml:space="preserve">Taken.
   8649 
   8650 &gt;</result>
   8651         <commentary xml:space="preserve"></commentary>
   8652         <children><child nodeId="node-1736"></child>
   8653         </children>
   8654     </item>
   8655     <item nodeId="node-1736">
   8656         <command xml:space="preserve">take dialogues</command>
   8657         <result xml:space="preserve">Taken.
   8658 
   8659 &gt;</result>
   8660         <commentary xml:space="preserve"></commentary>
   8661         <children><child nodeId="node-1737"></child>
   8662         </children>
   8663     </item>
   8664     <item nodeId="node-1737">
   8665         <command xml:space="preserve">l</command>
   8666         <result xml:space="preserve">Library (Shelf #1)
   8667 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8668 
   8669 &gt;</result>
   8670         <commentary xml:space="preserve"></commentary>
   8671         <children><child nodeId="node-1738"></child>
   8672         </children>
   8673     </item>
   8674     <item nodeId="node-1738">
   8675         <command xml:space="preserve">s</command>
   8676         <result xml:space="preserve">
   8677 Library (Shelf #2)
   8678 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8679 
   8680 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   8681 
   8682 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   8683 
   8684 &gt;</result>
   8685         <commentary xml:space="preserve"></commentary>
   8686         <children><child nodeId="node-1739"></child>
   8687         </children>
   8688     </item>
   8689     <item nodeId="node-1739">
   8690         <command xml:space="preserve">x outliers</command>
   8691         <result xml:space="preserve">A pretty good book by Malcolm Gladwell, about the most famous and successful people in the world. He also draws an interesting conclusion that focuses more on their upbringing, culture, and family than personality attributes and habits - considering your utter lack of culture, I would say it's a safe bet that you're in the middle of this Gaussian curve.
   8692 
   8693 Title - Outliers: The Story of Success
   8694 Call number - 302.6
   8695 
   8696 &gt;</result>
   8697         <commentary xml:space="preserve"></commentary>
   8698         <children><child nodeId="node-1740"></child>
   8699         </children>
   8700     </item>
   8701     <item nodeId="node-1740">
   8702         <command xml:space="preserve">x internet</command>
   8703         <result xml:space="preserve">4ll 4b0u7 7h3 1mp4c75 0f 7h3 w0rld w1d3 w3b 0n m0d3rn 3n6l15h l1n6u1571c5. fr0m c0mmun17y 5p3c1f1c j4r60n, 70 63n3r4l c0mm3n7 57ruc7ur35, 70 l4n6u4635 l1k3 l337 5p34k, 7h3 1n73rn37 h45 pr0f0undly 5h4p3d h0w w3 c0mmun1c473 - ch4n61n6 fr0m pl47f0rm 70 pl47f0rm, r00m 70 n3x7 r00m.
   8704 
   8705 Title - Because Internet: Understanding the New Rules of Language
   8706 Call number - 402.231
   8707 
   8708 &gt;</result>
   8709         <commentary xml:space="preserve"></commentary>
   8710         <children><child nodeId="node-1741"></child>
   8711         </children>
   8712     </item>
   8713     <item nodeId="node-1741">
   8714         <command xml:space="preserve">take outliers and internet</command>
   8715         <result xml:space="preserve">Outliers: Taken.
   8716 Because Internet: Taken.
   8717 
   8718 &gt;</result>
   8719         <commentary xml:space="preserve"></commentary>
   8720         <children><child nodeId="node-1742"></child>
   8721         </children>
   8722     </item>
   8723     <item nodeId="node-1742">
   8724         <command xml:space="preserve">l</command>
   8725         <result xml:space="preserve">Library (Shelf #2)
   8726 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8727 
   8728 &gt;</result>
   8729         <commentary xml:space="preserve"></commentary>
   8730         <children><child nodeId="node-1743"></child>
   8731         </children>
   8732     </item>
   8733     <item nodeId="node-1743">
   8734         <command xml:space="preserve">s</command>
   8735         <result xml:space="preserve">
   8736 Library (Shelf #3)
   8737 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8738 
   8739 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56.
   8740 
   8741 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8."
   8742 
   8743 &gt;</result>
   8744         <commentary xml:space="preserve"></commentary>
   8745         <children><child nodeId="node-1744"></child>
   8746         </children>
   8747     </item>
   8748     <item nodeId="node-1744">
   8749         <command xml:space="preserve">x pies</command>
   8750         <result xml:space="preserve">A really fantastic book about the delicious art of making eight kinds of pie, written by Greek author Krymménos Syndyasmós.
   8751 
   8752 Title - Eight Pies
   8753 Call number - 594.56
   8754 
   8755 &gt;</result>
   8756         <commentary xml:space="preserve"></commentary>
   8757         <children><child nodeId="node-1745"></child>
   8758         </children>
   8759     </item>
   8760     <item nodeId="node-1745">
   8761         <command xml:space="preserve">x cult of the dead cow</command>
   8762         <result xml:space="preserve">An incredible classic written about the original group of elite hackers, and how they changed the landscape of computing forever. You should read it.
   8763 
   8764 Title - Cult of the Dead Cow: How the Original Hacking Supergroup Might Just Save the World
   8765 Call number - 605.8
   8766 
   8767 &gt;</result>
   8768         <commentary xml:space="preserve"></commentary>
   8769         <children><child nodeId="node-1746"></child>
   8770         </children>
   8771     </item>
   8772     <item nodeId="node-1746">
   8773         <command xml:space="preserve">take pies and cow</command>
   8774         <result xml:space="preserve">Eight Pies: Taken.
   8775 Cult of the Dead Cow: Taken.
   8776 
   8777 &gt;</result>
   8778         <commentary xml:space="preserve"></commentary>
   8779         <children><child nodeId="node-1747"></child>
   8780         </children>
   8781     </item>
   8782     <item nodeId="node-1747">
   8783         <command xml:space="preserve">s</command>
   8784         <result xml:space="preserve">
   8785 Library (Shelf #4)
   8786 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is.
   8787 
   8788 In a small gap in the books, a blue book leans across: "Born a Crime." On its spine a call number is printed: 791.4502.
   8789 
   8790 A white and red book lies flat on top of the other books here. Written in black about a great red pirate flag are the words, "Enemy of All Mankind." On its spine, a call number reads "910.45."
   8791 
   8792 &gt;</result>
   8793         <commentary xml:space="preserve"></commentary>
   8794         <children><child nodeId="node-1748"></child>
   8795         </children>
   8796     </item>
   8797     <item nodeId="node-1748">
   8798         <command xml:space="preserve">s</command>
   8799         <result xml:space="preserve">You can't go that way.
   8800 
   8801 &gt;</result>
   8802         <commentary xml:space="preserve"></commentary>
   8803         <children><child nodeId="node-1749"></child>
   8804         </children>
   8805     </item>
   8806     <item nodeId="node-1749">
   8807         <command xml:space="preserve">x crime and mankind</command>
   8808         <result xml:space="preserve">You can't use multiple objects with that verb.
   8809 
   8810 &gt;</result>
   8811         <commentary xml:space="preserve"></commentary>
   8812         <children><child nodeId="node-1750"></child>
   8813         </children>
   8814     </item>
   8815     <item nodeId="node-1750">
   8816         <command xml:space="preserve">x crime</command>
   8817         <result xml:space="preserve">Trevor Noah, now host of the Daily Show, writes about his childhood as a mixed child in apartheid South Africa.
   8818 
   8819 Title - Born a Crime: Stories From A South African Childhood
   8820 Call number - 791.4502.
   8821 
   8822 &gt;</result>
   8823         <commentary xml:space="preserve"></commentary>
   8824         <children><child nodeId="node-1751"></child>
   8825         </children>
   8826     </item>
   8827     <item nodeId="node-1751">
   8828         <command xml:space="preserve">x mankind</command>
   8829         <result xml:space="preserve">I don't really know much about this book, but it's about pirates and I thought that was cool.
   8830 
   8831 Title - Enemy of All Mankind: A True Story of Piracy, Power, and History's First Global Manhunt
   8832 Call number - 910.45
   8833 
   8834 &gt;</result>
   8835         <commentary xml:space="preserve"></commentary>
   8836         <children><child nodeId="node-1752"></child>
   8837         </children>
   8838     </item>
   8839     <item nodeId="node-1752">
   8840         <command xml:space="preserve">take crime and mankind</command>
   8841         <result xml:space="preserve">Born a Crime: You're carrying too many things already.
   8842 Enemy of All Mankind: You're carrying too many things already.
   8843 
   8844 &gt;</result>
   8845         <commentary xml:space="preserve"></commentary>
   8846         <children><child nodeId="node-1753"></child>
   8847         </children>
   8848     </item>
   8849     <item nodeId="node-1753">
   8850         <command xml:space="preserve">i</command>
   8851         <result xml:space="preserve">You are carrying:
   8852   Cult of the Dead Cow
   8853   Eight Pies
   8854   Because Internet
   8855   Outliers
   8856   The Dialogues of Plato
   8857   The Great Transformation
   8858   the second key
   8859   a first key
   8860 
   8861 &gt;</result>
   8862         <commentary xml:space="preserve"></commentary>
   8863         <children><child nodeId="node-1754"></child>
   8864         </children>
   8865     </item>
   8866     <item nodeId="node-1754">
   8867         <command xml:space="preserve">n</command>
   8868         <result xml:space="preserve">
   8869 Library (Shelf #3)
   8870 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8871 
   8872 &gt;</result>
   8873         <commentary xml:space="preserve"></commentary>
   8874         <children><child nodeId="node-1755"></child>
   8875         </children>
   8876     </item>
   8877     <item nodeId="node-1755">
   8878         <command xml:space="preserve">n</command>
   8879         <result xml:space="preserve">
   8880 Library (Shelf #2)
   8881 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8882 
   8883 &gt;</result>
   8884         <commentary xml:space="preserve"></commentary>
   8885         <children><child nodeId="node-1756"></child>
   8886         </children>
   8887     </item>
   8888     <item nodeId="node-1756">
   8889         <command xml:space="preserve">n</command>
   8890         <result xml:space="preserve">
   8891 Library (Shelf #1)
   8892 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
   8893 
   8894 &gt;</result>
   8895         <commentary xml:space="preserve"></commentary>
   8896         <children><child nodeId="node-1757"></child>
   8897         </children>
   8898     </item>
   8899     <item nodeId="node-1757">
   8900         <command xml:space="preserve">n</command>
   8901         <result xml:space="preserve">
   8902 Library
   8903 A great library, full to the brim with books. The shelves continue further south.
   8904 
   8905 Behind you to the west, you see a rocky door in the wall.
   8906 
   8907 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
   8908 
   8909 &gt;</result>
   8910         <commentary xml:space="preserve"></commentary>
   8911     </item>
   8912     <item nodeId="node-1758">
   8913         <command xml:space="preserve">insert second key in center hole</command>
   8914         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   8915 
   8916 &gt;</result>
   8917         <commentary xml:space="preserve"></commentary>
   8918         <children><child nodeId="node-1759"></child>
   8919         </children>
   8920     </item>
   8921     <item nodeId="node-1759">
   8922         <command xml:space="preserve">e</command>
   8923         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   8924 
   8925 Library
   8926 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   8927 
   8928 Behind you to the west, you see a rocky door in the wall.
   8929 
   8930 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   8931 
   8932 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   8933 
   8934 &gt;</result>
   8935         <commentary xml:space="preserve"></commentary>
   8936         <children><child nodeId="node-1760"></child>
   8937         </children>
   8938     </item>
   8939     <item nodeId="node-1760">
   8940         <command xml:space="preserve">set lock to 546.59</command>
   8941         <result xml:space="preserve">The dial clicks as you set the number.
   8942 
   8943 &gt;</result>
   8944         <commentary xml:space="preserve"></commentary>
   8945         <children><child nodeId="node-1761"></child>
   8946         </children>
   8947     </item>
   8948     <item nodeId="node-1761">
   8949         <command xml:space="preserve">set lock 596.54</command>
   8950         <result xml:space="preserve">I didn't understand that sentence.
   8951 
   8952 &gt;</result>
   8953         <commentary xml:space="preserve"></commentary>
   8954         <children><child nodeId="node-1762"></child>
   8955         </children>
   8956     </item>
   8957     <item nodeId="node-1762">
   8958         <command xml:space="preserve">set lock to 596.54</command>
   8959         <result xml:space="preserve">The dial clicks as you set the number.
   8960 
   8961 &gt;</result>
   8962         <commentary xml:space="preserve"></commentary>
   8963         <children><child nodeId="node-1763"></child>
   8964         </children>
   8965     </item>
   8966     <item nodeId="node-1763">
   8967         <command xml:space="preserve">s</command>
   8968         <result xml:space="preserve">
   8969 Library (Shelf #1)
   8970 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
   8971 
   8972 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   8973 
   8974 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   8975 
   8976 &gt;</result>
   8977         <commentary xml:space="preserve"></commentary>
   8978         <children><child nodeId="node-1764"></child>
   8979         </children>
   8980     </item>
   8981     <item nodeId="node-1764">
   8982         <command xml:space="preserve">s</command>
   8983         <result xml:space="preserve">
   8984 Library (Shelf #2)
   8985 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
   8986 
   8987 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   8988 
   8989 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   8990 
   8991 &gt;</result>
   8992         <commentary xml:space="preserve"></commentary>
   8993         <children><child nodeId="node-1765"></child>
   8994         </children>
   8995     </item>
   8996     <item nodeId="node-1765">
   8997         <command xml:space="preserve">s</command>
   8998         <result xml:space="preserve">
   8999 Library (Shelf #3)
   9000 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south.
   9001 
   9002 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56.
   9003 
   9004 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8."
   9005 
   9006 &gt;</result>
   9007         <commentary xml:space="preserve"></commentary>
   9008         <children><child nodeId="node-1766"></child>
   9009         </children>
   9010     </item>
   9011     <item nodeId="node-1766">
   9012         <command xml:space="preserve">n / n / n</command>
   9013         <result xml:space="preserve">I only understood you as far as wanting to (go) n.
   9014 
   9015 &gt;</result>
   9016         <commentary xml:space="preserve"></commentary>
   9017         <children><child nodeId="node-1767"></child>
   9018         </children>
   9019     </item>
   9020     <item nodeId="node-1767">
   9021         <command xml:space="preserve">n</command>
   9022         <result xml:space="preserve">
   9023 Library (Shelf #2)
   9024 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
   9025 
   9026 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
   9027 
   9028 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
   9029 
   9030 &gt;</result>
   9031         <commentary xml:space="preserve"></commentary>
   9032         <children><child nodeId="node-1768"></child>
   9033         </children>
   9034     </item>
   9035     <item nodeId="node-1768">
   9036         <command xml:space="preserve">n</command>
   9037         <result xml:space="preserve">
   9038 Library (Shelf #1)
   9039 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
   9040 
   9041 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
   9042 
   9043 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
   9044 
   9045 &gt;</result>
   9046         <commentary xml:space="preserve"></commentary>
   9047         <children><child nodeId="node-1769"></child>
   9048         </children>
   9049     </item>
   9050     <item nodeId="node-1769">
   9051         <command xml:space="preserve">n</command>
   9052         <result xml:space="preserve">
   9053 Library
   9054 A great library, full to the brim with books. The shelves continue further south.
   9055 
   9056 Behind you to the west, you see a rocky door in the wall.
   9057 
   9058 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   9059 
   9060 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   9061 
   9062 &gt;</result>
   9063         <commentary xml:space="preserve"></commentary>
   9064         <children><child nodeId="node-1770"></child>
   9065         </children>
   9066     </item>
   9067     <item nodeId="node-1770">
   9068         <command xml:space="preserve">set lock to 594.56</command>
   9069         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   9070 
   9071 &gt;</result>
   9072         <commentary xml:space="preserve"></commentary>
   9073         <children><child nodeId="node-1771"></child>
   9074         </children>
   9075     </item>
   9076     <item nodeId="node-1771">
   9077         <command xml:space="preserve">take third key</command>
   9078         <result xml:space="preserve">Taken.
   9079 
   9080 &gt;</result>
   9081         <commentary xml:space="preserve"></commentary>
   9082         <children><child nodeId="node-1772"></child>
   9083         </children>
   9084     </item>
   9085     <item nodeId="node-1772">
   9086         <command xml:space="preserve">unlock door with third key</command>
   9087         <result xml:space="preserve">You unlock the third door.
   9088 
   9089 &gt;</result>
   9090         <commentary xml:space="preserve"></commentary>
   9091         <children><child nodeId="node-1773"></child>
   9092         </children>
   9093     </item>
   9094     <item nodeId="node-1773">
   9095         <command xml:space="preserve">look</command>
   9096         <result xml:space="preserve">Library
   9097 A great library, full to the brim with books. The shelves continue further south.
   9098 
   9099 Behind you to the west, you see a rocky door in the wall.
   9100 
   9101 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   9102 
   9103 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   9104 
   9105 &gt;</result>
   9106         <commentary xml:space="preserve"></commentary>
   9107         <children><child nodeId="node-1774"></child>
   9108         </children>
   9109     </item>
   9110     <item nodeId="node-1774">
   9111         <command xml:space="preserve">e</command>
   9112         <result xml:space="preserve">(first opening the third door)
   9113 
   9114 Aquarium
   9115 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   9116 
   9117 To the west you see a thick metal door.
   9118 
   9119 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   9120 
   9121 &gt;</result>
   9122         <commentary xml:space="preserve"></commentary>
   9123         <children><child nodeId="node-1775"></child>
   9124         </children>
   9125     </item>
   9126     <item nodeId="node-1775">
   9127         <command xml:space="preserve">x aquarium</command>
   9128         <result xml:space="preserve">A large
   9129 
   9130 In the fish tank is the fourth key.
   9131 
   9132 &gt;</result>
   9133         <commentary xml:space="preserve"></commentary>
   9134         <children><child nodeId="node-1776"></child>
   9135         </children>
   9136     </item>
   9137     <item nodeId="node-1776">
   9138         <command xml:space="preserve">look</command>
   9139         <result xml:space="preserve">Aquarium
   9140 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   9141 
   9142 To the west you see a thick metal door.
   9143 
   9144 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   9145 
   9146 &gt;</result>
   9147         <commentary xml:space="preserve"></commentary>
   9148     </item>
   9149     <item nodeId="node-1777">
   9150         <command xml:space="preserve">ne</command>
   9151         <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve.
   9152 
   9153 
   9154 
   9155     *** The End ***
   9156 
   9157 
   9158 
   9159 
   9160 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   9161 &gt; </result>
   9162         <commentary xml:space="preserve"></commentary>
   9163         <children><child nodeId="node-1778"></child>
   9164         </children>
   9165     </item>
   9166     <item nodeId="node-1778">
   9167         <command xml:space="preserve">undo</command>
   9168         <result xml:space="preserve">Cobble Wall
   9169 [Previous turn undone.]
   9170 
   9171 &gt;</result>
   9172         <commentary xml:space="preserve"></commentary>
   9173         <children><child nodeId="node-1779"></child>
   9174         </children>
   9175     </item>
   9176     <item nodeId="node-1779">
   9177         <command xml:space="preserve">se</command>
   9178         <result xml:space="preserve">
   9179 Teensy Cave of Fortune
   9180 Behind you to the northwest, light streams in from the puny cave's entrance.
   9181 
   9182 In the dust below your feet, a small silver key glints in the dim light.
   9183 
   9184 &gt;</result>
   9185         <commentary xml:space="preserve"></commentary>
   9186         <children><child nodeId="node-1780"></child>
   9187         </children>
   9188     </item>
   9189     <item nodeId="node-1780">
   9190         <command xml:space="preserve">take key</command>
   9191         <result xml:space="preserve">(the second key)
   9192 Taken.
   9193 
   9194 &gt;</result>
   9195         <commentary xml:space="preserve"></commentary>
   9196         <children><child nodeId="node-1781"></child>
   9197         </children>
   9198     </item>
   9199     <item nodeId="node-1781">
   9200         <command xml:space="preserve">nw</command>
   9201         <result xml:space="preserve">
   9202 Cobble Wall
   9203 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   9204 
   9205 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   9206 
   9207 To the north you can see the door you came through earlier.
   9208 
   9209 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing.
   9210 
   9211 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   9212 
   9213 &gt;</result>
   9214         <commentary xml:space="preserve"></commentary>
   9215         <children><child nodeId="node-1782"></child>
   9216         </children>
   9217     </item>
   9218     <item nodeId="node-1782">
   9219         <command xml:space="preserve">unlock center hole with second key</command>
   9220         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   9221 
   9222 &gt;</result>
   9223         <commentary xml:space="preserve"></commentary>
   9224         <children><child nodeId="node-1783"></child>
   9225         </children>
   9226     </item>
   9227     <item nodeId="node-1783">
   9228         <command xml:space="preserve">e</command>
   9229         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   9230 
   9231 Library
   9232 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
   9233 
   9234 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing.
   9235 
   9236 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far.
   9237 
   9238 &gt;</result>
   9239         <commentary xml:space="preserve"></commentary>
   9240     </item>
   9241     <item nodeId="node-1784">
   9242         <command xml:space="preserve">take crumbs and key and fish</command>
   9243         <result xml:space="preserve">crumbs: Taken.
   9244 first key: Taken.
   9245 angry fish: Taken.
   9246 
   9247 &gt;</result>
   9248         <commentary xml:space="preserve"></commentary>
   9249         <children><child nodeId="node-1785"></child>
   9250         </children>
   9251     </item>
   9252     <item nodeId="node-1785">
   9253         <command xml:space="preserve">feed crumbs to fish</command>
   9254         <result xml:space="preserve">You can't see any such thing.
   9255 
   9256 &gt;</result>
   9257         <commentary xml:space="preserve"></commentary>
   9258         <children><child nodeId="node-1786"></child>
   9259         </children>
   9260     </item>
   9261     <item nodeId="node-1786">
   9262         <command xml:space="preserve">feed fish the crumbs</command>
   9263         <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
   9264 
   9265 &gt;</result>
   9266         <commentary xml:space="preserve"></commentary>
   9267         <children><child nodeId="node-1787"></child>
   9268         </children>
   9269     </item>
   9270     <item nodeId="node-1787">
   9271         <command xml:space="preserve">unlock door with key</command>
   9272         <result xml:space="preserve">You unlock the first door.
   9273 
   9274 &gt;</result>
   9275         <commentary xml:space="preserve"></commentary>
   9276         <children><child nodeId="node-1788"></child>
   9277         </children>
   9278     </item>
   9279     <item nodeId="node-1788">
   9280         <command xml:space="preserve">e</command>
   9281         <result xml:space="preserve">
   9282 Great Room
   9283 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   9284 
   9285 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   9286 
   9287 To the south, a small blue door is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   9288 
   9289 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   9290 
   9291 &gt;</result>
   9292         <commentary xml:space="preserve"></commentary>
   9293         <children><child nodeId="node-1789"></child>
   9294         </children>
   9295     </item>
   9296     <item nodeId="node-1789">
   9297         <command xml:space="preserve">s</command>
   9298         <result xml:space="preserve">(first opening the small blue door)
   9299 It seems to be locked.
   9300 
   9301 &gt;</result>
   9302         <commentary xml:space="preserve"></commentary>
   9303         <children><child nodeId="node-1790"></child>
   9304         </children>
   9305     </item>
   9306     <item nodeId="node-1790">
   9307         <command xml:space="preserve">w</command>
   9308         <result xml:space="preserve">
   9309 Cluttered Room
   9310 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   9311 
   9312 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
   9313 
   9314 To the south, almost obscured behind a large gray couch, you see a door.
   9315 
   9316 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   9317 
   9318 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
   9319 
   9320 &gt;</result>
   9321         <commentary xml:space="preserve"></commentary>
   9322         <children><child nodeId="node-1791"></child>
   9323         </children>
   9324     </item>
   9325     <item nodeId="node-1791">
   9326         <command xml:space="preserve">s</command>
   9327         <result xml:space="preserve">(first opening the first door)
   9328 
   9329 Cobble Wall
   9330 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   9331 
   9332 To the north you can see the door you came through earlier.
   9333 
   9334 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   9335 
   9336 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   9337 
   9338 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   9339 
   9340 &gt;</result>
   9341         <commentary xml:space="preserve"></commentary>
   9342         <children><child nodeId="node-1792"></child>
   9343         </children>
   9344     </item>
   9345     <item nodeId="node-1792">
   9346         <command xml:space="preserve">se</command>
   9347         <result xml:space="preserve">
   9348 Teensy Cave of Fortune
   9349 Behind you to the northwest, light streams in from the puny cave's entrance.
   9350 
   9351 In the dust below your feet, a small silver key glints in the dim light.
   9352 
   9353 &gt;</result>
   9354         <commentary xml:space="preserve"></commentary>
   9355         <children><child nodeId="node-1793"></child>
   9356         </children>
   9357     </item>
   9358     <item nodeId="node-1793">
   9359         <command xml:space="preserve">take key</command>
   9360         <result xml:space="preserve">(the second key)
   9361 Taken.
   9362 
   9363 &gt;</result>
   9364         <commentary xml:space="preserve"></commentary>
   9365         <children><child nodeId="node-1794"></child>
   9366         </children>
   9367     </item>
   9368     <item nodeId="node-1794">
   9369         <command xml:space="preserve">nw</command>
   9370         <result xml:space="preserve">
   9371 Cobble Wall
   9372 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   9373 
   9374 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   9375 
   9376 To the north you can see the door you came through earlier.
   9377 
   9378 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   9379 
   9380 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   9381 
   9382 &gt;</result>
   9383         <commentary xml:space="preserve"></commentary>
   9384         <children><child nodeId="node-1795"></child>
   9385         </children>
   9386     </item>
   9387     <item nodeId="node-1795">
   9388         <command xml:space="preserve">unlock center hole with second key</command>
   9389         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   9390 
   9391 &gt;</result>
   9392         <commentary xml:space="preserve"></commentary>
   9393         <children><child nodeId="node-1796"></child>
   9394         </children>
   9395     </item>
   9396     <item nodeId="node-1796">
   9397         <command xml:space="preserve">e</command>
   9398         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   9399 
   9400 Library
   9401 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   9402 
   9403 Behind you to the west, you see a rocky door in the wall.
   9404 
   9405 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   9406 
   9407 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   9408 
   9409 &gt;</result>
   9410         <commentary xml:space="preserve"></commentary>
   9411         <children><child nodeId="node-1797"></child>
   9412         </children>
   9413     </item>
   9414     <item nodeId="node-1797">
   9415         <command xml:space="preserve">set lock to 549,56</command>
   9416         <result xml:space="preserve">The dial clicks as you set the number.
   9417 
   9418 That's not a verb I recognise.
   9419 
   9420 &gt;</result>
   9421         <commentary xml:space="preserve"></commentary>
   9422         <children><child nodeId="node-1798"></child>
   9423         </children>
   9424     </item>
   9425     <item nodeId="node-1798">
   9426         <command xml:space="preserve">set lock to 549.56</command>
   9427         <result xml:space="preserve">The dial clicks as you set the number.
   9428 
   9429 &gt;</result>
   9430         <commentary xml:space="preserve"></commentary>
   9431         <children><child nodeId="node-1799"></child>
   9432         </children>
   9433     </item>
   9434     <item nodeId="node-1799">
   9435         <command xml:space="preserve">set lock to 594.56</command>
   9436         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   9437 
   9438 &gt;</result>
   9439         <commentary xml:space="preserve"></commentary>
   9440         <children><child nodeId="node-1800"></child>
   9441         </children>
   9442     </item>
   9443     <item nodeId="node-1800">
   9444         <command xml:space="preserve">take key</command>
   9445         <result xml:space="preserve">(the third key)
   9446 Taken.
   9447 
   9448 &gt;</result>
   9449         <commentary xml:space="preserve"></commentary>
   9450         <children><child nodeId="node-1801"></child>
   9451         </children>
   9452     </item>
   9453     <item nodeId="node-1801">
   9454         <command xml:space="preserve">unlock door with third key</command>
   9455         <result xml:space="preserve">You unlock the third door.
   9456 
   9457 &gt;</result>
   9458         <commentary xml:space="preserve"></commentary>
   9459         <children><child nodeId="node-1802"></child>
   9460         </children>
   9461     </item>
   9462     <item nodeId="node-1802">
   9463         <command xml:space="preserve">e</command>
   9464         <result xml:space="preserve">(first opening the third door)
   9465 
   9466 Aquarium
   9467 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   9468 
   9469 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   9470 
   9471 To the west you see a thick metal door.
   9472 
   9473 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
   9474 
   9475 &gt;</result>
   9476         <commentary xml:space="preserve"></commentary>
   9477         <children><child nodeId="node-1803"></child>
   9478         </children>
   9479     </item>
   9480     <item nodeId="node-1803">
   9481         <command xml:space="preserve">put fish in tank</command>
   9482         <result xml:space="preserve">(the happy fish in the fish tank)
   9483 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor.
   9484 
   9485 &gt;</result>
   9486         <commentary xml:space="preserve"></commentary>
   9487         <children><child nodeId="node-1804"></child>
   9488         </children>
   9489     </item>
   9490     <item nodeId="node-1804">
   9491         <command xml:space="preserve">take fourth key</command>
   9492         <result xml:space="preserve">Taken.
   9493 
   9494 &gt;</result>
   9495         <commentary xml:space="preserve"></commentary>
   9496         <children><child nodeId="node-1805"></child>
   9497         </children>
   9498     </item>
   9499     <item nodeId="node-1805">
   9500         <command xml:space="preserve">unlock blue door with fourth key</command>
   9501         <result xml:space="preserve">You unlock the small blue door.
   9502 
   9503 &gt;</result>
   9504         <commentary xml:space="preserve"></commentary>
   9505         <children><child nodeId="node-1806"></child>
   9506         </children>
   9507     </item>
   9508     <item nodeId="node-1806">
   9509         <command xml:space="preserve">n</command>
   9510         <result xml:space="preserve">(first opening the small blue door)
   9511 
   9512 Great Room
   9513 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
   9514 
   9515 To the south, a small blue door is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
   9516 
   9517 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
   9518 
   9519 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
   9520 
   9521 &gt;</result>
   9522         <commentary xml:space="preserve"></commentary>
   9523         <children><child nodeId="node-1807"></child>
   9524         </children>
   9525     </item>
   9526     <item nodeId="node-1807">
   9527         <command xml:space="preserve">unlock great door</command>
   9528         <result xml:space="preserve">What do you want to unlock Final Door with?
   9529 
   9530 &gt;</result>
   9531         <commentary xml:space="preserve"></commentary>
   9532         <children><child nodeId="node-1808"></child>
   9533         </children>
   9534     </item>
   9535     <item nodeId="node-1808">
   9536         <command xml:space="preserve">unlock great door with keys</command>
   9537         <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key?
   9538 
   9539 &gt;</result>
   9540         <commentary xml:space="preserve"></commentary>
   9541         <children><child nodeId="node-1809"></child>
   9542         </children>
   9543     </item>
   9544     <item nodeId="node-1809">
   9545         <command xml:space="preserve">unlock great door with the first key</command>
   9546         <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me.
   9547 
   9548 I'll release you for now. If you bring me a present next year I might consider turning you back into a human.
   9549 
   9550 
   9551 
   9552     *** The End ***
   9553 
   9554 
   9555 
   9556 
   9557 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
   9558 &gt; </result>
   9559         <commentary xml:space="preserve"></commentary>
   9560     </item>
   9561     <item nodeId="node-1810">
   9562         <command xml:space="preserve">take crumbs</command>
   9563         <result xml:space="preserve">Taken.
   9564 
   9565 &gt;</result>
   9566         <commentary xml:space="preserve"></commentary>
   9567         <children><child nodeId="node-1811"></child>
   9568         </children>
   9569     </item>
   9570     <item nodeId="node-1811">
   9571         <command xml:space="preserve">take crumbs</command>
   9572         <result xml:space="preserve">You already have those.
   9573 
   9574 &gt;</result>
   9575         <commentary xml:space="preserve"></commentary>
   9576         <children><child nodeId="node-1812"></child>
   9577         </children>
   9578     </item>
   9579     <item nodeId="node-1812">
   9580         <command xml:space="preserve">search couch</command>
   9581         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9582 
   9583 &gt;</result>
   9584         <commentary xml:space="preserve"></commentary>
   9585         <children><child nodeId="node-1813"></child>
   9586         </children>
   9587     </item>
   9588     <item nodeId="node-1813">
   9589         <command xml:space="preserve">search couch</command>
   9590         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9591 
   9592 &gt;</result>
   9593         <commentary xml:space="preserve"></commentary>
   9594         <children><child nodeId="node-1814"></child>
   9595         </children>
   9596     </item>
   9597     <item nodeId="node-1814">
   9598         <command xml:space="preserve">search couch</command>
   9599         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9600 
   9601 &gt;</result>
   9602         <commentary xml:space="preserve"></commentary>
   9603         <children><child nodeId="node-1815"></child>
   9604         </children>
   9605     </item>
   9606     <item nodeId="node-1815">
   9607         <command xml:space="preserve">search couch</command>
   9608         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9609 
   9610 &gt;</result>
   9611         <commentary xml:space="preserve"></commentary>
   9612         <children><child nodeId="node-1816"></child>
   9613         </children>
   9614     </item>
   9615     <item nodeId="node-1816">
   9616         <command xml:space="preserve">search couch</command>
   9617         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9618 
   9619 &gt;</result>
   9620         <commentary xml:space="preserve"></commentary>
   9621         <children><child nodeId="node-1817"></child>
   9622         </children>
   9623     </item>
   9624     <item nodeId="node-1817">
   9625         <command xml:space="preserve">search couch</command>
   9626         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
   9627 
   9628 &gt;</result>
   9629         <commentary xml:space="preserve"></commentary>
   9630         <children><child nodeId="node-1818"></child>
   9631         </children>
   9632     </item>
   9633     <item nodeId="node-1818">
   9634         <command xml:space="preserve">search couch</command>
   9635         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
   9636 
   9637 &gt;</result>
   9638         <commentary xml:space="preserve"></commentary>
   9639         <children><child nodeId="node-1819"></child>
   9640         </children>
   9641     </item>
   9642     <item nodeId="node-1819">
   9643         <command xml:space="preserve">take key</command>
   9644         <result xml:space="preserve">Taken.
   9645 
   9646 &gt;</result>
   9647         <commentary xml:space="preserve"></commentary>
   9648         <children><child nodeId="node-1820"></child>
   9649         </children>
   9650     </item>
   9651     <item nodeId="node-1820">
   9652         <command xml:space="preserve">take key</command>
   9653         <result xml:space="preserve">You already have that.
   9654 
   9655 &gt;</result>
   9656         <commentary xml:space="preserve"></commentary>
   9657         <children><child nodeId="node-1821"></child>
   9658         </children>
   9659     </item>
   9660     <item nodeId="node-1821">
   9661         <command xml:space="preserve">search couch</command>
   9662         <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...)
   9663 
   9664 &gt;</result>
   9665         <commentary xml:space="preserve"></commentary>
   9666         <children><child nodeId="node-1822"></child>
   9667         </children>
   9668     </item>
   9669     <item nodeId="node-1822">
   9670         <command xml:space="preserve">open door with key</command>
   9671         <result xml:space="preserve">You unlock the first door.
   9672 
   9673 &gt;</result>
   9674         <commentary xml:space="preserve"></commentary>
   9675         <children><child nodeId="node-1823"></child>
   9676         </children>
   9677     </item>
   9678     <item nodeId="node-1823">
   9679         <command xml:space="preserve">look</command>
   9680         <result xml:space="preserve">Cluttered Room
   9681 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
   9682 
   9683 Back to the east you see a hallway, hewn out of the stone, leading to another room.
   9684 
   9685 To the south, almost obscured behind a large gray couch, you see a closed door.
   9686 
   9687 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
   9688 
   9689 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
   9690 
   9691 &gt;</result>
   9692         <commentary xml:space="preserve"></commentary>
   9693         <children><child nodeId="node-1824"></child>
   9694         </children>
   9695     </item>
   9696     <item nodeId="node-1824">
   9697         <command xml:space="preserve">s</command>
   9698         <result xml:space="preserve">(first opening the first door)
   9699 
   9700 Cobble Wall
   9701 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall.
   9702 
   9703 To the south, almost obscured behind a large gray couch, you see a closed door.
   9704 
   9705 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   9706 
   9707 &gt;</result>
   9708         <commentary xml:space="preserve"></commentary>
   9709     </item>
   9710     <item nodeId="node-1825">
   9711         <command xml:space="preserve">search couch</command>
   9712         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
   9713 
   9714 &gt;</result>
   9715         <commentary xml:space="preserve"></commentary>
   9716         <children><child nodeId="node-1849"></child>
   9717             <child nodeId="node-1826"></child>
   9718         </children>
   9719     </item>
   9720     <item nodeId="node-1826">
   9721         <command xml:space="preserve">take key</command>
   9722         <result xml:space="preserve">Taken.
   9723 
   9724 &gt;</result>
   9725         <commentary xml:space="preserve"></commentary>
   9726         <children><child nodeId="node-1846"></child>
   9727             <child nodeId="node-1827"></child>
   9728         </children>
   9729     </item>
   9730     <item nodeId="node-1827">
   9731         <command xml:space="preserve">unlock door with key</command>
   9732         <result xml:space="preserve">You unlock the first door.
   9733 
   9734 &gt;</result>
   9735         <commentary xml:space="preserve"></commentary>
   9736         <children><child nodeId="node-1828"></child>
   9737         </children>
   9738     </item>
   9739     <item nodeId="node-1828">
   9740         <command xml:space="preserve">s</command>
   9741         <result xml:space="preserve">(first opening the first door)
   9742 
   9743 Cobble Wall
   9744 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   9745 
   9746 To the north you can see the door you came through earlier.
   9747 
   9748 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   9749 
   9750 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   9751 
   9752 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   9753 
   9754 &gt;</result>
   9755         <commentary xml:space="preserve"></commentary>
   9756         <children><child nodeId="node-1829"></child>
   9757         </children>
   9758     </item>
   9759     <item nodeId="node-1829">
   9760         <command xml:space="preserve">se</command>
   9761         <result xml:space="preserve">
   9762 Teensy Cave of Fortune
   9763 Behind you to the northwest, light streams in from the puny cave's entrance.
   9764 
   9765 In the dust below your feet, a small silver key glints in the dim light.
   9766 
   9767 &gt;</result>
   9768         <commentary xml:space="preserve"></commentary>
   9769         <children><child nodeId="node-1830"></child>
   9770         </children>
   9771     </item>
   9772     <item nodeId="node-1830">
   9773         <command xml:space="preserve">take key</command>
   9774         <result xml:space="preserve">(the second key)
   9775 Taken.
   9776 
   9777 &gt;</result>
   9778         <commentary xml:space="preserve"></commentary>
   9779         <children><child nodeId="node-1831"></child>
   9780         </children>
   9781     </item>
   9782     <item nodeId="node-1831">
   9783         <command xml:space="preserve">nw</command>
   9784         <result xml:space="preserve">
   9785 Cobble Wall
   9786 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
   9787 
   9788 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
   9789 
   9790 To the north you can see the door you came through earlier.
   9791 
   9792 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
   9793 
   9794 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
   9795 
   9796 &gt;</result>
   9797         <commentary xml:space="preserve"></commentary>
   9798         <children><child nodeId="node-1832"></child>
   9799         </children>
   9800     </item>
   9801     <item nodeId="node-1832">
   9802         <command xml:space="preserve">unlock center hole with second key</command>
   9803         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
   9804 
   9805 &gt;</result>
   9806         <commentary xml:space="preserve"></commentary>
   9807         <children><child nodeId="node-1835"></child>
   9808             <child nodeId="node-1833"></child>
   9809         </children>
   9810     </item>
   9811     <item nodeId="node-1833">
   9812         <command xml:space="preserve">s</command>
   9813         <result xml:space="preserve">You can't go that way.
   9814 
   9815 &gt;</result>
   9816         <commentary xml:space="preserve"></commentary>
   9817         <children><child nodeId="node-1834"></child>
   9818         </children>
   9819     </item>
   9820     <item nodeId="node-1834">
   9821         <command xml:space="preserve">e</command>
   9822         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   9823 
   9824 Library
   9825 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
   9826 
   9827 Behind you to the west, you see a rocky door in the wall.
   9828 
   9829 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far.
   9830 
   9831 &gt;</result>
   9832         <commentary xml:space="preserve"></commentary>
   9833     </item>
   9834     <item nodeId="node-1835">
   9835         <command xml:space="preserve">e</command>
   9836         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
   9837 
   9838 Library
   9839 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
   9840 
   9841 Behind you to the west, you see a rocky door in the wall.
   9842 
   9843 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
   9844 
   9845 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
   9846 
   9847 &gt;</result>
   9848         <commentary xml:space="preserve"></commentary>
   9849         <children><child nodeId="node-1836"></child>
   9850         </children>
   9851     </item>
   9852     <item nodeId="node-1836">
   9853         <command xml:space="preserve">set code to 594.56</command>
   9854         <result xml:space="preserve">You can't see any such thing.
   9855 
   9856 &gt;</result>
   9857         <commentary xml:space="preserve"></commentary>
   9858         <children><child nodeId="node-1837"></child>
   9859         </children>
   9860     </item>
   9861     <item nodeId="node-1837">
   9862         <command xml:space="preserve">set lock to 594.56</command>
   9863         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
   9864 
   9865 &gt;</result>
   9866         <commentary xml:space="preserve"></commentary>
   9867         <children><child nodeId="node-1838"></child>
   9868         </children>
   9869     </item>
   9870     <item nodeId="node-1838">
   9871         <command xml:space="preserve">take key</command>
   9872         <result xml:space="preserve">(the third key)
   9873 Taken.
   9874 
   9875 &gt;</result>
   9876         <commentary xml:space="preserve"></commentary>
   9877         <children><child nodeId="node-1839"></child>
   9878         </children>
   9879     </item>
   9880     <item nodeId="node-1839">
   9881         <command xml:space="preserve">unlock door with third key</command>
   9882         <result xml:space="preserve">You unlock the third door.
   9883 
   9884 &gt;</result>
   9885         <commentary xml:space="preserve"></commentary>
   9886         <children><child nodeId="node-1840"></child>
   9887         </children>
   9888     </item>
   9889     <item nodeId="node-1840">
   9890         <command xml:space="preserve">e</command>
   9891         <result xml:space="preserve">(first opening the third door)
   9892 
   9893 Aquarium
   9894 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
   9895 
   9896 To the west you see a thick metal door.
   9897 
   9898 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
   9899 
   9900 &gt;</result>
   9901         <commentary xml:space="preserve"></commentary>
   9902         <children><child nodeId="node-1841"></child>
   9903         </children>
   9904     </item>
   9905     <item nodeId="node-1841">
   9906         <command xml:space="preserve">x tank</command>
   9907         <result xml:space="preserve">In the fish tank is the fourth key.
   9908 
   9909 &gt;</result>
   9910         <commentary xml:space="preserve"></commentary>
   9911         <children><child nodeId="node-1842"></child>
   9912         </children>
   9913     </item>
   9914     <item nodeId="node-1842">
   9915         <command xml:space="preserve">take key</command>
   9916         <result xml:space="preserve">(the fourth key)
   9917 Taken.
   9918 
   9919 &gt;</result>
   9920         <commentary xml:space="preserve"></commentary>
   9921         <children><child nodeId="node-1843"></child>
   9922         </children>
   9923     </item>
   9924     <item nodeId="node-1843">
   9925         <command xml:space="preserve">kiss ass</command>
   9926         <result xml:space="preserve">You can't see any such thing.
   9927 
   9928 &gt;</result>
   9929         <commentary xml:space="preserve"></commentary>
   9930         <children><child nodeId="node-1844"></child>
   9931         </children>
   9932     </item>
   9933     <item nodeId="node-1844">
   9934         <command xml:space="preserve">kiss self</command>
   9935         <result xml:space="preserve">You don't get much from that.
   9936 
   9937 &gt;</result>
   9938         <commentary xml:space="preserve"></commentary>
   9939         <children><child nodeId="node-1845"></child>
   9940         </children>
   9941     </item>
   9942     <item nodeId="node-1845">
   9943         <command xml:space="preserve">look at self</command>
   9944         <result xml:space="preserve">As good-looking as ever.
   9945 
   9946 &gt;</result>
   9947         <commentary xml:space="preserve"></commentary>
   9948     </item>
   9949     <item nodeId="node-1846">
   9950         <command xml:space="preserve">unlock door</command>
   9951         <result xml:space="preserve">(with the first key)
   9952 You unlock the first door.
   9953 
   9954 &gt;</result>
   9955         <commentary xml:space="preserve"></commentary>
   9956         <children><child nodeId="node-1847"></child>
   9957         </children>
   9958     </item>
   9959     <item nodeId="node-1847">
   9960         <command xml:space="preserve">s</command>
   9961         <result xml:space="preserve">(first opening the first door)
   9962 
   9963 Cobble Wall
   9964 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
   9965 
   9966 To the north you can see the door you came through earlier.
   9967 
   9968 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
   9969 
   9970 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
   9971 
   9972 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
   9973 
   9974 &gt;</result>
   9975         <commentary xml:space="preserve"></commentary>
   9976         <children><child nodeId="node-1848"></child>
   9977         </children>
   9978     </item>
   9979     <item nodeId="node-1848">
   9980         <command xml:space="preserve">se</command>
   9981         <result xml:space="preserve">
   9982 Teensy Cave of Fortune
   9983 In the dust below your feet, a small silver key glints in the dim light.
   9984 
   9985 Behind you to the northwest, light streams in from the tiny entrance.
   9986 
   9987 You can also see the second key here.
   9988 
   9989 &gt;</result>
   9990         <commentary xml:space="preserve"></commentary>
   9991     </item>
   9992     <item nodeId="node-1849">
   9993         <command xml:space="preserve">search couch</command>
   9994         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
   9995 
   9996 &gt;</result>
   9997         <commentary xml:space="preserve"></commentary>
   9998         <children><child nodeId="node-1870"></child>
   9999             <child nodeId="node-1850"></child>
  10000         </children>
  10001     </item>
  10002     <item nodeId="node-1850">
  10003         <command xml:space="preserve">take key</command>
  10004         <result xml:space="preserve">You can't see any such thing.
  10005 
  10006 &gt;</result>
  10007         <commentary xml:space="preserve"></commentary>
  10008         <children><child nodeId="node-1851"></child>
  10009         </children>
  10010     </item>
  10011     <item nodeId="node-1851">
  10012         <command xml:space="preserve">unlock door with key</command>
  10013         <result xml:space="preserve">You can't see any such thing.
  10014 
  10015 &gt;</result>
  10016         <commentary xml:space="preserve"></commentary>
  10017         <children><child nodeId="node-1852"></child>
  10018         </children>
  10019     </item>
  10020     <item nodeId="node-1852">
  10021         <command xml:space="preserve">s</command>
  10022         <result xml:space="preserve">(first opening the first door)
  10023 It seems to be locked.
  10024 
  10025 &gt;</result>
  10026         <commentary xml:space="preserve"></commentary>
  10027         <children><child nodeId="node-1853"></child>
  10028         </children>
  10029     </item>
  10030     <item nodeId="node-1853">
  10031         <command xml:space="preserve">se</command>
  10032         <result xml:space="preserve">You can't go that way.
  10033 
  10034 &gt;</result>
  10035         <commentary xml:space="preserve"></commentary>
  10036         <children><child nodeId="node-1854"></child>
  10037         </children>
  10038     </item>
  10039     <item nodeId="node-1854">
  10040         <command xml:space="preserve">take key</command>
  10041         <result xml:space="preserve">You can't see any such thing.
  10042 
  10043 &gt;</result>
  10044         <commentary xml:space="preserve"></commentary>
  10045         <children><child nodeId="node-1855"></child>
  10046         </children>
  10047     </item>
  10048     <item nodeId="node-1855">
  10049         <command xml:space="preserve">nw</command>
  10050         <result xml:space="preserve">You can't go that way.
  10051 
  10052 &gt;</result>
  10053         <commentary xml:space="preserve"></commentary>
  10054         <children><child nodeId="node-1864"></child>
  10055             <child nodeId="node-1856"></child>
  10056         </children>
  10057     </item>
  10058     <item nodeId="node-1856">
  10059         <command xml:space="preserve">unlock door with second key</command>
  10060         <result xml:space="preserve">You can't see any such thing.
  10061 
  10062 &gt;</result>
  10063         <commentary xml:space="preserve"></commentary>
  10064         <children><child nodeId="node-1857"></child>
  10065         </children>
  10066     </item>
  10067     <item nodeId="node-1857">
  10068         <command xml:space="preserve">insert second key into the center hole</command>
  10069         <result xml:space="preserve">You can't see any such thing.
  10070 
  10071 &gt;</result>
  10072         <commentary xml:space="preserve"></commentary>
  10073         <children><child nodeId="node-1858"></child>
  10074         </children>
  10075     </item>
  10076     <item nodeId="node-1858">
  10077         <command xml:space="preserve">e</command>
  10078         <result xml:space="preserve">
  10079 Great Room
  10080 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  10081 
  10082 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  10083 
  10084 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  10085 
  10086 &gt;</result>
  10087         <commentary xml:space="preserve"></commentary>
  10088         <children><child nodeId="node-1859"></child>
  10089         </children>
  10090     </item>
  10091     <item nodeId="node-1859">
  10092         <command xml:space="preserve">set lock to 594.56</command>
  10093         <result xml:space="preserve">You can't see any such thing.
  10094 
  10095 &gt;</result>
  10096         <commentary xml:space="preserve"></commentary>
  10097         <children><child nodeId="node-1860"></child>
  10098         </children>
  10099     </item>
  10100     <item nodeId="node-1860">
  10101         <command xml:space="preserve">take third key</command>
  10102         <result xml:space="preserve">You can't see any such thing.
  10103 
  10104 &gt;</result>
  10105         <commentary xml:space="preserve"></commentary>
  10106         <children><child nodeId="node-1861"></child>
  10107         </children>
  10108     </item>
  10109     <item nodeId="node-1861">
  10110         <command xml:space="preserve">unlock door with third key</command>
  10111         <result xml:space="preserve">You can't see any such thing.
  10112 
  10113 &gt;</result>
  10114         <commentary xml:space="preserve"></commentary>
  10115         <children><child nodeId="node-1862"></child>
  10116         </children>
  10117     </item>
  10118     <item nodeId="node-1862">
  10119         <command xml:space="preserve">e</command>
  10120         <result xml:space="preserve">(first opening Final Door)
  10121 It seems to be locked.
  10122 
  10123 &gt;</result>
  10124         <commentary xml:space="preserve"></commentary>
  10125         <children><child nodeId="node-1863"></child>
  10126         </children>
  10127     </item>
  10128     <item nodeId="node-1863">
  10129         <command xml:space="preserve">x tank</command>
  10130         <result xml:space="preserve">You can't see any such thing.
  10131 
  10132 &gt;</result>
  10133         <commentary xml:space="preserve"></commentary>
  10134     </item>
  10135     <item nodeId="node-1864">
  10136         <command xml:space="preserve">unlock center hole with second key</command>
  10137         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  10138 
  10139 &gt;</result>
  10140         <commentary xml:space="preserve"></commentary>
  10141         <children><child nodeId="node-1865"></child>
  10142         </children>
  10143     </item>
  10144     <item nodeId="node-1865">
  10145         <command xml:space="preserve">s</command>
  10146         <result xml:space="preserve">You can't go that way.
  10147 
  10148 &gt;</result>
  10149         <commentary xml:space="preserve"></commentary>
  10150         <children><child nodeId="node-1866"></child>
  10151         </children>
  10152     </item>
  10153     <item nodeId="node-1866">
  10154         <command xml:space="preserve">e</command>
  10155         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  10156 
  10157 Library
  10158 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  10159 
  10160 Behind you to the west, you see a rocky door in the wall.
  10161 
  10162 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
  10163 
  10164 &gt;</result>
  10165         <commentary xml:space="preserve"></commentary>
  10166         <children><child nodeId="node-1867"></child>
  10167         </children>
  10168     </item>
  10169     <item nodeId="node-1867">
  10170         <command xml:space="preserve">s</command>
  10171         <result xml:space="preserve">
  10172 Library (Shelf #1)
  10173 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
  10174 
  10175 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.2.
  10176 
  10177 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9."
  10178 
  10179 &gt;</result>
  10180         <commentary xml:space="preserve"></commentary>
  10181         <children><child nodeId="node-1868"></child>
  10182         </children>
  10183     </item>
  10184     <item nodeId="node-1868">
  10185         <command xml:space="preserve">s</command>
  10186         <result xml:space="preserve">
  10187 Library (Shelf #2)
  10188 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
  10189 
  10190 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
  10191 
  10192 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
  10193 
  10194 &gt;</result>
  10195         <commentary xml:space="preserve"></commentary>
  10196         <children><child nodeId="node-1869"></child>
  10197         </children>
  10198     </item>
  10199     <item nodeId="node-1869">
  10200         <command xml:space="preserve">x because internet</command>
  10201         <result xml:space="preserve">/-\|_|_ /-\|30|_|"][" "]["|-|3 1|\/||D/-\("]["5 0|= "]["|-|3 \^/0|2|_|) \^/1|)3 \^/3|3 0|\| |\/|0|)3|2|\| 3|\|6|_15|-| |_1|\|6|_|15"]["1(5. |=|20|\/| (0|\/||\/||_||\|1"]["`/ 5|D3(1|=1( _|/-\|260|\|, "]["0 63|\|3|2/-\|_ (0|\/||\/|3|\|"][" 5"]["|2|_|("]["|_||235, "]["0 |_/-\|\|6|_|/-\635 |_1|&lt;3 |_33"][" 5|D3/-\|&lt;, "]["|-|3 1|\|"]["3|2|\|3"][" |-|/-\5 |D|20|=0|_||\||)|_`/ 5|-|/-\|D3|) |-|0\^/ \^/3 (0|\/||\/||_||\|1(/-\"]["3 - (|-|/-\|\|61|\|6 |=|20|\/| |D|_/-\"]["|=0|2|\/| "]["0 |D|_/-\"]["|=0|2|\/|, |200|\/| "]["0 |\|3&gt;&lt;"][" |200|\/|.
  10202 
  10203 Title: Because Internet: Understanding the New Rules of Language
  10204 Call number: 402.231
  10205 
  10206 &gt;</result>
  10207         <commentary xml:space="preserve"></commentary>
  10208     </item>
  10209     <item nodeId="node-1870">
  10210         <command xml:space="preserve">search couch</command>
  10211         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
  10212 
  10213 &gt;</result>
  10214         <commentary xml:space="preserve"></commentary>
  10215         <children><child nodeId="node-1904"></child>
  10216             <child nodeId="node-1871"></child>
  10217         </children>
  10218     </item>
  10219     <item nodeId="node-1871">
  10220         <command xml:space="preserve">take key and crumbs and fish</command>
  10221         <result xml:space="preserve">first key: Taken.
  10222 crumbs: Taken.
  10223 angry fish: Taken.
  10224 
  10225 &gt;</result>
  10226         <commentary xml:space="preserve"></commentary>
  10227         <children><child nodeId="node-1872"></child>
  10228         </children>
  10229     </item>
  10230     <item nodeId="node-1872">
  10231         <command xml:space="preserve">unlock door with key</command>
  10232         <result xml:space="preserve">You unlock the first door.
  10233 
  10234 &gt;</result>
  10235         <commentary xml:space="preserve"></commentary>
  10236         <children><child nodeId="node-1877"></child>
  10237             <child nodeId="node-1873"></child>
  10238         </children>
  10239     </item>
  10240     <item nodeId="node-1873">
  10241         <command xml:space="preserve">s</command>
  10242         <result xml:space="preserve">(first opening the first door)
  10243 
  10244 Cobble Wall
  10245 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10246 
  10247 To the north you can see the door you came through earlier.
  10248 
  10249 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10250 
  10251 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10252 
  10253 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10254 
  10255 &gt;</result>
  10256         <commentary xml:space="preserve"></commentary>
  10257         <children><child nodeId="node-1874"></child>
  10258         </children>
  10259     </item>
  10260     <item nodeId="node-1874">
  10261         <command xml:space="preserve">se</command>
  10262         <result xml:space="preserve">
  10263 Teensy Cave of Fortune
  10264 Behind you to the northwest, light streams in from the puny cave's entrance.
  10265 
  10266 In the dust below your feet, a small silver key glints in the dim light.
  10267 
  10268 &gt;</result>
  10269         <commentary xml:space="preserve"></commentary>
  10270         <children><child nodeId="node-1875"></child>
  10271         </children>
  10272     </item>
  10273     <item nodeId="node-1875">
  10274         <command xml:space="preserve">take key</command>
  10275         <result xml:space="preserve">(the second key)
  10276 Taken.
  10277 
  10278 &gt;</result>
  10279         <commentary xml:space="preserve"></commentary>
  10280         <children><child nodeId="node-1876"></child>
  10281         </children>
  10282     </item>
  10283     <item nodeId="node-1876">
  10284         <command xml:space="preserve">nw</command>
  10285         <result xml:space="preserve">
  10286 Cobble Wall
  10287 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10288 
  10289 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10290 
  10291 To the north you can see the door you came through earlier.
  10292 
  10293 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10294 
  10295 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10296 
  10297 &gt;</result>
  10298         <commentary xml:space="preserve"></commentary>
  10299     </item>
  10300     <item nodeId="node-1877">
  10301         <command xml:space="preserve">e</command>
  10302         <result xml:space="preserve">
  10303 Great Room
  10304 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  10305 
  10306 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  10307 
  10308 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  10309 
  10310 &gt;</result>
  10311         <commentary xml:space="preserve"></commentary>
  10312         <children><child nodeId="node-1878"></child>
  10313         </children>
  10314     </item>
  10315     <item nodeId="node-1878">
  10316         <command xml:space="preserve">w</command>
  10317         <result xml:space="preserve">
  10318 Cluttered Room
  10319 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  10320 
  10321 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  10322 
  10323 To the south, almost obscured behind a large gray couch, you see a door.
  10324 
  10325 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  10326 
  10327 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  10328 
  10329 &gt;</result>
  10330         <commentary xml:space="preserve"></commentary>
  10331         <children><child nodeId="node-1879"></child>
  10332         </children>
  10333     </item>
  10334     <item nodeId="node-1879">
  10335         <command xml:space="preserve">s</command>
  10336         <result xml:space="preserve">(first opening the first door)
  10337 
  10338 Cobble Wall
  10339 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10340 
  10341 To the north you can see the door you came through earlier.
  10342 
  10343 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10344 
  10345 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10346 
  10347 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10348 
  10349 &gt;</result>
  10350         <commentary xml:space="preserve"></commentary>
  10351         <children><child nodeId="node-1880"></child>
  10352         </children>
  10353     </item>
  10354     <item nodeId="node-1880">
  10355         <command xml:space="preserve">se</command>
  10356         <result xml:space="preserve">
  10357 Teensy Cave of Fortune
  10358 Behind you to the northwest, light streams in from the puny cave's entrance.
  10359 
  10360 In the dust below your feet, a small silver key glints in the dim light.
  10361 
  10362 &gt;</result>
  10363         <commentary xml:space="preserve"></commentary>
  10364         <children><child nodeId="node-1881"></child>
  10365         </children>
  10366     </item>
  10367     <item nodeId="node-1881">
  10368         <command xml:space="preserve">take key</command>
  10369         <result xml:space="preserve">(the second key)
  10370 Taken.
  10371 
  10372 &gt;</result>
  10373         <commentary xml:space="preserve"></commentary>
  10374         <children><child nodeId="node-1882"></child>
  10375         </children>
  10376     </item>
  10377     <item nodeId="node-1882">
  10378         <command xml:space="preserve">nw</command>
  10379         <result xml:space="preserve">
  10380 Cobble Wall
  10381 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10382 
  10383 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10384 
  10385 To the north you can see the door you came through earlier.
  10386 
  10387 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10388 
  10389 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10390 
  10391 &gt;</result>
  10392         <commentary xml:space="preserve"></commentary>
  10393         <children><child nodeId="node-1883"></child>
  10394         </children>
  10395     </item>
  10396     <item nodeId="node-1883">
  10397         <command xml:space="preserve">unlock center hole with second key</command>
  10398         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  10399 
  10400 &gt;</result>
  10401         <commentary xml:space="preserve"></commentary>
  10402         <children><child nodeId="node-1884"></child>
  10403         </children>
  10404     </item>
  10405     <item nodeId="node-1884">
  10406         <command xml:space="preserve">e</command>
  10407         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  10408 
  10409 Library
  10410 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  10411 
  10412 Behind you to the west, you see a rocky door in the wall.
  10413 
  10414 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  10415 
  10416 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  10417 
  10418 &gt;</result>
  10419         <commentary xml:space="preserve"></commentary>
  10420         <children><child nodeId="node-1885"></child>
  10421         </children>
  10422     </item>
  10423     <item nodeId="node-1885">
  10424         <command xml:space="preserve">set lock to 549.56</command>
  10425         <result xml:space="preserve">The dial clicks as you set the number.
  10426 
  10427 &gt;</result>
  10428         <commentary xml:space="preserve"></commentary>
  10429         <children><child nodeId="node-1886"></child>
  10430         </children>
  10431     </item>
  10432     <item nodeId="node-1886">
  10433         <command xml:space="preserve">set lock to 56.54</command>
  10434         <result xml:space="preserve">The dial clicks as you set the number.
  10435 
  10436 &gt;</result>
  10437         <commentary xml:space="preserve"></commentary>
  10438         <children><child nodeId="node-1887"></child>
  10439         </children>
  10440     </item>
  10441     <item nodeId="node-1887">
  10442         <command xml:space="preserve">set lock to 569.54</command>
  10443         <result xml:space="preserve">The dial clicks as you set the number.
  10444 
  10445 &gt;</result>
  10446         <commentary xml:space="preserve"></commentary>
  10447         <children><child nodeId="node-1888"></child>
  10448         </children>
  10449     </item>
  10450     <item nodeId="node-1888">
  10451         <command xml:space="preserve">s</command>
  10452         <result xml:space="preserve">
  10453 Library (Shelf #1)
  10454 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
  10455 
  10456 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
  10457 
  10458 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
  10459 
  10460 &gt;</result>
  10461         <commentary xml:space="preserve"></commentary>
  10462         <children><child nodeId="node-1889"></child>
  10463         </children>
  10464     </item>
  10465     <item nodeId="node-1889">
  10466         <command xml:space="preserve">s</command>
  10467         <result xml:space="preserve">
  10468 Library (Shelf #2)
  10469 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
  10470 
  10471 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
  10472 
  10473 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
  10474 
  10475 &gt;</result>
  10476         <commentary xml:space="preserve"></commentary>
  10477         <children><child nodeId="node-1890"></child>
  10478         </children>
  10479     </item>
  10480     <item nodeId="node-1890">
  10481         <command xml:space="preserve">s</command>
  10482         <result xml:space="preserve">
  10483 Library (Shelf #3)
  10484 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south.
  10485 
  10486 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56.
  10487 
  10488 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8."
  10489 
  10490 &gt;</result>
  10491         <commentary xml:space="preserve"></commentary>
  10492         <children><child nodeId="node-1891"></child>
  10493         </children>
  10494     </item>
  10495     <item nodeId="node-1891">
  10496         <command xml:space="preserve">n</command>
  10497         <result xml:space="preserve">
  10498 Library (Shelf #2)
  10499 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
  10500 
  10501 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
  10502 
  10503 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
  10504 
  10505 &gt;</result>
  10506         <commentary xml:space="preserve"></commentary>
  10507         <children><child nodeId="node-1892"></child>
  10508         </children>
  10509     </item>
  10510     <item nodeId="node-1892">
  10511         <command xml:space="preserve">n</command>
  10512         <result xml:space="preserve">
  10513 Library (Shelf #1)
  10514 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
  10515 
  10516 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
  10517 
  10518 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
  10519 
  10520 &gt;</result>
  10521         <commentary xml:space="preserve"></commentary>
  10522         <children><child nodeId="node-1893"></child>
  10523         </children>
  10524     </item>
  10525     <item nodeId="node-1893">
  10526         <command xml:space="preserve">n</command>
  10527         <result xml:space="preserve">
  10528 Library
  10529 A great library, full to the brim with books. The shelves continue further south.
  10530 
  10531 Behind you to the west, you see a rocky door in the wall.
  10532 
  10533 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  10534 
  10535 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  10536 
  10537 &gt;</result>
  10538         <commentary xml:space="preserve"></commentary>
  10539         <children><child nodeId="node-1894"></child>
  10540         </children>
  10541     </item>
  10542     <item nodeId="node-1894">
  10543         <command xml:space="preserve">set lock to 594.56</command>
  10544         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  10545 
  10546 &gt;</result>
  10547         <commentary xml:space="preserve"></commentary>
  10548         <children><child nodeId="node-1895"></child>
  10549         </children>
  10550     </item>
  10551     <item nodeId="node-1895">
  10552         <command xml:space="preserve">take key</command>
  10553         <result xml:space="preserve">(the third key)
  10554 Taken.
  10555 
  10556 &gt;</result>
  10557         <commentary xml:space="preserve"></commentary>
  10558         <children><child nodeId="node-1896"></child>
  10559         </children>
  10560     </item>
  10561     <item nodeId="node-1896">
  10562         <command xml:space="preserve">unlock door with third key</command>
  10563         <result xml:space="preserve">You unlock the third door.
  10564 
  10565 &gt;</result>
  10566         <commentary xml:space="preserve"></commentary>
  10567         <children><child nodeId="node-1897"></child>
  10568         </children>
  10569     </item>
  10570     <item nodeId="node-1897">
  10571         <command xml:space="preserve">e</command>
  10572         <result xml:space="preserve">(first opening the third door)
  10573 
  10574 Aquarium
  10575 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  10576 
  10577 To the west you see a thick metal door.
  10578 
  10579 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  10580 
  10581 &gt;</result>
  10582         <commentary xml:space="preserve"></commentary>
  10583         <children><child nodeId="node-1898"></child>
  10584         </children>
  10585     </item>
  10586     <item nodeId="node-1898">
  10587         <command xml:space="preserve">i</command>
  10588         <result xml:space="preserve">You are carrying:
  10589   the third key
  10590   the second key
  10591   the angry fish
  10592   some crumbs
  10593   a first key
  10594 
  10595 &gt;</result>
  10596         <commentary xml:space="preserve"></commentary>
  10597         <children><child nodeId="node-1899"></child>
  10598         </children>
  10599     </item>
  10600     <item nodeId="node-1899">
  10601         <command xml:space="preserve">put fish in tank</command>
  10602         <result xml:space="preserve">(the angry fish in the fish tank)
  10603 Failure.
  10604 
  10605 &gt;</result>
  10606         <commentary xml:space="preserve"></commentary>
  10607         <children><child nodeId="node-1900"></child>
  10608         </children>
  10609     </item>
  10610     <item nodeId="node-1900">
  10611         <command xml:space="preserve">i</command>
  10612         <result xml:space="preserve">You are carrying:
  10613   the third key
  10614   the second key
  10615   the angry fish
  10616   some crumbs
  10617   a first key
  10618 
  10619 &gt;</result>
  10620         <commentary xml:space="preserve"></commentary>
  10621         <children><child nodeId="node-1901"></child>
  10622         </children>
  10623     </item>
  10624     <item nodeId="node-1901">
  10625         <command xml:space="preserve">feed fish the crumbs</command>
  10626         <result xml:space="preserve">(the angry fish the crumbs)
  10627 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  10628 
  10629 &gt;</result>
  10630         <commentary xml:space="preserve"></commentary>
  10631         <children><child nodeId="node-1902"></child>
  10632         </children>
  10633     </item>
  10634     <item nodeId="node-1902">
  10635         <command xml:space="preserve">put fish in tank</command>
  10636         <result xml:space="preserve">(the happy fish in the fish tank)
  10637 Success!
  10638 
  10639 You put the happy fish into the fish tank.
  10640 
  10641 &gt;</result>
  10642         <commentary xml:space="preserve"></commentary>
  10643         <children><child nodeId="node-1903"></child>
  10644         </children>
  10645     </item>
  10646     <item nodeId="node-1903">
  10647         <command xml:space="preserve">x tank</command>
  10648         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
  10649 
  10650 In the fish tank is the happy fish.
  10651 
  10652 &gt;</result>
  10653         <commentary xml:space="preserve"></commentary>
  10654     </item>
  10655     <item nodeId="node-1904">
  10656         <command xml:space="preserve">search couch</command>
  10657         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10658 
  10659 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10660 
  10661 &gt;</result>
  10662         <commentary xml:space="preserve"></commentary>
  10663         <children><child nodeId="node-1905"></child>
  10664         </children>
  10665     </item>
  10666     <item nodeId="node-1905">
  10667         <command xml:space="preserve">search couch</command>
  10668         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10669 
  10670 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10671 
  10672 &gt;</result>
  10673         <commentary xml:space="preserve"></commentary>
  10674         <children><child nodeId="node-1906"></child>
  10675         </children>
  10676     </item>
  10677     <item nodeId="node-1906">
  10678         <command xml:space="preserve">search couch</command>
  10679         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10680 
  10681 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10682 
  10683 &gt;</result>
  10684         <commentary xml:space="preserve"></commentary>
  10685         <children><child nodeId="node-1907"></child>
  10686         </children>
  10687     </item>
  10688     <item nodeId="node-1907">
  10689         <command xml:space="preserve">search couch</command>
  10690         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10691 
  10692 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10693 
  10694 &gt;</result>
  10695         <commentary xml:space="preserve"></commentary>
  10696         <children><child nodeId="node-1908"></child>
  10697         </children>
  10698     </item>
  10699     <item nodeId="node-1908">
  10700         <command xml:space="preserve">search couch</command>
  10701         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10702 
  10703 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10704 
  10705 &gt;</result>
  10706         <commentary xml:space="preserve"></commentary>
  10707         <children><child nodeId="node-1909"></child>
  10708         </children>
  10709     </item>
  10710     <item nodeId="node-1909">
  10711         <command xml:space="preserve">search couch</command>
  10712         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10713 
  10714 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10715 
  10716 &gt;</result>
  10717         <commentary xml:space="preserve"></commentary>
  10718         <children><child nodeId="node-1929"></child>
  10719             <child nodeId="node-1910"></child>
  10720         </children>
  10721     </item>
  10722     <item nodeId="node-1910">
  10723         <command xml:space="preserve">take key</command>
  10724         <result xml:space="preserve">Taken.
  10725 
  10726 &gt;</result>
  10727         <commentary xml:space="preserve"></commentary>
  10728         <children><child nodeId="node-1911"></child>
  10729         </children>
  10730     </item>
  10731     <item nodeId="node-1911">
  10732         <command xml:space="preserve">unlock door with key</command>
  10733         <result xml:space="preserve">You unlock the first door.
  10734 
  10735 &gt;</result>
  10736         <commentary xml:space="preserve"></commentary>
  10737         <children><child nodeId="node-1912"></child>
  10738         </children>
  10739     </item>
  10740     <item nodeId="node-1912">
  10741         <command xml:space="preserve">s</command>
  10742         <result xml:space="preserve">(first opening the first door)
  10743 
  10744 Cobble Wall
  10745 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10746 
  10747 To the north you can see the door you came through earlier.
  10748 
  10749 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10750 
  10751 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10752 
  10753 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10754 
  10755 &gt;</result>
  10756         <commentary xml:space="preserve"></commentary>
  10757         <children><child nodeId="node-1913"></child>
  10758         </children>
  10759     </item>
  10760     <item nodeId="node-1913">
  10761         <command xml:space="preserve">se</command>
  10762         <result xml:space="preserve">
  10763 Teensy Cave of Fortune
  10764 Behind you to the northwest, light streams in from the puny cave's entrance.
  10765 
  10766 In the dust below your feet, a small silver key glints in the dim light.
  10767 
  10768 &gt;</result>
  10769         <commentary xml:space="preserve"></commentary>
  10770         <children><child nodeId="node-1914"></child>
  10771         </children>
  10772     </item>
  10773     <item nodeId="node-1914">
  10774         <command xml:space="preserve">take key</command>
  10775         <result xml:space="preserve">(the second key)
  10776 Taken.
  10777 
  10778 &gt;</result>
  10779         <commentary xml:space="preserve"></commentary>
  10780         <children><child nodeId="node-1915"></child>
  10781         </children>
  10782     </item>
  10783     <item nodeId="node-1915">
  10784         <command xml:space="preserve">nw</command>
  10785         <result xml:space="preserve">
  10786 Cobble Wall
  10787 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  10788 
  10789 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  10790 
  10791 To the north you can see the door you came through earlier.
  10792 
  10793 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  10794 
  10795 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  10796 
  10797 &gt;</result>
  10798         <commentary xml:space="preserve"></commentary>
  10799         <children><child nodeId="node-1916"></child>
  10800         </children>
  10801     </item>
  10802     <item nodeId="node-1916">
  10803         <command xml:space="preserve">unlock center hole with second key</command>
  10804         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  10805 
  10806 &gt;</result>
  10807         <commentary xml:space="preserve"></commentary>
  10808         <children><child nodeId="node-1917"></child>
  10809         </children>
  10810     </item>
  10811     <item nodeId="node-1917">
  10812         <command xml:space="preserve">e</command>
  10813         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  10814 
  10815 Library
  10816 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  10817 
  10818 Behind you to the west, you see a rocky door in the wall.
  10819 
  10820 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  10821 
  10822 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  10823 
  10824 &gt;</result>
  10825         <commentary xml:space="preserve"></commentary>
  10826         <children><child nodeId="node-1918"></child>
  10827         </children>
  10828     </item>
  10829     <item nodeId="node-1918">
  10830         <command xml:space="preserve">set lock to 594.56</command>
  10831         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  10832 
  10833 &gt;</result>
  10834         <commentary xml:space="preserve"></commentary>
  10835         <children><child nodeId="node-1919"></child>
  10836         </children>
  10837     </item>
  10838     <item nodeId="node-1919">
  10839         <command xml:space="preserve">take key</command>
  10840         <result xml:space="preserve">(the third key)
  10841 Taken.
  10842 
  10843 &gt;</result>
  10844         <commentary xml:space="preserve"></commentary>
  10845         <children><child nodeId="node-1920"></child>
  10846         </children>
  10847     </item>
  10848     <item nodeId="node-1920">
  10849         <command xml:space="preserve">unlock door with third key</command>
  10850         <result xml:space="preserve">You unlock the third door.
  10851 
  10852 &gt;</result>
  10853         <commentary xml:space="preserve"></commentary>
  10854         <children><child nodeId="node-1921"></child>
  10855         </children>
  10856     </item>
  10857     <item nodeId="node-1921">
  10858         <command xml:space="preserve">e</command>
  10859         <result xml:space="preserve">(first opening the third door)
  10860 
  10861 Aquarium
  10862 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  10863 
  10864 To the west you see a thick metal door.
  10865 
  10866 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
  10867 
  10868 &gt;</result>
  10869         <commentary xml:space="preserve"></commentary>
  10870         <children><child nodeId="node-1922"></child>
  10871         </children>
  10872     </item>
  10873     <item nodeId="node-1922">
  10874         <command xml:space="preserve">x fish tank</command>
  10875         <result xml:space="preserve">In the fish tank is the fourth key.
  10876 
  10877 &gt;</result>
  10878         <commentary xml:space="preserve"></commentary>
  10879         <children><child nodeId="node-1923"></child>
  10880         </children>
  10881     </item>
  10882     <item nodeId="node-1923">
  10883         <command xml:space="preserve">open fish tank</command>
  10884         <result xml:space="preserve">It isn't something you can open.
  10885 
  10886 &gt;</result>
  10887         <commentary xml:space="preserve"></commentary>
  10888         <children><child nodeId="node-1924"></child>
  10889         </children>
  10890     </item>
  10891     <item nodeId="node-1924">
  10892         <command xml:space="preserve">close fish tank</command>
  10893         <result xml:space="preserve">It isn't something you can close.
  10894 
  10895 &gt;</result>
  10896         <commentary xml:space="preserve"></commentary>
  10897         <children><child nodeId="node-1925"></child>
  10898         </children>
  10899     </item>
  10900     <item nodeId="node-1925">
  10901         <command xml:space="preserve">take fouth key</command>
  10902         <result xml:space="preserve">You can't see any such thing.
  10903 
  10904 &gt;</result>
  10905         <commentary xml:space="preserve"></commentary>
  10906         <children><child nodeId="node-1926"></child>
  10907         </children>
  10908     </item>
  10909     <item nodeId="node-1926">
  10910         <command xml:space="preserve">take key</command>
  10911         <result xml:space="preserve">(the fourth key)
  10912 The fish tank isn't open.
  10913 
  10914 &gt;</result>
  10915         <commentary xml:space="preserve"></commentary>
  10916         <children><child nodeId="node-1927"></child>
  10917         </children>
  10918     </item>
  10919     <item nodeId="node-1927">
  10920         <command xml:space="preserve">open fish tank</command>
  10921         <result xml:space="preserve">It isn't something you can open.
  10922 
  10923 &gt;</result>
  10924         <commentary xml:space="preserve"></commentary>
  10925         <children><child nodeId="node-1928"></child>
  10926         </children>
  10927     </item>
  10928     <item nodeId="node-1928">
  10929         <command xml:space="preserve">open tank</command>
  10930         <result xml:space="preserve">It isn't something you can open.
  10931 
  10932 &gt;</result>
  10933         <commentary xml:space="preserve"></commentary>
  10934     </item>
  10935     <item nodeId="node-1929">
  10936         <command xml:space="preserve">search couch</command>
  10937         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10938 
  10939 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10940 
  10941 &gt;</result>
  10942         <commentary xml:space="preserve"></commentary>
  10943         <children><child nodeId="node-1930"></child>
  10944         </children>
  10945     </item>
  10946     <item nodeId="node-1930">
  10947         <command xml:space="preserve">search couch</command>
  10948         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10949 
  10950 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10951 
  10952 &gt;</result>
  10953         <commentary xml:space="preserve"></commentary>
  10954         <children><child nodeId="node-1931"></child>
  10955         </children>
  10956     </item>
  10957     <item nodeId="node-1931">
  10958         <command xml:space="preserve">search couch</command>
  10959         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10960 
  10961 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10962 
  10963 &gt;</result>
  10964         <commentary xml:space="preserve"></commentary>
  10965         <children><child nodeId="node-1932"></child>
  10966         </children>
  10967     </item>
  10968     <item nodeId="node-1932">
  10969         <command xml:space="preserve">search couch</command>
  10970         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10971 
  10972 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10973 
  10974 &gt;</result>
  10975         <commentary xml:space="preserve"></commentary>
  10976         <children><child nodeId="node-1933"></child>
  10977         </children>
  10978     </item>
  10979     <item nodeId="node-1933">
  10980         <command xml:space="preserve">search couch</command>
  10981         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10982 
  10983 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10984 
  10985 &gt;</result>
  10986         <commentary xml:space="preserve"></commentary>
  10987         <children><child nodeId="node-1934"></child>
  10988         </children>
  10989     </item>
  10990     <item nodeId="node-1934">
  10991         <command xml:space="preserve">search couch</command>
  10992         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  10993 
  10994 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  10995 
  10996 &gt;</result>
  10997         <commentary xml:space="preserve"></commentary>
  10998         <children><child nodeId="node-1935"></child>
  10999         </children>
  11000     </item>
  11001     <item nodeId="node-1935">
  11002         <command xml:space="preserve">search couch</command>
  11003         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11004 
  11005 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  11006 
  11007 &gt;</result>
  11008         <commentary xml:space="preserve"></commentary>
  11009         <children><child nodeId="node-1936"></child>
  11010         </children>
  11011     </item>
  11012     <item nodeId="node-1936">
  11013         <command xml:space="preserve">search couch</command>
  11014         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  11015 
  11016 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs.
  11017 
  11018 &gt;</result>
  11019         <commentary xml:space="preserve"></commentary>
  11020         <children><child nodeId="node-1937"></child>
  11021         </children>
  11022     </item>
  11023     <item nodeId="node-1937">
  11024         <command xml:space="preserve">take key and crumbs and fish</command>
  11025         <result xml:space="preserve">first key: Taken.
  11026 crumbs: Taken.
  11027 angry fish: Taken.
  11028 
  11029 &gt;</result>
  11030         <commentary xml:space="preserve"></commentary>
  11031         <children><child nodeId="node-1938"></child>
  11032         </children>
  11033     </item>
  11034     <item nodeId="node-1938">
  11035         <command xml:space="preserve">unlock door with key</command>
  11036         <result xml:space="preserve">You unlock the first door.
  11037 
  11038 &gt;</result>
  11039         <commentary xml:space="preserve"></commentary>
  11040         <children><child nodeId="node-1939"></child>
  11041         </children>
  11042     </item>
  11043     <item nodeId="node-1939">
  11044         <command xml:space="preserve">s</command>
  11045         <result xml:space="preserve">(first opening the first door)
  11046 
  11047 Cobble Wall
  11048 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11049 
  11050 To the north you can see the door you came through earlier.
  11051 
  11052 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11053 
  11054 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11055 
  11056 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11057 
  11058 &gt;</result>
  11059         <commentary xml:space="preserve"></commentary>
  11060         <children><child nodeId="node-1940"></child>
  11061         </children>
  11062     </item>
  11063     <item nodeId="node-1940">
  11064         <command xml:space="preserve">se</command>
  11065         <result xml:space="preserve">
  11066 Teensy Cave of Fortune
  11067 Behind you to the northwest, light streams in from the puny cave's entrance.
  11068 
  11069 In the dust below your feet, a small silver key glints in the dim light.
  11070 
  11071 &gt;</result>
  11072         <commentary xml:space="preserve"></commentary>
  11073         <children><child nodeId="node-1941"></child>
  11074         </children>
  11075     </item>
  11076     <item nodeId="node-1941">
  11077         <command xml:space="preserve">take ke</command>
  11078         <result xml:space="preserve">You can't see any such thing.
  11079 
  11080 &gt;</result>
  11081         <commentary xml:space="preserve"></commentary>
  11082         <children><child nodeId="node-1942"></child>
  11083         </children>
  11084     </item>
  11085     <item nodeId="node-1942">
  11086         <command xml:space="preserve">take key</command>
  11087         <result xml:space="preserve">(the second key)
  11088 Taken.
  11089 
  11090 &gt;</result>
  11091         <commentary xml:space="preserve"></commentary>
  11092         <children><child nodeId="node-1943"></child>
  11093         </children>
  11094     </item>
  11095     <item nodeId="node-1943">
  11096         <command xml:space="preserve">nw</command>
  11097         <result xml:space="preserve">
  11098 Cobble Wall
  11099 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11100 
  11101 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11102 
  11103 To the north you can see the door you came through earlier.
  11104 
  11105 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11106 
  11107 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11108 
  11109 &gt;</result>
  11110         <commentary xml:space="preserve"></commentary>
  11111         <children><child nodeId="node-1944"></child>
  11112         </children>
  11113     </item>
  11114     <item nodeId="node-1944">
  11115         <command xml:space="preserve">unlock center hole with second key</command>
  11116         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  11117 
  11118 &gt;</result>
  11119         <commentary xml:space="preserve"></commentary>
  11120         <children><child nodeId="node-1945"></child>
  11121         </children>
  11122     </item>
  11123     <item nodeId="node-1945">
  11124         <command xml:space="preserve">e</command>
  11125         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  11126 
  11127 Library
  11128 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  11129 
  11130 Behind you to the west, you see a rocky door in the wall.
  11131 
  11132 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  11133 
  11134 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  11135 
  11136 &gt;</result>
  11137         <commentary xml:space="preserve"></commentary>
  11138         <children><child nodeId="node-1946"></child>
  11139         </children>
  11140     </item>
  11141     <item nodeId="node-1946">
  11142         <command xml:space="preserve">set lock to 594.56</command>
  11143         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  11144 
  11145 &gt;</result>
  11146         <commentary xml:space="preserve"></commentary>
  11147         <children><child nodeId="node-1947"></child>
  11148         </children>
  11149     </item>
  11150     <item nodeId="node-1947">
  11151         <command xml:space="preserve">take key</command>
  11152         <result xml:space="preserve">(the third key)
  11153 Taken.
  11154 
  11155 &gt;</result>
  11156         <commentary xml:space="preserve"></commentary>
  11157         <children><child nodeId="node-1948"></child>
  11158         </children>
  11159     </item>
  11160     <item nodeId="node-1948">
  11161         <command xml:space="preserve">unlock door with third key</command>
  11162         <result xml:space="preserve">You unlock the third door.
  11163 
  11164 &gt;</result>
  11165         <commentary xml:space="preserve"></commentary>
  11166         <children><child nodeId="node-1949"></child>
  11167         </children>
  11168     </item>
  11169     <item nodeId="node-1949">
  11170         <command xml:space="preserve">e</command>
  11171         <result xml:space="preserve">(first opening the third door)
  11172 
  11173 Aquarium
  11174 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  11175 
  11176 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock.
  11177 
  11178 To the west you see a thick metal door.
  11179 
  11180 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  11181 
  11182 &gt;</result>
  11183         <commentary xml:space="preserve"></commentary>
  11184         <children><child nodeId="node-1950"></child>
  11185         </children>
  11186     </item>
  11187     <item nodeId="node-1950">
  11188         <command xml:space="preserve">feed fish crumbs</command>
  11189         <result xml:space="preserve">(the angry fish the crumbs)
  11190 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  11191 
  11192 &gt;</result>
  11193         <commentary xml:space="preserve"></commentary>
  11194         <children><child nodeId="node-1951"></child>
  11195         </children>
  11196     </item>
  11197     <item nodeId="node-1951">
  11198         <command xml:space="preserve">put fish in tank</command>
  11199         <result xml:space="preserve">(the happy fish in the fish tank)
  11200 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes.
  11201 
  11202 &gt;</result>
  11203         <commentary xml:space="preserve"></commentary>
  11204         <children><child nodeId="node-1952"></child>
  11205         </children>
  11206     </item>
  11207     <item nodeId="node-1952">
  11208         <command xml:space="preserve">unlock blue door with fourth key</command>
  11209         <result xml:space="preserve">You unlock the fourth door.
  11210 
  11211 &gt;</result>
  11212         <commentary xml:space="preserve"></commentary>
  11213         <children><child nodeId="node-1953"></child>
  11214         </children>
  11215     </item>
  11216     <item nodeId="node-1953">
  11217         <command xml:space="preserve">n</command>
  11218         <result xml:space="preserve">(first opening the fourth door)
  11219 
  11220 Great Room
  11221 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  11222 
  11223 To the south, a small blue door is embedded in the rock.
  11224 
  11225 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  11226 
  11227 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  11228 
  11229 &gt;</result>
  11230         <commentary xml:space="preserve"></commentary>
  11231         <children><child nodeId="node-1954"></child>
  11232         </children>
  11233     </item>
  11234     <item nodeId="node-1954">
  11235         <command xml:space="preserve">put first key in first keyhole</command>
  11236         <result xml:space="preserve">You put the first key into first keyhole.
  11237 
  11238 &gt;</result>
  11239         <commentary xml:space="preserve"></commentary>
  11240         <children><child nodeId="node-1955"></child>
  11241         </children>
  11242     </item>
  11243     <item nodeId="node-1955">
  11244         <command xml:space="preserve">use tentacles to unlock final door</command>
  11245         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work?
  11246 
  11247 &gt;</result>
  11248         <commentary xml:space="preserve"></commentary>
  11249         <children><child nodeId="node-1956"></child>
  11250         </children>
  11251     </item>
  11252     <item nodeId="node-1956">
  11253         <command xml:space="preserve">i</command>
  11254         <result xml:space="preserve">You are carrying:
  11255   the fourth key
  11256   the third key
  11257   the second key
  11258 
  11259 &gt;</result>
  11260         <commentary xml:space="preserve"></commentary>
  11261         <children><child nodeId="node-1957"></child>
  11262         </children>
  11263     </item>
  11264     <item nodeId="node-1957">
  11265         <command xml:space="preserve">put second key in second keyhole</command>
  11266         <result xml:space="preserve">You put the second key into second keyhole.
  11267 
  11268 &gt;</result>
  11269         <commentary xml:space="preserve"></commentary>
  11270         <children><child nodeId="node-1958"></child>
  11271         </children>
  11272     </item>
  11273     <item nodeId="node-1958">
  11274         <command xml:space="preserve">use tentacles to unlock final door</command>
  11275         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work?
  11276 
  11277 &gt;</result>
  11278         <commentary xml:space="preserve"></commentary>
  11279         <children><child nodeId="node-1959"></child>
  11280         </children>
  11281     </item>
  11282     <item nodeId="node-1959">
  11283         <command xml:space="preserve">put third key in third keyhole</command>
  11284         <result xml:space="preserve">You put the third key into third keyhole.
  11285 
  11286 &gt;</result>
  11287         <commentary xml:space="preserve"></commentary>
  11288         <children><child nodeId="node-1960"></child>
  11289         </children>
  11290     </item>
  11291     <item nodeId="node-1960">
  11292         <command xml:space="preserve">use tentacles to unlock final door</command>
  11293         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work?
  11294 
  11295 &gt;</result>
  11296         <commentary xml:space="preserve"></commentary>
  11297         <children><child nodeId="node-1961"></child>
  11298         </children>
  11299     </item>
  11300     <item nodeId="node-1961">
  11301         <command xml:space="preserve">put fourth key in fourth keyhole</command>
  11302         <result xml:space="preserve">You put the fourth key into fourth keyhole.
  11303 
  11304 &gt;</result>
  11305         <commentary xml:space="preserve"></commentary>
  11306         <children><child nodeId="node-1962"></child>
  11307         </children>
  11308     </item>
  11309     <item nodeId="node-1962">
  11310         <command xml:space="preserve">use tentacles to unlock final door</command>
  11311         <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me.
  11312 
  11313 I'll release you for now. If you bring me a present next year I might consider turning you back into a human.
  11314 
  11315 
  11316 
  11317     *** The End ***
  11318 
  11319 
  11320 
  11321 
  11322 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  11323 &gt; </result>
  11324         <commentary xml:space="preserve"></commentary>
  11325     </item>
  11326     <item nodeId="node-1963">
  11327         <command xml:space="preserve"></command>
  11328         <result xml:space="preserve">I beg your pardon?
  11329 
  11330 &gt;</result>
  11331         <commentary xml:space="preserve"></commentary>
  11332         <children><child nodeId="node-1964"></child>
  11333         </children>
  11334     </item>
  11335     <item nodeId="node-1964">
  11336         <command xml:space="preserve">search couch</command>
  11337         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11338 
  11339 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key.
  11340 
  11341 &gt;</result>
  11342         <commentary xml:space="preserve"></commentary>
  11343         <children><child nodeId="node-1965"></child>
  11344         </children>
  11345     </item>
  11346     <item nodeId="node-1965">
  11347         <command xml:space="preserve">search couch</command>
  11348         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11349 
  11350 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key.
  11351 
  11352 &gt;</result>
  11353         <commentary xml:space="preserve"></commentary>
  11354         <children><child nodeId="node-1966"></child>
  11355         </children>
  11356     </item>
  11357     <item nodeId="node-1966">
  11358         <command xml:space="preserve"></command>
  11359         <result xml:space="preserve">I beg your pardon?
  11360 
  11361 &gt;</result>
  11362         <commentary xml:space="preserve"></commentary>
  11363         <children><child nodeId="node-1967"></child>
  11364         </children>
  11365     </item>
  11366     <item nodeId="node-1967">
  11367         <command xml:space="preserve">search couch</command>
  11368         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11369 
  11370 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key.
  11371 
  11372 &gt;</result>
  11373         <commentary xml:space="preserve"></commentary>
  11374         <children><child nodeId="node-1968"></child>
  11375         </children>
  11376     </item>
  11377     <item nodeId="node-1968">
  11378         <command xml:space="preserve">search couch</command>
  11379         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  11380 
  11381 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs.
  11382 
  11383 &gt;</result>
  11384         <commentary xml:space="preserve"></commentary>
  11385         <children><child nodeId="node-1969"></child>
  11386         </children>
  11387     </item>
  11388     <item nodeId="node-1969">
  11389         <command xml:space="preserve">search couch</command>
  11390         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  11391 
  11392 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs.
  11393 
  11394 &gt;</result>
  11395         <commentary xml:space="preserve"></commentary>
  11396         <children><child nodeId="node-1970"></child>
  11397         </children>
  11398     </item>
  11399     <item nodeId="node-1970">
  11400         <command xml:space="preserve">take key and crumbs and fish</command>
  11401         <result xml:space="preserve">first key: Taken.
  11402 crumbs: Taken.
  11403 angry fish: Taken.
  11404 
  11405 &gt;</result>
  11406         <commentary xml:space="preserve"></commentary>
  11407         <children><child nodeId="node-1971"></child>
  11408         </children>
  11409     </item>
  11410     <item nodeId="node-1971">
  11411         <command xml:space="preserve">s</command>
  11412         <result xml:space="preserve">(first opening the first door)
  11413 It seems to be locked.
  11414 
  11415 &gt;</result>
  11416         <commentary xml:space="preserve"></commentary>
  11417         <children><child nodeId="node-1972"></child>
  11418         </children>
  11419     </item>
  11420     <item nodeId="node-1972">
  11421         <command xml:space="preserve">unlock door with key</command>
  11422         <result xml:space="preserve">You unlock the first door.
  11423 
  11424 &gt;</result>
  11425         <commentary xml:space="preserve"></commentary>
  11426         <children><child nodeId="node-1973"></child>
  11427         </children>
  11428     </item>
  11429     <item nodeId="node-1973">
  11430         <command xml:space="preserve">s</command>
  11431         <result xml:space="preserve">(first opening the first door)
  11432 
  11433 Cobble Wall
  11434 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11435 
  11436 To the north you can see the door you came through earlier.
  11437 
  11438 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11439 
  11440 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11441 
  11442 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11443 
  11444 &gt;</result>
  11445         <commentary xml:space="preserve"></commentary>
  11446         <children><child nodeId="node-1974"></child>
  11447         </children>
  11448     </item>
  11449     <item nodeId="node-1974">
  11450         <command xml:space="preserve">se</command>
  11451         <result xml:space="preserve">
  11452 Teensy Cave of Fortune
  11453 Behind you to the northwest, light streams in from the puny cave's entrance.
  11454 
  11455 In the dust below your feet, a small silver key glints in the dim light.
  11456 
  11457 &gt;</result>
  11458         <commentary xml:space="preserve"></commentary>
  11459         <children><child nodeId="node-1975"></child>
  11460         </children>
  11461     </item>
  11462     <item nodeId="node-1975">
  11463         <command xml:space="preserve">take key</command>
  11464         <result xml:space="preserve">(the second key)
  11465 Taken.
  11466 
  11467 &gt;</result>
  11468         <commentary xml:space="preserve"></commentary>
  11469         <children><child nodeId="node-1976"></child>
  11470         </children>
  11471     </item>
  11472     <item nodeId="node-1976">
  11473         <command xml:space="preserve">nw</command>
  11474         <result xml:space="preserve">
  11475 Cobble Wall
  11476 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11477 
  11478 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11479 
  11480 To the north you can see the door you came through earlier.
  11481 
  11482 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11483 
  11484 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11485 
  11486 &gt;</result>
  11487         <commentary xml:space="preserve"></commentary>
  11488         <children><child nodeId="node-1977"></child>
  11489         </children>
  11490     </item>
  11491     <item nodeId="node-1977">
  11492         <command xml:space="preserve">unlock center hole with second key</command>
  11493         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  11494 
  11495 &gt;</result>
  11496         <commentary xml:space="preserve"></commentary>
  11497         <children><child nodeId="node-1978"></child>
  11498         </children>
  11499     </item>
  11500     <item nodeId="node-1978">
  11501         <command xml:space="preserve">e</command>
  11502         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  11503 
  11504 Library
  11505 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  11506 
  11507 Behind you to the west, you see a rocky door in the wall.
  11508 
  11509 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  11510 
  11511 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  11512 
  11513 &gt;</result>
  11514         <commentary xml:space="preserve"></commentary>
  11515         <children><child nodeId="node-1979"></child>
  11516         </children>
  11517     </item>
  11518     <item nodeId="node-1979">
  11519         <command xml:space="preserve">set lock to 594.56</command>
  11520         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  11521 
  11522 &gt;</result>
  11523         <commentary xml:space="preserve"></commentary>
  11524         <children><child nodeId="node-1980"></child>
  11525         </children>
  11526     </item>
  11527     <item nodeId="node-1980">
  11528         <command xml:space="preserve">take key</command>
  11529         <result xml:space="preserve">(the third key)
  11530 Taken.
  11531 
  11532 &gt;</result>
  11533         <commentary xml:space="preserve"></commentary>
  11534         <children><child nodeId="node-1981"></child>
  11535         </children>
  11536     </item>
  11537     <item nodeId="node-1981">
  11538         <command xml:space="preserve">unlock door with third key</command>
  11539         <result xml:space="preserve">You unlock the third door.
  11540 
  11541 &gt;</result>
  11542         <commentary xml:space="preserve"></commentary>
  11543         <children><child nodeId="node-1982"></child>
  11544         </children>
  11545     </item>
  11546     <item nodeId="node-1982">
  11547         <command xml:space="preserve">e</command>
  11548         <result xml:space="preserve">(first opening the third door)
  11549 
  11550 Aquarium
  11551 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  11552 
  11553 To the west you see a thick metal door.
  11554 
  11555 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  11556 
  11557 &gt;</result>
  11558         <commentary xml:space="preserve"></commentary>
  11559         <children><child nodeId="node-1983"></child>
  11560         </children>
  11561     </item>
  11562     <item nodeId="node-1983">
  11563         <command xml:space="preserve">put fish in tank</command>
  11564         <result xml:space="preserve">(the angry fish in the fish tank)
  11565 Failure.
  11566 
  11567 &gt;</result>
  11568         <commentary xml:space="preserve"></commentary>
  11569         <children><child nodeId="node-1984"></child>
  11570         </children>
  11571     </item>
  11572     <item nodeId="node-1984">
  11573         <command xml:space="preserve">feed fish the crumbs</command>
  11574         <result xml:space="preserve">(the angry fish the crumbs)
  11575 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  11576 
  11577 &gt;</result>
  11578         <commentary xml:space="preserve"></commentary>
  11579         <children><child nodeId="node-1985"></child>
  11580         </children>
  11581     </item>
  11582     <item nodeId="node-1985">
  11583         <command xml:space="preserve">put the happy fish in the fish tank</command>
  11584         <result xml:space="preserve">Success!
  11585 
  11586 You put the happy fish into the fish tank.
  11587 
  11588 &gt;</result>
  11589         <commentary xml:space="preserve"></commentary>
  11590         <children><child nodeId="node-1986"></child>
  11591         </children>
  11592     </item>
  11593     <item nodeId="node-1986">
  11594         <command xml:space="preserve">x tank</command>
  11595         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
  11596 
  11597 The happy fish is swimming around happily, home at last.
  11598 
  11599 
  11600 &gt;</result>
  11601         <commentary xml:space="preserve"></commentary>
  11602     </item>
  11603     <item nodeId="node-1987">
  11604         <command xml:space="preserve">scoop key and crumbs and fish</command>
  11605         <result xml:space="preserve">first key: Taken.
  11606 crumbs: Taken.
  11607 angry fish: Taken.
  11608 
  11609 &gt;</result>
  11610         <commentary xml:space="preserve"></commentary>
  11611         <children><child nodeId="node-2008"></child>
  11612             <child nodeId="node-1988"></child>
  11613         </children>
  11614     </item>
  11615     <item nodeId="node-1988">
  11616         <command xml:space="preserve">unlock door with key</command>
  11617         <result xml:space="preserve">You unlock the first door.
  11618 
  11619 &gt;</result>
  11620         <commentary xml:space="preserve"></commentary>
  11621         <children><child nodeId="node-1989"></child>
  11622         </children>
  11623     </item>
  11624     <item nodeId="node-1989">
  11625         <command xml:space="preserve">s</command>
  11626         <result xml:space="preserve">(first opening the first door)
  11627 
  11628 Cobble Wall
  11629 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11630 
  11631 To the north you can see the door you came through earlier.
  11632 
  11633 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11634 
  11635 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11636 
  11637 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11638 
  11639 &gt;</result>
  11640         <commentary xml:space="preserve"></commentary>
  11641         <children><child nodeId="node-1990"></child>
  11642         </children>
  11643     </item>
  11644     <item nodeId="node-1990">
  11645         <command xml:space="preserve">se</command>
  11646         <result xml:space="preserve">
  11647 Teensy Cave of Fortune
  11648 Behind you to the northwest, light streams in from the puny cave's entrance.
  11649 
  11650 In the dust below your feet, a small silver key glints in the dim light.
  11651 
  11652 &gt;</result>
  11653         <commentary xml:space="preserve"></commentary>
  11654         <children><child nodeId="node-1991"></child>
  11655         </children>
  11656     </item>
  11657     <item nodeId="node-1991">
  11658         <command xml:space="preserve">take key</command>
  11659         <result xml:space="preserve">(the second key)
  11660 Taken.
  11661 
  11662 &gt;</result>
  11663         <commentary xml:space="preserve"></commentary>
  11664         <children><child nodeId="node-1992"></child>
  11665         </children>
  11666     </item>
  11667     <item nodeId="node-1992">
  11668         <command xml:space="preserve">nw</command>
  11669         <result xml:space="preserve">
  11670 Cobble Wall
  11671 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11672 
  11673 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11674 
  11675 To the north you can see the door you came through earlier.
  11676 
  11677 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11678 
  11679 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11680 
  11681 &gt;</result>
  11682         <commentary xml:space="preserve"></commentary>
  11683         <children><child nodeId="node-1993"></child>
  11684         </children>
  11685     </item>
  11686     <item nodeId="node-1993">
  11687         <command xml:space="preserve">unlock center hole with second key</command>
  11688         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  11689 
  11690 &gt;</result>
  11691         <commentary xml:space="preserve"></commentary>
  11692         <children><child nodeId="node-1994"></child>
  11693         </children>
  11694     </item>
  11695     <item nodeId="node-1994">
  11696         <command xml:space="preserve">n</command>
  11697         <result xml:space="preserve">
  11698 Cluttered Room
  11699 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  11700 
  11701 To the south, almost obscured behind a large gray couch, you see a door.
  11702 
  11703 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  11704 
  11705 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  11706 
  11707 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  11708 
  11709 &gt;</result>
  11710         <commentary xml:space="preserve"></commentary>
  11711         <children><child nodeId="node-1995"></child>
  11712         </children>
  11713     </item>
  11714     <item nodeId="node-1995">
  11715         <command xml:space="preserve">s</command>
  11716         <result xml:space="preserve">
  11717 Cobble Wall
  11718 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11719 
  11720 To the north you can see the door you came through earlier.
  11721 
  11722 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11723 
  11724 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11725 
  11726 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11727 
  11728 &gt;</result>
  11729         <commentary xml:space="preserve"></commentary>
  11730         <children><child nodeId="node-1996"></child>
  11731         </children>
  11732     </item>
  11733     <item nodeId="node-1996">
  11734         <command xml:space="preserve">e</command>
  11735         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  11736 
  11737 Library
  11738 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  11739 
  11740 Behind you to the west, you see a rocky door in the wall.
  11741 
  11742 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  11743 
  11744 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  11745 
  11746 &gt;</result>
  11747         <commentary xml:space="preserve"></commentary>
  11748         <children><child nodeId="node-1997"></child>
  11749         </children>
  11750     </item>
  11751     <item nodeId="node-1997">
  11752         <command xml:space="preserve">w</command>
  11753         <result xml:space="preserve">(first opening the center hole)
  11754 
  11755 Cobble Wall
  11756 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11757 
  11758 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11759 
  11760 To the north you can see the door you came through earlier.
  11761 
  11762 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11763 
  11764 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11765 
  11766 &gt;</result>
  11767         <commentary xml:space="preserve"></commentary>
  11768         <children><child nodeId="node-1998"></child>
  11769         </children>
  11770     </item>
  11771     <item nodeId="node-1998">
  11772         <command xml:space="preserve">e</command>
  11773         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  11774 
  11775 Library
  11776 A great library, full to the brim with books. The shelves continue further south.
  11777 
  11778 Behind you to the west, you see a rocky door in the wall.
  11779 
  11780 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  11781 
  11782 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  11783 
  11784 &gt;</result>
  11785         <commentary xml:space="preserve"></commentary>
  11786         <children><child nodeId="node-1999"></child>
  11787         </children>
  11788     </item>
  11789     <item nodeId="node-1999">
  11790         <command xml:space="preserve">set lock to 594.56</command>
  11791         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  11792 
  11793 &gt;</result>
  11794         <commentary xml:space="preserve"></commentary>
  11795         <children><child nodeId="node-2000"></child>
  11796         </children>
  11797     </item>
  11798     <item nodeId="node-2000">
  11799         <command xml:space="preserve">take key</command>
  11800         <result xml:space="preserve">(the third key)
  11801 Taken.
  11802 
  11803 &gt;</result>
  11804         <commentary xml:space="preserve"></commentary>
  11805         <children><child nodeId="node-2001"></child>
  11806         </children>
  11807     </item>
  11808     <item nodeId="node-2001">
  11809         <command xml:space="preserve">unlock door with third key</command>
  11810         <result xml:space="preserve">You unlock the third door.
  11811 
  11812 &gt;</result>
  11813         <commentary xml:space="preserve"></commentary>
  11814         <children><child nodeId="node-2002"></child>
  11815         </children>
  11816     </item>
  11817     <item nodeId="node-2002">
  11818         <command xml:space="preserve">e</command>
  11819         <result xml:space="preserve">(first opening the third door)
  11820 
  11821 Aquarium
  11822 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  11823 
  11824 To the west you see a thick metal door.
  11825 
  11826 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  11827 
  11828 &gt;</result>
  11829         <commentary xml:space="preserve"></commentary>
  11830         <children><child nodeId="node-2003"></child>
  11831         </children>
  11832     </item>
  11833     <item nodeId="node-2003">
  11834         <command xml:space="preserve">w</command>
  11835         <result xml:space="preserve">
  11836 Library
  11837 A great library, full to the brim with books. The shelves continue further south.
  11838 
  11839 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  11840 
  11841 Behind you to the west, you see a rocky door in the wall.
  11842 
  11843 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  11844 
  11845 &gt;</result>
  11846         <commentary xml:space="preserve"></commentary>
  11847         <children><child nodeId="node-2004"></child>
  11848         </children>
  11849     </item>
  11850     <item nodeId="node-2004">
  11851         <command xml:space="preserve">e</command>
  11852         <result xml:space="preserve">
  11853 Aquarium
  11854 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  11855 
  11856 To the west you see a thick metal door.
  11857 
  11858 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  11859 
  11860 &gt;</result>
  11861         <commentary xml:space="preserve"></commentary>
  11862         <children><child nodeId="node-2005"></child>
  11863         </children>
  11864     </item>
  11865     <item nodeId="node-2005">
  11866         <command xml:space="preserve">feed fish the crumbs</command>
  11867         <result xml:space="preserve">(the angry fish the crumbs)
  11868 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  11869 
  11870 &gt;</result>
  11871         <commentary xml:space="preserve"></commentary>
  11872         <children><child nodeId="node-2006"></child>
  11873         </children>
  11874     </item>
  11875     <item nodeId="node-2006">
  11876         <command xml:space="preserve">put fish in tank</command>
  11877         <result xml:space="preserve">(the happy fish in the fish tank)
  11878 You put the happy fish into the fish tank.
  11879 
  11880 &gt;</result>
  11881         <commentary xml:space="preserve"></commentary>
  11882         <children><child nodeId="node-2007"></child>
  11883         </children>
  11884     </item>
  11885     <item nodeId="node-2007">
  11886         <command xml:space="preserve">x tank</command>
  11887         <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK."
  11888 
  11889 &gt;</result>
  11890         <commentary xml:space="preserve"></commentary>
  11891     </item>
  11892     <item nodeId="node-2008">
  11893         <command xml:space="preserve">take key and crumbs and fish</command>
  11894         <result xml:space="preserve">first key: Taken.
  11895 crumbs: Taken.
  11896 angry fish: Taken.
  11897 
  11898 &gt;</result>
  11899         <commentary xml:space="preserve"></commentary>
  11900     </item>
  11901     <item nodeId="node-2009">
  11902         <command xml:space="preserve"></command>
  11903         <result xml:space="preserve">I beg your pardon?
  11904 
  11905 &gt;</result>
  11906         <commentary xml:space="preserve"></commentary>
  11907         <children><child nodeId="node-2010"></child>
  11908         </children>
  11909     </item>
  11910     <item nodeId="node-2010">
  11911         <command xml:space="preserve">search couch</command>
  11912         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11913 
  11914 &gt;</result>
  11915         <commentary xml:space="preserve"></commentary>
  11916         <children><child nodeId="node-2011"></child>
  11917         </children>
  11918     </item>
  11919     <item nodeId="node-2011">
  11920         <command xml:space="preserve">search couch</command>
  11921         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11922 
  11923 &gt;</result>
  11924         <commentary xml:space="preserve"></commentary>
  11925         <children><child nodeId="node-2012"></child>
  11926         </children>
  11927     </item>
  11928     <item nodeId="node-2012">
  11929         <command xml:space="preserve">search couch</command>
  11930         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11931 
  11932 &gt;</result>
  11933         <commentary xml:space="preserve"></commentary>
  11934         <children><child nodeId="node-2013"></child>
  11935         </children>
  11936     </item>
  11937     <item nodeId="node-2013">
  11938         <command xml:space="preserve">search couch</command>
  11939         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11940 
  11941 &gt;</result>
  11942         <commentary xml:space="preserve"></commentary>
  11943         <children><child nodeId="node-2014"></child>
  11944         </children>
  11945     </item>
  11946     <item nodeId="node-2014">
  11947         <command xml:space="preserve">search couch</command>
  11948         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  11949 
  11950 &gt;</result>
  11951         <commentary xml:space="preserve"></commentary>
  11952         <children><child nodeId="node-2015"></child>
  11953         </children>
  11954     </item>
  11955     <item nodeId="node-2015">
  11956         <command xml:space="preserve">search couch</command>
  11957         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
  11958 
  11959 &gt;</result>
  11960         <commentary xml:space="preserve"></commentary>
  11961         <children><child nodeId="node-2016"></child>
  11962         </children>
  11963     </item>
  11964     <item nodeId="node-2016">
  11965         <command xml:space="preserve">take key and crumbs and fish</command>
  11966         <result xml:space="preserve">first key: Taken.
  11967 crumbs: Taken.
  11968 angry fish: Taken.
  11969 
  11970 &gt;</result>
  11971         <commentary xml:space="preserve"></commentary>
  11972         <children><child nodeId="node-2017"></child>
  11973         </children>
  11974     </item>
  11975     <item nodeId="node-2017">
  11976         <command xml:space="preserve">unlock door with key</command>
  11977         <result xml:space="preserve">You unlock the first door.
  11978 
  11979 &gt;</result>
  11980         <commentary xml:space="preserve"></commentary>
  11981         <children><child nodeId="node-2018"></child>
  11982         </children>
  11983     </item>
  11984     <item nodeId="node-2018">
  11985         <command xml:space="preserve">s</command>
  11986         <result xml:space="preserve">(first opening the first door)
  11987 
  11988 Cobble Wall
  11989 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  11990 
  11991 To the north you can see the door you came through earlier.
  11992 
  11993 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  11994 
  11995 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  11996 
  11997 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  11998 
  11999 &gt;</result>
  12000         <commentary xml:space="preserve"></commentary>
  12001         <children><child nodeId="node-2019"></child>
  12002         </children>
  12003     </item>
  12004     <item nodeId="node-2019">
  12005         <command xml:space="preserve">se</command>
  12006         <result xml:space="preserve">
  12007 Teensy Cave of Fortune
  12008 Behind you to the northwest, light streams in from the puny cave's entrance.
  12009 
  12010 In the dust below your feet, a small silver key glints in the dim light.
  12011 
  12012 &gt;</result>
  12013         <commentary xml:space="preserve"></commentary>
  12014         <children><child nodeId="node-2020"></child>
  12015         </children>
  12016     </item>
  12017     <item nodeId="node-2020">
  12018         <command xml:space="preserve">take key</command>
  12019         <result xml:space="preserve">(the second key)
  12020 Taken.
  12021 
  12022 &gt;</result>
  12023         <commentary xml:space="preserve"></commentary>
  12024         <children><child nodeId="node-2021"></child>
  12025         </children>
  12026     </item>
  12027     <item nodeId="node-2021">
  12028         <command xml:space="preserve">nw</command>
  12029         <result xml:space="preserve">
  12030 Cobble Wall
  12031 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  12032 
  12033 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  12034 
  12035 To the north you can see the door you came through earlier.
  12036 
  12037 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  12038 
  12039 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  12040 
  12041 &gt;</result>
  12042         <commentary xml:space="preserve"></commentary>
  12043         <children><child nodeId="node-2022"></child>
  12044         </children>
  12045     </item>
  12046     <item nodeId="node-2022">
  12047         <command xml:space="preserve">unlock center hole with second key</command>
  12048         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  12049 
  12050 &gt;</result>
  12051         <commentary xml:space="preserve"></commentary>
  12052         <children><child nodeId="node-2023"></child>
  12053         </children>
  12054     </item>
  12055     <item nodeId="node-2023">
  12056         <command xml:space="preserve">e</command>
  12057         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  12058 
  12059 Library
  12060 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  12061 
  12062 Behind you to the west, you see a rocky door in the wall.
  12063 
  12064 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  12065 
  12066 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  12067 
  12068 &gt;</result>
  12069         <commentary xml:space="preserve"></commentary>
  12070         <children><child nodeId="node-2024"></child>
  12071         </children>
  12072     </item>
  12073     <item nodeId="node-2024">
  12074         <command xml:space="preserve">set lock to 594.56</command>
  12075         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  12076 
  12077 &gt;</result>
  12078         <commentary xml:space="preserve"></commentary>
  12079         <children><child nodeId="node-2025"></child>
  12080         </children>
  12081     </item>
  12082     <item nodeId="node-2025">
  12083         <command xml:space="preserve">take krey</command>
  12084         <result xml:space="preserve">You can't see any such thing.
  12085 
  12086 &gt;</result>
  12087         <commentary xml:space="preserve"></commentary>
  12088         <children><child nodeId="node-2026"></child>
  12089         </children>
  12090     </item>
  12091     <item nodeId="node-2026">
  12092         <command xml:space="preserve">take key</command>
  12093         <result xml:space="preserve">(the third key)
  12094 Taken.
  12095 
  12096 &gt;</result>
  12097         <commentary xml:space="preserve"></commentary>
  12098         <children><child nodeId="node-2027"></child>
  12099         </children>
  12100     </item>
  12101     <item nodeId="node-2027">
  12102         <command xml:space="preserve">unlock door with third key</command>
  12103         <result xml:space="preserve">You unlock the third door.
  12104 
  12105 &gt;</result>
  12106         <commentary xml:space="preserve"></commentary>
  12107         <children><child nodeId="node-2028"></child>
  12108         </children>
  12109     </item>
  12110     <item nodeId="node-2028">
  12111         <command xml:space="preserve">e</command>
  12112         <result xml:space="preserve">(first opening the third door)
  12113 
  12114 Aquarium
  12115 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  12116 
  12117 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle.
  12118 
  12119 To the west you see a thick metal door.
  12120 
  12121 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  12122 
  12123 &gt;</result>
  12124         <commentary xml:space="preserve"></commentary>
  12125         <children><child nodeId="node-2029"></child>
  12126         </children>
  12127     </item>
  12128     <item nodeId="node-2029">
  12129         <command xml:space="preserve">feed fish the crumbs</command>
  12130         <result xml:space="preserve">(the angry fish the crumbs)
  12131 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  12132 
  12133 &gt;</result>
  12134         <commentary xml:space="preserve"></commentary>
  12135         <children><child nodeId="node-2030"></child>
  12136         </children>
  12137     </item>
  12138     <item nodeId="node-2030">
  12139         <command xml:space="preserve">put fish in the tank</command>
  12140         <result xml:space="preserve">(the happy fish in the fish tank)
  12141 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor.
  12142 
  12143 &gt;</result>
  12144         <commentary xml:space="preserve"></commentary>
  12145         <children><child nodeId="node-2031"></child>
  12146         </children>
  12147     </item>
  12148     <item nodeId="node-2031">
  12149         <command xml:space="preserve">take key</command>
  12150         <result xml:space="preserve">(the fourth key)
  12151 Taken.
  12152 
  12153 &gt;</result>
  12154         <commentary xml:space="preserve"></commentary>
  12155         <children><child nodeId="node-2032"></child>
  12156         </children>
  12157     </item>
  12158     <item nodeId="node-2032">
  12159         <command xml:space="preserve">unlock blue door</command>
  12160         <result xml:space="preserve">What do you want to unlock the small blue door with?
  12161 
  12162 &gt;</result>
  12163         <commentary xml:space="preserve"></commentary>
  12164         <children><child nodeId="node-2033"></child>
  12165         </children>
  12166     </item>
  12167     <item nodeId="node-2033">
  12168         <command xml:space="preserve">unlock blue door with fourth key</command>
  12169         <result xml:space="preserve">You unlock the small blue door.
  12170 
  12171 &gt;</result>
  12172         <commentary xml:space="preserve"></commentary>
  12173         <children><child nodeId="node-2034"></child>
  12174         </children>
  12175     </item>
  12176     <item nodeId="node-2034">
  12177         <command xml:space="preserve">n</command>
  12178         <result xml:space="preserve">(first opening the small blue door)
  12179 
  12180 Great Room
  12181 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  12182 
  12183 To the south, a small blue door is embedded in the rock.
  12184 
  12185 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  12186 
  12187 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  12188 
  12189 &gt;</result>
  12190         <commentary xml:space="preserve"></commentary>
  12191         <children><child nodeId="node-2035"></child>
  12192         </children>
  12193     </item>
  12194     <item nodeId="node-2035">
  12195         <command xml:space="preserve">unlock final door with first key</command>
  12196         <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
  12197 
  12198 &gt;</result>
  12199         <commentary xml:space="preserve"></commentary>
  12200         <children><child nodeId="node-2036"></child>
  12201         </children>
  12202     </item>
  12203     <item nodeId="node-2036">
  12204         <command xml:space="preserve">unlock final door</command>
  12205         <result xml:space="preserve">What do you want to unlock Final Door with?
  12206 
  12207 &gt;</result>
  12208         <commentary xml:space="preserve"></commentary>
  12209         <children><child nodeId="node-2037"></child>
  12210         </children>
  12211     </item>
  12212     <item nodeId="node-2037">
  12213         <command xml:space="preserve">unlock final door with keys</command>
  12214         <result xml:space="preserve">You can't see any such thing.
  12215 
  12216 &gt;</result>
  12217         <commentary xml:space="preserve"></commentary>
  12218         <children><child nodeId="node-2038"></child>
  12219         </children>
  12220     </item>
  12221     <item nodeId="node-2038">
  12222         <command xml:space="preserve">unlock final door with second key</command>
  12223         <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
  12224 
  12225 &gt;</result>
  12226         <commentary xml:space="preserve"></commentary>
  12227         <children><child nodeId="node-2039"></child>
  12228         </children>
  12229     </item>
  12230     <item nodeId="node-2039">
  12231         <command xml:space="preserve">unlock big door with thir dkey</command>
  12232         <result xml:space="preserve">You can't see any such thing.
  12233 
  12234 &gt;</result>
  12235         <commentary xml:space="preserve"></commentary>
  12236         <children><child nodeId="node-2040"></child>
  12237         </children>
  12238     </item>
  12239     <item nodeId="node-2040">
  12240         <command xml:space="preserve">unlock great door with third key</command>
  12241         <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
  12242 
  12243 &gt;</result>
  12244         <commentary xml:space="preserve"></commentary>
  12245         <children><child nodeId="node-2041"></child>
  12246         </children>
  12247     </item>
  12248     <item nodeId="node-2041">
  12249         <command xml:space="preserve">unlock metal door with fourth key</command>
  12250         <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself.
  12251 
  12252 &gt;</result>
  12253         <commentary xml:space="preserve"></commentary>
  12254         <children><child nodeId="node-2042"></child>
  12255         </children>
  12256     </item>
  12257     <item nodeId="node-2042">
  12258         <command xml:space="preserve">turn first doorknob</command>
  12259         <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
  12260 
  12261 &gt;</result>
  12262         <commentary xml:space="preserve"></commentary>
  12263         <children><child nodeId="node-2043"></child>
  12264         </children>
  12265     </item>
  12266     <item nodeId="node-2043">
  12267         <command xml:space="preserve">use tentacles to unlock final door</command>
  12268         <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me.
  12269 
  12270 I'll release you for now. If you bring me a present next year I might consider turning you back into a human.
  12271 
  12272 
  12273 
  12274     *** The End ***
  12275 
  12276 
  12277 
  12278 
  12279 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  12280 &gt; </result>
  12281         <commentary xml:space="preserve"></commentary>
  12282         <children><child nodeId="node-2044"></child>
  12283         </children>
  12284     </item>
  12285     <item nodeId="node-2044">
  12286         <command xml:space="preserve">quit</command>
  12287         <result xml:space="preserve"></result>
  12288         <commentary xml:space="preserve"></commentary>
  12289     </item>
  12290     <item nodeId="node-2045">
  12291         <command xml:space="preserve">scoop up crumbs</command>
  12292         <result xml:space="preserve">Taken.
  12293 
  12294 &gt;</result>
  12295         <commentary xml:space="preserve"></commentary>
  12296         <children><child nodeId="node-2046"></child>
  12297         </children>
  12298     </item>
  12299     <item nodeId="node-2046">
  12300         <command xml:space="preserve">search couch</command>
  12301         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12302 
  12303 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12304 
  12305 &gt;</result>
  12306         <commentary xml:space="preserve"></commentary>
  12307         <children><child nodeId="node-2047"></child>
  12308         </children>
  12309     </item>
  12310     <item nodeId="node-2047">
  12311         <command xml:space="preserve">search couch</command>
  12312         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12313 
  12314 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12315 
  12316 &gt;</result>
  12317         <commentary xml:space="preserve"></commentary>
  12318         <children><child nodeId="node-2048"></child>
  12319         </children>
  12320     </item>
  12321     <item nodeId="node-2048">
  12322         <command xml:space="preserve">search couch</command>
  12323         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12324 
  12325 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12326 
  12327 &gt;</result>
  12328         <commentary xml:space="preserve"></commentary>
  12329         <children><child nodeId="node-2049"></child>
  12330         </children>
  12331     </item>
  12332     <item nodeId="node-2049">
  12333         <command xml:space="preserve">search couch</command>
  12334         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12335 
  12336 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12337 
  12338 &gt;</result>
  12339         <commentary xml:space="preserve"></commentary>
  12340         <children><child nodeId="node-2050"></child>
  12341         </children>
  12342     </item>
  12343     <item nodeId="node-2050">
  12344         <command xml:space="preserve">search couch</command>
  12345         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12346 
  12347 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12348 
  12349 &gt;</result>
  12350         <commentary xml:space="preserve"></commentary>
  12351         <children><child nodeId="node-2051"></child>
  12352         </children>
  12353     </item>
  12354     <item nodeId="node-2051">
  12355         <command xml:space="preserve">search couch</command>
  12356         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12357 
  12358 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12359 
  12360 &gt;</result>
  12361         <commentary xml:space="preserve"></commentary>
  12362         <children><child nodeId="node-2052"></child>
  12363         </children>
  12364     </item>
  12365     <item nodeId="node-2052">
  12366         <command xml:space="preserve">search couch</command>
  12367         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12368 
  12369 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12370 
  12371 &gt;</result>
  12372         <commentary xml:space="preserve"></commentary>
  12373         <children><child nodeId="node-2053"></child>
  12374         </children>
  12375     </item>
  12376     <item nodeId="node-2053">
  12377         <command xml:space="preserve">search couch</command>
  12378         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12379 
  12380 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12381 
  12382 &gt;</result>
  12383         <commentary xml:space="preserve"></commentary>
  12384         <children><child nodeId="node-2054"></child>
  12385         </children>
  12386     </item>
  12387     <item nodeId="node-2054">
  12388         <command xml:space="preserve">search couch</command>
  12389         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12390 
  12391 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12392 
  12393 &gt;</result>
  12394         <commentary xml:space="preserve"></commentary>
  12395         <children><child nodeId="node-2055"></child>
  12396         </children>
  12397     </item>
  12398     <item nodeId="node-2055">
  12399         <command xml:space="preserve">search couch</command>
  12400         <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint.
  12401 
  12402 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing.
  12403 
  12404 &gt;</result>
  12405         <commentary xml:space="preserve"></commentary>
  12406         <children><child nodeId="node-2056"></child>
  12407         </children>
  12408     </item>
  12409     <item nodeId="node-2056">
  12410         <command xml:space="preserve">search couch</command>
  12411         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  12412 
  12413 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key.
  12414 
  12415 &gt;</result>
  12416         <commentary xml:space="preserve"></commentary>
  12417         <children><child nodeId="node-2057"></child>
  12418         </children>
  12419     </item>
  12420     <item nodeId="node-2057">
  12421         <command xml:space="preserve">take key</command>
  12422         <result xml:space="preserve">Taken.
  12423 
  12424 &gt;</result>
  12425         <commentary xml:space="preserve"></commentary>
  12426         <children><child nodeId="node-2058"></child>
  12427         </children>
  12428     </item>
  12429     <item nodeId="node-2058">
  12430         <command xml:space="preserve">look</command>
  12431         <result xml:space="preserve">Cluttered Room
  12432 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  12433 
  12434 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  12435 
  12436 To the south, almost obscured behind a large gray couch, you see a door.
  12437 
  12438 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  12439 
  12440 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  12441 
  12442 &gt;</result>
  12443         <commentary xml:space="preserve"></commentary>
  12444         <children><child nodeId="node-2059"></child>
  12445         </children>
  12446     </item>
  12447     <item nodeId="node-2059">
  12448         <command xml:space="preserve">take fish</command>
  12449         <result xml:space="preserve">Taken.
  12450 
  12451 &gt;</result>
  12452         <commentary xml:space="preserve"></commentary>
  12453         <children><child nodeId="node-2060"></child>
  12454         </children>
  12455     </item>
  12456     <item nodeId="node-2060">
  12457         <command xml:space="preserve">unlock door with key</command>
  12458         <result xml:space="preserve">You unlock the first door.
  12459 
  12460 &gt;</result>
  12461         <commentary xml:space="preserve"></commentary>
  12462         <children><child nodeId="node-2061"></child>
  12463         </children>
  12464     </item>
  12465     <item nodeId="node-2061">
  12466         <command xml:space="preserve">s</command>
  12467         <result xml:space="preserve">(first opening the first door)
  12468 
  12469 Cobble Wall
  12470 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  12471 
  12472 To the north you can see the door you came through earlier.
  12473 
  12474 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  12475 
  12476 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  12477 
  12478 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  12479 
  12480 &gt;</result>
  12481         <commentary xml:space="preserve"></commentary>
  12482         <children><child nodeId="node-2062"></child>
  12483         </children>
  12484     </item>
  12485     <item nodeId="node-2062">
  12486         <command xml:space="preserve">se</command>
  12487         <result xml:space="preserve">
  12488 Teensy Cave of Fortune
  12489 Behind you to the northwest, light streams in from the puny cave's entrance.
  12490 
  12491 In the dust below your feet, a small silver key glints in the dim light.
  12492 
  12493 &gt;</result>
  12494         <commentary xml:space="preserve"></commentary>
  12495         <children><child nodeId="node-2063"></child>
  12496         </children>
  12497     </item>
  12498     <item nodeId="node-2063">
  12499         <command xml:space="preserve">take key</command>
  12500         <result xml:space="preserve">(the second key)
  12501 Taken.
  12502 
  12503 &gt;</result>
  12504         <commentary xml:space="preserve"></commentary>
  12505         <children><child nodeId="node-2064"></child>
  12506         </children>
  12507     </item>
  12508     <item nodeId="node-2064">
  12509         <command xml:space="preserve">nw</command>
  12510         <result xml:space="preserve">
  12511 Cobble Wall
  12512 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  12513 
  12514 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  12515 
  12516 To the north you can see the door you came through earlier.
  12517 
  12518 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  12519 
  12520 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  12521 
  12522 &gt;</result>
  12523         <commentary xml:space="preserve"></commentary>
  12524         <children><child nodeId="node-2065"></child>
  12525         </children>
  12526     </item>
  12527     <item nodeId="node-2065">
  12528         <command xml:space="preserve">insert second key into center hole</command>
  12529         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  12530 
  12531 &gt;</result>
  12532         <commentary xml:space="preserve"></commentary>
  12533         <children><child nodeId="node-2066"></child>
  12534         </children>
  12535     </item>
  12536     <item nodeId="node-2066">
  12537         <command xml:space="preserve">e</command>
  12538         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  12539 
  12540 Library
  12541 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  12542 
  12543 Behind you to the west, you see a rocky door in the wall.
  12544 
  12545 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  12546 
  12547 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  12548 
  12549 &gt;</result>
  12550         <commentary xml:space="preserve"></commentary>
  12551         <children><child nodeId="node-2067"></child>
  12552         </children>
  12553     </item>
  12554     <item nodeId="node-2067">
  12555         <command xml:space="preserve">set lock to 594.56</command>
  12556         <result xml:space="preserve">You can't see any such thing.
  12557 
  12558 &gt;</result>
  12559         <commentary xml:space="preserve"></commentary>
  12560         <children><child nodeId="node-2068"></child>
  12561         </children>
  12562     </item>
  12563     <item nodeId="node-2068">
  12564         <command xml:space="preserve">set combination lock to 594.56</command>
  12565         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  12566 
  12567 &gt;</result>
  12568         <commentary xml:space="preserve"></commentary>
  12569         <children><child nodeId="node-2069"></child>
  12570         </children>
  12571     </item>
  12572     <item nodeId="node-2069">
  12573         <command xml:space="preserve">take key</command>
  12574         <result xml:space="preserve">(the third key)
  12575 Taken.
  12576 
  12577 &gt;</result>
  12578         <commentary xml:space="preserve"></commentary>
  12579         <children><child nodeId="node-2070"></child>
  12580         </children>
  12581     </item>
  12582     <item nodeId="node-2070">
  12583         <command xml:space="preserve">unlock door with third key</command>
  12584         <result xml:space="preserve">You unlock the third door.
  12585 
  12586 &gt;</result>
  12587         <commentary xml:space="preserve"></commentary>
  12588         <children><child nodeId="node-2071"></child>
  12589         </children>
  12590     </item>
  12591     <item nodeId="node-2071">
  12592         <command xml:space="preserve">e</command>
  12593         <result xml:space="preserve">(first opening the third door)
  12594 
  12595 Aquarium
  12596 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  12597 
  12598 To the west you see a thick metal door.
  12599 
  12600 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid.
  12601 
  12602 &gt;</result>
  12603         <commentary xml:space="preserve"></commentary>
  12604         <children><child nodeId="node-2072"></child>
  12605         </children>
  12606     </item>
  12607     <item nodeId="node-2072">
  12608         <command xml:space="preserve">x fishtank</command>
  12609         <result xml:space="preserve">You can't see any such thing.
  12610 
  12611 &gt;</result>
  12612         <commentary xml:space="preserve"></commentary>
  12613         <children><child nodeId="node-2073"></child>
  12614         </children>
  12615     </item>
  12616     <item nodeId="node-2073">
  12617         <command xml:space="preserve">x fish tank</command>
  12618         <result xml:space="preserve">In the fish tank is the fourth key.
  12619 
  12620 &gt;</result>
  12621         <commentary xml:space="preserve"></commentary>
  12622     </item>
  12623     <item nodeId="node-2074">
  12624         <command xml:space="preserve">scoop crumbs</command>
  12625         <result xml:space="preserve">I only understood you as far as wanting to scoop.
  12626 
  12627 &gt;</result>
  12628         <commentary xml:space="preserve"></commentary>
  12629     </item>
  12630     <item nodeId="node-2075">
  12631         <command xml:space="preserve">look in couch</command>
  12632         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  12633 
  12634 &gt;</result>
  12635         <commentary xml:space="preserve"></commentary>
  12636         <children><child nodeId="node-2076"></child>
  12637         </children>
  12638     </item>
  12639     <item nodeId="node-2076">
  12640         <command xml:space="preserve">take key</command>
  12641         <result xml:space="preserve">Taken.
  12642 
  12643 &gt;</result>
  12644         <commentary xml:space="preserve"></commentary>
  12645         <children><child nodeId="node-2077"></child>
  12646         </children>
  12647     </item>
  12648     <item nodeId="node-2077">
  12649         <command xml:space="preserve">unlock door with key</command>
  12650         <result xml:space="preserve">You unlock the first door.
  12651 
  12652 &gt;</result>
  12653         <commentary xml:space="preserve"></commentary>
  12654         <children><child nodeId="node-2078"></child>
  12655         </children>
  12656     </item>
  12657     <item nodeId="node-2078">
  12658         <command xml:space="preserve">s</command>
  12659         <result xml:space="preserve">(first opening the first door)
  12660 
  12661 Cobble Wall
  12662 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  12663 
  12664 To the north you can see the door you came through earlier.
  12665 
  12666 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  12667 
  12668 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  12669 
  12670 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  12671 
  12672 &gt;</result>
  12673         <commentary xml:space="preserve"></commentary>
  12674         <children><child nodeId="node-2079"></child>
  12675         </children>
  12676     </item>
  12677     <item nodeId="node-2079">
  12678         <command xml:space="preserve">se</command>
  12679         <result xml:space="preserve">
  12680 Teensy Cave of Fortune
  12681 Behind you to the northwest, light streams in from the puny cave's entrance.
  12682 
  12683 In the dust below your feet, a small silver key glints in the dim light.
  12684 
  12685 &gt;</result>
  12686         <commentary xml:space="preserve"></commentary>
  12687         <children><child nodeId="node-2080"></child>
  12688         </children>
  12689     </item>
  12690     <item nodeId="node-2080">
  12691         <command xml:space="preserve">take key</command>
  12692         <result xml:space="preserve">(the second key)
  12693 Taken.
  12694 
  12695 &gt;</result>
  12696         <commentary xml:space="preserve"></commentary>
  12697         <children><child nodeId="node-2081"></child>
  12698         </children>
  12699     </item>
  12700     <item nodeId="node-2081">
  12701         <command xml:space="preserve">nw</command>
  12702         <result xml:space="preserve">
  12703 Cobble Wall
  12704 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  12705 
  12706 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  12707 
  12708 To the north you can see the door you came through earlier.
  12709 
  12710 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  12711 
  12712 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  12713 
  12714 &gt;</result>
  12715         <commentary xml:space="preserve"></commentary>
  12716         <children><child nodeId="node-2082"></child>
  12717         </children>
  12718     </item>
  12719     <item nodeId="node-2082">
  12720         <command xml:space="preserve">insert second key into center hole</command>
  12721         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  12722 
  12723 &gt;</result>
  12724         <commentary xml:space="preserve"></commentary>
  12725         <children><child nodeId="node-2083"></child>
  12726         </children>
  12727     </item>
  12728     <item nodeId="node-2083">
  12729         <command xml:space="preserve">go through center hole</command>
  12730         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  12731 
  12732 Library
  12733 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  12734 
  12735 Behind you to the west, you see a rocky door in the wall.
  12736 
  12737 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
  12738 
  12739 &gt;</result>
  12740         <commentary xml:space="preserve"></commentary>
  12741     </item>
  12742     <item nodeId="node-2084">
  12743         <command xml:space="preserve">eat crumbs</command>
  12744         <result xml:space="preserve">(first taking the crumbs)
  12745 You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable.
  12746 
  12747 &gt;</result>
  12748         <commentary xml:space="preserve"></commentary>
  12749         <children><child nodeId="node-2085"></child>
  12750         </children>
  12751     </item>
  12752     <item nodeId="node-2085">
  12753         <command xml:space="preserve">i</command>
  12754         <result xml:space="preserve">You are carrying nothing.
  12755 
  12756 &gt;</result>
  12757         <commentary xml:space="preserve"></commentary>
  12758         <children><child nodeId="node-2086"></child>
  12759         </children>
  12760     </item>
  12761     <item nodeId="node-2086">
  12762         <command xml:space="preserve">eat pie</command>
  12763         <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket.
  12764 
  12765 &gt;</result>
  12766         <commentary xml:space="preserve"></commentary>
  12767         <children><child nodeId="node-2087"></child>
  12768         </children>
  12769     </item>
  12770     <item nodeId="node-2087">
  12771         <command xml:space="preserve">i</command>
  12772         <result xml:space="preserve">You are carrying nothing.
  12773 
  12774 &gt;</result>
  12775         <commentary xml:space="preserve"></commentary>
  12776         <children><child nodeId="node-2088"></child>
  12777         </children>
  12778     </item>
  12779     <item nodeId="node-2088">
  12780         <command xml:space="preserve">x bucket</command>
  12781         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
  12782 
  12783 In the bucket are an umbrella, a skull, a suspicious rag, a half-eaten pie, a rare great hornd bath towl cat, an anime figurine, a stack of sticky notes and the angry fish.
  12784 
  12785 &gt;</result>
  12786         <commentary xml:space="preserve"></commentary>
  12787     </item>
  12788     <item nodeId="node-2089">
  12789         <command xml:space="preserve"></command>
  12790         <result xml:space="preserve">I beg your pardon?
  12791 
  12792 &gt;</result>
  12793         <commentary xml:space="preserve"></commentary>
  12794         <children><child nodeId="node-2090"></child>
  12795         </children>
  12796     </item>
  12797     <item nodeId="node-2090">
  12798         <command xml:space="preserve"></command>
  12799         <result xml:space="preserve">I beg your pardon?
  12800 
  12801 &gt;</result>
  12802         <commentary xml:space="preserve"></commentary>
  12803         <children><child nodeId="node-2091"></child>
  12804         </children>
  12805     </item>
  12806     <item nodeId="node-2091">
  12807         <command xml:space="preserve">search couch</command>
  12808         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  12809 
  12810 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs.
  12811 
  12812 &gt;</result>
  12813         <commentary xml:space="preserve"></commentary>
  12814         <children><child nodeId="node-2092"></child>
  12815         </children>
  12816     </item>
  12817     <item nodeId="node-2092">
  12818         <command xml:space="preserve">take key</command>
  12819         <result xml:space="preserve">Taken.
  12820 
  12821 &gt;</result>
  12822         <commentary xml:space="preserve"></commentary>
  12823         <children><child nodeId="node-2093"></child>
  12824         </children>
  12825     </item>
  12826     <item nodeId="node-2093">
  12827         <command xml:space="preserve">unlock door with key</command>
  12828         <result xml:space="preserve">You unlock the first door.
  12829 
  12830 &gt;</result>
  12831         <commentary xml:space="preserve"></commentary>
  12832         <children><child nodeId="node-2094"></child>
  12833         </children>
  12834     </item>
  12835     <item nodeId="node-2094">
  12836         <command xml:space="preserve">s</command>
  12837         <result xml:space="preserve">(first opening the first door)
  12838 
  12839 Cobble Wall
  12840 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  12841 
  12842 To the north you can see the door you came through earlier.
  12843 
  12844 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  12845 
  12846 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  12847 
  12848 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  12849 
  12850 &gt;</result>
  12851         <commentary xml:space="preserve"></commentary>
  12852         <children><child nodeId="node-2095"></child>
  12853         </children>
  12854     </item>
  12855     <item nodeId="node-2095">
  12856         <command xml:space="preserve">se</command>
  12857         <result xml:space="preserve">
  12858 Teensy Cave of Fortune
  12859 Behind you to the northwest, light streams in from the puny cave's entrance.
  12860 
  12861 In the dust below your feet, a small silver key glints in the dim light.
  12862 
  12863 &gt;</result>
  12864         <commentary xml:space="preserve"></commentary>
  12865         <children><child nodeId="node-2096"></child>
  12866         </children>
  12867     </item>
  12868     <item nodeId="node-2096">
  12869         <command xml:space="preserve">take key</command>
  12870         <result xml:space="preserve">(the second key)
  12871 Taken.
  12872 
  12873 &gt;</result>
  12874         <commentary xml:space="preserve"></commentary>
  12875         <children><child nodeId="node-2097"></child>
  12876         </children>
  12877     </item>
  12878     <item nodeId="node-2097">
  12879         <command xml:space="preserve">nw</command>
  12880         <result xml:space="preserve">
  12881 Cobble Wall
  12882 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  12883 
  12884 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  12885 
  12886 To the north you can see the door you came through earlier.
  12887 
  12888 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  12889 
  12890 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  12891 
  12892 &gt;</result>
  12893         <commentary xml:space="preserve"></commentary>
  12894         <children><child nodeId="node-2098"></child>
  12895         </children>
  12896     </item>
  12897     <item nodeId="node-2098">
  12898         <command xml:space="preserve">insert second key into center hole</command>
  12899         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  12900 
  12901 &gt;</result>
  12902         <commentary xml:space="preserve"></commentary>
  12903         <children><child nodeId="node-2099"></child>
  12904         </children>
  12905     </item>
  12906     <item nodeId="node-2099">
  12907         <command xml:space="preserve">e</command>
  12908         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  12909 
  12910 Library
  12911 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  12912 
  12913 Behind you to the west, you see a rocky door in the wall.
  12914 
  12915 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  12916 
  12917 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  12918 
  12919 &gt;</result>
  12920         <commentary xml:space="preserve"></commentary>
  12921         <children><child nodeId="node-2100"></child>
  12922         </children>
  12923     </item>
  12924     <item nodeId="node-2100">
  12925         <command xml:space="preserve">set lock to 594.56</command>
  12926         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  12927 
  12928 &gt;</result>
  12929         <commentary xml:space="preserve"></commentary>
  12930         <children><child nodeId="node-2101"></child>
  12931         </children>
  12932     </item>
  12933     <item nodeId="node-2101">
  12934         <command xml:space="preserve">take key</command>
  12935         <result xml:space="preserve">(the third key)
  12936 Taken.
  12937 
  12938 &gt;</result>
  12939         <commentary xml:space="preserve"></commentary>
  12940         <children><child nodeId="node-2102"></child>
  12941         </children>
  12942     </item>
  12943     <item nodeId="node-2102">
  12944         <command xml:space="preserve">unlock door with third key</command>
  12945         <result xml:space="preserve">You unlock the third door.
  12946 
  12947 &gt;</result>
  12948         <commentary xml:space="preserve"></commentary>
  12949         <children><child nodeId="node-2103"></child>
  12950         </children>
  12951     </item>
  12952     <item nodeId="node-2103">
  12953         <command xml:space="preserve">e</command>
  12954         <result xml:space="preserve">(first opening the third door)
  12955 
  12956 Aquarium
  12957 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  12958 
  12959 To the west you see a thick metal door.
  12960 
  12961 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  12962 
  12963 &gt;</result>
  12964         <commentary xml:space="preserve"></commentary>
  12965         <children><child nodeId="node-2104"></child>
  12966         </children>
  12967     </item>
  12968     <item nodeId="node-2104">
  12969         <command xml:space="preserve">enter tank</command>
  12970         <result xml:space="preserve">You approach the tank, and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light, and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away.
  12971 
  12972 That was quite foolish of you. Can't you read?
  12973 
  12974 
  12975 
  12976     *** The End ***
  12977 
  12978 
  12979 
  12980 
  12981 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  12982 &gt; </result>
  12983         <commentary xml:space="preserve"></commentary>
  12984         <children><child nodeId="node-2105"></child>
  12985         </children>
  12986     </item>
  12987     <item nodeId="node-2105">
  12988         <command xml:space="preserve">undo</command>
  12989         <result xml:space="preserve">Aquarium
  12990 [Previous turn undone.]
  12991 
  12992 &gt;</result>
  12993         <commentary xml:space="preserve"></commentary>
  12994         <children><child nodeId="node-2106"></child>
  12995         </children>
  12996     </item>
  12997     <item nodeId="node-2106">
  12998         <command xml:space="preserve">look</command>
  12999         <result xml:space="preserve">Aquarium
  13000 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  13001 
  13002 To the west you see a thick metal door.
  13003 
  13004 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  13005 
  13006 &gt;</result>
  13007         <commentary xml:space="preserve"></commentary>
  13008         <children><child nodeId="node-2107"></child>
  13009         </children>
  13010     </item>
  13011     <item nodeId="node-2107">
  13012         <command xml:space="preserve">i</command>
  13013         <result xml:space="preserve">You are carrying:
  13014   the third key
  13015   the second key
  13016   a first key
  13017 
  13018 &gt;</result>
  13019         <commentary xml:space="preserve"></commentary>
  13020         <children><child nodeId="node-2108"></child>
  13021         </children>
  13022     </item>
  13023     <item nodeId="node-2108">
  13024         <command xml:space="preserve">n</command>
  13025         <result xml:space="preserve">You can't go that way.
  13026 
  13027 &gt;</result>
  13028         <commentary xml:space="preserve"></commentary>
  13029         <children><child nodeId="node-2109"></child>
  13030         </children>
  13031     </item>
  13032     <item nodeId="node-2109">
  13033         <command xml:space="preserve">w</command>
  13034         <result xml:space="preserve">
  13035 Library
  13036 A great library, full to the brim with books. The shelves continue further south.
  13037 
  13038 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  13039 
  13040 Behind you to the west, you see a rocky door in the wall.
  13041 
  13042 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  13043 
  13044 &gt;</result>
  13045         <commentary xml:space="preserve"></commentary>
  13046         <children><child nodeId="node-2110"></child>
  13047         </children>
  13048     </item>
  13049     <item nodeId="node-2110">
  13050         <command xml:space="preserve">w</command>
  13051         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  13052 
  13053 Library
  13054 A great library, full to the brim with books. The shelves continue further south.
  13055 
  13056 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  13057 
  13058 Behind you to the west, you see a rocky door in the wall.
  13059 
  13060 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  13061 
  13062 &gt;</result>
  13063         <commentary xml:space="preserve"></commentary>
  13064         <children><child nodeId="node-2111"></child>
  13065         </children>
  13066     </item>
  13067     <item nodeId="node-2111">
  13068         <command xml:space="preserve">w</command>
  13069         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  13070 
  13071 Library
  13072 A great library, full to the brim with books. The shelves continue further south.
  13073 
  13074 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  13075 
  13076 Behind you to the west, you see a rocky door in the wall.
  13077 
  13078 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  13079 
  13080 &gt;</result>
  13081         <commentary xml:space="preserve"></commentary>
  13082     </item>
  13083     <item nodeId="node-2112">
  13084         <command xml:space="preserve">seach couch</command>
  13085         <result xml:space="preserve">That's not a verb I recognise.
  13086 
  13087 &gt;</result>
  13088         <commentary xml:space="preserve"></commentary>
  13089         <children><child nodeId="node-2113"></child>
  13090         </children>
  13091     </item>
  13092     <item nodeId="node-2113">
  13093         <command xml:space="preserve">search couch</command>
  13094         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  13095 You could scoop them up I guess?
  13096 
  13097 &gt;</result>
  13098         <commentary xml:space="preserve"></commentary>
  13099         <children><child nodeId="node-2114"></child>
  13100         </children>
  13101     </item>
  13102     <item nodeId="node-2114">
  13103         <command xml:space="preserve">take crumbs</command>
  13104         <result xml:space="preserve">Taken.
  13105 
  13106 &gt;</result>
  13107         <commentary xml:space="preserve"></commentary>
  13108         <children><child nodeId="node-2115"></child>
  13109         </children>
  13110     </item>
  13111     <item nodeId="node-2115">
  13112         <command xml:space="preserve">eat crumbs</command>
  13113         <result xml:space="preserve">They're plainly inedible.
  13114 
  13115 &gt;</result>
  13116         <commentary xml:space="preserve"></commentary>
  13117     </item>
  13118     <item nodeId="node-2116">
  13119         <command xml:space="preserve">s couch</command>
  13120         <result xml:space="preserve">I only understood you as far as wanting to (go) s.
  13121 
  13122 &gt;</result>
  13123         <commentary xml:space="preserve"></commentary>
  13124         <children><child nodeId="node-2117"></child>
  13125         </children>
  13126     </item>
  13127     <item nodeId="node-2117">
  13128         <command xml:space="preserve">search couch</command>
  13129         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13130 
  13131 &gt;</result>
  13132         <commentary xml:space="preserve"></commentary>
  13133         <children><child nodeId="node-2118"></child>
  13134         </children>
  13135     </item>
  13136     <item nodeId="node-2118">
  13137         <command xml:space="preserve">take key</command>
  13138         <result xml:space="preserve">Taken.
  13139 
  13140 &gt;</result>
  13141         <commentary xml:space="preserve"></commentary>
  13142         <children><child nodeId="node-2119"></child>
  13143         </children>
  13144     </item>
  13145     <item nodeId="node-2119">
  13146         <command xml:space="preserve">unlock door with key</command>
  13147         <result xml:space="preserve">You unlock the first door.
  13148 
  13149 &gt;</result>
  13150         <commentary xml:space="preserve"></commentary>
  13151         <children><child nodeId="node-2120"></child>
  13152         </children>
  13153     </item>
  13154     <item nodeId="node-2120">
  13155         <command xml:space="preserve">s</command>
  13156         <result xml:space="preserve">(first opening the first door)
  13157 
  13158 Cobble Wall
  13159 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  13160 
  13161 To the north you can see the door you came through earlier.
  13162 
  13163 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing.
  13164 
  13165 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  13166 
  13167 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  13168 
  13169 &gt;</result>
  13170         <commentary xml:space="preserve"></commentary>
  13171         <children><child nodeId="node-2121"></child>
  13172         </children>
  13173     </item>
  13174     <item nodeId="node-2121">
  13175         <command xml:space="preserve">e</command>
  13176         <result xml:space="preserve">(first opening the center hole)
  13177 It seems to be locked.
  13178 
  13179 &gt;</result>
  13180         <commentary xml:space="preserve"></commentary>
  13181         <children><child nodeId="node-2122"></child>
  13182         </children>
  13183     </item>
  13184     <item nodeId="node-2122">
  13185         <command xml:space="preserve">se</command>
  13186         <result xml:space="preserve">
  13187 Teensy Cave of Fortune
  13188 Behind you to the northwest, light streams in from the tiny entrance.
  13189 
  13190 You can also see the second key here.
  13191 
  13192 &gt;</result>
  13193         <commentary xml:space="preserve"></commentary>
  13194     </item>
  13195     <item nodeId="node-2123">
  13196         <command xml:space="preserve">s</command>
  13197         <result xml:space="preserve">(first opening the first door)
  13198 It seems to be locked.
  13199 
  13200 &gt;</result>
  13201         <commentary xml:space="preserve"></commentary>
  13202         <children><child nodeId="node-2139"></child>
  13203             <child nodeId="node-2133"></child>
  13204             <child nodeId="node-2124"></child>
  13205         </children>
  13206     </item>
  13207     <item nodeId="node-2124">
  13208         <command xml:space="preserve">search couch</command>
  13209         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  13210  You could scoop them up I guess?
  13211 
  13212 &gt;</result>
  13213         <commentary xml:space="preserve"></commentary>
  13214         <children><child nodeId="node-2125"></child>
  13215         </children>
  13216     </item>
  13217     <item nodeId="node-2125">
  13218         <command xml:space="preserve">take crumbs</command>
  13219         <result xml:space="preserve">Taken.
  13220 
  13221 &gt;</result>
  13222         <commentary xml:space="preserve"></commentary>
  13223         <children><child nodeId="node-2126"></child>
  13224         </children>
  13225     </item>
  13226     <item nodeId="node-2126">
  13227         <command xml:space="preserve">search couch</command>
  13228         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13229 
  13230 &gt;</result>
  13231         <commentary xml:space="preserve"></commentary>
  13232         <children><child nodeId="node-2127"></child>
  13233         </children>
  13234     </item>
  13235     <item nodeId="node-2127">
  13236         <command xml:space="preserve">search couch</command>
  13237         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13238 
  13239 &gt;</result>
  13240         <commentary xml:space="preserve"></commentary>
  13241         <children><child nodeId="node-2128"></child>
  13242         </children>
  13243     </item>
  13244     <item nodeId="node-2128">
  13245         <command xml:space="preserve">search couch</command>
  13246         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13247 
  13248 &gt;</result>
  13249         <commentary xml:space="preserve"></commentary>
  13250         <children><child nodeId="node-2129"></child>
  13251         </children>
  13252     </item>
  13253     <item nodeId="node-2129">
  13254         <command xml:space="preserve">take key</command>
  13255         <result xml:space="preserve">Taken.
  13256 
  13257 &gt;</result>
  13258         <commentary xml:space="preserve"></commentary>
  13259         <children><child nodeId="node-2130"></child>
  13260         </children>
  13261     </item>
  13262     <item nodeId="node-2130">
  13263         <command xml:space="preserve">s</command>
  13264         <result xml:space="preserve">(first opening the first door)
  13265 It seems to be locked.
  13266 
  13267 &gt;</result>
  13268         <commentary xml:space="preserve"></commentary>
  13269         <children><child nodeId="node-2131"></child>
  13270         </children>
  13271     </item>
  13272     <item nodeId="node-2131">
  13273         <command xml:space="preserve">unlock door with key</command>
  13274         <result xml:space="preserve">You unlock the first door.
  13275 
  13276 &gt;</result>
  13277         <commentary xml:space="preserve"></commentary>
  13278         <children><child nodeId="node-2132"></child>
  13279         </children>
  13280     </item>
  13281     <item nodeId="node-2132">
  13282         <command xml:space="preserve">s</command>
  13283         <result xml:space="preserve">(first opening the first door)
  13284 
  13285 Maze
  13286 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
  13287 
  13288 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  13289 
  13290 To the south, almost obscured behind a large gray couch, you see a closed door.
  13291 
  13292 &gt;</result>
  13293         <commentary xml:space="preserve"></commentary>
  13294     </item>
  13295     <item nodeId="node-2133">
  13296         <command xml:space="preserve">s</command>
  13297         <result xml:space="preserve">You can't go that way.
  13298 
  13299 &gt;</result>
  13300         <commentary xml:space="preserve"></commentary>
  13301         <children><child nodeId="node-2134"></child>
  13302         </children>
  13303     </item>
  13304     <item nodeId="node-2134">
  13305         <command xml:space="preserve">w</command>
  13306         <result xml:space="preserve">You can't go that way.
  13307 
  13308 &gt;</result>
  13309         <commentary xml:space="preserve"></commentary>
  13310         <children><child nodeId="node-2135"></child>
  13311         </children>
  13312     </item>
  13313     <item nodeId="node-2135">
  13314         <command xml:space="preserve">e</command>
  13315         <result xml:space="preserve">
  13316 Library
  13317 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  13318 
  13319 "It's not a room full of books, you imbecile. It's a library."
  13320 
  13321 That would make sense.
  13322 
  13323 &gt;</result>
  13324         <commentary xml:space="preserve"></commentary>
  13325         <children><child nodeId="node-2136"></child>
  13326         </children>
  13327     </item>
  13328     <item nodeId="node-2136">
  13329         <command xml:space="preserve">e</command>
  13330         <result xml:space="preserve">
  13331 Mirror Maze
  13332 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  13333 
  13334 The octopi ripple as a laugh shakes the room.
  13335 
  13336 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  13337 
  13338 &gt;</result>
  13339         <commentary xml:space="preserve"></commentary>
  13340         <children><child nodeId="node-2137"></child>
  13341         </children>
  13342     </item>
  13343     <item nodeId="node-2137">
  13344         <command xml:space="preserve">look</command>
  13345         <result xml:space="preserve">Mirror Maze
  13346 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  13347 
  13348 &gt;</result>
  13349         <commentary xml:space="preserve"></commentary>
  13350         <children><child nodeId="node-2138"></child>
  13351         </children>
  13352     </item>
  13353     <item nodeId="node-2138">
  13354         <command xml:space="preserve">e</command>
  13355         <result xml:space="preserve">You can't go that way.
  13356 
  13357 &gt;</result>
  13358         <commentary xml:space="preserve"></commentary>
  13359     </item>
  13360     <item nodeId="node-2139">
  13361         <command xml:space="preserve">e</command>
  13362         <result xml:space="preserve">
  13363 Library
  13364 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  13365 
  13366 "It's not a room full of books, you imbecile. It's a library."
  13367 
  13368 That would make sense.
  13369 
  13370 &gt;</result>
  13371         <commentary xml:space="preserve"></commentary>
  13372         <children><child nodeId="node-2141"></child>
  13373             <child nodeId="node-2140"></child>
  13374         </children>
  13375     </item>
  13376     <item nodeId="node-2140">
  13377         <command xml:space="preserve">look</command>
  13378         <result xml:space="preserve">Library
  13379 A great library, full to the brim with boats.
  13380 
  13381 &gt;</result>
  13382         <commentary xml:space="preserve"></commentary>
  13383     </item>
  13384     <item nodeId="node-2141">
  13385         <command xml:space="preserve">e</command>
  13386         <result xml:space="preserve">
  13387 Mirror Maze
  13388 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  13389 
  13390 The octopi ripple as a laugh shakes the room.
  13391 
  13392 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  13393 
  13394 &gt;</result>
  13395         <commentary xml:space="preserve"></commentary>
  13396         <children><child nodeId="node-2143"></child>
  13397             <child nodeId="node-2142"></child>
  13398         </children>
  13399     </item>
  13400     <item nodeId="node-2142">
  13401         <command xml:space="preserve">examine self</command>
  13402         <result xml:space="preserve">It's probably best to focus on the task at hand.
  13403 
  13404 &gt;</result>
  13405         <commentary xml:space="preserve"></commentary>
  13406     </item>
  13407     <item nodeId="node-2143">
  13408         <command xml:space="preserve">e</command>
  13409         <result xml:space="preserve">You can't go that way.
  13410 
  13411 &gt;</result>
  13412         <commentary xml:space="preserve"></commentary>
  13413         <children><child nodeId="node-2158"></child>
  13414             <child nodeId="node-2144"></child>
  13415         </children>
  13416     </item>
  13417     <item nodeId="node-2144">
  13418         <command xml:space="preserve">n</command>
  13419         <result xml:space="preserve">
  13420 Aquarium
  13421 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling.
  13422 
  13423 &gt;</result>
  13424         <commentary xml:space="preserve"></commentary>
  13425         <children><child nodeId="node-2145"></child>
  13426         </children>
  13427     </item>
  13428     <item nodeId="node-2145">
  13429         <command xml:space="preserve">n</command>
  13430         <result xml:space="preserve">
  13431 Crash Lab
  13432 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal.
  13433 
  13434 &gt;</result>
  13435         <commentary xml:space="preserve"></commentary>
  13436         <children><child nodeId="node-2146"></child>
  13437         </children>
  13438     </item>
  13439     <item nodeId="node-2146">
  13440         <command xml:space="preserve">w</command>
  13441         <result xml:space="preserve">
  13442 Computer Lab
  13443 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left.
  13444 
  13445 &gt;</result>
  13446         <commentary xml:space="preserve"></commentary>
  13447         <children><child nodeId="node-2147"></child>
  13448         </children>
  13449     </item>
  13450     <item nodeId="node-2147">
  13451         <command xml:space="preserve">w</command>
  13452         <result xml:space="preserve">
  13453 Room of Keys
  13454 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys.
  13455 
  13456 Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys.
  13457 
  13458 &gt;</result>
  13459         <commentary xml:space="preserve"></commentary>
  13460         <children><child nodeId="node-2148"></child>
  13461         </children>
  13462     </item>
  13463     <item nodeId="node-2148">
  13464         <command xml:space="preserve">take doorkeys</command>
  13465         <result xml:space="preserve">doorkey: Taken.
  13466 doorkey: Taken.
  13467 doorkey: Taken.
  13468 doorkey: Taken.
  13469 doorkey: Taken.
  13470 doorkey: Taken.
  13471 doorkey: Taken.
  13472 doorkey: Taken.
  13473 
  13474 &gt;</result>
  13475         <commentary xml:space="preserve"></commentary>
  13476         <children><child nodeId="node-2149"></child>
  13477         </children>
  13478     </item>
  13479     <item nodeId="node-2149">
  13480         <command xml:space="preserve">i</command>
  13481         <result xml:space="preserve">You are carrying:
  13482   eight doorkeys
  13483 
  13484 &gt;</result>
  13485         <commentary xml:space="preserve"></commentary>
  13486         <children><child nodeId="node-2150"></child>
  13487         </children>
  13488     </item>
  13489     <item nodeId="node-2150">
  13490         <command xml:space="preserve">go se</command>
  13491         <result xml:space="preserve">
  13492 Great Room
  13493 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  13494 
  13495 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  13496 
  13497 &gt;</result>
  13498         <commentary xml:space="preserve"></commentary>
  13499         <children><child nodeId="node-2151"></child>
  13500         </children>
  13501     </item>
  13502     <item nodeId="node-2151">
  13503         <command xml:space="preserve">unlock door with eight doorkeys</command>
  13504         <result xml:space="preserve">I didn't understand that sentence.
  13505 
  13506 &gt;</result>
  13507         <commentary xml:space="preserve"></commentary>
  13508         <children><child nodeId="node-2152"></child>
  13509         </children>
  13510     </item>
  13511     <item nodeId="node-2152">
  13512         <command xml:space="preserve">unlock door with eight locks with eight doorkeys</command>
  13513         <result xml:space="preserve">I didn't understand that sentence.
  13514 
  13515 &gt;</result>
  13516         <commentary xml:space="preserve"></commentary>
  13517         <children><child nodeId="node-2153"></child>
  13518         </children>
  13519     </item>
  13520     <item nodeId="node-2153">
  13521         <command xml:space="preserve">unlock door with eight locks</command>
  13522         <result xml:space="preserve">(with the doorkey)
  13523 That doesn't seem to fit the lock.
  13524 
  13525 &gt;</result>
  13526         <commentary xml:space="preserve"></commentary>
  13527         <children><child nodeId="node-2154"></child>
  13528         </children>
  13529     </item>
  13530     <item nodeId="node-2154">
  13531         <command xml:space="preserve">unlock door with eight locks</command>
  13532         <result xml:space="preserve">(with the doorkey)
  13533 That doesn't seem to fit the lock.
  13534 
  13535 &gt;</result>
  13536         <commentary xml:space="preserve"></commentary>
  13537         <children><child nodeId="node-2155"></child>
  13538         </children>
  13539     </item>
  13540     <item nodeId="node-2155">
  13541         <command xml:space="preserve">i</command>
  13542         <result xml:space="preserve">You are carrying:
  13543   eight doorkeys
  13544 
  13545 &gt;</result>
  13546         <commentary xml:space="preserve"></commentary>
  13547         <children><child nodeId="node-2156"></child>
  13548         </children>
  13549     </item>
  13550     <item nodeId="node-2156">
  13551         <command xml:space="preserve">unlock door with eight locks</command>
  13552         <result xml:space="preserve">(with the doorkey)
  13553 That doesn't seem to fit the lock.
  13554 
  13555 &gt;</result>
  13556         <commentary xml:space="preserve"></commentary>
  13557         <children><child nodeId="node-2157"></child>
  13558         </children>
  13559     </item>
  13560     <item nodeId="node-2157">
  13561         <command xml:space="preserve">unlock door with eight locks</command>
  13562         <result xml:space="preserve">(with the doorkey)
  13563 That doesn't seem to fit the lock.
  13564 
  13565 &gt;</result>
  13566         <commentary xml:space="preserve"></commentary>
  13567     </item>
  13568     <item nodeId="node-2158">
  13569         <command xml:space="preserve">look</command>
  13570         <result xml:space="preserve">Mirror Maze
  13571 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  13572 
  13573 &gt;</result>
  13574         <commentary xml:space="preserve"></commentary>
  13575         <children><child nodeId="node-2159"></child>
  13576         </children>
  13577     </item>
  13578     <item nodeId="node-2159">
  13579         <command xml:space="preserve">examine self</command>
  13580         <result xml:space="preserve">It's probably best to focus on the task at hand.
  13581 
  13582 &gt;</result>
  13583         <commentary xml:space="preserve"></commentary>
  13584         <children><child nodeId="node-2160"></child>
  13585         </children>
  13586     </item>
  13587     <item nodeId="node-2160">
  13588         <command xml:space="preserve">go w</command>
  13589         <result xml:space="preserve">You can't go that way.
  13590 
  13591 &gt;</result>
  13592         <commentary xml:space="preserve"></commentary>
  13593     </item>
  13594     <item nodeId="node-2161">
  13595         <command xml:space="preserve">look in couch</command>
  13596         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  13597 
  13598 &gt;</result>
  13599         <commentary xml:space="preserve"></commentary>
  13600         <children><child nodeId="node-2193"></child>
  13601             <child nodeId="node-2174"></child>
  13602             <child nodeId="node-2162"></child>
  13603         </children>
  13604     </item>
  13605     <item nodeId="node-2162">
  13606         <command xml:space="preserve">take key</command>
  13607         <result xml:space="preserve">Taken.
  13608 
  13609 &gt;</result>
  13610         <commentary xml:space="preserve"></commentary>
  13611         <children><child nodeId="node-2163"></child>
  13612         </children>
  13613     </item>
  13614     <item nodeId="node-2163">
  13615         <command xml:space="preserve">s</command>
  13616         <result xml:space="preserve">(first opening the first door)
  13617 It seems to be locked.
  13618 
  13619 &gt;</result>
  13620         <commentary xml:space="preserve"></commentary>
  13621         <children><child nodeId="node-2164"></child>
  13622         </children>
  13623     </item>
  13624     <item nodeId="node-2164">
  13625         <command xml:space="preserve">unlock door with key</command>
  13626         <result xml:space="preserve">You unlock the first door.
  13627 
  13628 &gt;</result>
  13629         <commentary xml:space="preserve"></commentary>
  13630         <children><child nodeId="node-2165"></child>
  13631         </children>
  13632     </item>
  13633     <item nodeId="node-2165">
  13634         <command xml:space="preserve">s</command>
  13635         <result xml:space="preserve">(first opening the first door)
  13636 
  13637 Cobble Wall
  13638 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  13639 
  13640 To the north you can see the door you came through earlier.
  13641 
  13642 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  13643 
  13644 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  13645 
  13646 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  13647 
  13648 &gt;</result>
  13649         <commentary xml:space="preserve"></commentary>
  13650         <children><child nodeId="node-2166"></child>
  13651         </children>
  13652     </item>
  13653     <item nodeId="node-2166">
  13654         <command xml:space="preserve">se</command>
  13655         <result xml:space="preserve">
  13656 Teensy Cave of Fortune
  13657 Behind you to the northwest, light streams in from the puny cave's entrance.
  13658 
  13659 In the dust below your feet, a small silver key glints in the dim light.
  13660 
  13661 &gt;</result>
  13662         <commentary xml:space="preserve"></commentary>
  13663         <children><child nodeId="node-2167"></child>
  13664         </children>
  13665     </item>
  13666     <item nodeId="node-2167">
  13667         <command xml:space="preserve">take key</command>
  13668         <result xml:space="preserve">(the second key)
  13669 Taken.
  13670 
  13671 &gt;</result>
  13672         <commentary xml:space="preserve"></commentary>
  13673         <children><child nodeId="node-2168"></child>
  13674         </children>
  13675     </item>
  13676     <item nodeId="node-2168">
  13677         <command xml:space="preserve">nw</command>
  13678         <result xml:space="preserve">
  13679 Cobble Wall
  13680 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  13681 
  13682 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  13683 
  13684 To the north you can see the door you came through earlier.
  13685 
  13686 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  13687 
  13688 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  13689 
  13690 &gt;</result>
  13691         <commentary xml:space="preserve"></commentary>
  13692         <children><child nodeId="node-2169"></child>
  13693         </children>
  13694     </item>
  13695     <item nodeId="node-2169">
  13696         <command xml:space="preserve">e</command>
  13697         <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd.
  13698 
  13699 &gt;</result>
  13700         <commentary xml:space="preserve"></commentary>
  13701         <children><child nodeId="node-2170"></child>
  13702         </children>
  13703     </item>
  13704     <item nodeId="node-2170">
  13705         <command xml:space="preserve">insert key into center hole</command>
  13706         <result xml:space="preserve">Which do you mean, the second key or the first key?
  13707 
  13708 &gt;</result>
  13709         <commentary xml:space="preserve"></commentary>
  13710         <children><child nodeId="node-2171"></child>
  13711         </children>
  13712     </item>
  13713     <item nodeId="node-2171">
  13714         <command xml:space="preserve">insert second key into center hole</command>
  13715         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  13716 
  13717 &gt;</result>
  13718         <commentary xml:space="preserve"></commentary>
  13719         <children><child nodeId="node-2172"></child>
  13720         </children>
  13721     </item>
  13722     <item nodeId="node-2172">
  13723         <command xml:space="preserve">go through center hole</command>
  13724         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  13725 
  13726 Library
  13727 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  13728 
  13729 Behind you to the west, you see a rocky door in the wall.
  13730 
  13731 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
  13732 
  13733 &gt;</result>
  13734         <commentary xml:space="preserve"></commentary>
  13735         <children><child nodeId="node-2173"></child>
  13736         </children>
  13737     </item>
  13738     <item nodeId="node-2173">
  13739         <command xml:space="preserve">s</command>
  13740         <result xml:space="preserve">
  13741 Library (Shelf #1)
  13742 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
  13743 
  13744 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
  13745 
  13746 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
  13747 
  13748 &gt;</result>
  13749         <commentary xml:space="preserve"></commentary>
  13750     </item>
  13751     <item nodeId="node-2174">
  13752         <command xml:space="preserve">take crumbs</command>
  13753         <result xml:space="preserve">Taken.
  13754 
  13755 &gt;</result>
  13756         <commentary xml:space="preserve"></commentary>
  13757         <children><child nodeId="node-2175"></child>
  13758         </children>
  13759     </item>
  13760     <item nodeId="node-2175">
  13761         <command xml:space="preserve">look in couch</command>
  13762         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13763 
  13764 &gt;</result>
  13765         <commentary xml:space="preserve"></commentary>
  13766         <children><child nodeId="node-2178"></child>
  13767             <child nodeId="node-2176"></child>
  13768         </children>
  13769     </item>
  13770     <item nodeId="node-2176">
  13771         <command xml:space="preserve">take key</command>
  13772         <result xml:space="preserve">Taken.
  13773 
  13774 &gt;</result>
  13775         <commentary xml:space="preserve"></commentary>
  13776         <children><child nodeId="node-2177"></child>
  13777         </children>
  13778     </item>
  13779     <item nodeId="node-2177">
  13780         <command xml:space="preserve">look in couch</command>
  13781         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13782 
  13783 &gt;</result>
  13784         <commentary xml:space="preserve"></commentary>
  13785     </item>
  13786     <item nodeId="node-2178">
  13787         <command xml:space="preserve">look in couch</command>
  13788         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13789 
  13790 &gt;</result>
  13791         <commentary xml:space="preserve"></commentary>
  13792         <children><child nodeId="node-2179"></child>
  13793         </children>
  13794     </item>
  13795     <item nodeId="node-2179">
  13796         <command xml:space="preserve">look in couch</command>
  13797         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13798 
  13799 &gt;</result>
  13800         <commentary xml:space="preserve"></commentary>
  13801         <children><child nodeId="node-2184"></child>
  13802             <child nodeId="node-2180"></child>
  13803         </children>
  13804     </item>
  13805     <item nodeId="node-2180">
  13806         <command xml:space="preserve">take key</command>
  13807         <result xml:space="preserve">Taken.
  13808 
  13809 &gt;</result>
  13810         <commentary xml:space="preserve"></commentary>
  13811         <children><child nodeId="node-2181"></child>
  13812         </children>
  13813     </item>
  13814     <item nodeId="node-2181">
  13815         <command xml:space="preserve">unlock door with key</command>
  13816         <result xml:space="preserve">You unlock the first door.
  13817 
  13818 &gt;</result>
  13819         <commentary xml:space="preserve"></commentary>
  13820         <children><child nodeId="node-2182"></child>
  13821         </children>
  13822     </item>
  13823     <item nodeId="node-2182">
  13824         <command xml:space="preserve">look in couch</command>
  13825         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13826 
  13827 &gt;</result>
  13828         <commentary xml:space="preserve"></commentary>
  13829         <children><child nodeId="node-2183"></child>
  13830         </children>
  13831     </item>
  13832     <item nodeId="node-2183">
  13833         <command xml:space="preserve">i</command>
  13834         <result xml:space="preserve">You are carrying:
  13835   a first key
  13836   some crumbs
  13837 
  13838 &gt;</result>
  13839         <commentary xml:space="preserve"></commentary>
  13840     </item>
  13841     <item nodeId="node-2184">
  13842         <command xml:space="preserve">look in couch</command>
  13843         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13844 
  13845 &gt;</result>
  13846         <commentary xml:space="preserve"></commentary>
  13847         <children><child nodeId="node-2185"></child>
  13848         </children>
  13849     </item>
  13850     <item nodeId="node-2185">
  13851         <command xml:space="preserve">look in couch</command>
  13852         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13853 
  13854 &gt;</result>
  13855         <commentary xml:space="preserve"></commentary>
  13856         <children><child nodeId="node-2186"></child>
  13857         </children>
  13858     </item>
  13859     <item nodeId="node-2186">
  13860         <command xml:space="preserve">look in couch</command>
  13861         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13862 
  13863 &gt;</result>
  13864         <commentary xml:space="preserve"></commentary>
  13865         <children><child nodeId="node-2187"></child>
  13866         </children>
  13867     </item>
  13868     <item nodeId="node-2187">
  13869         <command xml:space="preserve">look in couch</command>
  13870         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13871 
  13872 &gt;</result>
  13873         <commentary xml:space="preserve"></commentary>
  13874         <children><child nodeId="node-2188"></child>
  13875         </children>
  13876     </item>
  13877     <item nodeId="node-2188">
  13878         <command xml:space="preserve">look in couch</command>
  13879         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13880 
  13881 &gt;</result>
  13882         <commentary xml:space="preserve"></commentary>
  13883         <children><child nodeId="node-2189"></child>
  13884         </children>
  13885     </item>
  13886     <item nodeId="node-2189">
  13887         <command xml:space="preserve">look in couch</command>
  13888         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13889 
  13890 &gt;</result>
  13891         <commentary xml:space="preserve"></commentary>
  13892         <children><child nodeId="node-2190"></child>
  13893         </children>
  13894     </item>
  13895     <item nodeId="node-2190">
  13896         <command xml:space="preserve">take key</command>
  13897         <result xml:space="preserve">Taken.
  13898 
  13899 &gt;</result>
  13900         <commentary xml:space="preserve"></commentary>
  13901         <children><child nodeId="node-2191"></child>
  13902         </children>
  13903     </item>
  13904     <item nodeId="node-2191">
  13905         <command xml:space="preserve">look in couch</command>
  13906         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  13907 
  13908 &gt;</result>
  13909         <commentary xml:space="preserve"></commentary>
  13910         <children><child nodeId="node-2192"></child>
  13911         </children>
  13912     </item>
  13913     <item nodeId="node-2192">
  13914         <command xml:space="preserve">i</command>
  13915         <result xml:space="preserve">You are carrying:
  13916   a first key
  13917   some crumbs
  13918 
  13919 &gt;</result>
  13920         <commentary xml:space="preserve"></commentary>
  13921     </item>
  13922     <item nodeId="node-2193">
  13923         <command xml:space="preserve">look in couch</command>
  13924         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  13925 
  13926 &gt;</result>
  13927         <commentary xml:space="preserve"></commentary>
  13928         <children><child nodeId="node-2194"></child>
  13929         </children>
  13930     </item>
  13931     <item nodeId="node-2194">
  13932         <command xml:space="preserve">take key</command>
  13933         <result xml:space="preserve">Taken.
  13934 
  13935 &gt;</result>
  13936         <commentary xml:space="preserve"></commentary>
  13937         <children><child nodeId="node-2195"></child>
  13938         </children>
  13939     </item>
  13940     <item nodeId="node-2195">
  13941         <command xml:space="preserve">unlock door with key</command>
  13942         <result xml:space="preserve">You unlock the first door.
  13943 
  13944 &gt;</result>
  13945         <commentary xml:space="preserve"></commentary>
  13946         <children><child nodeId="node-2196"></child>
  13947         </children>
  13948     </item>
  13949     <item nodeId="node-2196">
  13950         <command xml:space="preserve">s</command>
  13951         <result xml:space="preserve">(first opening the first door)
  13952 
  13953 Cobble Wall
  13954 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  13955 
  13956 To the north you can see the door you came through earlier.
  13957 
  13958 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  13959 
  13960 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  13961 
  13962 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  13963 
  13964 &gt;</result>
  13965         <commentary xml:space="preserve"></commentary>
  13966         <children><child nodeId="node-2197"></child>
  13967         </children>
  13968     </item>
  13969     <item nodeId="node-2197">
  13970         <command xml:space="preserve">se</command>
  13971         <result xml:space="preserve">
  13972 Teensy Cave of Fortune
  13973 Behind you to the northwest, light streams in from the puny cave's entrance.
  13974 
  13975 In the dust below your feet, a small silver key glints in the dim light.
  13976 
  13977 &gt;</result>
  13978         <commentary xml:space="preserve"></commentary>
  13979         <children><child nodeId="node-2198"></child>
  13980         </children>
  13981     </item>
  13982     <item nodeId="node-2198">
  13983         <command xml:space="preserve">take key</command>
  13984         <result xml:space="preserve">(the second key)
  13985 Taken.
  13986 
  13987 &gt;</result>
  13988         <commentary xml:space="preserve"></commentary>
  13989         <children><child nodeId="node-2199"></child>
  13990         </children>
  13991     </item>
  13992     <item nodeId="node-2199">
  13993         <command xml:space="preserve">n</command>
  13994         <result xml:space="preserve">You can't go that way.
  13995 
  13996 &gt;</result>
  13997         <commentary xml:space="preserve"></commentary>
  13998         <children><child nodeId="node-2200"></child>
  13999         </children>
  14000     </item>
  14001     <item nodeId="node-2200">
  14002         <command xml:space="preserve">nw</command>
  14003         <result xml:space="preserve">
  14004 Cobble Wall
  14005 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  14006 
  14007 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  14008 
  14009 To the north you can see the door you came through earlier.
  14010 
  14011 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  14012 
  14013 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  14014 
  14015 &gt;</result>
  14016         <commentary xml:space="preserve"></commentary>
  14017         <children><child nodeId="node-2201"></child>
  14018         </children>
  14019     </item>
  14020     <item nodeId="node-2201">
  14021         <command xml:space="preserve">insert second key into center hole</command>
  14022         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  14023 
  14024 &gt;</result>
  14025         <commentary xml:space="preserve"></commentary>
  14026         <children><child nodeId="node-2202"></child>
  14027         </children>
  14028     </item>
  14029     <item nodeId="node-2202">
  14030         <command xml:space="preserve">e</command>
  14031         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  14032 
  14033 Library
  14034 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  14035 
  14036 Behind you to the west, you see a rocky door in the wall.
  14037 
  14038 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far.
  14039 
  14040 Extruded from the door is a box labeled "KEY", held closed by a 5-digit combination lock, which is a little odd for state-of-the-art security. There's a decimal point three digits into the number, which is very odd for a combination lock.
  14041 
  14042 &gt;</result>
  14043         <commentary xml:space="preserve"></commentary>
  14044         <children><child nodeId="node-2203"></child>
  14045         </children>
  14046     </item>
  14047     <item nodeId="node-2203">
  14048         <command xml:space="preserve">spin key box to 594.56</command>
  14049         <result xml:space="preserve">The key box lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  14050 
  14051 &gt;</result>
  14052         <commentary xml:space="preserve"></commentary>
  14053         <children><child nodeId="node-2204"></child>
  14054         </children>
  14055     </item>
  14056     <item nodeId="node-2204">
  14057         <command xml:space="preserve">take key</command>
  14058         <result xml:space="preserve">(the key box)
  14059 That's fixed in place.
  14060 
  14061 &gt;</result>
  14062         <commentary xml:space="preserve"></commentary>
  14063         <children><child nodeId="node-2205"></child>
  14064         </children>
  14065     </item>
  14066     <item nodeId="node-2205">
  14067         <command xml:space="preserve">take third key</command>
  14068         <result xml:space="preserve">Taken.
  14069 
  14070 &gt;</result>
  14071         <commentary xml:space="preserve"></commentary>
  14072         <children><child nodeId="node-2206"></child>
  14073         </children>
  14074     </item>
  14075     <item nodeId="node-2206">
  14076         <command xml:space="preserve">unlock door with third key</command>
  14077         <result xml:space="preserve">You unlock the third door.
  14078 
  14079 &gt;</result>
  14080         <commentary xml:space="preserve"></commentary>
  14081         <children><child nodeId="node-2207"></child>
  14082         </children>
  14083     </item>
  14084     <item nodeId="node-2207">
  14085         <command xml:space="preserve">e</command>
  14086         <result xml:space="preserve">(first opening the third door)
  14087 
  14088 Mirror Maze
  14089 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  14090 
  14091 The octopi ripple as a laugh shakes the room.
  14092 
  14093 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  14094 
  14095 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  14096 
  14097 To the west you see a thick metal door.
  14098 
  14099 &gt;</result>
  14100         <commentary xml:space="preserve"></commentary>
  14101         <children><child nodeId="node-2208"></child>
  14102         </children>
  14103     </item>
  14104     <item nodeId="node-2208">
  14105         <command xml:space="preserve">w</command>
  14106         <result xml:space="preserve">
  14107 Library
  14108 A great library, full to the brim with books. The shelves continue further south.
  14109 
  14110 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far.
  14111 
  14112 Behind you to the west, you see a rocky door in the wall.
  14113 
  14114 Extruded from the door is a box labeled "KEY", held closed by a 5-digit combination lock, which is a little odd for state-of-the-art security. There's a decimal point three digits into the number, which is very odd for a combination lock.
  14115 
  14116 &gt;</result>
  14117         <commentary xml:space="preserve"></commentary>
  14118         <children><child nodeId="node-2209"></child>
  14119         </children>
  14120     </item>
  14121     <item nodeId="node-2209">
  14122         <command xml:space="preserve">e</command>
  14123         <result xml:space="preserve">
  14124 Mirror Maze
  14125 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  14126 
  14127 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  14128 
  14129 To the west you see a thick metal door.
  14130 
  14131 &gt;</result>
  14132         <commentary xml:space="preserve"></commentary>
  14133     </item>
  14134     <item nodeId="node-2210">
  14135         <command xml:space="preserve">look couch</command>
  14136         <result xml:space="preserve">On closer inspection, you realize that it's your couch. I stole it from the real world to put in my game. Looks like a good place to stash some stuff.
  14137 
  14138 &gt;</result>
  14139         <commentary xml:space="preserve"></commentary>
  14140         <children><child nodeId="node-2211"></child>
  14141         </children>
  14142     </item>
  14143     <item nodeId="node-2211">
  14144         <command xml:space="preserve">search couch</command>
  14145         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14146 
  14147 &gt;</result>
  14148         <commentary xml:space="preserve"></commentary>
  14149         <children><child nodeId="node-2212"></child>
  14150         </children>
  14151     </item>
  14152     <item nodeId="node-2212">
  14153         <command xml:space="preserve">search couch</command>
  14154         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14155 
  14156 &gt;</result>
  14157         <commentary xml:space="preserve"></commentary>
  14158     </item>
  14159     <item nodeId="node-2213">
  14160         <command xml:space="preserve">look</command>
  14161         <result xml:space="preserve">Cluttered Room
  14162 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about.
  14163 
  14164 &gt;</result>
  14165         <commentary xml:space="preserve"></commentary>
  14166         <children><child nodeId="node-2220"></child>
  14167             <child nodeId="node-2219"></child>
  14168             <child nodeId="node-2218"></child>
  14169             <child nodeId="node-2214"></child>
  14170         </children>
  14171     </item>
  14172     <item nodeId="node-2214">
  14173         <command xml:space="preserve">x newspaper</command>
  14174         <result xml:space="preserve">You see nothing special about the newspaper.
  14175 
  14176 &gt;</result>
  14177         <commentary xml:space="preserve"></commentary>
  14178         <children><child nodeId="node-2215"></child>
  14179         </children>
  14180     </item>
  14181     <item nodeId="node-2215">
  14182         <command xml:space="preserve">x testicles</command>
  14183         <result xml:space="preserve">You can't see any such thing.
  14184 
  14185 &gt;</result>
  14186         <commentary xml:space="preserve"></commentary>
  14187         <children><child nodeId="node-2216"></child>
  14188         </children>
  14189     </item>
  14190     <item nodeId="node-2216">
  14191         <command xml:space="preserve">take newspaper</command>
  14192         <result xml:space="preserve">That's hardly portable.
  14193 
  14194 &gt;</result>
  14195         <commentary xml:space="preserve"></commentary>
  14196         <children><child nodeId="node-2217"></child>
  14197         </children>
  14198     </item>
  14199     <item nodeId="node-2217">
  14200         <command xml:space="preserve">penis fuck bitch i hate you</command>
  14201         <result xml:space="preserve">That's not a verb I recognise.
  14202 
  14203 &gt;</result>
  14204         <commentary xml:space="preserve"></commentary>
  14205     </item>
  14206     <item nodeId="node-2218">
  14207         <command xml:space="preserve">x fuckassbitch</command>
  14208         <result xml:space="preserve">You can't see any such thing.
  14209 
  14210 &gt;</result>
  14211         <commentary xml:space="preserve"></commentary>
  14212     </item>
  14213     <item nodeId="node-2219">
  14214         <command xml:space="preserve">take newspaper</command>
  14215         <result xml:space="preserve">That's hardly portable.
  14216 
  14217 &gt;</result>
  14218         <commentary xml:space="preserve"></commentary>
  14219     </item>
  14220     <item nodeId="node-2220">
  14221         <command xml:space="preserve">take fuckassbitch</command>
  14222         <result xml:space="preserve">That's hardly portable.
  14223 
  14224 &gt;</result>
  14225         <commentary xml:space="preserve"></commentary>
  14226         <children><child nodeId="node-2221"></child>
  14227         </children>
  14228     </item>
  14229     <item nodeId="node-2221">
  14230         <command xml:space="preserve">x fuckassbitch</command>
  14231         <result xml:space="preserve">You see nothing special about fuckassbitch.
  14232 
  14233 &gt;</result>
  14234         <commentary xml:space="preserve"></commentary>
  14235     </item>
  14236     <item nodeId="node-2222">
  14237         <command xml:space="preserve">e</command>
  14238         <result xml:space="preserve">
  14239 Great Room
  14240 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  14241 
  14242 Back to the west you see a hallway, hewn out of the stone, leading to another room.
  14243 
  14244 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  14245 
  14246 &gt;</result>
  14247         <commentary xml:space="preserve"></commentary>
  14248         <children><child nodeId="node-2223"></child>
  14249         </children>
  14250     </item>
  14251     <item nodeId="node-2223">
  14252         <command xml:space="preserve">w</command>
  14253         <result xml:space="preserve">
  14254 Cluttered Room
  14255 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14256 
  14257 Back to the east you see a hallway, hewn out of the stone, leading to another room.
  14258 
  14259 To the south, almost obscured behind a large gray couch, you see a closed door.
  14260 
  14261 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14262 
  14263 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14264 
  14265 &gt;</result>
  14266         <commentary xml:space="preserve"></commentary>
  14267         <children><child nodeId="node-2224"></child>
  14268         </children>
  14269     </item>
  14270     <item nodeId="node-2224">
  14271         <command xml:space="preserve">e</command>
  14272         <result xml:space="preserve">
  14273 Great Room
  14274 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  14275 
  14276 Back to the west you see a hallway, hewn out of the stone, leading to another room.
  14277 
  14278 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  14279 
  14280 &gt;</result>
  14281         <commentary xml:space="preserve"></commentary>
  14282         <children><child nodeId="node-2225"></child>
  14283         </children>
  14284     </item>
  14285     <item nodeId="node-2225">
  14286         <command xml:space="preserve">w</command>
  14287         <result xml:space="preserve">
  14288 Cluttered Room
  14289 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14290 
  14291 Back to the east you see a hallway, hewn out of the stone, leading to another room.
  14292 
  14293 To the south, almost obscured behind a large gray couch, you see a closed door.
  14294 
  14295 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14296 
  14297 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14298 
  14299 &gt;</result>
  14300         <commentary xml:space="preserve"></commentary>
  14301         <children><child nodeId="node-2226"></child>
  14302         </children>
  14303     </item>
  14304     <item nodeId="node-2226">
  14305         <command xml:space="preserve">search couch</command>
  14306         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  14307 You could scoop them up I guess?
  14308 
  14309 &gt;</result>
  14310         <commentary xml:space="preserve"></commentary>
  14311         <children><child nodeId="node-2227"></child>
  14312         </children>
  14313     </item>
  14314     <item nodeId="node-2227">
  14315         <command xml:space="preserve">take crumbs</command>
  14316         <result xml:space="preserve">Taken.
  14317 
  14318 &gt;</result>
  14319         <commentary xml:space="preserve"></commentary>
  14320         <children><child nodeId="node-2228"></child>
  14321         </children>
  14322     </item>
  14323     <item nodeId="node-2228">
  14324         <command xml:space="preserve">search couch</command>
  14325         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  14326 
  14327 &gt;</result>
  14328         <commentary xml:space="preserve"></commentary>
  14329         <children><child nodeId="node-2229"></child>
  14330         </children>
  14331     </item>
  14332     <item nodeId="node-2229">
  14333         <command xml:space="preserve">search couch</command>
  14334         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  14335 
  14336 &gt;</result>
  14337         <commentary xml:space="preserve"></commentary>
  14338         <children><child nodeId="node-2230"></child>
  14339         </children>
  14340     </item>
  14341     <item nodeId="node-2230">
  14342         <command xml:space="preserve">take key</command>
  14343         <result xml:space="preserve">Taken.
  14344 
  14345 &gt;</result>
  14346         <commentary xml:space="preserve"></commentary>
  14347         <children><child nodeId="node-2231"></child>
  14348         </children>
  14349     </item>
  14350     <item nodeId="node-2231">
  14351         <command xml:space="preserve">look</command>
  14352         <result xml:space="preserve">Cluttered Room
  14353 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14354 
  14355 Back to the east you see a hallway, hewn out of the stone, leading to another room.
  14356 
  14357 To the south, almost obscured behind a large gray couch, you see a closed door.
  14358 
  14359 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14360 
  14361 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14362 
  14363 &gt;</result>
  14364         <commentary xml:space="preserve"></commentary>
  14365         <children><child nodeId="node-2232"></child>
  14366         </children>
  14367     </item>
  14368     <item nodeId="node-2232">
  14369         <command xml:space="preserve">go through door</command>
  14370         <result xml:space="preserve">(first opening the first door)
  14371 It seems to be locked.
  14372 
  14373 &gt;</result>
  14374         <commentary xml:space="preserve"></commentary>
  14375         <children><child nodeId="node-2233"></child>
  14376         </children>
  14377     </item>
  14378     <item nodeId="node-2233">
  14379         <command xml:space="preserve">unlock door</command>
  14380         <result xml:space="preserve">What do you want to unlock the first door with?
  14381 
  14382 &gt;</result>
  14383         <commentary xml:space="preserve"></commentary>
  14384         <children><child nodeId="node-2234"></child>
  14385         </children>
  14386     </item>
  14387     <item nodeId="node-2234">
  14388         <command xml:space="preserve">unlock door with key</command>
  14389         <result xml:space="preserve">You unlock the first door.
  14390 
  14391 &gt;</result>
  14392         <commentary xml:space="preserve"></commentary>
  14393         <children><child nodeId="node-2235"></child>
  14394         </children>
  14395     </item>
  14396     <item nodeId="node-2235">
  14397         <command xml:space="preserve">gos</command>
  14398         <result xml:space="preserve">That's not a verb I recognise.
  14399 
  14400 &gt;</result>
  14401         <commentary xml:space="preserve"></commentary>
  14402         <children><child nodeId="node-2236"></child>
  14403         </children>
  14404     </item>
  14405     <item nodeId="node-2236">
  14406         <command xml:space="preserve">s</command>
  14407         <result xml:space="preserve">(first opening the first door)
  14408 
  14409 Maze
  14410 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
  14411 
  14412 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  14413 
  14414 To the south, almost obscured behind a large gray couch, you see a closed door.
  14415 
  14416 &gt;</result>
  14417         <commentary xml:space="preserve"></commentary>
  14418     </item>
  14419     <item nodeId="node-2237">
  14420         <command xml:space="preserve">use tentacles to unlock the finaloor</command>
  14421         <result xml:space="preserve">You can't see any such thing.
  14422 
  14423 &gt;</result>
  14424         <commentary xml:space="preserve"></commentary>
  14425         <children><child nodeId="node-2238"></child>
  14426         </children>
  14427     </item>
  14428     <item nodeId="node-2238">
  14429         <command xml:space="preserve">use tentacles to unlock the final door</command>
  14430         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how to use a door?
  14431 
  14432 &gt;</result>
  14433         <commentary xml:space="preserve"></commentary>
  14434         <children><child nodeId="node-2239"></child>
  14435         </children>
  14436     </item>
  14437     <item nodeId="node-2239">
  14438         <command xml:space="preserve">s</command>
  14439         <result xml:space="preserve">(first opening the small blue door)
  14440 It seems to be locked.
  14441 
  14442 &gt;</result>
  14443         <commentary xml:space="preserve"></commentary>
  14444         <children><child nodeId="node-2240"></child>
  14445         </children>
  14446     </item>
  14447     <item nodeId="node-2240">
  14448         <command xml:space="preserve">w</command>
  14449         <result xml:space="preserve">
  14450 Cluttered Room
  14451 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  14452 
  14453 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14454 
  14455 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  14456 
  14457 To the south, almost obscured behind a large gray couch, you see a door.
  14458 
  14459 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14460 
  14461 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14462 
  14463 &gt;</result>
  14464         <commentary xml:space="preserve"></commentary>
  14465     </item>
  14466     <item nodeId="node-2241">
  14467         <command xml:space="preserve">use tentacles to unlock the final door</command>
  14468         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work?
  14469 
  14470 &gt;</result>
  14471         <commentary xml:space="preserve"></commentary>
  14472     </item>
  14473     <item nodeId="node-2242">
  14474         <command xml:space="preserve">use tentacles to unlock final door</command>
  14475         <result xml:space="preserve">I do believe you are missing some keys there, my friend.
  14476 
  14477 &gt;</result>
  14478         <commentary xml:space="preserve"></commentary>
  14479         <children><child nodeId="node-2243"></child>
  14480         </children>
  14481     </item>
  14482     <item nodeId="node-2243">
  14483         <command xml:space="preserve">w</command>
  14484         <result xml:space="preserve">
  14485 Cluttered Room
  14486 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  14487 
  14488 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14489 
  14490 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  14491 
  14492 To the south, almost obscured behind a large gray couch, you see a door.
  14493 
  14494 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14495 
  14496 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14497 
  14498 &gt;</result>
  14499         <commentary xml:space="preserve"></commentary>
  14500         <children><child nodeId="node-2244"></child>
  14501         </children>
  14502     </item>
  14503     <item nodeId="node-2244">
  14504         <command xml:space="preserve">search couch</command>
  14505         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14506 
  14507 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14508 
  14509 &gt;</result>
  14510         <commentary xml:space="preserve"></commentary>
  14511         <children><child nodeId="node-2245"></child>
  14512         </children>
  14513     </item>
  14514     <item nodeId="node-2245">
  14515         <command xml:space="preserve">search couch</command>
  14516         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14517 
  14518 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14519 
  14520 &gt;</result>
  14521         <commentary xml:space="preserve"></commentary>
  14522         <children><child nodeId="node-2246"></child>
  14523         </children>
  14524     </item>
  14525     <item nodeId="node-2246">
  14526         <command xml:space="preserve">search couch</command>
  14527         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14528 
  14529 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14530 
  14531 &gt;</result>
  14532         <commentary xml:space="preserve"></commentary>
  14533         <children><child nodeId="node-2247"></child>
  14534         </children>
  14535     </item>
  14536     <item nodeId="node-2247">
  14537         <command xml:space="preserve">search couch</command>
  14538         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14539 
  14540 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14541 
  14542 &gt;</result>
  14543         <commentary xml:space="preserve"></commentary>
  14544         <children><child nodeId="node-2248"></child>
  14545         </children>
  14546     </item>
  14547     <item nodeId="node-2248">
  14548         <command xml:space="preserve">search couch</command>
  14549         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14550 
  14551 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14552 
  14553 &gt;</result>
  14554         <commentary xml:space="preserve"></commentary>
  14555         <children><child nodeId="node-2249"></child>
  14556         </children>
  14557     </item>
  14558     <item nodeId="node-2249">
  14559         <command xml:space="preserve">search couch</command>
  14560         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14561 
  14562 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs.
  14563 
  14564 &gt;</result>
  14565         <commentary xml:space="preserve"></commentary>
  14566         <children><child nodeId="node-2250"></child>
  14567         </children>
  14568     </item>
  14569     <item nodeId="node-2250">
  14570         <command xml:space="preserve">search couch</command>
  14571         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  14572 
  14573 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs.
  14574 
  14575 &gt;</result>
  14576         <commentary xml:space="preserve"></commentary>
  14577         <children><child nodeId="node-2251"></child>
  14578         </children>
  14579     </item>
  14580     <item nodeId="node-2251">
  14581         <command xml:space="preserve">take key and crumbs and fish</command>
  14582         <result xml:space="preserve">first key: Taken.
  14583 crumbs: Taken.
  14584 angry fish: Taken.
  14585 
  14586 &gt;</result>
  14587         <commentary xml:space="preserve"></commentary>
  14588         <children><child nodeId="node-2252"></child>
  14589         </children>
  14590     </item>
  14591     <item nodeId="node-2252">
  14592         <command xml:space="preserve">unlock door with key</command>
  14593         <result xml:space="preserve">You unlock the first door.
  14594 
  14595 &gt;</result>
  14596         <commentary xml:space="preserve"></commentary>
  14597         <children><child nodeId="node-2253"></child>
  14598         </children>
  14599     </item>
  14600     <item nodeId="node-2253">
  14601         <command xml:space="preserve">s</command>
  14602         <result xml:space="preserve">(first opening the first door)
  14603 
  14604 Cobble Wall
  14605 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  14606 
  14607 To the north you can see the door you came through earlier.
  14608 
  14609 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  14610 
  14611 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  14612 
  14613 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  14614 
  14615 &gt;</result>
  14616         <commentary xml:space="preserve"></commentary>
  14617         <children><child nodeId="node-2254"></child>
  14618         </children>
  14619     </item>
  14620     <item nodeId="node-2254">
  14621         <command xml:space="preserve">se</command>
  14622         <result xml:space="preserve">
  14623 Teensy Cave of Fortune
  14624 Behind you to the northwest, light streams in from the puny cave's entrance.
  14625 
  14626 In the dust below your feet, a small silver key glints in the dim light.
  14627 
  14628 &gt;</result>
  14629         <commentary xml:space="preserve"></commentary>
  14630         <children><child nodeId="node-2255"></child>
  14631         </children>
  14632     </item>
  14633     <item nodeId="node-2255">
  14634         <command xml:space="preserve">take key</command>
  14635         <result xml:space="preserve">(the second key)
  14636 Taken.
  14637 
  14638 &gt;</result>
  14639         <commentary xml:space="preserve"></commentary>
  14640         <children><child nodeId="node-2256"></child>
  14641         </children>
  14642     </item>
  14643     <item nodeId="node-2256">
  14644         <command xml:space="preserve">nw</command>
  14645         <result xml:space="preserve">
  14646 Cobble Wall
  14647 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  14648 
  14649 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  14650 
  14651 To the north you can see the door you came through earlier.
  14652 
  14653 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  14654 
  14655 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  14656 
  14657 &gt;</result>
  14658         <commentary xml:space="preserve"></commentary>
  14659         <children><child nodeId="node-2257"></child>
  14660         </children>
  14661     </item>
  14662     <item nodeId="node-2257">
  14663         <command xml:space="preserve">unlock center hole with second key</command>
  14664         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  14665 
  14666 &gt;</result>
  14667         <commentary xml:space="preserve"></commentary>
  14668         <children><child nodeId="node-2258"></child>
  14669         </children>
  14670     </item>
  14671     <item nodeId="node-2258">
  14672         <command xml:space="preserve">e</command>
  14673         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  14674 
  14675 Library
  14676 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south.
  14677 
  14678 Behind you to the west, you see a rocky door in the wall.
  14679 
  14680 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far.
  14681 
  14682 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock.
  14683 
  14684 &gt;</result>
  14685         <commentary xml:space="preserve"></commentary>
  14686         <children><child nodeId="node-2259"></child>
  14687         </children>
  14688     </item>
  14689     <item nodeId="node-2259">
  14690         <command xml:space="preserve">set lock to 594.56</command>
  14691         <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key.
  14692 
  14693 &gt;</result>
  14694         <commentary xml:space="preserve"></commentary>
  14695         <children><child nodeId="node-2260"></child>
  14696         </children>
  14697     </item>
  14698     <item nodeId="node-2260">
  14699         <command xml:space="preserve">take kery</command>
  14700         <result xml:space="preserve">You can't see any such thing.
  14701 
  14702 &gt;</result>
  14703         <commentary xml:space="preserve"></commentary>
  14704         <children><child nodeId="node-2261"></child>
  14705         </children>
  14706     </item>
  14707     <item nodeId="node-2261">
  14708         <command xml:space="preserve">take key</command>
  14709         <result xml:space="preserve">(the third key)
  14710 Taken.
  14711 
  14712 &gt;</result>
  14713         <commentary xml:space="preserve"></commentary>
  14714         <children><child nodeId="node-2262"></child>
  14715         </children>
  14716     </item>
  14717     <item nodeId="node-2262">
  14718         <command xml:space="preserve">unlock door with third key</command>
  14719         <result xml:space="preserve">You unlock the third door.
  14720 
  14721 &gt;</result>
  14722         <commentary xml:space="preserve"></commentary>
  14723         <children><child nodeId="node-2263"></child>
  14724         </children>
  14725     </item>
  14726     <item nodeId="node-2263">
  14727         <command xml:space="preserve">e</command>
  14728         <result xml:space="preserve">(first opening the third door)
  14729 
  14730 Aquarium
  14731 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top.
  14732 
  14733 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock.
  14734 
  14735 To the west you see a thick metal door.
  14736 
  14737 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light.
  14738 
  14739 &gt;</result>
  14740         <commentary xml:space="preserve"></commentary>
  14741         <children><child nodeId="node-2264"></child>
  14742         </children>
  14743     </item>
  14744     <item nodeId="node-2264">
  14745         <command xml:space="preserve">feed fish crumbs</command>
  14746         <result xml:space="preserve">(the angry fish the crumbs)
  14747 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related.
  14748 
  14749 &gt;</result>
  14750         <commentary xml:space="preserve"></commentary>
  14751         <children><child nodeId="node-2265"></child>
  14752         </children>
  14753     </item>
  14754     <item nodeId="node-2265">
  14755         <command xml:space="preserve">put fish in tank</command>
  14756         <result xml:space="preserve">(the happy fish in the fish tank)
  14757 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes.
  14758 
  14759 &gt;</result>
  14760         <commentary xml:space="preserve"></commentary>
  14761         <children><child nodeId="node-2266"></child>
  14762         </children>
  14763     </item>
  14764     <item nodeId="node-2266">
  14765         <command xml:space="preserve">unlock small door with fourth key</command>
  14766         <result xml:space="preserve">You can't see any such thing.
  14767 
  14768 &gt;</result>
  14769         <commentary xml:space="preserve"></commentary>
  14770         <children><child nodeId="node-2267"></child>
  14771         </children>
  14772     </item>
  14773     <item nodeId="node-2267">
  14774         <command xml:space="preserve">unlock blue door with fourth key</command>
  14775         <result xml:space="preserve">You unlock the fourth door.
  14776 
  14777 &gt;</result>
  14778         <commentary xml:space="preserve"></commentary>
  14779         <children><child nodeId="node-2268"></child>
  14780         </children>
  14781     </item>
  14782     <item nodeId="node-2268">
  14783         <command xml:space="preserve">n</command>
  14784         <result xml:space="preserve">(first opening the fourth door)
  14785 
  14786 Great Room
  14787 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  14788 
  14789 To the south, a small blue door is embedded in the rock.
  14790 
  14791 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  14792 
  14793 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  14794 
  14795 &gt;</result>
  14796         <commentary xml:space="preserve"></commentary>
  14797         <children><child nodeId="node-2269"></child>
  14798         </children>
  14799     </item>
  14800     <item nodeId="node-2269">
  14801         <command xml:space="preserve">use tentacles to unlock final door</command>
  14802         <result xml:space="preserve">Fuck
  14803 &gt;</result>
  14804         <commentary xml:space="preserve"></commentary>
  14805     </item>
  14806     <item nodeId="node-2270">
  14807         <command xml:space="preserve">use tentacles to open great metal door</command>
  14808         <result xml:space="preserve">I didn't understand that sentence.
  14809 
  14810 &gt;</result>
  14811         <commentary xml:space="preserve"></commentary>
  14812         <children><child nodeId="node-2271"></child>
  14813         </children>
  14814     </item>
  14815     <item nodeId="node-2271">
  14816         <command xml:space="preserve">use tentacles to unlock great metal door</command>
  14817         <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how to use a door?
  14818 
  14819 &gt;</result>
  14820         <commentary xml:space="preserve"></commentary>
  14821         <children><child nodeId="node-2272"></child>
  14822         </children>
  14823     </item>
  14824     <item nodeId="node-2272">
  14825         <command xml:space="preserve">unlock great metal door with tentacles</command>
  14826         <result xml:space="preserve">(first taking tentacles)
  14827 What?
  14828 
  14829 &gt;</result>
  14830         <commentary xml:space="preserve"></commentary>
  14831     </item>
  14832     <item nodeId="node-2273">
  14833         <command xml:space="preserve">unlock great metal door with tentacles</command>
  14834         <result xml:space="preserve">(first taking tentacles)
  14835 What?
  14836 
  14837 &gt;</result>
  14838         <commentary xml:space="preserve"></commentary>
  14839     </item>
  14840     <item nodeId="node-2274">
  14841         <command xml:space="preserve">unlock final door with tentacles</command>
  14842         <result xml:space="preserve">You can't see any such thing.
  14843 
  14844 &gt;</result>
  14845         <commentary xml:space="preserve"></commentary>
  14846         <children><child nodeId="node-2275"></child>
  14847         </children>
  14848     </item>
  14849     <item nodeId="node-2275">
  14850         <command xml:space="preserve">take tentacles</command>
  14851         <result xml:space="preserve">Taken.
  14852 
  14853 &gt;</result>
  14854         <commentary xml:space="preserve"></commentary>
  14855         <children><child nodeId="node-2276"></child>
  14856         </children>
  14857     </item>
  14858     <item nodeId="node-2276">
  14859         <command xml:space="preserve">unlock final door with tentacles</command>
  14860         <result xml:space="preserve">You can't see any such thing.
  14861 
  14862 &gt;</result>
  14863         <commentary xml:space="preserve"></commentary>
  14864     </item>
  14865     <item nodeId="node-2277">
  14866         <command xml:space="preserve">unlock door with tentacles</command>
  14867         <result xml:space="preserve">Which do you mean, the small blue door or the great metal door?
  14868 
  14869 &gt;</result>
  14870         <commentary xml:space="preserve"></commentary>
  14871         <children><child nodeId="node-2278"></child>
  14872         </children>
  14873     </item>
  14874     <item nodeId="node-2278">
  14875         <command xml:space="preserve">unlock great metal door with tentacles</command>
  14876         <result xml:space="preserve">(first taking tentacles)
  14877 What?
  14878 
  14879 &gt;</result>
  14880         <commentary xml:space="preserve"></commentary>
  14881         <children><child nodeId="node-2279"></child>
  14882         </children>
  14883     </item>
  14884     <item nodeId="node-2279">
  14885         <command xml:space="preserve">i</command>
  14886         <result xml:space="preserve">You are carrying nothing.
  14887 
  14888 &gt;</result>
  14889         <commentary xml:space="preserve"></commentary>
  14890         <children><child nodeId="node-2280"></child>
  14891         </children>
  14892     </item>
  14893     <item nodeId="node-2280">
  14894         <command xml:space="preserve">w</command>
  14895         <result xml:space="preserve">
  14896 Cluttered Room
  14897 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  14898 
  14899 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14900 
  14901 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  14902 
  14903 To the south, almost obscured behind a large gray couch, you see a door.
  14904 
  14905 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14906 
  14907 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14908 
  14909 &gt;</result>
  14910         <commentary xml:space="preserve"></commentary>
  14911         <children><child nodeId="node-2281"></child>
  14912         </children>
  14913     </item>
  14914     <item nodeId="node-2281">
  14915         <command xml:space="preserve">search couch</command>
  14916         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  14917 
  14918 &gt;</result>
  14919         <commentary xml:space="preserve"></commentary>
  14920         <children><child nodeId="node-2282"></child>
  14921         </children>
  14922     </item>
  14923     <item nodeId="node-2282">
  14924         <command xml:space="preserve">search couch</command>
  14925         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
  14926 
  14927 &gt;</result>
  14928         <commentary xml:space="preserve"></commentary>
  14929         <children><child nodeId="node-2283"></child>
  14930         </children>
  14931     </item>
  14932     <item nodeId="node-2283">
  14933         <command xml:space="preserve">take key and crumbs</command>
  14934         <result xml:space="preserve">silver key: Taken.
  14935 crumbs: Taken.
  14936 
  14937 &gt;</result>
  14938         <commentary xml:space="preserve"></commentary>
  14939         <children><child nodeId="node-2284"></child>
  14940         </children>
  14941     </item>
  14942     <item nodeId="node-2284">
  14943         <command xml:space="preserve">look couch</command>
  14944         <result xml:space="preserve">On closer inspection, you realize that it's your couch. I stole it from the real world to put in my game. Looks like a good place to stash some stuff.
  14945 
  14946 &gt;</result>
  14947         <commentary xml:space="preserve"></commentary>
  14948         <children><child nodeId="node-2285"></child>
  14949         </children>
  14950     </item>
  14951     <item nodeId="node-2285">
  14952         <command xml:space="preserve">unlock door with key</command>
  14953         <result xml:space="preserve">You unlock the square metal door.
  14954 
  14955 &gt;</result>
  14956         <commentary xml:space="preserve"></commentary>
  14957         <children><child nodeId="node-2286"></child>
  14958         </children>
  14959     </item>
  14960     <item nodeId="node-2286">
  14961         <command xml:space="preserve">s</command>
  14962         <result xml:space="preserve">(first opening the square metal door)
  14963 
  14964 Cobble Wall
  14965 You push through the door, and find yourself in a tiny room.
  14966 
  14967 To the north you can see the door you came through earlier.
  14968 
  14969 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  14970 
  14971 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  14972 
  14973 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  14974 
  14975 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  14976 
  14977 &gt;</result>
  14978         <commentary xml:space="preserve"></commentary>
  14979         <children><child nodeId="node-2287"></child>
  14980         </children>
  14981     </item>
  14982     <item nodeId="node-2287">
  14983         <command xml:space="preserve">n</command>
  14984         <result xml:space="preserve">
  14985 Cluttered Room
  14986 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  14987 
  14988 To the south, almost obscured behind a large gray couch, you see a door.
  14989 
  14990 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  14991 
  14992 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  14993 
  14994 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  14995 
  14996 &gt;</result>
  14997         <commentary xml:space="preserve"></commentary>
  14998         <children><child nodeId="node-2288"></child>
  14999         </children>
  15000     </item>
  15001     <item nodeId="node-2288">
  15002         <command xml:space="preserve">take fish</command>
  15003         <result xml:space="preserve">Taken.
  15004 
  15005 &gt;</result>
  15006         <commentary xml:space="preserve"></commentary>
  15007         <children><child nodeId="node-2289"></child>
  15008         </children>
  15009     </item>
  15010     <item nodeId="node-2289">
  15011         <command xml:space="preserve">s</command>
  15012         <result xml:space="preserve">
  15013 Cobble Wall
  15014 A tiny room.
  15015 
  15016 To the north you can see the door you came through earlier.
  15017 
  15018 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing.
  15019 
  15020 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size.
  15021 
  15022 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game.
  15023 
  15024 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface.
  15025 
  15026 &gt;</result>
  15027         <commentary xml:space="preserve"></commentary>
  15028         <children><child nodeId="node-2290"></child>
  15029         </children>
  15030     </item>
  15031     <item nodeId="node-2290">
  15032         <command xml:space="preserve">se</command>
  15033         <result xml:space="preserve">
  15034 Teensy Cave of Fortune
  15035 Behind you to the northwest, light streams in from the puny cave's entrance.
  15036 
  15037 In the dust below your feet, a small gold key glints in the dim light.
  15038 
  15039 &gt;</result>
  15040         <commentary xml:space="preserve"></commentary>
  15041     </item>
  15042     <item nodeId="node-2291">
  15043         <command xml:space="preserve">unlock door</command>
  15044         <result xml:space="preserve">(with Door with Eight Locks)
  15045 (first taking Door with Eight Locks)
  15046 That's fixed in place.
  15047 
  15048 &gt;</result>
  15049         <commentary xml:space="preserve"></commentary>
  15050         <children><child nodeId="node-2292"></child>
  15051         </children>
  15052     </item>
  15053     <item nodeId="node-2292">
  15054         <command xml:space="preserve">open door</command>
  15055         <result xml:space="preserve">It seems to be locked.
  15056 
  15057 &gt;</result>
  15058         <commentary xml:space="preserve"></commentary>
  15059         <children><child nodeId="node-2293"></child>
  15060         </children>
  15061     </item>
  15062     <item nodeId="node-2293">
  15063         <command xml:space="preserve">open door with eight locks</command>
  15064         <result xml:space="preserve">It seems to be locked.
  15065 
  15066 &gt;</result>
  15067         <commentary xml:space="preserve"></commentary>
  15068         <children><child nodeId="node-2294"></child>
  15069         </children>
  15070     </item>
  15071     <item nodeId="node-2294">
  15072         <command xml:space="preserve">i</command>
  15073         <result xml:space="preserve">You are carrying nothing.
  15074 
  15075 &gt;</result>
  15076         <commentary xml:space="preserve"></commentary>
  15077         <children><child nodeId="node-2295"></child>
  15078         </children>
  15079     </item>
  15080     <item nodeId="node-2295">
  15081         <command xml:space="preserve">unlock door with eight locks</command>
  15082         <result xml:space="preserve">(with Door with Eight Locks)
  15083 (first taking Door with Eight Locks)
  15084 That's fixed in place.
  15085 
  15086 &gt;</result>
  15087         <commentary xml:space="preserve"></commentary>
  15088     </item>
  15089     <item nodeId="node-2296">
  15090         <command xml:space="preserve">unlock Final Door</command>
  15091         <result xml:space="preserve">What do you want to unlock Final Door with?
  15092 
  15093 &gt;</result>
  15094         <commentary xml:space="preserve"></commentary>
  15095         <children><child nodeId="node-2297"></child>
  15096         </children>
  15097     </item>
  15098     <item nodeId="node-2297">
  15099         <command xml:space="preserve">unlock Final Door with keys</command>
  15100         <result xml:space="preserve">You can't see any such thing.
  15101 
  15102 &gt;</result>
  15103         <commentary xml:space="preserve"></commentary>
  15104     </item>
  15105     <item nodeId="node-2298">
  15106         <command xml:space="preserve">tw</command>
  15107         <result xml:space="preserve">That's not a verb I recognise.
  15108 
  15109 &gt;</result>
  15110         <commentary xml:space="preserve"></commentary>
  15111         <children><child nodeId="node-2299"></child>
  15112         </children>
  15113     </item>
  15114     <item nodeId="node-2299">
  15115         <command xml:space="preserve">w</command>
  15116         <result xml:space="preserve">
  15117 Cluttered Room
  15118 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
  15119 
  15120 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about.
  15121 
  15122 &gt;</result>
  15123         <commentary xml:space="preserve"></commentary>
  15124         <children><child nodeId="node-2300"></child>
  15125         </children>
  15126     </item>
  15127     <item nodeId="node-2300">
  15128         <command xml:space="preserve">take newspaper</command>
  15129         <result xml:space="preserve">That's hardly portable.
  15130 
  15131 &gt;</result>
  15132         <commentary xml:space="preserve"></commentary>
  15133         <children><child nodeId="node-2301"></child>
  15134         </children>
  15135     </item>
  15136     <item nodeId="node-2301">
  15137         <command xml:space="preserve">take lamp</command>
  15138         <result xml:space="preserve">That's hardly portable.
  15139 
  15140 &gt;</result>
  15141         <commentary xml:space="preserve"></commentary>
  15142     </item>
  15143     <item nodeId="node-2302">
  15144         <command xml:space="preserve">turn the first doorknob</command>
  15145         <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
  15146 
  15147 &gt;</result>
  15148         <commentary xml:space="preserve"></commentary>
  15149         <children><child nodeId="node-2303"></child>
  15150         </children>
  15151     </item>
  15152     <item nodeId="node-2303">
  15153         <command xml:space="preserve">turn the second doorknob</command>
  15154         <result xml:space="preserve">You turn the second doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
  15155 
  15156 &gt;</result>
  15157         <commentary xml:space="preserve"></commentary>
  15158         <children><child nodeId="node-2304"></child>
  15159         </children>
  15160     </item>
  15161     <item nodeId="node-2304">
  15162         <command xml:space="preserve">turn the third doorknob</command>
  15163         <result xml:space="preserve">You turn the third doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
  15164 
  15165 &gt;</result>
  15166         <commentary xml:space="preserve"></commentary>
  15167         <children><child nodeId="node-2305"></child>
  15168         </children>
  15169     </item>
  15170     <item nodeId="node-2305">
  15171         <command xml:space="preserve">turn the fourth doorknob</command>
  15172         <result xml:space="preserve">You turn the fourth doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself.
  15173 
  15174 &gt;</result>
  15175         <commentary xml:space="preserve"></commentary>
  15176     </item>
  15177     <item nodeId="node-2306">
  15178         <command xml:space="preserve">turn first knob</command>
  15179         <result xml:space="preserve">Nothing obvious happens.
  15180 
  15181 &gt;</result>
  15182         <commentary xml:space="preserve"></commentary>
  15183     </item>
  15184     <item nodeId="node-2307">
  15185         <command xml:space="preserve">take shoes</command>
  15186         <result xml:space="preserve">Taken.
  15187 
  15188 &gt;</result>
  15189         <commentary xml:space="preserve"></commentary>
  15190     </item>
  15191     <item nodeId="node-2308">
  15192         <command xml:space="preserve">take first knob</command>
  15193         <result xml:space="preserve">That's fixed in place.
  15194 
  15195 &gt;</result>
  15196         <commentary xml:space="preserve"></commentary>
  15197         <children><child nodeId="node-2309"></child>
  15198         </children>
  15199     </item>
  15200     <item nodeId="node-2309">
  15201         <command xml:space="preserve">take first keyhole</command>
  15202         <result xml:space="preserve">That's fixed in place.
  15203 
  15204 &gt;</result>
  15205         <commentary xml:space="preserve"></commentary>
  15206         <children><child nodeId="node-2310"></child>
  15207         </children>
  15208     </item>
  15209     <item nodeId="node-2310">
  15210         <command xml:space="preserve">take hidden utilities</command>
  15211         <result xml:space="preserve">That's hardly portable.
  15212 
  15213 &gt;</result>
  15214         <commentary xml:space="preserve"></commentary>
  15215     </item>
  15216     <item nodeId="node-2311">
  15217         <command xml:space="preserve">take doorknob</command>
  15218         <result xml:space="preserve">You can't see any such thing.
  15219 
  15220 &gt;</result>
  15221         <commentary xml:space="preserve"></commentary>
  15222         <children><child nodeId="node-2312"></child>
  15223         </children>
  15224     </item>
  15225     <item nodeId="node-2312">
  15226         <command xml:space="preserve">take first knob</command>
  15227         <result xml:space="preserve">Taken.
  15228 
  15229 &gt;</result>
  15230         <commentary xml:space="preserve"></commentary>
  15231     </item>
  15232     <item nodeId="node-2313">
  15233         <command xml:space="preserve">take bucket</command>
  15234         <result xml:space="preserve">You can't see any such thing.
  15235 
  15236 &gt;</result>
  15237         <commentary xml:space="preserve"></commentary>
  15238         <children><child nodeId="node-2314"></child>
  15239         </children>
  15240     </item>
  15241     <item nodeId="node-2314">
  15242         <command xml:space="preserve">w</command>
  15243         <result xml:space="preserve">
  15244 Cluttered Room
  15245 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
  15246 
  15247 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind a large gray couch, you see door.
  15248 
  15249 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  15250 
  15251 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places.
  15252 
  15253 &gt;</result>
  15254         <commentary xml:space="preserve"></commentary>
  15255         <children><child nodeId="node-2315"></child>
  15256         </children>
  15257     </item>
  15258     <item nodeId="node-2315">
  15259         <command xml:space="preserve">tacke bucket</command>
  15260         <result xml:space="preserve">That's not a verb I recognise.
  15261 
  15262 &gt;</result>
  15263         <commentary xml:space="preserve"></commentary>
  15264         <children><child nodeId="node-2316"></child>
  15265         </children>
  15266     </item>
  15267     <item nodeId="node-2316">
  15268         <command xml:space="preserve">take bucket</command>
  15269         <result xml:space="preserve">That's fixed in place.
  15270 
  15271 &gt;</result>
  15272         <commentary xml:space="preserve"></commentary>
  15273     </item>
  15274     <item nodeId="node-2317">
  15275         <command xml:space="preserve">squirt ink</command>
  15276         <result xml:space="preserve">That's hardly portable.
  15277 
  15278 &gt;</result>
  15279         <commentary xml:space="preserve"></commentary>
  15280         <children><child nodeId="node-2323"></child>
  15281             <child nodeId="node-2322"></child>
  15282             <child nodeId="node-2320"></child>
  15283             <child nodeId="node-2318"></child>
  15284         </children>
  15285     </item>
  15286     <item nodeId="node-2318">
  15287         <command xml:space="preserve">make ink</command>
  15288         <result xml:space="preserve">Give the player ink somehow?
  15289 
  15290 &gt;</result>
  15291         <commentary xml:space="preserve"></commentary>
  15292         <children><child nodeId="node-2319"></child>
  15293         </children>
  15294     </item>
  15295     <item nodeId="node-2319">
  15296         <command xml:space="preserve">poopoo</command>
  15297         <result xml:space="preserve">That's not a verb I recognise.
  15298 
  15299 &gt;</result>
  15300         <commentary xml:space="preserve"></commentary>
  15301     </item>
  15302     <item nodeId="node-2320">
  15303         <command xml:space="preserve">look</command>
  15304         <result xml:space="preserve">Great Room
  15305 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  15306 
  15307 &gt;</result>
  15308         <commentary xml:space="preserve"></commentary>
  15309         <children><child nodeId="node-2321"></child>
  15310         </children>
  15311     </item>
  15312     <item nodeId="node-2321">
  15313         <command xml:space="preserve">take ink</command>
  15314         <result xml:space="preserve">That's hardly portable.
  15315 
  15316 &gt;</result>
  15317         <commentary xml:space="preserve"></commentary>
  15318     </item>
  15319     <item nodeId="node-2322">
  15320         <command xml:space="preserve">i</command>
  15321         <result xml:space="preserve">You are carrying:
  15322   knife
  15323 
  15324 &gt;</result>
  15325         <commentary xml:space="preserve"></commentary>
  15326     </item>
  15327     <item nodeId="node-2323">
  15328         <command xml:space="preserve">go n</command>
  15329         <result xml:space="preserve">You can't go that way.
  15330 
  15331 &gt;</result>
  15332         <commentary xml:space="preserve"></commentary>
  15333     </item>
  15334     <item nodeId="node-2324">
  15335         <command xml:space="preserve">s</command>
  15336         <result xml:space="preserve">(first opening the fourth door)
  15337 It seems to be locked.
  15338 
  15339 &gt;</result>
  15340         <commentary xml:space="preserve"></commentary>
  15341         <children><child nodeId="node-2333"></child>
  15342             <child nodeId="node-2325"></child>
  15343         </children>
  15344     </item>
  15345     <item nodeId="node-2325">
  15346         <command xml:space="preserve">w</command>
  15347         <result xml:space="preserve">
  15348 Cluttered Room
  15349 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  15350 
  15351 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  15352 
  15353 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  15354 
  15355 To the south, almost obscured behind a large gray couch, you see a door.
  15356 
  15357 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  15358 
  15359 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  15360 
  15361 &gt;</result>
  15362         <commentary xml:space="preserve"></commentary>
  15363         <children><child nodeId="node-2326"></child>
  15364         </children>
  15365     </item>
  15366     <item nodeId="node-2326">
  15367         <command xml:space="preserve">search couch</command>
  15368         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  15369 
  15370 &gt;</result>
  15371         <commentary xml:space="preserve"></commentary>
  15372         <children><child nodeId="node-2327"></child>
  15373         </children>
  15374     </item>
  15375     <item nodeId="node-2327">
  15376         <command xml:space="preserve">search couch</command>
  15377         <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside.
  15378 
  15379 &gt;</result>
  15380         <commentary xml:space="preserve"></commentary>
  15381         <children><child nodeId="node-2328"></child>
  15382         </children>
  15383     </item>
  15384     <item nodeId="node-2328">
  15385         <command xml:space="preserve">search couch</command>
  15386         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  15387 
  15388 &gt;</result>
  15389         <commentary xml:space="preserve"></commentary>
  15390         <children><child nodeId="node-2329"></child>
  15391         </children>
  15392     </item>
  15393     <item nodeId="node-2329">
  15394         <command xml:space="preserve">take key</command>
  15395         <result xml:space="preserve">Taken.
  15396 
  15397 &gt;</result>
  15398         <commentary xml:space="preserve"></commentary>
  15399         <children><child nodeId="node-2330"></child>
  15400         </children>
  15401     </item>
  15402     <item nodeId="node-2330">
  15403         <command xml:space="preserve">unlock door with key</command>
  15404         <result xml:space="preserve">You unlock the first door.
  15405 
  15406 &gt;</result>
  15407         <commentary xml:space="preserve"></commentary>
  15408         <children><child nodeId="node-2331"></child>
  15409         </children>
  15410     </item>
  15411     <item nodeId="node-2331">
  15412         <command xml:space="preserve">s</command>
  15413         <result xml:space="preserve">(first opening the first door)
  15414 
  15415 Cobble Wall
  15416 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  15417 
  15418 To the north you can see the door you came through earlier.
  15419 
  15420 You can also see fist-sized hole here.
  15421 
  15422 &gt;</result>
  15423         <commentary xml:space="preserve"></commentary>
  15424         <children><child nodeId="node-2332"></child>
  15425         </children>
  15426     </item>
  15427     <item nodeId="node-2332">
  15428         <command xml:space="preserve">go through hole</command>
  15429         <result xml:space="preserve">
  15430 Cave of Shame
  15431 You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit.
  15432 
  15433 You can see fist-sized hole here.
  15434 
  15435 &gt;</result>
  15436         <commentary xml:space="preserve"></commentary>
  15437     </item>
  15438     <item nodeId="node-2333">
  15439         <command xml:space="preserve">n</command>
  15440         <result xml:space="preserve">You can't go that way.
  15441 
  15442 &gt;</result>
  15443         <commentary xml:space="preserve"></commentary>
  15444         <children><child nodeId="node-2334"></child>
  15445         </children>
  15446     </item>
  15447     <item nodeId="node-2334">
  15448         <command xml:space="preserve">w</command>
  15449         <result xml:space="preserve">
  15450 Cluttered Room
  15451 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  15452 
  15453 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  15454 
  15455 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  15456 
  15457 To the south, almost obscured behind a large gray couch, you see a door.
  15458 
  15459 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  15460 
  15461 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  15462 
  15463 &gt;</result>
  15464         <commentary xml:space="preserve"></commentary>
  15465         <children><child nodeId="node-2340"></child>
  15466             <child nodeId="node-2335"></child>
  15467         </children>
  15468     </item>
  15469     <item nodeId="node-2335">
  15470         <command xml:space="preserve">x bucket</command>
  15471         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up.
  15472 
  15473 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the angry fish.
  15474 
  15475 &gt;</result>
  15476         <commentary xml:space="preserve"></commentary>
  15477         <children><child nodeId="node-2336"></child>
  15478         </children>
  15479     </item>
  15480     <item nodeId="node-2336">
  15481         <command xml:space="preserve">take angry fisj</command>
  15482         <result xml:space="preserve">You can't see any such thing.
  15483 
  15484 &gt;</result>
  15485         <commentary xml:space="preserve"></commentary>
  15486         <children><child nodeId="node-2337"></child>
  15487         </children>
  15488     </item>
  15489     <item nodeId="node-2337">
  15490         <command xml:space="preserve">take angry fish</command>
  15491         <result xml:space="preserve">You can't see any such thing.
  15492 
  15493 &gt;</result>
  15494         <commentary xml:space="preserve"></commentary>
  15495         <children><child nodeId="node-2338"></child>
  15496         </children>
  15497     </item>
  15498     <item nodeId="node-2338">
  15499         <command xml:space="preserve">x angry fish</command>
  15500         <result xml:space="preserve">You can't see any such thing.
  15501 
  15502 &gt;</result>
  15503         <commentary xml:space="preserve"></commentary>
  15504         <children><child nodeId="node-2339"></child>
  15505         </children>
  15506     </item>
  15507     <item nodeId="node-2339">
  15508         <command xml:space="preserve">x fish</command>
  15509         <result xml:space="preserve">You see nothing special about the angry fish.
  15510 
  15511 &gt;</result>
  15512         <commentary xml:space="preserve"></commentary>
  15513     </item>
  15514     <item nodeId="node-2340">
  15515         <command xml:space="preserve">e</command>
  15516         <result xml:space="preserve">
  15517 Great Room
  15518 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  15519 
  15520 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  15521 
  15522 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  15523 
  15524 &gt;</result>
  15525         <commentary xml:space="preserve"></commentary>
  15526     </item>
  15527     <item nodeId="node-2341">
  15528         <command xml:space="preserve">purloin</command>
  15529         <result xml:space="preserve">What do you want to purloin?
  15530 
  15531 &gt;</result>
  15532         <commentary xml:space="preserve"></commentary>
  15533         <children><child nodeId="node-2342"></child>
  15534         </children>
  15535     </item>
  15536     <item nodeId="node-2342">
  15537         <command xml:space="preserve">purloin the first key</command>
  15538         <result xml:space="preserve">[Purloined.]
  15539 
  15540 &gt;</result>
  15541         <commentary xml:space="preserve"></commentary>
  15542         <children><child nodeId="node-2343"></child>
  15543         </children>
  15544     </item>
  15545     <item nodeId="node-2343">
  15546         <command xml:space="preserve">i</command>
  15547         <result xml:space="preserve">You are carrying:
  15548   the first key
  15549 
  15550 &gt;</result>
  15551         <commentary xml:space="preserve"></commentary>
  15552         <children><child nodeId="node-2344"></child>
  15553         </children>
  15554     </item>
  15555     <item nodeId="node-2344">
  15556         <command xml:space="preserve">insert first key into first keyhole</command>
  15557         <result xml:space="preserve">You put the first key into the first keyhole.
  15558 
  15559 &gt;</result>
  15560         <commentary xml:space="preserve"></commentary>
  15561         <children><child nodeId="node-2345"></child>
  15562         </children>
  15563     </item>
  15564     <item nodeId="node-2345">
  15565         <command xml:space="preserve">look door</command>
  15566         <result xml:space="preserve">Which do you mean, the small blue door or Final Door?
  15567 
  15568 &gt;</result>
  15569         <commentary xml:space="preserve"></commentary>
  15570         <children><child nodeId="node-2346"></child>
  15571         </children>
  15572     </item>
  15573     <item nodeId="node-2346">
  15574         <command xml:space="preserve">look final door</command>
  15575         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard.
  15576 In the first keyhole is a small silver key.
  15577 
  15578 &gt;</result>
  15579         <commentary xml:space="preserve"></commentary>
  15580         <children><child nodeId="node-2347"></child>
  15581         </children>
  15582     </item>
  15583     <item nodeId="node-2347">
  15584         <command xml:space="preserve">purloin the second key and the third key and the fourth key</command>
  15585         <result xml:space="preserve">[Purloined.]
  15586 [Purloined.]
  15587 [Purloined.]
  15588 
  15589 &gt;</result>
  15590         <commentary xml:space="preserve"></commentary>
  15591         <children><child nodeId="node-2348"></child>
  15592         </children>
  15593     </item>
  15594     <item nodeId="node-2348">
  15595         <command xml:space="preserve">insert second key into second keyhole</command>
  15596         <result xml:space="preserve">You put the second key into the second keyhole.
  15597 
  15598 &gt;</result>
  15599         <commentary xml:space="preserve"></commentary>
  15600         <children><child nodeId="node-2349"></child>
  15601         </children>
  15602     </item>
  15603     <item nodeId="node-2349">
  15604         <command xml:space="preserve">look</command>
  15605         <result xml:space="preserve">Great Room
  15606 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock.
  15607 
  15608 To the south, a small blue door is embedded in the rock.
  15609 
  15610 Behind you to the west you see a hallway, hewn out of the stone, leading  to another room.
  15611 
  15612 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs.
  15613 In the first keyhole is a small silver key.
  15614 In the second keyhole is a small silver key.
  15615 
  15616 &gt;</result>
  15617         <commentary xml:space="preserve"></commentary>
  15618         <children><child nodeId="node-2350"></child>
  15619         </children>
  15620     </item>
  15621     <item nodeId="node-2350">
  15622         <command xml:space="preserve">look final door</command>
  15623         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard.
  15624 In the first keyhole is a small silver key.
  15625 In the second keyhole is a small silver key.
  15626 
  15627 &gt;</result>
  15628         <commentary xml:space="preserve"></commentary>
  15629     </item>
  15630     <item nodeId="node-2351">
  15631         <command xml:space="preserve">n</command>
  15632         <result xml:space="preserve">
  15633 penis
  15634 penis
  15635 
  15636 &gt;</result>
  15637         <commentary xml:space="preserve"></commentary>
  15638         <children><child nodeId="node-2352"></child>
  15639         </children>
  15640     </item>
  15641     <item nodeId="node-2352">
  15642         <command xml:space="preserve">s</command>
  15643         <result xml:space="preserve">You can't go that way.
  15644 
  15645 &gt;</result>
  15646         <commentary xml:space="preserve"></commentary>
  15647     </item>
  15648     <item nodeId="node-2353">
  15649         <command xml:space="preserve">look</command>
  15650         <result xml:space="preserve">Great Room
  15651 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  15652 
  15653 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  15654 
  15655 &gt;</result>
  15656         <commentary xml:space="preserve"></commentary>
  15657         <children><child nodeId="node-2354"></child>
  15658         </children>
  15659     </item>
  15660     <item nodeId="node-2354">
  15661         <command xml:space="preserve">look at door</command>
  15662         <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard
  15663 
  15664 &gt;</result>
  15665         <commentary xml:space="preserve"></commentary>
  15666         <children><child nodeId="node-2355"></child>
  15667         </children>
  15668     </item>
  15669     <item nodeId="node-2355">
  15670         <command xml:space="preserve">go w</command>
  15671         <result xml:space="preserve">
  15672 Cluttered Room
  15673 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
  15674 
  15675 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about.
  15676 
  15677 &gt;</result>
  15678         <commentary xml:space="preserve"></commentary>
  15679     </item>
  15680     <item nodeId="node-2356">
  15681         <command xml:space="preserve">help</command>
  15682         <result xml:space="preserve">That's not a verb I recognise.
  15683 
  15684 &gt;</result>
  15685         <commentary xml:space="preserve"></commentary>
  15686     </item>
  15687     <item nodeId="node-2357">
  15688         <command xml:space="preserve">gw</command>
  15689         <result xml:space="preserve">That's not a verb I recognise.
  15690 
  15691 &gt;</result>
  15692         <commentary xml:space="preserve"></commentary>
  15693         <children><child nodeId="node-2358"></child>
  15694         </children>
  15695     </item>
  15696     <item nodeId="node-2358">
  15697         <command xml:space="preserve">w</command>
  15698         <result xml:space="preserve">
  15699 Cluttered Room
  15700 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
  15701 
  15702 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind two stacked couches, you see door.
  15703 
  15704 test
  15705 
  15706 &gt;</result>
  15707         <commentary xml:space="preserve"></commentary>
  15708     </item>
  15709     <item nodeId="node-2359">
  15710         <command xml:space="preserve">go w</command>
  15711         <result xml:space="preserve">
  15712 Cluttered Room
  15713 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  15714 
  15715 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  15716 
  15717 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  15718 
  15719 To the south, almost obscured behind a large gray couch, you see a door.
  15720 
  15721 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  15722 
  15723 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  15724 
  15725 &gt;</result>
  15726         <commentary xml:space="preserve"></commentary>
  15727         <children><child nodeId="node-2419"></child>
  15728             <child nodeId="node-2377"></child>
  15729             <child nodeId="node-2374"></child>
  15730             <child nodeId="node-2373"></child>
  15731             <child nodeId="node-2368"></child>
  15732             <child nodeId="node-2360"></child>
  15733         </children>
  15734     </item>
  15735     <item nodeId="node-2360">
  15736         <command xml:space="preserve">x bucket</command>
  15737         <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and Boaz made it up.
  15738 
  15739 In the bucket is an umbrella.
  15740 
  15741 &gt;</result>
  15742         <commentary xml:space="preserve"></commentary>
  15743         <children><child nodeId="node-2361"></child>
  15744         </children>
  15745     </item>
  15746     <item nodeId="node-2361">
  15747         <command xml:space="preserve">x umbrella</command>
  15748         <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad.
  15749 
  15750 &gt;</result>
  15751         <commentary xml:space="preserve"></commentary>
  15752         <children><child nodeId="node-2362"></child>
  15753         </children>
  15754     </item>
  15755     <item nodeId="node-2362">
  15756         <command xml:space="preserve">take umbrella</command>
  15757         <result xml:space="preserve">Taken.
  15758 
  15759 &gt;</result>
  15760         <commentary xml:space="preserve"></commentary>
  15761         <children><child nodeId="node-2363"></child>
  15762         </children>
  15763     </item>
  15764     <item nodeId="node-2363">
  15765         <command xml:space="preserve">take bucket</command>
  15766         <result xml:space="preserve">Taken.
  15767 
  15768 &gt;</result>
  15769         <commentary xml:space="preserve"></commentary>
  15770         <children><child nodeId="node-2364"></child>
  15771         </children>
  15772     </item>
  15773     <item nodeId="node-2364">
  15774         <command xml:space="preserve">wear bucket</command>
  15775         <result xml:space="preserve">You put the bucket on your head, and clearly have underestimated its size - half of your vision is obscured by the giant tin hat you're now wearing. I hope it's uncomfortable.
  15776 
  15777 You put on the bucket.
  15778 
  15779 &gt;</result>
  15780         <commentary xml:space="preserve"></commentary>
  15781         <children><child nodeId="node-2365"></child>
  15782         </children>
  15783     </item>
  15784     <item nodeId="node-2365">
  15785         <command xml:space="preserve">i</command>
  15786         <result xml:space="preserve">You are carrying:
  15787   a bucket (being worn)
  15788   an umbrella
  15789 
  15790 &gt;</result>
  15791         <commentary xml:space="preserve"></commentary>
  15792         <children><child nodeId="node-2366"></child>
  15793         </children>
  15794     </item>
  15795     <item nodeId="node-2366">
  15796         <command xml:space="preserve">examine</command>
  15797         <result xml:space="preserve">What do you want to examine?
  15798 
  15799 &gt;</result>
  15800         <commentary xml:space="preserve"></commentary>
  15801         <children><child nodeId="node-2367"></child>
  15802         </children>
  15803     </item>
  15804     <item nodeId="node-2367">
  15805         <command xml:space="preserve">x self</command>
  15806         <result xml:space="preserve">It's difficult to look at yourself without a mirror, and it's best not to think about it for too long or Boaz will read your mind.
  15807 
  15808 "Looks don't matter. What matters is that you're ugly on the inside.
  15809  And the bucket doesn't help"
  15810 
  15811 Too late.
  15812 
  15813 &gt;</result>
  15814         <commentary xml:space="preserve"></commentary>
  15815     </item>
  15816     <item nodeId="node-2368">
  15817         <command xml:space="preserve">wear bucket</command>
  15818         <result xml:space="preserve">You put the bucket on your head, and clearly have underestimated its size - half of your vision is obscured by the giant tin hat you're now wearing. I hope it's uncomfortable.
  15819 
  15820 (first taking the bucket)
  15821 You put on the bucket.
  15822 
  15823 &gt;</result>
  15824         <commentary xml:space="preserve"></commentary>
  15825         <children><child nodeId="node-2369"></child>
  15826         </children>
  15827     </item>
  15828     <item nodeId="node-2369">
  15829         <command xml:space="preserve">s</command>
  15830         <result xml:space="preserve">
  15831 Maze
  15832 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
  15833 
  15834 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  15835 
  15836 &gt;</result>
  15837         <commentary xml:space="preserve"></commentary>
  15838         <children><child nodeId="node-2370"></child>
  15839         </children>
  15840     </item>
  15841     <item nodeId="node-2370">
  15842         <command xml:space="preserve">e</command>
  15843         <result xml:space="preserve">
  15844 Library
  15845 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  15846 
  15847 "It's not a room full of books, you imbecile. It's a library."
  15848 
  15849 That would make sense. To the east you see a hallway continuing into the next room.
  15850 
  15851 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  15852 
  15853 &gt;</result>
  15854         <commentary xml:space="preserve"></commentary>
  15855         <children><child nodeId="node-2371"></child>
  15856         </children>
  15857     </item>
  15858     <item nodeId="node-2371">
  15859         <command xml:space="preserve">e</command>
  15860         <result xml:space="preserve">
  15861 Mirror Maze
  15862 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  15863 
  15864 The octopi ripple as a laugh shakes the room.
  15865 
  15866 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  15867 
  15868 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  15869 
  15870 &gt;</result>
  15871         <commentary xml:space="preserve"></commentary>
  15872         <children><child nodeId="node-2372"></child>
  15873         </children>
  15874     </item>
  15875     <item nodeId="node-2372">
  15876         <command xml:space="preserve">x self</command>
  15877         <result xml:space="preserve">You're an octopus wearing a bucket.
  15878 
  15879 &gt;</result>
  15880         <commentary xml:space="preserve"></commentary>
  15881     </item>
  15882     <item nodeId="node-2373">
  15883         <command xml:space="preserve">search couch</command>
  15884         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  15885 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful organization, but you think that the couch has crumbs.
  15886 
  15887 &gt;</result>
  15888         <commentary xml:space="preserve"></commentary>
  15889     </item>
  15890     <item nodeId="node-2374">
  15891         <command xml:space="preserve">look</command>
  15892         <result xml:space="preserve">Cluttered Room
  15893 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about.
  15894 
  15895 &gt;</result>
  15896         <commentary xml:space="preserve"></commentary>
  15897         <children><child nodeId="node-2375"></child>
  15898         </children>
  15899     </item>
  15900     <item nodeId="node-2375">
  15901         <command xml:space="preserve">x newspaper</command>
  15902         <result xml:space="preserve">You see nothing special about 5 newspapers.
  15903 
  15904 &gt;</result>
  15905         <commentary xml:space="preserve"></commentary>
  15906         <children><child nodeId="node-2376"></child>
  15907         </children>
  15908     </item>
  15909     <item nodeId="node-2376">
  15910         <command xml:space="preserve">take newspaper</command>
  15911         <result xml:space="preserve">That's hardly portable.
  15912 
  15913 &gt;</result>
  15914         <commentary xml:space="preserve"></commentary>
  15915     </item>
  15916     <item nodeId="node-2377">
  15917         <command xml:space="preserve">go s</command>
  15918         <result xml:space="preserve">
  15919 Maze
  15920 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
  15921 
  15922 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  15923 
  15924 &gt;</result>
  15925         <commentary xml:space="preserve"></commentary>
  15926         <children><child nodeId="node-2401"></child>
  15927             <child nodeId="node-2383"></child>
  15928             <child nodeId="node-2378"></child>
  15929         </children>
  15930     </item>
  15931     <item nodeId="node-2378">
  15932         <command xml:space="preserve">look</command>
  15933         <result xml:space="preserve">Maze
  15934 An ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side.
  15935 
  15936 &gt;</result>
  15937         <commentary xml:space="preserve"></commentary>
  15938         <children><child nodeId="node-2379"></child>
  15939         </children>
  15940     </item>
  15941     <item nodeId="node-2379">
  15942         <command xml:space="preserve">n</command>
  15943         <result xml:space="preserve">You can't go that way.
  15944 
  15945 &gt;</result>
  15946         <commentary xml:space="preserve"></commentary>
  15947         <children><child nodeId="node-2380"></child>
  15948         </children>
  15949     </item>
  15950     <item nodeId="node-2380">
  15951         <command xml:space="preserve">s</command>
  15952         <result xml:space="preserve">You can't go that way.
  15953 
  15954 &gt;</result>
  15955         <commentary xml:space="preserve"></commentary>
  15956         <children><child nodeId="node-2381"></child>
  15957         </children>
  15958     </item>
  15959     <item nodeId="node-2381">
  15960         <command xml:space="preserve">e</command>
  15961         <result xml:space="preserve">
  15962 The Library
  15963 
  15964 &gt;</result>
  15965         <commentary xml:space="preserve"></commentary>
  15966         <children><child nodeId="node-2382"></child>
  15967         </children>
  15968     </item>
  15969     <item nodeId="node-2382">
  15970         <command xml:space="preserve">w</command>
  15971         <result xml:space="preserve">
  15972 Maze
  15973 An ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side.
  15974 
  15975 &gt;</result>
  15976         <commentary xml:space="preserve"></commentary>
  15977     </item>
  15978     <item nodeId="node-2383">
  15979         <command xml:space="preserve">go s</command>
  15980         <result xml:space="preserve">You can't go that way.
  15981 
  15982 &gt;</result>
  15983         <commentary xml:space="preserve"></commentary>
  15984         <children><child nodeId="node-2384"></child>
  15985         </children>
  15986     </item>
  15987     <item nodeId="node-2384">
  15988         <command xml:space="preserve">go e</command>
  15989         <result xml:space="preserve">
  15990 Library
  15991 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  15992 
  15993 "It's not a room full of books, you imbecile. It's a library."
  15994 
  15995 That would make sense.
  15996 
  15997 &gt;</result>
  15998         <commentary xml:space="preserve"></commentary>
  15999         <children><child nodeId="node-2385"></child>
  16000         </children>
  16001     </item>
  16002     <item nodeId="node-2385">
  16003         <command xml:space="preserve">go e</command>
  16004         <result xml:space="preserve">
  16005 Mirror Maze
  16006 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  16007 
  16008 The octopi ripple as a laugh shakes the room.
  16009 
  16010 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  16011 
  16012 &gt;</result>
  16013         <commentary xml:space="preserve"></commentary>
  16014         <children><child nodeId="node-2386"></child>
  16015         </children>
  16016     </item>
  16017     <item nodeId="node-2386">
  16018         <command xml:space="preserve">go s</command>
  16019         <result xml:space="preserve">You can't go that way.
  16020 
  16021 &gt;</result>
  16022         <commentary xml:space="preserve"></commentary>
  16023         <children><child nodeId="node-2387"></child>
  16024         </children>
  16025     </item>
  16026     <item nodeId="node-2387">
  16027         <command xml:space="preserve">go n</command>
  16028         <result xml:space="preserve">
  16029 Aquarium
  16030 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling.
  16031 
  16032 &gt;</result>
  16033         <commentary xml:space="preserve"></commentary>
  16034         <children><child nodeId="node-2388"></child>
  16035         </children>
  16036     </item>
  16037     <item nodeId="node-2388">
  16038         <command xml:space="preserve">go n</command>
  16039         <result xml:space="preserve">
  16040 Crash Lab
  16041 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal.
  16042 
  16043 &gt;</result>
  16044         <commentary xml:space="preserve"></commentary>
  16045         <children><child nodeId="node-2396"></child>
  16046             <child nodeId="node-2389"></child>
  16047         </children>
  16048     </item>
  16049     <item nodeId="node-2389">
  16050         <command xml:space="preserve">go n</command>
  16051         <result xml:space="preserve">You can't go that way.
  16052 
  16053 &gt;</result>
  16054         <commentary xml:space="preserve"></commentary>
  16055         <children><child nodeId="node-2390"></child>
  16056         </children>
  16057     </item>
  16058     <item nodeId="node-2390">
  16059         <command xml:space="preserve">go w</command>
  16060         <result xml:space="preserve">
  16061 Computer Lab
  16062 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left.
  16063 
  16064 &gt;</result>
  16065         <commentary xml:space="preserve"></commentary>
  16066         <children><child nodeId="node-2391"></child>
  16067         </children>
  16068     </item>
  16069     <item nodeId="node-2391">
  16070         <command xml:space="preserve">go w</command>
  16071         <result xml:space="preserve">
  16072 Room of Keys
  16073 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys.
  16074 
  16075 &gt;</result>
  16076         <commentary xml:space="preserve"></commentary>
  16077         <children><child nodeId="node-2392"></child>
  16078         </children>
  16079     </item>
  16080     <item nodeId="node-2392">
  16081         <command xml:space="preserve">take doorkeys</command>
  16082         <result xml:space="preserve">doorkey: Taken.
  16083 doorkey: Taken.
  16084 doorkey: Taken.
  16085 doorkey: Taken.
  16086 doorkey: Taken.
  16087 doorkey: Taken.
  16088 doorkey: Taken.
  16089 doorkey: Taken.
  16090 
  16091 &gt;</result>
  16092         <commentary xml:space="preserve"></commentary>
  16093         <children><child nodeId="node-2393"></child>
  16094         </children>
  16095     </item>
  16096     <item nodeId="node-2393">
  16097         <command xml:space="preserve">go sw</command>
  16098         <result xml:space="preserve">You can't go that way.
  16099 
  16100 &gt;</result>
  16101         <commentary xml:space="preserve"></commentary>
  16102         <children><child nodeId="node-2394"></child>
  16103         </children>
  16104     </item>
  16105     <item nodeId="node-2394">
  16106         <command xml:space="preserve">go se</command>
  16107         <result xml:space="preserve">
  16108 Great Room
  16109 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  16110 
  16111 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  16112 
  16113 &gt;</result>
  16114         <commentary xml:space="preserve"></commentary>
  16115         <children><child nodeId="node-2395"></child>
  16116         </children>
  16117     </item>
  16118     <item nodeId="node-2395">
  16119         <command xml:space="preserve">unlock door</command>
  16120         <result xml:space="preserve">(with the doorkey)
  16121 Bitch
  16122 &gt;</result>
  16123         <commentary xml:space="preserve"></commentary>
  16124     </item>
  16125     <item nodeId="node-2396">
  16126         <command xml:space="preserve">go e</command>
  16127         <result xml:space="preserve">You can't go that way.
  16128 
  16129 &gt;</result>
  16130         <commentary xml:space="preserve"></commentary>
  16131         <children><child nodeId="node-2397"></child>
  16132         </children>
  16133     </item>
  16134     <item nodeId="node-2397">
  16135         <command xml:space="preserve">go w</command>
  16136         <result xml:space="preserve">
  16137 Computer Lab
  16138 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left.
  16139 
  16140 &gt;</result>
  16141         <commentary xml:space="preserve"></commentary>
  16142         <children><child nodeId="node-2398"></child>
  16143         </children>
  16144     </item>
  16145     <item nodeId="node-2398">
  16146         <command xml:space="preserve">go w</command>
  16147         <result xml:space="preserve">
  16148 Room of Keys
  16149 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys.
  16150 
  16151 Lying in a bag labeled "DOORKEYS" are eight dark-gray keys.
  16152 
  16153 &gt;</result>
  16154         <commentary xml:space="preserve"></commentary>
  16155         <children><child nodeId="node-2399"></child>
  16156         </children>
  16157     </item>
  16158     <item nodeId="node-2399">
  16159         <command xml:space="preserve">take key</command>
  16160         <result xml:space="preserve">You can't see any such thing.
  16161 
  16162 &gt;</result>
  16163         <commentary xml:space="preserve"></commentary>
  16164         <children><child nodeId="node-2400"></child>
  16165         </children>
  16166     </item>
  16167     <item nodeId="node-2400">
  16168         <command xml:space="preserve">take doorkey</command>
  16169         <result xml:space="preserve">Taken.
  16170 
  16171 &gt;</result>
  16172         <commentary xml:space="preserve"></commentary>
  16173     </item>
  16174     <item nodeId="node-2401">
  16175         <command xml:space="preserve">go e</command>
  16176         <result xml:space="preserve">
  16177 Library
  16178 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  16179 
  16180 "It's not a room full of books, you imbecile. It's a library."
  16181 
  16182 That would make sense. To the east you see a hallway continuing into the next room.
  16183 
  16184 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16185 
  16186 &gt;</result>
  16187         <commentary xml:space="preserve"></commentary>
  16188         <children><child nodeId="node-2402"></child>
  16189         </children>
  16190     </item>
  16191     <item nodeId="node-2402">
  16192         <command xml:space="preserve">go e</command>
  16193         <result xml:space="preserve">
  16194 Mirror Maze
  16195 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  16196 
  16197 The octopi ripple as a laugh shakes the room.
  16198 
  16199 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  16200 
  16201 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16202 
  16203 &gt;</result>
  16204         <commentary xml:space="preserve"></commentary>
  16205         <children><child nodeId="node-2410"></child>
  16206             <child nodeId="node-2403"></child>
  16207         </children>
  16208     </item>
  16209     <item nodeId="node-2403">
  16210         <command xml:space="preserve">n</command>
  16211         <result xml:space="preserve">
  16212 Aquarium
  16213 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room.
  16214 
  16215 &gt;</result>
  16216         <commentary xml:space="preserve"></commentary>
  16217         <children><child nodeId="node-2404"></child>
  16218         </children>
  16219     </item>
  16220     <item nodeId="node-2404">
  16221         <command xml:space="preserve">n</command>
  16222         <result xml:space="preserve">
  16223 Crash Lab
  16224 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. To the west you see a hallway continuing into the next room.
  16225 
  16226 &gt;</result>
  16227         <commentary xml:space="preserve"></commentary>
  16228         <children><child nodeId="node-2405"></child>
  16229         </children>
  16230     </item>
  16231     <item nodeId="node-2405">
  16232         <command xml:space="preserve">w</command>
  16233         <result xml:space="preserve">
  16234 Computer Lab
  16235 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. To the west you see a hallway continuing into the next room.
  16236 
  16237 &gt;</result>
  16238         <commentary xml:space="preserve"></commentary>
  16239         <children><child nodeId="node-2406"></child>
  16240         </children>
  16241     </item>
  16242     <item nodeId="node-2406">
  16243         <command xml:space="preserve">w</command>
  16244         <result xml:space="preserve">
  16245 Room of Keys
  16246 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room.
  16247 
  16248 &gt;</result>
  16249         <commentary xml:space="preserve"></commentary>
  16250         <children><child nodeId="node-2407"></child>
  16251         </children>
  16252     </item>
  16253     <item nodeId="node-2407">
  16254         <command xml:space="preserve">take keys</command>
  16255         <result xml:space="preserve">You can't see any such thing.
  16256 
  16257 &gt;</result>
  16258         <commentary xml:space="preserve"></commentary>
  16259         <children><child nodeId="node-2408"></child>
  16260         </children>
  16261     </item>
  16262     <item nodeId="node-2408">
  16263         <command xml:space="preserve">se</command>
  16264         <result xml:space="preserve">
  16265 Great Room
  16266 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  16267 
  16268 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  16269 
  16270 &gt;</result>
  16271         <commentary xml:space="preserve"></commentary>
  16272         <children><child nodeId="node-2409"></child>
  16273         </children>
  16274     </item>
  16275     <item nodeId="node-2409">
  16276         <command xml:space="preserve">nw</command>
  16277         <result xml:space="preserve">You can't go that way.
  16278 
  16279 &gt;</result>
  16280         <commentary xml:space="preserve"></commentary>
  16281     </item>
  16282     <item nodeId="node-2410">
  16283         <command xml:space="preserve">go n</command>
  16284         <result xml:space="preserve">
  16285 Aquarium
  16286 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room.
  16287 
  16288 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16289 
  16290 &gt;</result>
  16291         <commentary xml:space="preserve"></commentary>
  16292         <children><child nodeId="node-2411"></child>
  16293         </children>
  16294     </item>
  16295     <item nodeId="node-2411">
  16296         <command xml:space="preserve">go n</command>
  16297         <result xml:space="preserve">
  16298 Crash Lab
  16299 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. To the west you see a hallway continuing into the next room.
  16300 
  16301 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16302 
  16303 &gt;</result>
  16304         <commentary xml:space="preserve"></commentary>
  16305         <children><child nodeId="node-2412"></child>
  16306         </children>
  16307     </item>
  16308     <item nodeId="node-2412">
  16309         <command xml:space="preserve">go w</command>
  16310         <result xml:space="preserve">
  16311 Computer Lab
  16312 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. To the west you see a hallway continuing into the next room.
  16313 
  16314 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16315 
  16316 &gt;</result>
  16317         <commentary xml:space="preserve"></commentary>
  16318         <children><child nodeId="node-2413"></child>
  16319         </children>
  16320     </item>
  16321     <item nodeId="node-2413">
  16322         <command xml:space="preserve">go w</command>
  16323         <result xml:space="preserve">
  16324 Room of Keys
  16325 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room.
  16326 
  16327 &gt;</result>
  16328         <commentary xml:space="preserve"></commentary>
  16329         <children><child nodeId="node-2414"></child>
  16330         </children>
  16331     </item>
  16332     <item nodeId="node-2414">
  16333         <command xml:space="preserve">go se</command>
  16334         <result xml:space="preserve">
  16335 Great Room
  16336 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  16337 
  16338 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  16339 
  16340 &gt;</result>
  16341         <commentary xml:space="preserve"></commentary>
  16342         <children><child nodeId="node-2415"></child>
  16343         </children>
  16344     </item>
  16345     <item nodeId="node-2415">
  16346         <command xml:space="preserve">go nw</command>
  16347         <result xml:space="preserve">
  16348 Room of Keys
  16349 A regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room.
  16350 
  16351 &gt;</result>
  16352         <commentary xml:space="preserve"></commentary>
  16353         <children><child nodeId="node-2416"></child>
  16354         </children>
  16355     </item>
  16356     <item nodeId="node-2416">
  16357         <command xml:space="preserve">take doorkeys</command>
  16358         <result xml:space="preserve">doorkey: Taken.
  16359 doorkey: Taken.
  16360 doorkey: Taken.
  16361 doorkey: Taken.
  16362 doorkey: Taken.
  16363 doorkey: Taken.
  16364 doorkey: Taken.
  16365 doorkey: Taken.
  16366 
  16367 &gt;</result>
  16368         <commentary xml:space="preserve"></commentary>
  16369         <children><child nodeId="node-2417"></child>
  16370         </children>
  16371     </item>
  16372     <item nodeId="node-2417">
  16373         <command xml:space="preserve">go se</command>
  16374         <result xml:space="preserve">
  16375 Great Room
  16376 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  16377 
  16378 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes.
  16379 
  16380 &gt;</result>
  16381         <commentary xml:space="preserve"></commentary>
  16382         <children><child nodeId="node-2418"></child>
  16383         </children>
  16384     </item>
  16385     <item nodeId="node-2418">
  16386         <command xml:space="preserve">unlock door</command>
  16387         <result xml:space="preserve">(with the doorkey)
  16388 With a key in each tentacle, you reach up toward the keyholes and rotate the keys. The door clicks open and Ben's voice echoes through the room:
  16389 
  16390 "Mkay listen here the puzzles weren't finished so I removed them from this version but I'm working on making them not suck before I actually show you them but they'll be ready by Monday and I'll put them in this folder."
  16391 
  16392 
  16393 
  16394     *** The End ***
  16395 
  16396 
  16397 
  16398 
  16399 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16400 &gt; </result>
  16401         <commentary xml:space="preserve"></commentary>
  16402     </item>
  16403     <item nodeId="node-2419">
  16404         <command xml:space="preserve">bgo s</command>
  16405         <result xml:space="preserve">That's not a verb I recognise.
  16406 
  16407 &gt;</result>
  16408         <commentary xml:space="preserve"></commentary>
  16409         <children><child nodeId="node-2420"></child>
  16410         </children>
  16411     </item>
  16412     <item nodeId="node-2420">
  16413         <command xml:space="preserve">s</command>
  16414         <result xml:space="preserve">
  16415 Maze
  16416 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room.
  16417 
  16418 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16419 
  16420 &gt;</result>
  16421         <commentary xml:space="preserve"></commentary>
  16422         <children><child nodeId="node-2421"></child>
  16423         </children>
  16424     </item>
  16425     <item nodeId="node-2421">
  16426         <command xml:space="preserve">e</command>
  16427         <result xml:space="preserve">
  16428 Library
  16429 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  16430 
  16431 "It's not a room full of books, you imbecile. It's a library."
  16432 
  16433 That would make sense. To the east you see a hallway continuing into the next room.
  16434 
  16435 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16436 
  16437 &gt;</result>
  16438         <commentary xml:space="preserve"></commentary>
  16439         <children><child nodeId="node-2422"></child>
  16440         </children>
  16441     </item>
  16442     <item nodeId="node-2422">
  16443         <command xml:space="preserve">e</command>
  16444         <result xml:space="preserve">
  16445 Mirror Maze
  16446 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  16447 
  16448 The octopi ripple as a laugh shakes the room.
  16449 
  16450 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  16451 
  16452 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16453 
  16454 &gt;</result>
  16455         <commentary xml:space="preserve"></commentary>
  16456         <children><child nodeId="node-2423"></child>
  16457         </children>
  16458     </item>
  16459     <item nodeId="node-2423">
  16460         <command xml:space="preserve">n</command>
  16461         <result xml:space="preserve">
  16462 Aquarium
  16463 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room.
  16464 
  16465 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16466 
  16467 &gt;</result>
  16468         <commentary xml:space="preserve"></commentary>
  16469         <children><child nodeId="node-2424"></child>
  16470         </children>
  16471     </item>
  16472     <item nodeId="node-2424">
  16473         <command xml:space="preserve">s</command>
  16474         <result xml:space="preserve">
  16475 Mirror Maze
  16476 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room.
  16477 
  16478 On the wall is a giant sign that says "PUZZLE INOPERABLE."
  16479 
  16480 &gt;</result>
  16481         <commentary xml:space="preserve"></commentary>
  16482         <children><child nodeId="node-2425"></child>
  16483         </children>
  16484     </item>
  16485     <item nodeId="node-2425">
  16486         <command xml:space="preserve">x self</command>
  16487         <result xml:space="preserve">You're an octopus.
  16488 
  16489 &gt;</result>
  16490         <commentary xml:space="preserve"></commentary>
  16491     </item>
  16492     <item nodeId="node-2426">
  16493         <command xml:space="preserve">go through door with eight locks</command>
  16494         <result xml:space="preserve">(first opening Door with Eight Locks)
  16495 It seems to be locked.
  16496 
  16497 &gt;</result>
  16498         <commentary xml:space="preserve"></commentary>
  16499     </item>
  16500     <item nodeId="node-2427">
  16501         <command xml:space="preserve">go n</command>
  16502         <result xml:space="preserve">You can't go that way.
  16503 
  16504 &gt;</result>
  16505         <commentary xml:space="preserve"></commentary>
  16506         <children><child nodeId="node-2428"></child>
  16507         </children>
  16508     </item>
  16509     <item nodeId="node-2428">
  16510         <command xml:space="preserve">go s</command>
  16511         <result xml:space="preserve">You can't go that way.
  16512 
  16513 &gt;</result>
  16514         <commentary xml:space="preserve"></commentary>
  16515     </item>
  16516     <item nodeId="node-2429">
  16517         <command xml:space="preserve">generate ink</command>
  16518         <result xml:space="preserve">That's not a verb I recognise.
  16519 
  16520 &gt;</result>
  16521         <commentary xml:space="preserve"></commentary>
  16522         <children><child nodeId="node-2430"></child>
  16523         </children>
  16524     </item>
  16525     <item nodeId="node-2430">
  16526         <command xml:space="preserve">squirt ink</command>
  16527         <result xml:space="preserve">That's hardly portable.
  16528 
  16529 &gt;</result>
  16530         <commentary xml:space="preserve"></commentary>
  16531         <children><child nodeId="node-2431"></child>
  16532         </children>
  16533     </item>
  16534     <item nodeId="node-2431">
  16535         <command xml:space="preserve">look</command>
  16536         <result xml:space="preserve">Great Room
  16537 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. Back to the west you see a hallway, hewn out of the stone, leading to another room.
  16538 
  16539 &gt;</result>
  16540         <commentary xml:space="preserve"></commentary>
  16541     </item>
  16542     <item nodeId="node-2432">
  16543         <command xml:space="preserve">feed pie</command>
  16544         <result xml:space="preserve">You can't see any such thing.
  16545 
  16546 &gt;</result>
  16547         <commentary xml:space="preserve"></commentary>
  16548         <children><child nodeId="node-2433"></child>
  16549         </children>
  16550     </item>
  16551     <item nodeId="node-2433">
  16552         <command xml:space="preserve">w</command>
  16553         <result xml:space="preserve">
  16554 Cluttered Room
  16555 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  16556 
  16557 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  16558 
  16559 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  16560 
  16561 To the south, almost obscured behind a large gray couch, you see a door.
  16562 
  16563 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  16564 
  16565 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  16566 
  16567 &gt;</result>
  16568         <commentary xml:space="preserve"></commentary>
  16569         <children><child nodeId="node-2434"></child>
  16570         </children>
  16571     </item>
  16572     <item nodeId="node-2434">
  16573         <command xml:space="preserve">take pie</command>
  16574         <result xml:space="preserve">Taken.
  16575 
  16576 &gt;</result>
  16577         <commentary xml:space="preserve"></commentary>
  16578         <children><child nodeId="node-2435"></child>
  16579         </children>
  16580     </item>
  16581     <item nodeId="node-2435">
  16582         <command xml:space="preserve">feed pie</command>
  16583         <result xml:space="preserve">(to yourself)
  16584 You can't give half-eaten pie to yourself.
  16585 
  16586 &gt;</result>
  16587         <commentary xml:space="preserve"></commentary>
  16588         <children><child nodeId="node-2436"></child>
  16589         </children>
  16590     </item>
  16591     <item nodeId="node-2436">
  16592         <command xml:space="preserve">feed pie to fish</command>
  16593         <result xml:space="preserve">You can only do that to something animate.
  16594 
  16595 &gt;</result>
  16596         <commentary xml:space="preserve"></commentary>
  16597     </item>
  16598     <item nodeId="node-2437">
  16599         <command xml:space="preserve">examine self</command>
  16600         <result xml:space="preserve">It's difficult to look at yourself without any mirror, and it's best not to think about it for too long or Ben will read your mind.
  16601 
  16602 "Looks don't matter. What matters is that you're ugly on the inside."
  16603 
  16604 Too late.
  16605 
  16606 &gt;</result>
  16607         <commentary xml:space="preserve"></commentary>
  16608         <children><child nodeId="node-2438"></child>
  16609         </children>
  16610     </item>
  16611     <item nodeId="node-2438">
  16612         <command xml:space="preserve">w</command>
  16613         <result xml:space="preserve">
  16614 Cluttered Room
  16615 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is.
  16616 
  16617 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about.
  16618 
  16619 &gt;</result>
  16620         <commentary xml:space="preserve"></commentary>
  16621         <children><child nodeId="node-2439"></child>
  16622         </children>
  16623     </item>
  16624     <item nodeId="node-2439">
  16625         <command xml:space="preserve">s</command>
  16626         <result xml:space="preserve">
  16627 Maze
  16628 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side.
  16629 
  16630 &gt;</result>
  16631         <commentary xml:space="preserve"></commentary>
  16632         <children><child nodeId="node-2440"></child>
  16633         </children>
  16634     </item>
  16635     <item nodeId="node-2440">
  16636         <command xml:space="preserve">e</command>
  16637         <result xml:space="preserve">
  16638 Library
  16639 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again.
  16640 
  16641 "It's not a room full of books, you imbecile. It's a library."
  16642 
  16643 That would make sense.
  16644 
  16645 &gt;</result>
  16646         <commentary xml:space="preserve"></commentary>
  16647         <children><child nodeId="node-2441"></child>
  16648         </children>
  16649     </item>
  16650     <item nodeId="node-2441">
  16651         <command xml:space="preserve">e</command>
  16652         <result xml:space="preserve">
  16653 Mirror Maze
  16654 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek.
  16655 
  16656 The octopi ripple as a laugh shakes the room.
  16657 
  16658 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move.
  16659 
  16660 &gt;</result>
  16661         <commentary xml:space="preserve"></commentary>
  16662         <children><child nodeId="node-2442"></child>
  16663         </children>
  16664     </item>
  16665     <item nodeId="node-2442">
  16666         <command xml:space="preserve">examine self</command>
  16667         <result xml:space="preserve">You're an octopus.
  16668 
  16669 &gt;</result>
  16670         <commentary xml:space="preserve"></commentary>
  16671     </item>
  16672     <item nodeId="node-2519">
  16673         <command xml:space="preserve">enter 21 to the metal door</command>
  16674         <result xml:space="preserve">You try to enter the code, but it's obviously not a combination lock and thus does not do anything.
  16675 
  16676 &gt;</result>
  16677         <commentary xml:space="preserve"></commentary>
  16678     </item>
  16679     <item nodeId="node-2443">
  16680         <command xml:space="preserve">e</command>
  16681         <result xml:space="preserve">(first opening Door with Eight Locks)
  16682 It seems to be locked.
  16683 
  16684 &gt;</result>
  16685         <commentary xml:space="preserve"></commentary>
  16686         <children><child nodeId="node-2444"></child>
  16687         </children>
  16688     </item>
  16689     <item nodeId="node-2444">
  16690         <command xml:space="preserve">unlock door with eight locks</command>
  16691         <result xml:space="preserve">(with Door with Eight Locks)
  16692 (first taking Door with Eight Locks)
  16693 That's hardly portable.
  16694 
  16695 &gt;</result>
  16696         <commentary xml:space="preserve"></commentary>
  16697         <children><child nodeId="node-2445"></child>
  16698         </children>
  16699     </item>
  16700     <item nodeId="node-2445">
  16701         <command xml:space="preserve">un door</command>
  16702         <result xml:space="preserve">That's not a verb I recognise.
  16703 
  16704 &gt;</result>
  16705         <commentary xml:space="preserve"></commentary>
  16706         <children><child nodeId="node-2446"></child>
  16707         </children>
  16708     </item>
  16709     <item nodeId="node-2446">
  16710         <command xml:space="preserve">unlock door</command>
  16711         <result xml:space="preserve">(with Door with Eight Locks)
  16712 (first taking Door with Eight Locks)
  16713 That's hardly portable.
  16714 
  16715 &gt;</result>
  16716         <commentary xml:space="preserve"></commentary>
  16717     </item>
  16718     <item nodeId="node-2447">
  16719         <command xml:space="preserve">can i win</command>
  16720         <result xml:space="preserve">Ok.
  16721 
  16722 
  16723 
  16724     *** The End ***
  16725 
  16726 
  16727 
  16728 
  16729 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16730 &gt; </result>
  16731         <commentary xml:space="preserve"></commentary>
  16732         <children><child nodeId="node-2448"></child>
  16733         </children>
  16734     </item>
  16735     <item nodeId="node-2448">
  16736         <command xml:space="preserve">undo</command>
  16737         <result xml:space="preserve">Great Room
  16738 [Previous turn undone.]
  16739 
  16740 &gt;</result>
  16741         <commentary xml:space="preserve"></commentary>
  16742         <children><child nodeId="node-2449"></child>
  16743         </children>
  16744     </item>
  16745     <item nodeId="node-2449">
  16746         <command xml:space="preserve">win</command>
  16747         <result xml:space="preserve">Ok.
  16748 
  16749 
  16750 
  16751     *** The End ***
  16752 
  16753 
  16754 
  16755 
  16756 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16757 &gt; </result>
  16758         <commentary xml:space="preserve"></commentary>
  16759     </item>
  16760     <item nodeId="node-2450">
  16761         <command xml:space="preserve">can i skip</command>
  16762         <result xml:space="preserve">Ok.
  16763 
  16764 
  16765 
  16766     *** The End ***
  16767 
  16768 
  16769 
  16770 
  16771 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16772 &gt; </result>
  16773         <commentary xml:space="preserve"></commentary>
  16774         <children><child nodeId="node-2451"></child>
  16775         </children>
  16776     </item>
  16777     <item nodeId="node-2451">
  16778         <command xml:space="preserve">undo</command>
  16779         <result xml:space="preserve">Great Room
  16780 [Previous turn undone.]
  16781 
  16782 &gt;</result>
  16783         <commentary xml:space="preserve"></commentary>
  16784         <children><child nodeId="node-2452"></child>
  16785         </children>
  16786     </item>
  16787     <item nodeId="node-2452">
  16788         <command xml:space="preserve">win</command>
  16789         <result xml:space="preserve">Ok.
  16790 
  16791 
  16792 
  16793     *** The End ***
  16794 
  16795 
  16796 
  16797 
  16798 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16799 &gt; </result>
  16800         <commentary xml:space="preserve"></commentary>
  16801         <children><child nodeId="node-2453"></child>
  16802         </children>
  16803     </item>
  16804     <item nodeId="node-2453">
  16805         <command xml:space="preserve">undo</command>
  16806         <result xml:space="preserve">Great Room
  16807 [Previous turn undone.]
  16808 
  16809 &gt;</result>
  16810         <commentary xml:space="preserve"></commentary>
  16811         <children><child nodeId="node-2454"></child>
  16812         </children>
  16813     </item>
  16814     <item nodeId="node-2454">
  16815         <command xml:space="preserve">solve the puzzles</command>
  16816         <result xml:space="preserve">Ok.
  16817 
  16818 
  16819 
  16820     *** The End ***
  16821 
  16822 
  16823 
  16824 
  16825 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16826 &gt; </result>
  16827         <commentary xml:space="preserve"></commentary>
  16828         <children><child nodeId="node-2455"></child>
  16829         </children>
  16830     </item>
  16831     <item nodeId="node-2455">
  16832         <command xml:space="preserve">undo</command>
  16833         <result xml:space="preserve">Great Room
  16834 [Previous turn undone.]
  16835 
  16836 &gt;</result>
  16837         <commentary xml:space="preserve"></commentary>
  16838         <children><child nodeId="node-2456"></child>
  16839         </children>
  16840     </item>
  16841     <item nodeId="node-2456">
  16842         <command xml:space="preserve">beat the game</command>
  16843         <result xml:space="preserve">Ok.
  16844 
  16845 
  16846 
  16847     *** The End ***
  16848 
  16849 
  16850 
  16851 
  16852 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  16853 &gt; </result>
  16854         <commentary xml:space="preserve"></commentary>
  16855         <children><child nodeId="node-2457"></child>
  16856         </children>
  16857     </item>
  16858     <item nodeId="node-2457">
  16859         <command xml:space="preserve">undo</command>
  16860         <result xml:space="preserve">Great Room
  16861 [Previous turn undone.]
  16862 
  16863 &gt;</result>
  16864         <commentary xml:space="preserve"></commentary>
  16865     </item>
  16866     <item nodeId="node-2458">
  16867         <command xml:space="preserve">W</command>
  16868         <result xml:space="preserve">
  16869 Cluttered Room
  16870 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  16871 
  16872 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  16873 
  16874 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  16875 
  16876 To the south, almost obscured behind a large gray couch, you see a door.
  16877 
  16878 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  16879 
  16880 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  16881 
  16882 &gt;</result>
  16883         <commentary xml:space="preserve"></commentary>
  16884         <children><child nodeId="node-2487"></child>
  16885             <child nodeId="node-2459"></child>
  16886         </children>
  16887     </item>
  16888     <item nodeId="node-2459">
  16889         <command xml:space="preserve">search couch</command>
  16890         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess?
  16891 
  16892 &gt;</result>
  16893         <commentary xml:space="preserve"></commentary>
  16894         <children><child nodeId="node-2468"></child>
  16895             <child nodeId="node-2460"></child>
  16896         </children>
  16897     </item>
  16898     <item nodeId="node-2460">
  16899         <command xml:space="preserve">take crumbs</command>
  16900         <result xml:space="preserve">Taken.
  16901 
  16902 &gt;</result>
  16903         <commentary xml:space="preserve"></commentary>
  16904         <children><child nodeId="node-2461"></child>
  16905         </children>
  16906     </item>
  16907     <item nodeId="node-2461">
  16908         <command xml:space="preserve">search couch</command>
  16909         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  16910 
  16911 &gt;</result>
  16912         <commentary xml:space="preserve"></commentary>
  16913         <children><child nodeId="node-2462"></child>
  16914         </children>
  16915     </item>
  16916     <item nodeId="node-2462">
  16917         <command xml:space="preserve">search couch</command>
  16918         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  16919 
  16920 &gt;</result>
  16921         <commentary xml:space="preserve"></commentary>
  16922         <children><child nodeId="node-2463"></child>
  16923         </children>
  16924     </item>
  16925     <item nodeId="node-2463">
  16926         <command xml:space="preserve">take key</command>
  16927         <result xml:space="preserve">Taken.
  16928 
  16929 &gt;</result>
  16930         <commentary xml:space="preserve"></commentary>
  16931         <children><child nodeId="node-2464"></child>
  16932         </children>
  16933     </item>
  16934     <item nodeId="node-2464">
  16935         <command xml:space="preserve">search couch</command>
  16936         <result xml:space="preserve">You search under the couch and under the cushions, and find... nothing.
  16937 
  16938 &gt;</result>
  16939         <commentary xml:space="preserve"></commentary>
  16940         <children><child nodeId="node-2465"></child>
  16941         </children>
  16942     </item>
  16943     <item nodeId="node-2465">
  16944         <command xml:space="preserve">drop key and crumbs</command>
  16945         <result xml:space="preserve">first key: Dropped.
  16946 crumbs: Dropped.
  16947 
  16948 &gt;</result>
  16949         <commentary xml:space="preserve"></commentary>
  16950         <children><child nodeId="node-2466"></child>
  16951         </children>
  16952     </item>
  16953     <item nodeId="node-2466">
  16954         <command xml:space="preserve">search couch</command>
  16955         <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath.
  16956 
  16957 &gt;</result>
  16958         <commentary xml:space="preserve"></commentary>
  16959         <children><child nodeId="node-2467"></child>
  16960         </children>
  16961     </item>
  16962     <item nodeId="node-2467">
  16963         <command xml:space="preserve">take crumbs and key</command>
  16964         <result xml:space="preserve">crumbs: Taken.
  16965 first key: Taken.
  16966 
  16967 &gt;</result>
  16968         <commentary xml:space="preserve"></commentary>
  16969     </item>
  16970     <item nodeId="node-2468">
  16971         <command xml:space="preserve">search couch</command>
  16972         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  16973 You could scoop them up I guess?
  16974 
  16975 &gt;</result>
  16976         <commentary xml:space="preserve"></commentary>
  16977         <children><child nodeId="node-2469"></child>
  16978         </children>
  16979     </item>
  16980     <item nodeId="node-2469">
  16981         <command xml:space="preserve">search couch</command>
  16982         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  16983 You could scoop them up I guess?
  16984 
  16985 &gt;</result>
  16986         <commentary xml:space="preserve"></commentary>
  16987         <children><child nodeId="node-2470"></child>
  16988         </children>
  16989     </item>
  16990     <item nodeId="node-2470">
  16991         <command xml:space="preserve">search couch</command>
  16992         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  16993 You could scoop them up I guess?
  16994 
  16995 &gt;</result>
  16996         <commentary xml:space="preserve"></commentary>
  16997         <children><child nodeId="node-2471"></child>
  16998         </children>
  16999     </item>
  17000     <item nodeId="node-2471">
  17001         <command xml:space="preserve">search couch</command>
  17002         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  17003 You could scoop them up I guess?
  17004 
  17005 &gt;</result>
  17006         <commentary xml:space="preserve"></commentary>
  17007         <children><child nodeId="node-2472"></child>
  17008         </children>
  17009     </item>
  17010     <item nodeId="node-2472">
  17011         <command xml:space="preserve">search couch</command>
  17012         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  17013 You could scoop them up I guess?
  17014 
  17015 &gt;</result>
  17016         <commentary xml:space="preserve"></commentary>
  17017         <children><child nodeId="node-2473"></child>
  17018         </children>
  17019     </item>
  17020     <item nodeId="node-2473">
  17021         <command xml:space="preserve">search couch</command>
  17022         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  17023 You could scoop them up I guess?
  17024 
  17025 &gt;</result>
  17026         <commentary xml:space="preserve"></commentary>
  17027         <children><child nodeId="node-2474"></child>
  17028         </children>
  17029     </item>
  17030     <item nodeId="node-2474">
  17031         <command xml:space="preserve">search couch</command>
  17032         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  17033 
  17034 &gt;</result>
  17035         <commentary xml:space="preserve"></commentary>
  17036         <children><child nodeId="node-2475"></child>
  17037         </children>
  17038     </item>
  17039     <item nodeId="node-2475">
  17040         <command xml:space="preserve">search couch</command>
  17041         <result xml:space="preserve">You search throughout the couch lazily and find only crumbs.
  17042 You could scoop them up I guess?
  17043 
  17044 &gt;</result>
  17045         <commentary xml:space="preserve"></commentary>
  17046         <children><child nodeId="node-2476"></child>
  17047         </children>
  17048     </item>
  17049     <item nodeId="node-2476">
  17050         <command xml:space="preserve">take key</command>
  17051         <result xml:space="preserve">Taken.
  17052 
  17053 &gt;</result>
  17054         <commentary xml:space="preserve"></commentary>
  17055         <children><child nodeId="node-2477"></child>
  17056         </children>
  17057     </item>
  17058     <item nodeId="node-2477">
  17059         <command xml:space="preserve">unlock door with key</command>
  17060         <result xml:space="preserve">You unlock the first door.
  17061 
  17062 &gt;</result>
  17063         <commentary xml:space="preserve"></commentary>
  17064         <children><child nodeId="node-2478"></child>
  17065         </children>
  17066     </item>
  17067     <item nodeId="node-2478">
  17068         <command xml:space="preserve">s</command>
  17069         <result xml:space="preserve">(first opening the first door)
  17070 
  17071 Cobble Wall
  17072 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  17073 
  17074 To the north you can see the door you came through earlier.
  17075 
  17076 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  17077 
  17078 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  17079 
  17080 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  17081 
  17082 &gt;</result>
  17083         <commentary xml:space="preserve"></commentary>
  17084         <children><child nodeId="node-2479"></child>
  17085         </children>
  17086     </item>
  17087     <item nodeId="node-2479">
  17088         <command xml:space="preserve">se</command>
  17089         <result xml:space="preserve">
  17090 Teensy Cave of Fortune
  17091 Behind you to the northwest, light streams in from the puny cave's entrance.
  17092 
  17093 In the dust below your feet, a small silver key glints in the dim light.
  17094 
  17095 &gt;</result>
  17096         <commentary xml:space="preserve"></commentary>
  17097         <children><child nodeId="node-2480"></child>
  17098         </children>
  17099     </item>
  17100     <item nodeId="node-2480">
  17101         <command xml:space="preserve">take key</command>
  17102         <result xml:space="preserve">(the second key)
  17103 Taken.
  17104 
  17105 &gt;</result>
  17106         <commentary xml:space="preserve"></commentary>
  17107         <children><child nodeId="node-2481"></child>
  17108         </children>
  17109     </item>
  17110     <item nodeId="node-2481">
  17111         <command xml:space="preserve">nw</command>
  17112         <result xml:space="preserve">
  17113 Cobble Wall
  17114 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  17115 
  17116 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  17117 
  17118 To the north you can see the door you came through earlier.
  17119 
  17120 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  17121 
  17122 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  17123 
  17124 &gt;</result>
  17125         <commentary xml:space="preserve"></commentary>
  17126         <children><child nodeId="node-2482"></child>
  17127         </children>
  17128     </item>
  17129     <item nodeId="node-2482">
  17130         <command xml:space="preserve">unlock center hole with second key</command>
  17131         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  17132 
  17133 &gt;</result>
  17134         <commentary xml:space="preserve"></commentary>
  17135         <children><child nodeId="node-2483"></child>
  17136         </children>
  17137     </item>
  17138     <item nodeId="node-2483">
  17139         <command xml:space="preserve">e</command>
  17140         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  17141 
  17142 Library
  17143 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  17144 
  17145 Behind you to the west, you see a rocky door in the wall.
  17146 
  17147 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
  17148 
  17149 &gt;</result>
  17150         <commentary xml:space="preserve"></commentary>
  17151         <children><child nodeId="node-2484"></child>
  17152         </children>
  17153     </item>
  17154     <item nodeId="node-2484">
  17155         <command xml:space="preserve">s</command>
  17156         <result xml:space="preserve">
  17157 Library (Shelf #1)
  17158 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
  17159 
  17160 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.2.
  17161 
  17162 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9."
  17163 
  17164 &gt;</result>
  17165         <commentary xml:space="preserve"></commentary>
  17166         <children><child nodeId="node-2485"></child>
  17167         </children>
  17168     </item>
  17169     <item nodeId="node-2485">
  17170         <command xml:space="preserve">s</command>
  17171         <result xml:space="preserve">
  17172 Library (Shelf #2)
  17173 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves.
  17174 
  17175 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
  17176 
  17177 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
  17178 
  17179 &gt;</result>
  17180         <commentary xml:space="preserve"></commentary>
  17181         <children><child nodeId="node-2486"></child>
  17182         </children>
  17183     </item>
  17184     <item nodeId="node-2486">
  17185         <command xml:space="preserve">x because internet</command>
  17186         <result xml:space="preserve">4ll 4b0u7 7h3 1mp4c75 0f 7h3 w0rld w1d3 w3b 0n m0d3rn 3n6l15h l1n6u1571c5. fr0m c0mmun17y 5p3c1f1c j4r60n, 70 63n3r4l c0mm3n7 57ruc7ur35, 70 l4n6u4635 l1k3 l337 5p34k, 7h3 1n73rn37 h45 pr0f0undly 5h4p3d h0w w3 c0mmun1c473 - ch4n61n6 fr0m pl47f0rm 70 pl47f0rm, r00m 70 n3x7 r00m.
  17187 
  17188 Title: Because Internet: Understanding the New Rules of Language
  17189 Call number: 402.231
  17190 
  17191 &gt;</result>
  17192         <commentary xml:space="preserve"></commentary>
  17193     </item>
  17194     <item nodeId="node-2487">
  17195         <command xml:space="preserve">S</command>
  17196         <result xml:space="preserve">
  17197 The Hedge Maze
  17198 
  17199 &gt;</result>
  17200         <commentary xml:space="preserve"></commentary>
  17201         <children><child nodeId="node-2488"></child>
  17202         </children>
  17203     </item>
  17204     <item nodeId="node-2488">
  17205         <command xml:space="preserve">E</command>
  17206         <result xml:space="preserve">
  17207 The Library
  17208 
  17209 &gt;</result>
  17210         <commentary xml:space="preserve"></commentary>
  17211         <children><child nodeId="node-2489"></child>
  17212         </children>
  17213     </item>
  17214     <item nodeId="node-2489">
  17215         <command xml:space="preserve">E</command>
  17216         <result xml:space="preserve">
  17217 The Mirror Maze
  17218 
  17219 &gt;</result>
  17220         <commentary xml:space="preserve"></commentary>
  17221         <children><child nodeId="node-2490"></child>
  17222         </children>
  17223     </item>
  17224     <item nodeId="node-2490">
  17225         <command xml:space="preserve">N</command>
  17226         <result xml:space="preserve">
  17227 The Aquarium
  17228 
  17229 &gt;</result>
  17230         <commentary xml:space="preserve"></commentary>
  17231         <children><child nodeId="node-2491"></child>
  17232         </children>
  17233     </item>
  17234     <item nodeId="node-2491">
  17235         <command xml:space="preserve">N</command>
  17236         <result xml:space="preserve">
  17237 The Crash Test
  17238 
  17239 &gt;</result>
  17240         <commentary xml:space="preserve"></commentary>
  17241         <children><child nodeId="node-2492"></child>
  17242         </children>
  17243     </item>
  17244     <item nodeId="node-2492">
  17245         <command xml:space="preserve">W</command>
  17246         <result xml:space="preserve">
  17247 The Computer Lab
  17248 
  17249 &gt;</result>
  17250         <commentary xml:space="preserve"></commentary>
  17251         <children><child nodeId="node-2493"></child>
  17252         </children>
  17253     </item>
  17254     <item nodeId="node-2493">
  17255         <command xml:space="preserve">W</command>
  17256         <result xml:space="preserve">
  17257 Floor of Keys
  17258 
  17259 &gt;</result>
  17260         <commentary xml:space="preserve"></commentary>
  17261         <children><child nodeId="node-2494"></child>
  17262         </children>
  17263     </item>
  17264     <item nodeId="node-2494">
  17265         <command xml:space="preserve">SE</command>
  17266         <result xml:space="preserve">
  17267 Empty Room
  17268 You can see Door with Eight Locks here.
  17269 
  17270 &gt;</result>
  17271         <commentary xml:space="preserve"></commentary>
  17272         <children><child nodeId="node-2495"></child>
  17273         </children>
  17274     </item>
  17275     <item nodeId="node-2495">
  17276         <command xml:space="preserve">NW</command>
  17277         <result xml:space="preserve">
  17278 Floor of Keys
  17279 
  17280 &gt;</result>
  17281         <commentary xml:space="preserve"></commentary>
  17282         <children><child nodeId="node-2496"></child>
  17283         </children>
  17284     </item>
  17285     <item nodeId="node-2496">
  17286         <command xml:space="preserve">SE</command>
  17287         <result xml:space="preserve">
  17288 Empty Room
  17289 You can see Door with Eight Locks here.
  17290 
  17291 &gt;</result>
  17292         <commentary xml:space="preserve"></commentary>
  17293         <children><child nodeId="node-2497"></child>
  17294         </children>
  17295     </item>
  17296     <item nodeId="node-2497">
  17297         <command xml:space="preserve">W</command>
  17298         <result xml:space="preserve">
  17299 Cluttered Room
  17300 
  17301 &gt;</result>
  17302         <commentary xml:space="preserve"></commentary>
  17303     </item>
  17304     <item nodeId="node-2498">
  17305         <command xml:space="preserve"></command>
  17306         <result xml:space="preserve">I beg your pardon?
  17307 
  17308 &gt;</result>
  17309         <commentary xml:space="preserve"></commentary>
  17310         <children><child nodeId="node-2499"></child>
  17311         </children>
  17312     </item>
  17313     <item nodeId="node-2499">
  17314         <command xml:space="preserve">w</command>
  17315         <result xml:space="preserve">
  17316 Cluttered Room
  17317 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron.
  17318 
  17319 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about.
  17320 
  17321 Behind you to the east you see a hallway, hewn out of the stone, leading  to another room.
  17322 
  17323 To the south, almost obscured behind a large gray couch, you see a door.
  17324 
  17325 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game.
  17326 
  17327 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places.
  17328 
  17329 &gt;</result>
  17330         <commentary xml:space="preserve"></commentary>
  17331         <children><child nodeId="node-2500"></child>
  17332         </children>
  17333     </item>
  17334     <item nodeId="node-2500">
  17335         <command xml:space="preserve">look in couhc</command>
  17336         <result xml:space="preserve">You can't see any such thing.
  17337 
  17338 &gt;</result>
  17339         <commentary xml:space="preserve"></commentary>
  17340         <children><child nodeId="node-2501"></child>
  17341         </children>
  17342     </item>
  17343     <item nodeId="node-2501">
  17344         <command xml:space="preserve">look in coucj</command>
  17345         <result xml:space="preserve">You can't see any such thing.
  17346 
  17347 &gt;</result>
  17348         <commentary xml:space="preserve"></commentary>
  17349         <children><child nodeId="node-2502"></child>
  17350         </children>
  17351     </item>
  17352     <item nodeId="node-2502">
  17353         <command xml:space="preserve">look in couch</command>
  17354         <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath.
  17355 
  17356 &gt;</result>
  17357         <commentary xml:space="preserve"></commentary>
  17358         <children><child nodeId="node-2503"></child>
  17359         </children>
  17360     </item>
  17361     <item nodeId="node-2503">
  17362         <command xml:space="preserve">take key</command>
  17363         <result xml:space="preserve">Taken.
  17364 
  17365 &gt;</result>
  17366         <commentary xml:space="preserve"></commentary>
  17367         <children><child nodeId="node-2504"></child>
  17368         </children>
  17369     </item>
  17370     <item nodeId="node-2504">
  17371         <command xml:space="preserve">unlock door with key</command>
  17372         <result xml:space="preserve">You unlock the first door.
  17373 
  17374 &gt;</result>
  17375         <commentary xml:space="preserve"></commentary>
  17376         <children><child nodeId="node-2505"></child>
  17377         </children>
  17378     </item>
  17379     <item nodeId="node-2505">
  17380         <command xml:space="preserve">s</command>
  17381         <result xml:space="preserve">(first opening the first door)
  17382 
  17383 Cobble Wall
  17384 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  17385 
  17386 To the north you can see the door you came through earlier.
  17387 
  17388 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  17389 
  17390 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  17391 
  17392 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  17393 
  17394 &gt;</result>
  17395         <commentary xml:space="preserve"></commentary>
  17396         <children><child nodeId="node-2506"></child>
  17397         </children>
  17398     </item>
  17399     <item nodeId="node-2506">
  17400         <command xml:space="preserve">se</command>
  17401         <result xml:space="preserve">
  17402 Teensy Cave of Fortune
  17403 Behind you to the northwest, light streams in from the puny cave's entrance.
  17404 
  17405 In the dust below your feet, a small silver key glints in the dim light.
  17406 
  17407 &gt;</result>
  17408         <commentary xml:space="preserve"></commentary>
  17409         <children><child nodeId="node-2507"></child>
  17410         </children>
  17411     </item>
  17412     <item nodeId="node-2507">
  17413         <command xml:space="preserve">take key</command>
  17414         <result xml:space="preserve">(the second key)
  17415 Taken.
  17416 
  17417 &gt;</result>
  17418         <commentary xml:space="preserve"></commentary>
  17419         <children><child nodeId="node-2508"></child>
  17420         </children>
  17421     </item>
  17422     <item nodeId="node-2508">
  17423         <command xml:space="preserve">nw</command>
  17424         <result xml:space="preserve">
  17425 Cobble Wall
  17426 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it).
  17427 
  17428 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that.
  17429 
  17430 To the north you can see the door you came through earlier.
  17431 
  17432 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing.
  17433 
  17434 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself.
  17435 
  17436 &gt;</result>
  17437         <commentary xml:space="preserve"></commentary>
  17438         <children><child nodeId="node-2509"></child>
  17439         </children>
  17440     </item>
  17441     <item nodeId="node-2509">
  17442         <command xml:space="preserve">insert second key with center hole</command>
  17443         <result xml:space="preserve">I didn't understand that sentence.
  17444 
  17445 &gt;</result>
  17446         <commentary xml:space="preserve"></commentary>
  17447         <children><child nodeId="node-2510"></child>
  17448         </children>
  17449     </item>
  17450     <item nodeId="node-2510">
  17451         <command xml:space="preserve">insert second key to center hole</command>
  17452         <result xml:space="preserve">I didn't understand that sentence.
  17453 
  17454 &gt;</result>
  17455         <commentary xml:space="preserve"></commentary>
  17456         <children><child nodeId="node-2511"></child>
  17457         </children>
  17458     </item>
  17459     <item nodeId="node-2511">
  17460         <command xml:space="preserve">insert second key into center hole</command>
  17461         <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east.
  17462 
  17463 &gt;</result>
  17464         <commentary xml:space="preserve"></commentary>
  17465         <children><child nodeId="node-2512"></child>
  17466         </children>
  17467     </item>
  17468     <item nodeId="node-2512">
  17469         <command xml:space="preserve">go through center hole</command>
  17470         <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway.
  17471 
  17472 Library
  17473 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south.
  17474 
  17475 Behind you to the west, you see a rocky door in the wall.
  17476 
  17477 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security.
  17478 
  17479 &gt;</result>
  17480         <commentary xml:space="preserve"></commentary>
  17481         <children><child nodeId="node-2513"></child>
  17482         </children>
  17483     </item>
  17484     <item nodeId="node-2513">
  17485         <command xml:space="preserve">s</command>
  17486         <result xml:space="preserve">
  17487 Library (Shelf #1)
  17488 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south.
  17489 
  17490 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2.
  17491 
  17492 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9."
  17493 
  17494 &gt;</result>
  17495         <commentary xml:space="preserve"></commentary>
  17496         <children><child nodeId="node-2514"></child>
  17497         </children>
  17498     </item>
  17499     <item nodeId="node-2514">
  17500         <command xml:space="preserve">s</command>
  17501         <result xml:space="preserve">
  17502 Library (Shelf #2)
  17503 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south.
  17504 
  17505 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6.
  17506 
  17507 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231."
  17508 
  17509 &gt;</result>
  17510         <commentary xml:space="preserve"></commentary>
  17511         <children><child nodeId="node-2515"></child>
  17512         </children>
  17513     </item>
  17514     <item nodeId="node-2515">
  17515         <command xml:space="preserve">s</command>
  17516         <result xml:space="preserve">
  17517 Library (Shelf #3)
  17518 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south.
  17519 
  17520 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56.
  17521 
  17522 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8."
  17523 
  17524 &gt;</result>
  17525         <commentary xml:space="preserve"></commentary>
  17526         <children><child nodeId="node-2516"></child>
  17527         </children>
  17528     </item>
  17529     <item nodeId="node-2516">
  17530         <command xml:space="preserve">s</command>
  17531         <result xml:space="preserve">
  17532 Library (Shelf #4)
  17533 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The row of shelves ends in a wall to the south, but you can head back northward.
  17534 
  17535 In a small gap in the books, a blue book leans across: "Born a Crime." On its spine a call number is printed: 791.4502.
  17536 
  17537 A white and red book lies flat on top of the other books here. Written in black about a great red pirate flag are the words, "Enemy of All Mankind." On its spine, a call number reads "910.45."
  17538 
  17539 &gt;</result>
  17540         <commentary xml:space="preserve"></commentary>
  17541     </item>
  17542 </Skein>