inform-class

[DORMANT] the products of a summer text adventures course
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one-angry-wizard.md (2836B)


      1 # One Angry Wizard
      2 ## Concept
      3 You play as a human who has unknowingly been transformed into an octopus
      4 by an angry wizard (the narrator) for not getting him a birthday
      5 present. He's trapped you in a pocket dimension that you must now
      6 escape, by solving a series of puzzles to collect eight keys and unlock
      7 the door back to your dimension.
      8 
      9 ## Game Mechanics
     10 - Eight Tentacles
     11   - Inventory of eight items
     12   - Use eight items at once
     13 - Octo-squeeze
     14   - You can fit through holes the size of a US Dime
     15 - Ink Squirt
     16   - You always have ink
     17 - Super Suckers
     18   - You can stick to walls if the wall or you have been wet or the wall is glass
     19 - Camoflage
     20   - You can blend in with whatever you're on
     21 
     22 ## Rooms
     23 | Name                  | Moves (additive) | Description                                                                                                      |
     24 |-----------------------|------------------|------------------------------------------------------------------------------------------------------------------|
     25 | Empty Room            | Start            | A gigantic room made from a pristine gold-tinted stone. Embedded in the ceiling is a large compass.              |
     26 | Door with Eight Locks | (East Wall)      | The majority of the east wall is a great wooden door (more a gate, actually) held closed by eight grand locks.   |
     27 | Tutorial Puzzle       | W                | A simple puzzle that introduces the eight-item inventory limit.                                                  |
     28 | Experimenting Puzzle  | S                | A simple puzzle that has the player squeeze through a small space (not dime-sized, but still small).             |
     29 | Ink Puzzle            | E                | You can solve this puzzle once you figure out you're an octopus. Must produce ink to fill an inkwell             |
     30 | Reveal Puzzle         | E                | A key is taped to the ceiling, you have to climb a mirror to reach the ceiling. She secret is revealed.          |
     31 | Aquarium Puzzle       | N                | A key is on top of a shelf, an aquarium is in the room. You have to get wet and climb the wall to reach the key. |
     32 | Car Puzzle            | N                | You have to drive a car backwards into a display case to break it and take the key from inside.                  |
     33 | Computer Puzzle       | W                | You have to get the computer's passkey, which when you take it becomes an actual key.                            |
     34 | Window Puzzle         | W                | You have to wait in the room and camoflage to see the wizard come in the room and check on the key.              |
     35 | Empty Room            | SE               | You've made a full loop, and are now back where you started.                                                     |
     36 
     37 ## Misc. Details
     38 Octopus Dewey Decimal Number: 594.56