one-angry-wizard.md (2836B)
1 # One Angry Wizard 2 ## Concept 3 You play as a human who has unknowingly been transformed into an octopus 4 by an angry wizard (the narrator) for not getting him a birthday 5 present. He's trapped you in a pocket dimension that you must now 6 escape, by solving a series of puzzles to collect eight keys and unlock 7 the door back to your dimension. 8 9 ## Game Mechanics 10 - Eight Tentacles 11 - Inventory of eight items 12 - Use eight items at once 13 - Octo-squeeze 14 - You can fit through holes the size of a US Dime 15 - Ink Squirt 16 - You always have ink 17 - Super Suckers 18 - You can stick to walls if the wall or you have been wet or the wall is glass 19 - Camoflage 20 - You can blend in with whatever you're on 21 22 ## Rooms 23 | Name | Moves (additive) | Description | 24 |-----------------------|------------------|------------------------------------------------------------------------------------------------------------------| 25 | Empty Room | Start | A gigantic room made from a pristine gold-tinted stone. Embedded in the ceiling is a large compass. | 26 | Door with Eight Locks | (East Wall) | The majority of the east wall is a great wooden door (more a gate, actually) held closed by eight grand locks. | 27 | Tutorial Puzzle | W | A simple puzzle that introduces the eight-item inventory limit. | 28 | Experimenting Puzzle | S | A simple puzzle that has the player squeeze through a small space (not dime-sized, but still small). | 29 | Ink Puzzle | E | You can solve this puzzle once you figure out you're an octopus. Must produce ink to fill an inkwell | 30 | Reveal Puzzle | E | A key is taped to the ceiling, you have to climb a mirror to reach the ceiling. She secret is revealed. | 31 | Aquarium Puzzle | N | A key is on top of a shelf, an aquarium is in the room. You have to get wet and climb the wall to reach the key. | 32 | Car Puzzle | N | You have to drive a car backwards into a display case to break it and take the key from inside. | 33 | Computer Puzzle | W | You have to get the computer's passkey, which when you take it becomes an actual key. | 34 | Window Puzzle | W | You have to wait in the room and camoflage to see the wizard come in the room and check on the key. | 35 | Empty Room | SE | You've made a full loop, and are now back where you started. | 36 37 ## Misc. Details 38 Octopus Dewey Decimal Number: 594.56