Skein.skein (809979B)
1 <?xml version="1.0"?> 2 3 <Skein rootNode="node-1002"> 4 <generator>Inform Mac Client (Inform version )</generator> 5 <item nodeId="node-1002"> 6 <command xml:space="preserve">one-angry-wizard</command> 7 <result xml:space="preserve"> 8 9 10 One Angry Wizard, or the Tentacular Adventures of our Brave Hero through a World Most Strange and Foreign 11 A puzzle game about an angry wizard by FIGBERT 12 Release 1 / Serial number 200722 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) SD 13 14 Great Room 15 Your eyes blink open, and you find yourself in the most grand room you've ever seen. The entire room is crafted from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive mural is painted onto the rock. 16 17 I've trapped you in a pocket dimension (literally in my pocket, enjoy the crumbs) because I hate you. I hate you so much. You didn't buy me a present for my birthday, and now you'll pay the price. 18 19 To the south, a small blue door is embedded in the rock. 20 21 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 22 23 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 24 25 ></result> 26 <commentary xml:space="preserve"></commentary> 27 <children><child nodeId="node-2498"></child> 28 <child nodeId="node-2458"></child> 29 <child nodeId="node-2450"></child> 30 <child nodeId="node-2447"></child> 31 <child nodeId="node-2443"></child> 32 <child nodeId="node-2519"></child> 33 <child nodeId="node-2437"></child> 34 <child nodeId="node-2432"></child> 35 <child nodeId="node-2429"></child> 36 <child nodeId="node-2427"></child> 37 <child nodeId="node-2426"></child> 38 <child nodeId="node-2359"></child> 39 <child nodeId="node-2357"></child> 40 <child nodeId="node-2356"></child> 41 <child nodeId="node-2353"></child> 42 <child nodeId="node-2351"></child> 43 <child nodeId="node-2341"></child> 44 <child nodeId="node-2324"></child> 45 <child nodeId="node-2317"></child> 46 <child nodeId="node-2313"></child> 47 <child nodeId="node-2311"></child> 48 <child nodeId="node-2308"></child> 49 <child nodeId="node-2307"></child> 50 <child nodeId="node-2306"></child> 51 <child nodeId="node-2302"></child> 52 <child nodeId="node-2298"></child> 53 <child nodeId="node-2296"></child> 54 <child nodeId="node-2291"></child> 55 <child nodeId="node-2277"></child> 56 <child nodeId="node-2274"></child> 57 <child nodeId="node-2273"></child> 58 <child nodeId="node-2270"></child> 59 <child nodeId="node-2242"></child> 60 <child nodeId="node-2241"></child> 61 <child nodeId="node-2237"></child> 62 <child nodeId="node-1090"></child> 63 <child nodeId="node-1083"></child> 64 <child nodeId="node-1081"></child> 65 <child nodeId="node-1032"></child> 66 <child nodeId="node-1029"></child> 67 <child nodeId="node-1028"></child> 68 <child nodeId="node-1024"></child> 69 <child nodeId="node-1023"></child> 70 <child nodeId="node-1017"></child> 71 <child nodeId="node-1014"></child> 72 <child nodeId="node-1012"></child> 73 <child nodeId="node-1010"></child> 74 <child nodeId="node-1003"></child> 75 </children> 76 </item> 77 <item nodeId="node-1003"> 78 <command xml:space="preserve">x w</command> 79 <result xml:space="preserve">You see nothing unexpected in that direction. 80 81 ></result> 82 <commentary xml:space="preserve"></commentary> 83 <children><child nodeId="node-1004"></child> 84 </children> 85 </item> 86 <item nodeId="node-1004"> 87 <command xml:space="preserve">w</command> 88 <result xml:space="preserve"> 89 Cluttered Room 90 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 91 92 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind two stacked couches, you see door. 93 94 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 95 96 ></result> 97 <commentary xml:space="preserve"></commentary> 98 <children><child nodeId="node-1005"></child> 99 </children> 100 </item> 101 <item nodeId="node-1005"> 102 <command xml:space="preserve">x bucket</command> 103 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 104 105 In the bucket are an umbrella, skull, stack of sticky notes and a suspicious rag. 106 107 ></result> 108 <commentary xml:space="preserve"></commentary> 109 <children><child nodeId="node-1006"></child> 110 </children> 111 </item> 112 <item nodeId="node-1006"> 113 <command xml:space="preserve">x umbrella</command> 114 <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things. 115 116 ></result> 117 <commentary xml:space="preserve"></commentary> 118 <children><child nodeId="node-1007"></child> 119 </children> 120 </item> 121 <item nodeId="node-1007"> 122 <command xml:space="preserve">x skull</command> 123 <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally. 124 125 ></result> 126 <commentary xml:space="preserve"></commentary> 127 <children><child nodeId="node-1008"></child> 128 </children> 129 </item> 130 <item nodeId="node-1008"> 131 <command xml:space="preserve">x stack of sticky notes</command> 132 <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is. 133 134 ></result> 135 <commentary xml:space="preserve"></commentary> 136 <children><child nodeId="node-1009"></child> 137 </children> 138 </item> 139 <item nodeId="node-1009"> 140 <command xml:space="preserve">x suspicious rag</command> 141 <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd. 142 143 ></result> 144 <commentary xml:space="preserve"></commentary> 145 </item> 146 <item nodeId="node-1010"> 147 <command xml:space="preserve">x penis</command> 148 <result xml:space="preserve">You see nothing special about the penis. 149 150 ></result> 151 <commentary xml:space="preserve"></commentary> 152 <children><child nodeId="node-1011"></child> 153 </children> 154 </item> 155 <item nodeId="node-1011"> 156 <command xml:space="preserve">take penis</command> 157 <result xml:space="preserve">That's hardly portable. 158 159 ></result> 160 <commentary xml:space="preserve"></commentary> 161 </item> 162 <item nodeId="node-1012"> 163 <command xml:space="preserve">x metal door</command> 164 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. You're going to need to use... something, if you want to actually unlock this door - between you and me, you have to turn all these things at once to actually get it open. 165 166 ></result> 167 <commentary xml:space="preserve"></commentary> 168 <children><child nodeId="node-1013"></child> 169 </children> 170 </item> 171 <item nodeId="node-1013"> 172 <command xml:space="preserve">x great door</command> 173 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. You're going to need to use... something, if you want to actually unlock this door - between you and me, you have to turn all these things at once to actually get it open. 174 175 ></result> 176 <commentary xml:space="preserve"></commentary> 177 </item> 178 <item nodeId="node-1014"> 179 <command xml:space="preserve">x hidden utilities</command> 180 <result xml:space="preserve">A container used to prevent doorknobs and keyholes from showing up. Props to you for finding it, but it's pretty useless. 181 182 ></result> 183 <commentary xml:space="preserve"></commentary> 184 <children><child nodeId="node-1015"></child> 185 </children> 186 </item> 187 <item nodeId="node-1015"> 188 <command xml:space="preserve">turn the first doorknob</command> 189 <result xml:space="preserve">You can't see any such thing. 190 191 ></result> 192 <commentary xml:space="preserve"></commentary> 193 <children><child nodeId="node-1016"></child> 194 </children> 195 </item> 196 <item nodeId="node-1016"> 197 <command xml:space="preserve">turn the first knob</command> 198 <result xml:space="preserve">It is fixed in place. 199 200 ></result> 201 <commentary xml:space="preserve"></commentary> 202 </item> 203 <item nodeId="node-1017"> 204 <command xml:space="preserve">x hallway</command> 205 <result xml:space="preserve">Looking closer, you see it's a hallway. Dipstick. 206 207 ></result> 208 <commentary xml:space="preserve"></commentary> 209 <children><child nodeId="node-1018"></child> 210 </children> 211 </item> 212 <item nodeId="node-1018"> 213 <command xml:space="preserve">x door</command> 214 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard 215 216 ></result> 217 <commentary xml:space="preserve"></commentary> 218 <children><child nodeId="node-1019"></child> 219 </children> 220 </item> 221 <item nodeId="node-1019"> 222 <command xml:space="preserve">look</command> 223 <result xml:space="preserve">Great Room 224 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 225 226 Back to the west you see a hallway, hewn out of the stone, leading to another room. 227 228 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 229 230 ></result> 231 <commentary xml:space="preserve"></commentary> 232 <children><child nodeId="node-1020"></child> 233 </children> 234 </item> 235 <item nodeId="node-1020"> 236 <command xml:space="preserve">w</command> 237 <result xml:space="preserve"> 238 Cluttered Room 239 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a big moron. 240 241 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 242 243 Back to the west you see a hallway, hewn out of the stone, leading to another room. 244 245 To the south, almost obscured behind a large gray couch, you see a closed door. 246 247 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 248 249 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 250 251 ></result> 252 <commentary xml:space="preserve"></commentary> 253 <children><child nodeId="node-1021"></child> 254 </children> 255 </item> 256 <item nodeId="node-1021"> 257 <command xml:space="preserve">e</command> 258 <result xml:space="preserve"> 259 Great Room 260 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 261 262 Back to the west you see a hallway, hewn out of the stone, leading to another room. 263 264 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 265 266 ></result> 267 <commentary xml:space="preserve"></commentary> 268 <children><child nodeId="node-1022"></child> 269 </children> 270 </item> 271 <item nodeId="node-1022"> 272 <command xml:space="preserve">w</command> 273 <result xml:space="preserve"> 274 Cluttered Room 275 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 276 277 Back to the west you see a hallway, hewn out of the stone, leading to another room. 278 279 To the south, almost obscured behind a large gray couch, you see a closed door. 280 281 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 282 283 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 284 285 ></result> 286 <commentary xml:space="preserve"></commentary> 287 </item> 288 <item nodeId="node-1023"> 289 <command xml:space="preserve">x fuck</command> 290 <result xml:space="preserve">You see nothing special about Fuck. 291 292 ></result> 293 <commentary xml:space="preserve"></commentary> 294 </item> 295 <item nodeId="node-1024"> 296 <command xml:space="preserve">x first knob</command> 297 <result xml:space="preserve">You see nothing special about the first doorknob. 298 299 ></result> 300 <commentary xml:space="preserve"></commentary> 301 <children><child nodeId="node-1025"></child> 302 </children> 303 </item> 304 <item nodeId="node-1025"> 305 <command xml:space="preserve">x first door knob</command> 306 <result xml:space="preserve">You see nothing special about the first doorknob. 307 308 ></result> 309 <commentary xml:space="preserve"></commentary> 310 <children><child nodeId="node-1026"></child> 311 </children> 312 </item> 313 <item nodeId="node-1026"> 314 <command xml:space="preserve">turn first doorknob</command> 315 <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 316 317 ></result> 318 <commentary xml:space="preserve"></commentary> 319 <children><child nodeId="node-1027"></child> 320 </children> 321 </item> 322 <item nodeId="node-1027"> 323 <command xml:space="preserve">turn first knob</command> 324 <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 325 326 ></result> 327 <commentary xml:space="preserve"></commentary> 328 </item> 329 <item nodeId="node-1028"> 330 <command xml:space="preserve">x first keyhole</command> 331 <result xml:space="preserve">First keyhole is empty. 332 333 ></result> 334 <commentary xml:space="preserve"></commentary> 335 </item> 336 <item nodeId="node-1029"> 337 <command xml:space="preserve">x door</command> 338 <result xml:space="preserve">Which do you mean, the fourth door or Final Door? 339 340 ></result> 341 <commentary xml:space="preserve"></commentary> 342 <children><child nodeId="node-1030"></child> 343 </children> 344 </item> 345 <item nodeId="node-1030"> 346 <command xml:space="preserve">x fourth door</command> 347 <result xml:space="preserve">A small blue door leads south. 348 349 ></result> 350 <commentary xml:space="preserve"></commentary> 351 <children><child nodeId="node-1031"></child> 352 </children> 353 </item> 354 <item nodeId="node-1031"> 355 <command xml:space="preserve">s</command> 356 <result xml:space="preserve">(first opening the fourth door) 357 It seems to be locked. 358 359 ></result> 360 <commentary xml:space="preserve"></commentary> 361 </item> 362 <item nodeId="node-1032"> 363 <command xml:space="preserve">x blue door</command> 364 <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle. 365 366 ></result> 367 <commentary xml:space="preserve"></commentary> 368 <children><child nodeId="node-1056"></child> 369 <child nodeId="node-1035"></child> 370 <child nodeId="node-1033"></child> 371 </children> 372 </item> 373 <item nodeId="node-1033"> 374 <command xml:space="preserve">x small door</command> 375 <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle. 376 377 ></result> 378 <commentary xml:space="preserve"></commentary> 379 <children><child nodeId="node-1034"></child> 380 </children> 381 </item> 382 <item nodeId="node-1034"> 383 <command xml:space="preserve">x small blue door</command> 384 <result xml:space="preserve">A small blue door leads south. In the Middle Eastern style, the top of the door is a semicircle. 385 386 ></result> 387 <commentary xml:space="preserve"></commentary> 388 </item> 389 <item nodeId="node-1035"> 390 <command xml:space="preserve">x small blue door</command> 391 <result xml:space="preserve">A small blue door leads south. 392 393 ></result> 394 <commentary xml:space="preserve"></commentary> 395 <children><child nodeId="node-1036"></child> 396 </children> 397 </item> 398 <item nodeId="node-1036"> 399 <command xml:space="preserve">w</command> 400 <result xml:space="preserve"> 401 Cluttered Room 402 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 403 404 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 405 406 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 407 408 To the south, almost obscured behind a large gray couch, you see a door. 409 410 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 411 412 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 413 414 ></result> 415 <commentary xml:space="preserve"></commentary> 416 <children><child nodeId="node-1037"></child> 417 </children> 418 </item> 419 <item nodeId="node-1037"> 420 <command xml:space="preserve">search couch</command> 421 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 422 423 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key. 424 425 ></result> 426 <commentary xml:space="preserve"></commentary> 427 <children><child nodeId="node-1038"></child> 428 </children> 429 </item> 430 <item nodeId="node-1038"> 431 <command xml:space="preserve">take key and pie and fish</command> 432 <result xml:space="preserve">first key: Taken. 433 half-eaten pie: Taken. 434 angry fish: Taken. 435 436 ></result> 437 <commentary xml:space="preserve"></commentary> 438 <children><child nodeId="node-1039"></child> 439 </children> 440 </item> 441 <item nodeId="node-1039"> 442 <command xml:space="preserve">unlock door with key</command> 443 <result xml:space="preserve">You unlock the first door. 444 445 ></result> 446 <commentary xml:space="preserve"></commentary> 447 <children><child nodeId="node-1040"></child> 448 </children> 449 </item> 450 <item nodeId="node-1040"> 451 <command xml:space="preserve">s</command> 452 <result xml:space="preserve">(first opening the first door) 453 454 Cobble Wall 455 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 456 457 To the north you can see the door you came through earlier. 458 459 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 460 461 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 462 463 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 464 465 ></result> 466 <commentary xml:space="preserve"></commentary> 467 <children><child nodeId="node-1041"></child> 468 </children> 469 </item> 470 <item nodeId="node-1041"> 471 <command xml:space="preserve">se</command> 472 <result xml:space="preserve"> 473 Teensy Cave of Fortune 474 Behind you to the northwest, light streams in from the puny cave's entrance. 475 476 In the dust below your feet, a small silver key glints in the dim light. 477 478 ></result> 479 <commentary xml:space="preserve"></commentary> 480 <children><child nodeId="node-1042"></child> 481 </children> 482 </item> 483 <item nodeId="node-1042"> 484 <command xml:space="preserve">take key</command> 485 <result xml:space="preserve">(the second key) 486 Taken. 487 488 ></result> 489 <commentary xml:space="preserve"></commentary> 490 <children><child nodeId="node-1043"></child> 491 </children> 492 </item> 493 <item nodeId="node-1043"> 494 <command xml:space="preserve">nw</command> 495 <result xml:space="preserve"> 496 Cobble Wall 497 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 498 499 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 500 501 To the north you can see the door you came through earlier. 502 503 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 504 505 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 506 507 ></result> 508 <commentary xml:space="preserve"></commentary> 509 <children><child nodeId="node-1044"></child> 510 </children> 511 </item> 512 <item nodeId="node-1044"> 513 <command xml:space="preserve">insert second key into center hole</command> 514 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 515 516 ></result> 517 <commentary xml:space="preserve"></commentary> 518 <children><child nodeId="node-1045"></child> 519 </children> 520 </item> 521 <item nodeId="node-1045"> 522 <command xml:space="preserve">e</command> 523 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 524 525 Library 526 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 527 528 Behind you to the west, you see a rocky door in the wall. 529 530 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 531 532 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 533 534 ></result> 535 <commentary xml:space="preserve"></commentary> 536 <children><child nodeId="node-1046"></child> 537 </children> 538 </item> 539 <item nodeId="node-1046"> 540 <command xml:space="preserve">set lock to 594.46</command> 541 <result xml:space="preserve">The dial clicks as you set the number. 542 543 ></result> 544 <commentary xml:space="preserve"></commentary> 545 <children><child nodeId="node-1047"></child> 546 </children> 547 </item> 548 <item nodeId="node-1047"> 549 <command xml:space="preserve">set lock to 594.56</command> 550 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 551 552 ></result> 553 <commentary xml:space="preserve"></commentary> 554 <children><child nodeId="node-1048"></child> 555 </children> 556 </item> 557 <item nodeId="node-1048"> 558 <command xml:space="preserve">take key</command> 559 <result xml:space="preserve">(the third key) 560 Taken. 561 562 ></result> 563 <commentary xml:space="preserve"></commentary> 564 <children><child nodeId="node-1049"></child> 565 </children> 566 </item> 567 <item nodeId="node-1049"> 568 <command xml:space="preserve">unlock door with third key</command> 569 <result xml:space="preserve">You unlock the third door. 570 571 ></result> 572 <commentary xml:space="preserve"></commentary> 573 <children><child nodeId="node-1050"></child> 574 </children> 575 </item> 576 <item nodeId="node-1050"> 577 <command xml:space="preserve">e</command> 578 <result xml:space="preserve">(first opening the third door) 579 580 Aquarium 581 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 582 583 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock. 584 585 To the west you see a thick metal door. 586 587 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 588 589 ></result> 590 <commentary xml:space="preserve"></commentary> 591 <children><child nodeId="node-1051"></child> 592 </children> 593 </item> 594 <item nodeId="node-1051"> 595 <command xml:space="preserve">feed fish the pie</command> 596 <result xml:space="preserve">(the angry fish the half-eaten pie) 597 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 598 599 ></result> 600 <commentary xml:space="preserve"></commentary> 601 <children><child nodeId="node-1052"></child> 602 </children> 603 </item> 604 <item nodeId="node-1052"> 605 <command xml:space="preserve">put fish in tank</command> 606 <result xml:space="preserve">(the happy fish in the fish tank) 607 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes. 608 609 ></result> 610 <commentary xml:space="preserve"></commentary> 611 <children><child nodeId="node-1053"></child> 612 </children> 613 </item> 614 <item nodeId="node-1053"> 615 <command xml:space="preserve">unlock door with fourth key</command> 616 <result xml:space="preserve">Which do you mean, the fourth door or the third door? 617 618 ></result> 619 <commentary xml:space="preserve"></commentary> 620 <children><child nodeId="node-1054"></child> 621 </children> 622 </item> 623 <item nodeId="node-1054"> 624 <command xml:space="preserve">unlock fourth door with fourth key</command> 625 <result xml:space="preserve">You unlock the fourth door. 626 627 ></result> 628 <commentary xml:space="preserve"></commentary> 629 <children><child nodeId="node-1055"></child> 630 </children> 631 </item> 632 <item nodeId="node-1055"> 633 <command xml:space="preserve">n</command> 634 <result xml:space="preserve">(first opening the fourth door) 635 636 Great Room 637 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 638 639 To the south, a small blue door is embedded in the rock. 640 641 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 642 643 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 644 645 ></result> 646 <commentary xml:space="preserve"></commentary> 647 </item> 648 <item nodeId="node-1056"> 649 <command xml:space="preserve">x metal door</command> 650 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. 651 652 ></result> 653 <commentary xml:space="preserve"></commentary> 654 <children><child nodeId="node-1057"></child> 655 </children> 656 </item> 657 <item nodeId="node-1057"> 658 <command xml:space="preserve">x hallway</command> 659 <result xml:space="preserve">Looking closer, you see it's a hallway. Dipstick. 660 661 ></result> 662 <commentary xml:space="preserve"></commentary> 663 <children><child nodeId="node-1058"></child> 664 </children> 665 </item> 666 <item nodeId="node-1058"> 667 <command xml:space="preserve">w</command> 668 <result xml:space="preserve"> 669 Cluttered Room 670 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 671 672 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 673 674 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 675 676 To the south, almost obscured behind a large gray couch, you see a door. 677 678 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 679 680 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 681 682 ></result> 683 <commentary xml:space="preserve"></commentary> 684 <children><child nodeId="node-1059"></child> 685 </children> 686 </item> 687 <item nodeId="node-1059"> 688 <command xml:space="preserve">search couch</command> 689 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 690 691 ></result> 692 <commentary xml:space="preserve"></commentary> 693 <children><child nodeId="node-1060"></child> 694 </children> 695 </item> 696 <item nodeId="node-1060"> 697 <command xml:space="preserve">search couch</command> 698 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 699 700 ></result> 701 <commentary xml:space="preserve"></commentary> 702 <children><child nodeId="node-1061"></child> 703 </children> 704 </item> 705 <item nodeId="node-1061"> 706 <command xml:space="preserve">search couch</command> 707 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 708 709 ></result> 710 <commentary xml:space="preserve"></commentary> 711 <children><child nodeId="node-1062"></child> 712 </children> 713 </item> 714 <item nodeId="node-1062"> 715 <command xml:space="preserve">take key and crumbs and fish</command> 716 <result xml:space="preserve">first key: Taken. 717 crumbs: Taken. 718 angry fish: Taken. 719 720 ></result> 721 <commentary xml:space="preserve"></commentary> 722 <children><child nodeId="node-1063"></child> 723 </children> 724 </item> 725 <item nodeId="node-1063"> 726 <command xml:space="preserve">feed the fish crumbs</command> 727 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 728 729 ></result> 730 <commentary xml:space="preserve"></commentary> 731 <children><child nodeId="node-1064"></child> 732 </children> 733 </item> 734 <item nodeId="node-1064"> 735 <command xml:space="preserve">unlock door with first key</command> 736 <result xml:space="preserve">You unlock the first door. 737 738 ></result> 739 <commentary xml:space="preserve"></commentary> 740 <children><child nodeId="node-1065"></child> 741 </children> 742 </item> 743 <item nodeId="node-1065"> 744 <command xml:space="preserve">s</command> 745 <result xml:space="preserve">(first opening the first door) 746 747 Cobble Wall 748 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 749 750 To the north you can see the door you came through earlier. 751 752 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 753 754 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 755 756 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 757 758 ></result> 759 <commentary xml:space="preserve"></commentary> 760 <children><child nodeId="node-1066"></child> 761 </children> 762 </item> 763 <item nodeId="node-1066"> 764 <command xml:space="preserve">se</command> 765 <result xml:space="preserve"> 766 Teensy Cave of Fortune 767 Behind you to the northwest, light streams in from the puny cave's entrance. 768 769 In the dust below your feet, a small silver key glints in the dim light. 770 771 ></result> 772 <commentary xml:space="preserve"></commentary> 773 <children><child nodeId="node-1067"></child> 774 </children> 775 </item> 776 <item nodeId="node-1067"> 777 <command xml:space="preserve">take key</command> 778 <result xml:space="preserve">(the second key) 779 Taken. 780 781 ></result> 782 <commentary xml:space="preserve"></commentary> 783 <children><child nodeId="node-1068"></child> 784 </children> 785 </item> 786 <item nodeId="node-1068"> 787 <command xml:space="preserve">nw</command> 788 <result xml:space="preserve"> 789 Cobble Wall 790 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 791 792 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 793 794 To the north you can see the door you came through earlier. 795 796 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 797 798 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 799 800 ></result> 801 <commentary xml:space="preserve"></commentary> 802 <children><child nodeId="node-1069"></child> 803 </children> 804 </item> 805 <item nodeId="node-1069"> 806 <command xml:space="preserve">unlock center hole with second key</command> 807 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 808 809 ></result> 810 <commentary xml:space="preserve"></commentary> 811 <children><child nodeId="node-1070"></child> 812 </children> 813 </item> 814 <item nodeId="node-1070"> 815 <command xml:space="preserve">e</command> 816 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 817 818 Library 819 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 820 821 Behind you to the west, you see a rocky door in the wall. 822 823 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 824 825 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 826 827 ></result> 828 <commentary xml:space="preserve"></commentary> 829 <children><child nodeId="node-1071"></child> 830 </children> 831 </item> 832 <item nodeId="node-1071"> 833 <command xml:space="preserve">set lock to 594.56</command> 834 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 835 836 ></result> 837 <commentary xml:space="preserve"></commentary> 838 <children><child nodeId="node-1072"></child> 839 </children> 840 </item> 841 <item nodeId="node-1072"> 842 <command xml:space="preserve">take key</command> 843 <result xml:space="preserve">(the third key) 844 Taken. 845 846 ></result> 847 <commentary xml:space="preserve"></commentary> 848 <children><child nodeId="node-1073"></child> 849 </children> 850 </item> 851 <item nodeId="node-1073"> 852 <command xml:space="preserve">unlock door with third key</command> 853 <result xml:space="preserve">You unlock the third door. 854 855 ></result> 856 <commentary xml:space="preserve"></commentary> 857 <children><child nodeId="node-1074"></child> 858 </children> 859 </item> 860 <item nodeId="node-1074"> 861 <command xml:space="preserve">e</command> 862 <result xml:space="preserve">(first opening the third door) 863 864 Aquarium 865 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 866 867 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 868 869 To the west you see a thick metal door. 870 871 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 872 873 ></result> 874 <commentary xml:space="preserve"></commentary> 875 <children><child nodeId="node-1075"></child> 876 </children> 877 </item> 878 <item nodeId="node-1075"> 879 <command xml:space="preserve">put fish in tank</command> 880 <result xml:space="preserve">(the happy fish in the fish tank) 881 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor. 882 883 ></result> 884 <commentary xml:space="preserve"></commentary> 885 <children><child nodeId="node-1076"></child> 886 </children> 887 </item> 888 <item nodeId="node-1076"> 889 <command xml:space="preserve">take key</command> 890 <result xml:space="preserve">(the fourth key) 891 Taken. 892 893 ></result> 894 <commentary xml:space="preserve"></commentary> 895 <children><child nodeId="node-1077"></child> 896 </children> 897 </item> 898 <item nodeId="node-1077"> 899 <command xml:space="preserve">unlock blue door with fourth key</command> 900 <result xml:space="preserve">You unlock the small blue door. 901 902 ></result> 903 <commentary xml:space="preserve"></commentary> 904 <children><child nodeId="node-1078"></child> 905 </children> 906 </item> 907 <item nodeId="node-1078"> 908 <command xml:space="preserve">n</command> 909 <result xml:space="preserve">(first opening the small blue door) 910 911 Great Room 912 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 913 914 To the south, a small blue door is embedded in the rock. 915 916 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 917 918 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 919 920 ></result> 921 <commentary xml:space="preserve"></commentary> 922 <children><child nodeId="node-1079"></child> 923 </children> 924 </item> 925 <item nodeId="node-1079"> 926 <command xml:space="preserve">unlock metal door</command> 927 <result xml:space="preserve">What do you want to unlock Final Door with? 928 929 ></result> 930 <commentary xml:space="preserve"></commentary> 931 <children><child nodeId="node-1080"></child> 932 </children> 933 </item> 934 <item nodeId="node-1080"> 935 <command xml:space="preserve">unlock metal door with keys</command> 936 <result xml:space="preserve">You can't use multiple objects with that verb. 937 938 ></result> 939 <commentary xml:space="preserve"></commentary> 940 </item> 941 <item nodeId="node-1081"> 942 <command xml:space="preserve">win</command> 943 <result xml:space="preserve">Ok. 944 945 946 947 *** The End *** 948 949 950 951 952 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 953 > </result> 954 <commentary xml:space="preserve"></commentary> 955 <children><child nodeId="node-1082"></child> 956 </children> 957 </item> 958 <item nodeId="node-1082"> 959 <command xml:space="preserve">quit</command> 960 <result xml:space="preserve"></result> 961 <commentary xml:space="preserve"></commentary> 962 </item> 963 <item nodeId="node-1083"> 964 <command xml:space="preserve">w / s</command> 965 <result xml:space="preserve">I only understood you as far as wanting to (go) w. 966 967 ></result> 968 <commentary xml:space="preserve"></commentary> 969 <children><child nodeId="node-1084"></child> 970 </children> 971 </item> 972 <item nodeId="node-1084"> 973 <command xml:space="preserve">w \ s</command> 974 <result xml:space="preserve">I only understood you as far as wanting to (go) w. 975 976 ></result> 977 <commentary xml:space="preserve"></commentary> 978 <children><child nodeId="node-1085"></child> 979 </children> 980 </item> 981 <item nodeId="node-1085"> 982 <command xml:space="preserve">nw</command> 983 <result xml:space="preserve">You can't go that way. 984 985 ></result> 986 <commentary xml:space="preserve"></commentary> 987 <children><child nodeId="node-1086"></child> 988 </children> 989 </item> 990 <item nodeId="node-1086"> 991 <command xml:space="preserve">n</command> 992 <result xml:space="preserve">You can't go that way. 993 994 ></result> 995 <commentary xml:space="preserve"></commentary> 996 <children><child nodeId="node-1087"></child> 997 </children> 998 </item> 999 <item nodeId="node-1087"> 1000 <command xml:space="preserve">s</command> 1001 <result xml:space="preserve">You can't go that way. 1002 1003 ></result> 1004 <commentary xml:space="preserve"></commentary> 1005 <children><child nodeId="node-1088"></child> 1006 </children> 1007 </item> 1008 <item nodeId="node-1088"> 1009 <command xml:space="preserve">w</command> 1010 <result xml:space="preserve"> 1011 Cluttered Room 1012 1013 ></result> 1014 <commentary xml:space="preserve"></commentary> 1015 <children><child nodeId="node-1089"></child> 1016 </children> 1017 </item> 1018 <item nodeId="node-1089"> 1019 <command xml:space="preserve">s</command> 1020 <result xml:space="preserve"> 1021 The Hedge Maze 1022 1023 ></result> 1024 <commentary xml:space="preserve"></commentary> 1025 </item> 1026 <item nodeId="node-1090"> 1027 <command xml:space="preserve">w</command> 1028 <result xml:space="preserve"> 1029 Cluttered Room 1030 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 1031 1032 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 1033 1034 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 1035 1036 To the south, almost obscured behind a large gray couch, you see a door. 1037 1038 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 1039 1040 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 1041 1042 ></result> 1043 <commentary xml:space="preserve"></commentary> 1044 <children><child nodeId="node-2222"></child> 1045 <child nodeId="node-2213"></child> 1046 <child nodeId="node-2210"></child> 1047 <child nodeId="node-2161"></child> 1048 <child nodeId="node-2123"></child> 1049 <child nodeId="node-2116"></child> 1050 <child nodeId="node-2112"></child> 1051 <child nodeId="node-1238"></child> 1052 <child nodeId="node-1234"></child> 1053 <child nodeId="node-1233"></child> 1054 <child nodeId="node-1231"></child> 1055 <child nodeId="node-1229"></child> 1056 <child nodeId="node-1217"></child> 1057 <child nodeId="node-1216"></child> 1058 <child nodeId="node-1215"></child> 1059 <child nodeId="node-1214"></child> 1060 <child nodeId="node-1209"></child> 1061 <child nodeId="node-1203"></child> 1062 <child nodeId="node-1201"></child> 1063 <child nodeId="node-1148"></child> 1064 <child nodeId="node-1146"></child> 1065 <child nodeId="node-1120"></child> 1066 <child nodeId="node-1100"></child> 1067 <child nodeId="node-1098"></child> 1068 <child nodeId="node-1096"></child> 1069 <child nodeId="node-1095"></child> 1070 <child nodeId="node-1093"></child> 1071 <child nodeId="node-1091"></child> 1072 </children> 1073 </item> 1074 <item nodeId="node-1091"> 1075 <command xml:space="preserve">x umbrella</command> 1076 <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things. 1077 1078 ></result> 1079 <commentary xml:space="preserve"></commentary> 1080 <children><child nodeId="node-1092"></child> 1081 </children> 1082 </item> 1083 <item nodeId="node-1092"> 1084 <command xml:space="preserve">x bucket</command> 1085 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1086 1087 In the bucket is an umbrella. 1088 1089 ></result> 1090 <commentary xml:space="preserve"></commentary> 1091 </item> 1092 <item nodeId="node-1093"> 1093 <command xml:space="preserve">x stack of sticky notes</command> 1094 <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is. 1095 1096 ></result> 1097 <commentary xml:space="preserve"></commentary> 1098 <children><child nodeId="node-1094"></child> 1099 </children> 1100 </item> 1101 <item nodeId="node-1094"> 1102 <command xml:space="preserve">x bucket</command> 1103 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1104 1105 In the bucket are an umbrella, a skull and a stack of sticky notes. 1106 1107 ></result> 1108 <commentary xml:space="preserve"></commentary> 1109 </item> 1110 <item nodeId="node-1095"> 1111 <command xml:space="preserve">x skull</command> 1112 <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally. 1113 1114 ></result> 1115 <commentary xml:space="preserve"></commentary> 1116 </item> 1117 <item nodeId="node-1096"> 1118 <command xml:space="preserve">x object-one</command> 1119 <result xml:space="preserve">You see nothing special about object-one. 1120 1121 ></result> 1122 <commentary xml:space="preserve"></commentary> 1123 <children><child nodeId="node-1097"></child> 1124 </children> 1125 </item> 1126 <item nodeId="node-1097"> 1127 <command xml:space="preserve">take object-one</command> 1128 <result xml:space="preserve">That's hardly portable. 1129 1130 ></result> 1131 <commentary xml:space="preserve"></commentary> 1132 </item> 1133 <item nodeId="node-1098"> 1134 <command xml:space="preserve">x newspaper</command> 1135 <result xml:space="preserve">You see nothing special about the newspaper. 1136 1137 ></result> 1138 <commentary xml:space="preserve"></commentary> 1139 <children><child nodeId="node-1099"></child> 1140 </children> 1141 </item> 1142 <item nodeId="node-1099"> 1143 <command xml:space="preserve">take newspaper</command> 1144 <result xml:space="preserve">That's hardly portable. 1145 1146 ></result> 1147 <commentary xml:space="preserve"></commentary> 1148 </item> 1149 <item nodeId="node-1100"> 1150 <command xml:space="preserve">x door</command> 1151 <result xml:space="preserve">A square door made of metal. It's printed from a bunch of smaller metal squares, almost like a chocolate bar. Like the door from the first room, it's painted a deep blue laced with white and yellow veins. I like that kind of door. 1152 1153 ></result> 1154 <commentary xml:space="preserve"></commentary> 1155 <children><child nodeId="node-1117"></child> 1156 <child nodeId="node-1101"></child> 1157 </children> 1158 </item> 1159 <item nodeId="node-1101"> 1160 <command xml:space="preserve">x bucket</command> 1161 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1162 1163 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and angry fish. 1164 1165 ></result> 1166 <commentary xml:space="preserve"></commentary> 1167 <children><child nodeId="node-1102"></child> 1168 </children> 1169 </item> 1170 <item nodeId="node-1102"> 1171 <command xml:space="preserve">x umbrella</command> 1172 <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things. 1173 1174 ></result> 1175 <commentary xml:space="preserve"></commentary> 1176 <children><child nodeId="node-1103"></child> 1177 </children> 1178 </item> 1179 <item nodeId="node-1103"> 1180 <command xml:space="preserve">x skull</command> 1181 <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally. 1182 1183 ></result> 1184 <commentary xml:space="preserve"></commentary> 1185 <children><child nodeId="node-1104"></child> 1186 </children> 1187 </item> 1188 <item nodeId="node-1104"> 1189 <command xml:space="preserve">x rag</command> 1190 <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd. 1191 1192 ></result> 1193 <commentary xml:space="preserve"></commentary> 1194 <children><child nodeId="node-1105"></child> 1195 </children> 1196 </item> 1197 <item nodeId="node-1105"> 1198 <command xml:space="preserve">x pie</command> 1199 <result xml:space="preserve">Half of an apple pie, clearly eaten without silverware as if it was a snack. I must have left this here accidentally. 1200 1201 ></result> 1202 <commentary xml:space="preserve"></commentary> 1203 <children><child nodeId="node-1106"></child> 1204 </children> 1205 </item> 1206 <item nodeId="node-1106"> 1207 <command xml:space="preserve">x cat</command> 1208 <result xml:space="preserve">Kind of self explanatory. 1209 1210 ></result> 1211 <commentary xml:space="preserve"></commentary> 1212 <children><child nodeId="node-1107"></child> 1213 </children> 1214 </item> 1215 <item nodeId="node-1107"> 1216 <command xml:space="preserve">x figurine</command> 1217 <result xml:space="preserve">A Goku figurine. You look closer, and it punches you in the face. 1218 1219 ></result> 1220 <commentary xml:space="preserve"></commentary> 1221 <children><child nodeId="node-1108"></child> 1222 </children> 1223 </item> 1224 <item nodeId="node-1108"> 1225 <command xml:space="preserve">x notes</command> 1226 <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is. 1227 1228 ></result> 1229 <commentary xml:space="preserve"></commentary> 1230 <children><child nodeId="node-1109"></child> 1231 </children> 1232 </item> 1233 <item nodeId="node-1109"> 1234 <command xml:space="preserve">x fish</command> 1235 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, because it's not real. 1236 1237 ></result> 1238 <commentary xml:space="preserve"></commentary> 1239 <children><child nodeId="node-1110"></child> 1240 </children> 1241 </item> 1242 <item nodeId="node-1110"> 1243 <command xml:space="preserve">take umbrella</command> 1244 <result xml:space="preserve">Taken. 1245 1246 ></result> 1247 <commentary xml:space="preserve"></commentary> 1248 <children><child nodeId="node-1111"></child> 1249 </children> 1250 </item> 1251 <item nodeId="node-1111"> 1252 <command xml:space="preserve">take skull</command> 1253 <result xml:space="preserve">Taken. 1254 1255 ></result> 1256 <commentary xml:space="preserve"></commentary> 1257 <children><child nodeId="node-1112"></child> 1258 </children> 1259 </item> 1260 <item nodeId="node-1112"> 1261 <command xml:space="preserve">take rag</command> 1262 <result xml:space="preserve">Taken. 1263 1264 ></result> 1265 <commentary xml:space="preserve"></commentary> 1266 <children><child nodeId="node-1113"></child> 1267 </children> 1268 </item> 1269 <item nodeId="node-1113"> 1270 <command xml:space="preserve">take pie and cat and figurine and notes and fish</command> 1271 <result xml:space="preserve">half-eaten pie: Taken. 1272 rare great hornd bath towl cat: Taken. 1273 anime figurine: Taken. 1274 stack of sticky notes: Taken. 1275 angry fish: Taken. 1276 1277 ></result> 1278 <commentary xml:space="preserve"></commentary> 1279 <children><child nodeId="node-1114"></child> 1280 </children> 1281 </item> 1282 <item nodeId="node-1114"> 1283 <command xml:space="preserve">i</command> 1284 <result xml:space="preserve">You are carrying: 1285 angry fish 1286 stack of sticky notes 1287 anime figurine 1288 rare great hornd bath towl cat 1289 half-eaten pie 1290 suspicious rag 1291 skull 1292 an umbrella 1293 1294 ></result> 1295 <commentary xml:space="preserve"></commentary> 1296 <children><child nodeId="node-1115"></child> 1297 </children> 1298 </item> 1299 <item nodeId="node-1115"> 1300 <command xml:space="preserve">look</command> 1301 <result xml:space="preserve">Cluttered Room 1302 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 1303 1304 To the south, almost obscured behind a large gray couch, you see a closed door. 1305 1306 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 1307 1308 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 1309 1310 ></result> 1311 <commentary xml:space="preserve"></commentary> 1312 <children><child nodeId="node-1116"></child> 1313 </children> 1314 </item> 1315 <item nodeId="node-1116"> 1316 <command xml:space="preserve">x bucket</command> 1317 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1318 1319 ></result> 1320 <commentary xml:space="preserve"></commentary> 1321 </item> 1322 <item nodeId="node-1117"> 1323 <command xml:space="preserve">open door</command> 1324 <result xml:space="preserve">It seems to be locked. 1325 1326 ></result> 1327 <commentary xml:space="preserve"></commentary> 1328 <children><child nodeId="node-1118"></child> 1329 </children> 1330 </item> 1331 <item nodeId="node-1118"> 1332 <command xml:space="preserve">unlock door</command> 1333 <result xml:space="preserve">What do you want to unlock the first door with? 1334 1335 ></result> 1336 <commentary xml:space="preserve"></commentary> 1337 <children><child nodeId="node-1119"></child> 1338 </children> 1339 </item> 1340 <item nodeId="node-1119"> 1341 <command xml:space="preserve">i</command> 1342 <result xml:space="preserve">You are carrying nothing. 1343 1344 ></result> 1345 <commentary xml:space="preserve"></commentary> 1346 </item> 1347 <item nodeId="node-1120"> 1348 <command xml:space="preserve">x couch</command> 1349 <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game. 1350 1351 ></result> 1352 <commentary xml:space="preserve"></commentary> 1353 <children><child nodeId="node-1145"></child> 1354 <child nodeId="node-1144"></child> 1355 <child nodeId="node-1125"></child> 1356 <child nodeId="node-1121"></child> 1357 </children> 1358 </item> 1359 <item nodeId="node-1121"> 1360 <command xml:space="preserve">x couchs</command> 1361 <result xml:space="preserve">You can't see any such thing. 1362 1363 ></result> 1364 <commentary xml:space="preserve"></commentary> 1365 <children><child nodeId="node-1122"></child> 1366 </children> 1367 </item> 1368 <item nodeId="node-1122"> 1369 <command xml:space="preserve">x chouch</command> 1370 <result xml:space="preserve">You can't see any such thing. 1371 1372 ></result> 1373 <commentary xml:space="preserve"></commentary> 1374 <children><child nodeId="node-1123"></child> 1375 </children> 1376 </item> 1377 <item nodeId="node-1123"> 1378 <command xml:space="preserve">x couches</command> 1379 <result xml:space="preserve">You can't see any such thing. 1380 1381 ></result> 1382 <commentary xml:space="preserve"></commentary> 1383 <children><child nodeId="node-1124"></child> 1384 </children> 1385 </item> 1386 <item nodeId="node-1124"> 1387 <command xml:space="preserve">x chouch</command> 1388 <result xml:space="preserve">You can't see any such thing. 1389 1390 ></result> 1391 <commentary xml:space="preserve"></commentary> 1392 </item> 1393 <item nodeId="node-1125"> 1394 <command xml:space="preserve">search couch</command> 1395 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1396 1397 ></result> 1398 <commentary xml:space="preserve"></commentary> 1399 <children><child nodeId="node-1142"></child> 1400 <child nodeId="node-1130"></child> 1401 <child nodeId="node-1126"></child> 1402 </children> 1403 </item> 1404 <item nodeId="node-1126"> 1405 <command xml:space="preserve">take key</command> 1406 <result xml:space="preserve">Taken. 1407 1408 ></result> 1409 <commentary xml:space="preserve"></commentary> 1410 <children><child nodeId="node-1127"></child> 1411 </children> 1412 </item> 1413 <item nodeId="node-1127"> 1414 <command xml:space="preserve">x key</command> 1415 <result xml:space="preserve">A small silver key emblazoned with the English letter "U." 1416 1417 ></result> 1418 <commentary xml:space="preserve"></commentary> 1419 <children><child nodeId="node-1128"></child> 1420 </children> 1421 </item> 1422 <item nodeId="node-1128"> 1423 <command xml:space="preserve">search couch</command> 1424 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 1425 1426 ></result> 1427 <commentary xml:space="preserve"></commentary> 1428 <children><child nodeId="node-1129"></child> 1429 </children> 1430 </item> 1431 <item nodeId="node-1129"> 1432 <command xml:space="preserve">i</command> 1433 <result xml:space="preserve">You are carrying nothing. 1434 1435 ></result> 1436 <commentary xml:space="preserve"></commentary> 1437 </item> 1438 <item nodeId="node-1130"> 1439 <command xml:space="preserve">take crumbs</command> 1440 <result xml:space="preserve">Taken. 1441 1442 ></result> 1443 <commentary xml:space="preserve"></commentary> 1444 <children><child nodeId="node-1131"></child> 1445 </children> 1446 </item> 1447 <item nodeId="node-1131"> 1448 <command xml:space="preserve">search couch</command> 1449 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1450 1451 ></result> 1452 <commentary xml:space="preserve"></commentary> 1453 <children><child nodeId="node-1132"></child> 1454 </children> 1455 </item> 1456 <item nodeId="node-1132"> 1457 <command xml:space="preserve">search couch</command> 1458 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1459 1460 ></result> 1461 <commentary xml:space="preserve"></commentary> 1462 <children><child nodeId="node-1133"></child> 1463 </children> 1464 </item> 1465 <item nodeId="node-1133"> 1466 <command xml:space="preserve">search couch</command> 1467 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1468 1469 ></result> 1470 <commentary xml:space="preserve"></commentary> 1471 <children><child nodeId="node-1134"></child> 1472 </children> 1473 </item> 1474 <item nodeId="node-1134"> 1475 <command xml:space="preserve">search couch</command> 1476 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1477 1478 ></result> 1479 <commentary xml:space="preserve"></commentary> 1480 <children><child nodeId="node-1135"></child> 1481 </children> 1482 </item> 1483 <item nodeId="node-1135"> 1484 <command xml:space="preserve">search couch</command> 1485 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1486 1487 ></result> 1488 <commentary xml:space="preserve"></commentary> 1489 <children><child nodeId="node-1136"></child> 1490 </children> 1491 </item> 1492 <item nodeId="node-1136"> 1493 <command xml:space="preserve">search couch</command> 1494 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1495 1496 ></result> 1497 <commentary xml:space="preserve"></commentary> 1498 <children><child nodeId="node-1137"></child> 1499 </children> 1500 </item> 1501 <item nodeId="node-1137"> 1502 <command xml:space="preserve">search couch</command> 1503 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 1504 1505 ></result> 1506 <commentary xml:space="preserve"></commentary> 1507 <children><child nodeId="node-1138"></child> 1508 </children> 1509 </item> 1510 <item nodeId="node-1138"> 1511 <command xml:space="preserve">take key</command> 1512 <result xml:space="preserve">Taken. 1513 1514 ></result> 1515 <commentary xml:space="preserve"></commentary> 1516 <children><child nodeId="node-1139"></child> 1517 </children> 1518 </item> 1519 <item nodeId="node-1139"> 1520 <command xml:space="preserve">take key</command> 1521 <result xml:space="preserve">You already have that. 1522 1523 ></result> 1524 <commentary xml:space="preserve"></commentary> 1525 <children><child nodeId="node-1140"></child> 1526 </children> 1527 </item> 1528 <item nodeId="node-1140"> 1529 <command xml:space="preserve">search couch</command> 1530 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1531 1532 ></result> 1533 <commentary xml:space="preserve"></commentary> 1534 <children><child nodeId="node-1141"></child> 1535 </children> 1536 </item> 1537 <item nodeId="node-1141"> 1538 <command xml:space="preserve">search couch</command> 1539 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1540 1541 ></result> 1542 <commentary xml:space="preserve"></commentary> 1543 </item> 1544 <item nodeId="node-1142"> 1545 <command xml:space="preserve">search couch</command> 1546 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 1547 1548 ></result> 1549 <commentary xml:space="preserve"></commentary> 1550 <children><child nodeId="node-1143"></child> 1551 </children> 1552 </item> 1553 <item nodeId="node-1143"> 1554 <command xml:space="preserve">x couch</command> 1555 <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game. 1556 1557 In the couch is a first key. 1558 1559 ></result> 1560 <commentary xml:space="preserve"></commentary> 1561 </item> 1562 <item nodeId="node-1144"> 1563 <command xml:space="preserve">look in couch</command> 1564 <result xml:space="preserve">In the couch are some crumbs and a gate key. 1565 1566 ></result> 1567 <commentary xml:space="preserve"></commentary> 1568 </item> 1569 <item nodeId="node-1145"> 1570 <command xml:space="preserve">look</command> 1571 <result xml:space="preserve">Cluttered Room 1572 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind a large gray couch, you see door. 1573 1574 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 1575 1576 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 1577 1578 ></result> 1579 <commentary xml:space="preserve"></commentary> 1580 </item> 1581 <item nodeId="node-1146"> 1582 <command xml:space="preserve">x chouch</command> 1583 <result xml:space="preserve">You can't see any such thing. 1584 1585 ></result> 1586 <commentary xml:space="preserve"></commentary> 1587 <children><child nodeId="node-1147"></child> 1588 </children> 1589 </item> 1590 <item nodeId="node-1147"> 1591 <command xml:space="preserve">x couch</command> 1592 <result xml:space="preserve">On closer inspection, you realize only the lower couch is real and the other one is inconsequential. 1593 1594 In the couch are some crumbs and a gate key. 1595 1596 ></result> 1597 <commentary xml:space="preserve"></commentary> 1598 </item> 1599 <item nodeId="node-1148"> 1600 <command xml:space="preserve">x bucket</command> 1601 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1602 1603 In the bucket are an umbrella, a skull, a suspicious rag, a half-eaten pie, a rare great hornd bath towl cat, an anime figurine, a stack of sticky notes and the angry fish. 1604 1605 ></result> 1606 <commentary xml:space="preserve"></commentary> 1607 <children><child nodeId="node-1195"></child> 1608 <child nodeId="node-1192"></child> 1609 <child nodeId="node-1184"></child> 1610 <child nodeId="node-1162"></child> 1611 <child nodeId="node-1159"></child> 1612 <child nodeId="node-1149"></child> 1613 </children> 1614 </item> 1615 <item nodeId="node-1149"> 1616 <command xml:space="preserve">x umbrella</command> 1617 <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad and I want you to have bad things. 1618 1619 ></result> 1620 <commentary xml:space="preserve"></commentary> 1621 <children><child nodeId="node-1157"></child> 1622 <child nodeId="node-1150"></child> 1623 </children> 1624 </item> 1625 <item nodeId="node-1150"> 1626 <command xml:space="preserve">x skull</command> 1627 <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally. 1628 1629 ></result> 1630 <commentary xml:space="preserve"></commentary> 1631 <children><child nodeId="node-1151"></child> 1632 </children> 1633 </item> 1634 <item nodeId="node-1151"> 1635 <command xml:space="preserve">x suspicious rag</command> 1636 <result xml:space="preserve">A very suspicious rag. It's unusual, questionable, and maybe even dubious. It's also gray and the tag says "Dry Erase Cleaning Cloth." How odd. 1637 1638 ></result> 1639 <commentary xml:space="preserve"></commentary> 1640 <children><child nodeId="node-1152"></child> 1641 </children> 1642 </item> 1643 <item nodeId="node-1152"> 1644 <command xml:space="preserve">x half-eaten pie</command> 1645 <result xml:space="preserve">Half of an apple pie, clearly eaten without silverware as if it was a snack. I must have left this here accidentally. 1646 1647 ></result> 1648 <commentary xml:space="preserve"></commentary> 1649 <children><child nodeId="node-1153"></child> 1650 </children> 1651 </item> 1652 <item nodeId="node-1153"> 1653 <command xml:space="preserve">x rare great hornd bath towl cat</command> 1654 <result xml:space="preserve">Kind of self explanatory. 1655 1656 ></result> 1657 <commentary xml:space="preserve"></commentary> 1658 <children><child nodeId="node-1154"></child> 1659 </children> 1660 </item> 1661 <item nodeId="node-1154"> 1662 <command xml:space="preserve">x anime figurine</command> 1663 <result xml:space="preserve">A Goku figurine. You look closer, and it punches you in the face. 1664 1665 ></result> 1666 <commentary xml:space="preserve"></commentary> 1667 <children><child nodeId="node-1155"></child> 1668 </children> 1669 </item> 1670 <item nodeId="node-1155"> 1671 <command xml:space="preserve">x stack of sticky notes</command> 1672 <result xml:space="preserve">A stack of yellow sticky notes with a list of items (milk, eggs, and bread if you must know). It looks suspiciously like the icon for the Sticky Notes app on macOS Big Sur because that's what it is. 1673 1674 ></result> 1675 <commentary xml:space="preserve"></commentary> 1676 <children><child nodeId="node-1156"></child> 1677 </children> 1678 </item> 1679 <item nodeId="node-1156"> 1680 <command xml:space="preserve">x angry fish</command> 1681 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, because it's not real. 1682 1683 ></result> 1684 <commentary xml:space="preserve"></commentary> 1685 </item> 1686 <item nodeId="node-1157"> 1687 <command xml:space="preserve">x skill</command> 1688 <result xml:space="preserve">You can't see any such thing. 1689 1690 ></result> 1691 <commentary xml:space="preserve"></commentary> 1692 <children><child nodeId="node-1158"></child> 1693 </children> 1694 </item> 1695 <item nodeId="node-1158"> 1696 <command xml:space="preserve">x skull</command> 1697 <result xml:space="preserve">A skull bleached white from all the time I spent making it up. It looks a lot like yours would normally. 1698 1699 ></result> 1700 <commentary xml:space="preserve"></commentary> 1701 </item> 1702 <item nodeId="node-1159"> 1703 <command xml:space="preserve">x angry fish</command> 1704 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. 1705 1706 ></result> 1707 <commentary xml:space="preserve"></commentary> 1708 <children><child nodeId="node-1160"></child> 1709 </children> 1710 </item> 1711 <item nodeId="node-1160"> 1712 <command xml:space="preserve">x fish</command> 1713 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. 1714 1715 ></result> 1716 <commentary xml:space="preserve"></commentary> 1717 <children><child nodeId="node-1161"></child> 1718 </children> 1719 </item> 1720 <item nodeId="node-1161"> 1721 <command xml:space="preserve">x happy fish</command> 1722 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. 1723 1724 ></result> 1725 <commentary xml:space="preserve"></commentary> 1726 </item> 1727 <item nodeId="node-1162"> 1728 <command xml:space="preserve">take umbrella and skull and rag and pie and cat and figurine and notes and fish</command> 1729 <result xml:space="preserve">umbrella: Taken. 1730 skull: Taken. 1731 suspicious rag: Taken. 1732 half-eaten pie: Taken. 1733 rare great hornd bath towl cat: Taken. 1734 anime figurine: Taken. 1735 stack of sticky notes: Taken. 1736 angry fish: Taken. 1737 1738 ></result> 1739 <commentary xml:space="preserve"></commentary> 1740 <children><child nodeId="node-1163"></child> 1741 </children> 1742 </item> 1743 <item nodeId="node-1163"> 1744 <command xml:space="preserve">look</command> 1745 <result xml:space="preserve">Cluttered Room 1746 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 1747 1748 To the south, almost obscured behind a large gray couch, you see a closed door. 1749 1750 To your left you see a dented bucket. Or maybe it's important items for progressing in the game. 1751 1752 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 1753 1754 ></result> 1755 <commentary xml:space="preserve"></commentary> 1756 <children><child nodeId="node-1164"></child> 1757 </children> 1758 </item> 1759 <item nodeId="node-1164"> 1760 <command xml:space="preserve">x bucket</command> 1761 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 1762 1763 ></result> 1764 <commentary xml:space="preserve"></commentary> 1765 <children><child nodeId="node-1165"></child> 1766 </children> 1767 </item> 1768 <item nodeId="node-1165"> 1769 <command xml:space="preserve">x couch</command> 1770 <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game. 1771 1772 ></result> 1773 <commentary xml:space="preserve"></commentary> 1774 <children><child nodeId="node-1166"></child> 1775 </children> 1776 </item> 1777 <item nodeId="node-1166"> 1778 <command xml:space="preserve">search couch</command> 1779 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 1780 Fun fact: they're the crumbs from the pie. I ate it on the couch and threw it in the bucket before transporting you here. 1781 You could scoop them up I guess? 1782 1783 ></result> 1784 <commentary xml:space="preserve"></commentary> 1785 <children><child nodeId="node-1167"></child> 1786 </children> 1787 </item> 1788 <item nodeId="node-1167"> 1789 <command xml:space="preserve">take crumbs</command> 1790 <result xml:space="preserve">You're carrying too many things already. 1791 1792 ></result> 1793 <commentary xml:space="preserve"></commentary> 1794 <children><child nodeId="node-1168"></child> 1795 </children> 1796 </item> 1797 <item nodeId="node-1168"> 1798 <command xml:space="preserve">i</command> 1799 <result xml:space="preserve">You are carrying: 1800 angry fish 1801 stack of sticky notes 1802 anime figurine 1803 rare great hornd bath towl cat 1804 half-eaten pie 1805 suspicious rag 1806 skull 1807 an umbrella 1808 1809 ></result> 1810 <commentary xml:space="preserve"></commentary> 1811 <children><child nodeId="node-1169"></child> 1812 </children> 1813 </item> 1814 <item nodeId="node-1169"> 1815 <command xml:space="preserve">wear skull</command> 1816 <result xml:space="preserve">You try to put it on, but it doesn't quite fit. Odd. 1817 1818 ></result> 1819 <commentary xml:space="preserve"></commentary> 1820 <children><child nodeId="node-1170"></child> 1821 </children> 1822 </item> 1823 <item nodeId="node-1170"> 1824 <command xml:space="preserve">drop skull</command> 1825 <result xml:space="preserve">Dropped. 1826 1827 ></result> 1828 <commentary xml:space="preserve"></commentary> 1829 <children><child nodeId="node-1171"></child> 1830 </children> 1831 </item> 1832 <item nodeId="node-1171"> 1833 <command xml:space="preserve">take crumbs</command> 1834 <result xml:space="preserve">Taken. 1835 1836 ></result> 1837 <commentary xml:space="preserve"></commentary> 1838 <children><child nodeId="node-1172"></child> 1839 </children> 1840 </item> 1841 <item nodeId="node-1172"> 1842 <command xml:space="preserve">x couch</command> 1843 <result xml:space="preserve">On closer inspection, you realize that's it your couch. I stole it from the real world to put in my game. 1844 1845 ></result> 1846 <commentary xml:space="preserve"></commentary> 1847 <children><child nodeId="node-1173"></child> 1848 </children> 1849 </item> 1850 <item nodeId="node-1173"> 1851 <command xml:space="preserve">search couch</command> 1852 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1853 1854 ></result> 1855 <commentary xml:space="preserve"></commentary> 1856 <children><child nodeId="node-1174"></child> 1857 </children> 1858 </item> 1859 <item nodeId="node-1174"> 1860 <command xml:space="preserve">search couch</command> 1861 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1862 1863 ></result> 1864 <commentary xml:space="preserve"></commentary> 1865 <children><child nodeId="node-1175"></child> 1866 </children> 1867 </item> 1868 <item nodeId="node-1175"> 1869 <command xml:space="preserve">search couch</command> 1870 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 1871 1872 ></result> 1873 <commentary xml:space="preserve"></commentary> 1874 <children><child nodeId="node-1176"></child> 1875 </children> 1876 </item> 1877 <item nodeId="node-1176"> 1878 <command xml:space="preserve">search couch</command> 1879 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 1880 1881 ></result> 1882 <commentary xml:space="preserve"></commentary> 1883 <children><child nodeId="node-1177"></child> 1884 </children> 1885 </item> 1886 <item nodeId="node-1177"> 1887 <command xml:space="preserve">take key</command> 1888 <result xml:space="preserve">You're carrying too many things already. 1889 1890 ></result> 1891 <commentary xml:space="preserve"></commentary> 1892 <children><child nodeId="node-1178"></child> 1893 </children> 1894 </item> 1895 <item nodeId="node-1178"> 1896 <command xml:space="preserve">i</command> 1897 <result xml:space="preserve">You are carrying: 1898 some crumbs 1899 angry fish 1900 stack of sticky notes 1901 anime figurine 1902 rare great hornd bath towl cat 1903 half-eaten pie 1904 suspicious rag 1905 an umbrella 1906 1907 ></result> 1908 <commentary xml:space="preserve"></commentary> 1909 <children><child nodeId="node-1179"></child> 1910 </children> 1911 </item> 1912 <item nodeId="node-1179"> 1913 <command xml:space="preserve">drop pie</command> 1914 <result xml:space="preserve">Dropped. 1915 1916 ></result> 1917 <commentary xml:space="preserve"></commentary> 1918 <children><child nodeId="node-1180"></child> 1919 </children> 1920 </item> 1921 <item nodeId="node-1180"> 1922 <command xml:space="preserve">take key</command> 1923 <result xml:space="preserve">Taken. 1924 1925 ></result> 1926 <commentary xml:space="preserve"></commentary> 1927 <children><child nodeId="node-1181"></child> 1928 </children> 1929 </item> 1930 <item nodeId="node-1181"> 1931 <command xml:space="preserve">look</command> 1932 <result xml:space="preserve">Cluttered Room 1933 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 1934 1935 To the south, almost obscured behind a large gray couch, you see a closed door. 1936 1937 To your left you see a dented bucket. Or maybe it's important items for progressing in the game. 1938 1939 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 1940 1941 You can also see half-eaten pie and skull here. 1942 1943 ></result> 1944 <commentary xml:space="preserve"></commentary> 1945 <children><child nodeId="node-1182"></child> 1946 </children> 1947 </item> 1948 <item nodeId="node-1182"> 1949 <command xml:space="preserve">open door with key</command> 1950 <result xml:space="preserve">You unlock the first door. 1951 1952 ></result> 1953 <commentary xml:space="preserve"></commentary> 1954 <children><child nodeId="node-1183"></child> 1955 </children> 1956 </item> 1957 <item nodeId="node-1183"> 1958 <command xml:space="preserve">go through first door</command> 1959 <result xml:space="preserve">(first opening the first door) 1960 1961 Maze 1962 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 1963 1964 On the wall is a giant sign that says "PUZZLE INOPERABLE." 1965 1966 To the south, almost obscured behind a large gray couch, you see a closed door. 1967 1968 ></result> 1969 <commentary xml:space="preserve"></commentary> 1970 </item> 1971 <item nodeId="node-1184"> 1972 <command xml:space="preserve">take umbrella</command> 1973 <result xml:space="preserve">Taken. 1974 1975 ></result> 1976 <commentary xml:space="preserve"></commentary> 1977 <children><child nodeId="node-1185"></child> 1978 </children> 1979 </item> 1980 <item nodeId="node-1185"> 1981 <command xml:space="preserve">take skull</command> 1982 <result xml:space="preserve">Taken. 1983 1984 ></result> 1985 <commentary xml:space="preserve"></commentary> 1986 <children><child nodeId="node-1186"></child> 1987 </children> 1988 </item> 1989 <item nodeId="node-1186"> 1990 <command xml:space="preserve">take rag</command> 1991 <result xml:space="preserve">Taken. 1992 1993 ></result> 1994 <commentary xml:space="preserve"></commentary> 1995 <children><child nodeId="node-1187"></child> 1996 </children> 1997 </item> 1998 <item nodeId="node-1187"> 1999 <command xml:space="preserve">take pie and towl cat and figurine</command> 2000 <result xml:space="preserve">half-eaten pie: Taken. 2001 rare great hornd bath towl cat: Taken. 2002 anime figurine: Taken. 2003 2004 ></result> 2005 <commentary xml:space="preserve"></commentary> 2006 <children><child nodeId="node-1188"></child> 2007 </children> 2008 </item> 2009 <item nodeId="node-1188"> 2010 <command xml:space="preserve">take notes and fish</command> 2011 <result xml:space="preserve">stack of sticky notes: Taken. 2012 angry fish: Taken. 2013 2014 ></result> 2015 <commentary xml:space="preserve"></commentary> 2016 <children><child nodeId="node-1189"></child> 2017 </children> 2018 </item> 2019 <item nodeId="node-1189"> 2020 <command xml:space="preserve">i</command> 2021 <result xml:space="preserve">You are carrying: 2022 angry fish 2023 stack of sticky notes 2024 anime figurine 2025 rare great hornd bath towl cat 2026 half-eaten pie 2027 suspicious rag 2028 skull 2029 an umbrella 2030 2031 ></result> 2032 <commentary xml:space="preserve"></commentary> 2033 <children><child nodeId="node-1190"></child> 2034 </children> 2035 </item> 2036 <item nodeId="node-1190"> 2037 <command xml:space="preserve">x bucket</command> 2038 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 2039 2040 ></result> 2041 <commentary xml:space="preserve"></commentary> 2042 <children><child nodeId="node-1191"></child> 2043 </children> 2044 </item> 2045 <item nodeId="node-1191"> 2046 <command xml:space="preserve">take bucket</command> 2047 <result xml:space="preserve">You're carrying too many things already. 2048 2049 ></result> 2050 <commentary xml:space="preserve"></commentary> 2051 </item> 2052 <item nodeId="node-1192"> 2053 <command xml:space="preserve">take pie</command> 2054 <result xml:space="preserve">Taken. 2055 2056 ></result> 2057 <commentary xml:space="preserve"></commentary> 2058 <children><child nodeId="node-1194"></child> 2059 <child nodeId="node-1193"></child> 2060 </children> 2061 </item> 2062 <item nodeId="node-1193"> 2063 <command xml:space="preserve">feed pie to fish</command> 2064 <result xml:space="preserve">The angry fish doesn't seem interested. 2065 2066 ></result> 2067 <commentary xml:space="preserve"></commentary> 2068 </item> 2069 <item nodeId="node-1194"> 2070 <command xml:space="preserve">eat pie</command> 2071 <result xml:space="preserve">You eat half-eaten pie. Not bad. 2072 2073 ></result> 2074 <commentary xml:space="preserve"></commentary> 2075 </item> 2076 <item nodeId="node-1195"> 2077 <command xml:space="preserve">take fish</command> 2078 <result xml:space="preserve">Taken. 2079 2080 ></result> 2081 <commentary xml:space="preserve"></commentary> 2082 <children><child nodeId="node-1196"></child> 2083 </children> 2084 </item> 2085 <item nodeId="node-1196"> 2086 <command xml:space="preserve">take pie</command> 2087 <result xml:space="preserve">Taken. 2088 2089 ></result> 2090 <commentary xml:space="preserve"></commentary> 2091 <children><child nodeId="node-1197"></child> 2092 </children> 2093 </item> 2094 <item nodeId="node-1197"> 2095 <command xml:space="preserve">feed fish the pie</command> 2096 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2097 2098 ></result> 2099 <commentary xml:space="preserve"></commentary> 2100 <children><child nodeId="node-1198"></child> 2101 </children> 2102 </item> 2103 <item nodeId="node-1198"> 2104 <command xml:space="preserve">x fish</command> 2105 <result xml:space="preserve">The tiny fish smiles at you happily when you look closer at it. Though the smile is sincere, it feels odd to see a fish smile with a full mouth of human teeth. 2106 2107 ></result> 2108 <commentary xml:space="preserve"></commentary> 2109 <children><child nodeId="node-1199"></child> 2110 </children> 2111 </item> 2112 <item nodeId="node-1199"> 2113 <command xml:space="preserve">put fish in bucket</command> 2114 <result xml:space="preserve">You put the happy fish into the bucket. 2115 2116 ></result> 2117 <commentary xml:space="preserve"></commentary> 2118 <children><child nodeId="node-1200"></child> 2119 </children> 2120 </item> 2121 <item nodeId="node-1200"> 2122 <command xml:space="preserve">take fish</command> 2123 <result xml:space="preserve">Taken. 2124 2125 ></result> 2126 <commentary xml:space="preserve"></commentary> 2127 </item> 2128 <item nodeId="node-1201"> 2129 <command xml:space="preserve">wear skull</command> 2130 <result xml:space="preserve">(first taking the skull) 2131 You try to put it on, but it doesn't quite fit. Odd. 2132 2133 ></result> 2134 <commentary xml:space="preserve"></commentary> 2135 <children><child nodeId="node-1202"></child> 2136 </children> 2137 </item> 2138 <item nodeId="node-1202"> 2139 <command xml:space="preserve">i</command> 2140 <result xml:space="preserve">You are carrying: 2141 a skull 2142 2143 ></result> 2144 <commentary xml:space="preserve"></commentary> 2145 </item> 2146 <item nodeId="node-1203"> 2147 <command xml:space="preserve">take pie and fish</command> 2148 <result xml:space="preserve">half-eaten pie: Taken. 2149 angry fish: Taken. 2150 2151 ></result> 2152 <commentary xml:space="preserve"></commentary> 2153 <children><child nodeId="node-1204"></child> 2154 </children> 2155 </item> 2156 <item nodeId="node-1204"> 2157 <command xml:space="preserve">e</command> 2158 <result xml:space="preserve"> 2159 Great Room 2160 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 2161 2162 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 2163 2164 To the south, a small blue door is embedded in the rock. 2165 2166 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 2167 2168 ></result> 2169 <commentary xml:space="preserve"></commentary> 2170 <children><child nodeId="node-1205"></child> 2171 </children> 2172 </item> 2173 <item nodeId="node-1205"> 2174 <command xml:space="preserve">put pie in first keyhole</command> 2175 <result xml:space="preserve">You put the half-eaten pie into first keyhole. 2176 2177 ></result> 2178 <commentary xml:space="preserve"></commentary> 2179 <children><child nodeId="node-1206"></child> 2180 </children> 2181 </item> 2182 <item nodeId="node-1206"> 2183 <command xml:space="preserve">put fish in first keyhole</command> 2184 <result xml:space="preserve">There is no more room in first keyhole. 2185 2186 ></result> 2187 <commentary xml:space="preserve"></commentary> 2188 <children><child nodeId="node-1207"></child> 2189 </children> 2190 </item> 2191 <item nodeId="node-1207"> 2192 <command xml:space="preserve">x first keyhole</command> 2193 <result xml:space="preserve">In first keyhole is a half-eaten pie. 2194 2195 ></result> 2196 <commentary xml:space="preserve"></commentary> 2197 <children><child nodeId="node-1208"></child> 2198 </children> 2199 </item> 2200 <item nodeId="node-1208"> 2201 <command xml:space="preserve">take pie</command> 2202 <result xml:space="preserve">Taken. 2203 2204 ></result> 2205 <commentary xml:space="preserve"></commentary> 2206 </item> 2207 <item nodeId="node-1209"> 2208 <command xml:space="preserve">take pie</command> 2209 <result xml:space="preserve">Taken. 2210 2211 ></result> 2212 <commentary xml:space="preserve"></commentary> 2213 <children><child nodeId="node-1210"></child> 2214 </children> 2215 </item> 2216 <item nodeId="node-1210"> 2217 <command xml:space="preserve">take fish</command> 2218 <result xml:space="preserve">Taken. 2219 2220 ></result> 2221 <commentary xml:space="preserve"></commentary> 2222 <children><child nodeId="node-1211"></child> 2223 </children> 2224 </item> 2225 <item nodeId="node-1211"> 2226 <command xml:space="preserve">i</command> 2227 <result xml:space="preserve">You are carrying: 2228 the angry fish 2229 a half-eaten pie 2230 2231 ></result> 2232 <commentary xml:space="preserve"></commentary> 2233 <children><child nodeId="node-1212"></child> 2234 </children> 2235 </item> 2236 <item nodeId="node-1212"> 2237 <command xml:space="preserve">feed fish pie</command> 2238 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2239 2240 ></result> 2241 <commentary xml:space="preserve"></commentary> 2242 <children><child nodeId="node-1213"></child> 2243 </children> 2244 </item> 2245 <item nodeId="node-1213"> 2246 <command xml:space="preserve">i</command> 2247 <result xml:space="preserve">You are carrying: 2248 the happy fish 2249 2250 ></result> 2251 <commentary xml:space="preserve"></commentary> 2252 </item> 2253 <item nodeId="node-1214"> 2254 <command xml:space="preserve">take penis</command> 2255 <result xml:space="preserve">That's hardly portable. 2256 2257 ></result> 2258 <commentary xml:space="preserve"></commentary> 2259 </item> 2260 <item nodeId="node-1215"> 2261 <command xml:space="preserve">take newspaper</command> 2262 <result xml:space="preserve">That's hardly portable. 2263 2264 ></result> 2265 <commentary xml:space="preserve"></commentary> 2266 </item> 2267 <item nodeId="node-1216"> 2268 <command xml:space="preserve">take fuckassbitch</command> 2269 <result xml:space="preserve">That's hardly portable. 2270 2271 ></result> 2272 <commentary xml:space="preserve"></commentary> 2273 </item> 2274 <item nodeId="node-1217"> 2275 <command xml:space="preserve">take fish</command> 2276 <result xml:space="preserve">Taken. 2277 2278 ></result> 2279 <commentary xml:space="preserve"></commentary> 2280 <children><child nodeId="node-1224"></child> 2281 <child nodeId="node-1218"></child> 2282 </children> 2283 </item> 2284 <item nodeId="node-1218"> 2285 <command xml:space="preserve">x fish</command> 2286 <result xml:space="preserve">A tiny fish, undoubtably the angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. Or maybe it's just not hungry - after all, you're not you when you're hungry. 2287 2288 ></result> 2289 <commentary xml:space="preserve"></commentary> 2290 <children><child nodeId="node-1219"></child> 2291 </children> 2292 </item> 2293 <item nodeId="node-1219"> 2294 <command xml:space="preserve">put fish in bucket</command> 2295 <result xml:space="preserve">You put the angry fish into the bucket. 2296 2297 ></result> 2298 <commentary xml:space="preserve"></commentary> 2299 <children><child nodeId="node-1220"></child> 2300 </children> 2301 </item> 2302 <item nodeId="node-1220"> 2303 <command xml:space="preserve">x bucket</command> 2304 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 2305 2306 In the bucket are the angry fish, an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine and stack of sticky notes. 2307 2308 ></result> 2309 <commentary xml:space="preserve"></commentary> 2310 <children><child nodeId="node-1221"></child> 2311 </children> 2312 </item> 2313 <item nodeId="node-1221"> 2314 <command xml:space="preserve">take fish</command> 2315 <result xml:space="preserve">Taken. 2316 2317 ></result> 2318 <commentary xml:space="preserve"></commentary> 2319 <children><child nodeId="node-1222"></child> 2320 </children> 2321 </item> 2322 <item nodeId="node-1222"> 2323 <command xml:space="preserve">take pie</command> 2324 <result xml:space="preserve">Taken. 2325 2326 ></result> 2327 <commentary xml:space="preserve"></commentary> 2328 <children><child nodeId="node-1223"></child> 2329 </children> 2330 </item> 2331 <item nodeId="node-1223"> 2332 <command xml:space="preserve">feed fish pie</command> 2333 <result xml:space="preserve">The fish, though hesitant at first, wolfs down half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2334 2335 ></result> 2336 <commentary xml:space="preserve"></commentary> 2337 </item> 2338 <item nodeId="node-1224"> 2339 <command xml:space="preserve">take angry fish</command> 2340 <result xml:space="preserve">I don't suppose the angry fish would care for that. 2341 2342 ></result> 2343 <commentary xml:space="preserve"></commentary> 2344 <children><child nodeId="node-1225"></child> 2345 </children> 2346 </item> 2347 <item nodeId="node-1225"> 2348 <command xml:space="preserve">take pei</command> 2349 <result xml:space="preserve">You can't see any such thing. 2350 2351 ></result> 2352 <commentary xml:space="preserve"></commentary> 2353 <children><child nodeId="node-1226"></child> 2354 </children> 2355 </item> 2356 <item nodeId="node-1226"> 2357 <command xml:space="preserve">take pie</command> 2358 <result xml:space="preserve">Taken. 2359 2360 ></result> 2361 <commentary xml:space="preserve"></commentary> 2362 <children><child nodeId="node-1227"></child> 2363 </children> 2364 </item> 2365 <item nodeId="node-1227"> 2366 <command xml:space="preserve">feed fish pie</command> 2367 <result xml:space="preserve">do stuff 2368 ></result> 2369 <commentary xml:space="preserve"></commentary> 2370 <children><child nodeId="node-1228"></child> 2371 </children> 2372 </item> 2373 <item nodeId="node-1228"> 2374 <command xml:space="preserve">feed pie fish</command> 2375 <result xml:space="preserve">You can only do that to something animate. 2376 2377 ></result> 2378 <commentary xml:space="preserve"></commentary> 2379 </item> 2380 <item nodeId="node-1229"> 2381 <command xml:space="preserve">take dingus</command> 2382 <result xml:space="preserve">That's hardly portable. 2383 2384 ></result> 2385 <commentary xml:space="preserve"></commentary> 2386 <children><child nodeId="node-1230"></child> 2387 </children> 2388 </item> 2389 <item nodeId="node-1230"> 2390 <command xml:space="preserve">x dingus</command> 2391 <result xml:space="preserve">A refreshing soda pop. 2392 2393 ></result> 2394 <commentary xml:space="preserve"></commentary> 2395 </item> 2396 <item nodeId="node-1231"> 2397 <command xml:space="preserve">take bitch</command> 2398 <result xml:space="preserve">That's hardly portable. 2399 2400 ></result> 2401 <commentary xml:space="preserve"></commentary> 2402 <children><child nodeId="node-1232"></child> 2403 </children> 2404 </item> 2405 <item nodeId="node-1232"> 2406 <command xml:space="preserve">x bitch</command> 2407 <result xml:space="preserve">You see nothing special about the bitch. 2408 2409 ></result> 2410 <commentary xml:space="preserve"></commentary> 2411 </item> 2412 <item nodeId="node-1233"> 2413 <command xml:space="preserve">search the couch</command> 2414 <result xml:space="preserve">Crumbs 2415 ></result> 2416 <commentary xml:space="preserve"></commentary> 2417 </item> 2418 <item nodeId="node-1234"> 2419 <command xml:space="preserve">search couhc</command> 2420 <result xml:space="preserve">You can't see any such thing. 2421 2422 ></result> 2423 <commentary xml:space="preserve"></commentary> 2424 <children><child nodeId="node-1235"></child> 2425 </children> 2426 </item> 2427 <item nodeId="node-1235"> 2428 <command xml:space="preserve">search couch</command> 2429 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 2430 2431 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 2432 2433 ></result> 2434 <commentary xml:space="preserve"></commentary> 2435 <children><child nodeId="node-1236"></child> 2436 </children> 2437 </item> 2438 <item nodeId="node-1236"> 2439 <command xml:space="preserve">take crumbs</command> 2440 <result xml:space="preserve">Taken. 2441 2442 ></result> 2443 <commentary xml:space="preserve"></commentary> 2444 <children><child nodeId="node-1237"></child> 2445 </children> 2446 </item> 2447 <item nodeId="node-1237"> 2448 <command xml:space="preserve">feed fish the crumbs</command> 2449 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the happy fish in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2450 2451 ></result> 2452 <commentary xml:space="preserve"></commentary> 2453 </item> 2454 <item nodeId="node-1238"> 2455 <command xml:space="preserve">search couch</command> 2456 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 2457 2458 ></result> 2459 <commentary xml:space="preserve"></commentary> 2460 <children><child nodeId="node-2089"></child> 2461 <child nodeId="node-2084"></child> 2462 <child nodeId="node-2075"></child> 2463 <child nodeId="node-2074"></child> 2464 <child nodeId="node-2045"></child> 2465 <child nodeId="node-1501"></child> 2466 <child nodeId="node-1432"></child> 2467 <child nodeId="node-1410"></child> 2468 <child nodeId="node-1398"></child> 2469 <child nodeId="node-1331"></child> 2470 <child nodeId="node-1300"></child> 2471 <child nodeId="node-1273"></child> 2472 <child nodeId="node-1239"></child> 2473 </children> 2474 </item> 2475 <item nodeId="node-1239"> 2476 <command xml:space="preserve">take key and pie and fish</command> 2477 <result xml:space="preserve">first key: Taken. 2478 half-eaten pie: Taken. 2479 angry fish: Taken. 2480 2481 ></result> 2482 <commentary xml:space="preserve"></commentary> 2483 <children><child nodeId="node-1240"></child> 2484 </children> 2485 </item> 2486 <item nodeId="node-1240"> 2487 <command xml:space="preserve">unlock door with key</command> 2488 <result xml:space="preserve">You unlock the first door. 2489 2490 ></result> 2491 <commentary xml:space="preserve"></commentary> 2492 <children><child nodeId="node-1241"></child> 2493 </children> 2494 </item> 2495 <item nodeId="node-1241"> 2496 <command xml:space="preserve">s</command> 2497 <result xml:space="preserve">(first opening the first door) 2498 2499 Cobble Wall 2500 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 2501 2502 To the north you can see the door you came through earlier. 2503 2504 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 2505 2506 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 2507 2508 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 2509 2510 ></result> 2511 <commentary xml:space="preserve"></commentary> 2512 <children><child nodeId="node-1242"></child> 2513 </children> 2514 </item> 2515 <item nodeId="node-1242"> 2516 <command xml:space="preserve">se</command> 2517 <result xml:space="preserve"> 2518 Teensy Cave of Fortune 2519 Behind you to the northwest, light streams in from the puny cave's entrance. 2520 2521 In the dust below your feet, a small silver key glints in the dim light. 2522 2523 ></result> 2524 <commentary xml:space="preserve"></commentary> 2525 <children><child nodeId="node-1243"></child> 2526 </children> 2527 </item> 2528 <item nodeId="node-1243"> 2529 <command xml:space="preserve">take key</command> 2530 <result xml:space="preserve">(the second key) 2531 Taken. 2532 2533 ></result> 2534 <commentary xml:space="preserve"></commentary> 2535 <children><child nodeId="node-1244"></child> 2536 </children> 2537 </item> 2538 <item nodeId="node-1244"> 2539 <command xml:space="preserve">nw</command> 2540 <result xml:space="preserve"> 2541 Cobble Wall 2542 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 2543 2544 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 2545 2546 To the north you can see the door you came through earlier. 2547 2548 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 2549 2550 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 2551 2552 ></result> 2553 <commentary xml:space="preserve"></commentary> 2554 <children><child nodeId="node-1256"></child> 2555 <child nodeId="node-1245"></child> 2556 </children> 2557 </item> 2558 <item nodeId="node-1245"> 2559 <command xml:space="preserve">unlock door with second key</command> 2560 <result xml:space="preserve">That's unlocked at the moment. 2561 2562 ></result> 2563 <commentary xml:space="preserve"></commentary> 2564 <children><child nodeId="node-1246"></child> 2565 </children> 2566 </item> 2567 <item nodeId="node-1246"> 2568 <command xml:space="preserve">unlock center hole with second key</command> 2569 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 2570 2571 ></result> 2572 <commentary xml:space="preserve"></commentary> 2573 <children><child nodeId="node-1247"></child> 2574 </children> 2575 </item> 2576 <item nodeId="node-1247"> 2577 <command xml:space="preserve">e</command> 2578 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 2579 2580 Library 2581 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 2582 2583 Behind you to the west, you see a rocky door in the wall. 2584 2585 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 2586 2587 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 2588 2589 ></result> 2590 <commentary xml:space="preserve"></commentary> 2591 <children><child nodeId="node-1248"></child> 2592 </children> 2593 </item> 2594 <item nodeId="node-1248"> 2595 <command xml:space="preserve">set lock to 594.56</command> 2596 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 2597 2598 ></result> 2599 <commentary xml:space="preserve"></commentary> 2600 <children><child nodeId="node-1249"></child> 2601 </children> 2602 </item> 2603 <item nodeId="node-1249"> 2604 <command xml:space="preserve">take key</command> 2605 <result xml:space="preserve">(the third key) 2606 Taken. 2607 2608 ></result> 2609 <commentary xml:space="preserve"></commentary> 2610 <children><child nodeId="node-1250"></child> 2611 </children> 2612 </item> 2613 <item nodeId="node-1250"> 2614 <command xml:space="preserve">unlock door with third key</command> 2615 <result xml:space="preserve">You unlock the third door. 2616 2617 ></result> 2618 <commentary xml:space="preserve"></commentary> 2619 <children><child nodeId="node-1251"></child> 2620 </children> 2621 </item> 2622 <item nodeId="node-1251"> 2623 <command xml:space="preserve">e</command> 2624 <result xml:space="preserve">(first opening the third door) 2625 2626 Aquarium 2627 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 2628 2629 To the west you see a thick metal door. 2630 2631 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 2632 2633 ></result> 2634 <commentary xml:space="preserve"></commentary> 2635 <children><child nodeId="node-1252"></child> 2636 </children> 2637 </item> 2638 <item nodeId="node-1252"> 2639 <command xml:space="preserve">feed fish pie</command> 2640 <result xml:space="preserve">(the angry fish the half-eaten pie) 2641 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2642 2643 ></result> 2644 <commentary xml:space="preserve"></commentary> 2645 <children><child nodeId="node-1253"></child> 2646 </children> 2647 </item> 2648 <item nodeId="node-1253"> 2649 <command xml:space="preserve">i</command> 2650 <result xml:space="preserve">You are carrying: 2651 the third key 2652 the second key 2653 the happy fish 2654 the first key 2655 2656 ></result> 2657 <commentary xml:space="preserve"></commentary> 2658 <children><child nodeId="node-1254"></child> 2659 </children> 2660 </item> 2661 <item nodeId="node-1254"> 2662 <command xml:space="preserve">put fish in tank</command> 2663 <result xml:space="preserve">(the happy fish in the fish tank) 2664 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes. 2665 2666 ></result> 2667 <commentary xml:space="preserve"></commentary> 2668 <children><child nodeId="node-1255"></child> 2669 </children> 2670 </item> 2671 <item nodeId="node-1255"> 2672 <command xml:space="preserve">i</command> 2673 <result xml:space="preserve">You are carrying: 2674 the fourth key 2675 the third key 2676 the second key 2677 the first key 2678 2679 ></result> 2680 <commentary xml:space="preserve"></commentary> 2681 </item> 2682 <item nodeId="node-1256"> 2683 <command xml:space="preserve">unlock center hole with second key</command> 2684 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 2685 2686 ></result> 2687 <commentary xml:space="preserve"></commentary> 2688 <children><child nodeId="node-1257"></child> 2689 </children> 2690 </item> 2691 <item nodeId="node-1257"> 2692 <command xml:space="preserve">e</command> 2693 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 2694 2695 Library 2696 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 2697 2698 Behind you to the west, you see a rocky door in the wall. 2699 2700 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 2701 2702 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 2703 2704 ></result> 2705 <commentary xml:space="preserve"></commentary> 2706 <children><child nodeId="node-1258"></child> 2707 </children> 2708 </item> 2709 <item nodeId="node-1258"> 2710 <command xml:space="preserve">set lock to 594.56</command> 2711 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 2712 2713 ></result> 2714 <commentary xml:space="preserve"></commentary> 2715 <children><child nodeId="node-1259"></child> 2716 </children> 2717 </item> 2718 <item nodeId="node-1259"> 2719 <command xml:space="preserve">take key</command> 2720 <result xml:space="preserve">(the third key) 2721 Taken. 2722 2723 ></result> 2724 <commentary xml:space="preserve"></commentary> 2725 <children><child nodeId="node-1260"></child> 2726 </children> 2727 </item> 2728 <item nodeId="node-1260"> 2729 <command xml:space="preserve">unlock door with third key</command> 2730 <result xml:space="preserve">You unlock the third door. 2731 2732 ></result> 2733 <commentary xml:space="preserve"></commentary> 2734 <children><child nodeId="node-1261"></child> 2735 </children> 2736 </item> 2737 <item nodeId="node-1261"> 2738 <command xml:space="preserve">e</command> 2739 <result xml:space="preserve">(first opening the third door) 2740 2741 Aquarium 2742 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 2743 2744 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock. 2745 2746 To the west you see a thick metal door. 2747 2748 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 2749 2750 ></result> 2751 <commentary xml:space="preserve"></commentary> 2752 <children><child nodeId="node-1262"></child> 2753 </children> 2754 </item> 2755 <item nodeId="node-1262"> 2756 <command xml:space="preserve">feed fish pie</command> 2757 <result xml:space="preserve">(the angry fish the half-eaten pie) 2758 The fish, though hesitant at first, wolfs down the half-eaten pie in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 2759 2760 ></result> 2761 <commentary xml:space="preserve"></commentary> 2762 <children><child nodeId="node-1263"></child> 2763 </children> 2764 </item> 2765 <item nodeId="node-1263"> 2766 <command xml:space="preserve">put fish in tank</command> 2767 <result xml:space="preserve">(the happy fish in the fish tank) 2768 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes. 2769 2770 ></result> 2771 <commentary xml:space="preserve"></commentary> 2772 <children><child nodeId="node-1264"></child> 2773 </children> 2774 </item> 2775 <item nodeId="node-1264"> 2776 <command xml:space="preserve">unlock door with fourth key</command> 2777 <result xml:space="preserve">Which do you mean, the fourth door or the third door? 2778 2779 ></result> 2780 <commentary xml:space="preserve"></commentary> 2781 <children><child nodeId="node-1265"></child> 2782 </children> 2783 </item> 2784 <item nodeId="node-1265"> 2785 <command xml:space="preserve">fourth</command> 2786 <result xml:space="preserve">You unlock the fourth door. 2787 2788 ></result> 2789 <commentary xml:space="preserve"></commentary> 2790 <children><child nodeId="node-1266"></child> 2791 </children> 2792 </item> 2793 <item nodeId="node-1266"> 2794 <command xml:space="preserve">n</command> 2795 <result xml:space="preserve">(first opening the fourth door) 2796 2797 Great Room 2798 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 2799 2800 To the south, a small blue door is embedded in the rock. 2801 2802 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 2803 2804 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 2805 2806 ></result> 2807 <commentary xml:space="preserve"></commentary> 2808 <children><child nodeId="node-1267"></child> 2809 </children> 2810 </item> 2811 <item nodeId="node-1267"> 2812 <command xml:space="preserve">put first key in first keyhole</command> 2813 <result xml:space="preserve">You put the first key into first keyhole. 2814 2815 ></result> 2816 <commentary xml:space="preserve"></commentary> 2817 <children><child nodeId="node-1268"></child> 2818 </children> 2819 </item> 2820 <item nodeId="node-1268"> 2821 <command xml:space="preserve">put second key in second keyhole</command> 2822 <result xml:space="preserve">You put the second key into second keyhole. 2823 2824 ></result> 2825 <commentary xml:space="preserve"></commentary> 2826 <children><child nodeId="node-1269"></child> 2827 </children> 2828 </item> 2829 <item nodeId="node-1269"> 2830 <command xml:space="preserve">put third key in third keyhole</command> 2831 <result xml:space="preserve">You put the third key into third keyhole. 2832 2833 ></result> 2834 <commentary xml:space="preserve"></commentary> 2835 <children><child nodeId="node-1270"></child> 2836 </children> 2837 </item> 2838 <item nodeId="node-1270"> 2839 <command xml:space="preserve">use tentacles to unlock final door</command> 2840 <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me. 2841 2842 I'll release you for now. If you bring me a present next year I might consider turning you back into a human. 2843 2844 2845 2846 *** The End *** 2847 2848 2849 2850 2851 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 2852 > </result> 2853 <commentary xml:space="preserve"></commentary> 2854 <children><child nodeId="node-1271"></child> 2855 </children> 2856 </item> 2857 <item nodeId="node-1271"> 2858 <command xml:space="preserve">undo</command> 2859 <result xml:space="preserve">Great Room 2860 [Previous turn undone.] 2861 2862 ></result> 2863 <commentary xml:space="preserve"></commentary> 2864 <children><child nodeId="node-1272"></child> 2865 </children> 2866 </item> 2867 <item nodeId="node-1272"> 2868 <command xml:space="preserve">i</command> 2869 <result xml:space="preserve">You are carrying: 2870 the fourth key 2871 2872 ></result> 2873 <commentary xml:space="preserve"></commentary> 2874 </item> 2875 <item nodeId="node-1273"> 2876 <command xml:space="preserve">take key and crumbs and fish</command> 2877 <result xml:space="preserve">first key: Taken. 2878 crumbs: Taken. 2879 angry fish: Taken. 2880 2881 ></result> 2882 <commentary xml:space="preserve"></commentary> 2883 <children><child nodeId="node-1274"></child> 2884 </children> 2885 </item> 2886 <item nodeId="node-1274"> 2887 <command xml:space="preserve">unlock door with key, go s, go se, take key, go nw, unlock center hole with second key, go e, set lock to 594.56, take key, unlock door with third key, go e, feed fish the crumbs, put fish in tank, take key, unlock blue door with fourth key, go n</command> 2888 <result xml:space="preserve">You can't use multiple objects with that verb. 2889 2890 ></result> 2891 <commentary xml:space="preserve"></commentary> 2892 <children><child nodeId="node-1275"></child> 2893 </children> 2894 </item> 2895 <item nodeId="node-1275"> 2896 <command xml:space="preserve">unlock door with key</command> 2897 <result xml:space="preserve">You unlock the first door. 2898 2899 ></result> 2900 <commentary xml:space="preserve"></commentary> 2901 <children><child nodeId="node-1276"></child> 2902 </children> 2903 </item> 2904 <item nodeId="node-1276"> 2905 <command xml:space="preserve">s</command> 2906 <result xml:space="preserve">(first opening the first door) 2907 2908 Cobble Wall 2909 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 2910 2911 To the north you can see the door you came through earlier. 2912 2913 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 2914 2915 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 2916 2917 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 2918 2919 ></result> 2920 <commentary xml:space="preserve"></commentary> 2921 <children><child nodeId="node-1277"></child> 2922 </children> 2923 </item> 2924 <item nodeId="node-1277"> 2925 <command xml:space="preserve">se</command> 2926 <result xml:space="preserve"> 2927 Teensy Cave of Fortune 2928 Behind you to the northwest, light streams in from the puny cave's entrance. 2929 2930 In the dust below your feet, a small silver key glints in the dim light. 2931 2932 ></result> 2933 <commentary xml:space="preserve"></commentary> 2934 <children><child nodeId="node-1278"></child> 2935 </children> 2936 </item> 2937 <item nodeId="node-1278"> 2938 <command xml:space="preserve">take key</command> 2939 <result xml:space="preserve">(the second key) 2940 Taken. 2941 2942 ></result> 2943 <commentary xml:space="preserve"></commentary> 2944 <children><child nodeId="node-1279"></child> 2945 </children> 2946 </item> 2947 <item nodeId="node-1279"> 2948 <command xml:space="preserve">nw</command> 2949 <result xml:space="preserve"> 2950 Cobble Wall 2951 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 2952 2953 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 2954 2955 To the north you can see the door you came through earlier. 2956 2957 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 2958 2959 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 2960 2961 ></result> 2962 <commentary xml:space="preserve"></commentary> 2963 <children><child nodeId="node-1280"></child> 2964 </children> 2965 </item> 2966 <item nodeId="node-1280"> 2967 <command xml:space="preserve">unlock center hole with second key</command> 2968 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 2969 2970 ></result> 2971 <commentary xml:space="preserve"></commentary> 2972 <children><child nodeId="node-1281"></child> 2973 </children> 2974 </item> 2975 <item nodeId="node-1281"> 2976 <command xml:space="preserve">e</command> 2977 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 2978 2979 Library 2980 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 2981 2982 Behind you to the west, you see a rocky door in the wall. 2983 2984 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 2985 2986 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 2987 2988 ></result> 2989 <commentary xml:space="preserve"></commentary> 2990 <children><child nodeId="node-1282"></child> 2991 </children> 2992 </item> 2993 <item nodeId="node-1282"> 2994 <command xml:space="preserve">set lock to 594.56</command> 2995 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 2996 2997 ></result> 2998 <commentary xml:space="preserve"></commentary> 2999 <children><child nodeId="node-1283"></child> 3000 </children> 3001 </item> 3002 <item nodeId="node-1283"> 3003 <command xml:space="preserve">take third key</command> 3004 <result xml:space="preserve">Taken. 3005 3006 ></result> 3007 <commentary xml:space="preserve"></commentary> 3008 <children><child nodeId="node-1284"></child> 3009 </children> 3010 </item> 3011 <item nodeId="node-1284"> 3012 <command xml:space="preserve">unlock door with third key</command> 3013 <result xml:space="preserve">You unlock the third door. 3014 3015 ></result> 3016 <commentary xml:space="preserve"></commentary> 3017 <children><child nodeId="node-1285"></child> 3018 </children> 3019 </item> 3020 <item nodeId="node-1285"> 3021 <command xml:space="preserve">e</command> 3022 <result xml:space="preserve">(first opening the third door) 3023 3024 Aquarium 3025 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 3026 3027 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 3028 3029 To the west you see a thick metal door. 3030 3031 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 3032 3033 ></result> 3034 <commentary xml:space="preserve"></commentary> 3035 <children><child nodeId="node-1286"></child> 3036 </children> 3037 </item> 3038 <item nodeId="node-1286"> 3039 <command xml:space="preserve">feed fish the crumbs</command> 3040 <result xml:space="preserve">(the angry fish the crumbs) 3041 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 3042 3043 ></result> 3044 <commentary xml:space="preserve"></commentary> 3045 <children><child nodeId="node-1287"></child> 3046 </children> 3047 </item> 3048 <item nodeId="node-1287"> 3049 <command xml:space="preserve">put fish in tank</command> 3050 <result xml:space="preserve">(the happy fish in the fish tank) 3051 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor. 3052 3053 ></result> 3054 <commentary xml:space="preserve"></commentary> 3055 <children><child nodeId="node-1288"></child> 3056 </children> 3057 </item> 3058 <item nodeId="node-1288"> 3059 <command xml:space="preserve">take key</command> 3060 <result xml:space="preserve">(the fourth key) 3061 Taken. 3062 3063 ></result> 3064 <commentary xml:space="preserve"></commentary> 3065 <children><child nodeId="node-1289"></child> 3066 </children> 3067 </item> 3068 <item nodeId="node-1289"> 3069 <command xml:space="preserve">unlock blue door with fourth key</command> 3070 <result xml:space="preserve">You unlock the small blue door. 3071 3072 ></result> 3073 <commentary xml:space="preserve"></commentary> 3074 <children><child nodeId="node-1290"></child> 3075 </children> 3076 </item> 3077 <item nodeId="node-1290"> 3078 <command xml:space="preserve">n</command> 3079 <result xml:space="preserve">(first opening the small blue door) 3080 3081 Great Room 3082 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 3083 3084 To the south, a small blue door is embedded in the rock. 3085 3086 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 3087 3088 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 3089 3090 ></result> 3091 <commentary xml:space="preserve"></commentary> 3092 <children><child nodeId="node-1291"></child> 3093 </children> 3094 </item> 3095 <item nodeId="node-1291"> 3096 <command xml:space="preserve">unlock final door with first key</command> 3097 <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3098 3099 ></result> 3100 <commentary xml:space="preserve"></commentary> 3101 <children><child nodeId="node-1292"></child> 3102 </children> 3103 </item> 3104 <item nodeId="node-1292"> 3105 <command xml:space="preserve">look</command> 3106 <result xml:space="preserve">Great Room 3107 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 3108 3109 To the south, a small blue door is embedded in the rock. 3110 3111 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 3112 3113 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 3114 In the first keyhole is a small silver key. 3115 3116 ></result> 3117 <commentary xml:space="preserve"></commentary> 3118 <children><child nodeId="node-1293"></child> 3119 </children> 3120 </item> 3121 <item nodeId="node-1293"> 3122 <command xml:space="preserve">unlock final door with second key</command> 3123 <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3124 3125 ></result> 3126 <commentary xml:space="preserve"></commentary> 3127 <children><child nodeId="node-1294"></child> 3128 </children> 3129 </item> 3130 <item nodeId="node-1294"> 3131 <command xml:space="preserve">unlock final door with third key</command> 3132 <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3133 3134 ></result> 3135 <commentary xml:space="preserve"></commentary> 3136 <children><child nodeId="node-1295"></child> 3137 </children> 3138 </item> 3139 <item nodeId="node-1295"> 3140 <command xml:space="preserve">look</command> 3141 <result xml:space="preserve">Great Room 3142 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 3143 3144 To the south, a small blue door is embedded in the rock. 3145 3146 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 3147 3148 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 3149 In the first keyhole is a small silver key. 3150 In the second keyhole is a small silver key. 3151 In the third keyhole is a small silver key. 3152 3153 ></result> 3154 <commentary xml:space="preserve"></commentary> 3155 <children><child nodeId="node-1296"></child> 3156 </children> 3157 </item> 3158 <item nodeId="node-1296"> 3159 <command xml:space="preserve">unlock final door with fourth key</command> 3160 <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3161 3162 ></result> 3163 <commentary xml:space="preserve"></commentary> 3164 <children><child nodeId="node-1297"></child> 3165 </children> 3166 </item> 3167 <item nodeId="node-1297"> 3168 <command xml:space="preserve">i</command> 3169 <result xml:space="preserve">You are carrying nothing. 3170 3171 ></result> 3172 <commentary xml:space="preserve"></commentary> 3173 <children><child nodeId="node-1298"></child> 3174 </children> 3175 </item> 3176 <item nodeId="node-1298"> 3177 <command xml:space="preserve">x hidden utilities</command> 3178 <result xml:space="preserve">I only understood you as far as wanting to examine the hidden door stuff. 3179 3180 ></result> 3181 <commentary xml:space="preserve"></commentary> 3182 <children><child nodeId="node-1299"></child> 3183 </children> 3184 </item> 3185 <item nodeId="node-1299"> 3186 <command xml:space="preserve">x hidden door stuff</command> 3187 <result xml:space="preserve">In the hidden door stuff are a first knob, a second knob, a third knob, a fourth knob, a first keyhole, a second keyhole, a third keyhole and a fourth keyhole. 3188 3189 ></result> 3190 <commentary xml:space="preserve"></commentary> 3191 </item> 3192 <item nodeId="node-1300"> 3193 <command xml:space="preserve">take key and crumbs</command> 3194 <result xml:space="preserve">first key: Taken. 3195 crumbs: Taken. 3196 3197 ></result> 3198 <commentary xml:space="preserve"></commentary> 3199 <children><child nodeId="node-1301"></child> 3200 </children> 3201 </item> 3202 <item nodeId="node-1301"> 3203 <command xml:space="preserve">take fish</command> 3204 <result xml:space="preserve">Taken. 3205 3206 ></result> 3207 <commentary xml:space="preserve"></commentary> 3208 <children><child nodeId="node-1302"></child> 3209 </children> 3210 </item> 3211 <item nodeId="node-1302"> 3212 <command xml:space="preserve">unlock door with second key</command> 3213 <result xml:space="preserve">You can't see any such thing. 3214 3215 ></result> 3216 <commentary xml:space="preserve"></commentary> 3217 <children><child nodeId="node-1303"></child> 3218 </children> 3219 </item> 3220 <item nodeId="node-1303"> 3221 <command xml:space="preserve">unlock door with key</command> 3222 <result xml:space="preserve">You unlock the first door. 3223 3224 ></result> 3225 <commentary xml:space="preserve"></commentary> 3226 <children><child nodeId="node-1304"></child> 3227 </children> 3228 </item> 3229 <item nodeId="node-1304"> 3230 <command xml:space="preserve">s</command> 3231 <result xml:space="preserve">(first opening the first door) 3232 3233 Cobble Wall 3234 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 3235 3236 To the north you can see the door you came through earlier. 3237 3238 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 3239 3240 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 3241 3242 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 3243 3244 ></result> 3245 <commentary xml:space="preserve"></commentary> 3246 <children><child nodeId="node-1305"></child> 3247 </children> 3248 </item> 3249 <item nodeId="node-1305"> 3250 <command xml:space="preserve">se</command> 3251 <result xml:space="preserve"> 3252 Teensy Cave of Fortune 3253 Behind you to the northwest, light streams in from the puny cave's entrance. 3254 3255 In the dust below your feet, a small silver key glints in the dim light. 3256 3257 ></result> 3258 <commentary xml:space="preserve"></commentary> 3259 <children><child nodeId="node-1306"></child> 3260 </children> 3261 </item> 3262 <item nodeId="node-1306"> 3263 <command xml:space="preserve">take key</command> 3264 <result xml:space="preserve">(the second key) 3265 Taken. 3266 3267 ></result> 3268 <commentary xml:space="preserve"></commentary> 3269 <children><child nodeId="node-1307"></child> 3270 </children> 3271 </item> 3272 <item nodeId="node-1307"> 3273 <command xml:space="preserve">nw</command> 3274 <result xml:space="preserve"> 3275 Cobble Wall 3276 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 3277 3278 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 3279 3280 To the north you can see the door you came through earlier. 3281 3282 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 3283 3284 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 3285 3286 ></result> 3287 <commentary xml:space="preserve"></commentary> 3288 <children><child nodeId="node-1308"></child> 3289 </children> 3290 </item> 3291 <item nodeId="node-1308"> 3292 <command xml:space="preserve">unlock center hole with second key</command> 3293 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 3294 3295 ></result> 3296 <commentary xml:space="preserve"></commentary> 3297 <children><child nodeId="node-1309"></child> 3298 </children> 3299 </item> 3300 <item nodeId="node-1309"> 3301 <command xml:space="preserve">e</command> 3302 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 3303 3304 Library 3305 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 3306 3307 Behind you to the west, you see a rocky door in the wall. 3308 3309 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 3310 3311 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 3312 3313 ></result> 3314 <commentary xml:space="preserve"></commentary> 3315 <children><child nodeId="node-1310"></child> 3316 </children> 3317 </item> 3318 <item nodeId="node-1310"> 3319 <command xml:space="preserve">set lock to 594.56</command> 3320 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 3321 3322 ></result> 3323 <commentary xml:space="preserve"></commentary> 3324 <children><child nodeId="node-1311"></child> 3325 </children> 3326 </item> 3327 <item nodeId="node-1311"> 3328 <command xml:space="preserve">take key</command> 3329 <result xml:space="preserve">(the third key) 3330 Taken. 3331 3332 ></result> 3333 <commentary xml:space="preserve"></commentary> 3334 <children><child nodeId="node-1312"></child> 3335 </children> 3336 </item> 3337 <item nodeId="node-1312"> 3338 <command xml:space="preserve"></command> 3339 <result xml:space="preserve">I beg your pardon? 3340 3341 ></result> 3342 <commentary xml:space="preserve"></commentary> 3343 <children><child nodeId="node-1313"></child> 3344 </children> 3345 </item> 3346 <item nodeId="node-1313"> 3347 <command xml:space="preserve">unlock door with third key</command> 3348 <result xml:space="preserve">You unlock the third door. 3349 3350 ></result> 3351 <commentary xml:space="preserve"></commentary> 3352 <children><child nodeId="node-1314"></child> 3353 </children> 3354 </item> 3355 <item nodeId="node-1314"> 3356 <command xml:space="preserve">e</command> 3357 <result xml:space="preserve">(first opening the third door) 3358 3359 Aquarium 3360 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 3361 3362 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 3363 3364 To the west you see a thick metal door. 3365 3366 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 3367 3368 ></result> 3369 <commentary xml:space="preserve"></commentary> 3370 <children><child nodeId="node-1315"></child> 3371 </children> 3372 </item> 3373 <item nodeId="node-1315"> 3374 <command xml:space="preserve">feed fish the crumbs</command> 3375 <result xml:space="preserve">(the angry fish the crumbs) 3376 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 3377 3378 ></result> 3379 <commentary xml:space="preserve"></commentary> 3380 <children><child nodeId="node-1316"></child> 3381 </children> 3382 </item> 3383 <item nodeId="node-1316"> 3384 <command xml:space="preserve">put fish in tnak</command> 3385 <result xml:space="preserve">You can't see any such thing. 3386 3387 ></result> 3388 <commentary xml:space="preserve"></commentary> 3389 <children><child nodeId="node-1317"></child> 3390 </children> 3391 </item> 3392 <item nodeId="node-1317"> 3393 <command xml:space="preserve">put fish in tank</command> 3394 <result xml:space="preserve">(the happy fish in the fish tank) 3395 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor. 3396 3397 ></result> 3398 <commentary xml:space="preserve"></commentary> 3399 <children><child nodeId="node-1318"></child> 3400 </children> 3401 </item> 3402 <item nodeId="node-1318"> 3403 <command xml:space="preserve">take key</command> 3404 <result xml:space="preserve">(the fourth key) 3405 Taken. 3406 3407 ></result> 3408 <commentary xml:space="preserve"></commentary> 3409 <children><child nodeId="node-1319"></child> 3410 </children> 3411 </item> 3412 <item nodeId="node-1319"> 3413 <command xml:space="preserve">unlock blue door</command> 3414 <result xml:space="preserve">What do you want to unlock the small blue door with? 3415 3416 ></result> 3417 <commentary xml:space="preserve"></commentary> 3418 <children><child nodeId="node-1320"></child> 3419 </children> 3420 </item> 3421 <item nodeId="node-1320"> 3422 <command xml:space="preserve">unlock blue door with fourth key</command> 3423 <result xml:space="preserve">You unlock the small blue door. 3424 3425 ></result> 3426 <commentary xml:space="preserve"></commentary> 3427 <children><child nodeId="node-1321"></child> 3428 </children> 3429 </item> 3430 <item nodeId="node-1321"> 3431 <command xml:space="preserve">n</command> 3432 <result xml:space="preserve">(first opening the small blue door) 3433 3434 Great Room 3435 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 3436 3437 To the south, a small blue door is embedded in the rock. 3438 3439 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 3440 3441 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 3442 3443 ></result> 3444 <commentary xml:space="preserve"></commentary> 3445 <children><child nodeId="node-1322"></child> 3446 </children> 3447 </item> 3448 <item nodeId="node-1322"> 3449 <command xml:space="preserve">unlock final door</command> 3450 <result xml:space="preserve">What do you want to unlock Final Door with? 3451 3452 ></result> 3453 <commentary xml:space="preserve"></commentary> 3454 <children><child nodeId="node-1323"></child> 3455 </children> 3456 </item> 3457 <item nodeId="node-1323"> 3458 <command xml:space="preserve">unlock final door with first key</command> 3459 <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3460 3461 ></result> 3462 <commentary xml:space="preserve"></commentary> 3463 <children><child nodeId="node-1324"></child> 3464 </children> 3465 </item> 3466 <item nodeId="node-1324"> 3467 <command xml:space="preserve">i</command> 3468 <result xml:space="preserve">You are carrying: 3469 the fourth key 3470 the third key 3471 the second key 3472 3473 ></result> 3474 <commentary xml:space="preserve"></commentary> 3475 <children><child nodeId="node-1325"></child> 3476 </children> 3477 </item> 3478 <item nodeId="node-1325"> 3479 <command xml:space="preserve">unlock final door with second key</command> 3480 <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3481 3482 ></result> 3483 <commentary xml:space="preserve"></commentary> 3484 <children><child nodeId="node-1326"></child> 3485 </children> 3486 </item> 3487 <item nodeId="node-1326"> 3488 <command xml:space="preserve">i</command> 3489 <result xml:space="preserve">You are carrying: 3490 the fourth key 3491 the third key 3492 3493 ></result> 3494 <commentary xml:space="preserve"></commentary> 3495 <children><child nodeId="node-1327"></child> 3496 </children> 3497 </item> 3498 <item nodeId="node-1327"> 3499 <command xml:space="preserve">unlock final door with third key</command> 3500 <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3501 3502 ></result> 3503 <commentary xml:space="preserve"></commentary> 3504 <children><child nodeId="node-1328"></child> 3505 </children> 3506 </item> 3507 <item nodeId="node-1328"> 3508 <command xml:space="preserve">unlock final door with fourth key</command> 3509 <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. Maybe you should force it, so it breaks and you get stuck here forever. 3510 3511 ></result> 3512 <commentary xml:space="preserve"></commentary> 3513 <children><child nodeId="node-1329"></child> 3514 </children> 3515 </item> 3516 <item nodeId="node-1329"> 3517 <command xml:space="preserve">i</command> 3518 <result xml:space="preserve">You are carrying nothing. 3519 3520 ></result> 3521 <commentary xml:space="preserve"></commentary> 3522 <children><child nodeId="node-1330"></child> 3523 </children> 3524 </item> 3525 <item nodeId="node-1330"> 3526 <command xml:space="preserve">look</command> 3527 <result xml:space="preserve">Great Room 3528 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 3529 3530 To the south, a small blue door is embedded in the rock. 3531 3532 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 3533 3534 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 3535 3536 ></result> 3537 <commentary xml:space="preserve"></commentary> 3538 </item> 3539 <item nodeId="node-1331"> 3540 <command xml:space="preserve">take key</command> 3541 <result xml:space="preserve">Taken. 3542 3543 ></result> 3544 <commentary xml:space="preserve"></commentary> 3545 <children><child nodeId="node-1391"></child> 3546 <child nodeId="node-1332"></child> 3547 </children> 3548 </item> 3549 <item nodeId="node-1332"> 3550 <command xml:space="preserve">unlock door with key</command> 3551 <result xml:space="preserve">You unlock the first door. 3552 3553 ></result> 3554 <commentary xml:space="preserve"></commentary> 3555 <children><child nodeId="node-1333"></child> 3556 </children> 3557 </item> 3558 <item nodeId="node-1333"> 3559 <command xml:space="preserve">s</command> 3560 <result xml:space="preserve">(first opening the first door) 3561 3562 Cobble Wall 3563 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 3564 3565 To the north you can see the door you came through earlier. 3566 3567 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 3568 3569 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 3570 3571 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 3572 3573 ></result> 3574 <commentary xml:space="preserve"></commentary> 3575 <children><child nodeId="node-1388"></child> 3576 <child nodeId="node-1334"></child> 3577 </children> 3578 </item> 3579 <item nodeId="node-1334"> 3580 <command xml:space="preserve">se</command> 3581 <result xml:space="preserve"> 3582 Teensy Cave of Fortune 3583 Behind you to the northwest, light streams in from the puny cave's entrance. 3584 3585 In the dust below your feet, a small silver key glints in the dim light. 3586 3587 ></result> 3588 <commentary xml:space="preserve"></commentary> 3589 <children><child nodeId="node-1335"></child> 3590 </children> 3591 </item> 3592 <item nodeId="node-1335"> 3593 <command xml:space="preserve">take key</command> 3594 <result xml:space="preserve">(the second key) 3595 Taken. 3596 3597 ></result> 3598 <commentary xml:space="preserve"></commentary> 3599 <children><child nodeId="node-1344"></child> 3600 <child nodeId="node-1336"></child> 3601 </children> 3602 </item> 3603 <item nodeId="node-1336"> 3604 <command xml:space="preserve">x second key</command> 3605 <result xml:space="preserve">A small silver key emblazoned with the English letter "O". 3606 3607 ></result> 3608 <commentary xml:space="preserve"></commentary> 3609 <children><child nodeId="node-1337"></child> 3610 </children> 3611 </item> 3612 <item nodeId="node-1337"> 3613 <command xml:space="preserve">look</command> 3614 <result xml:space="preserve">Teensy Cave of Fortune 3615 Behind you to the northwest, light streams in from the tiny entrance. 3616 3617 ></result> 3618 <commentary xml:space="preserve"></commentary> 3619 <children><child nodeId="node-1338"></child> 3620 </children> 3621 </item> 3622 <item nodeId="node-1338"> 3623 <command xml:space="preserve">nw</command> 3624 <result xml:space="preserve"> 3625 Cobble Wall 3626 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 3627 3628 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 3629 3630 To the north you can see the door you came through earlier. 3631 3632 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 3633 3634 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 3635 3636 ></result> 3637 <commentary xml:space="preserve"></commentary> 3638 <children><child nodeId="node-1339"></child> 3639 </children> 3640 </item> 3641 <item nodeId="node-1339"> 3642 <command xml:space="preserve">unlock hole</command> 3643 <result xml:space="preserve">Which do you mean, dime-sized hole, the center hole or fist-sized hole? 3644 3645 ></result> 3646 <commentary xml:space="preserve"></commentary> 3647 <children><child nodeId="node-1340"></child> 3648 </children> 3649 </item> 3650 <item nodeId="node-1340"> 3651 <command xml:space="preserve">unlock center hole</command> 3652 <result xml:space="preserve">What do you want to unlock the center hole with? 3653 3654 ></result> 3655 <commentary xml:space="preserve"></commentary> 3656 <children><child nodeId="node-1341"></child> 3657 </children> 3658 </item> 3659 <item nodeId="node-1341"> 3660 <command xml:space="preserve">unlock center hole with key</command> 3661 <result xml:space="preserve">Which do you mean, the second key or the first key? 3662 3663 ></result> 3664 <commentary xml:space="preserve"></commentary> 3665 <children><child nodeId="node-1342"></child> 3666 </children> 3667 </item> 3668 <item nodeId="node-1342"> 3669 <command xml:space="preserve">unlock center hole with second key</command> 3670 <result xml:space="preserve">You unlock the center hole. 3671 3672 ></result> 3673 <commentary xml:space="preserve"></commentary> 3674 <children><child nodeId="node-1343"></child> 3675 </children> 3676 </item> 3677 <item nodeId="node-1343"> 3678 <command xml:space="preserve">go through center hole</command> 3679 <result xml:space="preserve">(first opening the center hole) 3680 3681 Library 3682 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 3683 3684 "It's not a room full of books, you imbecile. It's a library." 3685 3686 That would make sense. To the east you see a hallway continuing into the next room. 3687 3688 On the wall is a giant sign that says "PUZZLE INOPERABLE." 3689 3690 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 3691 3692 ></result> 3693 <commentary xml:space="preserve"></commentary> 3694 </item> 3695 <item nodeId="node-1344"> 3696 <command xml:space="preserve">nw</command> 3697 <result xml:space="preserve"> 3698 Cobble Wall 3699 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 3700 3701 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 3702 3703 To the north you can see the door you came through earlier. 3704 3705 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 3706 3707 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 3708 3709 ></result> 3710 <commentary xml:space="preserve"></commentary> 3711 <children><child nodeId="node-1379"></child> 3712 <child nodeId="node-1356"></child> 3713 <child nodeId="node-1345"></child> 3714 </children> 3715 </item> 3716 <item nodeId="node-1345"> 3717 <command xml:space="preserve">unlock center hole with second key</command> 3718 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 3719 3720 ></result> 3721 <commentary xml:space="preserve"></commentary> 3722 <children><child nodeId="node-1346"></child> 3723 </children> 3724 </item> 3725 <item nodeId="node-1346"> 3726 <command xml:space="preserve">e</command> 3727 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 3728 3729 Library 3730 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 3731 3732 Behind you to the west, you see a rocky door in the wall. 3733 3734 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 3735 3736 ></result> 3737 <commentary xml:space="preserve"></commentary> 3738 <children><child nodeId="node-1347"></child> 3739 </children> 3740 </item> 3741 <item nodeId="node-1347"> 3742 <command xml:space="preserve">s</command> 3743 <result xml:space="preserve"> 3744 Library (Shelf #1) 3745 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 3746 3747 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 3748 3749 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 3750 3751 ></result> 3752 <commentary xml:space="preserve"></commentary> 3753 <children><child nodeId="node-1355"></child> 3754 <child nodeId="node-1348"></child> 3755 </children> 3756 </item> 3757 <item nodeId="node-1348"> 3758 <command xml:space="preserve">take plato</command> 3759 <result xml:space="preserve">Taken. 3760 3761 ></result> 3762 <commentary xml:space="preserve"></commentary> 3763 <children><child nodeId="node-1349"></child> 3764 </children> 3765 </item> 3766 <item nodeId="node-1349"> 3767 <command xml:space="preserve">x plato</command> 3768 <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back. 3769 3770 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential." 3771 3772 Title - The Dialogues of Plato 3773 Call number - 184.2 3774 3775 ></result> 3776 <commentary xml:space="preserve"></commentary> 3777 <children><child nodeId="node-1350"></child> 3778 </children> 3779 </item> 3780 <item nodeId="node-1350"> 3781 <command xml:space="preserve">x transformation</command> 3782 <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions (China, India, Israel, and Greece) in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads. 3783 3784 Title - The Great Transformation 3785 Call number - 200.9 3786 3787 ></result> 3788 <commentary xml:space="preserve"></commentary> 3789 <children><child nodeId="node-1351"></child> 3790 </children> 3791 </item> 3792 <item nodeId="node-1351"> 3793 <command xml:space="preserve">s</command> 3794 <result xml:space="preserve"> 3795 Library (Shelf #2) 3796 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 3797 3798 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 3799 3800 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 3801 3802 ></result> 3803 <commentary xml:space="preserve"></commentary> 3804 <children><child nodeId="node-1352"></child> 3805 </children> 3806 </item> 3807 <item nodeId="node-1352"> 3808 <command xml:space="preserve">drop plato</command> 3809 <result xml:space="preserve">Dropped. 3810 3811 ></result> 3812 <commentary xml:space="preserve"></commentary> 3813 <children><child nodeId="node-1353"></child> 3814 </children> 3815 </item> 3816 <item nodeId="node-1353"> 3817 <command xml:space="preserve">look</command> 3818 <result xml:space="preserve">Library (Shelf #2) 3819 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 3820 3821 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 3822 3823 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 3824 3825 You can also see The Dialogues of Plato here. 3826 3827 ></result> 3828 <commentary xml:space="preserve"></commentary> 3829 <children><child nodeId="node-1354"></child> 3830 </children> 3831 </item> 3832 <item nodeId="node-1354"> 3833 <command xml:space="preserve">x plato</command> 3834 <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back. 3835 3836 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential." 3837 3838 Title - The Dialogues of Plato 3839 Call number - 184.2 3840 3841 ></result> 3842 <commentary xml:space="preserve"></commentary> 3843 </item> 3844 <item nodeId="node-1355"> 3845 <command xml:space="preserve">n</command> 3846 <result xml:space="preserve"> 3847 Library 3848 A great library, full to the brim with books. The shelves continue further south. 3849 3850 Behind you to the west, you see a rocky door in the wall. 3851 3852 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. 3853 3854 ></result> 3855 <commentary xml:space="preserve"></commentary> 3856 </item> 3857 <item nodeId="node-1356"> 3858 <command xml:space="preserve">insert second key into center hole</command> 3859 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 3860 3861 ></result> 3862 <commentary xml:space="preserve"></commentary> 3863 <children><child nodeId="node-1357"></child> 3864 </children> 3865 </item> 3866 <item nodeId="node-1357"> 3867 <command xml:space="preserve">e</command> 3868 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 3869 3870 Library 3871 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 3872 3873 Behind you to the west, you see a rocky door in the wall. 3874 3875 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 3876 3877 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 3878 3879 ></result> 3880 <commentary xml:space="preserve"></commentary> 3881 <children><child nodeId="node-1368"></child> 3882 <child nodeId="node-1358"></child> 3883 </children> 3884 </item> 3885 <item nodeId="node-1358"> 3886 <command xml:space="preserve">set lock to 594.56</command> 3887 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 3888 3889 ></result> 3890 <commentary xml:space="preserve"></commentary> 3891 <children><child nodeId="node-1359"></child> 3892 </children> 3893 </item> 3894 <item nodeId="node-1359"> 3895 <command xml:space="preserve">take key</command> 3896 <result xml:space="preserve">(the third key) 3897 Taken. 3898 3899 ></result> 3900 <commentary xml:space="preserve"></commentary> 3901 <children><child nodeId="node-1364"></child> 3902 <child nodeId="node-1360"></child> 3903 </children> 3904 </item> 3905 <item nodeId="node-1360"> 3906 <command xml:space="preserve">unlock door with third key</command> 3907 <result xml:space="preserve">You unlock the third door. 3908 3909 ></result> 3910 <commentary xml:space="preserve"></commentary> 3911 <children><child nodeId="node-1361"></child> 3912 </children> 3913 </item> 3914 <item nodeId="node-1361"> 3915 <command xml:space="preserve">e</command> 3916 <result xml:space="preserve">(first opening the third door) 3917 3918 Aquarium 3919 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 3920 3921 To the west you see a thick metal door. 3922 3923 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 3924 3925 ></result> 3926 <commentary xml:space="preserve"></commentary> 3927 <children><child nodeId="node-1362"></child> 3928 </children> 3929 </item> 3930 <item nodeId="node-1362"> 3931 <command xml:space="preserve">x aquarium</command> 3932 <result xml:space="preserve">You can't see any such thing. 3933 3934 ></result> 3935 <commentary xml:space="preserve"></commentary> 3936 <children><child nodeId="node-1363"></child> 3937 </children> 3938 </item> 3939 <item nodeId="node-1363"> 3940 <command xml:space="preserve">x fish tank</command> 3941 <result xml:space="preserve">In the fish tank is the fourth key. 3942 3943 ></result> 3944 <commentary xml:space="preserve"></commentary> 3945 </item> 3946 <item nodeId="node-1364"> 3947 <command xml:space="preserve">unlock door with key</command> 3948 <result xml:space="preserve">Which do you mean, the third key, the second key or the first key? 3949 3950 ></result> 3951 <commentary xml:space="preserve"></commentary> 3952 <children><child nodeId="node-1365"></child> 3953 </children> 3954 </item> 3955 <item nodeId="node-1365"> 3956 <command xml:space="preserve">third</command> 3957 <result xml:space="preserve">You unlock the third door. 3958 3959 ></result> 3960 <commentary xml:space="preserve"></commentary> 3961 <children><child nodeId="node-1366"></child> 3962 </children> 3963 </item> 3964 <item nodeId="node-1366"> 3965 <command xml:space="preserve">e</command> 3966 <result xml:space="preserve">(first opening the third door) 3967 3968 Aquarium 3969 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 3970 3971 To the west you see a thick metal door. 3972 3973 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 3974 3975 ></result> 3976 <commentary xml:space="preserve"></commentary> 3977 <children><child nodeId="node-1367"></child> 3978 </children> 3979 </item> 3980 <item nodeId="node-1367"> 3981 <command xml:space="preserve">x tank</command> 3982 <result xml:space="preserve">A large fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall, and capped with a mesh lid. 3983 3984 In the fish tank is the fourth key. 3985 3986 ></result> 3987 <commentary xml:space="preserve"></commentary> 3988 </item> 3989 <item nodeId="node-1368"> 3990 <command xml:space="preserve">s</command> 3991 <result xml:space="preserve"> 3992 Library (Shelf #1) 3993 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 3994 3995 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 3996 3997 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 3998 3999 ></result> 4000 <commentary xml:space="preserve"></commentary> 4001 <children><child nodeId="node-1369"></child> 4002 </children> 4003 </item> 4004 <item nodeId="node-1369"> 4005 <command xml:space="preserve">s</command> 4006 <result xml:space="preserve"> 4007 Library (Shelf #2) 4008 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 4009 4010 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 4011 4012 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 4013 4014 ></result> 4015 <commentary xml:space="preserve"></commentary> 4016 <children><child nodeId="node-1370"></child> 4017 </children> 4018 </item> 4019 <item nodeId="node-1370"> 4020 <command xml:space="preserve">s</command> 4021 <result xml:space="preserve"> 4022 Library (Shelf #3) 4023 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south. 4024 4025 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56. 4026 4027 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8." 4028 4029 ></result> 4030 <commentary xml:space="preserve"></commentary> 4031 <children><child nodeId="node-1371"></child> 4032 </children> 4033 </item> 4034 <item nodeId="node-1371"> 4035 <command xml:space="preserve">n</command> 4036 <result xml:space="preserve"> 4037 Library (Shelf #2) 4038 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 4039 4040 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 4041 4042 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 4043 4044 ></result> 4045 <commentary xml:space="preserve"></commentary> 4046 <children><child nodeId="node-1372"></child> 4047 </children> 4048 </item> 4049 <item nodeId="node-1372"> 4050 <command xml:space="preserve">n</command> 4051 <result xml:space="preserve"> 4052 Library (Shelf #1) 4053 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 4054 4055 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 4056 4057 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 4058 4059 ></result> 4060 <commentary xml:space="preserve"></commentary> 4061 <children><child nodeId="node-1373"></child> 4062 </children> 4063 </item> 4064 <item nodeId="node-1373"> 4065 <command xml:space="preserve">n</command> 4066 <result xml:space="preserve"> 4067 Library 4068 A great library, full to the brim with books. The shelves continue further south. 4069 4070 Behind you to the west, you see a rocky door in the wall. 4071 4072 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 4073 4074 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 4075 4076 ></result> 4077 <commentary xml:space="preserve"></commentary> 4078 <children><child nodeId="node-1374"></child> 4079 </children> 4080 </item> 4081 <item nodeId="node-1374"> 4082 <command xml:space="preserve">set safe to 594.56</command> 4083 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 4084 4085 ></result> 4086 <commentary xml:space="preserve"></commentary> 4087 <children><child nodeId="node-1375"></child> 4088 </children> 4089 </item> 4090 <item nodeId="node-1375"> 4091 <command xml:space="preserve">take key</command> 4092 <result xml:space="preserve">(the third key) 4093 Taken. 4094 4095 ></result> 4096 <commentary xml:space="preserve"></commentary> 4097 <children><child nodeId="node-1376"></child> 4098 </children> 4099 </item> 4100 <item nodeId="node-1376"> 4101 <command xml:space="preserve">unlock door with key</command> 4102 <result xml:space="preserve">Which do you mean, the third key, the second key or the first key? 4103 4104 ></result> 4105 <commentary xml:space="preserve"></commentary> 4106 <children><child nodeId="node-1377"></child> 4107 </children> 4108 </item> 4109 <item nodeId="node-1377"> 4110 <command xml:space="preserve">third</command> 4111 <result xml:space="preserve">You unlock the third door. 4112 4113 ></result> 4114 <commentary xml:space="preserve"></commentary> 4115 <children><child nodeId="node-1378"></child> 4116 </children> 4117 </item> 4118 <item nodeId="node-1378"> 4119 <command xml:space="preserve">e</command> 4120 <result xml:space="preserve">(first opening the third door) 4121 4122 Mirror Maze 4123 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 4124 4125 The octopi ripple as a laugh shakes the room. 4126 4127 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 4128 4129 On the wall is a giant sign that says "PUZZLE INOPERABLE." 4130 4131 To the west you see a thick metal door. 4132 4133 ></result> 4134 <commentary xml:space="preserve"></commentary> 4135 </item> 4136 <item nodeId="node-1379"> 4137 <command xml:space="preserve">insert key into center hole</command> 4138 <result xml:space="preserve">Which do you mean, the second key or the first key? 4139 4140 ></result> 4141 <commentary xml:space="preserve"></commentary> 4142 <children><child nodeId="node-1387"></child> 4143 <child nodeId="node-1380"></child> 4144 </children> 4145 </item> 4146 <item nodeId="node-1380"> 4147 <command xml:space="preserve">second</command> 4148 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 4149 4150 ></result> 4151 <commentary xml:space="preserve"></commentary> 4152 <children><child nodeId="node-1381"></child> 4153 </children> 4154 </item> 4155 <item nodeId="node-1381"> 4156 <command xml:space="preserve">e</command> 4157 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 4158 4159 Library 4160 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 4161 4162 Behind you to the west, you see a rocky door in the wall. 4163 4164 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 4165 4166 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 4167 4168 ></result> 4169 <commentary xml:space="preserve"></commentary> 4170 <children><child nodeId="node-1382"></child> 4171 </children> 4172 </item> 4173 <item nodeId="node-1382"> 4174 <command xml:space="preserve">set lock to 594.56</command> 4175 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 4176 4177 ></result> 4178 <commentary xml:space="preserve"></commentary> 4179 <children><child nodeId="node-1383"></child> 4180 </children> 4181 </item> 4182 <item nodeId="node-1383"> 4183 <command xml:space="preserve">take key</command> 4184 <result xml:space="preserve">(the third key) 4185 Taken. 4186 4187 ></result> 4188 <commentary xml:space="preserve"></commentary> 4189 <children><child nodeId="node-1384"></child> 4190 </children> 4191 </item> 4192 <item nodeId="node-1384"> 4193 <command xml:space="preserve">unlock door with third key</command> 4194 <result xml:space="preserve">You unlock the third door. 4195 4196 ></result> 4197 <commentary xml:space="preserve"></commentary> 4198 <children><child nodeId="node-1385"></child> 4199 </children> 4200 </item> 4201 <item nodeId="node-1385"> 4202 <command xml:space="preserve">e</command> 4203 <result xml:space="preserve">(first opening the third door) 4204 4205 Aquarium 4206 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 4207 4208 To the west you see a thick metal door. 4209 4210 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 4211 4212 ></result> 4213 <commentary xml:space="preserve"></commentary> 4214 <children><child nodeId="node-1386"></child> 4215 </children> 4216 </item> 4217 <item nodeId="node-1386"> 4218 <command xml:space="preserve">x tank</command> 4219 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 4220 4221 In the fish tank is the fourth key. 4222 4223 ></result> 4224 <commentary xml:space="preserve"></commentary> 4225 </item> 4226 <item nodeId="node-1387"> 4227 <command xml:space="preserve">insert second key into center hole</command> 4228 <result xml:space="preserve">That can't contain things. 4229 4230 ></result> 4231 <commentary xml:space="preserve"></commentary> 4232 </item> 4233 <item nodeId="node-1388"> 4234 <command xml:space="preserve">go through hole</command> 4235 <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit. Anyways, I'm not sticking around to watch you starve. 4236 4237 4238 4239 *** The End *** 4240 4241 4242 4243 4244 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 4245 > </result> 4246 <commentary xml:space="preserve"></commentary> 4247 <children><child nodeId="node-1389"></child> 4248 </children> 4249 </item> 4250 <item nodeId="node-1389"> 4251 <command xml:space="preserve">undo</command> 4252 <result xml:space="preserve">Cobble Wall 4253 [Previous turn undone.] 4254 4255 ></result> 4256 <commentary xml:space="preserve"></commentary> 4257 <children><child nodeId="node-1390"></child> 4258 </children> 4259 </item> 4260 <item nodeId="node-1390"> 4261 <command xml:space="preserve">look</command> 4262 <result xml:space="preserve">Cobble Wall 4263 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 4264 4265 To the north you can see the door you came through earlier. 4266 4267 You can also see fist-sized hole here. 4268 4269 ></result> 4270 <commentary xml:space="preserve"></commentary> 4271 </item> 4272 <item nodeId="node-1391"> 4273 <command xml:space="preserve">search couch</command> 4274 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 4275 You could scoop them up I guess? 4276 4277 ></result> 4278 <commentary xml:space="preserve"></commentary> 4279 <children><child nodeId="node-1392"></child> 4280 </children> 4281 </item> 4282 <item nodeId="node-1392"> 4283 <command xml:space="preserve">take crumbs</command> 4284 <result xml:space="preserve">Taken. 4285 4286 ></result> 4287 <commentary xml:space="preserve"></commentary> 4288 <children><child nodeId="node-1393"></child> 4289 </children> 4290 </item> 4291 <item nodeId="node-1393"> 4292 <command xml:space="preserve">search couch</command> 4293 <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...) 4294 4295 ></result> 4296 <commentary xml:space="preserve"></commentary> 4297 <children><child nodeId="node-1394"></child> 4298 </children> 4299 </item> 4300 <item nodeId="node-1394"> 4301 <command xml:space="preserve">unlock door with key</command> 4302 <result xml:space="preserve">You unlock the first door. 4303 4304 ></result> 4305 <commentary xml:space="preserve"></commentary> 4306 <children><child nodeId="node-1395"></child> 4307 </children> 4308 </item> 4309 <item nodeId="node-1395"> 4310 <command xml:space="preserve">w</command> 4311 <result xml:space="preserve">You can't go that way. 4312 4313 ></result> 4314 <commentary xml:space="preserve"></commentary> 4315 <children><child nodeId="node-1396"></child> 4316 </children> 4317 </item> 4318 <item nodeId="node-1396"> 4319 <command xml:space="preserve">look</command> 4320 <result xml:space="preserve">Cluttered Room 4321 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 4322 4323 Back to the east you see a hallway, hewn out of the stone, leading to another room. 4324 4325 To the south, almost obscured behind a large gray couch, you see a door. 4326 4327 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 4328 4329 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 4330 4331 ></result> 4332 <commentary xml:space="preserve"></commentary> 4333 <children><child nodeId="node-1397"></child> 4334 </children> 4335 </item> 4336 <item nodeId="node-1397"> 4337 <command xml:space="preserve">s</command> 4338 <result xml:space="preserve">(first opening the first door) 4339 4340 Cobble Wall 4341 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 4342 4343 To the north you can see the door you came through earlier. 4344 4345 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 4346 4347 ></result> 4348 <commentary xml:space="preserve"></commentary> 4349 </item> 4350 <item nodeId="node-1398"> 4351 <command xml:space="preserve">take eky</command> 4352 <result xml:space="preserve">You can't see any such thing. 4353 4354 ></result> 4355 <commentary xml:space="preserve"></commentary> 4356 <children><child nodeId="node-1399"></child> 4357 </children> 4358 </item> 4359 <item nodeId="node-1399"> 4360 <command xml:space="preserve">take key</command> 4361 <result xml:space="preserve">Taken. 4362 4363 ></result> 4364 <commentary xml:space="preserve"></commentary> 4365 <children><child nodeId="node-1400"></child> 4366 </children> 4367 </item> 4368 <item nodeId="node-1400"> 4369 <command xml:space="preserve">unlock door with key</command> 4370 <result xml:space="preserve">You unlock the first door. 4371 4372 ></result> 4373 <commentary xml:space="preserve"></commentary> 4374 <children><child nodeId="node-1401"></child> 4375 </children> 4376 </item> 4377 <item nodeId="node-1401"> 4378 <command xml:space="preserve">s</command> 4379 <result xml:space="preserve">(first opening the first door) 4380 4381 Cobble Wall 4382 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 4383 4384 To the north you can see the door you came through earlier. 4385 4386 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 4387 4388 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 4389 4390 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 4391 4392 ></result> 4393 <commentary xml:space="preserve"></commentary> 4394 <children><child nodeId="node-1402"></child> 4395 </children> 4396 </item> 4397 <item nodeId="node-1402"> 4398 <command xml:space="preserve">se</command> 4399 <result xml:space="preserve"> 4400 Teensy Cave of Fortune 4401 Behind you to the northwest, light streams in from the puny cave's entrance. 4402 4403 In the dust below your feet, a small silver key glints in the dim light. 4404 4405 ></result> 4406 <commentary xml:space="preserve"></commentary> 4407 <children><child nodeId="node-1403"></child> 4408 </children> 4409 </item> 4410 <item nodeId="node-1403"> 4411 <command xml:space="preserve">take key</command> 4412 <result xml:space="preserve">(the second key) 4413 Taken. 4414 4415 ></result> 4416 <commentary xml:space="preserve"></commentary> 4417 <children><child nodeId="node-1404"></child> 4418 </children> 4419 </item> 4420 <item nodeId="node-1404"> 4421 <command xml:space="preserve">unlock center hole with key</command> 4422 <result xml:space="preserve">You can't see any such thing. 4423 4424 ></result> 4425 <commentary xml:space="preserve"></commentary> 4426 <children><child nodeId="node-1405"></child> 4427 </children> 4428 </item> 4429 <item nodeId="node-1405"> 4430 <command xml:space="preserve">nw</command> 4431 <result xml:space="preserve"> 4432 Cobble Wall 4433 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 4434 4435 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 4436 4437 To the north you can see the door you came through earlier. 4438 4439 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 4440 4441 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 4442 4443 ></result> 4444 <commentary xml:space="preserve"></commentary> 4445 <children><child nodeId="node-1406"></child> 4446 </children> 4447 </item> 4448 <item nodeId="node-1406"> 4449 <command xml:space="preserve">unlock center hole with second key</command> 4450 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 4451 4452 ></result> 4453 <commentary xml:space="preserve"></commentary> 4454 <children><child nodeId="node-1407"></child> 4455 </children> 4456 </item> 4457 <item nodeId="node-1407"> 4458 <command xml:space="preserve">e</command> 4459 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 4460 4461 Library 4462 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 4463 4464 Behind you to the west, you see a rocky door in the wall. 4465 4466 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 4467 4468 ></result> 4469 <commentary xml:space="preserve"></commentary> 4470 <children><child nodeId="node-1408"></child> 4471 </children> 4472 </item> 4473 <item nodeId="node-1408"> 4474 <command xml:space="preserve">s</command> 4475 <result xml:space="preserve"> 4476 Library (Shelf #1) 4477 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 4478 4479 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 4480 4481 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 4482 4483 ></result> 4484 <commentary xml:space="preserve"></commentary> 4485 <children><child nodeId="node-1409"></child> 4486 </children> 4487 </item> 4488 <item nodeId="node-1409"> 4489 <command xml:space="preserve">x dialogues</command> 4490 <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back. 4491 4492 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential." 4493 4494 Title - The Dialogues of Plato 4495 Call number: 184.2 4496 4497 ></result> 4498 <commentary xml:space="preserve"></commentary> 4499 </item> 4500 <item nodeId="node-1410"> 4501 <command xml:space="preserve">take crumbs and key and fish</command> 4502 <result xml:space="preserve">You can't see any such thing. 4503 4504 ></result> 4505 <commentary xml:space="preserve"></commentary> 4506 <children><child nodeId="node-1411"></child> 4507 </children> 4508 </item> 4509 <item nodeId="node-1411"> 4510 <command xml:space="preserve">unlock door with key</command> 4511 <result xml:space="preserve">You can't see any such thing. 4512 4513 ></result> 4514 <commentary xml:space="preserve"></commentary> 4515 <children><child nodeId="node-1412"></child> 4516 </children> 4517 </item> 4518 <item nodeId="node-1412"> 4519 <command xml:space="preserve">s</command> 4520 <result xml:space="preserve">(first opening the first door) 4521 It seems to be locked. 4522 4523 ></result> 4524 <commentary xml:space="preserve"></commentary> 4525 <children><child nodeId="node-1413"></child> 4526 </children> 4527 </item> 4528 <item nodeId="node-1413"> 4529 <command xml:space="preserve">se</command> 4530 <result xml:space="preserve">You can't go that way. 4531 4532 ></result> 4533 <commentary xml:space="preserve"></commentary> 4534 <children><child nodeId="node-1414"></child> 4535 </children> 4536 </item> 4537 <item nodeId="node-1414"> 4538 <command xml:space="preserve">take key</command> 4539 <result xml:space="preserve">You can't see any such thing. 4540 4541 ></result> 4542 <commentary xml:space="preserve"></commentary> 4543 <children><child nodeId="node-1415"></child> 4544 </children> 4545 </item> 4546 <item nodeId="node-1415"> 4547 <command xml:space="preserve">nw</command> 4548 <result xml:space="preserve">You can't go that way. 4549 4550 ></result> 4551 <commentary xml:space="preserve"></commentary> 4552 <children><child nodeId="node-1416"></child> 4553 </children> 4554 </item> 4555 <item nodeId="node-1416"> 4556 <command xml:space="preserve">unlock center hole with second key</command> 4557 <result xml:space="preserve">You can't see any such thing. 4558 4559 ></result> 4560 <commentary xml:space="preserve"></commentary> 4561 <children><child nodeId="node-1417"></child> 4562 </children> 4563 </item> 4564 <item nodeId="node-1417"> 4565 <command xml:space="preserve">e</command> 4566 <result xml:space="preserve"> 4567 Great Room 4568 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 4569 4570 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 4571 4572 To the south, a small blue door is embedded in the rock. 4573 4574 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 4575 4576 ></result> 4577 <commentary xml:space="preserve"></commentary> 4578 <children><child nodeId="node-1418"></child> 4579 </children> 4580 </item> 4581 <item nodeId="node-1418"> 4582 <command xml:space="preserve">set lock to 596.54</command> 4583 <result xml:space="preserve">You can't see any such thing. 4584 4585 ></result> 4586 <commentary xml:space="preserve"></commentary> 4587 <children><child nodeId="node-1419"></child> 4588 </children> 4589 </item> 4590 <item nodeId="node-1419"> 4591 <command xml:space="preserve">set lock to 594.56</command> 4592 <result xml:space="preserve">You can't see any such thing. 4593 4594 ></result> 4595 <commentary xml:space="preserve"></commentary> 4596 <children><child nodeId="node-1420"></child> 4597 </children> 4598 </item> 4599 <item nodeId="node-1420"> 4600 <command xml:space="preserve">take key</command> 4601 <result xml:space="preserve">You can't see any such thing. 4602 4603 ></result> 4604 <commentary xml:space="preserve"></commentary> 4605 <children><child nodeId="node-1421"></child> 4606 </children> 4607 </item> 4608 <item nodeId="node-1421"> 4609 <command xml:space="preserve">unlock door with third key</command> 4610 <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff? 4611 4612 ></result> 4613 <commentary xml:space="preserve"></commentary> 4614 <children><child nodeId="node-1422"></child> 4615 </children> 4616 </item> 4617 <item nodeId="node-1422"> 4618 <command xml:space="preserve">e</command> 4619 <result xml:space="preserve">I didn't understand that sentence. 4620 4621 ></result> 4622 <commentary xml:space="preserve"></commentary> 4623 <children><child nodeId="node-1423"></child> 4624 </children> 4625 </item> 4626 <item nodeId="node-1423"> 4627 <command xml:space="preserve">feed fish the crumbs</command> 4628 <result xml:space="preserve">You can't see any such thing. 4629 4630 ></result> 4631 <commentary xml:space="preserve"></commentary> 4632 <children><child nodeId="node-1424"></child> 4633 </children> 4634 </item> 4635 <item nodeId="node-1424"> 4636 <command xml:space="preserve">put fish in tank</command> 4637 <result xml:space="preserve">You can't see any such thing. 4638 4639 ></result> 4640 <commentary xml:space="preserve"></commentary> 4641 <children><child nodeId="node-1425"></child> 4642 </children> 4643 </item> 4644 <item nodeId="node-1425"> 4645 <command xml:space="preserve">take key</command> 4646 <result xml:space="preserve">You can't see any such thing. 4647 4648 ></result> 4649 <commentary xml:space="preserve"></commentary> 4650 <children><child nodeId="node-1426"></child> 4651 </children> 4652 </item> 4653 <item nodeId="node-1426"> 4654 <command xml:space="preserve">unlock blue door</command> 4655 <result xml:space="preserve">What do you want to unlock the small blue door with? 4656 4657 ></result> 4658 <commentary xml:space="preserve"></commentary> 4659 <children><child nodeId="node-1427"></child> 4660 </children> 4661 </item> 4662 <item nodeId="node-1427"> 4663 <command xml:space="preserve">unlock blue door with fourth key</command> 4664 <result xml:space="preserve">You can't see any such thing. 4665 4666 ></result> 4667 <commentary xml:space="preserve"></commentary> 4668 <children><child nodeId="node-1428"></child> 4669 </children> 4670 </item> 4671 <item nodeId="node-1428"> 4672 <command xml:space="preserve">n</command> 4673 <result xml:space="preserve">You can't go that way. 4674 4675 ></result> 4676 <commentary xml:space="preserve"></commentary> 4677 <children><child nodeId="node-1429"></child> 4678 </children> 4679 </item> 4680 <item nodeId="node-1429"> 4681 <command xml:space="preserve">unlock door with fourth key</command> 4682 <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff? 4683 4684 ></result> 4685 <commentary xml:space="preserve"></commentary> 4686 <children><child nodeId="node-1430"></child> 4687 </children> 4688 </item> 4689 <item nodeId="node-1430"> 4690 <command xml:space="preserve">Final door</command> 4691 <result xml:space="preserve">You can't see any such thing. 4692 4693 ></result> 4694 <commentary xml:space="preserve"></commentary> 4695 <children><child nodeId="node-1431"></child> 4696 </children> 4697 </item> 4698 <item nodeId="node-1431"> 4699 <command xml:space="preserve">unlock Final Door with the fourth key</command> 4700 <result xml:space="preserve">You can't see any such thing. 4701 4702 ></result> 4703 <commentary xml:space="preserve"></commentary> 4704 </item> 4705 <item nodeId="node-1432"> 4706 <command xml:space="preserve">take crumbs</command> 4707 <result xml:space="preserve">Taken. 4708 4709 ></result> 4710 <commentary xml:space="preserve"></commentary> 4711 <children><child nodeId="node-1499"></child> 4712 <child nodeId="node-1464"></child> 4713 <child nodeId="node-1446"></child> 4714 <child nodeId="node-1440"></child> 4715 <child nodeId="node-1433"></child> 4716 </children> 4717 </item> 4718 <item nodeId="node-1433"> 4719 <command xml:space="preserve">x fish</command> 4720 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. 4721 4722 ></result> 4723 <commentary xml:space="preserve"></commentary> 4724 <children><child nodeId="node-1434"></child> 4725 </children> 4726 </item> 4727 <item nodeId="node-1434"> 4728 <command xml:space="preserve">x bucjet</command> 4729 <result xml:space="preserve">You can't see any such thing. 4730 4731 ></result> 4732 <commentary xml:space="preserve"></commentary> 4733 <children><child nodeId="node-1435"></child> 4734 </children> 4735 </item> 4736 <item nodeId="node-1435"> 4737 <command xml:space="preserve">x bucket</command> 4738 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 4739 4740 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the angry fish. 4741 4742 ></result> 4743 <commentary xml:space="preserve"></commentary> 4744 <children><child nodeId="node-1436"></child> 4745 </children> 4746 </item> 4747 <item nodeId="node-1436"> 4748 <command xml:space="preserve">feed fish the crumbs</command> 4749 <result xml:space="preserve">do stuff 4750 ></result> 4751 <commentary xml:space="preserve"></commentary> 4752 <children><child nodeId="node-1437"></child> 4753 </children> 4754 </item> 4755 <item nodeId="node-1437"> 4756 <command xml:space="preserve">x bucket</command> 4757 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 4758 4759 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the happy fish. 4760 4761 ></result> 4762 <commentary xml:space="preserve"></commentary> 4763 <children><child nodeId="node-1438"></child> 4764 </children> 4765 </item> 4766 <item nodeId="node-1438"> 4767 <command xml:space="preserve">x fish</command> 4768 <result xml:space="preserve">The fish smiles at you happily when you look closer at it. Though the smile is sincere, it feels odd to see a fish smile with a full mouth of human teeth. 4769 4770 ></result> 4771 <commentary xml:space="preserve"></commentary> 4772 <children><child nodeId="node-1439"></child> 4773 </children> 4774 </item> 4775 <item nodeId="node-1439"> 4776 <command xml:space="preserve">take fish</command> 4777 <result xml:space="preserve">I don't suppose the happy fish would care for that. 4778 4779 ></result> 4780 <commentary xml:space="preserve"></commentary> 4781 </item> 4782 <item nodeId="node-1440"> 4783 <command xml:space="preserve">take pie</command> 4784 <result xml:space="preserve">Taken. 4785 4786 ></result> 4787 <commentary xml:space="preserve"></commentary> 4788 <children><child nodeId="node-1441"></child> 4789 </children> 4790 </item> 4791 <item nodeId="node-1441"> 4792 <command xml:space="preserve">i</command> 4793 <result xml:space="preserve">You are carrying: 4794 a half-eaten pie 4795 some crumbs 4796 4797 ></result> 4798 <commentary xml:space="preserve"></commentary> 4799 <children><child nodeId="node-1442"></child> 4800 </children> 4801 </item> 4802 <item nodeId="node-1442"> 4803 <command xml:space="preserve">eat pie</command> 4804 <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket. 4805 4806 ></result> 4807 <commentary xml:space="preserve"></commentary> 4808 <children><child nodeId="node-1443"></child> 4809 </children> 4810 </item> 4811 <item nodeId="node-1443"> 4812 <command xml:space="preserve">i</command> 4813 <result xml:space="preserve">You are carrying: 4814 some crumbs 4815 4816 ></result> 4817 <commentary xml:space="preserve"></commentary> 4818 <children><child nodeId="node-1444"></child> 4819 </children> 4820 </item> 4821 <item nodeId="node-1444"> 4822 <command xml:space="preserve">eat crumbs</command> 4823 <result xml:space="preserve">You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable. 4824 4825 ></result> 4826 <commentary xml:space="preserve"></commentary> 4827 <children><child nodeId="node-1445"></child> 4828 </children> 4829 </item> 4830 <item nodeId="node-1445"> 4831 <command xml:space="preserve">i</command> 4832 <result xml:space="preserve">You are carrying nothing. 4833 4834 ></result> 4835 <commentary xml:space="preserve"></commentary> 4836 </item> 4837 <item nodeId="node-1446"> 4838 <command xml:space="preserve">take crumbs</command> 4839 <result xml:space="preserve">You already have those. 4840 4841 ></result> 4842 <commentary xml:space="preserve"></commentary> 4843 <children><child nodeId="node-1447"></child> 4844 </children> 4845 </item> 4846 <item nodeId="node-1447"> 4847 <command xml:space="preserve">search couch</command> 4848 <result xml:space="preserve"> 4849 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 4850 4851 ></result> 4852 <commentary xml:space="preserve"></commentary> 4853 <children><child nodeId="node-1460"></child> 4854 <child nodeId="node-1448"></child> 4855 </children> 4856 </item> 4857 <item nodeId="node-1448"> 4858 <command xml:space="preserve">search couch</command> 4859 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 4860 4861 ></result> 4862 <commentary xml:space="preserve"></commentary> 4863 <children><child nodeId="node-1449"></child> 4864 </children> 4865 </item> 4866 <item nodeId="node-1449"> 4867 <command xml:space="preserve">search couch</command> 4868 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 4869 4870 ></result> 4871 <commentary xml:space="preserve"></commentary> 4872 <children><child nodeId="node-1450"></child> 4873 </children> 4874 </item> 4875 <item nodeId="node-1450"> 4876 <command xml:space="preserve">search couch</command> 4877 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 4878 4879 ></result> 4880 <commentary xml:space="preserve"></commentary> 4881 <children><child nodeId="node-1451"></child> 4882 </children> 4883 </item> 4884 <item nodeId="node-1451"> 4885 <command xml:space="preserve">search couch</command> 4886 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 4887 4888 ></result> 4889 <commentary xml:space="preserve"></commentary> 4890 <children><child nodeId="node-1452"></child> 4891 </children> 4892 </item> 4893 <item nodeId="node-1452"> 4894 <command xml:space="preserve">take key</command> 4895 <result xml:space="preserve">Taken. 4896 4897 ></result> 4898 <commentary xml:space="preserve"></commentary> 4899 <children><child nodeId="node-1453"></child> 4900 </children> 4901 </item> 4902 <item nodeId="node-1453"> 4903 <command xml:space="preserve">look</command> 4904 <result xml:space="preserve">Cluttered Room 4905 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 4906 4907 Back to the east you see a hallway, hewn out of the stone, leading to another room. 4908 4909 To the south, almost obscured behind a large gray couch, you see a closed door. 4910 4911 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 4912 4913 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 4914 4915 ></result> 4916 <commentary xml:space="preserve"></commentary> 4917 <children><child nodeId="node-1454"></child> 4918 </children> 4919 </item> 4920 <item nodeId="node-1454"> 4921 <command xml:space="preserve">unlock door with key</command> 4922 <result xml:space="preserve">You unlock the first door. 4923 4924 ></result> 4925 <commentary xml:space="preserve"></commentary> 4926 <children><child nodeId="node-1455"></child> 4927 </children> 4928 </item> 4929 <item nodeId="node-1455"> 4930 <command xml:space="preserve">look</command> 4931 <result xml:space="preserve">Cluttered Room 4932 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 4933 4934 Back to the east you see a hallway, hewn out of the stone, leading to another room. 4935 4936 To the south, almost obscured behind a large gray couch, you see a closed door. 4937 4938 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 4939 4940 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 4941 4942 ></result> 4943 <commentary xml:space="preserve"></commentary> 4944 <children><child nodeId="node-1456"></child> 4945 </children> 4946 </item> 4947 <item nodeId="node-1456"> 4948 <command xml:space="preserve">open door</command> 4949 <result xml:space="preserve">You open the first door. 4950 4951 ></result> 4952 <commentary xml:space="preserve"></commentary> 4953 <children><child nodeId="node-1457"></child> 4954 </children> 4955 </item> 4956 <item nodeId="node-1457"> 4957 <command xml:space="preserve">look</command> 4958 <result xml:space="preserve">Cluttered Room 4959 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 4960 4961 Back to the east you see a hallway, hewn out of the stone, leading to another room. 4962 4963 To the south, almost obscured behind a large gray couch, you see a open door. 4964 4965 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 4966 4967 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 4968 4969 ></result> 4970 <commentary xml:space="preserve"></commentary> 4971 <children><child nodeId="node-1458"></child> 4972 </children> 4973 </item> 4974 <item nodeId="node-1458"> 4975 <command xml:space="preserve">s</command> 4976 <result xml:space="preserve"> 4977 Cobble Wall 4978 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 4979 4980 To the south, almost obscured behind a large gray couch, you see a open door. 4981 4982 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 4983 4984 ></result> 4985 <commentary xml:space="preserve"></commentary> 4986 <children><child nodeId="node-1459"></child> 4987 </children> 4988 </item> 4989 <item nodeId="node-1459"> 4990 <command xml:space="preserve">climb wall</command> 4991 <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically 4992 ></result> 4993 <commentary xml:space="preserve"></commentary> 4994 </item> 4995 <item nodeId="node-1460"> 4996 <command xml:space="preserve">feed angry fish the crumbs</command> 4997 <result xml:space="preserve">do stuff 4998 ></result> 4999 <commentary xml:space="preserve"></commentary> 5000 <children><child nodeId="node-1461"></child> 5001 </children> 5002 </item> 5003 <item nodeId="node-1461"> 5004 <command xml:space="preserve">x fish</command> 5005 <result xml:space="preserve">The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood. 5006 5007 ></result> 5008 <commentary xml:space="preserve"></commentary> 5009 <children><child nodeId="node-1462"></child> 5010 </children> 5011 </item> 5012 <item nodeId="node-1462"> 5013 <command xml:space="preserve">fish</command> 5014 <result xml:space="preserve">That's not a verb I recognise. 5015 5016 ></result> 5017 <commentary xml:space="preserve"></commentary> 5018 <children><child nodeId="node-1463"></child> 5019 </children> 5020 </item> 5021 <item nodeId="node-1463"> 5022 <command xml:space="preserve">showme fish</command> 5023 <result xml:space="preserve">happy fish - animal 5024 location: in the bucket in the Cluttered Room 5025 singular-named, improper-named; unlit, inedible, portable; male, neuter 5026 list grouping key: none 5027 printed name: "happy fish" 5028 printed plural name: "animals" 5029 indefinite article: "the" 5030 description: "The angriest fish you've ever seen. It's not in any bag or water, which might explain its mood." 5031 initial appearance: none 5032 carrying capacity: 100 5033 5034 ></result> 5035 <commentary xml:space="preserve"></commentary> 5036 </item> 5037 <item nodeId="node-1464"> 5038 <command xml:space="preserve">search couch</command> 5039 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 5040 5041 ></result> 5042 <commentary xml:space="preserve"></commentary> 5043 <children><child nodeId="node-1476"></child> 5044 <child nodeId="node-1465"></child> 5045 </children> 5046 </item> 5047 <item nodeId="node-1465"> 5048 <command xml:space="preserve">take key</command> 5049 <result xml:space="preserve">Taken. 5050 5051 ></result> 5052 <commentary xml:space="preserve"></commentary> 5053 <children><child nodeId="node-1469"></child> 5054 <child nodeId="node-1467"></child> 5055 <child nodeId="node-1466"></child> 5056 </children> 5057 </item> 5058 <item nodeId="node-1466"> 5059 <command xml:space="preserve">search couch</command> 5060 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 5061 5062 ></result> 5063 <commentary xml:space="preserve"></commentary> 5064 </item> 5065 <item nodeId="node-1467"> 5066 <command xml:space="preserve">open door with key</command> 5067 <result xml:space="preserve">You unlock the first door. 5068 5069 ></result> 5070 <commentary xml:space="preserve"></commentary> 5071 <children><child nodeId="node-1468"></child> 5072 </children> 5073 </item> 5074 <item nodeId="node-1468"> 5075 <command xml:space="preserve">go s</command> 5076 <result xml:space="preserve">(first opening the first door) 5077 5078 Maze 5079 To the south, almost obscured behind a large gray couch, you see a closed door. 5080 5081 ></result> 5082 <commentary xml:space="preserve"></commentary> 5083 </item> 5084 <item nodeId="node-1469"> 5085 <command xml:space="preserve">go w</command> 5086 <result xml:space="preserve">You can't go that way. 5087 5088 ></result> 5089 <commentary xml:space="preserve"></commentary> 5090 <children><child nodeId="node-1470"></child> 5091 </children> 5092 </item> 5093 <item nodeId="node-1470"> 5094 <command xml:space="preserve">w</command> 5095 <result xml:space="preserve">You can't go that way. 5096 5097 ></result> 5098 <commentary xml:space="preserve"></commentary> 5099 <children><child nodeId="node-1471"></child> 5100 </children> 5101 </item> 5102 <item nodeId="node-1471"> 5103 <command xml:space="preserve">go through hallway</command> 5104 <result xml:space="preserve"> 5105 Great Room 5106 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 5107 5108 Back to the west you see a hallway, hewn out of the stone, leading to another room. 5109 5110 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 5111 5112 ></result> 5113 <commentary xml:space="preserve"></commentary> 5114 <children><child nodeId="node-1472"></child> 5115 </children> 5116 </item> 5117 <item nodeId="node-1472"> 5118 <command xml:space="preserve">go e</command> 5119 <result xml:space="preserve">(first opening Eight-Lock Door) 5120 It seems to be locked. 5121 5122 ></result> 5123 <commentary xml:space="preserve"></commentary> 5124 <children><child nodeId="node-1473"></child> 5125 </children> 5126 </item> 5127 <item nodeId="node-1473"> 5128 <command xml:space="preserve">w</command> 5129 <result xml:space="preserve"> 5130 Cluttered Room 5131 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 5132 5133 Back to the west you see a hallway, hewn out of the stone, leading to another room. 5134 5135 To the south, almost obscured behind a large gray couch, you see a closed door. 5136 5137 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 5138 5139 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 5140 5141 ></result> 5142 <commentary xml:space="preserve"></commentary> 5143 <children><child nodeId="node-1474"></child> 5144 </children> 5145 </item> 5146 <item nodeId="node-1474"> 5147 <command xml:space="preserve">e</command> 5148 <result xml:space="preserve"> 5149 Great Room 5150 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 5151 5152 Back to the west you see a hallway, hewn out of the stone, leading to another room. 5153 5154 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 5155 5156 ></result> 5157 <commentary xml:space="preserve"></commentary> 5158 <children><child nodeId="node-1475"></child> 5159 </children> 5160 </item> 5161 <item nodeId="node-1475"> 5162 <command xml:space="preserve">w</command> 5163 <result xml:space="preserve"> 5164 Cluttered Room 5165 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 5166 5167 Back to the west you see a hallway, hewn out of the stone, leading to another room. 5168 5169 To the south, almost obscured behind a large gray couch, you see a closed door. 5170 5171 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 5172 5173 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 5174 5175 ></result> 5176 <commentary xml:space="preserve"></commentary> 5177 </item> 5178 <item nodeId="node-1476"> 5179 <command xml:space="preserve">search couch</command> 5180 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 5181 5182 ></result> 5183 <commentary xml:space="preserve"></commentary> 5184 <children><child nodeId="node-1477"></child> 5185 </children> 5186 </item> 5187 <item nodeId="node-1477"> 5188 <command xml:space="preserve">search couch</command> 5189 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 5190 5191 ></result> 5192 <commentary xml:space="preserve"></commentary> 5193 <children><child nodeId="node-1485"></child> 5194 <child nodeId="node-1478"></child> 5195 </children> 5196 </item> 5197 <item nodeId="node-1478"> 5198 <command xml:space="preserve">take key</command> 5199 <result xml:space="preserve">Taken. 5200 5201 ></result> 5202 <commentary xml:space="preserve"></commentary> 5203 <children><child nodeId="node-1479"></child> 5204 </children> 5205 </item> 5206 <item nodeId="node-1479"> 5207 <command xml:space="preserve">lok</command> 5208 <result xml:space="preserve">That's not a verb I recognise. 5209 5210 ></result> 5211 <commentary xml:space="preserve"></commentary> 5212 <children><child nodeId="node-1480"></child> 5213 </children> 5214 </item> 5215 <item nodeId="node-1480"> 5216 <command xml:space="preserve">look</command> 5217 <result xml:space="preserve">Cluttered Room 5218 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 5219 5220 Back to the east you see a hallway, hewn out of the stone, leading to another room. 5221 5222 To the south, almost obscured behind a large gray couch, you see a door. 5223 5224 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 5225 5226 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 5227 5228 ></result> 5229 <commentary xml:space="preserve"></commentary> 5230 <children><child nodeId="node-1481"></child> 5231 </children> 5232 </item> 5233 <item nodeId="node-1481"> 5234 <command xml:space="preserve">go s</command> 5235 <result xml:space="preserve">(first opening the first door) 5236 It seems to be locked. 5237 5238 ></result> 5239 <commentary xml:space="preserve"></commentary> 5240 <children><child nodeId="node-1482"></child> 5241 </children> 5242 </item> 5243 <item nodeId="node-1482"> 5244 <command xml:space="preserve">unlock door with key</command> 5245 <result xml:space="preserve">You unlock the first door. 5246 5247 ></result> 5248 <commentary xml:space="preserve"></commentary> 5249 <children><child nodeId="node-1483"></child> 5250 </children> 5251 </item> 5252 <item nodeId="node-1483"> 5253 <command xml:space="preserve">s</command> 5254 <result xml:space="preserve">(first opening the first door) 5255 5256 Cobble Wall 5257 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 5258 5259 To the north you can see the door you came through earlier. 5260 5261 You can also see fist-sized hole here. 5262 5263 ></result> 5264 <commentary xml:space="preserve"></commentary> 5265 <children><child nodeId="node-1484"></child> 5266 </children> 5267 </item> 5268 <item nodeId="node-1484"> 5269 <command xml:space="preserve">go through fist-sized hole</command> 5270 <result xml:space="preserve">Anyways, I'm not sticking around to watch you starve. 5271 5272 5273 5274 *** The End *** 5275 5276 5277 5278 5279 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 5280 > </result> 5281 <commentary xml:space="preserve"></commentary> 5282 </item> 5283 <item nodeId="node-1485"> 5284 <command xml:space="preserve">search couch</command> 5285 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 5286 5287 ></result> 5288 <commentary xml:space="preserve"></commentary> 5289 <children><child nodeId="node-1486"></child> 5290 </children> 5291 </item> 5292 <item nodeId="node-1486"> 5293 <command xml:space="preserve">search couch</command> 5294 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 5295 5296 ></result> 5297 <commentary xml:space="preserve"></commentary> 5298 <children><child nodeId="node-1487"></child> 5299 </children> 5300 </item> 5301 <item nodeId="node-1487"> 5302 <command xml:space="preserve">search couch</command> 5303 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 5304 5305 ></result> 5306 <commentary xml:space="preserve"></commentary> 5307 <children><child nodeId="node-1488"></child> 5308 </children> 5309 </item> 5310 <item nodeId="node-1488"> 5311 <command xml:space="preserve">take key</command> 5312 <result xml:space="preserve">Taken. 5313 5314 ></result> 5315 <commentary xml:space="preserve"></commentary> 5316 <children><child nodeId="node-1489"></child> 5317 </children> 5318 </item> 5319 <item nodeId="node-1489"> 5320 <command xml:space="preserve">look</command> 5321 <result xml:space="preserve">Cluttered Room 5322 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 5323 5324 Back to the east you see a hallway, hewn out of the stone, leading to another room. 5325 5326 To the south, almost obscured behind a large gray couch, you see a door. 5327 5328 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 5329 5330 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 5331 5332 ></result> 5333 <commentary xml:space="preserve"></commentary> 5334 <children><child nodeId="node-1490"></child> 5335 </children> 5336 </item> 5337 <item nodeId="node-1490"> 5338 <command xml:space="preserve">unlock door with key</command> 5339 <result xml:space="preserve">You unlock the first door. 5340 5341 ></result> 5342 <commentary xml:space="preserve"></commentary> 5343 <children><child nodeId="node-1491"></child> 5344 </children> 5345 </item> 5346 <item nodeId="node-1491"> 5347 <command xml:space="preserve">s</command> 5348 <result xml:space="preserve">(first opening the first door) 5349 5350 Cobble Wall 5351 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 5352 5353 To the north you can see the door you came through earlier. 5354 5355 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 5356 5357 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 5358 5359 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 5360 5361 ></result> 5362 <commentary xml:space="preserve"></commentary> 5363 <children><child nodeId="node-1492"></child> 5364 </children> 5365 </item> 5366 <item nodeId="node-1492"> 5367 <command xml:space="preserve">se</command> 5368 <result xml:space="preserve"> 5369 Teensy Cave of Fortune 5370 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 5371 5372 ></result> 5373 <commentary xml:space="preserve"></commentary> 5374 <children><child nodeId="node-1493"></child> 5375 </children> 5376 </item> 5377 <item nodeId="node-1493"> 5378 <command xml:space="preserve">nw</command> 5379 <result xml:space="preserve"> 5380 Cobble Wall 5381 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 5382 5383 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 5384 5385 To the north you can see the door you came through earlier. 5386 5387 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 5388 5389 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 5390 5391 ></result> 5392 <commentary xml:space="preserve"></commentary> 5393 <children><child nodeId="node-1494"></child> 5394 </children> 5395 </item> 5396 <item nodeId="node-1494"> 5397 <command xml:space="preserve">ne</command> 5398 <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit. Anyways, I'm not sticking around to watch you starve. 5399 5400 5401 5402 *** The End *** 5403 5404 5405 5406 5407 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 5408 > </result> 5409 <commentary xml:space="preserve"></commentary> 5410 <children><child nodeId="node-1495"></child> 5411 </children> 5412 </item> 5413 <item nodeId="node-1495"> 5414 <command xml:space="preserve">undo</command> 5415 <result xml:space="preserve">Cobble Wall 5416 [Previous turn undone.] 5417 5418 ></result> 5419 <commentary xml:space="preserve"></commentary> 5420 <children><child nodeId="node-1496"></child> 5421 </children> 5422 </item> 5423 <item nodeId="node-1496"> 5424 <command xml:space="preserve">look</command> 5425 <result xml:space="preserve">Cobble Wall 5426 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 5427 5428 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 5429 5430 To the north you can see the door you came through earlier. 5431 5432 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 5433 5434 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 5435 5436 ></result> 5437 <commentary xml:space="preserve"></commentary> 5438 <children><child nodeId="node-1497"></child> 5439 </children> 5440 </item> 5441 <item nodeId="node-1497"> 5442 <command xml:space="preserve">e</command> 5443 <result xml:space="preserve">(first opening center hole) 5444 It seems to be locked. 5445 5446 ></result> 5447 <commentary xml:space="preserve"></commentary> 5448 <children><child nodeId="node-1498"></child> 5449 </children> 5450 </item> 5451 <item nodeId="node-1498"> 5452 <command xml:space="preserve">se</command> 5453 <result xml:space="preserve"> 5454 Teensy Cave of Fortune 5455 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 5456 5457 ></result> 5458 <commentary xml:space="preserve"></commentary> 5459 </item> 5460 <item nodeId="node-1499"> 5461 <command xml:space="preserve">feed fish the crumbs</command> 5462 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 5463 5464 ></result> 5465 <commentary xml:space="preserve"></commentary> 5466 <children><child nodeId="node-1500"></child> 5467 </children> 5468 </item> 5469 <item nodeId="node-1500"> 5470 <command xml:space="preserve">take fish</command> 5471 <result xml:space="preserve">I don't suppose the happy fish would care for that. 5472 5473 ></result> 5474 <commentary xml:space="preserve"></commentary> 5475 </item> 5476 <item nodeId="node-1501"> 5477 <command xml:space="preserve">search couch</command> 5478 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 5479 5480 ></result> 5481 <commentary xml:space="preserve"></commentary> 5482 <children><child nodeId="node-2009"></child> 5483 <child nodeId="node-1987"></child> 5484 <child nodeId="node-1702"></child> 5485 <child nodeId="node-1670"></child> 5486 <child nodeId="node-1629"></child> 5487 <child nodeId="node-1562"></child> 5488 <child nodeId="node-1541"></child> 5489 <child nodeId="node-1502"></child> 5490 </children> 5491 </item> 5492 <item nodeId="node-1502"> 5493 <command xml:space="preserve">take key and crumbs and fish</command> 5494 <result xml:space="preserve">silver key: Taken. 5495 crumbs: Taken. 5496 angry fish: Taken. 5497 5498 ></result> 5499 <commentary xml:space="preserve"></commentary> 5500 <children><child nodeId="node-1503"></child> 5501 </children> 5502 </item> 5503 <item nodeId="node-1503"> 5504 <command xml:space="preserve">unlock door with key</command> 5505 <result xml:space="preserve">You unlock the square metal door. 5506 5507 ></result> 5508 <commentary xml:space="preserve"></commentary> 5509 <children><child nodeId="node-2541"></child> 5510 <child nodeId="node-1504"></child> 5511 </children> 5512 </item> 5513 <item nodeId="node-1504"> 5514 <command xml:space="preserve">s</command> 5515 <result xml:space="preserve">(first opening the square metal door) 5516 5517 Cobble Wall 5518 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 5519 5520 To the north you can see the door you came through earlier. 5521 5522 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 5523 5524 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 5525 5526 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 5527 5528 ></result> 5529 <commentary xml:space="preserve"></commentary> 5530 <children><child nodeId="node-1517"></child> 5531 <child nodeId="node-1505"></child> 5532 </children> 5533 </item> 5534 <item nodeId="node-1505"> 5535 <command xml:space="preserve">se</command> 5536 <result xml:space="preserve"> 5537 Teensy Cave of Fortune 5538 Behind you to the northwest, light streams in from the puny cave's entrance. 5539 5540 In the dust below your feet, a small gold key glints in the dim light. 5541 5542 ></result> 5543 <commentary xml:space="preserve"></commentary> 5544 <children><child nodeId="node-1506"></child> 5545 </children> 5546 </item> 5547 <item nodeId="node-1506"> 5548 <command xml:space="preserve">take key</command> 5549 <result xml:space="preserve">(the gold key) 5550 Taken. 5551 5552 ></result> 5553 <commentary xml:space="preserve"></commentary> 5554 <children><child nodeId="node-1507"></child> 5555 </children> 5556 </item> 5557 <item nodeId="node-1507"> 5558 <command xml:space="preserve">nw</command> 5559 <result xml:space="preserve"> 5560 Cobble Wall 5561 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 5562 5563 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 5564 5565 To the north you can see the door you came through earlier. 5566 5567 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 5568 5569 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 5570 5571 ></result> 5572 <commentary xml:space="preserve"></commentary> 5573 <children><child nodeId="node-2566"></child> 5574 <child nodeId="node-1508"></child> 5575 </children> 5576 </item> 5577 <item nodeId="node-1508"> 5578 <command xml:space="preserve">unlock center hole with second key</command> 5579 <result xml:space="preserve">You can't see any such thing. 5580 5581 ></result> 5582 <commentary xml:space="preserve"></commentary> 5583 <children><child nodeId="node-1509"></child> 5584 </children> 5585 </item> 5586 <item nodeId="node-1509"> 5587 <command xml:space="preserve">e</command> 5588 <result xml:space="preserve"> 5589 Great Room 5590 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 5591 5592 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 5593 5594 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 5595 5596 ></result> 5597 <commentary xml:space="preserve"></commentary> 5598 <children><child nodeId="node-1510"></child> 5599 </children> 5600 </item> 5601 <item nodeId="node-1510"> 5602 <command xml:space="preserve">set lock to 594.56</command> 5603 <result xml:space="preserve">You can't see any such thing. 5604 5605 ></result> 5606 <commentary xml:space="preserve"></commentary> 5607 <children><child nodeId="node-1511"></child> 5608 </children> 5609 </item> 5610 <item nodeId="node-1511"> 5611 <command xml:space="preserve">take key</command> 5612 <result xml:space="preserve">You can't see any such thing. 5613 5614 ></result> 5615 <commentary xml:space="preserve"></commentary> 5616 <children><child nodeId="node-1512"></child> 5617 </children> 5618 </item> 5619 <item nodeId="node-1512"> 5620 <command xml:space="preserve">unlock door with third key</command> 5621 <result xml:space="preserve">You can't see any such thing. 5622 5623 ></result> 5624 <commentary xml:space="preserve"></commentary> 5625 <children><child nodeId="node-1513"></child> 5626 </children> 5627 </item> 5628 <item nodeId="node-1513"> 5629 <command xml:space="preserve">e</command> 5630 <result xml:space="preserve">(first opening Final Door) 5631 It seems to be locked. 5632 5633 ></result> 5634 <commentary xml:space="preserve"></commentary> 5635 <children><child nodeId="node-1514"></child> 5636 </children> 5637 </item> 5638 <item nodeId="node-1514"> 5639 <command xml:space="preserve">feed fish the crumbs</command> 5640 <result xml:space="preserve">You can't see any such thing. 5641 5642 ></result> 5643 <commentary xml:space="preserve"></commentary> 5644 <children><child nodeId="node-1515"></child> 5645 </children> 5646 </item> 5647 <item nodeId="node-1515"> 5648 <command xml:space="preserve">put fish in the tank</command> 5649 <result xml:space="preserve">You can't see any such thing. 5650 5651 ></result> 5652 <commentary xml:space="preserve"></commentary> 5653 <children><child nodeId="node-1516"></child> 5654 </children> 5655 </item> 5656 <item nodeId="node-1516"> 5657 <command xml:space="preserve">i</command> 5658 <result xml:space="preserve">You are carrying nothing. 5659 5660 ></result> 5661 <commentary xml:space="preserve"></commentary> 5662 </item> 5663 <item nodeId="node-2566"> 5664 <command xml:space="preserve">unlock center hole with gold key</command> 5665 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 5666 5667 ></result> 5668 <commentary xml:space="preserve"></commentary> 5669 <children><child nodeId="node-2567"></child> 5670 </children> 5671 </item> 5672 <item nodeId="node-2567"> 5673 <command xml:space="preserve">e</command> 5674 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 5675 5676 Library 5677 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 5678 5679 Behind you to the west, you see a rocky door in the wall. 5680 5681 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 5682 5683 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 5684 5685 ></result> 5686 <commentary xml:space="preserve"></commentary> 5687 <children><child nodeId="node-2568"></child> 5688 </children> 5689 </item> 5690 <item nodeId="node-2568"> 5691 <command xml:space="preserve">enter 594.56 to safe</command> 5692 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key. 5693 5694 ></result> 5695 <commentary xml:space="preserve"></commentary> 5696 <children><child nodeId="node-2569"></child> 5697 </children> 5698 </item> 5699 <item nodeId="node-2569"> 5700 <command xml:space="preserve">take key</command> 5701 <result xml:space="preserve">(the copper key) 5702 Taken. 5703 5704 ></result> 5705 <commentary xml:space="preserve"></commentary> 5706 <children><child nodeId="node-2570"></child> 5707 </children> 5708 </item> 5709 <item nodeId="node-2570"> 5710 <command xml:space="preserve">unlock door with copper key</command> 5711 <result xml:space="preserve">You unlock the thick metal door. 5712 5713 ></result> 5714 <commentary xml:space="preserve"></commentary> 5715 <children><child nodeId="node-2571"></child> 5716 </children> 5717 </item> 5718 <item nodeId="node-2571"> 5719 <command xml:space="preserve">e</command> 5720 <result xml:space="preserve">(first opening the thick metal door) 5721 5722 Aquarium 5723 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 5724 5725 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 5726 5727 To the west you see a thick metal door. 5728 5729 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 5730 5731 ></result> 5732 <commentary xml:space="preserve"></commentary> 5733 <children><child nodeId="node-2572"></child> 5734 </children> 5735 </item> 5736 <item nodeId="node-2572"> 5737 <command xml:space="preserve">go into tank</command> 5738 <result xml:space="preserve">You approach the tank and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away. 5739 5740 That was quite foolish of you. Can't you read? 5741 5742 5743 5744 *** The End *** 5745 5746 5747 5748 5749 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 5750 > </result> 5751 <commentary xml:space="preserve"></commentary> 5752 <children><child nodeId="node-2573"></child> 5753 </children> 5754 </item> 5755 <item nodeId="node-2573"> 5756 <command xml:space="preserve">undo</command> 5757 <result xml:space="preserve">Aquarium 5758 [Previous turn undone.] 5759 5760 ></result> 5761 <commentary xml:space="preserve"></commentary> 5762 <children><child nodeId="node-2574"></child> 5763 </children> 5764 </item> 5765 <item nodeId="node-2574"> 5766 <command xml:space="preserve">climb tank</command> 5767 <result xml:space="preserve">You approach the tank and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away. 5768 5769 That was quite foolish of you. Can't you read? 5770 5771 5772 5773 *** The End *** 5774 5775 5776 5777 5778 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 5779 > </result> 5780 <commentary xml:space="preserve"></commentary> 5781 <children><child nodeId="node-2575"></child> 5782 </children> 5783 </item> 5784 <item nodeId="node-2575"> 5785 <command xml:space="preserve">unod</command> 5786 <result xml:space="preserve">Please give one of the answers above. 5787 5788 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 5789 > </result> 5790 <commentary xml:space="preserve"></commentary> 5791 <children><child nodeId="node-2576"></child> 5792 </children> 5793 </item> 5794 <item nodeId="node-2576"> 5795 <command xml:space="preserve">undo</command> 5796 <result xml:space="preserve">Aquarium 5797 [Previous turn undone.] 5798 5799 ></result> 5800 <commentary xml:space="preserve"></commentary> 5801 </item> 5802 <item nodeId="node-1517"> 5803 <command xml:space="preserve">climb wall</command> 5804 <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically 5805 5806 ></result> 5807 <commentary xml:space="preserve"></commentary> 5808 <children><child nodeId="node-1518"></child> 5809 </children> 5810 </item> 5811 <item nodeId="node-1518"> 5812 <command xml:space="preserve">se</command> 5813 <result xml:space="preserve"> 5814 Teensy Cave of Fortune 5815 Behind you to the northwest, light streams in from the puny cave's entrance. 5816 5817 In the dust below your feet, a small gold key glints in the dim light. 5818 5819 ></result> 5820 <commentary xml:space="preserve"></commentary> 5821 <children><child nodeId="node-1519"></child> 5822 </children> 5823 </item> 5824 <item nodeId="node-1519"> 5825 <command xml:space="preserve">take key</command> 5826 <result xml:space="preserve">(the gold key) 5827 Taken. 5828 5829 ></result> 5830 <commentary xml:space="preserve"></commentary> 5831 <children><child nodeId="node-1520"></child> 5832 </children> 5833 </item> 5834 <item nodeId="node-1520"> 5835 <command xml:space="preserve">nw</command> 5836 <result xml:space="preserve"> 5837 Cobble Wall 5838 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 5839 5840 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 5841 5842 To the north you can see the door you came through earlier. 5843 5844 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 5845 5846 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 5847 5848 ></result> 5849 <commentary xml:space="preserve"></commentary> 5850 <children><child nodeId="node-1521"></child> 5851 </children> 5852 </item> 5853 <item nodeId="node-1521"> 5854 <command xml:space="preserve">unlock center hole with gold key</command> 5855 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 5856 5857 ></result> 5858 <commentary xml:space="preserve"></commentary> 5859 <children><child nodeId="node-1522"></child> 5860 </children> 5861 </item> 5862 <item nodeId="node-1522"> 5863 <command xml:space="preserve">e</command> 5864 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 5865 5866 Library 5867 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 5868 5869 Behind you to the west, you see a rocky door in the wall. 5870 5871 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 5872 5873 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 5874 5875 ></result> 5876 <commentary xml:space="preserve"></commentary> 5877 <children><child nodeId="node-1523"></child> 5878 </children> 5879 </item> 5880 <item nodeId="node-1523"> 5881 <command xml:space="preserve">set lock to 594.56</command> 5882 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key. 5883 5884 ></result> 5885 <commentary xml:space="preserve"></commentary> 5886 <children><child nodeId="node-1524"></child> 5887 </children> 5888 </item> 5889 <item nodeId="node-1524"> 5890 <command xml:space="preserve">take copper key</command> 5891 <result xml:space="preserve">Taken. 5892 5893 ></result> 5894 <commentary xml:space="preserve"></commentary> 5895 <children><child nodeId="node-1525"></child> 5896 </children> 5897 </item> 5898 <item nodeId="node-1525"> 5899 <command xml:space="preserve">unlock door with copper key</command> 5900 <result xml:space="preserve">You unlock the thick metal door. 5901 5902 ></result> 5903 <commentary xml:space="preserve"></commentary> 5904 <children><child nodeId="node-1526"></child> 5905 </children> 5906 </item> 5907 <item nodeId="node-1526"> 5908 <command xml:space="preserve">e</command> 5909 <result xml:space="preserve">(first opening the thick metal door) 5910 5911 Aquarium 5912 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 5913 5914 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 5915 5916 To the west you see a thick metal door. 5917 5918 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 5919 5920 ></result> 5921 <commentary xml:space="preserve"></commentary> 5922 <children><child nodeId="node-1527"></child> 5923 </children> 5924 </item> 5925 <item nodeId="node-1527"> 5926 <command xml:space="preserve">feed fish the crumbs</command> 5927 <result xml:space="preserve">(the angry fish the crumbs) 5928 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 5929 5930 ></result> 5931 <commentary xml:space="preserve"></commentary> 5932 <children><child nodeId="node-1528"></child> 5933 </children> 5934 </item> 5935 <item nodeId="node-1528"> 5936 <command xml:space="preserve">put fish in tank</command> 5937 <result xml:space="preserve">(the happy fish in the fish tank) 5938 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hits you square between the eyes, falling to the floor. 5939 5940 ></result> 5941 <commentary xml:space="preserve"></commentary> 5942 <children><child nodeId="node-1529"></child> 5943 </children> 5944 </item> 5945 <item nodeId="node-1529"> 5946 <command xml:space="preserve">take brass key</command> 5947 <result xml:space="preserve">Taken. 5948 5949 ></result> 5950 <commentary xml:space="preserve"></commentary> 5951 <children><child nodeId="node-1530"></child> 5952 </children> 5953 </item> 5954 <item nodeId="node-1530"> 5955 <command xml:space="preserve">unlock door</command> 5956 <result xml:space="preserve">Which do you mean, the small blue door or the thick metal door? 5957 5958 ></result> 5959 <commentary xml:space="preserve"></commentary> 5960 <children><child nodeId="node-1531"></child> 5961 </children> 5962 </item> 5963 <item nodeId="node-1531"> 5964 <command xml:space="preserve">unlock small blue door</command> 5965 <result xml:space="preserve">What do you want to unlock the small blue door with? 5966 5967 ></result> 5968 <commentary xml:space="preserve"></commentary> 5969 <children><child nodeId="node-1532"></child> 5970 </children> 5971 </item> 5972 <item nodeId="node-1532"> 5973 <command xml:space="preserve">brass key</command> 5974 <result xml:space="preserve">You unlock the small blue door. 5975 5976 ></result> 5977 <commentary xml:space="preserve"></commentary> 5978 <children><child nodeId="node-1533"></child> 5979 </children> 5980 </item> 5981 <item nodeId="node-1533"> 5982 <command xml:space="preserve">n</command> 5983 <result xml:space="preserve">(first opening the small blue door) 5984 5985 Great Room 5986 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 5987 5988 To the south, a small blue door is embedded in the rock. 5989 5990 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 5991 5992 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 5993 5994 ></result> 5995 <commentary xml:space="preserve"></commentary> 5996 <children><child nodeId="node-1534"></child> 5997 </children> 5998 </item> 5999 <item nodeId="node-1534"> 6000 <command xml:space="preserve">unlock great metal door with silver key</command> 6001 <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 6002 6003 ></result> 6004 <commentary xml:space="preserve"></commentary> 6005 <children><child nodeId="node-1535"></child> 6006 </children> 6007 </item> 6008 <item nodeId="node-1535"> 6009 <command xml:space="preserve">unlock great metal door with gold key</command> 6010 <result xml:space="preserve">You put the gold key in the second keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 6011 6012 ></result> 6013 <commentary xml:space="preserve"></commentary> 6014 <children><child nodeId="node-1536"></child> 6015 </children> 6016 </item> 6017 <item nodeId="node-1536"> 6018 <command xml:space="preserve">unlock great metal door with copper key</command> 6019 <result xml:space="preserve">You put the copper key in the third keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 6020 6021 ></result> 6022 <commentary xml:space="preserve"></commentary> 6023 <children><child nodeId="node-1537"></child> 6024 </children> 6025 </item> 6026 <item nodeId="node-1537"> 6027 <command xml:space="preserve">unlock great metal door with brass key</command> 6028 <result xml:space="preserve">You put the brass key in the fourth keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 6029 6030 ></result> 6031 <commentary xml:space="preserve"></commentary> 6032 <children><child nodeId="node-1538"></child> 6033 </children> 6034 </item> 6035 <item nodeId="node-1538"> 6036 <command xml:space="preserve">unlock door with tentacles</command> 6037 <result xml:space="preserve">Which do you mean, the small blue door or the great metal door? 6038 6039 ></result> 6040 <commentary xml:space="preserve"></commentary> 6041 <children><child nodeId="node-1539"></child> 6042 </children> 6043 </item> 6044 <item nodeId="node-1539"> 6045 <command xml:space="preserve">unlock great metal door with tentacles</command> 6046 <result xml:space="preserve">(first taking tentacles) 6047 You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You are a free octopus. 6048 6049 I'll release you for now. If you bring me a present next year I might consider turning you back into a human. 6050 6051 6052 6053 *** The End *** 6054 6055 6056 6057 6058 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 6059 > </result> 6060 <commentary xml:space="preserve"></commentary> 6061 <children><child nodeId="node-1540"></child> 6062 </children> 6063 </item> 6064 <item nodeId="node-1540"> 6065 <command xml:space="preserve">quit</command> 6066 <result xml:space="preserve"></result> 6067 <commentary xml:space="preserve"></commentary> 6068 </item> 6069 <item nodeId="node-2541"> 6070 <command xml:space="preserve">e</command> 6071 <result xml:space="preserve"> 6072 Great Room 6073 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 6074 6075 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 6076 6077 To the south, a small blue door is embedded in the rock. 6078 6079 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 6080 6081 ></result> 6082 <commentary xml:space="preserve"></commentary> 6083 <children><child nodeId="node-2542"></child> 6084 </children> 6085 </item> 6086 <item nodeId="node-2542"> 6087 <command xml:space="preserve">w</command> 6088 <result xml:space="preserve"> 6089 Cluttered Room 6090 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 6091 6092 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 6093 6094 To the south, almost obscured behind a large gray couch, you see a door. 6095 6096 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 6097 6098 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 6099 6100 ></result> 6101 <commentary xml:space="preserve"></commentary> 6102 <children><child nodeId="node-2543"></child> 6103 </children> 6104 </item> 6105 <item nodeId="node-2543"> 6106 <command xml:space="preserve">s</command> 6107 <result xml:space="preserve">(first opening the square metal door) 6108 6109 Cobble Wall 6110 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6111 6112 To the north you can see the door you came through earlier. 6113 6114 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6115 6116 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6117 6118 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6119 6120 ></result> 6121 <commentary xml:space="preserve"></commentary> 6122 <children><child nodeId="node-2544"></child> 6123 </children> 6124 </item> 6125 <item nodeId="node-2544"> 6126 <command xml:space="preserve">se</command> 6127 <result xml:space="preserve"> 6128 Teensy Cave of Fortune 6129 Behind you to the northwest, light streams in from the puny cave's entrance. 6130 6131 In the dust below your feet, a small gold key glints in the dim light. 6132 6133 ></result> 6134 <commentary xml:space="preserve"></commentary> 6135 <children><child nodeId="node-2545"></child> 6136 </children> 6137 </item> 6138 <item nodeId="node-2545"> 6139 <command xml:space="preserve">take key</command> 6140 <result xml:space="preserve">(the gold key) 6141 Taken. 6142 6143 ></result> 6144 <commentary xml:space="preserve"></commentary> 6145 <children><child nodeId="node-2546"></child> 6146 </children> 6147 </item> 6148 <item nodeId="node-2546"> 6149 <command xml:space="preserve">nw</command> 6150 <result xml:space="preserve"> 6151 Cobble Wall 6152 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6153 6154 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6155 6156 To the north you can see the door you came through earlier. 6157 6158 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6159 6160 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6161 6162 ></result> 6163 <commentary xml:space="preserve"></commentary> 6164 <children><child nodeId="node-2547"></child> 6165 </children> 6166 </item> 6167 <item nodeId="node-2547"> 6168 <command xml:space="preserve">unlock center hole with gold key</command> 6169 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 6170 6171 ></result> 6172 <commentary xml:space="preserve"></commentary> 6173 <children><child nodeId="node-2548"></child> 6174 </children> 6175 </item> 6176 <item nodeId="node-2548"> 6177 <command xml:space="preserve">e</command> 6178 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 6179 6180 Library 6181 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 6182 6183 Behind you to the west, you see a rocky door in the wall. 6184 6185 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 6186 6187 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 6188 6189 ></result> 6190 <commentary xml:space="preserve"></commentary> 6191 <children><child nodeId="node-2549"></child> 6192 </children> 6193 </item> 6194 <item nodeId="node-2549"> 6195 <command xml:space="preserve">enter 594.56 to safe</command> 6196 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the copper key. 6197 6198 ></result> 6199 <commentary xml:space="preserve"></commentary> 6200 <children><child nodeId="node-2550"></child> 6201 </children> 6202 </item> 6203 <item nodeId="node-2550"> 6204 <command xml:space="preserve">take copper key</command> 6205 <result xml:space="preserve">Taken. 6206 6207 ></result> 6208 <commentary xml:space="preserve"></commentary> 6209 <children><child nodeId="node-2551"></child> 6210 </children> 6211 </item> 6212 <item nodeId="node-2551"> 6213 <command xml:space="preserve">unlock door with key</command> 6214 <result xml:space="preserve">Which do you mean, the copper key, the gold key or the silver key? 6215 6216 ></result> 6217 <commentary xml:space="preserve"></commentary> 6218 <children><child nodeId="node-2552"></child> 6219 </children> 6220 </item> 6221 <item nodeId="node-2552"> 6222 <command xml:space="preserve">copper key</command> 6223 <result xml:space="preserve">You unlock the thick metal door. 6224 6225 ></result> 6226 <commentary xml:space="preserve"></commentary> 6227 <children><child nodeId="node-2553"></child> 6228 </children> 6229 </item> 6230 <item nodeId="node-2553"> 6231 <command xml:space="preserve">e</command> 6232 <result xml:space="preserve">(first opening the thick metal door) 6233 6234 Aquarium 6235 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 6236 6237 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 6238 6239 To the west you see a thick metal door. 6240 6241 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 6242 6243 ></result> 6244 <commentary xml:space="preserve"></commentary> 6245 <children><child nodeId="node-2554"></child> 6246 </children> 6247 </item> 6248 <item nodeId="node-2554"> 6249 <command xml:space="preserve">feed fish crumbs</command> 6250 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 6251 6252 ></result> 6253 <commentary xml:space="preserve"></commentary> 6254 <children><child nodeId="node-2555"></child> 6255 </children> 6256 </item> 6257 <item nodeId="node-2555"> 6258 <command xml:space="preserve">go into tankl</command> 6259 <result xml:space="preserve">You can't see any such thing. 6260 6261 ></result> 6262 <commentary xml:space="preserve"></commentary> 6263 <children><child nodeId="node-2556"></child> 6264 </children> 6265 </item> 6266 <item nodeId="node-2556"> 6267 <command xml:space="preserve">go into tank</command> 6268 <result xml:space="preserve">You get into the tank. 6269 6270 ></result> 6271 <commentary xml:space="preserve"></commentary> 6272 </item> 6273 <item nodeId="node-1541"> 6274 <command xml:space="preserve">take key and crumbs</command> 6275 <result xml:space="preserve">silver key: Taken. 6276 crumbs: Taken. 6277 6278 ></result> 6279 <commentary xml:space="preserve"></commentary> 6280 <children><child nodeId="node-1555"></child> 6281 <child nodeId="node-1542"></child> 6282 </children> 6283 </item> 6284 <item nodeId="node-1542"> 6285 <command xml:space="preserve">unlock door with key</command> 6286 <result xml:space="preserve">You unlock the square metal door. 6287 6288 ></result> 6289 <commentary xml:space="preserve"></commentary> 6290 <children><child nodeId="node-1551"></child> 6291 <child nodeId="node-1543"></child> 6292 </children> 6293 </item> 6294 <item nodeId="node-1543"> 6295 <command xml:space="preserve">s</command> 6296 <result xml:space="preserve">(first opening the square metal door) 6297 6298 Cobble Wall 6299 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6300 6301 To the north you can see the door you came through earlier. 6302 6303 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6304 6305 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6306 6307 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6308 6309 ></result> 6310 <commentary xml:space="preserve"></commentary> 6311 <children><child nodeId="node-1544"></child> 6312 </children> 6313 </item> 6314 <item nodeId="node-1544"> 6315 <command xml:space="preserve">se</command> 6316 <result xml:space="preserve"> 6317 Teensy Cave of Fortune 6318 Behind you to the northwest, light streams in from the puny cave's entrance. 6319 6320 In the dust below your feet, a small gold key glints in the dim light. 6321 6322 ></result> 6323 <commentary xml:space="preserve"></commentary> 6324 <children><child nodeId="node-1545"></child> 6325 </children> 6326 </item> 6327 <item nodeId="node-1545"> 6328 <command xml:space="preserve">take key</command> 6329 <result xml:space="preserve">(the gold key) 6330 Taken. 6331 6332 ></result> 6333 <commentary xml:space="preserve"></commentary> 6334 <children><child nodeId="node-1546"></child> 6335 </children> 6336 </item> 6337 <item nodeId="node-1546"> 6338 <command xml:space="preserve">nw</command> 6339 <result xml:space="preserve"> 6340 Cobble Wall 6341 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6342 6343 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6344 6345 To the north you can see the door you came through earlier. 6346 6347 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6348 6349 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6350 6351 ></result> 6352 <commentary xml:space="preserve"></commentary> 6353 <children><child nodeId="node-1547"></child> 6354 </children> 6355 </item> 6356 <item nodeId="node-1547"> 6357 <command xml:space="preserve">unlock center hole with gold key</command> 6358 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 6359 6360 ></result> 6361 <commentary xml:space="preserve"></commentary> 6362 <children><child nodeId="node-1548"></child> 6363 </children> 6364 </item> 6365 <item nodeId="node-1548"> 6366 <command xml:space="preserve">e</command> 6367 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 6368 6369 Library 6370 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 6371 6372 Behind you to the west, you see a rocky door in the wall. 6373 6374 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 6375 6376 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 6377 6378 ></result> 6379 <commentary xml:space="preserve"></commentary> 6380 <children><child nodeId="node-1549"></child> 6381 </children> 6382 </item> 6383 <item nodeId="node-1549"> 6384 <command xml:space="preserve">s</command> 6385 <result xml:space="preserve"> 6386 Library (Shelf #1) 6387 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 6388 6389 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 6390 6391 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 6392 6393 ></result> 6394 <commentary xml:space="preserve"></commentary> 6395 <children><child nodeId="node-1550"></child> 6396 </children> 6397 </item> 6398 <item nodeId="node-1550"> 6399 <command xml:space="preserve">take books</command> 6400 <result xml:space="preserve">The Dialogues of Plato: Taken. 6401 The Great Transformation: Taken. 6402 6403 ></result> 6404 <commentary xml:space="preserve"></commentary> 6405 </item> 6406 <item nodeId="node-1551"> 6407 <command xml:space="preserve">e</command> 6408 <result xml:space="preserve"> 6409 Great Room 6410 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 6411 6412 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 6413 6414 To the south, a small blue door is embedded in the rock. 6415 6416 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 6417 6418 ></result> 6419 <commentary xml:space="preserve"></commentary> 6420 <children><child nodeId="node-1552"></child> 6421 </children> 6422 </item> 6423 <item nodeId="node-1552"> 6424 <command xml:space="preserve">w</command> 6425 <result xml:space="preserve"> 6426 Cluttered Room 6427 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 6428 6429 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 6430 6431 To the south, almost obscured behind a large gray couch, you see a door. 6432 6433 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 6434 6435 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 6436 6437 ></result> 6438 <commentary xml:space="preserve"></commentary> 6439 <children><child nodeId="node-1553"></child> 6440 </children> 6441 </item> 6442 <item nodeId="node-1553"> 6443 <command xml:space="preserve">s</command> 6444 <result xml:space="preserve">(first opening the square metal door) 6445 6446 Cobble Wall 6447 You push through the door, and find yourself in a tiny room. 6448 6449 To the north you can see the door you came through earlier. 6450 6451 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6452 6453 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6454 6455 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6456 6457 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6458 6459 ></result> 6460 <commentary xml:space="preserve"></commentary> 6461 <children><child nodeId="node-1554"></child> 6462 </children> 6463 </item> 6464 <item nodeId="node-1554"> 6465 <command xml:space="preserve">x wall</command> 6466 <result xml:space="preserve">A cobblestone wall stretching up almost to the ceiling. Some rocks in the walls seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. Honestly it's just a bad wall. 6467 6468 ></result> 6469 <commentary xml:space="preserve"></commentary> 6470 </item> 6471 <item nodeId="node-1555"> 6472 <command xml:space="preserve">e</command> 6473 <result xml:space="preserve"> 6474 Great Room 6475 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 6476 6477 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 6478 6479 To the south, a small blue door is embedded in the rock. 6480 6481 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 6482 6483 ></result> 6484 <commentary xml:space="preserve"></commentary> 6485 <children><child nodeId="node-1556"></child> 6486 </children> 6487 </item> 6488 <item nodeId="node-1556"> 6489 <command xml:space="preserve">look at compass</command> 6490 <result xml:space="preserve">A massive compass built into the rock of the ceiling. Four white triangles point towards the cardinal directions, and degrees between them are marked with smaller triangles in brown. It doesn't seem too practical, but it might help in some sort of text adventure. 6491 6492 ></result> 6493 <commentary xml:space="preserve"></commentary> 6494 <children><child nodeId="node-1557"></child> 6495 </children> 6496 </item> 6497 <item nodeId="node-1557"> 6498 <command xml:space="preserve">take compass</command> 6499 <result xml:space="preserve">That's fixed in place. 6500 6501 ></result> 6502 <commentary xml:space="preserve"></commentary> 6503 <children><child nodeId="node-1558"></child> 6504 </children> 6505 </item> 6506 <item nodeId="node-1558"> 6507 <command xml:space="preserve">w</command> 6508 <result xml:space="preserve"> 6509 Cluttered Room 6510 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 6511 6512 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 6513 6514 To the south, almost obscured behind a large gray couch, you see a door. 6515 6516 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 6517 6518 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 6519 6520 ></result> 6521 <commentary xml:space="preserve"></commentary> 6522 <children><child nodeId="node-1559"></child> 6523 </children> 6524 </item> 6525 <item nodeId="node-1559"> 6526 <command xml:space="preserve">unlock door with key</command> 6527 <result xml:space="preserve">You unlock the square metal door. 6528 6529 ></result> 6530 <commentary xml:space="preserve"></commentary> 6531 <children><child nodeId="node-1560"></child> 6532 </children> 6533 </item> 6534 <item nodeId="node-1560"> 6535 <command xml:space="preserve">s</command> 6536 <result xml:space="preserve">(first opening the square metal door) 6537 6538 Cobble Wall 6539 You push through the door, and find yourself in a tiny room. 6540 6541 To the north you can see the door you came through earlier. 6542 6543 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6544 6545 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6546 6547 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6548 6549 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6550 6551 ></result> 6552 <commentary xml:space="preserve"></commentary> 6553 <children><child nodeId="node-1561"></child> 6554 </children> 6555 </item> 6556 <item nodeId="node-1561"> 6557 <command xml:space="preserve">climb wall</command> 6558 <result xml:space="preserve">You try and scramble up the wall, but the surface is too rough and you fall down pathetically 6559 6560 ></result> 6561 <commentary xml:space="preserve"></commentary> 6562 </item> 6563 <item nodeId="node-1562"> 6564 <command xml:space="preserve">take key</command> 6565 <result xml:space="preserve">Taken. 6566 6567 ></result> 6568 <commentary xml:space="preserve"></commentary> 6569 <children><child nodeId="node-1615"></child> 6570 <child nodeId="node-1594"></child> 6571 <child nodeId="node-1563"></child> 6572 </children> 6573 </item> 6574 <item nodeId="node-1563"> 6575 <command xml:space="preserve">unlock door with key</command> 6576 <result xml:space="preserve">You unlock the first door. 6577 6578 ></result> 6579 <commentary xml:space="preserve"></commentary> 6580 <children><child nodeId="node-1579"></child> 6581 <child nodeId="node-1564"></child> 6582 </children> 6583 </item> 6584 <item nodeId="node-1564"> 6585 <command xml:space="preserve">s</command> 6586 <result xml:space="preserve">(first opening the first door) 6587 6588 Cobble Wall 6589 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 6590 6591 To the north you can see the door you came through earlier. 6592 6593 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 6594 6595 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 6596 6597 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 6598 6599 ></result> 6600 <commentary xml:space="preserve"></commentary> 6601 <children><child nodeId="node-1565"></child> 6602 </children> 6603 </item> 6604 <item nodeId="node-1565"> 6605 <command xml:space="preserve">e</command> 6606 <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd. 6607 6608 ></result> 6609 <commentary xml:space="preserve"></commentary> 6610 <children><child nodeId="node-1566"></child> 6611 </children> 6612 </item> 6613 <item nodeId="node-1566"> 6614 <command xml:space="preserve">ne</command> 6615 <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve. 6616 6617 6618 6619 *** The End *** 6620 6621 6622 6623 6624 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 6625 > </result> 6626 <commentary xml:space="preserve"></commentary> 6627 <children><child nodeId="node-1567"></child> 6628 </children> 6629 </item> 6630 <item nodeId="node-1567"> 6631 <command xml:space="preserve">undo</command> 6632 <result xml:space="preserve">Cobble Wall 6633 [Previous turn undone.] 6634 6635 ></result> 6636 <commentary xml:space="preserve"></commentary> 6637 <children><child nodeId="node-1568"></child> 6638 </children> 6639 </item> 6640 <item nodeId="node-1568"> 6641 <command xml:space="preserve">se</command> 6642 <result xml:space="preserve"> 6643 Teensy Cave of Fortune 6644 Behind you to the northwest, light streams in from the tiny entrance. 6645 6646 In the dust below your feet, a small silver key glints in the dim light. 6647 6648 ></result> 6649 <commentary xml:space="preserve"></commentary> 6650 <children><child nodeId="node-1569"></child> 6651 </children> 6652 </item> 6653 <item nodeId="node-1569"> 6654 <command xml:space="preserve">take key</command> 6655 <result xml:space="preserve">(the second key) 6656 Taken. 6657 6658 ></result> 6659 <commentary xml:space="preserve"></commentary> 6660 <children><child nodeId="node-1570"></child> 6661 </children> 6662 </item> 6663 <item nodeId="node-1570"> 6664 <command xml:space="preserve">e</command> 6665 <result xml:space="preserve">You can't go that way. 6666 6667 ></result> 6668 <commentary xml:space="preserve"></commentary> 6669 <children><child nodeId="node-1571"></child> 6670 </children> 6671 </item> 6672 <item nodeId="node-1571"> 6673 <command xml:space="preserve">look</command> 6674 <result xml:space="preserve">Teensy Cave of Fortune 6675 Behind you to the northwest, light streams in from the tiny entrance. 6676 6677 ></result> 6678 <commentary xml:space="preserve"></commentary> 6679 <children><child nodeId="node-1572"></child> 6680 </children> 6681 </item> 6682 <item nodeId="node-1572"> 6683 <command xml:space="preserve">nw</command> 6684 <result xml:space="preserve"> 6685 Cobble Wall 6686 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 6687 6688 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 6689 6690 To the north you can see the door you came through earlier. 6691 6692 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 6693 6694 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 6695 6696 ></result> 6697 <commentary xml:space="preserve"></commentary> 6698 <children><child nodeId="node-1573"></child> 6699 </children> 6700 </item> 6701 <item nodeId="node-1573"> 6702 <command xml:space="preserve">e</command> 6703 <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd. 6704 6705 ></result> 6706 <commentary xml:space="preserve"></commentary> 6707 <children><child nodeId="node-1574"></child> 6708 </children> 6709 </item> 6710 <item nodeId="node-1574"> 6711 <command xml:space="preserve">put key in center hole</command> 6712 <result xml:space="preserve">Which do you mean, the second key or the first key? 6713 6714 ></result> 6715 <commentary xml:space="preserve"></commentary> 6716 <children><child nodeId="node-1575"></child> 6717 </children> 6718 </item> 6719 <item nodeId="node-1575"> 6720 <command xml:space="preserve">put second key in center hole</command> 6721 <result xml:space="preserve">That can't contain things. 6722 6723 ></result> 6724 <commentary xml:space="preserve"></commentary> 6725 <children><child nodeId="node-1576"></child> 6726 </children> 6727 </item> 6728 <item nodeId="node-1576"> 6729 <command xml:space="preserve">use second key in center hole</command> 6730 <result xml:space="preserve">That's not a verb I recognise. 6731 6732 ></result> 6733 <commentary xml:space="preserve"></commentary> 6734 <children><child nodeId="node-1577"></child> 6735 </children> 6736 </item> 6737 <item nodeId="node-1577"> 6738 <command xml:space="preserve">unlock center hole with second key</command> 6739 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway west. 6740 6741 ></result> 6742 <commentary xml:space="preserve"></commentary> 6743 <children><child nodeId="node-1578"></child> 6744 </children> 6745 </item> 6746 <item nodeId="node-1578"> 6747 <command xml:space="preserve">e</command> 6748 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 6749 6750 Library 6751 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 6752 6753 "It's not a room full of books, you imbecile. It's a library." 6754 6755 That would make sense. To the east you see a hallway continuing into the next room. 6756 6757 On the wall is a giant sign that says "PUZZLE INOPERABLE." 6758 6759 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 6760 6761 ></result> 6762 <commentary xml:space="preserve"></commentary> 6763 </item> 6764 <item nodeId="node-1579"> 6765 <command xml:space="preserve">e</command> 6766 <result xml:space="preserve"> 6767 Great Room 6768 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 6769 6770 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 6771 6772 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 6773 6774 ></result> 6775 <commentary xml:space="preserve"></commentary> 6776 <children><child nodeId="node-1580"></child> 6777 </children> 6778 </item> 6779 <item nodeId="node-1580"> 6780 <command xml:space="preserve">w</command> 6781 <result xml:space="preserve"> 6782 Cluttered Room 6783 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 6784 6785 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 6786 6787 To the south, almost obscured behind a large gray couch, you see a door. 6788 6789 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 6790 6791 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 6792 6793 ></result> 6794 <commentary xml:space="preserve"></commentary> 6795 <children><child nodeId="node-1581"></child> 6796 </children> 6797 </item> 6798 <item nodeId="node-1581"> 6799 <command xml:space="preserve">s</command> 6800 <result xml:space="preserve">(first opening the first door) 6801 6802 Cobble Wall 6803 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6804 6805 To the north you can see the door you came through earlier. 6806 6807 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6808 6809 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6810 6811 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6812 6813 ></result> 6814 <commentary xml:space="preserve"></commentary> 6815 <children><child nodeId="node-1582"></child> 6816 </children> 6817 </item> 6818 <item nodeId="node-1582"> 6819 <command xml:space="preserve">se</command> 6820 <result xml:space="preserve"> 6821 Teensy Cave of Fortune 6822 Behind you to the northwest, light streams in from the puny cave's entrance. 6823 6824 In the dust below your feet, a small silver key glints in the dim light. 6825 6826 ></result> 6827 <commentary xml:space="preserve"></commentary> 6828 <children><child nodeId="node-1583"></child> 6829 </children> 6830 </item> 6831 <item nodeId="node-1583"> 6832 <command xml:space="preserve">take key</command> 6833 <result xml:space="preserve">(the second key) 6834 Taken. 6835 6836 ></result> 6837 <commentary xml:space="preserve"></commentary> 6838 <children><child nodeId="node-1584"></child> 6839 </children> 6840 </item> 6841 <item nodeId="node-1584"> 6842 <command xml:space="preserve">nw</command> 6843 <result xml:space="preserve"> 6844 Cobble Wall 6845 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6846 6847 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 6848 6849 To the north you can see the door you came through earlier. 6850 6851 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 6852 6853 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 6854 6855 ></result> 6856 <commentary xml:space="preserve"></commentary> 6857 <children><child nodeId="node-1585"></child> 6858 </children> 6859 </item> 6860 <item nodeId="node-1585"> 6861 <command xml:space="preserve">unlock center hole with second key</command> 6862 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 6863 6864 ></result> 6865 <commentary xml:space="preserve"></commentary> 6866 <children><child nodeId="node-1586"></child> 6867 </children> 6868 </item> 6869 <item nodeId="node-1586"> 6870 <command xml:space="preserve">e</command> 6871 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 6872 6873 Library 6874 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 6875 6876 Behind you to the west, you see a rocky door in the wall. 6877 6878 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 6879 6880 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 6881 6882 ></result> 6883 <commentary xml:space="preserve"></commentary> 6884 <children><child nodeId="node-1587"></child> 6885 </children> 6886 </item> 6887 <item nodeId="node-1587"> 6888 <command xml:space="preserve">set lock to 594.56</command> 6889 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 6890 6891 ></result> 6892 <commentary xml:space="preserve"></commentary> 6893 <children><child nodeId="node-1588"></child> 6894 </children> 6895 </item> 6896 <item nodeId="node-1588"> 6897 <command xml:space="preserve">take key</command> 6898 <result xml:space="preserve">(the third key) 6899 Taken. 6900 6901 ></result> 6902 <commentary xml:space="preserve"></commentary> 6903 <children><child nodeId="node-1589"></child> 6904 </children> 6905 </item> 6906 <item nodeId="node-1589"> 6907 <command xml:space="preserve">unlock door with third key</command> 6908 <result xml:space="preserve">You unlock the third door. 6909 6910 ></result> 6911 <commentary xml:space="preserve"></commentary> 6912 <children><child nodeId="node-1590"></child> 6913 </children> 6914 </item> 6915 <item nodeId="node-1590"> 6916 <command xml:space="preserve">e</command> 6917 <result xml:space="preserve">(first opening the third door) 6918 6919 Aquarium 6920 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 6921 6922 To the west you see a thick metal door. 6923 6924 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." 6925 6926 ></result> 6927 <commentary xml:space="preserve"></commentary> 6928 <children><child nodeId="node-1591"></child> 6929 </children> 6930 </item> 6931 <item nodeId="node-1591"> 6932 <command xml:space="preserve">x tank</command> 6933 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 6934 6935 ></result> 6936 <commentary xml:space="preserve"></commentary> 6937 <children><child nodeId="node-1592"></child> 6938 </children> 6939 </item> 6940 <item nodeId="node-1592"> 6941 <command xml:space="preserve">x key</command> 6942 <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key? 6943 6944 ></result> 6945 <commentary xml:space="preserve"></commentary> 6946 <children><child nodeId="node-1593"></child> 6947 </children> 6948 </item> 6949 <item nodeId="node-1593"> 6950 <command xml:space="preserve">x fourth key</command> 6951 <result xml:space="preserve">A small silver key. 6952 6953 ></result> 6954 <commentary xml:space="preserve"></commentary> 6955 </item> 6956 <item nodeId="node-1594"> 6957 <command xml:space="preserve">take fish and crumbs</command> 6958 <result xml:space="preserve">angry fish: Taken. 6959 crumbs: Taken. 6960 6961 ></result> 6962 <commentary xml:space="preserve"></commentary> 6963 <children><child nodeId="node-1595"></child> 6964 </children> 6965 </item> 6966 <item nodeId="node-1595"> 6967 <command xml:space="preserve">scoop pie</command> 6968 <result xml:space="preserve">Taken. 6969 6970 ></result> 6971 <commentary xml:space="preserve"></commentary> 6972 <children><child nodeId="node-1596"></child> 6973 </children> 6974 </item> 6975 <item nodeId="node-1596"> 6976 <command xml:space="preserve">eat pie</command> 6977 <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket. 6978 6979 ></result> 6980 <commentary xml:space="preserve"></commentary> 6981 <children><child nodeId="node-1597"></child> 6982 </children> 6983 </item> 6984 <item nodeId="node-1597"> 6985 <command xml:space="preserve">unlock door with key</command> 6986 <result xml:space="preserve">You unlock the first door. 6987 6988 ></result> 6989 <commentary xml:space="preserve"></commentary> 6990 <children><child nodeId="node-1598"></child> 6991 </children> 6992 </item> 6993 <item nodeId="node-1598"> 6994 <command xml:space="preserve">s</command> 6995 <result xml:space="preserve">(first opening the first door) 6996 6997 Cobble Wall 6998 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 6999 7000 To the north you can see the door you came through earlier. 7001 7002 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 7003 7004 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 7005 7006 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 7007 7008 ></result> 7009 <commentary xml:space="preserve"></commentary> 7010 <children><child nodeId="node-1599"></child> 7011 </children> 7012 </item> 7013 <item nodeId="node-1599"> 7014 <command xml:space="preserve">se</command> 7015 <result xml:space="preserve"> 7016 Teensy Cave of Fortune 7017 Behind you to the northwest, light streams in from the puny cave's entrance. 7018 7019 In the dust below your feet, a small silver key glints in the dim light. 7020 7021 ></result> 7022 <commentary xml:space="preserve"></commentary> 7023 <children><child nodeId="node-1600"></child> 7024 </children> 7025 </item> 7026 <item nodeId="node-1600"> 7027 <command xml:space="preserve">take key</command> 7028 <result xml:space="preserve">(the second key) 7029 Taken. 7030 7031 ></result> 7032 <commentary xml:space="preserve"></commentary> 7033 <children><child nodeId="node-1601"></child> 7034 </children> 7035 </item> 7036 <item nodeId="node-1601"> 7037 <command xml:space="preserve">nw</command> 7038 <result xml:space="preserve"> 7039 Cobble Wall 7040 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 7041 7042 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 7043 7044 To the north you can see the door you came through earlier. 7045 7046 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 7047 7048 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 7049 7050 ></result> 7051 <commentary xml:space="preserve"></commentary> 7052 <children><child nodeId="node-1602"></child> 7053 </children> 7054 </item> 7055 <item nodeId="node-1602"> 7056 <command xml:space="preserve">insert second key to center hole</command> 7057 <result xml:space="preserve">I didn't understand that sentence. 7058 7059 ></result> 7060 <commentary xml:space="preserve"></commentary> 7061 <children><child nodeId="node-1603"></child> 7062 </children> 7063 </item> 7064 <item nodeId="node-1603"> 7065 <command xml:space="preserve">unlock center hole with key</command> 7066 <result xml:space="preserve">Which do you mean, the second key or the first key? 7067 7068 ></result> 7069 <commentary xml:space="preserve"></commentary> 7070 <children><child nodeId="node-1604"></child> 7071 </children> 7072 </item> 7073 <item nodeId="node-1604"> 7074 <command xml:space="preserve">second</command> 7075 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 7076 7077 ></result> 7078 <commentary xml:space="preserve"></commentary> 7079 <children><child nodeId="node-1605"></child> 7080 </children> 7081 </item> 7082 <item nodeId="node-1605"> 7083 <command xml:space="preserve">e</command> 7084 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 7085 7086 Library 7087 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 7088 7089 Behind you to the west, you see a rocky door in the wall. 7090 7091 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 7092 7093 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 7094 7095 ></result> 7096 <commentary xml:space="preserve"></commentary> 7097 <children><child nodeId="node-1606"></child> 7098 </children> 7099 </item> 7100 <item nodeId="node-1606"> 7101 <command xml:space="preserve">set lock to 594.56</command> 7102 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 7103 7104 ></result> 7105 <commentary xml:space="preserve"></commentary> 7106 <children><child nodeId="node-1607"></child> 7107 </children> 7108 </item> 7109 <item nodeId="node-1607"> 7110 <command xml:space="preserve">take key</command> 7111 <result xml:space="preserve">(the third key) 7112 Taken. 7113 7114 ></result> 7115 <commentary xml:space="preserve"></commentary> 7116 <children><child nodeId="node-1608"></child> 7117 </children> 7118 </item> 7119 <item nodeId="node-1608"> 7120 <command xml:space="preserve">unlock door with third key</command> 7121 <result xml:space="preserve">You unlock the third door. 7122 7123 ></result> 7124 <commentary xml:space="preserve"></commentary> 7125 <children><child nodeId="node-1609"></child> 7126 </children> 7127 </item> 7128 <item nodeId="node-1609"> 7129 <command xml:space="preserve">e</command> 7130 <result xml:space="preserve">(first opening the third door) 7131 7132 Aquarium 7133 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 7134 7135 To the west you see a thick metal door. 7136 7137 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." 7138 7139 ></result> 7140 <commentary xml:space="preserve"></commentary> 7141 <children><child nodeId="node-1610"></child> 7142 </children> 7143 </item> 7144 <item nodeId="node-1610"> 7145 <command xml:space="preserve">go into tank</command> 7146 <result xml:space="preserve">You get into the fish tank. 7147 7148 Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 7149 7150 ></result> 7151 <commentary xml:space="preserve"></commentary> 7152 <children><child nodeId="node-1611"></child> 7153 </children> 7154 </item> 7155 <item nodeId="node-1611"> 7156 <command xml:space="preserve">exit</command> 7157 <result xml:space="preserve">You get out of the fish tank. 7158 7159 Aquarium 7160 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 7161 7162 To the west you see a thick metal door. 7163 7164 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." 7165 7166 ></result> 7167 <commentary xml:space="preserve"></commentary> 7168 <children><child nodeId="node-1612"></child> 7169 </children> 7170 </item> 7171 <item nodeId="node-1612"> 7172 <command xml:space="preserve">x tank</command> 7173 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 7174 7175 ></result> 7176 <commentary xml:space="preserve"></commentary> 7177 <children><child nodeId="node-1613"></child> 7178 </children> 7179 </item> 7180 <item nodeId="node-1613"> 7181 <command xml:space="preserve">x key</command> 7182 <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key? 7183 7184 ></result> 7185 <commentary xml:space="preserve"></commentary> 7186 <children><child nodeId="node-1614"></child> 7187 </children> 7188 </item> 7189 <item nodeId="node-1614"> 7190 <command xml:space="preserve">x fourth key</command> 7191 <result xml:space="preserve">A small silver key. 7192 7193 ></result> 7194 <commentary xml:space="preserve"></commentary> 7195 </item> 7196 <item nodeId="node-1615"> 7197 <command xml:space="preserve">search couch</command> 7198 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7199 7200 ></result> 7201 <commentary xml:space="preserve"></commentary> 7202 <children><child nodeId="node-1616"></child> 7203 </children> 7204 </item> 7205 <item nodeId="node-1616"> 7206 <command xml:space="preserve">search couch</command> 7207 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 7208 You could scoop them up I guess? 7209 7210 ></result> 7211 <commentary xml:space="preserve"></commentary> 7212 <children><child nodeId="node-1617"></child> 7213 </children> 7214 </item> 7215 <item nodeId="node-1617"> 7216 <command xml:space="preserve">take crumbs</command> 7217 <result xml:space="preserve">Taken. 7218 7219 ></result> 7220 <commentary xml:space="preserve"></commentary> 7221 <children><child nodeId="node-1618"></child> 7222 </children> 7223 </item> 7224 <item nodeId="node-1618"> 7225 <command xml:space="preserve">search couch</command> 7226 <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...) 7227 7228 ></result> 7229 <commentary xml:space="preserve"></commentary> 7230 <children><child nodeId="node-1619"></child> 7231 </children> 7232 </item> 7233 <item nodeId="node-1619"> 7234 <command xml:space="preserve">unlock door with key</command> 7235 <result xml:space="preserve">You unlock the first door. 7236 7237 ></result> 7238 <commentary xml:space="preserve"></commentary> 7239 <children><child nodeId="node-1620"></child> 7240 </children> 7241 </item> 7242 <item nodeId="node-1620"> 7243 <command xml:space="preserve">s</command> 7244 <result xml:space="preserve">(first opening the first door) 7245 7246 Cobble Wall 7247 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 7248 7249 To the north you can see the door you came through earlier. 7250 7251 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7252 7253 ></result> 7254 <commentary xml:space="preserve"></commentary> 7255 <children><child nodeId="node-1621"></child> 7256 </children> 7257 </item> 7258 <item nodeId="node-1621"> 7259 <command xml:space="preserve">e</command> 7260 <result xml:space="preserve"> 7261 Tunnel 7262 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7263 7264 ></result> 7265 <commentary xml:space="preserve"></commentary> 7266 <children><child nodeId="node-1622"></child> 7267 </children> 7268 </item> 7269 <item nodeId="node-1622"> 7270 <command xml:space="preserve">e</command> 7271 <result xml:space="preserve"> 7272 Library 7273 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 7274 7275 "It's not a room full of books, you imbecile. It's a library." 7276 7277 That would make sense. To the east you see a hallway continuing into the next room. 7278 7279 On the wall is a giant sign that says "PUZZLE INOPERABLE." 7280 7281 ></result> 7282 <commentary xml:space="preserve"></commentary> 7283 <children><child nodeId="node-1623"></child> 7284 </children> 7285 </item> 7286 <item nodeId="node-1623"> 7287 <command xml:space="preserve">w</command> 7288 <result xml:space="preserve"> 7289 Tunnel 7290 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7291 7292 ></result> 7293 <commentary xml:space="preserve"></commentary> 7294 <children><child nodeId="node-1624"></child> 7295 </children> 7296 </item> 7297 <item nodeId="node-1624"> 7298 <command xml:space="preserve">w</command> 7299 <result xml:space="preserve"> 7300 Cobble Wall 7301 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 7302 7303 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7304 7305 To the north you can see the door you came through earlier. 7306 7307 ></result> 7308 <commentary xml:space="preserve"></commentary> 7309 <children><child nodeId="node-1625"></child> 7310 </children> 7311 </item> 7312 <item nodeId="node-1625"> 7313 <command xml:space="preserve">e</command> 7314 <result xml:space="preserve"> 7315 Tunnel 7316 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7317 7318 ></result> 7319 <commentary xml:space="preserve"></commentary> 7320 <children><child nodeId="node-1626"></child> 7321 </children> 7322 </item> 7323 <item nodeId="node-1626"> 7324 <command xml:space="preserve">e</command> 7325 <result xml:space="preserve"> 7326 Library 7327 A great library, full to the brim with boats. To the east you see a hallway continuing into the next room. 7328 7329 On the wall is a giant sign that says "PUZZLE INOPERABLE." 7330 7331 ></result> 7332 <commentary xml:space="preserve"></commentary> 7333 <children><child nodeId="node-1627"></child> 7334 </children> 7335 </item> 7336 <item nodeId="node-1627"> 7337 <command xml:space="preserve">w</command> 7338 <result xml:space="preserve"> 7339 Tunnel 7340 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7341 7342 ></result> 7343 <commentary xml:space="preserve"></commentary> 7344 <children><child nodeId="node-1628"></child> 7345 </children> 7346 </item> 7347 <item nodeId="node-1628"> 7348 <command xml:space="preserve">w</command> 7349 <result xml:space="preserve"> 7350 Cobble Wall 7351 A thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 7352 7353 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 7354 7355 To the north you can see the door you came through earlier. 7356 7357 ></result> 7358 <commentary xml:space="preserve"></commentary> 7359 </item> 7360 <item nodeId="node-1629"> 7361 <command xml:space="preserve">take crumbs and key and fish</command> 7362 <result xml:space="preserve">crumbs: Taken. 7363 silver key: Taken. 7364 angry fish: Taken. 7365 7366 ></result> 7367 <commentary xml:space="preserve"></commentary> 7368 <children><child nodeId="node-1645"></child> 7369 <child nodeId="node-1630"></child> 7370 </children> 7371 </item> 7372 <item nodeId="node-1630"> 7373 <command xml:space="preserve">unlock door with key</command> 7374 <result xml:space="preserve">You unlock the square metal door. 7375 7376 ></result> 7377 <commentary xml:space="preserve"></commentary> 7378 <children><child nodeId="node-1631"></child> 7379 </children> 7380 </item> 7381 <item nodeId="node-1631"> 7382 <command xml:space="preserve">s</command> 7383 <result xml:space="preserve">(first opening the square metal door) 7384 7385 Cobble Wall 7386 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 7387 7388 To the north you can see the door you came through earlier. 7389 7390 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 7391 7392 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 7393 7394 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 7395 7396 ></result> 7397 <commentary xml:space="preserve"></commentary> 7398 <children><child nodeId="node-1632"></child> 7399 </children> 7400 </item> 7401 <item nodeId="node-1632"> 7402 <command xml:space="preserve">se</command> 7403 <result xml:space="preserve"> 7404 Teensy Cave of Fortune 7405 Behind you to the northwest, light streams in from the puny cave's entrance. 7406 7407 In the dust below your feet, a small gold key glints in the dim light. 7408 7409 ></result> 7410 <commentary xml:space="preserve"></commentary> 7411 <children><child nodeId="node-1633"></child> 7412 </children> 7413 </item> 7414 <item nodeId="node-1633"> 7415 <command xml:space="preserve">take key</command> 7416 <result xml:space="preserve">(the gold key) 7417 Taken. 7418 7419 ></result> 7420 <commentary xml:space="preserve"></commentary> 7421 <children><child nodeId="node-2528"></child> 7422 <child nodeId="node-1634"></child> 7423 </children> 7424 </item> 7425 <item nodeId="node-1634"> 7426 <command xml:space="preserve">nw</command> 7427 <result xml:space="preserve"> 7428 Cobble Wall 7429 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 7430 7431 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 7432 7433 To the north you can see the door you came through earlier. 7434 7435 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 7436 7437 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 7438 7439 ></result> 7440 <commentary xml:space="preserve"></commentary> 7441 <children><child nodeId="node-1635"></child> 7442 </children> 7443 </item> 7444 <item nodeId="node-1635"> 7445 <command xml:space="preserve">unlock center hole with second key</command> 7446 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 7447 7448 ></result> 7449 <commentary xml:space="preserve"></commentary> 7450 <children><child nodeId="node-1636"></child> 7451 </children> 7452 </item> 7453 <item nodeId="node-1636"> 7454 <command xml:space="preserve">e</command> 7455 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 7456 7457 Library 7458 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 7459 7460 Behind you to the west, you see a rocky door in the wall. 7461 7462 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 7463 7464 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 7465 7466 ></result> 7467 <commentary xml:space="preserve"></commentary> 7468 <children><child nodeId="node-1637"></child> 7469 </children> 7470 </item> 7471 <item nodeId="node-1637"> 7472 <command xml:space="preserve">set lock to 594.56</command> 7473 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 7474 7475 ></result> 7476 <commentary xml:space="preserve"></commentary> 7477 <children><child nodeId="node-1638"></child> 7478 </children> 7479 </item> 7480 <item nodeId="node-1638"> 7481 <command xml:space="preserve">take key</command> 7482 <result xml:space="preserve">(the third key) 7483 Taken. 7484 7485 ></result> 7486 <commentary xml:space="preserve"></commentary> 7487 <children><child nodeId="node-1639"></child> 7488 </children> 7489 </item> 7490 <item nodeId="node-1639"> 7491 <command xml:space="preserve">unlock door with third key</command> 7492 <result xml:space="preserve">You unlock the third door. 7493 7494 ></result> 7495 <commentary xml:space="preserve"></commentary> 7496 <children><child nodeId="node-1640"></child> 7497 </children> 7498 </item> 7499 <item nodeId="node-1640"> 7500 <command xml:space="preserve">e</command> 7501 <result xml:space="preserve">(first opening the third door) 7502 7503 Aquarium 7504 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 7505 7506 To the west you see a thick metal door. 7507 7508 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 7509 7510 ></result> 7511 <commentary xml:space="preserve"></commentary> 7512 <children><child nodeId="node-1641"></child> 7513 </children> 7514 </item> 7515 <item nodeId="node-1641"> 7516 <command xml:space="preserve">feed fish crumbs</command> 7517 <result xml:space="preserve">(the angry fish the crumbs) 7518 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 7519 7520 ></result> 7521 <commentary xml:space="preserve"></commentary> 7522 <children><child nodeId="node-1642"></child> 7523 </children> 7524 </item> 7525 <item nodeId="node-1642"> 7526 <command xml:space="preserve">put fish in tank</command> 7527 <result xml:space="preserve">(the happy fish in the fish tank) 7528 Success! 7529 7530 You put the happy fish into the fish tank. 7531 7532 ></result> 7533 <commentary xml:space="preserve"></commentary> 7534 <children><child nodeId="node-1643"></child> 7535 </children> 7536 </item> 7537 <item nodeId="node-1643"> 7538 <command xml:space="preserve">x tank</command> 7539 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. The smiling fish is swimming around happily, home at last. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 7540 7541 The smiling fish is swimming around happily, home at last. 7542 7543 7544 ></result> 7545 <commentary xml:space="preserve"></commentary> 7546 <children><child nodeId="node-1644"></child> 7547 </children> 7548 </item> 7549 <item nodeId="node-1644"> 7550 <command xml:space="preserve">look</command> 7551 <result xml:space="preserve">Aquarium 7552 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 7553 7554 To the west you see a thick metal door. 7555 7556 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. The smiling fish is swimming around happily, home at last. 7557 7558 ></result> 7559 <commentary xml:space="preserve"></commentary> 7560 </item> 7561 <item nodeId="node-2528"> 7562 <command xml:space="preserve">n</command> 7563 <result xml:space="preserve">You can't go that way. 7564 7565 ></result> 7566 <commentary xml:space="preserve"></commentary> 7567 <children><child nodeId="node-2529"></child> 7568 </children> 7569 </item> 7570 <item nodeId="node-2529"> 7571 <command xml:space="preserve">nw</command> 7572 <result xml:space="preserve"> 7573 Cobble Wall 7574 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 7575 7576 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 7577 7578 To the north you can see the door you came through earlier. 7579 7580 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 7581 7582 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 7583 7584 ></result> 7585 <commentary xml:space="preserve"></commentary> 7586 <children><child nodeId="node-2530"></child> 7587 </children> 7588 </item> 7589 <item nodeId="node-2530"> 7590 <command xml:space="preserve">x center hole</command> 7591 <result xml:space="preserve">You see nothing special about the center hole. 7592 7593 ></result> 7594 <commentary xml:space="preserve"></commentary> 7595 <children><child nodeId="node-2531"></child> 7596 </children> 7597 </item> 7598 <item nodeId="node-2531"> 7599 <command xml:space="preserve">go center hole</command> 7600 <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Feeling around more, it feels like there is some sort of hole in the metal, but you're not sure what it is. Odd. 7601 7602 ></result> 7603 <commentary xml:space="preserve"></commentary> 7604 <children><child nodeId="node-2532"></child> 7605 </children> 7606 </item> 7607 <item nodeId="node-2532"> 7608 <command xml:space="preserve">insert gold key to center hole</command> 7609 <result xml:space="preserve">I didn't understand that sentence. 7610 7611 ></result> 7612 <commentary xml:space="preserve"></commentary> 7613 <children><child nodeId="node-2533"></child> 7614 </children> 7615 </item> 7616 <item nodeId="node-2533"> 7617 <command xml:space="preserve">insert gold key into center hole</command> 7618 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 7619 7620 ></result> 7621 <commentary xml:space="preserve"></commentary> 7622 <children><child nodeId="node-2534"></child> 7623 </children> 7624 </item> 7625 <item nodeId="node-2534"> 7626 <command xml:space="preserve">e</command> 7627 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 7628 7629 Library 7630 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 7631 7632 Behind you to the west, you see a rocky door in the wall. 7633 7634 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 7635 7636 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 7637 7638 ></result> 7639 <commentary xml:space="preserve"></commentary> 7640 <children><child nodeId="node-2535"></child> 7641 </children> 7642 </item> 7643 <item nodeId="node-2535"> 7644 <command xml:space="preserve">enter 594.56 to safe</command> 7645 <result xml:space="preserve">You try to enter the code, but it's obviously not a combination lock and thus does not do anything. 7646 7647 ></result> 7648 <commentary xml:space="preserve"></commentary> 7649 </item> 7650 <item nodeId="node-1645"> 7651 <command xml:space="preserve">unlock door with first key</command> 7652 <result xml:space="preserve">I only understood you as far as wanting to unlock the first door with the first door. 7653 7654 ></result> 7655 <commentary xml:space="preserve"></commentary> 7656 <children><child nodeId="node-1646"></child> 7657 </children> 7658 </item> 7659 <item nodeId="node-1646"> 7660 <command xml:space="preserve">e</command> 7661 <result xml:space="preserve"> 7662 Great Room 7663 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 7664 7665 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 7666 7667 To the south, a small blue door is embedded in the rock. 7668 7669 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 7670 7671 ></result> 7672 <commentary xml:space="preserve"></commentary> 7673 <children><child nodeId="node-1647"></child> 7674 </children> 7675 </item> 7676 <item nodeId="node-1647"> 7677 <command xml:space="preserve">w</command> 7678 <result xml:space="preserve"> 7679 Cluttered Room 7680 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 7681 7682 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 7683 7684 To the south, almost obscured behind a large gray couch, you see a door. 7685 7686 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 7687 7688 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 7689 7690 ></result> 7691 <commentary xml:space="preserve"></commentary> 7692 <children><child nodeId="node-1648"></child> 7693 </children> 7694 </item> 7695 <item nodeId="node-1648"> 7696 <command xml:space="preserve">s</command> 7697 <result xml:space="preserve">(first opening the first door) 7698 It seems to be locked. 7699 7700 ></result> 7701 <commentary xml:space="preserve"></commentary> 7702 <children><child nodeId="node-1649"></child> 7703 </children> 7704 </item> 7705 <item nodeId="node-1649"> 7706 <command xml:space="preserve">se</command> 7707 <result xml:space="preserve">You can't go that way. 7708 7709 ></result> 7710 <commentary xml:space="preserve"></commentary> 7711 <children><child nodeId="node-1650"></child> 7712 </children> 7713 </item> 7714 <item nodeId="node-1650"> 7715 <command xml:space="preserve">take key</command> 7716 <result xml:space="preserve">You can't see any such thing. 7717 7718 ></result> 7719 <commentary xml:space="preserve"></commentary> 7720 <children><child nodeId="node-1651"></child> 7721 </children> 7722 </item> 7723 <item nodeId="node-1651"> 7724 <command xml:space="preserve">nw</command> 7725 <result xml:space="preserve">You can't go that way. 7726 7727 ></result> 7728 <commentary xml:space="preserve"></commentary> 7729 <children><child nodeId="node-1652"></child> 7730 </children> 7731 </item> 7732 <item nodeId="node-1652"> 7733 <command xml:space="preserve">unlock center hole with second key</command> 7734 <result xml:space="preserve">You can't see any such thing. 7735 7736 ></result> 7737 <commentary xml:space="preserve"></commentary> 7738 <children><child nodeId="node-1653"></child> 7739 </children> 7740 </item> 7741 <item nodeId="node-1653"> 7742 <command xml:space="preserve">e</command> 7743 <result xml:space="preserve"> 7744 Great Room 7745 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 7746 7747 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 7748 7749 To the south, a small blue door is embedded in the rock. 7750 7751 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 7752 7753 ></result> 7754 <commentary xml:space="preserve"></commentary> 7755 <children><child nodeId="node-1654"></child> 7756 </children> 7757 </item> 7758 <item nodeId="node-1654"> 7759 <command xml:space="preserve">set lock to 594.56</command> 7760 <result xml:space="preserve">You can't see any such thing. 7761 7762 ></result> 7763 <commentary xml:space="preserve"></commentary> 7764 <children><child nodeId="node-1655"></child> 7765 </children> 7766 </item> 7767 <item nodeId="node-1655"> 7768 <command xml:space="preserve">take key</command> 7769 <result xml:space="preserve">You can't see any such thing. 7770 7771 ></result> 7772 <commentary xml:space="preserve"></commentary> 7773 <children><child nodeId="node-1656"></child> 7774 </children> 7775 </item> 7776 <item nodeId="node-1656"> 7777 <command xml:space="preserve">unlock door with third key</command> 7778 <result xml:space="preserve">Which do you mean, the small blue door, Final Door or the hidden door stuff? 7779 7780 ></result> 7781 <commentary xml:space="preserve"></commentary> 7782 <children><child nodeId="node-1657"></child> 7783 </children> 7784 </item> 7785 <item nodeId="node-1657"> 7786 <command xml:space="preserve">e</command> 7787 <result xml:space="preserve">I didn't understand that sentence. 7788 7789 ></result> 7790 <commentary xml:space="preserve"></commentary> 7791 <children><child nodeId="node-1658"></child> 7792 </children> 7793 </item> 7794 <item nodeId="node-1658"> 7795 <command xml:space="preserve">feed fish the crumbs</command> 7796 <result xml:space="preserve">You can't see any such thing. 7797 7798 ></result> 7799 <commentary xml:space="preserve"></commentary> 7800 <children><child nodeId="node-1659"></child> 7801 </children> 7802 </item> 7803 <item nodeId="node-1659"> 7804 <command xml:space="preserve">put fish in tank</command> 7805 <result xml:space="preserve">You can't see any such thing. 7806 7807 ></result> 7808 <commentary xml:space="preserve"></commentary> 7809 <children><child nodeId="node-1660"></child> 7810 </children> 7811 </item> 7812 <item nodeId="node-1660"> 7813 <command xml:space="preserve">take ke</command> 7814 <result xml:space="preserve">You can't see any such thing. 7815 7816 ></result> 7817 <commentary xml:space="preserve"></commentary> 7818 <children><child nodeId="node-1661"></child> 7819 </children> 7820 </item> 7821 <item nodeId="node-1661"> 7822 <command xml:space="preserve">take key</command> 7823 <result xml:space="preserve">You can't see any such thing. 7824 7825 ></result> 7826 <commentary xml:space="preserve"></commentary> 7827 <children><child nodeId="node-1662"></child> 7828 </children> 7829 </item> 7830 <item nodeId="node-1662"> 7831 <command xml:space="preserve">unlock blue door with fourth key</command> 7832 <result xml:space="preserve">You can't see any such thing. 7833 7834 ></result> 7835 <commentary xml:space="preserve"></commentary> 7836 <children><child nodeId="node-1663"></child> 7837 </children> 7838 </item> 7839 <item nodeId="node-1663"> 7840 <command xml:space="preserve">n</command> 7841 <result xml:space="preserve">You can't go that way. 7842 7843 ></result> 7844 <commentary xml:space="preserve"></commentary> 7845 <children><child nodeId="node-1664"></child> 7846 </children> 7847 </item> 7848 <item nodeId="node-1664"> 7849 <command xml:space="preserve">unlock metal door with first key</command> 7850 <result xml:space="preserve">You can't see any such thing. 7851 7852 ></result> 7853 <commentary xml:space="preserve"></commentary> 7854 <children><child nodeId="node-1665"></child> 7855 </children> 7856 </item> 7857 <item nodeId="node-1665"> 7858 <command xml:space="preserve">i</command> 7859 <result xml:space="preserve">You are carrying nothing. 7860 7861 ></result> 7862 <commentary xml:space="preserve"></commentary> 7863 <children><child nodeId="node-1666"></child> 7864 </children> 7865 </item> 7866 <item nodeId="node-1666"> 7867 <command xml:space="preserve">look</command> 7868 <result xml:space="preserve">Great Room 7869 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 7870 7871 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 7872 7873 To the south, a small blue door is embedded in the rock. 7874 7875 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 7876 7877 ></result> 7878 <commentary xml:space="preserve"></commentary> 7879 <children><child nodeId="node-1667"></child> 7880 </children> 7881 </item> 7882 <item nodeId="node-1667"> 7883 <command xml:space="preserve">unlock final door</command> 7884 <result xml:space="preserve">What do you want to unlock Final Door with? 7885 7886 ></result> 7887 <commentary xml:space="preserve"></commentary> 7888 <children><child nodeId="node-1668"></child> 7889 </children> 7890 </item> 7891 <item nodeId="node-1668"> 7892 <command xml:space="preserve">unlock final door with key</command> 7893 <result xml:space="preserve">You can't see any such thing. 7894 7895 ></result> 7896 <commentary xml:space="preserve"></commentary> 7897 <children><child nodeId="node-1669"></child> 7898 </children> 7899 </item> 7900 <item nodeId="node-1669"> 7901 <command xml:space="preserve">fourth</command> 7902 <result xml:space="preserve">That's not a verb I recognise. 7903 7904 ></result> 7905 <commentary xml:space="preserve"></commentary> 7906 </item> 7907 <item nodeId="node-1670"> 7908 <command xml:space="preserve">take crumbs</command> 7909 <result xml:space="preserve">Taken. 7910 7911 ></result> 7912 <commentary xml:space="preserve"></commentary> 7913 <children><child nodeId="node-1683"></child> 7914 <child nodeId="node-1671"></child> 7915 </children> 7916 </item> 7917 <item nodeId="node-1671"> 7918 <command xml:space="preserve">search couch</command> 7919 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7920 7921 ></result> 7922 <commentary xml:space="preserve"></commentary> 7923 <children><child nodeId="node-1672"></child> 7924 </children> 7925 </item> 7926 <item nodeId="node-1672"> 7927 <command xml:space="preserve">search couch</command> 7928 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7929 7930 ></result> 7931 <commentary xml:space="preserve"></commentary> 7932 <children><child nodeId="node-1673"></child> 7933 </children> 7934 </item> 7935 <item nodeId="node-1673"> 7936 <command xml:space="preserve">search couch</command> 7937 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7938 7939 ></result> 7940 <commentary xml:space="preserve"></commentary> 7941 <children><child nodeId="node-1674"></child> 7942 </children> 7943 </item> 7944 <item nodeId="node-1674"> 7945 <command xml:space="preserve">search couch</command> 7946 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7947 7948 ></result> 7949 <commentary xml:space="preserve"></commentary> 7950 <children><child nodeId="node-1675"></child> 7951 </children> 7952 </item> 7953 <item nodeId="node-1675"> 7954 <command xml:space="preserve">search couch</command> 7955 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7956 7957 ></result> 7958 <commentary xml:space="preserve"></commentary> 7959 <children><child nodeId="node-1676"></child> 7960 </children> 7961 </item> 7962 <item nodeId="node-1676"> 7963 <command xml:space="preserve">search couch</command> 7964 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 7965 7966 ></result> 7967 <commentary xml:space="preserve"></commentary> 7968 <children><child nodeId="node-1677"></child> 7969 </children> 7970 </item> 7971 <item nodeId="node-1677"> 7972 <command xml:space="preserve">search couch</command> 7973 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 7974 7975 ></result> 7976 <commentary xml:space="preserve"></commentary> 7977 <children><child nodeId="node-1678"></child> 7978 </children> 7979 </item> 7980 <item nodeId="node-1678"> 7981 <command xml:space="preserve">take key</command> 7982 <result xml:space="preserve">Taken. 7983 7984 ></result> 7985 <commentary xml:space="preserve"></commentary> 7986 <children><child nodeId="node-1679"></child> 7987 </children> 7988 </item> 7989 <item nodeId="node-1679"> 7990 <command xml:space="preserve">look</command> 7991 <result xml:space="preserve">Cluttered Room 7992 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 7993 7994 Back to the east you see a hallway, hewn out of the stone, leading to another room. 7995 7996 To the south, almost obscured behind a large gray couch, you see a door. 7997 7998 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 7999 8000 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 8001 8002 ></result> 8003 <commentary xml:space="preserve"></commentary> 8004 <children><child nodeId="node-1680"></child> 8005 </children> 8006 </item> 8007 <item nodeId="node-1680"> 8008 <command xml:space="preserve">unlock door with key</command> 8009 <result xml:space="preserve">You unlock the first door. 8010 8011 ></result> 8012 <commentary xml:space="preserve"></commentary> 8013 <children><child nodeId="node-1681"></child> 8014 </children> 8015 </item> 8016 <item nodeId="node-1681"> 8017 <command xml:space="preserve">go s</command> 8018 <result xml:space="preserve">(first opening the first door) 8019 8020 Cobble Wall 8021 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 8022 8023 To the north you can see the door you came through earlier. 8024 8025 Directly in front of you you see a hole as average as yourself. It's so normal it's dissapointing. 8026 8027 To your right you see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 8028 8029 To your left you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 8030 8031 ></result> 8032 <commentary xml:space="preserve"></commentary> 8033 <children><child nodeId="node-1682"></child> 8034 </children> 8035 </item> 8036 <item nodeId="node-1682"> 8037 <command xml:space="preserve">go through hole on the left</command> 8038 <result xml:space="preserve">You can't see any such thing. 8039 8040 ></result> 8041 <commentary xml:space="preserve"></commentary> 8042 </item> 8043 <item nodeId="node-1683"> 8044 <command xml:space="preserve">eat crumbs</command> 8045 <result xml:space="preserve">You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable. 8046 8047 ></result> 8048 <commentary xml:space="preserve"></commentary> 8049 <children><child nodeId="node-1684"></child> 8050 </children> 8051 </item> 8052 <item nodeId="node-1684"> 8053 <command xml:space="preserve">search couch</command> 8054 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 8055 8056 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 8057 8058 ></result> 8059 <commentary xml:space="preserve"></commentary> 8060 <children><child nodeId="node-1701"></child> 8061 <child nodeId="node-1685"></child> 8062 </children> 8063 </item> 8064 <item nodeId="node-1685"> 8065 <command xml:space="preserve">search couch</command> 8066 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 8067 8068 ></result> 8069 <commentary xml:space="preserve"></commentary> 8070 <children><child nodeId="node-1686"></child> 8071 </children> 8072 </item> 8073 <item nodeId="node-1686"> 8074 <command xml:space="preserve">take key</command> 8075 <result xml:space="preserve">Taken. 8076 8077 ></result> 8078 <commentary xml:space="preserve"></commentary> 8079 <children><child nodeId="node-1687"></child> 8080 </children> 8081 </item> 8082 <item nodeId="node-1687"> 8083 <command xml:space="preserve">look</command> 8084 <result xml:space="preserve">Cluttered Room 8085 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 8086 8087 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 8088 8089 To the south, almost obscured behind a large gray couch, you see a door. 8090 8091 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 8092 8093 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 8094 8095 ></result> 8096 <commentary xml:space="preserve"></commentary> 8097 <children><child nodeId="node-1688"></child> 8098 </children> 8099 </item> 8100 <item nodeId="node-1688"> 8101 <command xml:space="preserve">unlock door with key</command> 8102 <result xml:space="preserve">You unlock the first door. 8103 8104 ></result> 8105 <commentary xml:space="preserve"></commentary> 8106 <children><child nodeId="node-1689"></child> 8107 </children> 8108 </item> 8109 <item nodeId="node-1689"> 8110 <command xml:space="preserve">s</command> 8111 <result xml:space="preserve">(first opening the first door) 8112 8113 Cobble Wall 8114 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 8115 8116 To the north you can see the door you came through earlier. 8117 8118 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing. 8119 8120 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 8121 8122 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 8123 8124 ></result> 8125 <commentary xml:space="preserve"></commentary> 8126 <children><child nodeId="node-1690"></child> 8127 </children> 8128 </item> 8129 <item nodeId="node-1690"> 8130 <command xml:space="preserve">ne</command> 8131 <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve. 8132 8133 8134 8135 *** The End *** 8136 8137 8138 8139 8140 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 8141 > </result> 8142 <commentary xml:space="preserve"></commentary> 8143 <children><child nodeId="node-1691"></child> 8144 </children> 8145 </item> 8146 <item nodeId="node-1691"> 8147 <command xml:space="preserve">undo</command> 8148 <result xml:space="preserve">Cobble Wall 8149 [Previous turn undone.] 8150 8151 ></result> 8152 <commentary xml:space="preserve"></commentary> 8153 <children><child nodeId="node-1692"></child> 8154 </children> 8155 </item> 8156 <item nodeId="node-1692"> 8157 <command xml:space="preserve">se</command> 8158 <result xml:space="preserve"> 8159 Teensy Cave of Fortune 8160 Behind you to the northwest, light streams in from the puny cave's entrance. 8161 8162 In the dust below your feet, a small silver key glints in the dim light. 8163 8164 ></result> 8165 <commentary xml:space="preserve"></commentary> 8166 <children><child nodeId="node-1693"></child> 8167 </children> 8168 </item> 8169 <item nodeId="node-1693"> 8170 <command xml:space="preserve">take key</command> 8171 <result xml:space="preserve">(the second key) 8172 Taken. 8173 8174 ></result> 8175 <commentary xml:space="preserve"></commentary> 8176 <children><child nodeId="node-1694"></child> 8177 </children> 8178 </item> 8179 <item nodeId="node-1694"> 8180 <command xml:space="preserve">nw</command> 8181 <result xml:space="preserve"> 8182 Cobble Wall 8183 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 8184 8185 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 8186 8187 To the north you can see the door you came through earlier. 8188 8189 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing. 8190 8191 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 8192 8193 ></result> 8194 <commentary xml:space="preserve"></commentary> 8195 <children><child nodeId="node-1695"></child> 8196 </children> 8197 </item> 8198 <item nodeId="node-1695"> 8199 <command xml:space="preserve">unlock center hole</command> 8200 <result xml:space="preserve">What do you want to unlock the center hole with? 8201 8202 ></result> 8203 <commentary xml:space="preserve"></commentary> 8204 <children><child nodeId="node-1696"></child> 8205 </children> 8206 </item> 8207 <item nodeId="node-1696"> 8208 <command xml:space="preserve">unlock center hole with keyh</command> 8209 <result xml:space="preserve">You can't see any such thing. 8210 8211 ></result> 8212 <commentary xml:space="preserve"></commentary> 8213 <children><child nodeId="node-1697"></child> 8214 </children> 8215 </item> 8216 <item nodeId="node-1697"> 8217 <command xml:space="preserve">unlock center hole with key</command> 8218 <result xml:space="preserve">Which do you mean, the second key or the first key? 8219 8220 ></result> 8221 <commentary xml:space="preserve"></commentary> 8222 <children><child nodeId="node-1698"></child> 8223 </children> 8224 </item> 8225 <item nodeId="node-1698"> 8226 <command xml:space="preserve">unlock center hole with second key</command> 8227 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 8228 8229 ></result> 8230 <commentary xml:space="preserve"></commentary> 8231 <children><child nodeId="node-1699"></child> 8232 </children> 8233 </item> 8234 <item nodeId="node-1699"> 8235 <command xml:space="preserve">e</command> 8236 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 8237 8238 Library 8239 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 8240 8241 "It's not a room full of books, you imbecile. It's a library." 8242 8243 That would make sense. To the east you see a hallway continuing into the next room. 8244 8245 On the wall is a giant sign that says "PUZZLE INOPERABLE." 8246 8247 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing. 8248 8249 ></result> 8250 <commentary xml:space="preserve"></commentary> 8251 <children><child nodeId="node-1700"></child> 8252 </children> 8253 </item> 8254 <item nodeId="node-1700"> 8255 <command xml:space="preserve"></command> 8256 <result xml:space="preserve">I beg your pardon? 8257 8258 ></result> 8259 <commentary xml:space="preserve"></commentary> 8260 </item> 8261 <item nodeId="node-1701"> 8262 <command xml:space="preserve">i</command> 8263 <result xml:space="preserve">You are carrying: 8264 some crumbs 8265 8266 ></result> 8267 <commentary xml:space="preserve"></commentary> 8268 </item> 8269 <item nodeId="node-1702"> 8270 <command xml:space="preserve">search couch</command> 8271 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 8272 8273 ></result> 8274 <commentary xml:space="preserve"></commentary> 8275 <children><child nodeId="node-1963"></child> 8276 <child nodeId="node-1825"></child> 8277 <child nodeId="node-1810"></child> 8278 <child nodeId="node-1784"></child> 8279 <child nodeId="node-1708"></child> 8280 <child nodeId="node-1703"></child> 8281 </children> 8282 </item> 8283 <item nodeId="node-1703"> 8284 <command xml:space="preserve">w</command> 8285 <result xml:space="preserve">You can't go that way. 8286 8287 ></result> 8288 <commentary xml:space="preserve"></commentary> 8289 <children><child nodeId="node-1704"></child> 8290 </children> 8291 </item> 8292 <item nodeId="node-1704"> 8293 <command xml:space="preserve">w</command> 8294 <result xml:space="preserve">You can't go that way. 8295 8296 ></result> 8297 <commentary xml:space="preserve"></commentary> 8298 <children><child nodeId="node-1705"></child> 8299 </children> 8300 </item> 8301 <item nodeId="node-1705"> 8302 <command xml:space="preserve">search couch</command> 8303 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 8304 8305 ></result> 8306 <commentary xml:space="preserve"></commentary> 8307 <children><child nodeId="node-1706"></child> 8308 </children> 8309 </item> 8310 <item nodeId="node-1706"> 8311 <command xml:space="preserve">search couch</command> 8312 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 8313 You could scoop them up I guess? 8314 8315 ></result> 8316 <commentary xml:space="preserve"></commentary> 8317 <children><child nodeId="node-1707"></child> 8318 </children> 8319 </item> 8320 <item nodeId="node-1707"> 8321 <command xml:space="preserve">scoop up crumbs</command> 8322 <result xml:space="preserve">Taken. 8323 8324 ></result> 8325 <commentary xml:space="preserve"></commentary> 8326 </item> 8327 <item nodeId="node-1708"> 8328 <command xml:space="preserve">take key</command> 8329 <result xml:space="preserve">Taken. 8330 8331 ></result> 8332 <commentary xml:space="preserve"></commentary> 8333 <children><child nodeId="node-1709"></child> 8334 </children> 8335 </item> 8336 <item nodeId="node-1709"> 8337 <command xml:space="preserve">unlock door with key</command> 8338 <result xml:space="preserve">You unlock the first door. 8339 8340 ></result> 8341 <commentary xml:space="preserve"></commentary> 8342 <children><child nodeId="node-1710"></child> 8343 </children> 8344 </item> 8345 <item nodeId="node-1710"> 8346 <command xml:space="preserve">s</command> 8347 <result xml:space="preserve">(first opening the first door) 8348 8349 Cobble Wall 8350 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 8351 8352 To the north you can see the door you came through earlier. 8353 8354 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 8355 8356 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 8357 8358 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 8359 8360 ></result> 8361 <commentary xml:space="preserve"></commentary> 8362 <children><child nodeId="node-1777"></child> 8363 <child nodeId="node-1711"></child> 8364 </children> 8365 </item> 8366 <item nodeId="node-1711"> 8367 <command xml:space="preserve">se</command> 8368 <result xml:space="preserve"> 8369 Teensy Cave of Fortune 8370 Behind you to the northwest, light streams in from the puny cave's entrance. 8371 8372 In the dust below your feet, a small silver key glints in the dim light. 8373 8374 ></result> 8375 <commentary xml:space="preserve"></commentary> 8376 <children><child nodeId="node-1712"></child> 8377 </children> 8378 </item> 8379 <item nodeId="node-1712"> 8380 <command xml:space="preserve">take key</command> 8381 <result xml:space="preserve">(the second key) 8382 Taken. 8383 8384 ></result> 8385 <commentary xml:space="preserve"></commentary> 8386 <children><child nodeId="node-1713"></child> 8387 </children> 8388 </item> 8389 <item nodeId="node-1713"> 8390 <command xml:space="preserve">nw</command> 8391 <result xml:space="preserve"> 8392 Cobble Wall 8393 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 8394 8395 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 8396 8397 To the north you can see the door you came through earlier. 8398 8399 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 8400 8401 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 8402 8403 ></result> 8404 <commentary xml:space="preserve"></commentary> 8405 <children><child nodeId="node-1758"></child> 8406 <child nodeId="node-1722"></child> 8407 <child nodeId="node-1714"></child> 8408 </children> 8409 </item> 8410 <item nodeId="node-1714"> 8411 <command xml:space="preserve">unlock center hole with second key</command> 8412 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 8413 8414 ></result> 8415 <commentary xml:space="preserve"></commentary> 8416 <children><child nodeId="node-1715"></child> 8417 </children> 8418 </item> 8419 <item nodeId="node-1715"> 8420 <command xml:space="preserve">e</command> 8421 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 8422 8423 Library 8424 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 8425 8426 Behind you to the west, you see a rocky door in the wall. 8427 8428 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 8429 8430 ></result> 8431 <commentary xml:space="preserve"></commentary> 8432 <children><child nodeId="node-1716"></child> 8433 </children> 8434 </item> 8435 <item nodeId="node-1716"> 8436 <command xml:space="preserve">s</command> 8437 <result xml:space="preserve"> 8438 Library (Shelf #1) 8439 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. Two books seem to stand out, less dusty than the rest. 8440 8441 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.26. 8442 8443 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9." 8444 8445 ></result> 8446 <commentary xml:space="preserve"></commentary> 8447 <children><child nodeId="node-1717"></child> 8448 </children> 8449 </item> 8450 <item nodeId="node-1717"> 8451 <command xml:space="preserve">x the dialogues of plato</command> 8452 <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back. 8453 8454 "Socrates" ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential." 8455 8456 ></result> 8457 <commentary xml:space="preserve"></commentary> 8458 <children><child nodeId="node-1718"></child> 8459 </children> 8460 </item> 8461 <item nodeId="node-1718"> 8462 <command xml:space="preserve">x the great transformation</command> 8463 <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads. 8464 8465 ></result> 8466 <commentary xml:space="preserve"></commentary> 8467 <children><child nodeId="node-1719"></child> 8468 </children> 8469 </item> 8470 <item nodeId="node-1719"> 8471 <command xml:space="preserve">take the dialogues of plato</command> 8472 <result xml:space="preserve">Taken. 8473 8474 ></result> 8475 <commentary xml:space="preserve"></commentary> 8476 <children><child nodeId="node-1720"></child> 8477 </children> 8478 </item> 8479 <item nodeId="node-1720"> 8480 <command xml:space="preserve">take the great transformation</command> 8481 <result xml:space="preserve">Taken. 8482 8483 ></result> 8484 <commentary xml:space="preserve"></commentary> 8485 <children><child nodeId="node-1721"></child> 8486 </children> 8487 </item> 8488 <item nodeId="node-1721"> 8489 <command xml:space="preserve">i</command> 8490 <result xml:space="preserve">You are carrying: 8491 The Great Transformation 8492 The Dialogues of Plato 8493 the second key 8494 a first key 8495 8496 ></result> 8497 <commentary xml:space="preserve"></commentary> 8498 </item> 8499 <item nodeId="node-1722"> 8500 <command xml:space="preserve">insert second key into center hole</command> 8501 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 8502 8503 ></result> 8504 <commentary xml:space="preserve"></commentary> 8505 <children><child nodeId="node-1723"></child> 8506 </children> 8507 </item> 8508 <item nodeId="node-1723"> 8509 <command xml:space="preserve">e</command> 8510 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 8511 8512 Library 8513 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 8514 8515 Behind you to the west, you see a rocky door in the wall. 8516 8517 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 8518 8519 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 8520 8521 ></result> 8522 <commentary xml:space="preserve"></commentary> 8523 <children><child nodeId="node-1732"></child> 8524 <child nodeId="node-1724"></child> 8525 </children> 8526 </item> 8527 <item nodeId="node-1724"> 8528 <command xml:space="preserve">set lock to 594.56</command> 8529 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 8530 8531 ></result> 8532 <commentary xml:space="preserve"></commentary> 8533 <children><child nodeId="node-1725"></child> 8534 </children> 8535 </item> 8536 <item nodeId="node-1725"> 8537 <command xml:space="preserve">take key</command> 8538 <result xml:space="preserve">(the third key) 8539 Taken. 8540 8541 ></result> 8542 <commentary xml:space="preserve"></commentary> 8543 <children><child nodeId="node-1726"></child> 8544 </children> 8545 </item> 8546 <item nodeId="node-1726"> 8547 <command xml:space="preserve">unlock door with third key</command> 8548 <result xml:space="preserve">You unlock the third door. 8549 8550 ></result> 8551 <commentary xml:space="preserve"></commentary> 8552 <children><child nodeId="node-1727"></child> 8553 </children> 8554 </item> 8555 <item nodeId="node-1727"> 8556 <command xml:space="preserve">e</command> 8557 <result xml:space="preserve">(first opening the third door) 8558 8559 Aquarium 8560 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 8561 8562 To the west you see a thick metal door. 8563 8564 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 8565 8566 ></result> 8567 <commentary xml:space="preserve"></commentary> 8568 <children><child nodeId="node-1728"></child> 8569 </children> 8570 </item> 8571 <item nodeId="node-1728"> 8572 <command xml:space="preserve">x aquarium</command> 8573 <result xml:space="preserve">A large fishtank that takes up most of the space in the room. Seems to be around two and a half meters tall, and capped with a mesh lid. 8574 8575 ></result> 8576 <commentary xml:space="preserve"></commentary> 8577 <children><child nodeId="node-1729"></child> 8578 </children> 8579 </item> 8580 <item nodeId="node-1729"> 8581 <command xml:space="preserve">open aquarium</command> 8582 <result xml:space="preserve">It isn't something you can open. 8583 8584 ></result> 8585 <commentary xml:space="preserve"></commentary> 8586 <children><child nodeId="node-1730"></child> 8587 </children> 8588 </item> 8589 <item nodeId="node-1730"> 8590 <command xml:space="preserve">open fish tank</command> 8591 <result xml:space="preserve">It isn't something you can open. 8592 8593 ></result> 8594 <commentary xml:space="preserve"></commentary> 8595 <children><child nodeId="node-1731"></child> 8596 </children> 8597 </item> 8598 <item nodeId="node-1731"> 8599 <command xml:space="preserve">open tank</command> 8600 <result xml:space="preserve">It isn't something you can open. 8601 8602 ></result> 8603 <commentary xml:space="preserve"></commentary> 8604 </item> 8605 <item nodeId="node-1732"> 8606 <command xml:space="preserve">s</command> 8607 <result xml:space="preserve"> 8608 Library (Shelf #1) 8609 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8610 8611 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 8612 8613 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 8614 8615 ></result> 8616 <commentary xml:space="preserve"></commentary> 8617 <children><child nodeId="node-1733"></child> 8618 </children> 8619 </item> 8620 <item nodeId="node-1733"> 8621 <command xml:space="preserve">x dialogues</command> 8622 <result xml:space="preserve">You don't know much about this book because you're an fool, but luckily it comes with a description on the back. 8623 8624 "Socrates' ancient words are still true, and the ideas found in Plato's Dialogues still form the foundation of a thinking person's education. This superb collection contains excellent contemporary translations selected for their clarity and accessibility to today's reader, as well as an incisive introduction by Erich Segal, which reveals Plato's life and clarifies the philosophical issues examined in each dialogue. The first four dialogues recount the trial and execution of Socrates-the extraordinary tragedy that changed Plato's life and forever altered the course of Western thought. Other dialogues create a rich tableau of intellectual life in Athens in the fourth century b.c., and examine such timeless-and timely-issues as the nature of virtue and love, knowledge and truth, society and the individual. Resounding with the humor and astounding brilliance of Socrates, the immortal iconoclast, these great works remain powerful, probing, and essential." 8625 8626 Title - The Dialogues of Plato 8627 Call number - 184.2 8628 8629 ></result> 8630 <commentary xml:space="preserve"></commentary> 8631 <children><child nodeId="node-1734"></child> 8632 </children> 8633 </item> 8634 <item nodeId="node-1734"> 8635 <command xml:space="preserve">x transformation</command> 8636 <result xml:space="preserve">An analysis of the peoples and religions of four distinct regions (China, India, Israel, and Greece) in the ninth century BCE, written by Karen Armstrong. Currently has 3,467 ratings at an average of 4.03 stars on Goodreads. 8637 8638 Title - The Great Transformation 8639 Call number - 200.9 8640 8641 ></result> 8642 <commentary xml:space="preserve"></commentary> 8643 <children><child nodeId="node-1735"></child> 8644 </children> 8645 </item> 8646 <item nodeId="node-1735"> 8647 <command xml:space="preserve">take transformation</command> 8648 <result xml:space="preserve">Taken. 8649 8650 ></result> 8651 <commentary xml:space="preserve"></commentary> 8652 <children><child nodeId="node-1736"></child> 8653 </children> 8654 </item> 8655 <item nodeId="node-1736"> 8656 <command xml:space="preserve">take dialogues</command> 8657 <result xml:space="preserve">Taken. 8658 8659 ></result> 8660 <commentary xml:space="preserve"></commentary> 8661 <children><child nodeId="node-1737"></child> 8662 </children> 8663 </item> 8664 <item nodeId="node-1737"> 8665 <command xml:space="preserve">l</command> 8666 <result xml:space="preserve">Library (Shelf #1) 8667 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8668 8669 ></result> 8670 <commentary xml:space="preserve"></commentary> 8671 <children><child nodeId="node-1738"></child> 8672 </children> 8673 </item> 8674 <item nodeId="node-1738"> 8675 <command xml:space="preserve">s</command> 8676 <result xml:space="preserve"> 8677 Library (Shelf #2) 8678 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8679 8680 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 8681 8682 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 8683 8684 ></result> 8685 <commentary xml:space="preserve"></commentary> 8686 <children><child nodeId="node-1739"></child> 8687 </children> 8688 </item> 8689 <item nodeId="node-1739"> 8690 <command xml:space="preserve">x outliers</command> 8691 <result xml:space="preserve">A pretty good book by Malcolm Gladwell, about the most famous and successful people in the world. He also draws an interesting conclusion that focuses more on their upbringing, culture, and family than personality attributes and habits - considering your utter lack of culture, I would say it's a safe bet that you're in the middle of this Gaussian curve. 8692 8693 Title - Outliers: The Story of Success 8694 Call number - 302.6 8695 8696 ></result> 8697 <commentary xml:space="preserve"></commentary> 8698 <children><child nodeId="node-1740"></child> 8699 </children> 8700 </item> 8701 <item nodeId="node-1740"> 8702 <command xml:space="preserve">x internet</command> 8703 <result xml:space="preserve">4ll 4b0u7 7h3 1mp4c75 0f 7h3 w0rld w1d3 w3b 0n m0d3rn 3n6l15h l1n6u1571c5. fr0m c0mmun17y 5p3c1f1c j4r60n, 70 63n3r4l c0mm3n7 57ruc7ur35, 70 l4n6u4635 l1k3 l337 5p34k, 7h3 1n73rn37 h45 pr0f0undly 5h4p3d h0w w3 c0mmun1c473 - ch4n61n6 fr0m pl47f0rm 70 pl47f0rm, r00m 70 n3x7 r00m. 8704 8705 Title - Because Internet: Understanding the New Rules of Language 8706 Call number - 402.231 8707 8708 ></result> 8709 <commentary xml:space="preserve"></commentary> 8710 <children><child nodeId="node-1741"></child> 8711 </children> 8712 </item> 8713 <item nodeId="node-1741"> 8714 <command xml:space="preserve">take outliers and internet</command> 8715 <result xml:space="preserve">Outliers: Taken. 8716 Because Internet: Taken. 8717 8718 ></result> 8719 <commentary xml:space="preserve"></commentary> 8720 <children><child nodeId="node-1742"></child> 8721 </children> 8722 </item> 8723 <item nodeId="node-1742"> 8724 <command xml:space="preserve">l</command> 8725 <result xml:space="preserve">Library (Shelf #2) 8726 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8727 8728 ></result> 8729 <commentary xml:space="preserve"></commentary> 8730 <children><child nodeId="node-1743"></child> 8731 </children> 8732 </item> 8733 <item nodeId="node-1743"> 8734 <command xml:space="preserve">s</command> 8735 <result xml:space="preserve"> 8736 Library (Shelf #3) 8737 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8738 8739 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56. 8740 8741 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8." 8742 8743 ></result> 8744 <commentary xml:space="preserve"></commentary> 8745 <children><child nodeId="node-1744"></child> 8746 </children> 8747 </item> 8748 <item nodeId="node-1744"> 8749 <command xml:space="preserve">x pies</command> 8750 <result xml:space="preserve">A really fantastic book about the delicious art of making eight kinds of pie, written by Greek author Krymménos Syndyasmós. 8751 8752 Title - Eight Pies 8753 Call number - 594.56 8754 8755 ></result> 8756 <commentary xml:space="preserve"></commentary> 8757 <children><child nodeId="node-1745"></child> 8758 </children> 8759 </item> 8760 <item nodeId="node-1745"> 8761 <command xml:space="preserve">x cult of the dead cow</command> 8762 <result xml:space="preserve">An incredible classic written about the original group of elite hackers, and how they changed the landscape of computing forever. You should read it. 8763 8764 Title - Cult of the Dead Cow: How the Original Hacking Supergroup Might Just Save the World 8765 Call number - 605.8 8766 8767 ></result> 8768 <commentary xml:space="preserve"></commentary> 8769 <children><child nodeId="node-1746"></child> 8770 </children> 8771 </item> 8772 <item nodeId="node-1746"> 8773 <command xml:space="preserve">take pies and cow</command> 8774 <result xml:space="preserve">Eight Pies: Taken. 8775 Cult of the Dead Cow: Taken. 8776 8777 ></result> 8778 <commentary xml:space="preserve"></commentary> 8779 <children><child nodeId="node-1747"></child> 8780 </children> 8781 </item> 8782 <item nodeId="node-1747"> 8783 <command xml:space="preserve">s</command> 8784 <result xml:space="preserve"> 8785 Library (Shelf #4) 8786 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. 8787 8788 In a small gap in the books, a blue book leans across: "Born a Crime." On its spine a call number is printed: 791.4502. 8789 8790 A white and red book lies flat on top of the other books here. Written in black about a great red pirate flag are the words, "Enemy of All Mankind." On its spine, a call number reads "910.45." 8791 8792 ></result> 8793 <commentary xml:space="preserve"></commentary> 8794 <children><child nodeId="node-1748"></child> 8795 </children> 8796 </item> 8797 <item nodeId="node-1748"> 8798 <command xml:space="preserve">s</command> 8799 <result xml:space="preserve">You can't go that way. 8800 8801 ></result> 8802 <commentary xml:space="preserve"></commentary> 8803 <children><child nodeId="node-1749"></child> 8804 </children> 8805 </item> 8806 <item nodeId="node-1749"> 8807 <command xml:space="preserve">x crime and mankind</command> 8808 <result xml:space="preserve">You can't use multiple objects with that verb. 8809 8810 ></result> 8811 <commentary xml:space="preserve"></commentary> 8812 <children><child nodeId="node-1750"></child> 8813 </children> 8814 </item> 8815 <item nodeId="node-1750"> 8816 <command xml:space="preserve">x crime</command> 8817 <result xml:space="preserve">Trevor Noah, now host of the Daily Show, writes about his childhood as a mixed child in apartheid South Africa. 8818 8819 Title - Born a Crime: Stories From A South African Childhood 8820 Call number - 791.4502. 8821 8822 ></result> 8823 <commentary xml:space="preserve"></commentary> 8824 <children><child nodeId="node-1751"></child> 8825 </children> 8826 </item> 8827 <item nodeId="node-1751"> 8828 <command xml:space="preserve">x mankind</command> 8829 <result xml:space="preserve">I don't really know much about this book, but it's about pirates and I thought that was cool. 8830 8831 Title - Enemy of All Mankind: A True Story of Piracy, Power, and History's First Global Manhunt 8832 Call number - 910.45 8833 8834 ></result> 8835 <commentary xml:space="preserve"></commentary> 8836 <children><child nodeId="node-1752"></child> 8837 </children> 8838 </item> 8839 <item nodeId="node-1752"> 8840 <command xml:space="preserve">take crime and mankind</command> 8841 <result xml:space="preserve">Born a Crime: You're carrying too many things already. 8842 Enemy of All Mankind: You're carrying too many things already. 8843 8844 ></result> 8845 <commentary xml:space="preserve"></commentary> 8846 <children><child nodeId="node-1753"></child> 8847 </children> 8848 </item> 8849 <item nodeId="node-1753"> 8850 <command xml:space="preserve">i</command> 8851 <result xml:space="preserve">You are carrying: 8852 Cult of the Dead Cow 8853 Eight Pies 8854 Because Internet 8855 Outliers 8856 The Dialogues of Plato 8857 The Great Transformation 8858 the second key 8859 a first key 8860 8861 ></result> 8862 <commentary xml:space="preserve"></commentary> 8863 <children><child nodeId="node-1754"></child> 8864 </children> 8865 </item> 8866 <item nodeId="node-1754"> 8867 <command xml:space="preserve">n</command> 8868 <result xml:space="preserve"> 8869 Library (Shelf #3) 8870 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8871 8872 ></result> 8873 <commentary xml:space="preserve"></commentary> 8874 <children><child nodeId="node-1755"></child> 8875 </children> 8876 </item> 8877 <item nodeId="node-1755"> 8878 <command xml:space="preserve">n</command> 8879 <result xml:space="preserve"> 8880 Library (Shelf #2) 8881 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8882 8883 ></result> 8884 <commentary xml:space="preserve"></commentary> 8885 <children><child nodeId="node-1756"></child> 8886 </children> 8887 </item> 8888 <item nodeId="node-1756"> 8889 <command xml:space="preserve">n</command> 8890 <result xml:space="preserve"> 8891 Library (Shelf #1) 8892 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 8893 8894 ></result> 8895 <commentary xml:space="preserve"></commentary> 8896 <children><child nodeId="node-1757"></child> 8897 </children> 8898 </item> 8899 <item nodeId="node-1757"> 8900 <command xml:space="preserve">n</command> 8901 <result xml:space="preserve"> 8902 Library 8903 A great library, full to the brim with books. The shelves continue further south. 8904 8905 Behind you to the west, you see a rocky door in the wall. 8906 8907 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 8908 8909 ></result> 8910 <commentary xml:space="preserve"></commentary> 8911 </item> 8912 <item nodeId="node-1758"> 8913 <command xml:space="preserve">insert second key in center hole</command> 8914 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 8915 8916 ></result> 8917 <commentary xml:space="preserve"></commentary> 8918 <children><child nodeId="node-1759"></child> 8919 </children> 8920 </item> 8921 <item nodeId="node-1759"> 8922 <command xml:space="preserve">e</command> 8923 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 8924 8925 Library 8926 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 8927 8928 Behind you to the west, you see a rocky door in the wall. 8929 8930 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 8931 8932 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 8933 8934 ></result> 8935 <commentary xml:space="preserve"></commentary> 8936 <children><child nodeId="node-1760"></child> 8937 </children> 8938 </item> 8939 <item nodeId="node-1760"> 8940 <command xml:space="preserve">set lock to 546.59</command> 8941 <result xml:space="preserve">The dial clicks as you set the number. 8942 8943 ></result> 8944 <commentary xml:space="preserve"></commentary> 8945 <children><child nodeId="node-1761"></child> 8946 </children> 8947 </item> 8948 <item nodeId="node-1761"> 8949 <command xml:space="preserve">set lock 596.54</command> 8950 <result xml:space="preserve">I didn't understand that sentence. 8951 8952 ></result> 8953 <commentary xml:space="preserve"></commentary> 8954 <children><child nodeId="node-1762"></child> 8955 </children> 8956 </item> 8957 <item nodeId="node-1762"> 8958 <command xml:space="preserve">set lock to 596.54</command> 8959 <result xml:space="preserve">The dial clicks as you set the number. 8960 8961 ></result> 8962 <commentary xml:space="preserve"></commentary> 8963 <children><child nodeId="node-1763"></child> 8964 </children> 8965 </item> 8966 <item nodeId="node-1763"> 8967 <command xml:space="preserve">s</command> 8968 <result xml:space="preserve"> 8969 Library (Shelf #1) 8970 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 8971 8972 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 8973 8974 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 8975 8976 ></result> 8977 <commentary xml:space="preserve"></commentary> 8978 <children><child nodeId="node-1764"></child> 8979 </children> 8980 </item> 8981 <item nodeId="node-1764"> 8982 <command xml:space="preserve">s</command> 8983 <result xml:space="preserve"> 8984 Library (Shelf #2) 8985 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 8986 8987 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 8988 8989 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 8990 8991 ></result> 8992 <commentary xml:space="preserve"></commentary> 8993 <children><child nodeId="node-1765"></child> 8994 </children> 8995 </item> 8996 <item nodeId="node-1765"> 8997 <command xml:space="preserve">s</command> 8998 <result xml:space="preserve"> 8999 Library (Shelf #3) 9000 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south. 9001 9002 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56. 9003 9004 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8." 9005 9006 ></result> 9007 <commentary xml:space="preserve"></commentary> 9008 <children><child nodeId="node-1766"></child> 9009 </children> 9010 </item> 9011 <item nodeId="node-1766"> 9012 <command xml:space="preserve">n / n / n</command> 9013 <result xml:space="preserve">I only understood you as far as wanting to (go) n. 9014 9015 ></result> 9016 <commentary xml:space="preserve"></commentary> 9017 <children><child nodeId="node-1767"></child> 9018 </children> 9019 </item> 9020 <item nodeId="node-1767"> 9021 <command xml:space="preserve">n</command> 9022 <result xml:space="preserve"> 9023 Library (Shelf #2) 9024 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 9025 9026 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 9027 9028 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 9029 9030 ></result> 9031 <commentary xml:space="preserve"></commentary> 9032 <children><child nodeId="node-1768"></child> 9033 </children> 9034 </item> 9035 <item nodeId="node-1768"> 9036 <command xml:space="preserve">n</command> 9037 <result xml:space="preserve"> 9038 Library (Shelf #1) 9039 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 9040 9041 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 9042 9043 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 9044 9045 ></result> 9046 <commentary xml:space="preserve"></commentary> 9047 <children><child nodeId="node-1769"></child> 9048 </children> 9049 </item> 9050 <item nodeId="node-1769"> 9051 <command xml:space="preserve">n</command> 9052 <result xml:space="preserve"> 9053 Library 9054 A great library, full to the brim with books. The shelves continue further south. 9055 9056 Behind you to the west, you see a rocky door in the wall. 9057 9058 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 9059 9060 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 9061 9062 ></result> 9063 <commentary xml:space="preserve"></commentary> 9064 <children><child nodeId="node-1770"></child> 9065 </children> 9066 </item> 9067 <item nodeId="node-1770"> 9068 <command xml:space="preserve">set lock to 594.56</command> 9069 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 9070 9071 ></result> 9072 <commentary xml:space="preserve"></commentary> 9073 <children><child nodeId="node-1771"></child> 9074 </children> 9075 </item> 9076 <item nodeId="node-1771"> 9077 <command xml:space="preserve">take third key</command> 9078 <result xml:space="preserve">Taken. 9079 9080 ></result> 9081 <commentary xml:space="preserve"></commentary> 9082 <children><child nodeId="node-1772"></child> 9083 </children> 9084 </item> 9085 <item nodeId="node-1772"> 9086 <command xml:space="preserve">unlock door with third key</command> 9087 <result xml:space="preserve">You unlock the third door. 9088 9089 ></result> 9090 <commentary xml:space="preserve"></commentary> 9091 <children><child nodeId="node-1773"></child> 9092 </children> 9093 </item> 9094 <item nodeId="node-1773"> 9095 <command xml:space="preserve">look</command> 9096 <result xml:space="preserve">Library 9097 A great library, full to the brim with books. The shelves continue further south. 9098 9099 Behind you to the west, you see a rocky door in the wall. 9100 9101 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 9102 9103 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 9104 9105 ></result> 9106 <commentary xml:space="preserve"></commentary> 9107 <children><child nodeId="node-1774"></child> 9108 </children> 9109 </item> 9110 <item nodeId="node-1774"> 9111 <command xml:space="preserve">e</command> 9112 <result xml:space="preserve">(first opening the third door) 9113 9114 Aquarium 9115 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 9116 9117 To the west you see a thick metal door. 9118 9119 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 9120 9121 ></result> 9122 <commentary xml:space="preserve"></commentary> 9123 <children><child nodeId="node-1775"></child> 9124 </children> 9125 </item> 9126 <item nodeId="node-1775"> 9127 <command xml:space="preserve">x aquarium</command> 9128 <result xml:space="preserve">A large 9129 9130 In the fish tank is the fourth key. 9131 9132 ></result> 9133 <commentary xml:space="preserve"></commentary> 9134 <children><child nodeId="node-1776"></child> 9135 </children> 9136 </item> 9137 <item nodeId="node-1776"> 9138 <command xml:space="preserve">look</command> 9139 <result xml:space="preserve">Aquarium 9140 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 9141 9142 To the west you see a thick metal door. 9143 9144 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 9145 9146 ></result> 9147 <commentary xml:space="preserve"></commentary> 9148 </item> 9149 <item nodeId="node-1777"> 9150 <command xml:space="preserve">ne</command> 9151 <result xml:space="preserve">You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist, with no way to escape your tiny prison. Anyways, I'm not sticking around to watch you starve. 9152 9153 9154 9155 *** The End *** 9156 9157 9158 9159 9160 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 9161 > </result> 9162 <commentary xml:space="preserve"></commentary> 9163 <children><child nodeId="node-1778"></child> 9164 </children> 9165 </item> 9166 <item nodeId="node-1778"> 9167 <command xml:space="preserve">undo</command> 9168 <result xml:space="preserve">Cobble Wall 9169 [Previous turn undone.] 9170 9171 ></result> 9172 <commentary xml:space="preserve"></commentary> 9173 <children><child nodeId="node-1779"></child> 9174 </children> 9175 </item> 9176 <item nodeId="node-1779"> 9177 <command xml:space="preserve">se</command> 9178 <result xml:space="preserve"> 9179 Teensy Cave of Fortune 9180 Behind you to the northwest, light streams in from the puny cave's entrance. 9181 9182 In the dust below your feet, a small silver key glints in the dim light. 9183 9184 ></result> 9185 <commentary xml:space="preserve"></commentary> 9186 <children><child nodeId="node-1780"></child> 9187 </children> 9188 </item> 9189 <item nodeId="node-1780"> 9190 <command xml:space="preserve">take key</command> 9191 <result xml:space="preserve">(the second key) 9192 Taken. 9193 9194 ></result> 9195 <commentary xml:space="preserve"></commentary> 9196 <children><child nodeId="node-1781"></child> 9197 </children> 9198 </item> 9199 <item nodeId="node-1781"> 9200 <command xml:space="preserve">nw</command> 9201 <result xml:space="preserve"> 9202 Cobble Wall 9203 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 9204 9205 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 9206 9207 To the north you can see the door you came through earlier. 9208 9209 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing. 9210 9211 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 9212 9213 ></result> 9214 <commentary xml:space="preserve"></commentary> 9215 <children><child nodeId="node-1782"></child> 9216 </children> 9217 </item> 9218 <item nodeId="node-1782"> 9219 <command xml:space="preserve">unlock center hole with second key</command> 9220 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 9221 9222 ></result> 9223 <commentary xml:space="preserve"></commentary> 9224 <children><child nodeId="node-1783"></child> 9225 </children> 9226 </item> 9227 <item nodeId="node-1783"> 9228 <command xml:space="preserve">e</command> 9229 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 9230 9231 Library 9232 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 9233 9234 In the center of the wall you can see a hole as average as yourself. It's so normal it's dissapointing. 9235 9236 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. 9237 9238 ></result> 9239 <commentary xml:space="preserve"></commentary> 9240 </item> 9241 <item nodeId="node-1784"> 9242 <command xml:space="preserve">take crumbs and key and fish</command> 9243 <result xml:space="preserve">crumbs: Taken. 9244 first key: Taken. 9245 angry fish: Taken. 9246 9247 ></result> 9248 <commentary xml:space="preserve"></commentary> 9249 <children><child nodeId="node-1785"></child> 9250 </children> 9251 </item> 9252 <item nodeId="node-1785"> 9253 <command xml:space="preserve">feed crumbs to fish</command> 9254 <result xml:space="preserve">You can't see any such thing. 9255 9256 ></result> 9257 <commentary xml:space="preserve"></commentary> 9258 <children><child nodeId="node-1786"></child> 9259 </children> 9260 </item> 9261 <item nodeId="node-1786"> 9262 <command xml:space="preserve">feed fish the crumbs</command> 9263 <result xml:space="preserve">The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 9264 9265 ></result> 9266 <commentary xml:space="preserve"></commentary> 9267 <children><child nodeId="node-1787"></child> 9268 </children> 9269 </item> 9270 <item nodeId="node-1787"> 9271 <command xml:space="preserve">unlock door with key</command> 9272 <result xml:space="preserve">You unlock the first door. 9273 9274 ></result> 9275 <commentary xml:space="preserve"></commentary> 9276 <children><child nodeId="node-1788"></child> 9277 </children> 9278 </item> 9279 <item nodeId="node-1788"> 9280 <command xml:space="preserve">e</command> 9281 <result xml:space="preserve"> 9282 Great Room 9283 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 9284 9285 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 9286 9287 To the south, a small blue door is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 9288 9289 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 9290 9291 ></result> 9292 <commentary xml:space="preserve"></commentary> 9293 <children><child nodeId="node-1789"></child> 9294 </children> 9295 </item> 9296 <item nodeId="node-1789"> 9297 <command xml:space="preserve">s</command> 9298 <result xml:space="preserve">(first opening the small blue door) 9299 It seems to be locked. 9300 9301 ></result> 9302 <commentary xml:space="preserve"></commentary> 9303 <children><child nodeId="node-1790"></child> 9304 </children> 9305 </item> 9306 <item nodeId="node-1790"> 9307 <command xml:space="preserve">w</command> 9308 <result xml:space="preserve"> 9309 Cluttered Room 9310 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 9311 9312 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 9313 9314 To the south, almost obscured behind a large gray couch, you see a door. 9315 9316 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 9317 9318 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 9319 9320 ></result> 9321 <commentary xml:space="preserve"></commentary> 9322 <children><child nodeId="node-1791"></child> 9323 </children> 9324 </item> 9325 <item nodeId="node-1791"> 9326 <command xml:space="preserve">s</command> 9327 <result xml:space="preserve">(first opening the first door) 9328 9329 Cobble Wall 9330 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 9331 9332 To the north you can see the door you came through earlier. 9333 9334 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 9335 9336 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 9337 9338 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 9339 9340 ></result> 9341 <commentary xml:space="preserve"></commentary> 9342 <children><child nodeId="node-1792"></child> 9343 </children> 9344 </item> 9345 <item nodeId="node-1792"> 9346 <command xml:space="preserve">se</command> 9347 <result xml:space="preserve"> 9348 Teensy Cave of Fortune 9349 Behind you to the northwest, light streams in from the puny cave's entrance. 9350 9351 In the dust below your feet, a small silver key glints in the dim light. 9352 9353 ></result> 9354 <commentary xml:space="preserve"></commentary> 9355 <children><child nodeId="node-1793"></child> 9356 </children> 9357 </item> 9358 <item nodeId="node-1793"> 9359 <command xml:space="preserve">take key</command> 9360 <result xml:space="preserve">(the second key) 9361 Taken. 9362 9363 ></result> 9364 <commentary xml:space="preserve"></commentary> 9365 <children><child nodeId="node-1794"></child> 9366 </children> 9367 </item> 9368 <item nodeId="node-1794"> 9369 <command xml:space="preserve">nw</command> 9370 <result xml:space="preserve"> 9371 Cobble Wall 9372 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 9373 9374 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 9375 9376 To the north you can see the door you came through earlier. 9377 9378 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 9379 9380 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 9381 9382 ></result> 9383 <commentary xml:space="preserve"></commentary> 9384 <children><child nodeId="node-1795"></child> 9385 </children> 9386 </item> 9387 <item nodeId="node-1795"> 9388 <command xml:space="preserve">unlock center hole with second key</command> 9389 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 9390 9391 ></result> 9392 <commentary xml:space="preserve"></commentary> 9393 <children><child nodeId="node-1796"></child> 9394 </children> 9395 </item> 9396 <item nodeId="node-1796"> 9397 <command xml:space="preserve">e</command> 9398 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 9399 9400 Library 9401 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 9402 9403 Behind you to the west, you see a rocky door in the wall. 9404 9405 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 9406 9407 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 9408 9409 ></result> 9410 <commentary xml:space="preserve"></commentary> 9411 <children><child nodeId="node-1797"></child> 9412 </children> 9413 </item> 9414 <item nodeId="node-1797"> 9415 <command xml:space="preserve">set lock to 549,56</command> 9416 <result xml:space="preserve">The dial clicks as you set the number. 9417 9418 That's not a verb I recognise. 9419 9420 ></result> 9421 <commentary xml:space="preserve"></commentary> 9422 <children><child nodeId="node-1798"></child> 9423 </children> 9424 </item> 9425 <item nodeId="node-1798"> 9426 <command xml:space="preserve">set lock to 549.56</command> 9427 <result xml:space="preserve">The dial clicks as you set the number. 9428 9429 ></result> 9430 <commentary xml:space="preserve"></commentary> 9431 <children><child nodeId="node-1799"></child> 9432 </children> 9433 </item> 9434 <item nodeId="node-1799"> 9435 <command xml:space="preserve">set lock to 594.56</command> 9436 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 9437 9438 ></result> 9439 <commentary xml:space="preserve"></commentary> 9440 <children><child nodeId="node-1800"></child> 9441 </children> 9442 </item> 9443 <item nodeId="node-1800"> 9444 <command xml:space="preserve">take key</command> 9445 <result xml:space="preserve">(the third key) 9446 Taken. 9447 9448 ></result> 9449 <commentary xml:space="preserve"></commentary> 9450 <children><child nodeId="node-1801"></child> 9451 </children> 9452 </item> 9453 <item nodeId="node-1801"> 9454 <command xml:space="preserve">unlock door with third key</command> 9455 <result xml:space="preserve">You unlock the third door. 9456 9457 ></result> 9458 <commentary xml:space="preserve"></commentary> 9459 <children><child nodeId="node-1802"></child> 9460 </children> 9461 </item> 9462 <item nodeId="node-1802"> 9463 <command xml:space="preserve">e</command> 9464 <result xml:space="preserve">(first opening the third door) 9465 9466 Aquarium 9467 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 9468 9469 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 9470 9471 To the west you see a thick metal door. 9472 9473 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 9474 9475 ></result> 9476 <commentary xml:space="preserve"></commentary> 9477 <children><child nodeId="node-1803"></child> 9478 </children> 9479 </item> 9480 <item nodeId="node-1803"> 9481 <command xml:space="preserve">put fish in tank</command> 9482 <result xml:space="preserve">(the happy fish in the fish tank) 9483 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor. 9484 9485 ></result> 9486 <commentary xml:space="preserve"></commentary> 9487 <children><child nodeId="node-1804"></child> 9488 </children> 9489 </item> 9490 <item nodeId="node-1804"> 9491 <command xml:space="preserve">take fourth key</command> 9492 <result xml:space="preserve">Taken. 9493 9494 ></result> 9495 <commentary xml:space="preserve"></commentary> 9496 <children><child nodeId="node-1805"></child> 9497 </children> 9498 </item> 9499 <item nodeId="node-1805"> 9500 <command xml:space="preserve">unlock blue door with fourth key</command> 9501 <result xml:space="preserve">You unlock the small blue door. 9502 9503 ></result> 9504 <commentary xml:space="preserve"></commentary> 9505 <children><child nodeId="node-1806"></child> 9506 </children> 9507 </item> 9508 <item nodeId="node-1806"> 9509 <command xml:space="preserve">n</command> 9510 <result xml:space="preserve">(first opening the small blue door) 9511 9512 Great Room 9513 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 9514 9515 To the south, a small blue door is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 9516 9517 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 9518 9519 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 9520 9521 ></result> 9522 <commentary xml:space="preserve"></commentary> 9523 <children><child nodeId="node-1807"></child> 9524 </children> 9525 </item> 9526 <item nodeId="node-1807"> 9527 <command xml:space="preserve">unlock great door</command> 9528 <result xml:space="preserve">What do you want to unlock Final Door with? 9529 9530 ></result> 9531 <commentary xml:space="preserve"></commentary> 9532 <children><child nodeId="node-1808"></child> 9533 </children> 9534 </item> 9535 <item nodeId="node-1808"> 9536 <command xml:space="preserve">unlock great door with keys</command> 9537 <result xml:space="preserve">Which do you mean, the fourth key, the third key, the second key or the first key? 9538 9539 ></result> 9540 <commentary xml:space="preserve"></commentary> 9541 <children><child nodeId="node-1809"></child> 9542 </children> 9543 </item> 9544 <item nodeId="node-1809"> 9545 <command xml:space="preserve">unlock great door with the first key</command> 9546 <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me. 9547 9548 I'll release you for now. If you bring me a present next year I might consider turning you back into a human. 9549 9550 9551 9552 *** The End *** 9553 9554 9555 9556 9557 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 9558 > </result> 9559 <commentary xml:space="preserve"></commentary> 9560 </item> 9561 <item nodeId="node-1810"> 9562 <command xml:space="preserve">take crumbs</command> 9563 <result xml:space="preserve">Taken. 9564 9565 ></result> 9566 <commentary xml:space="preserve"></commentary> 9567 <children><child nodeId="node-1811"></child> 9568 </children> 9569 </item> 9570 <item nodeId="node-1811"> 9571 <command xml:space="preserve">take crumbs</command> 9572 <result xml:space="preserve">You already have those. 9573 9574 ></result> 9575 <commentary xml:space="preserve"></commentary> 9576 <children><child nodeId="node-1812"></child> 9577 </children> 9578 </item> 9579 <item nodeId="node-1812"> 9580 <command xml:space="preserve">search couch</command> 9581 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9582 9583 ></result> 9584 <commentary xml:space="preserve"></commentary> 9585 <children><child nodeId="node-1813"></child> 9586 </children> 9587 </item> 9588 <item nodeId="node-1813"> 9589 <command xml:space="preserve">search couch</command> 9590 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9591 9592 ></result> 9593 <commentary xml:space="preserve"></commentary> 9594 <children><child nodeId="node-1814"></child> 9595 </children> 9596 </item> 9597 <item nodeId="node-1814"> 9598 <command xml:space="preserve">search couch</command> 9599 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9600 9601 ></result> 9602 <commentary xml:space="preserve"></commentary> 9603 <children><child nodeId="node-1815"></child> 9604 </children> 9605 </item> 9606 <item nodeId="node-1815"> 9607 <command xml:space="preserve">search couch</command> 9608 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9609 9610 ></result> 9611 <commentary xml:space="preserve"></commentary> 9612 <children><child nodeId="node-1816"></child> 9613 </children> 9614 </item> 9615 <item nodeId="node-1816"> 9616 <command xml:space="preserve">search couch</command> 9617 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9618 9619 ></result> 9620 <commentary xml:space="preserve"></commentary> 9621 <children><child nodeId="node-1817"></child> 9622 </children> 9623 </item> 9624 <item nodeId="node-1817"> 9625 <command xml:space="preserve">search couch</command> 9626 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 9627 9628 ></result> 9629 <commentary xml:space="preserve"></commentary> 9630 <children><child nodeId="node-1818"></child> 9631 </children> 9632 </item> 9633 <item nodeId="node-1818"> 9634 <command xml:space="preserve">search couch</command> 9635 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 9636 9637 ></result> 9638 <commentary xml:space="preserve"></commentary> 9639 <children><child nodeId="node-1819"></child> 9640 </children> 9641 </item> 9642 <item nodeId="node-1819"> 9643 <command xml:space="preserve">take key</command> 9644 <result xml:space="preserve">Taken. 9645 9646 ></result> 9647 <commentary xml:space="preserve"></commentary> 9648 <children><child nodeId="node-1820"></child> 9649 </children> 9650 </item> 9651 <item nodeId="node-1820"> 9652 <command xml:space="preserve">take key</command> 9653 <result xml:space="preserve">You already have that. 9654 9655 ></result> 9656 <commentary xml:space="preserve"></commentary> 9657 <children><child nodeId="node-1821"></child> 9658 </children> 9659 </item> 9660 <item nodeId="node-1821"> 9661 <command xml:space="preserve">search couch</command> 9662 <result xml:space="preserve">I'm just going to say it: there's nothing else in the couch. (Though I might say that if there really was something else in the couch. But there isn't. Unless...) 9663 9664 ></result> 9665 <commentary xml:space="preserve"></commentary> 9666 <children><child nodeId="node-1822"></child> 9667 </children> 9668 </item> 9669 <item nodeId="node-1822"> 9670 <command xml:space="preserve">open door with key</command> 9671 <result xml:space="preserve">You unlock the first door. 9672 9673 ></result> 9674 <commentary xml:space="preserve"></commentary> 9675 <children><child nodeId="node-1823"></child> 9676 </children> 9677 </item> 9678 <item nodeId="node-1823"> 9679 <command xml:space="preserve">look</command> 9680 <result xml:space="preserve">Cluttered Room 9681 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 9682 9683 Back to the east you see a hallway, hewn out of the stone, leading to another room. 9684 9685 To the south, almost obscured behind a large gray couch, you see a closed door. 9686 9687 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 9688 9689 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 9690 9691 ></result> 9692 <commentary xml:space="preserve"></commentary> 9693 <children><child nodeId="node-1824"></child> 9694 </children> 9695 </item> 9696 <item nodeId="node-1824"> 9697 <command xml:space="preserve">s</command> 9698 <result xml:space="preserve">(first opening the first door) 9699 9700 Cobble Wall 9701 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. 9702 9703 To the south, almost obscured behind a large gray couch, you see a closed door. 9704 9705 The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 9706 9707 ></result> 9708 <commentary xml:space="preserve"></commentary> 9709 </item> 9710 <item nodeId="node-1825"> 9711 <command xml:space="preserve">search couch</command> 9712 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 9713 9714 ></result> 9715 <commentary xml:space="preserve"></commentary> 9716 <children><child nodeId="node-1849"></child> 9717 <child nodeId="node-1826"></child> 9718 </children> 9719 </item> 9720 <item nodeId="node-1826"> 9721 <command xml:space="preserve">take key</command> 9722 <result xml:space="preserve">Taken. 9723 9724 ></result> 9725 <commentary xml:space="preserve"></commentary> 9726 <children><child nodeId="node-1846"></child> 9727 <child nodeId="node-1827"></child> 9728 </children> 9729 </item> 9730 <item nodeId="node-1827"> 9731 <command xml:space="preserve">unlock door with key</command> 9732 <result xml:space="preserve">You unlock the first door. 9733 9734 ></result> 9735 <commentary xml:space="preserve"></commentary> 9736 <children><child nodeId="node-1828"></child> 9737 </children> 9738 </item> 9739 <item nodeId="node-1828"> 9740 <command xml:space="preserve">s</command> 9741 <result xml:space="preserve">(first opening the first door) 9742 9743 Cobble Wall 9744 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 9745 9746 To the north you can see the door you came through earlier. 9747 9748 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 9749 9750 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 9751 9752 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 9753 9754 ></result> 9755 <commentary xml:space="preserve"></commentary> 9756 <children><child nodeId="node-1829"></child> 9757 </children> 9758 </item> 9759 <item nodeId="node-1829"> 9760 <command xml:space="preserve">se</command> 9761 <result xml:space="preserve"> 9762 Teensy Cave of Fortune 9763 Behind you to the northwest, light streams in from the puny cave's entrance. 9764 9765 In the dust below your feet, a small silver key glints in the dim light. 9766 9767 ></result> 9768 <commentary xml:space="preserve"></commentary> 9769 <children><child nodeId="node-1830"></child> 9770 </children> 9771 </item> 9772 <item nodeId="node-1830"> 9773 <command xml:space="preserve">take key</command> 9774 <result xml:space="preserve">(the second key) 9775 Taken. 9776 9777 ></result> 9778 <commentary xml:space="preserve"></commentary> 9779 <children><child nodeId="node-1831"></child> 9780 </children> 9781 </item> 9782 <item nodeId="node-1831"> 9783 <command xml:space="preserve">nw</command> 9784 <result xml:space="preserve"> 9785 Cobble Wall 9786 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 9787 9788 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 9789 9790 To the north you can see the door you came through earlier. 9791 9792 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 9793 9794 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 9795 9796 ></result> 9797 <commentary xml:space="preserve"></commentary> 9798 <children><child nodeId="node-1832"></child> 9799 </children> 9800 </item> 9801 <item nodeId="node-1832"> 9802 <command xml:space="preserve">unlock center hole with second key</command> 9803 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 9804 9805 ></result> 9806 <commentary xml:space="preserve"></commentary> 9807 <children><child nodeId="node-1835"></child> 9808 <child nodeId="node-1833"></child> 9809 </children> 9810 </item> 9811 <item nodeId="node-1833"> 9812 <command xml:space="preserve">s</command> 9813 <result xml:space="preserve">You can't go that way. 9814 9815 ></result> 9816 <commentary xml:space="preserve"></commentary> 9817 <children><child nodeId="node-1834"></child> 9818 </children> 9819 </item> 9820 <item nodeId="node-1834"> 9821 <command xml:space="preserve">e</command> 9822 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 9823 9824 Library 9825 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 9826 9827 Behind you to the west, you see a rocky door in the wall. 9828 9829 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. 9830 9831 ></result> 9832 <commentary xml:space="preserve"></commentary> 9833 </item> 9834 <item nodeId="node-1835"> 9835 <command xml:space="preserve">e</command> 9836 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 9837 9838 Library 9839 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 9840 9841 Behind you to the west, you see a rocky door in the wall. 9842 9843 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 9844 9845 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 9846 9847 ></result> 9848 <commentary xml:space="preserve"></commentary> 9849 <children><child nodeId="node-1836"></child> 9850 </children> 9851 </item> 9852 <item nodeId="node-1836"> 9853 <command xml:space="preserve">set code to 594.56</command> 9854 <result xml:space="preserve">You can't see any such thing. 9855 9856 ></result> 9857 <commentary xml:space="preserve"></commentary> 9858 <children><child nodeId="node-1837"></child> 9859 </children> 9860 </item> 9861 <item nodeId="node-1837"> 9862 <command xml:space="preserve">set lock to 594.56</command> 9863 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 9864 9865 ></result> 9866 <commentary xml:space="preserve"></commentary> 9867 <children><child nodeId="node-1838"></child> 9868 </children> 9869 </item> 9870 <item nodeId="node-1838"> 9871 <command xml:space="preserve">take key</command> 9872 <result xml:space="preserve">(the third key) 9873 Taken. 9874 9875 ></result> 9876 <commentary xml:space="preserve"></commentary> 9877 <children><child nodeId="node-1839"></child> 9878 </children> 9879 </item> 9880 <item nodeId="node-1839"> 9881 <command xml:space="preserve">unlock door with third key</command> 9882 <result xml:space="preserve">You unlock the third door. 9883 9884 ></result> 9885 <commentary xml:space="preserve"></commentary> 9886 <children><child nodeId="node-1840"></child> 9887 </children> 9888 </item> 9889 <item nodeId="node-1840"> 9890 <command xml:space="preserve">e</command> 9891 <result xml:space="preserve">(first opening the third door) 9892 9893 Aquarium 9894 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 9895 9896 To the west you see a thick metal door. 9897 9898 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 9899 9900 ></result> 9901 <commentary xml:space="preserve"></commentary> 9902 <children><child nodeId="node-1841"></child> 9903 </children> 9904 </item> 9905 <item nodeId="node-1841"> 9906 <command xml:space="preserve">x tank</command> 9907 <result xml:space="preserve">In the fish tank is the fourth key. 9908 9909 ></result> 9910 <commentary xml:space="preserve"></commentary> 9911 <children><child nodeId="node-1842"></child> 9912 </children> 9913 </item> 9914 <item nodeId="node-1842"> 9915 <command xml:space="preserve">take key</command> 9916 <result xml:space="preserve">(the fourth key) 9917 Taken. 9918 9919 ></result> 9920 <commentary xml:space="preserve"></commentary> 9921 <children><child nodeId="node-1843"></child> 9922 </children> 9923 </item> 9924 <item nodeId="node-1843"> 9925 <command xml:space="preserve">kiss ass</command> 9926 <result xml:space="preserve">You can't see any such thing. 9927 9928 ></result> 9929 <commentary xml:space="preserve"></commentary> 9930 <children><child nodeId="node-1844"></child> 9931 </children> 9932 </item> 9933 <item nodeId="node-1844"> 9934 <command xml:space="preserve">kiss self</command> 9935 <result xml:space="preserve">You don't get much from that. 9936 9937 ></result> 9938 <commentary xml:space="preserve"></commentary> 9939 <children><child nodeId="node-1845"></child> 9940 </children> 9941 </item> 9942 <item nodeId="node-1845"> 9943 <command xml:space="preserve">look at self</command> 9944 <result xml:space="preserve">As good-looking as ever. 9945 9946 ></result> 9947 <commentary xml:space="preserve"></commentary> 9948 </item> 9949 <item nodeId="node-1846"> 9950 <command xml:space="preserve">unlock door</command> 9951 <result xml:space="preserve">(with the first key) 9952 You unlock the first door. 9953 9954 ></result> 9955 <commentary xml:space="preserve"></commentary> 9956 <children><child nodeId="node-1847"></child> 9957 </children> 9958 </item> 9959 <item nodeId="node-1847"> 9960 <command xml:space="preserve">s</command> 9961 <result xml:space="preserve">(first opening the first door) 9962 9963 Cobble Wall 9964 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 9965 9966 To the north you can see the door you came through earlier. 9967 9968 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 9969 9970 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 9971 9972 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 9973 9974 ></result> 9975 <commentary xml:space="preserve"></commentary> 9976 <children><child nodeId="node-1848"></child> 9977 </children> 9978 </item> 9979 <item nodeId="node-1848"> 9980 <command xml:space="preserve">se</command> 9981 <result xml:space="preserve"> 9982 Teensy Cave of Fortune 9983 In the dust below your feet, a small silver key glints in the dim light. 9984 9985 Behind you to the northwest, light streams in from the tiny entrance. 9986 9987 You can also see the second key here. 9988 9989 ></result> 9990 <commentary xml:space="preserve"></commentary> 9991 </item> 9992 <item nodeId="node-1849"> 9993 <command xml:space="preserve">search couch</command> 9994 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 9995 9996 ></result> 9997 <commentary xml:space="preserve"></commentary> 9998 <children><child nodeId="node-1870"></child> 9999 <child nodeId="node-1850"></child> 10000 </children> 10001 </item> 10002 <item nodeId="node-1850"> 10003 <command xml:space="preserve">take key</command> 10004 <result xml:space="preserve">You can't see any such thing. 10005 10006 ></result> 10007 <commentary xml:space="preserve"></commentary> 10008 <children><child nodeId="node-1851"></child> 10009 </children> 10010 </item> 10011 <item nodeId="node-1851"> 10012 <command xml:space="preserve">unlock door with key</command> 10013 <result xml:space="preserve">You can't see any such thing. 10014 10015 ></result> 10016 <commentary xml:space="preserve"></commentary> 10017 <children><child nodeId="node-1852"></child> 10018 </children> 10019 </item> 10020 <item nodeId="node-1852"> 10021 <command xml:space="preserve">s</command> 10022 <result xml:space="preserve">(first opening the first door) 10023 It seems to be locked. 10024 10025 ></result> 10026 <commentary xml:space="preserve"></commentary> 10027 <children><child nodeId="node-1853"></child> 10028 </children> 10029 </item> 10030 <item nodeId="node-1853"> 10031 <command xml:space="preserve">se</command> 10032 <result xml:space="preserve">You can't go that way. 10033 10034 ></result> 10035 <commentary xml:space="preserve"></commentary> 10036 <children><child nodeId="node-1854"></child> 10037 </children> 10038 </item> 10039 <item nodeId="node-1854"> 10040 <command xml:space="preserve">take key</command> 10041 <result xml:space="preserve">You can't see any such thing. 10042 10043 ></result> 10044 <commentary xml:space="preserve"></commentary> 10045 <children><child nodeId="node-1855"></child> 10046 </children> 10047 </item> 10048 <item nodeId="node-1855"> 10049 <command xml:space="preserve">nw</command> 10050 <result xml:space="preserve">You can't go that way. 10051 10052 ></result> 10053 <commentary xml:space="preserve"></commentary> 10054 <children><child nodeId="node-1864"></child> 10055 <child nodeId="node-1856"></child> 10056 </children> 10057 </item> 10058 <item nodeId="node-1856"> 10059 <command xml:space="preserve">unlock door with second key</command> 10060 <result xml:space="preserve">You can't see any such thing. 10061 10062 ></result> 10063 <commentary xml:space="preserve"></commentary> 10064 <children><child nodeId="node-1857"></child> 10065 </children> 10066 </item> 10067 <item nodeId="node-1857"> 10068 <command xml:space="preserve">insert second key into the center hole</command> 10069 <result xml:space="preserve">You can't see any such thing. 10070 10071 ></result> 10072 <commentary xml:space="preserve"></commentary> 10073 <children><child nodeId="node-1858"></child> 10074 </children> 10075 </item> 10076 <item nodeId="node-1858"> 10077 <command xml:space="preserve">e</command> 10078 <result xml:space="preserve"> 10079 Great Room 10080 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 10081 10082 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 10083 10084 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 10085 10086 ></result> 10087 <commentary xml:space="preserve"></commentary> 10088 <children><child nodeId="node-1859"></child> 10089 </children> 10090 </item> 10091 <item nodeId="node-1859"> 10092 <command xml:space="preserve">set lock to 594.56</command> 10093 <result xml:space="preserve">You can't see any such thing. 10094 10095 ></result> 10096 <commentary xml:space="preserve"></commentary> 10097 <children><child nodeId="node-1860"></child> 10098 </children> 10099 </item> 10100 <item nodeId="node-1860"> 10101 <command xml:space="preserve">take third key</command> 10102 <result xml:space="preserve">You can't see any such thing. 10103 10104 ></result> 10105 <commentary xml:space="preserve"></commentary> 10106 <children><child nodeId="node-1861"></child> 10107 </children> 10108 </item> 10109 <item nodeId="node-1861"> 10110 <command xml:space="preserve">unlock door with third key</command> 10111 <result xml:space="preserve">You can't see any such thing. 10112 10113 ></result> 10114 <commentary xml:space="preserve"></commentary> 10115 <children><child nodeId="node-1862"></child> 10116 </children> 10117 </item> 10118 <item nodeId="node-1862"> 10119 <command xml:space="preserve">e</command> 10120 <result xml:space="preserve">(first opening Final Door) 10121 It seems to be locked. 10122 10123 ></result> 10124 <commentary xml:space="preserve"></commentary> 10125 <children><child nodeId="node-1863"></child> 10126 </children> 10127 </item> 10128 <item nodeId="node-1863"> 10129 <command xml:space="preserve">x tank</command> 10130 <result xml:space="preserve">You can't see any such thing. 10131 10132 ></result> 10133 <commentary xml:space="preserve"></commentary> 10134 </item> 10135 <item nodeId="node-1864"> 10136 <command xml:space="preserve">unlock center hole with second key</command> 10137 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 10138 10139 ></result> 10140 <commentary xml:space="preserve"></commentary> 10141 <children><child nodeId="node-1865"></child> 10142 </children> 10143 </item> 10144 <item nodeId="node-1865"> 10145 <command xml:space="preserve">s</command> 10146 <result xml:space="preserve">You can't go that way. 10147 10148 ></result> 10149 <commentary xml:space="preserve"></commentary> 10150 <children><child nodeId="node-1866"></child> 10151 </children> 10152 </item> 10153 <item nodeId="node-1866"> 10154 <command xml:space="preserve">e</command> 10155 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 10156 10157 Library 10158 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 10159 10160 Behind you to the west, you see a rocky door in the wall. 10161 10162 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 10163 10164 ></result> 10165 <commentary xml:space="preserve"></commentary> 10166 <children><child nodeId="node-1867"></child> 10167 </children> 10168 </item> 10169 <item nodeId="node-1867"> 10170 <command xml:space="preserve">s</command> 10171 <result xml:space="preserve"> 10172 Library (Shelf #1) 10173 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 10174 10175 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.2. 10176 10177 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9." 10178 10179 ></result> 10180 <commentary xml:space="preserve"></commentary> 10181 <children><child nodeId="node-1868"></child> 10182 </children> 10183 </item> 10184 <item nodeId="node-1868"> 10185 <command xml:space="preserve">s</command> 10186 <result xml:space="preserve"> 10187 Library (Shelf #2) 10188 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 10189 10190 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 10191 10192 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 10193 10194 ></result> 10195 <commentary xml:space="preserve"></commentary> 10196 <children><child nodeId="node-1869"></child> 10197 </children> 10198 </item> 10199 <item nodeId="node-1869"> 10200 <command xml:space="preserve">x because internet</command> 10201 <result xml:space="preserve">/-\|_|_ /-\|30|_|"][" "]["|-|3 1|\/||D/-\("]["5 0|= "]["|-|3 \^/0|2|_|) \^/1|)3 \^/3|3 0|\| |\/|0|)3|2|\| 3|\|6|_15|-| |_1|\|6|_|15"]["1(5. |=|20|\/| (0|\/||\/||_||\|1"]["`/ 5|D3(1|=1( _|/-\|260|\|, "]["0 63|\|3|2/-\|_ (0|\/||\/|3|\|"][" 5"]["|2|_|("]["|_||235, "]["0 |_/-\|\|6|_|/-\635 |_1|<3 |_33"][" 5|D3/-\|<, "]["|-|3 1|\|"]["3|2|\|3"][" |-|/-\5 |D|20|=0|_||\||)|_`/ 5|-|/-\|D3|) |-|0\^/ \^/3 (0|\/||\/||_||\|1(/-\"]["3 - (|-|/-\|\|61|\|6 |=|20|\/| |D|_/-\"]["|=0|2|\/| "]["0 |D|_/-\"]["|=0|2|\/|, |200|\/| "]["0 |\|3><"][" |200|\/|. 10202 10203 Title: Because Internet: Understanding the New Rules of Language 10204 Call number: 402.231 10205 10206 ></result> 10207 <commentary xml:space="preserve"></commentary> 10208 </item> 10209 <item nodeId="node-1870"> 10210 <command xml:space="preserve">search couch</command> 10211 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 10212 10213 ></result> 10214 <commentary xml:space="preserve"></commentary> 10215 <children><child nodeId="node-1904"></child> 10216 <child nodeId="node-1871"></child> 10217 </children> 10218 </item> 10219 <item nodeId="node-1871"> 10220 <command xml:space="preserve">take key and crumbs and fish</command> 10221 <result xml:space="preserve">first key: Taken. 10222 crumbs: Taken. 10223 angry fish: Taken. 10224 10225 ></result> 10226 <commentary xml:space="preserve"></commentary> 10227 <children><child nodeId="node-1872"></child> 10228 </children> 10229 </item> 10230 <item nodeId="node-1872"> 10231 <command xml:space="preserve">unlock door with key</command> 10232 <result xml:space="preserve">You unlock the first door. 10233 10234 ></result> 10235 <commentary xml:space="preserve"></commentary> 10236 <children><child nodeId="node-1877"></child> 10237 <child nodeId="node-1873"></child> 10238 </children> 10239 </item> 10240 <item nodeId="node-1873"> 10241 <command xml:space="preserve">s</command> 10242 <result xml:space="preserve">(first opening the first door) 10243 10244 Cobble Wall 10245 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10246 10247 To the north you can see the door you came through earlier. 10248 10249 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10250 10251 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10252 10253 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10254 10255 ></result> 10256 <commentary xml:space="preserve"></commentary> 10257 <children><child nodeId="node-1874"></child> 10258 </children> 10259 </item> 10260 <item nodeId="node-1874"> 10261 <command xml:space="preserve">se</command> 10262 <result xml:space="preserve"> 10263 Teensy Cave of Fortune 10264 Behind you to the northwest, light streams in from the puny cave's entrance. 10265 10266 In the dust below your feet, a small silver key glints in the dim light. 10267 10268 ></result> 10269 <commentary xml:space="preserve"></commentary> 10270 <children><child nodeId="node-1875"></child> 10271 </children> 10272 </item> 10273 <item nodeId="node-1875"> 10274 <command xml:space="preserve">take key</command> 10275 <result xml:space="preserve">(the second key) 10276 Taken. 10277 10278 ></result> 10279 <commentary xml:space="preserve"></commentary> 10280 <children><child nodeId="node-1876"></child> 10281 </children> 10282 </item> 10283 <item nodeId="node-1876"> 10284 <command xml:space="preserve">nw</command> 10285 <result xml:space="preserve"> 10286 Cobble Wall 10287 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10288 10289 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10290 10291 To the north you can see the door you came through earlier. 10292 10293 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10294 10295 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10296 10297 ></result> 10298 <commentary xml:space="preserve"></commentary> 10299 </item> 10300 <item nodeId="node-1877"> 10301 <command xml:space="preserve">e</command> 10302 <result xml:space="preserve"> 10303 Great Room 10304 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 10305 10306 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 10307 10308 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 10309 10310 ></result> 10311 <commentary xml:space="preserve"></commentary> 10312 <children><child nodeId="node-1878"></child> 10313 </children> 10314 </item> 10315 <item nodeId="node-1878"> 10316 <command xml:space="preserve">w</command> 10317 <result xml:space="preserve"> 10318 Cluttered Room 10319 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 10320 10321 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 10322 10323 To the south, almost obscured behind a large gray couch, you see a door. 10324 10325 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 10326 10327 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 10328 10329 ></result> 10330 <commentary xml:space="preserve"></commentary> 10331 <children><child nodeId="node-1879"></child> 10332 </children> 10333 </item> 10334 <item nodeId="node-1879"> 10335 <command xml:space="preserve">s</command> 10336 <result xml:space="preserve">(first opening the first door) 10337 10338 Cobble Wall 10339 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10340 10341 To the north you can see the door you came through earlier. 10342 10343 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10344 10345 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10346 10347 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10348 10349 ></result> 10350 <commentary xml:space="preserve"></commentary> 10351 <children><child nodeId="node-1880"></child> 10352 </children> 10353 </item> 10354 <item nodeId="node-1880"> 10355 <command xml:space="preserve">se</command> 10356 <result xml:space="preserve"> 10357 Teensy Cave of Fortune 10358 Behind you to the northwest, light streams in from the puny cave's entrance. 10359 10360 In the dust below your feet, a small silver key glints in the dim light. 10361 10362 ></result> 10363 <commentary xml:space="preserve"></commentary> 10364 <children><child nodeId="node-1881"></child> 10365 </children> 10366 </item> 10367 <item nodeId="node-1881"> 10368 <command xml:space="preserve">take key</command> 10369 <result xml:space="preserve">(the second key) 10370 Taken. 10371 10372 ></result> 10373 <commentary xml:space="preserve"></commentary> 10374 <children><child nodeId="node-1882"></child> 10375 </children> 10376 </item> 10377 <item nodeId="node-1882"> 10378 <command xml:space="preserve">nw</command> 10379 <result xml:space="preserve"> 10380 Cobble Wall 10381 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10382 10383 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10384 10385 To the north you can see the door you came through earlier. 10386 10387 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10388 10389 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10390 10391 ></result> 10392 <commentary xml:space="preserve"></commentary> 10393 <children><child nodeId="node-1883"></child> 10394 </children> 10395 </item> 10396 <item nodeId="node-1883"> 10397 <command xml:space="preserve">unlock center hole with second key</command> 10398 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 10399 10400 ></result> 10401 <commentary xml:space="preserve"></commentary> 10402 <children><child nodeId="node-1884"></child> 10403 </children> 10404 </item> 10405 <item nodeId="node-1884"> 10406 <command xml:space="preserve">e</command> 10407 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 10408 10409 Library 10410 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 10411 10412 Behind you to the west, you see a rocky door in the wall. 10413 10414 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 10415 10416 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 10417 10418 ></result> 10419 <commentary xml:space="preserve"></commentary> 10420 <children><child nodeId="node-1885"></child> 10421 </children> 10422 </item> 10423 <item nodeId="node-1885"> 10424 <command xml:space="preserve">set lock to 549.56</command> 10425 <result xml:space="preserve">The dial clicks as you set the number. 10426 10427 ></result> 10428 <commentary xml:space="preserve"></commentary> 10429 <children><child nodeId="node-1886"></child> 10430 </children> 10431 </item> 10432 <item nodeId="node-1886"> 10433 <command xml:space="preserve">set lock to 56.54</command> 10434 <result xml:space="preserve">The dial clicks as you set the number. 10435 10436 ></result> 10437 <commentary xml:space="preserve"></commentary> 10438 <children><child nodeId="node-1887"></child> 10439 </children> 10440 </item> 10441 <item nodeId="node-1887"> 10442 <command xml:space="preserve">set lock to 569.54</command> 10443 <result xml:space="preserve">The dial clicks as you set the number. 10444 10445 ></result> 10446 <commentary xml:space="preserve"></commentary> 10447 <children><child nodeId="node-1888"></child> 10448 </children> 10449 </item> 10450 <item nodeId="node-1888"> 10451 <command xml:space="preserve">s</command> 10452 <result xml:space="preserve"> 10453 Library (Shelf #1) 10454 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 10455 10456 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 10457 10458 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 10459 10460 ></result> 10461 <commentary xml:space="preserve"></commentary> 10462 <children><child nodeId="node-1889"></child> 10463 </children> 10464 </item> 10465 <item nodeId="node-1889"> 10466 <command xml:space="preserve">s</command> 10467 <result xml:space="preserve"> 10468 Library (Shelf #2) 10469 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 10470 10471 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 10472 10473 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 10474 10475 ></result> 10476 <commentary xml:space="preserve"></commentary> 10477 <children><child nodeId="node-1890"></child> 10478 </children> 10479 </item> 10480 <item nodeId="node-1890"> 10481 <command xml:space="preserve">s</command> 10482 <result xml:space="preserve"> 10483 Library (Shelf #3) 10484 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south. 10485 10486 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56. 10487 10488 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8." 10489 10490 ></result> 10491 <commentary xml:space="preserve"></commentary> 10492 <children><child nodeId="node-1891"></child> 10493 </children> 10494 </item> 10495 <item nodeId="node-1891"> 10496 <command xml:space="preserve">n</command> 10497 <result xml:space="preserve"> 10498 Library (Shelf #2) 10499 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 10500 10501 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 10502 10503 A yellow book peeks over the edge of the right shelf. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 10504 10505 ></result> 10506 <commentary xml:space="preserve"></commentary> 10507 <children><child nodeId="node-1892"></child> 10508 </children> 10509 </item> 10510 <item nodeId="node-1892"> 10511 <command xml:space="preserve">n</command> 10512 <result xml:space="preserve"> 10513 Library (Shelf #1) 10514 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 10515 10516 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 10517 10518 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 10519 10520 ></result> 10521 <commentary xml:space="preserve"></commentary> 10522 <children><child nodeId="node-1893"></child> 10523 </children> 10524 </item> 10525 <item nodeId="node-1893"> 10526 <command xml:space="preserve">n</command> 10527 <result xml:space="preserve"> 10528 Library 10529 A great library, full to the brim with books. The shelves continue further south. 10530 10531 Behind you to the west, you see a rocky door in the wall. 10532 10533 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 10534 10535 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 10536 10537 ></result> 10538 <commentary xml:space="preserve"></commentary> 10539 <children><child nodeId="node-1894"></child> 10540 </children> 10541 </item> 10542 <item nodeId="node-1894"> 10543 <command xml:space="preserve">set lock to 594.56</command> 10544 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 10545 10546 ></result> 10547 <commentary xml:space="preserve"></commentary> 10548 <children><child nodeId="node-1895"></child> 10549 </children> 10550 </item> 10551 <item nodeId="node-1895"> 10552 <command xml:space="preserve">take key</command> 10553 <result xml:space="preserve">(the third key) 10554 Taken. 10555 10556 ></result> 10557 <commentary xml:space="preserve"></commentary> 10558 <children><child nodeId="node-1896"></child> 10559 </children> 10560 </item> 10561 <item nodeId="node-1896"> 10562 <command xml:space="preserve">unlock door with third key</command> 10563 <result xml:space="preserve">You unlock the third door. 10564 10565 ></result> 10566 <commentary xml:space="preserve"></commentary> 10567 <children><child nodeId="node-1897"></child> 10568 </children> 10569 </item> 10570 <item nodeId="node-1897"> 10571 <command xml:space="preserve">e</command> 10572 <result xml:space="preserve">(first opening the third door) 10573 10574 Aquarium 10575 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 10576 10577 To the west you see a thick metal door. 10578 10579 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 10580 10581 ></result> 10582 <commentary xml:space="preserve"></commentary> 10583 <children><child nodeId="node-1898"></child> 10584 </children> 10585 </item> 10586 <item nodeId="node-1898"> 10587 <command xml:space="preserve">i</command> 10588 <result xml:space="preserve">You are carrying: 10589 the third key 10590 the second key 10591 the angry fish 10592 some crumbs 10593 a first key 10594 10595 ></result> 10596 <commentary xml:space="preserve"></commentary> 10597 <children><child nodeId="node-1899"></child> 10598 </children> 10599 </item> 10600 <item nodeId="node-1899"> 10601 <command xml:space="preserve">put fish in tank</command> 10602 <result xml:space="preserve">(the angry fish in the fish tank) 10603 Failure. 10604 10605 ></result> 10606 <commentary xml:space="preserve"></commentary> 10607 <children><child nodeId="node-1900"></child> 10608 </children> 10609 </item> 10610 <item nodeId="node-1900"> 10611 <command xml:space="preserve">i</command> 10612 <result xml:space="preserve">You are carrying: 10613 the third key 10614 the second key 10615 the angry fish 10616 some crumbs 10617 a first key 10618 10619 ></result> 10620 <commentary xml:space="preserve"></commentary> 10621 <children><child nodeId="node-1901"></child> 10622 </children> 10623 </item> 10624 <item nodeId="node-1901"> 10625 <command xml:space="preserve">feed fish the crumbs</command> 10626 <result xml:space="preserve">(the angry fish the crumbs) 10627 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 10628 10629 ></result> 10630 <commentary xml:space="preserve"></commentary> 10631 <children><child nodeId="node-1902"></child> 10632 </children> 10633 </item> 10634 <item nodeId="node-1902"> 10635 <command xml:space="preserve">put fish in tank</command> 10636 <result xml:space="preserve">(the happy fish in the fish tank) 10637 Success! 10638 10639 You put the happy fish into the fish tank. 10640 10641 ></result> 10642 <commentary xml:space="preserve"></commentary> 10643 <children><child nodeId="node-1903"></child> 10644 </children> 10645 </item> 10646 <item nodeId="node-1903"> 10647 <command xml:space="preserve">x tank</command> 10648 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 10649 10650 In the fish tank is the happy fish. 10651 10652 ></result> 10653 <commentary xml:space="preserve"></commentary> 10654 </item> 10655 <item nodeId="node-1904"> 10656 <command xml:space="preserve">search couch</command> 10657 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10658 10659 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10660 10661 ></result> 10662 <commentary xml:space="preserve"></commentary> 10663 <children><child nodeId="node-1905"></child> 10664 </children> 10665 </item> 10666 <item nodeId="node-1905"> 10667 <command xml:space="preserve">search couch</command> 10668 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10669 10670 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10671 10672 ></result> 10673 <commentary xml:space="preserve"></commentary> 10674 <children><child nodeId="node-1906"></child> 10675 </children> 10676 </item> 10677 <item nodeId="node-1906"> 10678 <command xml:space="preserve">search couch</command> 10679 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10680 10681 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10682 10683 ></result> 10684 <commentary xml:space="preserve"></commentary> 10685 <children><child nodeId="node-1907"></child> 10686 </children> 10687 </item> 10688 <item nodeId="node-1907"> 10689 <command xml:space="preserve">search couch</command> 10690 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10691 10692 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10693 10694 ></result> 10695 <commentary xml:space="preserve"></commentary> 10696 <children><child nodeId="node-1908"></child> 10697 </children> 10698 </item> 10699 <item nodeId="node-1908"> 10700 <command xml:space="preserve">search couch</command> 10701 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10702 10703 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10704 10705 ></result> 10706 <commentary xml:space="preserve"></commentary> 10707 <children><child nodeId="node-1909"></child> 10708 </children> 10709 </item> 10710 <item nodeId="node-1909"> 10711 <command xml:space="preserve">search couch</command> 10712 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10713 10714 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10715 10716 ></result> 10717 <commentary xml:space="preserve"></commentary> 10718 <children><child nodeId="node-1929"></child> 10719 <child nodeId="node-1910"></child> 10720 </children> 10721 </item> 10722 <item nodeId="node-1910"> 10723 <command xml:space="preserve">take key</command> 10724 <result xml:space="preserve">Taken. 10725 10726 ></result> 10727 <commentary xml:space="preserve"></commentary> 10728 <children><child nodeId="node-1911"></child> 10729 </children> 10730 </item> 10731 <item nodeId="node-1911"> 10732 <command xml:space="preserve">unlock door with key</command> 10733 <result xml:space="preserve">You unlock the first door. 10734 10735 ></result> 10736 <commentary xml:space="preserve"></commentary> 10737 <children><child nodeId="node-1912"></child> 10738 </children> 10739 </item> 10740 <item nodeId="node-1912"> 10741 <command xml:space="preserve">s</command> 10742 <result xml:space="preserve">(first opening the first door) 10743 10744 Cobble Wall 10745 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10746 10747 To the north you can see the door you came through earlier. 10748 10749 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10750 10751 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10752 10753 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10754 10755 ></result> 10756 <commentary xml:space="preserve"></commentary> 10757 <children><child nodeId="node-1913"></child> 10758 </children> 10759 </item> 10760 <item nodeId="node-1913"> 10761 <command xml:space="preserve">se</command> 10762 <result xml:space="preserve"> 10763 Teensy Cave of Fortune 10764 Behind you to the northwest, light streams in from the puny cave's entrance. 10765 10766 In the dust below your feet, a small silver key glints in the dim light. 10767 10768 ></result> 10769 <commentary xml:space="preserve"></commentary> 10770 <children><child nodeId="node-1914"></child> 10771 </children> 10772 </item> 10773 <item nodeId="node-1914"> 10774 <command xml:space="preserve">take key</command> 10775 <result xml:space="preserve">(the second key) 10776 Taken. 10777 10778 ></result> 10779 <commentary xml:space="preserve"></commentary> 10780 <children><child nodeId="node-1915"></child> 10781 </children> 10782 </item> 10783 <item nodeId="node-1915"> 10784 <command xml:space="preserve">nw</command> 10785 <result xml:space="preserve"> 10786 Cobble Wall 10787 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 10788 10789 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 10790 10791 To the north you can see the door you came through earlier. 10792 10793 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 10794 10795 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 10796 10797 ></result> 10798 <commentary xml:space="preserve"></commentary> 10799 <children><child nodeId="node-1916"></child> 10800 </children> 10801 </item> 10802 <item nodeId="node-1916"> 10803 <command xml:space="preserve">unlock center hole with second key</command> 10804 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 10805 10806 ></result> 10807 <commentary xml:space="preserve"></commentary> 10808 <children><child nodeId="node-1917"></child> 10809 </children> 10810 </item> 10811 <item nodeId="node-1917"> 10812 <command xml:space="preserve">e</command> 10813 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 10814 10815 Library 10816 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 10817 10818 Behind you to the west, you see a rocky door in the wall. 10819 10820 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 10821 10822 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 10823 10824 ></result> 10825 <commentary xml:space="preserve"></commentary> 10826 <children><child nodeId="node-1918"></child> 10827 </children> 10828 </item> 10829 <item nodeId="node-1918"> 10830 <command xml:space="preserve">set lock to 594.56</command> 10831 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 10832 10833 ></result> 10834 <commentary xml:space="preserve"></commentary> 10835 <children><child nodeId="node-1919"></child> 10836 </children> 10837 </item> 10838 <item nodeId="node-1919"> 10839 <command xml:space="preserve">take key</command> 10840 <result xml:space="preserve">(the third key) 10841 Taken. 10842 10843 ></result> 10844 <commentary xml:space="preserve"></commentary> 10845 <children><child nodeId="node-1920"></child> 10846 </children> 10847 </item> 10848 <item nodeId="node-1920"> 10849 <command xml:space="preserve">unlock door with third key</command> 10850 <result xml:space="preserve">You unlock the third door. 10851 10852 ></result> 10853 <commentary xml:space="preserve"></commentary> 10854 <children><child nodeId="node-1921"></child> 10855 </children> 10856 </item> 10857 <item nodeId="node-1921"> 10858 <command xml:space="preserve">e</command> 10859 <result xml:space="preserve">(first opening the third door) 10860 10861 Aquarium 10862 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 10863 10864 To the west you see a thick metal door. 10865 10866 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 10867 10868 ></result> 10869 <commentary xml:space="preserve"></commentary> 10870 <children><child nodeId="node-1922"></child> 10871 </children> 10872 </item> 10873 <item nodeId="node-1922"> 10874 <command xml:space="preserve">x fish tank</command> 10875 <result xml:space="preserve">In the fish tank is the fourth key. 10876 10877 ></result> 10878 <commentary xml:space="preserve"></commentary> 10879 <children><child nodeId="node-1923"></child> 10880 </children> 10881 </item> 10882 <item nodeId="node-1923"> 10883 <command xml:space="preserve">open fish tank</command> 10884 <result xml:space="preserve">It isn't something you can open. 10885 10886 ></result> 10887 <commentary xml:space="preserve"></commentary> 10888 <children><child nodeId="node-1924"></child> 10889 </children> 10890 </item> 10891 <item nodeId="node-1924"> 10892 <command xml:space="preserve">close fish tank</command> 10893 <result xml:space="preserve">It isn't something you can close. 10894 10895 ></result> 10896 <commentary xml:space="preserve"></commentary> 10897 <children><child nodeId="node-1925"></child> 10898 </children> 10899 </item> 10900 <item nodeId="node-1925"> 10901 <command xml:space="preserve">take fouth key</command> 10902 <result xml:space="preserve">You can't see any such thing. 10903 10904 ></result> 10905 <commentary xml:space="preserve"></commentary> 10906 <children><child nodeId="node-1926"></child> 10907 </children> 10908 </item> 10909 <item nodeId="node-1926"> 10910 <command xml:space="preserve">take key</command> 10911 <result xml:space="preserve">(the fourth key) 10912 The fish tank isn't open. 10913 10914 ></result> 10915 <commentary xml:space="preserve"></commentary> 10916 <children><child nodeId="node-1927"></child> 10917 </children> 10918 </item> 10919 <item nodeId="node-1927"> 10920 <command xml:space="preserve">open fish tank</command> 10921 <result xml:space="preserve">It isn't something you can open. 10922 10923 ></result> 10924 <commentary xml:space="preserve"></commentary> 10925 <children><child nodeId="node-1928"></child> 10926 </children> 10927 </item> 10928 <item nodeId="node-1928"> 10929 <command xml:space="preserve">open tank</command> 10930 <result xml:space="preserve">It isn't something you can open. 10931 10932 ></result> 10933 <commentary xml:space="preserve"></commentary> 10934 </item> 10935 <item nodeId="node-1929"> 10936 <command xml:space="preserve">search couch</command> 10937 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10938 10939 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10940 10941 ></result> 10942 <commentary xml:space="preserve"></commentary> 10943 <children><child nodeId="node-1930"></child> 10944 </children> 10945 </item> 10946 <item nodeId="node-1930"> 10947 <command xml:space="preserve">search couch</command> 10948 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10949 10950 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10951 10952 ></result> 10953 <commentary xml:space="preserve"></commentary> 10954 <children><child nodeId="node-1931"></child> 10955 </children> 10956 </item> 10957 <item nodeId="node-1931"> 10958 <command xml:space="preserve">search couch</command> 10959 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10960 10961 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10962 10963 ></result> 10964 <commentary xml:space="preserve"></commentary> 10965 <children><child nodeId="node-1932"></child> 10966 </children> 10967 </item> 10968 <item nodeId="node-1932"> 10969 <command xml:space="preserve">search couch</command> 10970 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10971 10972 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10973 10974 ></result> 10975 <commentary xml:space="preserve"></commentary> 10976 <children><child nodeId="node-1933"></child> 10977 </children> 10978 </item> 10979 <item nodeId="node-1933"> 10980 <command xml:space="preserve">search couch</command> 10981 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10982 10983 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10984 10985 ></result> 10986 <commentary xml:space="preserve"></commentary> 10987 <children><child nodeId="node-1934"></child> 10988 </children> 10989 </item> 10990 <item nodeId="node-1934"> 10991 <command xml:space="preserve">search couch</command> 10992 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 10993 10994 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 10995 10996 ></result> 10997 <commentary xml:space="preserve"></commentary> 10998 <children><child nodeId="node-1935"></child> 10999 </children> 11000 </item> 11001 <item nodeId="node-1935"> 11002 <command xml:space="preserve">search couch</command> 11003 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11004 11005 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 11006 11007 ></result> 11008 <commentary xml:space="preserve"></commentary> 11009 <children><child nodeId="node-1936"></child> 11010 </children> 11011 </item> 11012 <item nodeId="node-1936"> 11013 <command xml:space="preserve">search couch</command> 11014 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 11015 11016 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs. 11017 11018 ></result> 11019 <commentary xml:space="preserve"></commentary> 11020 <children><child nodeId="node-1937"></child> 11021 </children> 11022 </item> 11023 <item nodeId="node-1937"> 11024 <command xml:space="preserve">take key and crumbs and fish</command> 11025 <result xml:space="preserve">first key: Taken. 11026 crumbs: Taken. 11027 angry fish: Taken. 11028 11029 ></result> 11030 <commentary xml:space="preserve"></commentary> 11031 <children><child nodeId="node-1938"></child> 11032 </children> 11033 </item> 11034 <item nodeId="node-1938"> 11035 <command xml:space="preserve">unlock door with key</command> 11036 <result xml:space="preserve">You unlock the first door. 11037 11038 ></result> 11039 <commentary xml:space="preserve"></commentary> 11040 <children><child nodeId="node-1939"></child> 11041 </children> 11042 </item> 11043 <item nodeId="node-1939"> 11044 <command xml:space="preserve">s</command> 11045 <result xml:space="preserve">(first opening the first door) 11046 11047 Cobble Wall 11048 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11049 11050 To the north you can see the door you came through earlier. 11051 11052 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11053 11054 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11055 11056 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11057 11058 ></result> 11059 <commentary xml:space="preserve"></commentary> 11060 <children><child nodeId="node-1940"></child> 11061 </children> 11062 </item> 11063 <item nodeId="node-1940"> 11064 <command xml:space="preserve">se</command> 11065 <result xml:space="preserve"> 11066 Teensy Cave of Fortune 11067 Behind you to the northwest, light streams in from the puny cave's entrance. 11068 11069 In the dust below your feet, a small silver key glints in the dim light. 11070 11071 ></result> 11072 <commentary xml:space="preserve"></commentary> 11073 <children><child nodeId="node-1941"></child> 11074 </children> 11075 </item> 11076 <item nodeId="node-1941"> 11077 <command xml:space="preserve">take ke</command> 11078 <result xml:space="preserve">You can't see any such thing. 11079 11080 ></result> 11081 <commentary xml:space="preserve"></commentary> 11082 <children><child nodeId="node-1942"></child> 11083 </children> 11084 </item> 11085 <item nodeId="node-1942"> 11086 <command xml:space="preserve">take key</command> 11087 <result xml:space="preserve">(the second key) 11088 Taken. 11089 11090 ></result> 11091 <commentary xml:space="preserve"></commentary> 11092 <children><child nodeId="node-1943"></child> 11093 </children> 11094 </item> 11095 <item nodeId="node-1943"> 11096 <command xml:space="preserve">nw</command> 11097 <result xml:space="preserve"> 11098 Cobble Wall 11099 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11100 11101 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11102 11103 To the north you can see the door you came through earlier. 11104 11105 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11106 11107 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11108 11109 ></result> 11110 <commentary xml:space="preserve"></commentary> 11111 <children><child nodeId="node-1944"></child> 11112 </children> 11113 </item> 11114 <item nodeId="node-1944"> 11115 <command xml:space="preserve">unlock center hole with second key</command> 11116 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 11117 11118 ></result> 11119 <commentary xml:space="preserve"></commentary> 11120 <children><child nodeId="node-1945"></child> 11121 </children> 11122 </item> 11123 <item nodeId="node-1945"> 11124 <command xml:space="preserve">e</command> 11125 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 11126 11127 Library 11128 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 11129 11130 Behind you to the west, you see a rocky door in the wall. 11131 11132 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 11133 11134 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 11135 11136 ></result> 11137 <commentary xml:space="preserve"></commentary> 11138 <children><child nodeId="node-1946"></child> 11139 </children> 11140 </item> 11141 <item nodeId="node-1946"> 11142 <command xml:space="preserve">set lock to 594.56</command> 11143 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 11144 11145 ></result> 11146 <commentary xml:space="preserve"></commentary> 11147 <children><child nodeId="node-1947"></child> 11148 </children> 11149 </item> 11150 <item nodeId="node-1947"> 11151 <command xml:space="preserve">take key</command> 11152 <result xml:space="preserve">(the third key) 11153 Taken. 11154 11155 ></result> 11156 <commentary xml:space="preserve"></commentary> 11157 <children><child nodeId="node-1948"></child> 11158 </children> 11159 </item> 11160 <item nodeId="node-1948"> 11161 <command xml:space="preserve">unlock door with third key</command> 11162 <result xml:space="preserve">You unlock the third door. 11163 11164 ></result> 11165 <commentary xml:space="preserve"></commentary> 11166 <children><child nodeId="node-1949"></child> 11167 </children> 11168 </item> 11169 <item nodeId="node-1949"> 11170 <command xml:space="preserve">e</command> 11171 <result xml:space="preserve">(first opening the third door) 11172 11173 Aquarium 11174 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 11175 11176 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock. 11177 11178 To the west you see a thick metal door. 11179 11180 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 11181 11182 ></result> 11183 <commentary xml:space="preserve"></commentary> 11184 <children><child nodeId="node-1950"></child> 11185 </children> 11186 </item> 11187 <item nodeId="node-1950"> 11188 <command xml:space="preserve">feed fish crumbs</command> 11189 <result xml:space="preserve">(the angry fish the crumbs) 11190 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 11191 11192 ></result> 11193 <commentary xml:space="preserve"></commentary> 11194 <children><child nodeId="node-1951"></child> 11195 </children> 11196 </item> 11197 <item nodeId="node-1951"> 11198 <command xml:space="preserve">put fish in tank</command> 11199 <result xml:space="preserve">(the happy fish in the fish tank) 11200 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes. 11201 11202 ></result> 11203 <commentary xml:space="preserve"></commentary> 11204 <children><child nodeId="node-1952"></child> 11205 </children> 11206 </item> 11207 <item nodeId="node-1952"> 11208 <command xml:space="preserve">unlock blue door with fourth key</command> 11209 <result xml:space="preserve">You unlock the fourth door. 11210 11211 ></result> 11212 <commentary xml:space="preserve"></commentary> 11213 <children><child nodeId="node-1953"></child> 11214 </children> 11215 </item> 11216 <item nodeId="node-1953"> 11217 <command xml:space="preserve">n</command> 11218 <result xml:space="preserve">(first opening the fourth door) 11219 11220 Great Room 11221 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 11222 11223 To the south, a small blue door is embedded in the rock. 11224 11225 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 11226 11227 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 11228 11229 ></result> 11230 <commentary xml:space="preserve"></commentary> 11231 <children><child nodeId="node-1954"></child> 11232 </children> 11233 </item> 11234 <item nodeId="node-1954"> 11235 <command xml:space="preserve">put first key in first keyhole</command> 11236 <result xml:space="preserve">You put the first key into first keyhole. 11237 11238 ></result> 11239 <commentary xml:space="preserve"></commentary> 11240 <children><child nodeId="node-1955"></child> 11241 </children> 11242 </item> 11243 <item nodeId="node-1955"> 11244 <command xml:space="preserve">use tentacles to unlock final door</command> 11245 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work? 11246 11247 ></result> 11248 <commentary xml:space="preserve"></commentary> 11249 <children><child nodeId="node-1956"></child> 11250 </children> 11251 </item> 11252 <item nodeId="node-1956"> 11253 <command xml:space="preserve">i</command> 11254 <result xml:space="preserve">You are carrying: 11255 the fourth key 11256 the third key 11257 the second key 11258 11259 ></result> 11260 <commentary xml:space="preserve"></commentary> 11261 <children><child nodeId="node-1957"></child> 11262 </children> 11263 </item> 11264 <item nodeId="node-1957"> 11265 <command xml:space="preserve">put second key in second keyhole</command> 11266 <result xml:space="preserve">You put the second key into second keyhole. 11267 11268 ></result> 11269 <commentary xml:space="preserve"></commentary> 11270 <children><child nodeId="node-1958"></child> 11271 </children> 11272 </item> 11273 <item nodeId="node-1958"> 11274 <command xml:space="preserve">use tentacles to unlock final door</command> 11275 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work? 11276 11277 ></result> 11278 <commentary xml:space="preserve"></commentary> 11279 <children><child nodeId="node-1959"></child> 11280 </children> 11281 </item> 11282 <item nodeId="node-1959"> 11283 <command xml:space="preserve">put third key in third keyhole</command> 11284 <result xml:space="preserve">You put the third key into third keyhole. 11285 11286 ></result> 11287 <commentary xml:space="preserve"></commentary> 11288 <children><child nodeId="node-1960"></child> 11289 </children> 11290 </item> 11291 <item nodeId="node-1960"> 11292 <command xml:space="preserve">use tentacles to unlock final door</command> 11293 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work? 11294 11295 ></result> 11296 <commentary xml:space="preserve"></commentary> 11297 <children><child nodeId="node-1961"></child> 11298 </children> 11299 </item> 11300 <item nodeId="node-1961"> 11301 <command xml:space="preserve">put fourth key in fourth keyhole</command> 11302 <result xml:space="preserve">You put the fourth key into fourth keyhole. 11303 11304 ></result> 11305 <commentary xml:space="preserve"></commentary> 11306 <children><child nodeId="node-1962"></child> 11307 </children> 11308 </item> 11309 <item nodeId="node-1962"> 11310 <command xml:space="preserve">use tentacles to unlock final door</command> 11311 <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me. 11312 11313 I'll release you for now. If you bring me a present next year I might consider turning you back into a human. 11314 11315 11316 11317 *** The End *** 11318 11319 11320 11321 11322 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 11323 > </result> 11324 <commentary xml:space="preserve"></commentary> 11325 </item> 11326 <item nodeId="node-1963"> 11327 <command xml:space="preserve"></command> 11328 <result xml:space="preserve">I beg your pardon? 11329 11330 ></result> 11331 <commentary xml:space="preserve"></commentary> 11332 <children><child nodeId="node-1964"></child> 11333 </children> 11334 </item> 11335 <item nodeId="node-1964"> 11336 <command xml:space="preserve">search couch</command> 11337 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11338 11339 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key. 11340 11341 ></result> 11342 <commentary xml:space="preserve"></commentary> 11343 <children><child nodeId="node-1965"></child> 11344 </children> 11345 </item> 11346 <item nodeId="node-1965"> 11347 <command xml:space="preserve">search couch</command> 11348 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11349 11350 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key. 11351 11352 ></result> 11353 <commentary xml:space="preserve"></commentary> 11354 <children><child nodeId="node-1966"></child> 11355 </children> 11356 </item> 11357 <item nodeId="node-1966"> 11358 <command xml:space="preserve"></command> 11359 <result xml:space="preserve">I beg your pardon? 11360 11361 ></result> 11362 <commentary xml:space="preserve"></commentary> 11363 <children><child nodeId="node-1967"></child> 11364 </children> 11365 </item> 11366 <item nodeId="node-1967"> 11367 <command xml:space="preserve">search couch</command> 11368 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11369 11370 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs and the first key. 11371 11372 ></result> 11373 <commentary xml:space="preserve"></commentary> 11374 <children><child nodeId="node-1968"></child> 11375 </children> 11376 </item> 11377 <item nodeId="node-1968"> 11378 <command xml:space="preserve">search couch</command> 11379 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 11380 11381 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs. 11382 11383 ></result> 11384 <commentary xml:space="preserve"></commentary> 11385 <children><child nodeId="node-1969"></child> 11386 </children> 11387 </item> 11388 <item nodeId="node-1969"> 11389 <command xml:space="preserve">search couch</command> 11390 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 11391 11392 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs. 11393 11394 ></result> 11395 <commentary xml:space="preserve"></commentary> 11396 <children><child nodeId="node-1970"></child> 11397 </children> 11398 </item> 11399 <item nodeId="node-1970"> 11400 <command xml:space="preserve">take key and crumbs and fish</command> 11401 <result xml:space="preserve">first key: Taken. 11402 crumbs: Taken. 11403 angry fish: Taken. 11404 11405 ></result> 11406 <commentary xml:space="preserve"></commentary> 11407 <children><child nodeId="node-1971"></child> 11408 </children> 11409 </item> 11410 <item nodeId="node-1971"> 11411 <command xml:space="preserve">s</command> 11412 <result xml:space="preserve">(first opening the first door) 11413 It seems to be locked. 11414 11415 ></result> 11416 <commentary xml:space="preserve"></commentary> 11417 <children><child nodeId="node-1972"></child> 11418 </children> 11419 </item> 11420 <item nodeId="node-1972"> 11421 <command xml:space="preserve">unlock door with key</command> 11422 <result xml:space="preserve">You unlock the first door. 11423 11424 ></result> 11425 <commentary xml:space="preserve"></commentary> 11426 <children><child nodeId="node-1973"></child> 11427 </children> 11428 </item> 11429 <item nodeId="node-1973"> 11430 <command xml:space="preserve">s</command> 11431 <result xml:space="preserve">(first opening the first door) 11432 11433 Cobble Wall 11434 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11435 11436 To the north you can see the door you came through earlier. 11437 11438 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11439 11440 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11441 11442 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11443 11444 ></result> 11445 <commentary xml:space="preserve"></commentary> 11446 <children><child nodeId="node-1974"></child> 11447 </children> 11448 </item> 11449 <item nodeId="node-1974"> 11450 <command xml:space="preserve">se</command> 11451 <result xml:space="preserve"> 11452 Teensy Cave of Fortune 11453 Behind you to the northwest, light streams in from the puny cave's entrance. 11454 11455 In the dust below your feet, a small silver key glints in the dim light. 11456 11457 ></result> 11458 <commentary xml:space="preserve"></commentary> 11459 <children><child nodeId="node-1975"></child> 11460 </children> 11461 </item> 11462 <item nodeId="node-1975"> 11463 <command xml:space="preserve">take key</command> 11464 <result xml:space="preserve">(the second key) 11465 Taken. 11466 11467 ></result> 11468 <commentary xml:space="preserve"></commentary> 11469 <children><child nodeId="node-1976"></child> 11470 </children> 11471 </item> 11472 <item nodeId="node-1976"> 11473 <command xml:space="preserve">nw</command> 11474 <result xml:space="preserve"> 11475 Cobble Wall 11476 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11477 11478 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11479 11480 To the north you can see the door you came through earlier. 11481 11482 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11483 11484 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11485 11486 ></result> 11487 <commentary xml:space="preserve"></commentary> 11488 <children><child nodeId="node-1977"></child> 11489 </children> 11490 </item> 11491 <item nodeId="node-1977"> 11492 <command xml:space="preserve">unlock center hole with second key</command> 11493 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 11494 11495 ></result> 11496 <commentary xml:space="preserve"></commentary> 11497 <children><child nodeId="node-1978"></child> 11498 </children> 11499 </item> 11500 <item nodeId="node-1978"> 11501 <command xml:space="preserve">e</command> 11502 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 11503 11504 Library 11505 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 11506 11507 Behind you to the west, you see a rocky door in the wall. 11508 11509 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 11510 11511 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 11512 11513 ></result> 11514 <commentary xml:space="preserve"></commentary> 11515 <children><child nodeId="node-1979"></child> 11516 </children> 11517 </item> 11518 <item nodeId="node-1979"> 11519 <command xml:space="preserve">set lock to 594.56</command> 11520 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 11521 11522 ></result> 11523 <commentary xml:space="preserve"></commentary> 11524 <children><child nodeId="node-1980"></child> 11525 </children> 11526 </item> 11527 <item nodeId="node-1980"> 11528 <command xml:space="preserve">take key</command> 11529 <result xml:space="preserve">(the third key) 11530 Taken. 11531 11532 ></result> 11533 <commentary xml:space="preserve"></commentary> 11534 <children><child nodeId="node-1981"></child> 11535 </children> 11536 </item> 11537 <item nodeId="node-1981"> 11538 <command xml:space="preserve">unlock door with third key</command> 11539 <result xml:space="preserve">You unlock the third door. 11540 11541 ></result> 11542 <commentary xml:space="preserve"></commentary> 11543 <children><child nodeId="node-1982"></child> 11544 </children> 11545 </item> 11546 <item nodeId="node-1982"> 11547 <command xml:space="preserve">e</command> 11548 <result xml:space="preserve">(first opening the third door) 11549 11550 Aquarium 11551 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 11552 11553 To the west you see a thick metal door. 11554 11555 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 11556 11557 ></result> 11558 <commentary xml:space="preserve"></commentary> 11559 <children><child nodeId="node-1983"></child> 11560 </children> 11561 </item> 11562 <item nodeId="node-1983"> 11563 <command xml:space="preserve">put fish in tank</command> 11564 <result xml:space="preserve">(the angry fish in the fish tank) 11565 Failure. 11566 11567 ></result> 11568 <commentary xml:space="preserve"></commentary> 11569 <children><child nodeId="node-1984"></child> 11570 </children> 11571 </item> 11572 <item nodeId="node-1984"> 11573 <command xml:space="preserve">feed fish the crumbs</command> 11574 <result xml:space="preserve">(the angry fish the crumbs) 11575 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 11576 11577 ></result> 11578 <commentary xml:space="preserve"></commentary> 11579 <children><child nodeId="node-1985"></child> 11580 </children> 11581 </item> 11582 <item nodeId="node-1985"> 11583 <command xml:space="preserve">put the happy fish in the fish tank</command> 11584 <result xml:space="preserve">Success! 11585 11586 You put the happy fish into the fish tank. 11587 11588 ></result> 11589 <commentary xml:space="preserve"></commentary> 11590 <children><child nodeId="node-1986"></child> 11591 </children> 11592 </item> 11593 <item nodeId="node-1986"> 11594 <command xml:space="preserve">x tank</command> 11595 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 11596 11597 The happy fish is swimming around happily, home at last. 11598 11599 11600 ></result> 11601 <commentary xml:space="preserve"></commentary> 11602 </item> 11603 <item nodeId="node-1987"> 11604 <command xml:space="preserve">scoop key and crumbs and fish</command> 11605 <result xml:space="preserve">first key: Taken. 11606 crumbs: Taken. 11607 angry fish: Taken. 11608 11609 ></result> 11610 <commentary xml:space="preserve"></commentary> 11611 <children><child nodeId="node-2008"></child> 11612 <child nodeId="node-1988"></child> 11613 </children> 11614 </item> 11615 <item nodeId="node-1988"> 11616 <command xml:space="preserve">unlock door with key</command> 11617 <result xml:space="preserve">You unlock the first door. 11618 11619 ></result> 11620 <commentary xml:space="preserve"></commentary> 11621 <children><child nodeId="node-1989"></child> 11622 </children> 11623 </item> 11624 <item nodeId="node-1989"> 11625 <command xml:space="preserve">s</command> 11626 <result xml:space="preserve">(first opening the first door) 11627 11628 Cobble Wall 11629 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11630 11631 To the north you can see the door you came through earlier. 11632 11633 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11634 11635 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11636 11637 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11638 11639 ></result> 11640 <commentary xml:space="preserve"></commentary> 11641 <children><child nodeId="node-1990"></child> 11642 </children> 11643 </item> 11644 <item nodeId="node-1990"> 11645 <command xml:space="preserve">se</command> 11646 <result xml:space="preserve"> 11647 Teensy Cave of Fortune 11648 Behind you to the northwest, light streams in from the puny cave's entrance. 11649 11650 In the dust below your feet, a small silver key glints in the dim light. 11651 11652 ></result> 11653 <commentary xml:space="preserve"></commentary> 11654 <children><child nodeId="node-1991"></child> 11655 </children> 11656 </item> 11657 <item nodeId="node-1991"> 11658 <command xml:space="preserve">take key</command> 11659 <result xml:space="preserve">(the second key) 11660 Taken. 11661 11662 ></result> 11663 <commentary xml:space="preserve"></commentary> 11664 <children><child nodeId="node-1992"></child> 11665 </children> 11666 </item> 11667 <item nodeId="node-1992"> 11668 <command xml:space="preserve">nw</command> 11669 <result xml:space="preserve"> 11670 Cobble Wall 11671 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11672 11673 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11674 11675 To the north you can see the door you came through earlier. 11676 11677 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11678 11679 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11680 11681 ></result> 11682 <commentary xml:space="preserve"></commentary> 11683 <children><child nodeId="node-1993"></child> 11684 </children> 11685 </item> 11686 <item nodeId="node-1993"> 11687 <command xml:space="preserve">unlock center hole with second key</command> 11688 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 11689 11690 ></result> 11691 <commentary xml:space="preserve"></commentary> 11692 <children><child nodeId="node-1994"></child> 11693 </children> 11694 </item> 11695 <item nodeId="node-1994"> 11696 <command xml:space="preserve">n</command> 11697 <result xml:space="preserve"> 11698 Cluttered Room 11699 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 11700 11701 To the south, almost obscured behind a large gray couch, you see a door. 11702 11703 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 11704 11705 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 11706 11707 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 11708 11709 ></result> 11710 <commentary xml:space="preserve"></commentary> 11711 <children><child nodeId="node-1995"></child> 11712 </children> 11713 </item> 11714 <item nodeId="node-1995"> 11715 <command xml:space="preserve">s</command> 11716 <result xml:space="preserve"> 11717 Cobble Wall 11718 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11719 11720 To the north you can see the door you came through earlier. 11721 11722 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11723 11724 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11725 11726 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11727 11728 ></result> 11729 <commentary xml:space="preserve"></commentary> 11730 <children><child nodeId="node-1996"></child> 11731 </children> 11732 </item> 11733 <item nodeId="node-1996"> 11734 <command xml:space="preserve">e</command> 11735 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 11736 11737 Library 11738 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 11739 11740 Behind you to the west, you see a rocky door in the wall. 11741 11742 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 11743 11744 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 11745 11746 ></result> 11747 <commentary xml:space="preserve"></commentary> 11748 <children><child nodeId="node-1997"></child> 11749 </children> 11750 </item> 11751 <item nodeId="node-1997"> 11752 <command xml:space="preserve">w</command> 11753 <result xml:space="preserve">(first opening the center hole) 11754 11755 Cobble Wall 11756 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11757 11758 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11759 11760 To the north you can see the door you came through earlier. 11761 11762 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11763 11764 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11765 11766 ></result> 11767 <commentary xml:space="preserve"></commentary> 11768 <children><child nodeId="node-1998"></child> 11769 </children> 11770 </item> 11771 <item nodeId="node-1998"> 11772 <command xml:space="preserve">e</command> 11773 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 11774 11775 Library 11776 A great library, full to the brim with books. The shelves continue further south. 11777 11778 Behind you to the west, you see a rocky door in the wall. 11779 11780 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 11781 11782 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 11783 11784 ></result> 11785 <commentary xml:space="preserve"></commentary> 11786 <children><child nodeId="node-1999"></child> 11787 </children> 11788 </item> 11789 <item nodeId="node-1999"> 11790 <command xml:space="preserve">set lock to 594.56</command> 11791 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 11792 11793 ></result> 11794 <commentary xml:space="preserve"></commentary> 11795 <children><child nodeId="node-2000"></child> 11796 </children> 11797 </item> 11798 <item nodeId="node-2000"> 11799 <command xml:space="preserve">take key</command> 11800 <result xml:space="preserve">(the third key) 11801 Taken. 11802 11803 ></result> 11804 <commentary xml:space="preserve"></commentary> 11805 <children><child nodeId="node-2001"></child> 11806 </children> 11807 </item> 11808 <item nodeId="node-2001"> 11809 <command xml:space="preserve">unlock door with third key</command> 11810 <result xml:space="preserve">You unlock the third door. 11811 11812 ></result> 11813 <commentary xml:space="preserve"></commentary> 11814 <children><child nodeId="node-2002"></child> 11815 </children> 11816 </item> 11817 <item nodeId="node-2002"> 11818 <command xml:space="preserve">e</command> 11819 <result xml:space="preserve">(first opening the third door) 11820 11821 Aquarium 11822 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 11823 11824 To the west you see a thick metal door. 11825 11826 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 11827 11828 ></result> 11829 <commentary xml:space="preserve"></commentary> 11830 <children><child nodeId="node-2003"></child> 11831 </children> 11832 </item> 11833 <item nodeId="node-2003"> 11834 <command xml:space="preserve">w</command> 11835 <result xml:space="preserve"> 11836 Library 11837 A great library, full to the brim with books. The shelves continue further south. 11838 11839 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 11840 11841 Behind you to the west, you see a rocky door in the wall. 11842 11843 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 11844 11845 ></result> 11846 <commentary xml:space="preserve"></commentary> 11847 <children><child nodeId="node-2004"></child> 11848 </children> 11849 </item> 11850 <item nodeId="node-2004"> 11851 <command xml:space="preserve">e</command> 11852 <result xml:space="preserve"> 11853 Aquarium 11854 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 11855 11856 To the west you see a thick metal door. 11857 11858 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 11859 11860 ></result> 11861 <commentary xml:space="preserve"></commentary> 11862 <children><child nodeId="node-2005"></child> 11863 </children> 11864 </item> 11865 <item nodeId="node-2005"> 11866 <command xml:space="preserve">feed fish the crumbs</command> 11867 <result xml:space="preserve">(the angry fish the crumbs) 11868 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 11869 11870 ></result> 11871 <commentary xml:space="preserve"></commentary> 11872 <children><child nodeId="node-2006"></child> 11873 </children> 11874 </item> 11875 <item nodeId="node-2006"> 11876 <command xml:space="preserve">put fish in tank</command> 11877 <result xml:space="preserve">(the happy fish in the fish tank) 11878 You put the happy fish into the fish tank. 11879 11880 ></result> 11881 <commentary xml:space="preserve"></commentary> 11882 <children><child nodeId="node-2007"></child> 11883 </children> 11884 </item> 11885 <item nodeId="node-2007"> 11886 <command xml:space="preserve">x tank</command> 11887 <result xml:space="preserve">A large glash fishtank that takes up most of the space in the room, and seems to be around two and a half meters tall. Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. A sign next to the tanks says in red, "NO MOLLUSCS IN THE TANK." 11888 11889 ></result> 11890 <commentary xml:space="preserve"></commentary> 11891 </item> 11892 <item nodeId="node-2008"> 11893 <command xml:space="preserve">take key and crumbs and fish</command> 11894 <result xml:space="preserve">first key: Taken. 11895 crumbs: Taken. 11896 angry fish: Taken. 11897 11898 ></result> 11899 <commentary xml:space="preserve"></commentary> 11900 </item> 11901 <item nodeId="node-2009"> 11902 <command xml:space="preserve"></command> 11903 <result xml:space="preserve">I beg your pardon? 11904 11905 ></result> 11906 <commentary xml:space="preserve"></commentary> 11907 <children><child nodeId="node-2010"></child> 11908 </children> 11909 </item> 11910 <item nodeId="node-2010"> 11911 <command xml:space="preserve">search couch</command> 11912 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11913 11914 ></result> 11915 <commentary xml:space="preserve"></commentary> 11916 <children><child nodeId="node-2011"></child> 11917 </children> 11918 </item> 11919 <item nodeId="node-2011"> 11920 <command xml:space="preserve">search couch</command> 11921 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11922 11923 ></result> 11924 <commentary xml:space="preserve"></commentary> 11925 <children><child nodeId="node-2012"></child> 11926 </children> 11927 </item> 11928 <item nodeId="node-2012"> 11929 <command xml:space="preserve">search couch</command> 11930 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11931 11932 ></result> 11933 <commentary xml:space="preserve"></commentary> 11934 <children><child nodeId="node-2013"></child> 11935 </children> 11936 </item> 11937 <item nodeId="node-2013"> 11938 <command xml:space="preserve">search couch</command> 11939 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11940 11941 ></result> 11942 <commentary xml:space="preserve"></commentary> 11943 <children><child nodeId="node-2014"></child> 11944 </children> 11945 </item> 11946 <item nodeId="node-2014"> 11947 <command xml:space="preserve">search couch</command> 11948 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 11949 11950 ></result> 11951 <commentary xml:space="preserve"></commentary> 11952 <children><child nodeId="node-2015"></child> 11953 </children> 11954 </item> 11955 <item nodeId="node-2015"> 11956 <command xml:space="preserve">search couch</command> 11957 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 11958 11959 ></result> 11960 <commentary xml:space="preserve"></commentary> 11961 <children><child nodeId="node-2016"></child> 11962 </children> 11963 </item> 11964 <item nodeId="node-2016"> 11965 <command xml:space="preserve">take key and crumbs and fish</command> 11966 <result xml:space="preserve">first key: Taken. 11967 crumbs: Taken. 11968 angry fish: Taken. 11969 11970 ></result> 11971 <commentary xml:space="preserve"></commentary> 11972 <children><child nodeId="node-2017"></child> 11973 </children> 11974 </item> 11975 <item nodeId="node-2017"> 11976 <command xml:space="preserve">unlock door with key</command> 11977 <result xml:space="preserve">You unlock the first door. 11978 11979 ></result> 11980 <commentary xml:space="preserve"></commentary> 11981 <children><child nodeId="node-2018"></child> 11982 </children> 11983 </item> 11984 <item nodeId="node-2018"> 11985 <command xml:space="preserve">s</command> 11986 <result xml:space="preserve">(first opening the first door) 11987 11988 Cobble Wall 11989 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 11990 11991 To the north you can see the door you came through earlier. 11992 11993 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 11994 11995 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 11996 11997 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 11998 11999 ></result> 12000 <commentary xml:space="preserve"></commentary> 12001 <children><child nodeId="node-2019"></child> 12002 </children> 12003 </item> 12004 <item nodeId="node-2019"> 12005 <command xml:space="preserve">se</command> 12006 <result xml:space="preserve"> 12007 Teensy Cave of Fortune 12008 Behind you to the northwest, light streams in from the puny cave's entrance. 12009 12010 In the dust below your feet, a small silver key glints in the dim light. 12011 12012 ></result> 12013 <commentary xml:space="preserve"></commentary> 12014 <children><child nodeId="node-2020"></child> 12015 </children> 12016 </item> 12017 <item nodeId="node-2020"> 12018 <command xml:space="preserve">take key</command> 12019 <result xml:space="preserve">(the second key) 12020 Taken. 12021 12022 ></result> 12023 <commentary xml:space="preserve"></commentary> 12024 <children><child nodeId="node-2021"></child> 12025 </children> 12026 </item> 12027 <item nodeId="node-2021"> 12028 <command xml:space="preserve">nw</command> 12029 <result xml:space="preserve"> 12030 Cobble Wall 12031 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 12032 12033 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 12034 12035 To the north you can see the door you came through earlier. 12036 12037 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 12038 12039 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 12040 12041 ></result> 12042 <commentary xml:space="preserve"></commentary> 12043 <children><child nodeId="node-2022"></child> 12044 </children> 12045 </item> 12046 <item nodeId="node-2022"> 12047 <command xml:space="preserve">unlock center hole with second key</command> 12048 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 12049 12050 ></result> 12051 <commentary xml:space="preserve"></commentary> 12052 <children><child nodeId="node-2023"></child> 12053 </children> 12054 </item> 12055 <item nodeId="node-2023"> 12056 <command xml:space="preserve">e</command> 12057 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 12058 12059 Library 12060 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 12061 12062 Behind you to the west, you see a rocky door in the wall. 12063 12064 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 12065 12066 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 12067 12068 ></result> 12069 <commentary xml:space="preserve"></commentary> 12070 <children><child nodeId="node-2024"></child> 12071 </children> 12072 </item> 12073 <item nodeId="node-2024"> 12074 <command xml:space="preserve">set lock to 594.56</command> 12075 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 12076 12077 ></result> 12078 <commentary xml:space="preserve"></commentary> 12079 <children><child nodeId="node-2025"></child> 12080 </children> 12081 </item> 12082 <item nodeId="node-2025"> 12083 <command xml:space="preserve">take krey</command> 12084 <result xml:space="preserve">You can't see any such thing. 12085 12086 ></result> 12087 <commentary xml:space="preserve"></commentary> 12088 <children><child nodeId="node-2026"></child> 12089 </children> 12090 </item> 12091 <item nodeId="node-2026"> 12092 <command xml:space="preserve">take key</command> 12093 <result xml:space="preserve">(the third key) 12094 Taken. 12095 12096 ></result> 12097 <commentary xml:space="preserve"></commentary> 12098 <children><child nodeId="node-2027"></child> 12099 </children> 12100 </item> 12101 <item nodeId="node-2027"> 12102 <command xml:space="preserve">unlock door with third key</command> 12103 <result xml:space="preserve">You unlock the third door. 12104 12105 ></result> 12106 <commentary xml:space="preserve"></commentary> 12107 <children><child nodeId="node-2028"></child> 12108 </children> 12109 </item> 12110 <item nodeId="node-2028"> 12111 <command xml:space="preserve">e</command> 12112 <result xml:space="preserve">(first opening the third door) 12113 12114 Aquarium 12115 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 12116 12117 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins - is embedded in the rock. In the Middle Eastern style, the top of the door is a semicircle. 12118 12119 To the west you see a thick metal door. 12120 12121 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The bottom half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for another two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 12122 12123 ></result> 12124 <commentary xml:space="preserve"></commentary> 12125 <children><child nodeId="node-2029"></child> 12126 </children> 12127 </item> 12128 <item nodeId="node-2029"> 12129 <command xml:space="preserve">feed fish the crumbs</command> 12130 <result xml:space="preserve">(the angry fish the crumbs) 12131 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 12132 12133 ></result> 12134 <commentary xml:space="preserve"></commentary> 12135 <children><child nodeId="node-2030"></child> 12136 </children> 12137 </item> 12138 <item nodeId="node-2030"> 12139 <command xml:space="preserve">put fish in the tank</command> 12140 <result xml:space="preserve">(the happy fish in the fish tank) 12141 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, disappearing into the reef. A few seconds later a small silver key flies out of the water and hit you square between the eyes, falling to the floor. 12142 12143 ></result> 12144 <commentary xml:space="preserve"></commentary> 12145 <children><child nodeId="node-2031"></child> 12146 </children> 12147 </item> 12148 <item nodeId="node-2031"> 12149 <command xml:space="preserve">take key</command> 12150 <result xml:space="preserve">(the fourth key) 12151 Taken. 12152 12153 ></result> 12154 <commentary xml:space="preserve"></commentary> 12155 <children><child nodeId="node-2032"></child> 12156 </children> 12157 </item> 12158 <item nodeId="node-2032"> 12159 <command xml:space="preserve">unlock blue door</command> 12160 <result xml:space="preserve">What do you want to unlock the small blue door with? 12161 12162 ></result> 12163 <commentary xml:space="preserve"></commentary> 12164 <children><child nodeId="node-2033"></child> 12165 </children> 12166 </item> 12167 <item nodeId="node-2033"> 12168 <command xml:space="preserve">unlock blue door with fourth key</command> 12169 <result xml:space="preserve">You unlock the small blue door. 12170 12171 ></result> 12172 <commentary xml:space="preserve"></commentary> 12173 <children><child nodeId="node-2034"></child> 12174 </children> 12175 </item> 12176 <item nodeId="node-2034"> 12177 <command xml:space="preserve">n</command> 12178 <result xml:space="preserve">(first opening the small blue door) 12179 12180 Great Room 12181 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 12182 12183 To the south, a small blue door is embedded in the rock. 12184 12185 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 12186 12187 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 12188 12189 ></result> 12190 <commentary xml:space="preserve"></commentary> 12191 <children><child nodeId="node-2035"></child> 12192 </children> 12193 </item> 12194 <item nodeId="node-2035"> 12195 <command xml:space="preserve">unlock final door with first key</command> 12196 <result xml:space="preserve">You put the first key in the first keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 12197 12198 ></result> 12199 <commentary xml:space="preserve"></commentary> 12200 <children><child nodeId="node-2036"></child> 12201 </children> 12202 </item> 12203 <item nodeId="node-2036"> 12204 <command xml:space="preserve">unlock final door</command> 12205 <result xml:space="preserve">What do you want to unlock Final Door with? 12206 12207 ></result> 12208 <commentary xml:space="preserve"></commentary> 12209 <children><child nodeId="node-2037"></child> 12210 </children> 12211 </item> 12212 <item nodeId="node-2037"> 12213 <command xml:space="preserve">unlock final door with keys</command> 12214 <result xml:space="preserve">You can't see any such thing. 12215 12216 ></result> 12217 <commentary xml:space="preserve"></commentary> 12218 <children><child nodeId="node-2038"></child> 12219 </children> 12220 </item> 12221 <item nodeId="node-2038"> 12222 <command xml:space="preserve">unlock final door with second key</command> 12223 <result xml:space="preserve">You put the second key in the second keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 12224 12225 ></result> 12226 <commentary xml:space="preserve"></commentary> 12227 <children><child nodeId="node-2039"></child> 12228 </children> 12229 </item> 12230 <item nodeId="node-2039"> 12231 <command xml:space="preserve">unlock big door with thir dkey</command> 12232 <result xml:space="preserve">You can't see any such thing. 12233 12234 ></result> 12235 <commentary xml:space="preserve"></commentary> 12236 <children><child nodeId="node-2040"></child> 12237 </children> 12238 </item> 12239 <item nodeId="node-2040"> 12240 <command xml:space="preserve">unlock great door with third key</command> 12241 <result xml:space="preserve">You put the third key in the third keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 12242 12243 ></result> 12244 <commentary xml:space="preserve"></commentary> 12245 <children><child nodeId="node-2041"></child> 12246 </children> 12247 </item> 12248 <item nodeId="node-2041"> 12249 <command xml:space="preserve">unlock metal door with fourth key</command> 12250 <result xml:space="preserve">You put the fourth key in the fourth keyhole. You turn it to the right, but it doesn't budge. You don't appear to be able to turn this key by itself. 12251 12252 ></result> 12253 <commentary xml:space="preserve"></commentary> 12254 <children><child nodeId="node-2042"></child> 12255 </children> 12256 </item> 12257 <item nodeId="node-2042"> 12258 <command xml:space="preserve">turn first doorknob</command> 12259 <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 12260 12261 ></result> 12262 <commentary xml:space="preserve"></commentary> 12263 <children><child nodeId="node-2043"></child> 12264 </children> 12265 </item> 12266 <item nodeId="node-2043"> 12267 <command xml:space="preserve">use tentacles to unlock final door</command> 12268 <result xml:space="preserve">You reach out with your tentacles, and grasp the four keys and four doorknobs. All at once, you turn them to the right. The great doors ease open with a slight creek as the world around you fades into a white nothingness, and you stand alone in a smooth plane. You against me. 12269 12270 I'll release you for now. If you bring me a present next year I might consider turning you back into a human. 12271 12272 12273 12274 *** The End *** 12275 12276 12277 12278 12279 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 12280 > </result> 12281 <commentary xml:space="preserve"></commentary> 12282 <children><child nodeId="node-2044"></child> 12283 </children> 12284 </item> 12285 <item nodeId="node-2044"> 12286 <command xml:space="preserve">quit</command> 12287 <result xml:space="preserve"></result> 12288 <commentary xml:space="preserve"></commentary> 12289 </item> 12290 <item nodeId="node-2045"> 12291 <command xml:space="preserve">scoop up crumbs</command> 12292 <result xml:space="preserve">Taken. 12293 12294 ></result> 12295 <commentary xml:space="preserve"></commentary> 12296 <children><child nodeId="node-2046"></child> 12297 </children> 12298 </item> 12299 <item nodeId="node-2046"> 12300 <command xml:space="preserve">search couch</command> 12301 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12302 12303 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12304 12305 ></result> 12306 <commentary xml:space="preserve"></commentary> 12307 <children><child nodeId="node-2047"></child> 12308 </children> 12309 </item> 12310 <item nodeId="node-2047"> 12311 <command xml:space="preserve">search couch</command> 12312 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12313 12314 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12315 12316 ></result> 12317 <commentary xml:space="preserve"></commentary> 12318 <children><child nodeId="node-2048"></child> 12319 </children> 12320 </item> 12321 <item nodeId="node-2048"> 12322 <command xml:space="preserve">search couch</command> 12323 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12324 12325 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12326 12327 ></result> 12328 <commentary xml:space="preserve"></commentary> 12329 <children><child nodeId="node-2049"></child> 12330 </children> 12331 </item> 12332 <item nodeId="node-2049"> 12333 <command xml:space="preserve">search couch</command> 12334 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12335 12336 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12337 12338 ></result> 12339 <commentary xml:space="preserve"></commentary> 12340 <children><child nodeId="node-2050"></child> 12341 </children> 12342 </item> 12343 <item nodeId="node-2050"> 12344 <command xml:space="preserve">search couch</command> 12345 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12346 12347 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12348 12349 ></result> 12350 <commentary xml:space="preserve"></commentary> 12351 <children><child nodeId="node-2051"></child> 12352 </children> 12353 </item> 12354 <item nodeId="node-2051"> 12355 <command xml:space="preserve">search couch</command> 12356 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12357 12358 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12359 12360 ></result> 12361 <commentary xml:space="preserve"></commentary> 12362 <children><child nodeId="node-2052"></child> 12363 </children> 12364 </item> 12365 <item nodeId="node-2052"> 12366 <command xml:space="preserve">search couch</command> 12367 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12368 12369 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12370 12371 ></result> 12372 <commentary xml:space="preserve"></commentary> 12373 <children><child nodeId="node-2053"></child> 12374 </children> 12375 </item> 12376 <item nodeId="node-2053"> 12377 <command xml:space="preserve">search couch</command> 12378 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12379 12380 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12381 12382 ></result> 12383 <commentary xml:space="preserve"></commentary> 12384 <children><child nodeId="node-2054"></child> 12385 </children> 12386 </item> 12387 <item nodeId="node-2054"> 12388 <command xml:space="preserve">search couch</command> 12389 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12390 12391 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12392 12393 ></result> 12394 <commentary xml:space="preserve"></commentary> 12395 <children><child nodeId="node-2055"></child> 12396 </children> 12397 </item> 12398 <item nodeId="node-2055"> 12399 <command xml:space="preserve">search couch</command> 12400 <result xml:space="preserve">You began searching with low expectations, but you still found a way to dissapoint. 12401 12402 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has nothing. 12403 12404 ></result> 12405 <commentary xml:space="preserve"></commentary> 12406 <children><child nodeId="node-2056"></child> 12407 </children> 12408 </item> 12409 <item nodeId="node-2056"> 12410 <command xml:space="preserve">search couch</command> 12411 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 12412 12413 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key. 12414 12415 ></result> 12416 <commentary xml:space="preserve"></commentary> 12417 <children><child nodeId="node-2057"></child> 12418 </children> 12419 </item> 12420 <item nodeId="node-2057"> 12421 <command xml:space="preserve">take key</command> 12422 <result xml:space="preserve">Taken. 12423 12424 ></result> 12425 <commentary xml:space="preserve"></commentary> 12426 <children><child nodeId="node-2058"></child> 12427 </children> 12428 </item> 12429 <item nodeId="node-2058"> 12430 <command xml:space="preserve">look</command> 12431 <result xml:space="preserve">Cluttered Room 12432 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 12433 12434 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 12435 12436 To the south, almost obscured behind a large gray couch, you see a door. 12437 12438 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 12439 12440 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 12441 12442 ></result> 12443 <commentary xml:space="preserve"></commentary> 12444 <children><child nodeId="node-2059"></child> 12445 </children> 12446 </item> 12447 <item nodeId="node-2059"> 12448 <command xml:space="preserve">take fish</command> 12449 <result xml:space="preserve">Taken. 12450 12451 ></result> 12452 <commentary xml:space="preserve"></commentary> 12453 <children><child nodeId="node-2060"></child> 12454 </children> 12455 </item> 12456 <item nodeId="node-2060"> 12457 <command xml:space="preserve">unlock door with key</command> 12458 <result xml:space="preserve">You unlock the first door. 12459 12460 ></result> 12461 <commentary xml:space="preserve"></commentary> 12462 <children><child nodeId="node-2061"></child> 12463 </children> 12464 </item> 12465 <item nodeId="node-2061"> 12466 <command xml:space="preserve">s</command> 12467 <result xml:space="preserve">(first opening the first door) 12468 12469 Cobble Wall 12470 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 12471 12472 To the north you can see the door you came through earlier. 12473 12474 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 12475 12476 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 12477 12478 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 12479 12480 ></result> 12481 <commentary xml:space="preserve"></commentary> 12482 <children><child nodeId="node-2062"></child> 12483 </children> 12484 </item> 12485 <item nodeId="node-2062"> 12486 <command xml:space="preserve">se</command> 12487 <result xml:space="preserve"> 12488 Teensy Cave of Fortune 12489 Behind you to the northwest, light streams in from the puny cave's entrance. 12490 12491 In the dust below your feet, a small silver key glints in the dim light. 12492 12493 ></result> 12494 <commentary xml:space="preserve"></commentary> 12495 <children><child nodeId="node-2063"></child> 12496 </children> 12497 </item> 12498 <item nodeId="node-2063"> 12499 <command xml:space="preserve">take key</command> 12500 <result xml:space="preserve">(the second key) 12501 Taken. 12502 12503 ></result> 12504 <commentary xml:space="preserve"></commentary> 12505 <children><child nodeId="node-2064"></child> 12506 </children> 12507 </item> 12508 <item nodeId="node-2064"> 12509 <command xml:space="preserve">nw</command> 12510 <result xml:space="preserve"> 12511 Cobble Wall 12512 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 12513 12514 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 12515 12516 To the north you can see the door you came through earlier. 12517 12518 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 12519 12520 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 12521 12522 ></result> 12523 <commentary xml:space="preserve"></commentary> 12524 <children><child nodeId="node-2065"></child> 12525 </children> 12526 </item> 12527 <item nodeId="node-2065"> 12528 <command xml:space="preserve">insert second key into center hole</command> 12529 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 12530 12531 ></result> 12532 <commentary xml:space="preserve"></commentary> 12533 <children><child nodeId="node-2066"></child> 12534 </children> 12535 </item> 12536 <item nodeId="node-2066"> 12537 <command xml:space="preserve">e</command> 12538 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 12539 12540 Library 12541 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 12542 12543 Behind you to the west, you see a rocky door in the wall. 12544 12545 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 12546 12547 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 12548 12549 ></result> 12550 <commentary xml:space="preserve"></commentary> 12551 <children><child nodeId="node-2067"></child> 12552 </children> 12553 </item> 12554 <item nodeId="node-2067"> 12555 <command xml:space="preserve">set lock to 594.56</command> 12556 <result xml:space="preserve">You can't see any such thing. 12557 12558 ></result> 12559 <commentary xml:space="preserve"></commentary> 12560 <children><child nodeId="node-2068"></child> 12561 </children> 12562 </item> 12563 <item nodeId="node-2068"> 12564 <command xml:space="preserve">set combination lock to 594.56</command> 12565 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 12566 12567 ></result> 12568 <commentary xml:space="preserve"></commentary> 12569 <children><child nodeId="node-2069"></child> 12570 </children> 12571 </item> 12572 <item nodeId="node-2069"> 12573 <command xml:space="preserve">take key</command> 12574 <result xml:space="preserve">(the third key) 12575 Taken. 12576 12577 ></result> 12578 <commentary xml:space="preserve"></commentary> 12579 <children><child nodeId="node-2070"></child> 12580 </children> 12581 </item> 12582 <item nodeId="node-2070"> 12583 <command xml:space="preserve">unlock door with third key</command> 12584 <result xml:space="preserve">You unlock the third door. 12585 12586 ></result> 12587 <commentary xml:space="preserve"></commentary> 12588 <children><child nodeId="node-2071"></child> 12589 </children> 12590 </item> 12591 <item nodeId="node-2071"> 12592 <command xml:space="preserve">e</command> 12593 <result xml:space="preserve">(first opening the third door) 12594 12595 Aquarium 12596 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 12597 12598 To the west you see a thick metal door. 12599 12600 In the center of the room, taking up the majority of the space in the room is a giant fishtank. The first half meter of the tank is an black wall, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters, where they end at a mesh lid. 12601 12602 ></result> 12603 <commentary xml:space="preserve"></commentary> 12604 <children><child nodeId="node-2072"></child> 12605 </children> 12606 </item> 12607 <item nodeId="node-2072"> 12608 <command xml:space="preserve">x fishtank</command> 12609 <result xml:space="preserve">You can't see any such thing. 12610 12611 ></result> 12612 <commentary xml:space="preserve"></commentary> 12613 <children><child nodeId="node-2073"></child> 12614 </children> 12615 </item> 12616 <item nodeId="node-2073"> 12617 <command xml:space="preserve">x fish tank</command> 12618 <result xml:space="preserve">In the fish tank is the fourth key. 12619 12620 ></result> 12621 <commentary xml:space="preserve"></commentary> 12622 </item> 12623 <item nodeId="node-2074"> 12624 <command xml:space="preserve">scoop crumbs</command> 12625 <result xml:space="preserve">I only understood you as far as wanting to scoop. 12626 12627 ></result> 12628 <commentary xml:space="preserve"></commentary> 12629 </item> 12630 <item nodeId="node-2075"> 12631 <command xml:space="preserve">look in couch</command> 12632 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 12633 12634 ></result> 12635 <commentary xml:space="preserve"></commentary> 12636 <children><child nodeId="node-2076"></child> 12637 </children> 12638 </item> 12639 <item nodeId="node-2076"> 12640 <command xml:space="preserve">take key</command> 12641 <result xml:space="preserve">Taken. 12642 12643 ></result> 12644 <commentary xml:space="preserve"></commentary> 12645 <children><child nodeId="node-2077"></child> 12646 </children> 12647 </item> 12648 <item nodeId="node-2077"> 12649 <command xml:space="preserve">unlock door with key</command> 12650 <result xml:space="preserve">You unlock the first door. 12651 12652 ></result> 12653 <commentary xml:space="preserve"></commentary> 12654 <children><child nodeId="node-2078"></child> 12655 </children> 12656 </item> 12657 <item nodeId="node-2078"> 12658 <command xml:space="preserve">s</command> 12659 <result xml:space="preserve">(first opening the first door) 12660 12661 Cobble Wall 12662 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 12663 12664 To the north you can see the door you came through earlier. 12665 12666 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 12667 12668 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 12669 12670 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 12671 12672 ></result> 12673 <commentary xml:space="preserve"></commentary> 12674 <children><child nodeId="node-2079"></child> 12675 </children> 12676 </item> 12677 <item nodeId="node-2079"> 12678 <command xml:space="preserve">se</command> 12679 <result xml:space="preserve"> 12680 Teensy Cave of Fortune 12681 Behind you to the northwest, light streams in from the puny cave's entrance. 12682 12683 In the dust below your feet, a small silver key glints in the dim light. 12684 12685 ></result> 12686 <commentary xml:space="preserve"></commentary> 12687 <children><child nodeId="node-2080"></child> 12688 </children> 12689 </item> 12690 <item nodeId="node-2080"> 12691 <command xml:space="preserve">take key</command> 12692 <result xml:space="preserve">(the second key) 12693 Taken. 12694 12695 ></result> 12696 <commentary xml:space="preserve"></commentary> 12697 <children><child nodeId="node-2081"></child> 12698 </children> 12699 </item> 12700 <item nodeId="node-2081"> 12701 <command xml:space="preserve">nw</command> 12702 <result xml:space="preserve"> 12703 Cobble Wall 12704 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 12705 12706 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 12707 12708 To the north you can see the door you came through earlier. 12709 12710 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 12711 12712 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 12713 12714 ></result> 12715 <commentary xml:space="preserve"></commentary> 12716 <children><child nodeId="node-2082"></child> 12717 </children> 12718 </item> 12719 <item nodeId="node-2082"> 12720 <command xml:space="preserve">insert second key into center hole</command> 12721 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 12722 12723 ></result> 12724 <commentary xml:space="preserve"></commentary> 12725 <children><child nodeId="node-2083"></child> 12726 </children> 12727 </item> 12728 <item nodeId="node-2083"> 12729 <command xml:space="preserve">go through center hole</command> 12730 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 12731 12732 Library 12733 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 12734 12735 Behind you to the west, you see a rocky door in the wall. 12736 12737 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 12738 12739 ></result> 12740 <commentary xml:space="preserve"></commentary> 12741 </item> 12742 <item nodeId="node-2084"> 12743 <command xml:space="preserve">eat crumbs</command> 12744 <result xml:space="preserve">(first taking the crumbs) 12745 You eat them, and are forever lowered in my eyes you disgusted being. You should be ashamed, for what you have done right now is irredeemable. 12746 12747 ></result> 12748 <commentary xml:space="preserve"></commentary> 12749 <children><child nodeId="node-2085"></child> 12750 </children> 12751 </item> 12752 <item nodeId="node-2085"> 12753 <command xml:space="preserve">i</command> 12754 <result xml:space="preserve">You are carrying nothing. 12755 12756 ></result> 12757 <commentary xml:space="preserve"></commentary> 12758 <children><child nodeId="node-2086"></child> 12759 </children> 12760 </item> 12761 <item nodeId="node-2086"> 12762 <command xml:space="preserve">eat pie</command> 12763 <result xml:space="preserve">You eat the pie. It's not bad for half-eaten pie from a bucket. 12764 12765 ></result> 12766 <commentary xml:space="preserve"></commentary> 12767 <children><child nodeId="node-2087"></child> 12768 </children> 12769 </item> 12770 <item nodeId="node-2087"> 12771 <command xml:space="preserve">i</command> 12772 <result xml:space="preserve">You are carrying nothing. 12773 12774 ></result> 12775 <commentary xml:space="preserve"></commentary> 12776 <children><child nodeId="node-2088"></child> 12777 </children> 12778 </item> 12779 <item nodeId="node-2088"> 12780 <command xml:space="preserve">x bucket</command> 12781 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 12782 12783 In the bucket are an umbrella, a skull, a suspicious rag, a half-eaten pie, a rare great hornd bath towl cat, an anime figurine, a stack of sticky notes and the angry fish. 12784 12785 ></result> 12786 <commentary xml:space="preserve"></commentary> 12787 </item> 12788 <item nodeId="node-2089"> 12789 <command xml:space="preserve"></command> 12790 <result xml:space="preserve">I beg your pardon? 12791 12792 ></result> 12793 <commentary xml:space="preserve"></commentary> 12794 <children><child nodeId="node-2090"></child> 12795 </children> 12796 </item> 12797 <item nodeId="node-2090"> 12798 <command xml:space="preserve"></command> 12799 <result xml:space="preserve">I beg your pardon? 12800 12801 ></result> 12802 <commentary xml:space="preserve"></commentary> 12803 <children><child nodeId="node-2091"></child> 12804 </children> 12805 </item> 12806 <item nodeId="node-2091"> 12807 <command xml:space="preserve">search couch</command> 12808 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 12809 12810 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs. 12811 12812 ></result> 12813 <commentary xml:space="preserve"></commentary> 12814 <children><child nodeId="node-2092"></child> 12815 </children> 12816 </item> 12817 <item nodeId="node-2092"> 12818 <command xml:space="preserve">take key</command> 12819 <result xml:space="preserve">Taken. 12820 12821 ></result> 12822 <commentary xml:space="preserve"></commentary> 12823 <children><child nodeId="node-2093"></child> 12824 </children> 12825 </item> 12826 <item nodeId="node-2093"> 12827 <command xml:space="preserve">unlock door with key</command> 12828 <result xml:space="preserve">You unlock the first door. 12829 12830 ></result> 12831 <commentary xml:space="preserve"></commentary> 12832 <children><child nodeId="node-2094"></child> 12833 </children> 12834 </item> 12835 <item nodeId="node-2094"> 12836 <command xml:space="preserve">s</command> 12837 <result xml:space="preserve">(first opening the first door) 12838 12839 Cobble Wall 12840 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 12841 12842 To the north you can see the door you came through earlier. 12843 12844 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 12845 12846 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 12847 12848 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 12849 12850 ></result> 12851 <commentary xml:space="preserve"></commentary> 12852 <children><child nodeId="node-2095"></child> 12853 </children> 12854 </item> 12855 <item nodeId="node-2095"> 12856 <command xml:space="preserve">se</command> 12857 <result xml:space="preserve"> 12858 Teensy Cave of Fortune 12859 Behind you to the northwest, light streams in from the puny cave's entrance. 12860 12861 In the dust below your feet, a small silver key glints in the dim light. 12862 12863 ></result> 12864 <commentary xml:space="preserve"></commentary> 12865 <children><child nodeId="node-2096"></child> 12866 </children> 12867 </item> 12868 <item nodeId="node-2096"> 12869 <command xml:space="preserve">take key</command> 12870 <result xml:space="preserve">(the second key) 12871 Taken. 12872 12873 ></result> 12874 <commentary xml:space="preserve"></commentary> 12875 <children><child nodeId="node-2097"></child> 12876 </children> 12877 </item> 12878 <item nodeId="node-2097"> 12879 <command xml:space="preserve">nw</command> 12880 <result xml:space="preserve"> 12881 Cobble Wall 12882 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 12883 12884 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 12885 12886 To the north you can see the door you came through earlier. 12887 12888 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 12889 12890 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 12891 12892 ></result> 12893 <commentary xml:space="preserve"></commentary> 12894 <children><child nodeId="node-2098"></child> 12895 </children> 12896 </item> 12897 <item nodeId="node-2098"> 12898 <command xml:space="preserve">insert second key into center hole</command> 12899 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 12900 12901 ></result> 12902 <commentary xml:space="preserve"></commentary> 12903 <children><child nodeId="node-2099"></child> 12904 </children> 12905 </item> 12906 <item nodeId="node-2099"> 12907 <command xml:space="preserve">e</command> 12908 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 12909 12910 Library 12911 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 12912 12913 Behind you to the west, you see a rocky door in the wall. 12914 12915 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 12916 12917 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 12918 12919 ></result> 12920 <commentary xml:space="preserve"></commentary> 12921 <children><child nodeId="node-2100"></child> 12922 </children> 12923 </item> 12924 <item nodeId="node-2100"> 12925 <command xml:space="preserve">set lock to 594.56</command> 12926 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 12927 12928 ></result> 12929 <commentary xml:space="preserve"></commentary> 12930 <children><child nodeId="node-2101"></child> 12931 </children> 12932 </item> 12933 <item nodeId="node-2101"> 12934 <command xml:space="preserve">take key</command> 12935 <result xml:space="preserve">(the third key) 12936 Taken. 12937 12938 ></result> 12939 <commentary xml:space="preserve"></commentary> 12940 <children><child nodeId="node-2102"></child> 12941 </children> 12942 </item> 12943 <item nodeId="node-2102"> 12944 <command xml:space="preserve">unlock door with third key</command> 12945 <result xml:space="preserve">You unlock the third door. 12946 12947 ></result> 12948 <commentary xml:space="preserve"></commentary> 12949 <children><child nodeId="node-2103"></child> 12950 </children> 12951 </item> 12952 <item nodeId="node-2103"> 12953 <command xml:space="preserve">e</command> 12954 <result xml:space="preserve">(first opening the third door) 12955 12956 Aquarium 12957 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 12958 12959 To the west you see a thick metal door. 12960 12961 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 12962 12963 ></result> 12964 <commentary xml:space="preserve"></commentary> 12965 <children><child nodeId="node-2104"></child> 12966 </children> 12967 </item> 12968 <item nodeId="node-2104"> 12969 <command xml:space="preserve">enter tank</command> 12970 <result xml:space="preserve">You approach the tank, and scale the side with ease, slipping into the water within a matter of seconds. Suddenly, sirens go off, the room fills with a bright white light, and the water quakes furiously. Armored cars and tanks smash through the walls, and the ceiling splits open for soldiers to slide in on ropes hanging from helicopters above. You're yanked out of the water, and the soldiers slap cuffs on your tentacles as they take you away. 12971 12972 That was quite foolish of you. Can't you read? 12973 12974 12975 12976 *** The End *** 12977 12978 12979 12980 12981 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 12982 > </result> 12983 <commentary xml:space="preserve"></commentary> 12984 <children><child nodeId="node-2105"></child> 12985 </children> 12986 </item> 12987 <item nodeId="node-2105"> 12988 <command xml:space="preserve">undo</command> 12989 <result xml:space="preserve">Aquarium 12990 [Previous turn undone.] 12991 12992 ></result> 12993 <commentary xml:space="preserve"></commentary> 12994 <children><child nodeId="node-2106"></child> 12995 </children> 12996 </item> 12997 <item nodeId="node-2106"> 12998 <command xml:space="preserve">look</command> 12999 <result xml:space="preserve">Aquarium 13000 A large room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 13001 13002 To the west you see a thick metal door. 13003 13004 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 13005 13006 ></result> 13007 <commentary xml:space="preserve"></commentary> 13008 <children><child nodeId="node-2107"></child> 13009 </children> 13010 </item> 13011 <item nodeId="node-2107"> 13012 <command xml:space="preserve">i</command> 13013 <result xml:space="preserve">You are carrying: 13014 the third key 13015 the second key 13016 a first key 13017 13018 ></result> 13019 <commentary xml:space="preserve"></commentary> 13020 <children><child nodeId="node-2108"></child> 13021 </children> 13022 </item> 13023 <item nodeId="node-2108"> 13024 <command xml:space="preserve">n</command> 13025 <result xml:space="preserve">You can't go that way. 13026 13027 ></result> 13028 <commentary xml:space="preserve"></commentary> 13029 <children><child nodeId="node-2109"></child> 13030 </children> 13031 </item> 13032 <item nodeId="node-2109"> 13033 <command xml:space="preserve">w</command> 13034 <result xml:space="preserve"> 13035 Library 13036 A great library, full to the brim with books. The shelves continue further south. 13037 13038 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 13039 13040 Behind you to the west, you see a rocky door in the wall. 13041 13042 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 13043 13044 ></result> 13045 <commentary xml:space="preserve"></commentary> 13046 <children><child nodeId="node-2110"></child> 13047 </children> 13048 </item> 13049 <item nodeId="node-2110"> 13050 <command xml:space="preserve">w</command> 13051 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 13052 13053 Library 13054 A great library, full to the brim with books. The shelves continue further south. 13055 13056 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 13057 13058 Behind you to the west, you see a rocky door in the wall. 13059 13060 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 13061 13062 ></result> 13063 <commentary xml:space="preserve"></commentary> 13064 <children><child nodeId="node-2111"></child> 13065 </children> 13066 </item> 13067 <item nodeId="node-2111"> 13068 <command xml:space="preserve">w</command> 13069 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 13070 13071 Library 13072 A great library, full to the brim with books. The shelves continue further south. 13073 13074 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 13075 13076 Behind you to the west, you see a rocky door in the wall. 13077 13078 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 13079 13080 ></result> 13081 <commentary xml:space="preserve"></commentary> 13082 </item> 13083 <item nodeId="node-2112"> 13084 <command xml:space="preserve">seach couch</command> 13085 <result xml:space="preserve">That's not a verb I recognise. 13086 13087 ></result> 13088 <commentary xml:space="preserve"></commentary> 13089 <children><child nodeId="node-2113"></child> 13090 </children> 13091 </item> 13092 <item nodeId="node-2113"> 13093 <command xml:space="preserve">search couch</command> 13094 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 13095 You could scoop them up I guess? 13096 13097 ></result> 13098 <commentary xml:space="preserve"></commentary> 13099 <children><child nodeId="node-2114"></child> 13100 </children> 13101 </item> 13102 <item nodeId="node-2114"> 13103 <command xml:space="preserve">take crumbs</command> 13104 <result xml:space="preserve">Taken. 13105 13106 ></result> 13107 <commentary xml:space="preserve"></commentary> 13108 <children><child nodeId="node-2115"></child> 13109 </children> 13110 </item> 13111 <item nodeId="node-2115"> 13112 <command xml:space="preserve">eat crumbs</command> 13113 <result xml:space="preserve">They're plainly inedible. 13114 13115 ></result> 13116 <commentary xml:space="preserve"></commentary> 13117 </item> 13118 <item nodeId="node-2116"> 13119 <command xml:space="preserve">s couch</command> 13120 <result xml:space="preserve">I only understood you as far as wanting to (go) s. 13121 13122 ></result> 13123 <commentary xml:space="preserve"></commentary> 13124 <children><child nodeId="node-2117"></child> 13125 </children> 13126 </item> 13127 <item nodeId="node-2117"> 13128 <command xml:space="preserve">search couch</command> 13129 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13130 13131 ></result> 13132 <commentary xml:space="preserve"></commentary> 13133 <children><child nodeId="node-2118"></child> 13134 </children> 13135 </item> 13136 <item nodeId="node-2118"> 13137 <command xml:space="preserve">take key</command> 13138 <result xml:space="preserve">Taken. 13139 13140 ></result> 13141 <commentary xml:space="preserve"></commentary> 13142 <children><child nodeId="node-2119"></child> 13143 </children> 13144 </item> 13145 <item nodeId="node-2119"> 13146 <command xml:space="preserve">unlock door with key</command> 13147 <result xml:space="preserve">You unlock the first door. 13148 13149 ></result> 13150 <commentary xml:space="preserve"></commentary> 13151 <children><child nodeId="node-2120"></child> 13152 </children> 13153 </item> 13154 <item nodeId="node-2120"> 13155 <command xml:space="preserve">s</command> 13156 <result xml:space="preserve">(first opening the first door) 13157 13158 Cobble Wall 13159 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 13160 13161 To the north you can see the door you came through earlier. 13162 13163 Directly in front of you - to the east, imbicile - you see a hole as average as yourself. It's so normal it's dissapointing. 13164 13165 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 13166 13167 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 13168 13169 ></result> 13170 <commentary xml:space="preserve"></commentary> 13171 <children><child nodeId="node-2121"></child> 13172 </children> 13173 </item> 13174 <item nodeId="node-2121"> 13175 <command xml:space="preserve">e</command> 13176 <result xml:space="preserve">(first opening the center hole) 13177 It seems to be locked. 13178 13179 ></result> 13180 <commentary xml:space="preserve"></commentary> 13181 <children><child nodeId="node-2122"></child> 13182 </children> 13183 </item> 13184 <item nodeId="node-2122"> 13185 <command xml:space="preserve">se</command> 13186 <result xml:space="preserve"> 13187 Teensy Cave of Fortune 13188 Behind you to the northwest, light streams in from the tiny entrance. 13189 13190 You can also see the second key here. 13191 13192 ></result> 13193 <commentary xml:space="preserve"></commentary> 13194 </item> 13195 <item nodeId="node-2123"> 13196 <command xml:space="preserve">s</command> 13197 <result xml:space="preserve">(first opening the first door) 13198 It seems to be locked. 13199 13200 ></result> 13201 <commentary xml:space="preserve"></commentary> 13202 <children><child nodeId="node-2139"></child> 13203 <child nodeId="node-2133"></child> 13204 <child nodeId="node-2124"></child> 13205 </children> 13206 </item> 13207 <item nodeId="node-2124"> 13208 <command xml:space="preserve">search couch</command> 13209 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 13210 You could scoop them up I guess? 13211 13212 ></result> 13213 <commentary xml:space="preserve"></commentary> 13214 <children><child nodeId="node-2125"></child> 13215 </children> 13216 </item> 13217 <item nodeId="node-2125"> 13218 <command xml:space="preserve">take crumbs</command> 13219 <result xml:space="preserve">Taken. 13220 13221 ></result> 13222 <commentary xml:space="preserve"></commentary> 13223 <children><child nodeId="node-2126"></child> 13224 </children> 13225 </item> 13226 <item nodeId="node-2126"> 13227 <command xml:space="preserve">search couch</command> 13228 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13229 13230 ></result> 13231 <commentary xml:space="preserve"></commentary> 13232 <children><child nodeId="node-2127"></child> 13233 </children> 13234 </item> 13235 <item nodeId="node-2127"> 13236 <command xml:space="preserve">search couch</command> 13237 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13238 13239 ></result> 13240 <commentary xml:space="preserve"></commentary> 13241 <children><child nodeId="node-2128"></child> 13242 </children> 13243 </item> 13244 <item nodeId="node-2128"> 13245 <command xml:space="preserve">search couch</command> 13246 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13247 13248 ></result> 13249 <commentary xml:space="preserve"></commentary> 13250 <children><child nodeId="node-2129"></child> 13251 </children> 13252 </item> 13253 <item nodeId="node-2129"> 13254 <command xml:space="preserve">take key</command> 13255 <result xml:space="preserve">Taken. 13256 13257 ></result> 13258 <commentary xml:space="preserve"></commentary> 13259 <children><child nodeId="node-2130"></child> 13260 </children> 13261 </item> 13262 <item nodeId="node-2130"> 13263 <command xml:space="preserve">s</command> 13264 <result xml:space="preserve">(first opening the first door) 13265 It seems to be locked. 13266 13267 ></result> 13268 <commentary xml:space="preserve"></commentary> 13269 <children><child nodeId="node-2131"></child> 13270 </children> 13271 </item> 13272 <item nodeId="node-2131"> 13273 <command xml:space="preserve">unlock door with key</command> 13274 <result xml:space="preserve">You unlock the first door. 13275 13276 ></result> 13277 <commentary xml:space="preserve"></commentary> 13278 <children><child nodeId="node-2132"></child> 13279 </children> 13280 </item> 13281 <item nodeId="node-2132"> 13282 <command xml:space="preserve">s</command> 13283 <result xml:space="preserve">(first opening the first door) 13284 13285 Maze 13286 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 13287 13288 On the wall is a giant sign that says "PUZZLE INOPERABLE." 13289 13290 To the south, almost obscured behind a large gray couch, you see a closed door. 13291 13292 ></result> 13293 <commentary xml:space="preserve"></commentary> 13294 </item> 13295 <item nodeId="node-2133"> 13296 <command xml:space="preserve">s</command> 13297 <result xml:space="preserve">You can't go that way. 13298 13299 ></result> 13300 <commentary xml:space="preserve"></commentary> 13301 <children><child nodeId="node-2134"></child> 13302 </children> 13303 </item> 13304 <item nodeId="node-2134"> 13305 <command xml:space="preserve">w</command> 13306 <result xml:space="preserve">You can't go that way. 13307 13308 ></result> 13309 <commentary xml:space="preserve"></commentary> 13310 <children><child nodeId="node-2135"></child> 13311 </children> 13312 </item> 13313 <item nodeId="node-2135"> 13314 <command xml:space="preserve">e</command> 13315 <result xml:space="preserve"> 13316 Library 13317 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 13318 13319 "It's not a room full of books, you imbecile. It's a library." 13320 13321 That would make sense. 13322 13323 ></result> 13324 <commentary xml:space="preserve"></commentary> 13325 <children><child nodeId="node-2136"></child> 13326 </children> 13327 </item> 13328 <item nodeId="node-2136"> 13329 <command xml:space="preserve">e</command> 13330 <result xml:space="preserve"> 13331 Mirror Maze 13332 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 13333 13334 The octopi ripple as a laugh shakes the room. 13335 13336 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 13337 13338 ></result> 13339 <commentary xml:space="preserve"></commentary> 13340 <children><child nodeId="node-2137"></child> 13341 </children> 13342 </item> 13343 <item nodeId="node-2137"> 13344 <command xml:space="preserve">look</command> 13345 <result xml:space="preserve">Mirror Maze 13346 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 13347 13348 ></result> 13349 <commentary xml:space="preserve"></commentary> 13350 <children><child nodeId="node-2138"></child> 13351 </children> 13352 </item> 13353 <item nodeId="node-2138"> 13354 <command xml:space="preserve">e</command> 13355 <result xml:space="preserve">You can't go that way. 13356 13357 ></result> 13358 <commentary xml:space="preserve"></commentary> 13359 </item> 13360 <item nodeId="node-2139"> 13361 <command xml:space="preserve">e</command> 13362 <result xml:space="preserve"> 13363 Library 13364 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 13365 13366 "It's not a room full of books, you imbecile. It's a library." 13367 13368 That would make sense. 13369 13370 ></result> 13371 <commentary xml:space="preserve"></commentary> 13372 <children><child nodeId="node-2141"></child> 13373 <child nodeId="node-2140"></child> 13374 </children> 13375 </item> 13376 <item nodeId="node-2140"> 13377 <command xml:space="preserve">look</command> 13378 <result xml:space="preserve">Library 13379 A great library, full to the brim with boats. 13380 13381 ></result> 13382 <commentary xml:space="preserve"></commentary> 13383 </item> 13384 <item nodeId="node-2141"> 13385 <command xml:space="preserve">e</command> 13386 <result xml:space="preserve"> 13387 Mirror Maze 13388 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 13389 13390 The octopi ripple as a laugh shakes the room. 13391 13392 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 13393 13394 ></result> 13395 <commentary xml:space="preserve"></commentary> 13396 <children><child nodeId="node-2143"></child> 13397 <child nodeId="node-2142"></child> 13398 </children> 13399 </item> 13400 <item nodeId="node-2142"> 13401 <command xml:space="preserve">examine self</command> 13402 <result xml:space="preserve">It's probably best to focus on the task at hand. 13403 13404 ></result> 13405 <commentary xml:space="preserve"></commentary> 13406 </item> 13407 <item nodeId="node-2143"> 13408 <command xml:space="preserve">e</command> 13409 <result xml:space="preserve">You can't go that way. 13410 13411 ></result> 13412 <commentary xml:space="preserve"></commentary> 13413 <children><child nodeId="node-2158"></child> 13414 <child nodeId="node-2144"></child> 13415 </children> 13416 </item> 13417 <item nodeId="node-2144"> 13418 <command xml:space="preserve">n</command> 13419 <result xml:space="preserve"> 13420 Aquarium 13421 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. 13422 13423 ></result> 13424 <commentary xml:space="preserve"></commentary> 13425 <children><child nodeId="node-2145"></child> 13426 </children> 13427 </item> 13428 <item nodeId="node-2145"> 13429 <command xml:space="preserve">n</command> 13430 <result xml:space="preserve"> 13431 Crash Lab 13432 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. 13433 13434 ></result> 13435 <commentary xml:space="preserve"></commentary> 13436 <children><child nodeId="node-2146"></child> 13437 </children> 13438 </item> 13439 <item nodeId="node-2146"> 13440 <command xml:space="preserve">w</command> 13441 <result xml:space="preserve"> 13442 Computer Lab 13443 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. 13444 13445 ></result> 13446 <commentary xml:space="preserve"></commentary> 13447 <children><child nodeId="node-2147"></child> 13448 </children> 13449 </item> 13450 <item nodeId="node-2147"> 13451 <command xml:space="preserve">w</command> 13452 <result xml:space="preserve"> 13453 Room of Keys 13454 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. 13455 13456 Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. 13457 13458 ></result> 13459 <commentary xml:space="preserve"></commentary> 13460 <children><child nodeId="node-2148"></child> 13461 </children> 13462 </item> 13463 <item nodeId="node-2148"> 13464 <command xml:space="preserve">take doorkeys</command> 13465 <result xml:space="preserve">doorkey: Taken. 13466 doorkey: Taken. 13467 doorkey: Taken. 13468 doorkey: Taken. 13469 doorkey: Taken. 13470 doorkey: Taken. 13471 doorkey: Taken. 13472 doorkey: Taken. 13473 13474 ></result> 13475 <commentary xml:space="preserve"></commentary> 13476 <children><child nodeId="node-2149"></child> 13477 </children> 13478 </item> 13479 <item nodeId="node-2149"> 13480 <command xml:space="preserve">i</command> 13481 <result xml:space="preserve">You are carrying: 13482 eight doorkeys 13483 13484 ></result> 13485 <commentary xml:space="preserve"></commentary> 13486 <children><child nodeId="node-2150"></child> 13487 </children> 13488 </item> 13489 <item nodeId="node-2150"> 13490 <command xml:space="preserve">go se</command> 13491 <result xml:space="preserve"> 13492 Great Room 13493 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 13494 13495 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 13496 13497 ></result> 13498 <commentary xml:space="preserve"></commentary> 13499 <children><child nodeId="node-2151"></child> 13500 </children> 13501 </item> 13502 <item nodeId="node-2151"> 13503 <command xml:space="preserve">unlock door with eight doorkeys</command> 13504 <result xml:space="preserve">I didn't understand that sentence. 13505 13506 ></result> 13507 <commentary xml:space="preserve"></commentary> 13508 <children><child nodeId="node-2152"></child> 13509 </children> 13510 </item> 13511 <item nodeId="node-2152"> 13512 <command xml:space="preserve">unlock door with eight locks with eight doorkeys</command> 13513 <result xml:space="preserve">I didn't understand that sentence. 13514 13515 ></result> 13516 <commentary xml:space="preserve"></commentary> 13517 <children><child nodeId="node-2153"></child> 13518 </children> 13519 </item> 13520 <item nodeId="node-2153"> 13521 <command xml:space="preserve">unlock door with eight locks</command> 13522 <result xml:space="preserve">(with the doorkey) 13523 That doesn't seem to fit the lock. 13524 13525 ></result> 13526 <commentary xml:space="preserve"></commentary> 13527 <children><child nodeId="node-2154"></child> 13528 </children> 13529 </item> 13530 <item nodeId="node-2154"> 13531 <command xml:space="preserve">unlock door with eight locks</command> 13532 <result xml:space="preserve">(with the doorkey) 13533 That doesn't seem to fit the lock. 13534 13535 ></result> 13536 <commentary xml:space="preserve"></commentary> 13537 <children><child nodeId="node-2155"></child> 13538 </children> 13539 </item> 13540 <item nodeId="node-2155"> 13541 <command xml:space="preserve">i</command> 13542 <result xml:space="preserve">You are carrying: 13543 eight doorkeys 13544 13545 ></result> 13546 <commentary xml:space="preserve"></commentary> 13547 <children><child nodeId="node-2156"></child> 13548 </children> 13549 </item> 13550 <item nodeId="node-2156"> 13551 <command xml:space="preserve">unlock door with eight locks</command> 13552 <result xml:space="preserve">(with the doorkey) 13553 That doesn't seem to fit the lock. 13554 13555 ></result> 13556 <commentary xml:space="preserve"></commentary> 13557 <children><child nodeId="node-2157"></child> 13558 </children> 13559 </item> 13560 <item nodeId="node-2157"> 13561 <command xml:space="preserve">unlock door with eight locks</command> 13562 <result xml:space="preserve">(with the doorkey) 13563 That doesn't seem to fit the lock. 13564 13565 ></result> 13566 <commentary xml:space="preserve"></commentary> 13567 </item> 13568 <item nodeId="node-2158"> 13569 <command xml:space="preserve">look</command> 13570 <result xml:space="preserve">Mirror Maze 13571 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 13572 13573 ></result> 13574 <commentary xml:space="preserve"></commentary> 13575 <children><child nodeId="node-2159"></child> 13576 </children> 13577 </item> 13578 <item nodeId="node-2159"> 13579 <command xml:space="preserve">examine self</command> 13580 <result xml:space="preserve">It's probably best to focus on the task at hand. 13581 13582 ></result> 13583 <commentary xml:space="preserve"></commentary> 13584 <children><child nodeId="node-2160"></child> 13585 </children> 13586 </item> 13587 <item nodeId="node-2160"> 13588 <command xml:space="preserve">go w</command> 13589 <result xml:space="preserve">You can't go that way. 13590 13591 ></result> 13592 <commentary xml:space="preserve"></commentary> 13593 </item> 13594 <item nodeId="node-2161"> 13595 <command xml:space="preserve">look in couch</command> 13596 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 13597 13598 ></result> 13599 <commentary xml:space="preserve"></commentary> 13600 <children><child nodeId="node-2193"></child> 13601 <child nodeId="node-2174"></child> 13602 <child nodeId="node-2162"></child> 13603 </children> 13604 </item> 13605 <item nodeId="node-2162"> 13606 <command xml:space="preserve">take key</command> 13607 <result xml:space="preserve">Taken. 13608 13609 ></result> 13610 <commentary xml:space="preserve"></commentary> 13611 <children><child nodeId="node-2163"></child> 13612 </children> 13613 </item> 13614 <item nodeId="node-2163"> 13615 <command xml:space="preserve">s</command> 13616 <result xml:space="preserve">(first opening the first door) 13617 It seems to be locked. 13618 13619 ></result> 13620 <commentary xml:space="preserve"></commentary> 13621 <children><child nodeId="node-2164"></child> 13622 </children> 13623 </item> 13624 <item nodeId="node-2164"> 13625 <command xml:space="preserve">unlock door with key</command> 13626 <result xml:space="preserve">You unlock the first door. 13627 13628 ></result> 13629 <commentary xml:space="preserve"></commentary> 13630 <children><child nodeId="node-2165"></child> 13631 </children> 13632 </item> 13633 <item nodeId="node-2165"> 13634 <command xml:space="preserve">s</command> 13635 <result xml:space="preserve">(first opening the first door) 13636 13637 Cobble Wall 13638 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 13639 13640 To the north you can see the door you came through earlier. 13641 13642 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 13643 13644 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 13645 13646 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 13647 13648 ></result> 13649 <commentary xml:space="preserve"></commentary> 13650 <children><child nodeId="node-2166"></child> 13651 </children> 13652 </item> 13653 <item nodeId="node-2166"> 13654 <command xml:space="preserve">se</command> 13655 <result xml:space="preserve"> 13656 Teensy Cave of Fortune 13657 Behind you to the northwest, light streams in from the puny cave's entrance. 13658 13659 In the dust below your feet, a small silver key glints in the dim light. 13660 13661 ></result> 13662 <commentary xml:space="preserve"></commentary> 13663 <children><child nodeId="node-2167"></child> 13664 </children> 13665 </item> 13666 <item nodeId="node-2167"> 13667 <command xml:space="preserve">take key</command> 13668 <result xml:space="preserve">(the second key) 13669 Taken. 13670 13671 ></result> 13672 <commentary xml:space="preserve"></commentary> 13673 <children><child nodeId="node-2168"></child> 13674 </children> 13675 </item> 13676 <item nodeId="node-2168"> 13677 <command xml:space="preserve">nw</command> 13678 <result xml:space="preserve"> 13679 Cobble Wall 13680 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 13681 13682 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 13683 13684 To the north you can see the door you came through earlier. 13685 13686 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 13687 13688 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 13689 13690 ></result> 13691 <commentary xml:space="preserve"></commentary> 13692 <children><child nodeId="node-2169"></child> 13693 </children> 13694 </item> 13695 <item nodeId="node-2169"> 13696 <command xml:space="preserve">e</command> 13697 <result xml:space="preserve">You reach into the hole and try to fit through, but the hole seems to end abruptly in a cold metal surface. Odd. 13698 13699 ></result> 13700 <commentary xml:space="preserve"></commentary> 13701 <children><child nodeId="node-2170"></child> 13702 </children> 13703 </item> 13704 <item nodeId="node-2170"> 13705 <command xml:space="preserve">insert key into center hole</command> 13706 <result xml:space="preserve">Which do you mean, the second key or the first key? 13707 13708 ></result> 13709 <commentary xml:space="preserve"></commentary> 13710 <children><child nodeId="node-2171"></child> 13711 </children> 13712 </item> 13713 <item nodeId="node-2171"> 13714 <command xml:space="preserve">insert second key into center hole</command> 13715 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 13716 13717 ></result> 13718 <commentary xml:space="preserve"></commentary> 13719 <children><child nodeId="node-2172"></child> 13720 </children> 13721 </item> 13722 <item nodeId="node-2172"> 13723 <command xml:space="preserve">go through center hole</command> 13724 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 13725 13726 Library 13727 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 13728 13729 Behind you to the west, you see a rocky door in the wall. 13730 13731 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 13732 13733 ></result> 13734 <commentary xml:space="preserve"></commentary> 13735 <children><child nodeId="node-2173"></child> 13736 </children> 13737 </item> 13738 <item nodeId="node-2173"> 13739 <command xml:space="preserve">s</command> 13740 <result xml:space="preserve"> 13741 Library (Shelf #1) 13742 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 13743 13744 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 13745 13746 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 13747 13748 ></result> 13749 <commentary xml:space="preserve"></commentary> 13750 </item> 13751 <item nodeId="node-2174"> 13752 <command xml:space="preserve">take crumbs</command> 13753 <result xml:space="preserve">Taken. 13754 13755 ></result> 13756 <commentary xml:space="preserve"></commentary> 13757 <children><child nodeId="node-2175"></child> 13758 </children> 13759 </item> 13760 <item nodeId="node-2175"> 13761 <command xml:space="preserve">look in couch</command> 13762 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13763 13764 ></result> 13765 <commentary xml:space="preserve"></commentary> 13766 <children><child nodeId="node-2178"></child> 13767 <child nodeId="node-2176"></child> 13768 </children> 13769 </item> 13770 <item nodeId="node-2176"> 13771 <command xml:space="preserve">take key</command> 13772 <result xml:space="preserve">Taken. 13773 13774 ></result> 13775 <commentary xml:space="preserve"></commentary> 13776 <children><child nodeId="node-2177"></child> 13777 </children> 13778 </item> 13779 <item nodeId="node-2177"> 13780 <command xml:space="preserve">look in couch</command> 13781 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13782 13783 ></result> 13784 <commentary xml:space="preserve"></commentary> 13785 </item> 13786 <item nodeId="node-2178"> 13787 <command xml:space="preserve">look in couch</command> 13788 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13789 13790 ></result> 13791 <commentary xml:space="preserve"></commentary> 13792 <children><child nodeId="node-2179"></child> 13793 </children> 13794 </item> 13795 <item nodeId="node-2179"> 13796 <command xml:space="preserve">look in couch</command> 13797 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13798 13799 ></result> 13800 <commentary xml:space="preserve"></commentary> 13801 <children><child nodeId="node-2184"></child> 13802 <child nodeId="node-2180"></child> 13803 </children> 13804 </item> 13805 <item nodeId="node-2180"> 13806 <command xml:space="preserve">take key</command> 13807 <result xml:space="preserve">Taken. 13808 13809 ></result> 13810 <commentary xml:space="preserve"></commentary> 13811 <children><child nodeId="node-2181"></child> 13812 </children> 13813 </item> 13814 <item nodeId="node-2181"> 13815 <command xml:space="preserve">unlock door with key</command> 13816 <result xml:space="preserve">You unlock the first door. 13817 13818 ></result> 13819 <commentary xml:space="preserve"></commentary> 13820 <children><child nodeId="node-2182"></child> 13821 </children> 13822 </item> 13823 <item nodeId="node-2182"> 13824 <command xml:space="preserve">look in couch</command> 13825 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13826 13827 ></result> 13828 <commentary xml:space="preserve"></commentary> 13829 <children><child nodeId="node-2183"></child> 13830 </children> 13831 </item> 13832 <item nodeId="node-2183"> 13833 <command xml:space="preserve">i</command> 13834 <result xml:space="preserve">You are carrying: 13835 a first key 13836 some crumbs 13837 13838 ></result> 13839 <commentary xml:space="preserve"></commentary> 13840 </item> 13841 <item nodeId="node-2184"> 13842 <command xml:space="preserve">look in couch</command> 13843 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13844 13845 ></result> 13846 <commentary xml:space="preserve"></commentary> 13847 <children><child nodeId="node-2185"></child> 13848 </children> 13849 </item> 13850 <item nodeId="node-2185"> 13851 <command xml:space="preserve">look in couch</command> 13852 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13853 13854 ></result> 13855 <commentary xml:space="preserve"></commentary> 13856 <children><child nodeId="node-2186"></child> 13857 </children> 13858 </item> 13859 <item nodeId="node-2186"> 13860 <command xml:space="preserve">look in couch</command> 13861 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13862 13863 ></result> 13864 <commentary xml:space="preserve"></commentary> 13865 <children><child nodeId="node-2187"></child> 13866 </children> 13867 </item> 13868 <item nodeId="node-2187"> 13869 <command xml:space="preserve">look in couch</command> 13870 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13871 13872 ></result> 13873 <commentary xml:space="preserve"></commentary> 13874 <children><child nodeId="node-2188"></child> 13875 </children> 13876 </item> 13877 <item nodeId="node-2188"> 13878 <command xml:space="preserve">look in couch</command> 13879 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13880 13881 ></result> 13882 <commentary xml:space="preserve"></commentary> 13883 <children><child nodeId="node-2189"></child> 13884 </children> 13885 </item> 13886 <item nodeId="node-2189"> 13887 <command xml:space="preserve">look in couch</command> 13888 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13889 13890 ></result> 13891 <commentary xml:space="preserve"></commentary> 13892 <children><child nodeId="node-2190"></child> 13893 </children> 13894 </item> 13895 <item nodeId="node-2190"> 13896 <command xml:space="preserve">take key</command> 13897 <result xml:space="preserve">Taken. 13898 13899 ></result> 13900 <commentary xml:space="preserve"></commentary> 13901 <children><child nodeId="node-2191"></child> 13902 </children> 13903 </item> 13904 <item nodeId="node-2191"> 13905 <command xml:space="preserve">look in couch</command> 13906 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 13907 13908 ></result> 13909 <commentary xml:space="preserve"></commentary> 13910 <children><child nodeId="node-2192"></child> 13911 </children> 13912 </item> 13913 <item nodeId="node-2192"> 13914 <command xml:space="preserve">i</command> 13915 <result xml:space="preserve">You are carrying: 13916 a first key 13917 some crumbs 13918 13919 ></result> 13920 <commentary xml:space="preserve"></commentary> 13921 </item> 13922 <item nodeId="node-2193"> 13923 <command xml:space="preserve">look in couch</command> 13924 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 13925 13926 ></result> 13927 <commentary xml:space="preserve"></commentary> 13928 <children><child nodeId="node-2194"></child> 13929 </children> 13930 </item> 13931 <item nodeId="node-2194"> 13932 <command xml:space="preserve">take key</command> 13933 <result xml:space="preserve">Taken. 13934 13935 ></result> 13936 <commentary xml:space="preserve"></commentary> 13937 <children><child nodeId="node-2195"></child> 13938 </children> 13939 </item> 13940 <item nodeId="node-2195"> 13941 <command xml:space="preserve">unlock door with key</command> 13942 <result xml:space="preserve">You unlock the first door. 13943 13944 ></result> 13945 <commentary xml:space="preserve"></commentary> 13946 <children><child nodeId="node-2196"></child> 13947 </children> 13948 </item> 13949 <item nodeId="node-2196"> 13950 <command xml:space="preserve">s</command> 13951 <result xml:space="preserve">(first opening the first door) 13952 13953 Cobble Wall 13954 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 13955 13956 To the north you can see the door you came through earlier. 13957 13958 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 13959 13960 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 13961 13962 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 13963 13964 ></result> 13965 <commentary xml:space="preserve"></commentary> 13966 <children><child nodeId="node-2197"></child> 13967 </children> 13968 </item> 13969 <item nodeId="node-2197"> 13970 <command xml:space="preserve">se</command> 13971 <result xml:space="preserve"> 13972 Teensy Cave of Fortune 13973 Behind you to the northwest, light streams in from the puny cave's entrance. 13974 13975 In the dust below your feet, a small silver key glints in the dim light. 13976 13977 ></result> 13978 <commentary xml:space="preserve"></commentary> 13979 <children><child nodeId="node-2198"></child> 13980 </children> 13981 </item> 13982 <item nodeId="node-2198"> 13983 <command xml:space="preserve">take key</command> 13984 <result xml:space="preserve">(the second key) 13985 Taken. 13986 13987 ></result> 13988 <commentary xml:space="preserve"></commentary> 13989 <children><child nodeId="node-2199"></child> 13990 </children> 13991 </item> 13992 <item nodeId="node-2199"> 13993 <command xml:space="preserve">n</command> 13994 <result xml:space="preserve">You can't go that way. 13995 13996 ></result> 13997 <commentary xml:space="preserve"></commentary> 13998 <children><child nodeId="node-2200"></child> 13999 </children> 14000 </item> 14001 <item nodeId="node-2200"> 14002 <command xml:space="preserve">nw</command> 14003 <result xml:space="preserve"> 14004 Cobble Wall 14005 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 14006 14007 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 14008 14009 To the north you can see the door you came through earlier. 14010 14011 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 14012 14013 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 14014 14015 ></result> 14016 <commentary xml:space="preserve"></commentary> 14017 <children><child nodeId="node-2201"></child> 14018 </children> 14019 </item> 14020 <item nodeId="node-2201"> 14021 <command xml:space="preserve">insert second key into center hole</command> 14022 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 14023 14024 ></result> 14025 <commentary xml:space="preserve"></commentary> 14026 <children><child nodeId="node-2202"></child> 14027 </children> 14028 </item> 14029 <item nodeId="node-2202"> 14030 <command xml:space="preserve">e</command> 14031 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 14032 14033 Library 14034 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 14035 14036 Behind you to the west, you see a rocky door in the wall. 14037 14038 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. 14039 14040 Extruded from the door is a box labeled "KEY", held closed by a 5-digit combination lock, which is a little odd for state-of-the-art security. There's a decimal point three digits into the number, which is very odd for a combination lock. 14041 14042 ></result> 14043 <commentary xml:space="preserve"></commentary> 14044 <children><child nodeId="node-2203"></child> 14045 </children> 14046 </item> 14047 <item nodeId="node-2203"> 14048 <command xml:space="preserve">spin key box to 594.56</command> 14049 <result xml:space="preserve">The key box lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 14050 14051 ></result> 14052 <commentary xml:space="preserve"></commentary> 14053 <children><child nodeId="node-2204"></child> 14054 </children> 14055 </item> 14056 <item nodeId="node-2204"> 14057 <command xml:space="preserve">take key</command> 14058 <result xml:space="preserve">(the key box) 14059 That's fixed in place. 14060 14061 ></result> 14062 <commentary xml:space="preserve"></commentary> 14063 <children><child nodeId="node-2205"></child> 14064 </children> 14065 </item> 14066 <item nodeId="node-2205"> 14067 <command xml:space="preserve">take third key</command> 14068 <result xml:space="preserve">Taken. 14069 14070 ></result> 14071 <commentary xml:space="preserve"></commentary> 14072 <children><child nodeId="node-2206"></child> 14073 </children> 14074 </item> 14075 <item nodeId="node-2206"> 14076 <command xml:space="preserve">unlock door with third key</command> 14077 <result xml:space="preserve">You unlock the third door. 14078 14079 ></result> 14080 <commentary xml:space="preserve"></commentary> 14081 <children><child nodeId="node-2207"></child> 14082 </children> 14083 </item> 14084 <item nodeId="node-2207"> 14085 <command xml:space="preserve">e</command> 14086 <result xml:space="preserve">(first opening the third door) 14087 14088 Mirror Maze 14089 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 14090 14091 The octopi ripple as a laugh shakes the room. 14092 14093 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 14094 14095 On the wall is a giant sign that says "PUZZLE INOPERABLE." 14096 14097 To the west you see a thick metal door. 14098 14099 ></result> 14100 <commentary xml:space="preserve"></commentary> 14101 <children><child nodeId="node-2208"></child> 14102 </children> 14103 </item> 14104 <item nodeId="node-2208"> 14105 <command xml:space="preserve">w</command> 14106 <result xml:space="preserve"> 14107 Library 14108 A great library, full to the brim with books. The shelves continue further south. 14109 14110 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. 14111 14112 Behind you to the west, you see a rocky door in the wall. 14113 14114 Extruded from the door is a box labeled "KEY", held closed by a 5-digit combination lock, which is a little odd for state-of-the-art security. There's a decimal point three digits into the number, which is very odd for a combination lock. 14115 14116 ></result> 14117 <commentary xml:space="preserve"></commentary> 14118 <children><child nodeId="node-2209"></child> 14119 </children> 14120 </item> 14121 <item nodeId="node-2209"> 14122 <command xml:space="preserve">e</command> 14123 <result xml:space="preserve"> 14124 Mirror Maze 14125 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 14126 14127 On the wall is a giant sign that says "PUZZLE INOPERABLE." 14128 14129 To the west you see a thick metal door. 14130 14131 ></result> 14132 <commentary xml:space="preserve"></commentary> 14133 </item> 14134 <item nodeId="node-2210"> 14135 <command xml:space="preserve">look couch</command> 14136 <result xml:space="preserve">On closer inspection, you realize that it's your couch. I stole it from the real world to put in my game. Looks like a good place to stash some stuff. 14137 14138 ></result> 14139 <commentary xml:space="preserve"></commentary> 14140 <children><child nodeId="node-2211"></child> 14141 </children> 14142 </item> 14143 <item nodeId="node-2211"> 14144 <command xml:space="preserve">search couch</command> 14145 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14146 14147 ></result> 14148 <commentary xml:space="preserve"></commentary> 14149 <children><child nodeId="node-2212"></child> 14150 </children> 14151 </item> 14152 <item nodeId="node-2212"> 14153 <command xml:space="preserve">search couch</command> 14154 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14155 14156 ></result> 14157 <commentary xml:space="preserve"></commentary> 14158 </item> 14159 <item nodeId="node-2213"> 14160 <command xml:space="preserve">look</command> 14161 <result xml:space="preserve">Cluttered Room 14162 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. 14163 14164 ></result> 14165 <commentary xml:space="preserve"></commentary> 14166 <children><child nodeId="node-2220"></child> 14167 <child nodeId="node-2219"></child> 14168 <child nodeId="node-2218"></child> 14169 <child nodeId="node-2214"></child> 14170 </children> 14171 </item> 14172 <item nodeId="node-2214"> 14173 <command xml:space="preserve">x newspaper</command> 14174 <result xml:space="preserve">You see nothing special about the newspaper. 14175 14176 ></result> 14177 <commentary xml:space="preserve"></commentary> 14178 <children><child nodeId="node-2215"></child> 14179 </children> 14180 </item> 14181 <item nodeId="node-2215"> 14182 <command xml:space="preserve">x testicles</command> 14183 <result xml:space="preserve">You can't see any such thing. 14184 14185 ></result> 14186 <commentary xml:space="preserve"></commentary> 14187 <children><child nodeId="node-2216"></child> 14188 </children> 14189 </item> 14190 <item nodeId="node-2216"> 14191 <command xml:space="preserve">take newspaper</command> 14192 <result xml:space="preserve">That's hardly portable. 14193 14194 ></result> 14195 <commentary xml:space="preserve"></commentary> 14196 <children><child nodeId="node-2217"></child> 14197 </children> 14198 </item> 14199 <item nodeId="node-2217"> 14200 <command xml:space="preserve">penis fuck bitch i hate you</command> 14201 <result xml:space="preserve">That's not a verb I recognise. 14202 14203 ></result> 14204 <commentary xml:space="preserve"></commentary> 14205 </item> 14206 <item nodeId="node-2218"> 14207 <command xml:space="preserve">x fuckassbitch</command> 14208 <result xml:space="preserve">You can't see any such thing. 14209 14210 ></result> 14211 <commentary xml:space="preserve"></commentary> 14212 </item> 14213 <item nodeId="node-2219"> 14214 <command xml:space="preserve">take newspaper</command> 14215 <result xml:space="preserve">That's hardly portable. 14216 14217 ></result> 14218 <commentary xml:space="preserve"></commentary> 14219 </item> 14220 <item nodeId="node-2220"> 14221 <command xml:space="preserve">take fuckassbitch</command> 14222 <result xml:space="preserve">That's hardly portable. 14223 14224 ></result> 14225 <commentary xml:space="preserve"></commentary> 14226 <children><child nodeId="node-2221"></child> 14227 </children> 14228 </item> 14229 <item nodeId="node-2221"> 14230 <command xml:space="preserve">x fuckassbitch</command> 14231 <result xml:space="preserve">You see nothing special about fuckassbitch. 14232 14233 ></result> 14234 <commentary xml:space="preserve"></commentary> 14235 </item> 14236 <item nodeId="node-2222"> 14237 <command xml:space="preserve">e</command> 14238 <result xml:space="preserve"> 14239 Great Room 14240 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 14241 14242 Back to the west you see a hallway, hewn out of the stone, leading to another room. 14243 14244 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 14245 14246 ></result> 14247 <commentary xml:space="preserve"></commentary> 14248 <children><child nodeId="node-2223"></child> 14249 </children> 14250 </item> 14251 <item nodeId="node-2223"> 14252 <command xml:space="preserve">w</command> 14253 <result xml:space="preserve"> 14254 Cluttered Room 14255 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14256 14257 Back to the east you see a hallway, hewn out of the stone, leading to another room. 14258 14259 To the south, almost obscured behind a large gray couch, you see a closed door. 14260 14261 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14262 14263 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 14264 14265 ></result> 14266 <commentary xml:space="preserve"></commentary> 14267 <children><child nodeId="node-2224"></child> 14268 </children> 14269 </item> 14270 <item nodeId="node-2224"> 14271 <command xml:space="preserve">e</command> 14272 <result xml:space="preserve"> 14273 Great Room 14274 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 14275 14276 Back to the west you see a hallway, hewn out of the stone, leading to another room. 14277 14278 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 14279 14280 ></result> 14281 <commentary xml:space="preserve"></commentary> 14282 <children><child nodeId="node-2225"></child> 14283 </children> 14284 </item> 14285 <item nodeId="node-2225"> 14286 <command xml:space="preserve">w</command> 14287 <result xml:space="preserve"> 14288 Cluttered Room 14289 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14290 14291 Back to the east you see a hallway, hewn out of the stone, leading to another room. 14292 14293 To the south, almost obscured behind a large gray couch, you see a closed door. 14294 14295 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14296 14297 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 14298 14299 ></result> 14300 <commentary xml:space="preserve"></commentary> 14301 <children><child nodeId="node-2226"></child> 14302 </children> 14303 </item> 14304 <item nodeId="node-2226"> 14305 <command xml:space="preserve">search couch</command> 14306 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 14307 You could scoop them up I guess? 14308 14309 ></result> 14310 <commentary xml:space="preserve"></commentary> 14311 <children><child nodeId="node-2227"></child> 14312 </children> 14313 </item> 14314 <item nodeId="node-2227"> 14315 <command xml:space="preserve">take crumbs</command> 14316 <result xml:space="preserve">Taken. 14317 14318 ></result> 14319 <commentary xml:space="preserve"></commentary> 14320 <children><child nodeId="node-2228"></child> 14321 </children> 14322 </item> 14323 <item nodeId="node-2228"> 14324 <command xml:space="preserve">search couch</command> 14325 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 14326 14327 ></result> 14328 <commentary xml:space="preserve"></commentary> 14329 <children><child nodeId="node-2229"></child> 14330 </children> 14331 </item> 14332 <item nodeId="node-2229"> 14333 <command xml:space="preserve">search couch</command> 14334 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 14335 14336 ></result> 14337 <commentary xml:space="preserve"></commentary> 14338 <children><child nodeId="node-2230"></child> 14339 </children> 14340 </item> 14341 <item nodeId="node-2230"> 14342 <command xml:space="preserve">take key</command> 14343 <result xml:space="preserve">Taken. 14344 14345 ></result> 14346 <commentary xml:space="preserve"></commentary> 14347 <children><child nodeId="node-2231"></child> 14348 </children> 14349 </item> 14350 <item nodeId="node-2231"> 14351 <command xml:space="preserve">look</command> 14352 <result xml:space="preserve">Cluttered Room 14353 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14354 14355 Back to the east you see a hallway, hewn out of the stone, leading to another room. 14356 14357 To the south, almost obscured behind a large gray couch, you see a closed door. 14358 14359 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14360 14361 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 14362 14363 ></result> 14364 <commentary xml:space="preserve"></commentary> 14365 <children><child nodeId="node-2232"></child> 14366 </children> 14367 </item> 14368 <item nodeId="node-2232"> 14369 <command xml:space="preserve">go through door</command> 14370 <result xml:space="preserve">(first opening the first door) 14371 It seems to be locked. 14372 14373 ></result> 14374 <commentary xml:space="preserve"></commentary> 14375 <children><child nodeId="node-2233"></child> 14376 </children> 14377 </item> 14378 <item nodeId="node-2233"> 14379 <command xml:space="preserve">unlock door</command> 14380 <result xml:space="preserve">What do you want to unlock the first door with? 14381 14382 ></result> 14383 <commentary xml:space="preserve"></commentary> 14384 <children><child nodeId="node-2234"></child> 14385 </children> 14386 </item> 14387 <item nodeId="node-2234"> 14388 <command xml:space="preserve">unlock door with key</command> 14389 <result xml:space="preserve">You unlock the first door. 14390 14391 ></result> 14392 <commentary xml:space="preserve"></commentary> 14393 <children><child nodeId="node-2235"></child> 14394 </children> 14395 </item> 14396 <item nodeId="node-2235"> 14397 <command xml:space="preserve">gos</command> 14398 <result xml:space="preserve">That's not a verb I recognise. 14399 14400 ></result> 14401 <commentary xml:space="preserve"></commentary> 14402 <children><child nodeId="node-2236"></child> 14403 </children> 14404 </item> 14405 <item nodeId="node-2236"> 14406 <command xml:space="preserve">s</command> 14407 <result xml:space="preserve">(first opening the first door) 14408 14409 Maze 14410 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 14411 14412 On the wall is a giant sign that says "PUZZLE INOPERABLE." 14413 14414 To the south, almost obscured behind a large gray couch, you see a closed door. 14415 14416 ></result> 14417 <commentary xml:space="preserve"></commentary> 14418 </item> 14419 <item nodeId="node-2237"> 14420 <command xml:space="preserve">use tentacles to unlock the finaloor</command> 14421 <result xml:space="preserve">You can't see any such thing. 14422 14423 ></result> 14424 <commentary xml:space="preserve"></commentary> 14425 <children><child nodeId="node-2238"></child> 14426 </children> 14427 </item> 14428 <item nodeId="node-2238"> 14429 <command xml:space="preserve">use tentacles to unlock the final door</command> 14430 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how to use a door? 14431 14432 ></result> 14433 <commentary xml:space="preserve"></commentary> 14434 <children><child nodeId="node-2239"></child> 14435 </children> 14436 </item> 14437 <item nodeId="node-2239"> 14438 <command xml:space="preserve">s</command> 14439 <result xml:space="preserve">(first opening the small blue door) 14440 It seems to be locked. 14441 14442 ></result> 14443 <commentary xml:space="preserve"></commentary> 14444 <children><child nodeId="node-2240"></child> 14445 </children> 14446 </item> 14447 <item nodeId="node-2240"> 14448 <command xml:space="preserve">w</command> 14449 <result xml:space="preserve"> 14450 Cluttered Room 14451 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 14452 14453 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14454 14455 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 14456 14457 To the south, almost obscured behind a large gray couch, you see a door. 14458 14459 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14460 14461 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 14462 14463 ></result> 14464 <commentary xml:space="preserve"></commentary> 14465 </item> 14466 <item nodeId="node-2241"> 14467 <command xml:space="preserve">use tentacles to unlock the final door</command> 14468 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how doors work? 14469 14470 ></result> 14471 <commentary xml:space="preserve"></commentary> 14472 </item> 14473 <item nodeId="node-2242"> 14474 <command xml:space="preserve">use tentacles to unlock final door</command> 14475 <result xml:space="preserve">I do believe you are missing some keys there, my friend. 14476 14477 ></result> 14478 <commentary xml:space="preserve"></commentary> 14479 <children><child nodeId="node-2243"></child> 14480 </children> 14481 </item> 14482 <item nodeId="node-2243"> 14483 <command xml:space="preserve">w</command> 14484 <result xml:space="preserve"> 14485 Cluttered Room 14486 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 14487 14488 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14489 14490 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 14491 14492 To the south, almost obscured behind a large gray couch, you see a door. 14493 14494 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14495 14496 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 14497 14498 ></result> 14499 <commentary xml:space="preserve"></commentary> 14500 <children><child nodeId="node-2244"></child> 14501 </children> 14502 </item> 14503 <item nodeId="node-2244"> 14504 <command xml:space="preserve">search couch</command> 14505 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14506 14507 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14508 14509 ></result> 14510 <commentary xml:space="preserve"></commentary> 14511 <children><child nodeId="node-2245"></child> 14512 </children> 14513 </item> 14514 <item nodeId="node-2245"> 14515 <command xml:space="preserve">search couch</command> 14516 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14517 14518 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14519 14520 ></result> 14521 <commentary xml:space="preserve"></commentary> 14522 <children><child nodeId="node-2246"></child> 14523 </children> 14524 </item> 14525 <item nodeId="node-2246"> 14526 <command xml:space="preserve">search couch</command> 14527 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14528 14529 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14530 14531 ></result> 14532 <commentary xml:space="preserve"></commentary> 14533 <children><child nodeId="node-2247"></child> 14534 </children> 14535 </item> 14536 <item nodeId="node-2247"> 14537 <command xml:space="preserve">search couch</command> 14538 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14539 14540 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14541 14542 ></result> 14543 <commentary xml:space="preserve"></commentary> 14544 <children><child nodeId="node-2248"></child> 14545 </children> 14546 </item> 14547 <item nodeId="node-2248"> 14548 <command xml:space="preserve">search couch</command> 14549 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14550 14551 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14552 14553 ></result> 14554 <commentary xml:space="preserve"></commentary> 14555 <children><child nodeId="node-2249"></child> 14556 </children> 14557 </item> 14558 <item nodeId="node-2249"> 14559 <command xml:space="preserve">search couch</command> 14560 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14561 14562 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the crumbs. 14563 14564 ></result> 14565 <commentary xml:space="preserve"></commentary> 14566 <children><child nodeId="node-2250"></child> 14567 </children> 14568 </item> 14569 <item nodeId="node-2250"> 14570 <command xml:space="preserve">search couch</command> 14571 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 14572 14573 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful searching ability, you think the couch has the first key and the crumbs. 14574 14575 ></result> 14576 <commentary xml:space="preserve"></commentary> 14577 <children><child nodeId="node-2251"></child> 14578 </children> 14579 </item> 14580 <item nodeId="node-2251"> 14581 <command xml:space="preserve">take key and crumbs and fish</command> 14582 <result xml:space="preserve">first key: Taken. 14583 crumbs: Taken. 14584 angry fish: Taken. 14585 14586 ></result> 14587 <commentary xml:space="preserve"></commentary> 14588 <children><child nodeId="node-2252"></child> 14589 </children> 14590 </item> 14591 <item nodeId="node-2252"> 14592 <command xml:space="preserve">unlock door with key</command> 14593 <result xml:space="preserve">You unlock the first door. 14594 14595 ></result> 14596 <commentary xml:space="preserve"></commentary> 14597 <children><child nodeId="node-2253"></child> 14598 </children> 14599 </item> 14600 <item nodeId="node-2253"> 14601 <command xml:space="preserve">s</command> 14602 <result xml:space="preserve">(first opening the first door) 14603 14604 Cobble Wall 14605 You push through the door, and find yourself in a tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 14606 14607 To the north you can see the door you came through earlier. 14608 14609 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 14610 14611 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 14612 14613 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 14614 14615 ></result> 14616 <commentary xml:space="preserve"></commentary> 14617 <children><child nodeId="node-2254"></child> 14618 </children> 14619 </item> 14620 <item nodeId="node-2254"> 14621 <command xml:space="preserve">se</command> 14622 <result xml:space="preserve"> 14623 Teensy Cave of Fortune 14624 Behind you to the northwest, light streams in from the puny cave's entrance. 14625 14626 In the dust below your feet, a small silver key glints in the dim light. 14627 14628 ></result> 14629 <commentary xml:space="preserve"></commentary> 14630 <children><child nodeId="node-2255"></child> 14631 </children> 14632 </item> 14633 <item nodeId="node-2255"> 14634 <command xml:space="preserve">take key</command> 14635 <result xml:space="preserve">(the second key) 14636 Taken. 14637 14638 ></result> 14639 <commentary xml:space="preserve"></commentary> 14640 <children><child nodeId="node-2256"></child> 14641 </children> 14642 </item> 14643 <item nodeId="node-2256"> 14644 <command xml:space="preserve">nw</command> 14645 <result xml:space="preserve"> 14646 Cobble Wall 14647 A tiny room. To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 14648 14649 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 14650 14651 To the north you can see the door you came through earlier. 14652 14653 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 14654 14655 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 14656 14657 ></result> 14658 <commentary xml:space="preserve"></commentary> 14659 <children><child nodeId="node-2257"></child> 14660 </children> 14661 </item> 14662 <item nodeId="node-2257"> 14663 <command xml:space="preserve">unlock center hole with second key</command> 14664 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 14665 14666 ></result> 14667 <commentary xml:space="preserve"></commentary> 14668 <children><child nodeId="node-2258"></child> 14669 </children> 14670 </item> 14671 <item nodeId="node-2258"> 14672 <command xml:space="preserve">e</command> 14673 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 14674 14675 Library 14676 You arrive in a long room full of thousands and thousands of bookshelves, filled to the brim with dust-covered tomes. An ancient library, with books on topics much too complex for you to understand. The shelves continue further south. 14677 14678 Behind you to the west, you see a rocky door in the wall. 14679 14680 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient architecture you've encountered in this world so far. 14681 14682 Extruded from the door is a safe labeled "KEY", held closed by a 5-digit combination lock. There's a decimal point between the third and fourth digit of the number, which is odd for a combination lock. 14683 14684 ></result> 14685 <commentary xml:space="preserve"></commentary> 14686 <children><child nodeId="node-2259"></child> 14687 </children> 14688 </item> 14689 <item nodeId="node-2259"> 14690 <command xml:space="preserve">set lock to 594.56</command> 14691 <result xml:space="preserve">The safe lid pops open with a rush of air as the seal is broken. Inside, you see the third key. 14692 14693 ></result> 14694 <commentary xml:space="preserve"></commentary> 14695 <children><child nodeId="node-2260"></child> 14696 </children> 14697 </item> 14698 <item nodeId="node-2260"> 14699 <command xml:space="preserve">take kery</command> 14700 <result xml:space="preserve">You can't see any such thing. 14701 14702 ></result> 14703 <commentary xml:space="preserve"></commentary> 14704 <children><child nodeId="node-2261"></child> 14705 </children> 14706 </item> 14707 <item nodeId="node-2261"> 14708 <command xml:space="preserve">take key</command> 14709 <result xml:space="preserve">(the third key) 14710 Taken. 14711 14712 ></result> 14713 <commentary xml:space="preserve"></commentary> 14714 <children><child nodeId="node-2262"></child> 14715 </children> 14716 </item> 14717 <item nodeId="node-2262"> 14718 <command xml:space="preserve">unlock door with third key</command> 14719 <result xml:space="preserve">You unlock the third door. 14720 14721 ></result> 14722 <commentary xml:space="preserve"></commentary> 14723 <children><child nodeId="node-2263"></child> 14724 </children> 14725 </item> 14726 <item nodeId="node-2263"> 14727 <command xml:space="preserve">e</command> 14728 <result xml:space="preserve">(first opening the third door) 14729 14730 Aquarium 14731 You push through the door, and find yourself in a drastically different room with plain concrete walls and a black floor flecked with gray spots. The ceiling looks basically the same as the walls from where you're standing, but between you and me, it's a "living roof" - a roof with a grass on top. 14732 14733 To the north, a door that almost looks like a miniature of the grand door from the Great Room - metal blue panels with white-and-yellow veins, square but capped by a glass half-circle on the top - is embedded in the rock. 14734 14735 To the west you see a thick metal door. 14736 14737 In the center of the room, taking up the majority of the space in the room is a giant fish tank. The first half meter of the tank is black glass, presumably hiding the inner workings of the tank. Above the base, the glass tank walls extend up for two meters. There does not appear to be a lid, but a sign next to the tank says in red, "NO MOLLUSCS IN THE TANK." Half submerged in the sand at the bottom of the fish tank, a small metal object glints and sparkles in the light. 14738 14739 ></result> 14740 <commentary xml:space="preserve"></commentary> 14741 <children><child nodeId="node-2264"></child> 14742 </children> 14743 </item> 14744 <item nodeId="node-2264"> 14745 <command xml:space="preserve">feed fish crumbs</command> 14746 <result xml:space="preserve">(the angry fish the crumbs) 14747 The fish, though hesitant at first, wolfs down the crumbs in a matter of seconds and wiggles happily. I'm sure it would be inclined to help you out if you ever needed anything fish-related. 14748 14749 ></result> 14750 <commentary xml:space="preserve"></commentary> 14751 <children><child nodeId="node-2265"></child> 14752 </children> 14753 </item> 14754 <item nodeId="node-2265"> 14755 <command xml:space="preserve">put fish in tank</command> 14756 <result xml:space="preserve">(the happy fish in the fish tank) 14757 You reach above the glass lip with a tentacle and drop the fish into the water. It gives you a little wink and dives to the bottom of the tank, dissappearing into the reef. A few seconds later, a pair of keys fly out of the water and hit you square between the eyes. 14758 14759 ></result> 14760 <commentary xml:space="preserve"></commentary> 14761 <children><child nodeId="node-2266"></child> 14762 </children> 14763 </item> 14764 <item nodeId="node-2266"> 14765 <command xml:space="preserve">unlock small door with fourth key</command> 14766 <result xml:space="preserve">You can't see any such thing. 14767 14768 ></result> 14769 <commentary xml:space="preserve"></commentary> 14770 <children><child nodeId="node-2267"></child> 14771 </children> 14772 </item> 14773 <item nodeId="node-2267"> 14774 <command xml:space="preserve">unlock blue door with fourth key</command> 14775 <result xml:space="preserve">You unlock the fourth door. 14776 14777 ></result> 14778 <commentary xml:space="preserve"></commentary> 14779 <children><child nodeId="node-2268"></child> 14780 </children> 14781 </item> 14782 <item nodeId="node-2268"> 14783 <command xml:space="preserve">n</command> 14784 <result xml:space="preserve">(first opening the fourth door) 14785 14786 Great Room 14787 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 14788 14789 To the south, a small blue door is embedded in the rock. 14790 14791 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 14792 14793 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 14794 14795 ></result> 14796 <commentary xml:space="preserve"></commentary> 14797 <children><child nodeId="node-2269"></child> 14798 </children> 14799 </item> 14800 <item nodeId="node-2269"> 14801 <command xml:space="preserve">use tentacles to unlock final door</command> 14802 <result xml:space="preserve">Fuck 14803 ></result> 14804 <commentary xml:space="preserve"></commentary> 14805 </item> 14806 <item nodeId="node-2270"> 14807 <command xml:space="preserve">use tentacles to open great metal door</command> 14808 <result xml:space="preserve">I didn't understand that sentence. 14809 14810 ></result> 14811 <commentary xml:space="preserve"></commentary> 14812 <children><child nodeId="node-2271"></child> 14813 </children> 14814 </item> 14815 <item nodeId="node-2271"> 14816 <command xml:space="preserve">use tentacles to unlock great metal door</command> 14817 <result xml:space="preserve">I do believe those keyholes could use some work. Do you know how to use a door? 14818 14819 ></result> 14820 <commentary xml:space="preserve"></commentary> 14821 <children><child nodeId="node-2272"></child> 14822 </children> 14823 </item> 14824 <item nodeId="node-2272"> 14825 <command xml:space="preserve">unlock great metal door with tentacles</command> 14826 <result xml:space="preserve">(first taking tentacles) 14827 What? 14828 14829 ></result> 14830 <commentary xml:space="preserve"></commentary> 14831 </item> 14832 <item nodeId="node-2273"> 14833 <command xml:space="preserve">unlock great metal door with tentacles</command> 14834 <result xml:space="preserve">(first taking tentacles) 14835 What? 14836 14837 ></result> 14838 <commentary xml:space="preserve"></commentary> 14839 </item> 14840 <item nodeId="node-2274"> 14841 <command xml:space="preserve">unlock final door with tentacles</command> 14842 <result xml:space="preserve">You can't see any such thing. 14843 14844 ></result> 14845 <commentary xml:space="preserve"></commentary> 14846 <children><child nodeId="node-2275"></child> 14847 </children> 14848 </item> 14849 <item nodeId="node-2275"> 14850 <command xml:space="preserve">take tentacles</command> 14851 <result xml:space="preserve">Taken. 14852 14853 ></result> 14854 <commentary xml:space="preserve"></commentary> 14855 <children><child nodeId="node-2276"></child> 14856 </children> 14857 </item> 14858 <item nodeId="node-2276"> 14859 <command xml:space="preserve">unlock final door with tentacles</command> 14860 <result xml:space="preserve">You can't see any such thing. 14861 14862 ></result> 14863 <commentary xml:space="preserve"></commentary> 14864 </item> 14865 <item nodeId="node-2277"> 14866 <command xml:space="preserve">unlock door with tentacles</command> 14867 <result xml:space="preserve">Which do you mean, the small blue door or the great metal door? 14868 14869 ></result> 14870 <commentary xml:space="preserve"></commentary> 14871 <children><child nodeId="node-2278"></child> 14872 </children> 14873 </item> 14874 <item nodeId="node-2278"> 14875 <command xml:space="preserve">unlock great metal door with tentacles</command> 14876 <result xml:space="preserve">(first taking tentacles) 14877 What? 14878 14879 ></result> 14880 <commentary xml:space="preserve"></commentary> 14881 <children><child nodeId="node-2279"></child> 14882 </children> 14883 </item> 14884 <item nodeId="node-2279"> 14885 <command xml:space="preserve">i</command> 14886 <result xml:space="preserve">You are carrying nothing. 14887 14888 ></result> 14889 <commentary xml:space="preserve"></commentary> 14890 <children><child nodeId="node-2280"></child> 14891 </children> 14892 </item> 14893 <item nodeId="node-2280"> 14894 <command xml:space="preserve">w</command> 14895 <result xml:space="preserve"> 14896 Cluttered Room 14897 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 14898 14899 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14900 14901 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 14902 14903 To the south, almost obscured behind a large gray couch, you see a door. 14904 14905 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14906 14907 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 14908 14909 ></result> 14910 <commentary xml:space="preserve"></commentary> 14911 <children><child nodeId="node-2281"></child> 14912 </children> 14913 </item> 14914 <item nodeId="node-2281"> 14915 <command xml:space="preserve">search couch</command> 14916 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 14917 14918 ></result> 14919 <commentary xml:space="preserve"></commentary> 14920 <children><child nodeId="node-2282"></child> 14921 </children> 14922 </item> 14923 <item nodeId="node-2282"> 14924 <command xml:space="preserve">search couch</command> 14925 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 14926 14927 ></result> 14928 <commentary xml:space="preserve"></commentary> 14929 <children><child nodeId="node-2283"></child> 14930 </children> 14931 </item> 14932 <item nodeId="node-2283"> 14933 <command xml:space="preserve">take key and crumbs</command> 14934 <result xml:space="preserve">silver key: Taken. 14935 crumbs: Taken. 14936 14937 ></result> 14938 <commentary xml:space="preserve"></commentary> 14939 <children><child nodeId="node-2284"></child> 14940 </children> 14941 </item> 14942 <item nodeId="node-2284"> 14943 <command xml:space="preserve">look couch</command> 14944 <result xml:space="preserve">On closer inspection, you realize that it's your couch. I stole it from the real world to put in my game. Looks like a good place to stash some stuff. 14945 14946 ></result> 14947 <commentary xml:space="preserve"></commentary> 14948 <children><child nodeId="node-2285"></child> 14949 </children> 14950 </item> 14951 <item nodeId="node-2285"> 14952 <command xml:space="preserve">unlock door with key</command> 14953 <result xml:space="preserve">You unlock the square metal door. 14954 14955 ></result> 14956 <commentary xml:space="preserve"></commentary> 14957 <children><child nodeId="node-2286"></child> 14958 </children> 14959 </item> 14960 <item nodeId="node-2286"> 14961 <command xml:space="preserve">s</command> 14962 <result xml:space="preserve">(first opening the square metal door) 14963 14964 Cobble Wall 14965 You push through the door, and find yourself in a tiny room. 14966 14967 To the north you can see the door you came through earlier. 14968 14969 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 14970 14971 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 14972 14973 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 14974 14975 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 14976 14977 ></result> 14978 <commentary xml:space="preserve"></commentary> 14979 <children><child nodeId="node-2287"></child> 14980 </children> 14981 </item> 14982 <item nodeId="node-2287"> 14983 <command xml:space="preserve">n</command> 14984 <result xml:space="preserve"> 14985 Cluttered Room 14986 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 14987 14988 To the south, almost obscured behind a large gray couch, you see a door. 14989 14990 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 14991 14992 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 14993 14994 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 14995 14996 ></result> 14997 <commentary xml:space="preserve"></commentary> 14998 <children><child nodeId="node-2288"></child> 14999 </children> 15000 </item> 15001 <item nodeId="node-2288"> 15002 <command xml:space="preserve">take fish</command> 15003 <result xml:space="preserve">Taken. 15004 15005 ></result> 15006 <commentary xml:space="preserve"></commentary> 15007 <children><child nodeId="node-2289"></child> 15008 </children> 15009 </item> 15010 <item nodeId="node-2289"> 15011 <command xml:space="preserve">s</command> 15012 <result xml:space="preserve"> 15013 Cobble Wall 15014 A tiny room. 15015 15016 To the north you can see the door you came through earlier. 15017 15018 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's disappointing. 15019 15020 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole is that size. 15021 15022 To the northeast, you see a hole roughly the size of a fist, punched through the rock in a feat of strength, possibly in frustration, possibly with this game. 15023 15024 To your left a cobblestone wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes throughout the surface. 15025 15026 ></result> 15027 <commentary xml:space="preserve"></commentary> 15028 <children><child nodeId="node-2290"></child> 15029 </children> 15030 </item> 15031 <item nodeId="node-2290"> 15032 <command xml:space="preserve">se</command> 15033 <result xml:space="preserve"> 15034 Teensy Cave of Fortune 15035 Behind you to the northwest, light streams in from the puny cave's entrance. 15036 15037 In the dust below your feet, a small gold key glints in the dim light. 15038 15039 ></result> 15040 <commentary xml:space="preserve"></commentary> 15041 </item> 15042 <item nodeId="node-2291"> 15043 <command xml:space="preserve">unlock door</command> 15044 <result xml:space="preserve">(with Door with Eight Locks) 15045 (first taking Door with Eight Locks) 15046 That's fixed in place. 15047 15048 ></result> 15049 <commentary xml:space="preserve"></commentary> 15050 <children><child nodeId="node-2292"></child> 15051 </children> 15052 </item> 15053 <item nodeId="node-2292"> 15054 <command xml:space="preserve">open door</command> 15055 <result xml:space="preserve">It seems to be locked. 15056 15057 ></result> 15058 <commentary xml:space="preserve"></commentary> 15059 <children><child nodeId="node-2293"></child> 15060 </children> 15061 </item> 15062 <item nodeId="node-2293"> 15063 <command xml:space="preserve">open door with eight locks</command> 15064 <result xml:space="preserve">It seems to be locked. 15065 15066 ></result> 15067 <commentary xml:space="preserve"></commentary> 15068 <children><child nodeId="node-2294"></child> 15069 </children> 15070 </item> 15071 <item nodeId="node-2294"> 15072 <command xml:space="preserve">i</command> 15073 <result xml:space="preserve">You are carrying nothing. 15074 15075 ></result> 15076 <commentary xml:space="preserve"></commentary> 15077 <children><child nodeId="node-2295"></child> 15078 </children> 15079 </item> 15080 <item nodeId="node-2295"> 15081 <command xml:space="preserve">unlock door with eight locks</command> 15082 <result xml:space="preserve">(with Door with Eight Locks) 15083 (first taking Door with Eight Locks) 15084 That's fixed in place. 15085 15086 ></result> 15087 <commentary xml:space="preserve"></commentary> 15088 </item> 15089 <item nodeId="node-2296"> 15090 <command xml:space="preserve">unlock Final Door</command> 15091 <result xml:space="preserve">What do you want to unlock Final Door with? 15092 15093 ></result> 15094 <commentary xml:space="preserve"></commentary> 15095 <children><child nodeId="node-2297"></child> 15096 </children> 15097 </item> 15098 <item nodeId="node-2297"> 15099 <command xml:space="preserve">unlock Final Door with keys</command> 15100 <result xml:space="preserve">You can't see any such thing. 15101 15102 ></result> 15103 <commentary xml:space="preserve"></commentary> 15104 </item> 15105 <item nodeId="node-2298"> 15106 <command xml:space="preserve">tw</command> 15107 <result xml:space="preserve">That's not a verb I recognise. 15108 15109 ></result> 15110 <commentary xml:space="preserve"></commentary> 15111 <children><child nodeId="node-2299"></child> 15112 </children> 15113 </item> 15114 <item nodeId="node-2299"> 15115 <command xml:space="preserve">w</command> 15116 <result xml:space="preserve"> 15117 Cluttered Room 15118 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 15119 15120 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. 15121 15122 ></result> 15123 <commentary xml:space="preserve"></commentary> 15124 <children><child nodeId="node-2300"></child> 15125 </children> 15126 </item> 15127 <item nodeId="node-2300"> 15128 <command xml:space="preserve">take newspaper</command> 15129 <result xml:space="preserve">That's hardly portable. 15130 15131 ></result> 15132 <commentary xml:space="preserve"></commentary> 15133 <children><child nodeId="node-2301"></child> 15134 </children> 15135 </item> 15136 <item nodeId="node-2301"> 15137 <command xml:space="preserve">take lamp</command> 15138 <result xml:space="preserve">That's hardly portable. 15139 15140 ></result> 15141 <commentary xml:space="preserve"></commentary> 15142 </item> 15143 <item nodeId="node-2302"> 15144 <command xml:space="preserve">turn the first doorknob</command> 15145 <result xml:space="preserve">You turn the first doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 15146 15147 ></result> 15148 <commentary xml:space="preserve"></commentary> 15149 <children><child nodeId="node-2303"></child> 15150 </children> 15151 </item> 15152 <item nodeId="node-2303"> 15153 <command xml:space="preserve">turn the second doorknob</command> 15154 <result xml:space="preserve">You turn the second doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 15155 15156 ></result> 15157 <commentary xml:space="preserve"></commentary> 15158 <children><child nodeId="node-2304"></child> 15159 </children> 15160 </item> 15161 <item nodeId="node-2304"> 15162 <command xml:space="preserve">turn the third doorknob</command> 15163 <result xml:space="preserve">You turn the third doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 15164 15165 ></result> 15166 <commentary xml:space="preserve"></commentary> 15167 <children><child nodeId="node-2305"></child> 15168 </children> 15169 </item> 15170 <item nodeId="node-2305"> 15171 <command xml:space="preserve">turn the fourth doorknob</command> 15172 <result xml:space="preserve">You turn the fourth doorknob, and nothing happens. You don't appear to be able to turn this doorknob by itself. 15173 15174 ></result> 15175 <commentary xml:space="preserve"></commentary> 15176 </item> 15177 <item nodeId="node-2306"> 15178 <command xml:space="preserve">turn first knob</command> 15179 <result xml:space="preserve">Nothing obvious happens. 15180 15181 ></result> 15182 <commentary xml:space="preserve"></commentary> 15183 </item> 15184 <item nodeId="node-2307"> 15185 <command xml:space="preserve">take shoes</command> 15186 <result xml:space="preserve">Taken. 15187 15188 ></result> 15189 <commentary xml:space="preserve"></commentary> 15190 </item> 15191 <item nodeId="node-2308"> 15192 <command xml:space="preserve">take first knob</command> 15193 <result xml:space="preserve">That's fixed in place. 15194 15195 ></result> 15196 <commentary xml:space="preserve"></commentary> 15197 <children><child nodeId="node-2309"></child> 15198 </children> 15199 </item> 15200 <item nodeId="node-2309"> 15201 <command xml:space="preserve">take first keyhole</command> 15202 <result xml:space="preserve">That's fixed in place. 15203 15204 ></result> 15205 <commentary xml:space="preserve"></commentary> 15206 <children><child nodeId="node-2310"></child> 15207 </children> 15208 </item> 15209 <item nodeId="node-2310"> 15210 <command xml:space="preserve">take hidden utilities</command> 15211 <result xml:space="preserve">That's hardly portable. 15212 15213 ></result> 15214 <commentary xml:space="preserve"></commentary> 15215 </item> 15216 <item nodeId="node-2311"> 15217 <command xml:space="preserve">take doorknob</command> 15218 <result xml:space="preserve">You can't see any such thing. 15219 15220 ></result> 15221 <commentary xml:space="preserve"></commentary> 15222 <children><child nodeId="node-2312"></child> 15223 </children> 15224 </item> 15225 <item nodeId="node-2312"> 15226 <command xml:space="preserve">take first knob</command> 15227 <result xml:space="preserve">Taken. 15228 15229 ></result> 15230 <commentary xml:space="preserve"></commentary> 15231 </item> 15232 <item nodeId="node-2313"> 15233 <command xml:space="preserve">take bucket</command> 15234 <result xml:space="preserve">You can't see any such thing. 15235 15236 ></result> 15237 <commentary xml:space="preserve"></commentary> 15238 <children><child nodeId="node-2314"></child> 15239 </children> 15240 </item> 15241 <item nodeId="node-2314"> 15242 <command xml:space="preserve">w</command> 15243 <result xml:space="preserve"> 15244 Cluttered Room 15245 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 15246 15247 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind a large gray couch, you see door. 15248 15249 To your left you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 15250 15251 The couch lying in front of the door sags with (fake) age, and it's got tears in the tattered fabric in some places. 15252 15253 ></result> 15254 <commentary xml:space="preserve"></commentary> 15255 <children><child nodeId="node-2315"></child> 15256 </children> 15257 </item> 15258 <item nodeId="node-2315"> 15259 <command xml:space="preserve">tacke bucket</command> 15260 <result xml:space="preserve">That's not a verb I recognise. 15261 15262 ></result> 15263 <commentary xml:space="preserve"></commentary> 15264 <children><child nodeId="node-2316"></child> 15265 </children> 15266 </item> 15267 <item nodeId="node-2316"> 15268 <command xml:space="preserve">take bucket</command> 15269 <result xml:space="preserve">That's fixed in place. 15270 15271 ></result> 15272 <commentary xml:space="preserve"></commentary> 15273 </item> 15274 <item nodeId="node-2317"> 15275 <command xml:space="preserve">squirt ink</command> 15276 <result xml:space="preserve">That's hardly portable. 15277 15278 ></result> 15279 <commentary xml:space="preserve"></commentary> 15280 <children><child nodeId="node-2323"></child> 15281 <child nodeId="node-2322"></child> 15282 <child nodeId="node-2320"></child> 15283 <child nodeId="node-2318"></child> 15284 </children> 15285 </item> 15286 <item nodeId="node-2318"> 15287 <command xml:space="preserve">make ink</command> 15288 <result xml:space="preserve">Give the player ink somehow? 15289 15290 ></result> 15291 <commentary xml:space="preserve"></commentary> 15292 <children><child nodeId="node-2319"></child> 15293 </children> 15294 </item> 15295 <item nodeId="node-2319"> 15296 <command xml:space="preserve">poopoo</command> 15297 <result xml:space="preserve">That's not a verb I recognise. 15298 15299 ></result> 15300 <commentary xml:space="preserve"></commentary> 15301 </item> 15302 <item nodeId="node-2320"> 15303 <command xml:space="preserve">look</command> 15304 <result xml:space="preserve">Great Room 15305 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. Back to the west you see a hallway, hewn out of the stone, leading to another room. 15306 15307 ></result> 15308 <commentary xml:space="preserve"></commentary> 15309 <children><child nodeId="node-2321"></child> 15310 </children> 15311 </item> 15312 <item nodeId="node-2321"> 15313 <command xml:space="preserve">take ink</command> 15314 <result xml:space="preserve">That's hardly portable. 15315 15316 ></result> 15317 <commentary xml:space="preserve"></commentary> 15318 </item> 15319 <item nodeId="node-2322"> 15320 <command xml:space="preserve">i</command> 15321 <result xml:space="preserve">You are carrying: 15322 knife 15323 15324 ></result> 15325 <commentary xml:space="preserve"></commentary> 15326 </item> 15327 <item nodeId="node-2323"> 15328 <command xml:space="preserve">go n</command> 15329 <result xml:space="preserve">You can't go that way. 15330 15331 ></result> 15332 <commentary xml:space="preserve"></commentary> 15333 </item> 15334 <item nodeId="node-2324"> 15335 <command xml:space="preserve">s</command> 15336 <result xml:space="preserve">(first opening the fourth door) 15337 It seems to be locked. 15338 15339 ></result> 15340 <commentary xml:space="preserve"></commentary> 15341 <children><child nodeId="node-2333"></child> 15342 <child nodeId="node-2325"></child> 15343 </children> 15344 </item> 15345 <item nodeId="node-2325"> 15346 <command xml:space="preserve">w</command> 15347 <result xml:space="preserve"> 15348 Cluttered Room 15349 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 15350 15351 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 15352 15353 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 15354 15355 To the south, almost obscured behind a large gray couch, you see a door. 15356 15357 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 15358 15359 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 15360 15361 ></result> 15362 <commentary xml:space="preserve"></commentary> 15363 <children><child nodeId="node-2326"></child> 15364 </children> 15365 </item> 15366 <item nodeId="node-2326"> 15367 <command xml:space="preserve">search couch</command> 15368 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 15369 15370 ></result> 15371 <commentary xml:space="preserve"></commentary> 15372 <children><child nodeId="node-2327"></child> 15373 </children> 15374 </item> 15375 <item nodeId="node-2327"> 15376 <command xml:space="preserve">search couch</command> 15377 <result xml:space="preserve">You look through the couch, and find nothing. I made the couch bigger on the inside than the outside, so it's extra hard to find anything hiding inside. 15378 15379 ></result> 15380 <commentary xml:space="preserve"></commentary> 15381 <children><child nodeId="node-2328"></child> 15382 </children> 15383 </item> 15384 <item nodeId="node-2328"> 15385 <command xml:space="preserve">search couch</command> 15386 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 15387 15388 ></result> 15389 <commentary xml:space="preserve"></commentary> 15390 <children><child nodeId="node-2329"></child> 15391 </children> 15392 </item> 15393 <item nodeId="node-2329"> 15394 <command xml:space="preserve">take key</command> 15395 <result xml:space="preserve">Taken. 15396 15397 ></result> 15398 <commentary xml:space="preserve"></commentary> 15399 <children><child nodeId="node-2330"></child> 15400 </children> 15401 </item> 15402 <item nodeId="node-2330"> 15403 <command xml:space="preserve">unlock door with key</command> 15404 <result xml:space="preserve">You unlock the first door. 15405 15406 ></result> 15407 <commentary xml:space="preserve"></commentary> 15408 <children><child nodeId="node-2331"></child> 15409 </children> 15410 </item> 15411 <item nodeId="node-2331"> 15412 <command xml:space="preserve">s</command> 15413 <result xml:space="preserve">(first opening the first door) 15414 15415 Cobble Wall 15416 You push through the door, and find yourself in a thin, wide room that ends abruptly in front you in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 15417 15418 To the north you can see the door you came through earlier. 15419 15420 You can also see fist-sized hole here. 15421 15422 ></result> 15423 <commentary xml:space="preserve"></commentary> 15424 <children><child nodeId="node-2332"></child> 15425 </children> 15426 </item> 15427 <item nodeId="node-2332"> 15428 <command xml:space="preserve">go through hole</command> 15429 <result xml:space="preserve"> 15430 Cave of Shame 15431 You squeeze yourself through the hole with surprising ease, but due to your inability to do anything properly you cause the entrance to cave in behind you. You find yourself in a bare cave, no larger than a fist. Once again, you're puzzled on how you fit. 15432 15433 You can see fist-sized hole here. 15434 15435 ></result> 15436 <commentary xml:space="preserve"></commentary> 15437 </item> 15438 <item nodeId="node-2333"> 15439 <command xml:space="preserve">n</command> 15440 <result xml:space="preserve">You can't go that way. 15441 15442 ></result> 15443 <commentary xml:space="preserve"></commentary> 15444 <children><child nodeId="node-2334"></child> 15445 </children> 15446 </item> 15447 <item nodeId="node-2334"> 15448 <command xml:space="preserve">w</command> 15449 <result xml:space="preserve"> 15450 Cluttered Room 15451 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 15452 15453 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 15454 15455 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 15456 15457 To the south, almost obscured behind a large gray couch, you see a door. 15458 15459 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 15460 15461 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 15462 15463 ></result> 15464 <commentary xml:space="preserve"></commentary> 15465 <children><child nodeId="node-2340"></child> 15466 <child nodeId="node-2335"></child> 15467 </children> 15468 </item> 15469 <item nodeId="node-2335"> 15470 <command xml:space="preserve">x bucket</command> 15471 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and I made it up. 15472 15473 In the bucket are an umbrella, skull, suspicious rag, half-eaten pie, rare great hornd bath towl cat, anime figurine, stack of sticky notes and the angry fish. 15474 15475 ></result> 15476 <commentary xml:space="preserve"></commentary> 15477 <children><child nodeId="node-2336"></child> 15478 </children> 15479 </item> 15480 <item nodeId="node-2336"> 15481 <command xml:space="preserve">take angry fisj</command> 15482 <result xml:space="preserve">You can't see any such thing. 15483 15484 ></result> 15485 <commentary xml:space="preserve"></commentary> 15486 <children><child nodeId="node-2337"></child> 15487 </children> 15488 </item> 15489 <item nodeId="node-2337"> 15490 <command xml:space="preserve">take angry fish</command> 15491 <result xml:space="preserve">You can't see any such thing. 15492 15493 ></result> 15494 <commentary xml:space="preserve"></commentary> 15495 <children><child nodeId="node-2338"></child> 15496 </children> 15497 </item> 15498 <item nodeId="node-2338"> 15499 <command xml:space="preserve">x angry fish</command> 15500 <result xml:space="preserve">You can't see any such thing. 15501 15502 ></result> 15503 <commentary xml:space="preserve"></commentary> 15504 <children><child nodeId="node-2339"></child> 15505 </children> 15506 </item> 15507 <item nodeId="node-2339"> 15508 <command xml:space="preserve">x fish</command> 15509 <result xml:space="preserve">You see nothing special about the angry fish. 15510 15511 ></result> 15512 <commentary xml:space="preserve"></commentary> 15513 </item> 15514 <item nodeId="node-2340"> 15515 <command xml:space="preserve">e</command> 15516 <result xml:space="preserve"> 15517 Great Room 15518 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 15519 15520 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 15521 15522 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 15523 15524 ></result> 15525 <commentary xml:space="preserve"></commentary> 15526 </item> 15527 <item nodeId="node-2341"> 15528 <command xml:space="preserve">purloin</command> 15529 <result xml:space="preserve">What do you want to purloin? 15530 15531 ></result> 15532 <commentary xml:space="preserve"></commentary> 15533 <children><child nodeId="node-2342"></child> 15534 </children> 15535 </item> 15536 <item nodeId="node-2342"> 15537 <command xml:space="preserve">purloin the first key</command> 15538 <result xml:space="preserve">[Purloined.] 15539 15540 ></result> 15541 <commentary xml:space="preserve"></commentary> 15542 <children><child nodeId="node-2343"></child> 15543 </children> 15544 </item> 15545 <item nodeId="node-2343"> 15546 <command xml:space="preserve">i</command> 15547 <result xml:space="preserve">You are carrying: 15548 the first key 15549 15550 ></result> 15551 <commentary xml:space="preserve"></commentary> 15552 <children><child nodeId="node-2344"></child> 15553 </children> 15554 </item> 15555 <item nodeId="node-2344"> 15556 <command xml:space="preserve">insert first key into first keyhole</command> 15557 <result xml:space="preserve">You put the first key into the first keyhole. 15558 15559 ></result> 15560 <commentary xml:space="preserve"></commentary> 15561 <children><child nodeId="node-2345"></child> 15562 </children> 15563 </item> 15564 <item nodeId="node-2345"> 15565 <command xml:space="preserve">look door</command> 15566 <result xml:space="preserve">Which do you mean, the small blue door or Final Door? 15567 15568 ></result> 15569 <commentary xml:space="preserve"></commentary> 15570 <children><child nodeId="node-2346"></child> 15571 </children> 15572 </item> 15573 <item nodeId="node-2346"> 15574 <command xml:space="preserve">look final door</command> 15575 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. 15576 In the first keyhole is a small silver key. 15577 15578 ></result> 15579 <commentary xml:space="preserve"></commentary> 15580 <children><child nodeId="node-2347"></child> 15581 </children> 15582 </item> 15583 <item nodeId="node-2347"> 15584 <command xml:space="preserve">purloin the second key and the third key and the fourth key</command> 15585 <result xml:space="preserve">[Purloined.] 15586 [Purloined.] 15587 [Purloined.] 15588 15589 ></result> 15590 <commentary xml:space="preserve"></commentary> 15591 <children><child nodeId="node-2348"></child> 15592 </children> 15593 </item> 15594 <item nodeId="node-2348"> 15595 <command xml:space="preserve">insert second key into second keyhole</command> 15596 <result xml:space="preserve">You put the second key into the second keyhole. 15597 15598 ></result> 15599 <commentary xml:space="preserve"></commentary> 15600 <children><child nodeId="node-2349"></child> 15601 </children> 15602 </item> 15603 <item nodeId="node-2349"> 15604 <command xml:space="preserve">look</command> 15605 <result xml:space="preserve">Great Room 15606 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. 15607 15608 To the south, a small blue door is embedded in the rock. 15609 15610 Behind you to the west you see a hallway, hewn out of the stone, leading to another room. 15611 15612 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are four keyholes and four doorknobs. 15613 In the first keyhole is a small silver key. 15614 In the second keyhole is a small silver key. 15615 15616 ></result> 15617 <commentary xml:space="preserve"></commentary> 15618 <children><child nodeId="node-2350"></child> 15619 </children> 15620 </item> 15621 <item nodeId="node-2350"> 15622 <command xml:space="preserve">look final door</command> 15623 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard. 15624 In the first keyhole is a small silver key. 15625 In the second keyhole is a small silver key. 15626 15627 ></result> 15628 <commentary xml:space="preserve"></commentary> 15629 </item> 15630 <item nodeId="node-2351"> 15631 <command xml:space="preserve">n</command> 15632 <result xml:space="preserve"> 15633 penis 15634 penis 15635 15636 ></result> 15637 <commentary xml:space="preserve"></commentary> 15638 <children><child nodeId="node-2352"></child> 15639 </children> 15640 </item> 15641 <item nodeId="node-2352"> 15642 <command xml:space="preserve">s</command> 15643 <result xml:space="preserve">You can't go that way. 15644 15645 ></result> 15646 <commentary xml:space="preserve"></commentary> 15647 </item> 15648 <item nodeId="node-2353"> 15649 <command xml:space="preserve">look</command> 15650 <result xml:space="preserve">Great Room 15651 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 15652 15653 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 15654 15655 ></result> 15656 <commentary xml:space="preserve"></commentary> 15657 <children><child nodeId="node-2354"></child> 15658 </children> 15659 </item> 15660 <item nodeId="node-2354"> 15661 <command xml:space="preserve">look at door</command> 15662 <result xml:space="preserve">Taking a closer look at the door, you see the flakes of paint chipping off with age, little smudges where the painter's brush slipped, a little mark of their humanity. Unless, actually, they're not human - given that this is a dimension dreamed up by a vengeful wizard 15663 15664 ></result> 15665 <commentary xml:space="preserve"></commentary> 15666 <children><child nodeId="node-2355"></child> 15667 </children> 15668 </item> 15669 <item nodeId="node-2355"> 15670 <command xml:space="preserve">go w</command> 15671 <result xml:space="preserve"> 15672 Cluttered Room 15673 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 15674 15675 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. 15676 15677 ></result> 15678 <commentary xml:space="preserve"></commentary> 15679 </item> 15680 <item nodeId="node-2356"> 15681 <command xml:space="preserve">help</command> 15682 <result xml:space="preserve">That's not a verb I recognise. 15683 15684 ></result> 15685 <commentary xml:space="preserve"></commentary> 15686 </item> 15687 <item nodeId="node-2357"> 15688 <command xml:space="preserve">gw</command> 15689 <result xml:space="preserve">That's not a verb I recognise. 15690 15691 ></result> 15692 <commentary xml:space="preserve"></commentary> 15693 <children><child nodeId="node-2358"></child> 15694 </children> 15695 </item> 15696 <item nodeId="node-2358"> 15697 <command xml:space="preserve">w</command> 15698 <result xml:space="preserve"> 15699 Cluttered Room 15700 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 15701 15702 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. To the south, almost obscured behind two stacked couches, you see door. 15703 15704 test 15705 15706 ></result> 15707 <commentary xml:space="preserve"></commentary> 15708 </item> 15709 <item nodeId="node-2359"> 15710 <command xml:space="preserve">go w</command> 15711 <result xml:space="preserve"> 15712 Cluttered Room 15713 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 15714 15715 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 15716 15717 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 15718 15719 To the south, almost obscured behind a large gray couch, you see a door. 15720 15721 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 15722 15723 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 15724 15725 ></result> 15726 <commentary xml:space="preserve"></commentary> 15727 <children><child nodeId="node-2419"></child> 15728 <child nodeId="node-2377"></child> 15729 <child nodeId="node-2374"></child> 15730 <child nodeId="node-2373"></child> 15731 <child nodeId="node-2368"></child> 15732 <child nodeId="node-2360"></child> 15733 </children> 15734 </item> 15735 <item nodeId="node-2360"> 15736 <command xml:space="preserve">x bucket</command> 15737 <result xml:space="preserve">A medium-sized tin bucket, paint peeling from use. Or probably not, because this world doesn't really exist and Boaz made it up. 15738 15739 In the bucket is an umbrella. 15740 15741 ></result> 15742 <commentary xml:space="preserve"></commentary> 15743 <children><child nodeId="node-2361"></child> 15744 </children> 15745 </item> 15746 <item nodeId="node-2361"> 15747 <command xml:space="preserve">x umbrella</command> 15748 <result xml:space="preserve">A blue-and-white umbrella with a worn wooden handle. One of the spokes is bent inwards, because the umbrella is bad. 15749 15750 ></result> 15751 <commentary xml:space="preserve"></commentary> 15752 <children><child nodeId="node-2362"></child> 15753 </children> 15754 </item> 15755 <item nodeId="node-2362"> 15756 <command xml:space="preserve">take umbrella</command> 15757 <result xml:space="preserve">Taken. 15758 15759 ></result> 15760 <commentary xml:space="preserve"></commentary> 15761 <children><child nodeId="node-2363"></child> 15762 </children> 15763 </item> 15764 <item nodeId="node-2363"> 15765 <command xml:space="preserve">take bucket</command> 15766 <result xml:space="preserve">Taken. 15767 15768 ></result> 15769 <commentary xml:space="preserve"></commentary> 15770 <children><child nodeId="node-2364"></child> 15771 </children> 15772 </item> 15773 <item nodeId="node-2364"> 15774 <command xml:space="preserve">wear bucket</command> 15775 <result xml:space="preserve">You put the bucket on your head, and clearly have underestimated its size - half of your vision is obscured by the giant tin hat you're now wearing. I hope it's uncomfortable. 15776 15777 You put on the bucket. 15778 15779 ></result> 15780 <commentary xml:space="preserve"></commentary> 15781 <children><child nodeId="node-2365"></child> 15782 </children> 15783 </item> 15784 <item nodeId="node-2365"> 15785 <command xml:space="preserve">i</command> 15786 <result xml:space="preserve">You are carrying: 15787 a bucket (being worn) 15788 an umbrella 15789 15790 ></result> 15791 <commentary xml:space="preserve"></commentary> 15792 <children><child nodeId="node-2366"></child> 15793 </children> 15794 </item> 15795 <item nodeId="node-2366"> 15796 <command xml:space="preserve">examine</command> 15797 <result xml:space="preserve">What do you want to examine? 15798 15799 ></result> 15800 <commentary xml:space="preserve"></commentary> 15801 <children><child nodeId="node-2367"></child> 15802 </children> 15803 </item> 15804 <item nodeId="node-2367"> 15805 <command xml:space="preserve">x self</command> 15806 <result xml:space="preserve">It's difficult to look at yourself without a mirror, and it's best not to think about it for too long or Boaz will read your mind. 15807 15808 "Looks don't matter. What matters is that you're ugly on the inside. 15809 And the bucket doesn't help" 15810 15811 Too late. 15812 15813 ></result> 15814 <commentary xml:space="preserve"></commentary> 15815 </item> 15816 <item nodeId="node-2368"> 15817 <command xml:space="preserve">wear bucket</command> 15818 <result xml:space="preserve">You put the bucket on your head, and clearly have underestimated its size - half of your vision is obscured by the giant tin hat you're now wearing. I hope it's uncomfortable. 15819 15820 (first taking the bucket) 15821 You put on the bucket. 15822 15823 ></result> 15824 <commentary xml:space="preserve"></commentary> 15825 <children><child nodeId="node-2369"></child> 15826 </children> 15827 </item> 15828 <item nodeId="node-2369"> 15829 <command xml:space="preserve">s</command> 15830 <result xml:space="preserve"> 15831 Maze 15832 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 15833 15834 On the wall is a giant sign that says "PUZZLE INOPERABLE." 15835 15836 ></result> 15837 <commentary xml:space="preserve"></commentary> 15838 <children><child nodeId="node-2370"></child> 15839 </children> 15840 </item> 15841 <item nodeId="node-2370"> 15842 <command xml:space="preserve">e</command> 15843 <result xml:space="preserve"> 15844 Library 15845 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 15846 15847 "It's not a room full of books, you imbecile. It's a library." 15848 15849 That would make sense. To the east you see a hallway continuing into the next room. 15850 15851 On the wall is a giant sign that says "PUZZLE INOPERABLE." 15852 15853 ></result> 15854 <commentary xml:space="preserve"></commentary> 15855 <children><child nodeId="node-2371"></child> 15856 </children> 15857 </item> 15858 <item nodeId="node-2371"> 15859 <command xml:space="preserve">e</command> 15860 <result xml:space="preserve"> 15861 Mirror Maze 15862 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 15863 15864 The octopi ripple as a laugh shakes the room. 15865 15866 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 15867 15868 On the wall is a giant sign that says "PUZZLE INOPERABLE." 15869 15870 ></result> 15871 <commentary xml:space="preserve"></commentary> 15872 <children><child nodeId="node-2372"></child> 15873 </children> 15874 </item> 15875 <item nodeId="node-2372"> 15876 <command xml:space="preserve">x self</command> 15877 <result xml:space="preserve">You're an octopus wearing a bucket. 15878 15879 ></result> 15880 <commentary xml:space="preserve"></commentary> 15881 </item> 15882 <item nodeId="node-2373"> 15883 <command xml:space="preserve">search couch</command> 15884 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 15885 Though you've never been the best finder-of-things, particularly due to your atrocious eyesight and generally dreadful organization, but you think that the couch has crumbs. 15886 15887 ></result> 15888 <commentary xml:space="preserve"></commentary> 15889 </item> 15890 <item nodeId="node-2374"> 15891 <command xml:space="preserve">look</command> 15892 <result xml:space="preserve">Cluttered Room 15893 A room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. 15894 15895 ></result> 15896 <commentary xml:space="preserve"></commentary> 15897 <children><child nodeId="node-2375"></child> 15898 </children> 15899 </item> 15900 <item nodeId="node-2375"> 15901 <command xml:space="preserve">x newspaper</command> 15902 <result xml:space="preserve">You see nothing special about 5 newspapers. 15903 15904 ></result> 15905 <commentary xml:space="preserve"></commentary> 15906 <children><child nodeId="node-2376"></child> 15907 </children> 15908 </item> 15909 <item nodeId="node-2376"> 15910 <command xml:space="preserve">take newspaper</command> 15911 <result xml:space="preserve">That's hardly portable. 15912 15913 ></result> 15914 <commentary xml:space="preserve"></commentary> 15915 </item> 15916 <item nodeId="node-2377"> 15917 <command xml:space="preserve">go s</command> 15918 <result xml:space="preserve"> 15919 Maze 15920 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 15921 15922 On the wall is a giant sign that says "PUZZLE INOPERABLE." 15923 15924 ></result> 15925 <commentary xml:space="preserve"></commentary> 15926 <children><child nodeId="node-2401"></child> 15927 <child nodeId="node-2383"></child> 15928 <child nodeId="node-2378"></child> 15929 </children> 15930 </item> 15931 <item nodeId="node-2378"> 15932 <command xml:space="preserve">look</command> 15933 <result xml:space="preserve">Maze 15934 An ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. 15935 15936 ></result> 15937 <commentary xml:space="preserve"></commentary> 15938 <children><child nodeId="node-2379"></child> 15939 </children> 15940 </item> 15941 <item nodeId="node-2379"> 15942 <command xml:space="preserve">n</command> 15943 <result xml:space="preserve">You can't go that way. 15944 15945 ></result> 15946 <commentary xml:space="preserve"></commentary> 15947 <children><child nodeId="node-2380"></child> 15948 </children> 15949 </item> 15950 <item nodeId="node-2380"> 15951 <command xml:space="preserve">s</command> 15952 <result xml:space="preserve">You can't go that way. 15953 15954 ></result> 15955 <commentary xml:space="preserve"></commentary> 15956 <children><child nodeId="node-2381"></child> 15957 </children> 15958 </item> 15959 <item nodeId="node-2381"> 15960 <command xml:space="preserve">e</command> 15961 <result xml:space="preserve"> 15962 The Library 15963 15964 ></result> 15965 <commentary xml:space="preserve"></commentary> 15966 <children><child nodeId="node-2382"></child> 15967 </children> 15968 </item> 15969 <item nodeId="node-2382"> 15970 <command xml:space="preserve">w</command> 15971 <result xml:space="preserve"> 15972 Maze 15973 An ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. 15974 15975 ></result> 15976 <commentary xml:space="preserve"></commentary> 15977 </item> 15978 <item nodeId="node-2383"> 15979 <command xml:space="preserve">go s</command> 15980 <result xml:space="preserve">You can't go that way. 15981 15982 ></result> 15983 <commentary xml:space="preserve"></commentary> 15984 <children><child nodeId="node-2384"></child> 15985 </children> 15986 </item> 15987 <item nodeId="node-2384"> 15988 <command xml:space="preserve">go e</command> 15989 <result xml:space="preserve"> 15990 Library 15991 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 15992 15993 "It's not a room full of books, you imbecile. It's a library." 15994 15995 That would make sense. 15996 15997 ></result> 15998 <commentary xml:space="preserve"></commentary> 15999 <children><child nodeId="node-2385"></child> 16000 </children> 16001 </item> 16002 <item nodeId="node-2385"> 16003 <command xml:space="preserve">go e</command> 16004 <result xml:space="preserve"> 16005 Mirror Maze 16006 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 16007 16008 The octopi ripple as a laugh shakes the room. 16009 16010 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 16011 16012 ></result> 16013 <commentary xml:space="preserve"></commentary> 16014 <children><child nodeId="node-2386"></child> 16015 </children> 16016 </item> 16017 <item nodeId="node-2386"> 16018 <command xml:space="preserve">go s</command> 16019 <result xml:space="preserve">You can't go that way. 16020 16021 ></result> 16022 <commentary xml:space="preserve"></commentary> 16023 <children><child nodeId="node-2387"></child> 16024 </children> 16025 </item> 16026 <item nodeId="node-2387"> 16027 <command xml:space="preserve">go n</command> 16028 <result xml:space="preserve"> 16029 Aquarium 16030 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. 16031 16032 ></result> 16033 <commentary xml:space="preserve"></commentary> 16034 <children><child nodeId="node-2388"></child> 16035 </children> 16036 </item> 16037 <item nodeId="node-2388"> 16038 <command xml:space="preserve">go n</command> 16039 <result xml:space="preserve"> 16040 Crash Lab 16041 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. 16042 16043 ></result> 16044 <commentary xml:space="preserve"></commentary> 16045 <children><child nodeId="node-2396"></child> 16046 <child nodeId="node-2389"></child> 16047 </children> 16048 </item> 16049 <item nodeId="node-2389"> 16050 <command xml:space="preserve">go n</command> 16051 <result xml:space="preserve">You can't go that way. 16052 16053 ></result> 16054 <commentary xml:space="preserve"></commentary> 16055 <children><child nodeId="node-2390"></child> 16056 </children> 16057 </item> 16058 <item nodeId="node-2390"> 16059 <command xml:space="preserve">go w</command> 16060 <result xml:space="preserve"> 16061 Computer Lab 16062 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. 16063 16064 ></result> 16065 <commentary xml:space="preserve"></commentary> 16066 <children><child nodeId="node-2391"></child> 16067 </children> 16068 </item> 16069 <item nodeId="node-2391"> 16070 <command xml:space="preserve">go w</command> 16071 <result xml:space="preserve"> 16072 Room of Keys 16073 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. 16074 16075 ></result> 16076 <commentary xml:space="preserve"></commentary> 16077 <children><child nodeId="node-2392"></child> 16078 </children> 16079 </item> 16080 <item nodeId="node-2392"> 16081 <command xml:space="preserve">take doorkeys</command> 16082 <result xml:space="preserve">doorkey: Taken. 16083 doorkey: Taken. 16084 doorkey: Taken. 16085 doorkey: Taken. 16086 doorkey: Taken. 16087 doorkey: Taken. 16088 doorkey: Taken. 16089 doorkey: Taken. 16090 16091 ></result> 16092 <commentary xml:space="preserve"></commentary> 16093 <children><child nodeId="node-2393"></child> 16094 </children> 16095 </item> 16096 <item nodeId="node-2393"> 16097 <command xml:space="preserve">go sw</command> 16098 <result xml:space="preserve">You can't go that way. 16099 16100 ></result> 16101 <commentary xml:space="preserve"></commentary> 16102 <children><child nodeId="node-2394"></child> 16103 </children> 16104 </item> 16105 <item nodeId="node-2394"> 16106 <command xml:space="preserve">go se</command> 16107 <result xml:space="preserve"> 16108 Great Room 16109 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 16110 16111 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 16112 16113 ></result> 16114 <commentary xml:space="preserve"></commentary> 16115 <children><child nodeId="node-2395"></child> 16116 </children> 16117 </item> 16118 <item nodeId="node-2395"> 16119 <command xml:space="preserve">unlock door</command> 16120 <result xml:space="preserve">(with the doorkey) 16121 Bitch 16122 ></result> 16123 <commentary xml:space="preserve"></commentary> 16124 </item> 16125 <item nodeId="node-2396"> 16126 <command xml:space="preserve">go e</command> 16127 <result xml:space="preserve">You can't go that way. 16128 16129 ></result> 16130 <commentary xml:space="preserve"></commentary> 16131 <children><child nodeId="node-2397"></child> 16132 </children> 16133 </item> 16134 <item nodeId="node-2397"> 16135 <command xml:space="preserve">go w</command> 16136 <result xml:space="preserve"> 16137 Computer Lab 16138 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. 16139 16140 ></result> 16141 <commentary xml:space="preserve"></commentary> 16142 <children><child nodeId="node-2398"></child> 16143 </children> 16144 </item> 16145 <item nodeId="node-2398"> 16146 <command xml:space="preserve">go w</command> 16147 <result xml:space="preserve"> 16148 Room of Keys 16149 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. 16150 16151 Lying in a bag labeled "DOORKEYS" are eight dark-gray keys. 16152 16153 ></result> 16154 <commentary xml:space="preserve"></commentary> 16155 <children><child nodeId="node-2399"></child> 16156 </children> 16157 </item> 16158 <item nodeId="node-2399"> 16159 <command xml:space="preserve">take key</command> 16160 <result xml:space="preserve">You can't see any such thing. 16161 16162 ></result> 16163 <commentary xml:space="preserve"></commentary> 16164 <children><child nodeId="node-2400"></child> 16165 </children> 16166 </item> 16167 <item nodeId="node-2400"> 16168 <command xml:space="preserve">take doorkey</command> 16169 <result xml:space="preserve">Taken. 16170 16171 ></result> 16172 <commentary xml:space="preserve"></commentary> 16173 </item> 16174 <item nodeId="node-2401"> 16175 <command xml:space="preserve">go e</command> 16176 <result xml:space="preserve"> 16177 Library 16178 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 16179 16180 "It's not a room full of books, you imbecile. It's a library." 16181 16182 That would make sense. To the east you see a hallway continuing into the next room. 16183 16184 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16185 16186 ></result> 16187 <commentary xml:space="preserve"></commentary> 16188 <children><child nodeId="node-2402"></child> 16189 </children> 16190 </item> 16191 <item nodeId="node-2402"> 16192 <command xml:space="preserve">go e</command> 16193 <result xml:space="preserve"> 16194 Mirror Maze 16195 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 16196 16197 The octopi ripple as a laugh shakes the room. 16198 16199 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 16200 16201 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16202 16203 ></result> 16204 <commentary xml:space="preserve"></commentary> 16205 <children><child nodeId="node-2410"></child> 16206 <child nodeId="node-2403"></child> 16207 </children> 16208 </item> 16209 <item nodeId="node-2403"> 16210 <command xml:space="preserve">n</command> 16211 <result xml:space="preserve"> 16212 Aquarium 16213 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room. 16214 16215 ></result> 16216 <commentary xml:space="preserve"></commentary> 16217 <children><child nodeId="node-2404"></child> 16218 </children> 16219 </item> 16220 <item nodeId="node-2404"> 16221 <command xml:space="preserve">n</command> 16222 <result xml:space="preserve"> 16223 Crash Lab 16224 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. To the west you see a hallway continuing into the next room. 16225 16226 ></result> 16227 <commentary xml:space="preserve"></commentary> 16228 <children><child nodeId="node-2405"></child> 16229 </children> 16230 </item> 16231 <item nodeId="node-2405"> 16232 <command xml:space="preserve">w</command> 16233 <result xml:space="preserve"> 16234 Computer Lab 16235 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. To the west you see a hallway continuing into the next room. 16236 16237 ></result> 16238 <commentary xml:space="preserve"></commentary> 16239 <children><child nodeId="node-2406"></child> 16240 </children> 16241 </item> 16242 <item nodeId="node-2406"> 16243 <command xml:space="preserve">w</command> 16244 <result xml:space="preserve"> 16245 Room of Keys 16246 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room. 16247 16248 ></result> 16249 <commentary xml:space="preserve"></commentary> 16250 <children><child nodeId="node-2407"></child> 16251 </children> 16252 </item> 16253 <item nodeId="node-2407"> 16254 <command xml:space="preserve">take keys</command> 16255 <result xml:space="preserve">You can't see any such thing. 16256 16257 ></result> 16258 <commentary xml:space="preserve"></commentary> 16259 <children><child nodeId="node-2408"></child> 16260 </children> 16261 </item> 16262 <item nodeId="node-2408"> 16263 <command xml:space="preserve">se</command> 16264 <result xml:space="preserve"> 16265 Great Room 16266 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 16267 16268 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 16269 16270 ></result> 16271 <commentary xml:space="preserve"></commentary> 16272 <children><child nodeId="node-2409"></child> 16273 </children> 16274 </item> 16275 <item nodeId="node-2409"> 16276 <command xml:space="preserve">nw</command> 16277 <result xml:space="preserve">You can't go that way. 16278 16279 ></result> 16280 <commentary xml:space="preserve"></commentary> 16281 </item> 16282 <item nodeId="node-2410"> 16283 <command xml:space="preserve">go n</command> 16284 <result xml:space="preserve"> 16285 Aquarium 16286 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room. 16287 16288 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16289 16290 ></result> 16291 <commentary xml:space="preserve"></commentary> 16292 <children><child nodeId="node-2411"></child> 16293 </children> 16294 </item> 16295 <item nodeId="node-2411"> 16296 <command xml:space="preserve">go n</command> 16297 <result xml:space="preserve"> 16298 Crash Lab 16299 Not quite dry yet, you proceed through the hallway and into the next room. Lying in the center of the room, you see a white car with a large kraken decal. To the west you see a hallway continuing into the next room. 16300 16301 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16302 16303 ></result> 16304 <commentary xml:space="preserve"></commentary> 16305 <children><child nodeId="node-2412"></child> 16306 </children> 16307 </item> 16308 <item nodeId="node-2412"> 16309 <command xml:space="preserve">go w</command> 16310 <result xml:space="preserve"> 16311 Computer Lab 16312 Shaken up from the crash, you move into the next room and are greeting by the familiar drone of computer fans. In front of you, you can see three rows of computers. All of them are off (so it's kind of weird that the fans are so loud), except for one computer directly to your left. To the west you see a hallway continuing into the next room. 16313 16314 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16315 16316 ></result> 16317 <commentary xml:space="preserve"></commentary> 16318 <children><child nodeId="node-2413"></child> 16319 </children> 16320 </item> 16321 <item nodeId="node-2413"> 16322 <command xml:space="preserve">go w</command> 16323 <result xml:space="preserve"> 16324 Room of Keys 16325 You walk through the hallway and feel a sharp pain in your fee... tentacles. Looking down, you see a regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room. 16326 16327 ></result> 16328 <commentary xml:space="preserve"></commentary> 16329 <children><child nodeId="node-2414"></child> 16330 </children> 16331 </item> 16332 <item nodeId="node-2414"> 16333 <command xml:space="preserve">go se</command> 16334 <result xml:space="preserve"> 16335 Great Room 16336 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 16337 16338 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 16339 16340 ></result> 16341 <commentary xml:space="preserve"></commentary> 16342 <children><child nodeId="node-2415"></child> 16343 </children> 16344 </item> 16345 <item nodeId="node-2415"> 16346 <command xml:space="preserve">go nw</command> 16347 <result xml:space="preserve"> 16348 Room of Keys 16349 A regular, almost boring room with one small difference: the entire floor is covered in silver keys. Lying in a bag labeled "DOORKEYS" are eight dark-gray doorkeys. To the southeast you see a hallway continuing into the next room. 16350 16351 ></result> 16352 <commentary xml:space="preserve"></commentary> 16353 <children><child nodeId="node-2416"></child> 16354 </children> 16355 </item> 16356 <item nodeId="node-2416"> 16357 <command xml:space="preserve">take doorkeys</command> 16358 <result xml:space="preserve">doorkey: Taken. 16359 doorkey: Taken. 16360 doorkey: Taken. 16361 doorkey: Taken. 16362 doorkey: Taken. 16363 doorkey: Taken. 16364 doorkey: Taken. 16365 doorkey: Taken. 16366 16367 ></result> 16368 <commentary xml:space="preserve"></commentary> 16369 <children><child nodeId="node-2417"></child> 16370 </children> 16371 </item> 16372 <item nodeId="node-2417"> 16373 <command xml:space="preserve">go se</command> 16374 <result xml:space="preserve"> 16375 Great Room 16376 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Back to the west you see a hallway, hewn out of the stone, leading to another room. 16377 16378 Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. 16379 16380 ></result> 16381 <commentary xml:space="preserve"></commentary> 16382 <children><child nodeId="node-2418"></child> 16383 </children> 16384 </item> 16385 <item nodeId="node-2418"> 16386 <command xml:space="preserve">unlock door</command> 16387 <result xml:space="preserve">(with the doorkey) 16388 With a key in each tentacle, you reach up toward the keyholes and rotate the keys. The door clicks open and Ben's voice echoes through the room: 16389 16390 "Mkay listen here the puzzles weren't finished so I removed them from this version but I'm working on making them not suck before I actually show you them but they'll be ready by Monday and I'll put them in this folder." 16391 16392 16393 16394 *** The End *** 16395 16396 16397 16398 16399 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16400 > </result> 16401 <commentary xml:space="preserve"></commentary> 16402 </item> 16403 <item nodeId="node-2419"> 16404 <command xml:space="preserve">bgo s</command> 16405 <result xml:space="preserve">That's not a verb I recognise. 16406 16407 ></result> 16408 <commentary xml:space="preserve"></commentary> 16409 <children><child nodeId="node-2420"></child> 16410 </children> 16411 </item> 16412 <item nodeId="node-2420"> 16413 <command xml:space="preserve">s</command> 16414 <result xml:space="preserve"> 16415 Maze 16416 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. To the east you see a hallway continuing into the next room. 16417 16418 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16419 16420 ></result> 16421 <commentary xml:space="preserve"></commentary> 16422 <children><child nodeId="node-2421"></child> 16423 </children> 16424 </item> 16425 <item nodeId="node-2421"> 16426 <command xml:space="preserve">e</command> 16427 <result xml:space="preserve"> 16428 Library 16429 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 16430 16431 "It's not a room full of books, you imbecile. It's a library." 16432 16433 That would make sense. To the east you see a hallway continuing into the next room. 16434 16435 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16436 16437 ></result> 16438 <commentary xml:space="preserve"></commentary> 16439 <children><child nodeId="node-2422"></child> 16440 </children> 16441 </item> 16442 <item nodeId="node-2422"> 16443 <command xml:space="preserve">e</command> 16444 <result xml:space="preserve"> 16445 Mirror Maze 16446 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 16447 16448 The octopi ripple as a laugh shakes the room. 16449 16450 You look closer at the octopi and see... mirrors. Boaz turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 16451 16452 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16453 16454 ></result> 16455 <commentary xml:space="preserve"></commentary> 16456 <children><child nodeId="node-2423"></child> 16457 </children> 16458 </item> 16459 <item nodeId="node-2423"> 16460 <command xml:space="preserve">n</command> 16461 <result xml:space="preserve"> 16462 Aquarium 16463 As you adjust to the realization that you're now a cephalapod, you move into the next room. You find yourself in a clean, black-floored room with fish tanks on either side. From your position, you can see a key taped to the ceiling. To the north you see a hallway continuing into the next room. 16464 16465 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16466 16467 ></result> 16468 <commentary xml:space="preserve"></commentary> 16469 <children><child nodeId="node-2424"></child> 16470 </children> 16471 </item> 16472 <item nodeId="node-2424"> 16473 <command xml:space="preserve">s</command> 16474 <result xml:space="preserve"> 16475 Mirror Maze 16476 You're surrounded by a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. To the north you see a hallway continuing into the next room. 16477 16478 On the wall is a giant sign that says "PUZZLE INOPERABLE." 16479 16480 ></result> 16481 <commentary xml:space="preserve"></commentary> 16482 <children><child nodeId="node-2425"></child> 16483 </children> 16484 </item> 16485 <item nodeId="node-2425"> 16486 <command xml:space="preserve">x self</command> 16487 <result xml:space="preserve">You're an octopus. 16488 16489 ></result> 16490 <commentary xml:space="preserve"></commentary> 16491 </item> 16492 <item nodeId="node-2426"> 16493 <command xml:space="preserve">go through door with eight locks</command> 16494 <result xml:space="preserve">(first opening Door with Eight Locks) 16495 It seems to be locked. 16496 16497 ></result> 16498 <commentary xml:space="preserve"></commentary> 16499 </item> 16500 <item nodeId="node-2427"> 16501 <command xml:space="preserve">go n</command> 16502 <result xml:space="preserve">You can't go that way. 16503 16504 ></result> 16505 <commentary xml:space="preserve"></commentary> 16506 <children><child nodeId="node-2428"></child> 16507 </children> 16508 </item> 16509 <item nodeId="node-2428"> 16510 <command xml:space="preserve">go s</command> 16511 <result xml:space="preserve">You can't go that way. 16512 16513 ></result> 16514 <commentary xml:space="preserve"></commentary> 16515 </item> 16516 <item nodeId="node-2429"> 16517 <command xml:space="preserve">generate ink</command> 16518 <result xml:space="preserve">That's not a verb I recognise. 16519 16520 ></result> 16521 <commentary xml:space="preserve"></commentary> 16522 <children><child nodeId="node-2430"></child> 16523 </children> 16524 </item> 16525 <item nodeId="node-2430"> 16526 <command xml:space="preserve">squirt ink</command> 16527 <result xml:space="preserve">That's hardly portable. 16528 16529 ></result> 16530 <commentary xml:space="preserve"></commentary> 16531 <children><child nodeId="node-2431"></child> 16532 </children> 16533 </item> 16534 <item nodeId="node-2431"> 16535 <command xml:space="preserve">look</command> 16536 <result xml:space="preserve">Great Room 16537 A grand room built from giant blocks of a sand-colored stone, stacked up to a ceiling high above where a massive compass lays embedded in the rock. Before you to the east, taking up almost the entire wall, is a great metal door painted a deep blue and patterned with yellow and white veins that run throughout. At the base of the door are eight large keyholes. Back to the west you see a hallway, hewn out of the stone, leading to another room. 16538 16539 ></result> 16540 <commentary xml:space="preserve"></commentary> 16541 </item> 16542 <item nodeId="node-2432"> 16543 <command xml:space="preserve">feed pie</command> 16544 <result xml:space="preserve">You can't see any such thing. 16545 16546 ></result> 16547 <commentary xml:space="preserve"></commentary> 16548 <children><child nodeId="node-2433"></child> 16549 </children> 16550 </item> 16551 <item nodeId="node-2433"> 16552 <command xml:space="preserve">w</command> 16553 <result xml:space="preserve"> 16554 Cluttered Room 16555 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 16556 16557 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 16558 16559 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 16560 16561 To the south, almost obscured behind a large gray couch, you see a door. 16562 16563 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 16564 16565 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 16566 16567 ></result> 16568 <commentary xml:space="preserve"></commentary> 16569 <children><child nodeId="node-2434"></child> 16570 </children> 16571 </item> 16572 <item nodeId="node-2434"> 16573 <command xml:space="preserve">take pie</command> 16574 <result xml:space="preserve">Taken. 16575 16576 ></result> 16577 <commentary xml:space="preserve"></commentary> 16578 <children><child nodeId="node-2435"></child> 16579 </children> 16580 </item> 16581 <item nodeId="node-2435"> 16582 <command xml:space="preserve">feed pie</command> 16583 <result xml:space="preserve">(to yourself) 16584 You can't give half-eaten pie to yourself. 16585 16586 ></result> 16587 <commentary xml:space="preserve"></commentary> 16588 <children><child nodeId="node-2436"></child> 16589 </children> 16590 </item> 16591 <item nodeId="node-2436"> 16592 <command xml:space="preserve">feed pie to fish</command> 16593 <result xml:space="preserve">You can only do that to something animate. 16594 16595 ></result> 16596 <commentary xml:space="preserve"></commentary> 16597 </item> 16598 <item nodeId="node-2437"> 16599 <command xml:space="preserve">examine self</command> 16600 <result xml:space="preserve">It's difficult to look at yourself without any mirror, and it's best not to think about it for too long or Ben will read your mind. 16601 16602 "Looks don't matter. What matters is that you're ugly on the inside." 16603 16604 Too late. 16605 16606 ></result> 16607 <commentary xml:space="preserve"></commentary> 16608 <children><child nodeId="node-2438"></child> 16609 </children> 16610 </item> 16611 <item nodeId="node-2438"> 16612 <command xml:space="preserve">w</command> 16613 <result xml:space="preserve"> 16614 Cluttered Room 16615 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs. A snicker echoes from above, and you're reminded about how stupid this situation is. 16616 16617 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits: rolled-up newspapers, stacks of loose paper, broken electronics, a Peloton, watches in a display case, a lamp, pots and pans, and other bits such items scattered about. 16618 16619 ></result> 16620 <commentary xml:space="preserve"></commentary> 16621 <children><child nodeId="node-2439"></child> 16622 </children> 16623 </item> 16624 <item nodeId="node-2439"> 16625 <command xml:space="preserve">s</command> 16626 <result xml:space="preserve"> 16627 Maze 16628 You land in the next room just beyond the exit of the hallway, and the ground rumbles as it collapses behind you. You find yourself in what seems to be an ancient cobblestone maze. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating fist-sized holes in the walls. The path extends out to the east and west to either side. 16629 16630 ></result> 16631 <commentary xml:space="preserve"></commentary> 16632 <children><child nodeId="node-2440"></child> 16633 </children> 16634 </item> 16635 <item nodeId="node-2440"> 16636 <command xml:space="preserve">e</command> 16637 <result xml:space="preserve"> 16638 Library 16639 Frustrated, you arrive in a room full of thousands and thousands of books. Just as the thought crosses your mind, you hear that voice again. 16640 16641 "It's not a room full of books, you imbecile. It's a library." 16642 16643 That would make sense. 16644 16645 ></result> 16646 <commentary xml:space="preserve"></commentary> 16647 <children><child nodeId="node-2441"></child> 16648 </children> 16649 </item> 16650 <item nodeId="node-2441"> 16651 <command xml:space="preserve">e</command> 16652 <result xml:space="preserve"> 16653 Mirror Maze 16654 You slide the bottom of the tunnel, and immediately are confronted by... octopi. Hundreds of octopi in every direction. You leap to get out of the way and let out a high-pitched shriek. 16655 16656 The octopi ripple as a laugh shakes the room. 16657 16658 You look closer at the octopi and see... mirrors. Ben turned you into an octopus, and brought you to a mirror maze. Everywhere you look, octopi follow your gaze - eight tentacles sliding over the ground as you move. 16659 16660 ></result> 16661 <commentary xml:space="preserve"></commentary> 16662 <children><child nodeId="node-2442"></child> 16663 </children> 16664 </item> 16665 <item nodeId="node-2442"> 16666 <command xml:space="preserve">examine self</command> 16667 <result xml:space="preserve">You're an octopus. 16668 16669 ></result> 16670 <commentary xml:space="preserve"></commentary> 16671 </item> 16672 <item nodeId="node-2519"> 16673 <command xml:space="preserve">enter 21 to the metal door</command> 16674 <result xml:space="preserve">You try to enter the code, but it's obviously not a combination lock and thus does not do anything. 16675 16676 ></result> 16677 <commentary xml:space="preserve"></commentary> 16678 </item> 16679 <item nodeId="node-2443"> 16680 <command xml:space="preserve">e</command> 16681 <result xml:space="preserve">(first opening Door with Eight Locks) 16682 It seems to be locked. 16683 16684 ></result> 16685 <commentary xml:space="preserve"></commentary> 16686 <children><child nodeId="node-2444"></child> 16687 </children> 16688 </item> 16689 <item nodeId="node-2444"> 16690 <command xml:space="preserve">unlock door with eight locks</command> 16691 <result xml:space="preserve">(with Door with Eight Locks) 16692 (first taking Door with Eight Locks) 16693 That's hardly portable. 16694 16695 ></result> 16696 <commentary xml:space="preserve"></commentary> 16697 <children><child nodeId="node-2445"></child> 16698 </children> 16699 </item> 16700 <item nodeId="node-2445"> 16701 <command xml:space="preserve">un door</command> 16702 <result xml:space="preserve">That's not a verb I recognise. 16703 16704 ></result> 16705 <commentary xml:space="preserve"></commentary> 16706 <children><child nodeId="node-2446"></child> 16707 </children> 16708 </item> 16709 <item nodeId="node-2446"> 16710 <command xml:space="preserve">unlock door</command> 16711 <result xml:space="preserve">(with Door with Eight Locks) 16712 (first taking Door with Eight Locks) 16713 That's hardly portable. 16714 16715 ></result> 16716 <commentary xml:space="preserve"></commentary> 16717 </item> 16718 <item nodeId="node-2447"> 16719 <command xml:space="preserve">can i win</command> 16720 <result xml:space="preserve">Ok. 16721 16722 16723 16724 *** The End *** 16725 16726 16727 16728 16729 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16730 > </result> 16731 <commentary xml:space="preserve"></commentary> 16732 <children><child nodeId="node-2448"></child> 16733 </children> 16734 </item> 16735 <item nodeId="node-2448"> 16736 <command xml:space="preserve">undo</command> 16737 <result xml:space="preserve">Great Room 16738 [Previous turn undone.] 16739 16740 ></result> 16741 <commentary xml:space="preserve"></commentary> 16742 <children><child nodeId="node-2449"></child> 16743 </children> 16744 </item> 16745 <item nodeId="node-2449"> 16746 <command xml:space="preserve">win</command> 16747 <result xml:space="preserve">Ok. 16748 16749 16750 16751 *** The End *** 16752 16753 16754 16755 16756 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16757 > </result> 16758 <commentary xml:space="preserve"></commentary> 16759 </item> 16760 <item nodeId="node-2450"> 16761 <command xml:space="preserve">can i skip</command> 16762 <result xml:space="preserve">Ok. 16763 16764 16765 16766 *** The End *** 16767 16768 16769 16770 16771 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16772 > </result> 16773 <commentary xml:space="preserve"></commentary> 16774 <children><child nodeId="node-2451"></child> 16775 </children> 16776 </item> 16777 <item nodeId="node-2451"> 16778 <command xml:space="preserve">undo</command> 16779 <result xml:space="preserve">Great Room 16780 [Previous turn undone.] 16781 16782 ></result> 16783 <commentary xml:space="preserve"></commentary> 16784 <children><child nodeId="node-2452"></child> 16785 </children> 16786 </item> 16787 <item nodeId="node-2452"> 16788 <command xml:space="preserve">win</command> 16789 <result xml:space="preserve">Ok. 16790 16791 16792 16793 *** The End *** 16794 16795 16796 16797 16798 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16799 > </result> 16800 <commentary xml:space="preserve"></commentary> 16801 <children><child nodeId="node-2453"></child> 16802 </children> 16803 </item> 16804 <item nodeId="node-2453"> 16805 <command xml:space="preserve">undo</command> 16806 <result xml:space="preserve">Great Room 16807 [Previous turn undone.] 16808 16809 ></result> 16810 <commentary xml:space="preserve"></commentary> 16811 <children><child nodeId="node-2454"></child> 16812 </children> 16813 </item> 16814 <item nodeId="node-2454"> 16815 <command xml:space="preserve">solve the puzzles</command> 16816 <result xml:space="preserve">Ok. 16817 16818 16819 16820 *** The End *** 16821 16822 16823 16824 16825 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16826 > </result> 16827 <commentary xml:space="preserve"></commentary> 16828 <children><child nodeId="node-2455"></child> 16829 </children> 16830 </item> 16831 <item nodeId="node-2455"> 16832 <command xml:space="preserve">undo</command> 16833 <result xml:space="preserve">Great Room 16834 [Previous turn undone.] 16835 16836 ></result> 16837 <commentary xml:space="preserve"></commentary> 16838 <children><child nodeId="node-2456"></child> 16839 </children> 16840 </item> 16841 <item nodeId="node-2456"> 16842 <command xml:space="preserve">beat the game</command> 16843 <result xml:space="preserve">Ok. 16844 16845 16846 16847 *** The End *** 16848 16849 16850 16851 16852 Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? 16853 > </result> 16854 <commentary xml:space="preserve"></commentary> 16855 <children><child nodeId="node-2457"></child> 16856 </children> 16857 </item> 16858 <item nodeId="node-2457"> 16859 <command xml:space="preserve">undo</command> 16860 <result xml:space="preserve">Great Room 16861 [Previous turn undone.] 16862 16863 ></result> 16864 <commentary xml:space="preserve"></commentary> 16865 </item> 16866 <item nodeId="node-2458"> 16867 <command xml:space="preserve">W</command> 16868 <result xml:space="preserve"> 16869 Cluttered Room 16870 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 16871 16872 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 16873 16874 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 16875 16876 To the south, almost obscured behind a large gray couch, you see a door. 16877 16878 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 16879 16880 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 16881 16882 ></result> 16883 <commentary xml:space="preserve"></commentary> 16884 <children><child nodeId="node-2487"></child> 16885 <child nodeId="node-2459"></child> 16886 </children> 16887 </item> 16888 <item nodeId="node-2459"> 16889 <command xml:space="preserve">search couch</command> 16890 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. You could scoop them up I guess? 16891 16892 ></result> 16893 <commentary xml:space="preserve"></commentary> 16894 <children><child nodeId="node-2468"></child> 16895 <child nodeId="node-2460"></child> 16896 </children> 16897 </item> 16898 <item nodeId="node-2460"> 16899 <command xml:space="preserve">take crumbs</command> 16900 <result xml:space="preserve">Taken. 16901 16902 ></result> 16903 <commentary xml:space="preserve"></commentary> 16904 <children><child nodeId="node-2461"></child> 16905 </children> 16906 </item> 16907 <item nodeId="node-2461"> 16908 <command xml:space="preserve">search couch</command> 16909 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 16910 16911 ></result> 16912 <commentary xml:space="preserve"></commentary> 16913 <children><child nodeId="node-2462"></child> 16914 </children> 16915 </item> 16916 <item nodeId="node-2462"> 16917 <command xml:space="preserve">search couch</command> 16918 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 16919 16920 ></result> 16921 <commentary xml:space="preserve"></commentary> 16922 <children><child nodeId="node-2463"></child> 16923 </children> 16924 </item> 16925 <item nodeId="node-2463"> 16926 <command xml:space="preserve">take key</command> 16927 <result xml:space="preserve">Taken. 16928 16929 ></result> 16930 <commentary xml:space="preserve"></commentary> 16931 <children><child nodeId="node-2464"></child> 16932 </children> 16933 </item> 16934 <item nodeId="node-2464"> 16935 <command xml:space="preserve">search couch</command> 16936 <result xml:space="preserve">You search under the couch and under the cushions, and find... nothing. 16937 16938 ></result> 16939 <commentary xml:space="preserve"></commentary> 16940 <children><child nodeId="node-2465"></child> 16941 </children> 16942 </item> 16943 <item nodeId="node-2465"> 16944 <command xml:space="preserve">drop key and crumbs</command> 16945 <result xml:space="preserve">first key: Dropped. 16946 crumbs: Dropped. 16947 16948 ></result> 16949 <commentary xml:space="preserve"></commentary> 16950 <children><child nodeId="node-2466"></child> 16951 </children> 16952 </item> 16953 <item nodeId="node-2466"> 16954 <command xml:space="preserve">search couch</command> 16955 <result xml:space="preserve">You search under the couch and under the cushions, and find a mountain of crumbs and a small key hiding underneath. 16956 16957 ></result> 16958 <commentary xml:space="preserve"></commentary> 16959 <children><child nodeId="node-2467"></child> 16960 </children> 16961 </item> 16962 <item nodeId="node-2467"> 16963 <command xml:space="preserve">take crumbs and key</command> 16964 <result xml:space="preserve">crumbs: Taken. 16965 first key: Taken. 16966 16967 ></result> 16968 <commentary xml:space="preserve"></commentary> 16969 </item> 16970 <item nodeId="node-2468"> 16971 <command xml:space="preserve">search couch</command> 16972 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 16973 You could scoop them up I guess? 16974 16975 ></result> 16976 <commentary xml:space="preserve"></commentary> 16977 <children><child nodeId="node-2469"></child> 16978 </children> 16979 </item> 16980 <item nodeId="node-2469"> 16981 <command xml:space="preserve">search couch</command> 16982 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 16983 You could scoop them up I guess? 16984 16985 ></result> 16986 <commentary xml:space="preserve"></commentary> 16987 <children><child nodeId="node-2470"></child> 16988 </children> 16989 </item> 16990 <item nodeId="node-2470"> 16991 <command xml:space="preserve">search couch</command> 16992 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 16993 You could scoop them up I guess? 16994 16995 ></result> 16996 <commentary xml:space="preserve"></commentary> 16997 <children><child nodeId="node-2471"></child> 16998 </children> 16999 </item> 17000 <item nodeId="node-2471"> 17001 <command xml:space="preserve">search couch</command> 17002 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 17003 You could scoop them up I guess? 17004 17005 ></result> 17006 <commentary xml:space="preserve"></commentary> 17007 <children><child nodeId="node-2472"></child> 17008 </children> 17009 </item> 17010 <item nodeId="node-2472"> 17011 <command xml:space="preserve">search couch</command> 17012 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 17013 You could scoop them up I guess? 17014 17015 ></result> 17016 <commentary xml:space="preserve"></commentary> 17017 <children><child nodeId="node-2473"></child> 17018 </children> 17019 </item> 17020 <item nodeId="node-2473"> 17021 <command xml:space="preserve">search couch</command> 17022 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 17023 You could scoop them up I guess? 17024 17025 ></result> 17026 <commentary xml:space="preserve"></commentary> 17027 <children><child nodeId="node-2474"></child> 17028 </children> 17029 </item> 17030 <item nodeId="node-2474"> 17031 <command xml:space="preserve">search couch</command> 17032 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 17033 17034 ></result> 17035 <commentary xml:space="preserve"></commentary> 17036 <children><child nodeId="node-2475"></child> 17037 </children> 17038 </item> 17039 <item nodeId="node-2475"> 17040 <command xml:space="preserve">search couch</command> 17041 <result xml:space="preserve">You search throughout the couch lazily and find only crumbs. 17042 You could scoop them up I guess? 17043 17044 ></result> 17045 <commentary xml:space="preserve"></commentary> 17046 <children><child nodeId="node-2476"></child> 17047 </children> 17048 </item> 17049 <item nodeId="node-2476"> 17050 <command xml:space="preserve">take key</command> 17051 <result xml:space="preserve">Taken. 17052 17053 ></result> 17054 <commentary xml:space="preserve"></commentary> 17055 <children><child nodeId="node-2477"></child> 17056 </children> 17057 </item> 17058 <item nodeId="node-2477"> 17059 <command xml:space="preserve">unlock door with key</command> 17060 <result xml:space="preserve">You unlock the first door. 17061 17062 ></result> 17063 <commentary xml:space="preserve"></commentary> 17064 <children><child nodeId="node-2478"></child> 17065 </children> 17066 </item> 17067 <item nodeId="node-2478"> 17068 <command xml:space="preserve">s</command> 17069 <result xml:space="preserve">(first opening the first door) 17070 17071 Cobble Wall 17072 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 17073 17074 To the north you can see the door you came through earlier. 17075 17076 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 17077 17078 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 17079 17080 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 17081 17082 ></result> 17083 <commentary xml:space="preserve"></commentary> 17084 <children><child nodeId="node-2479"></child> 17085 </children> 17086 </item> 17087 <item nodeId="node-2479"> 17088 <command xml:space="preserve">se</command> 17089 <result xml:space="preserve"> 17090 Teensy Cave of Fortune 17091 Behind you to the northwest, light streams in from the puny cave's entrance. 17092 17093 In the dust below your feet, a small silver key glints in the dim light. 17094 17095 ></result> 17096 <commentary xml:space="preserve"></commentary> 17097 <children><child nodeId="node-2480"></child> 17098 </children> 17099 </item> 17100 <item nodeId="node-2480"> 17101 <command xml:space="preserve">take key</command> 17102 <result xml:space="preserve">(the second key) 17103 Taken. 17104 17105 ></result> 17106 <commentary xml:space="preserve"></commentary> 17107 <children><child nodeId="node-2481"></child> 17108 </children> 17109 </item> 17110 <item nodeId="node-2481"> 17111 <command xml:space="preserve">nw</command> 17112 <result xml:space="preserve"> 17113 Cobble Wall 17114 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 17115 17116 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 17117 17118 To the north you can see the door you came through earlier. 17119 17120 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 17121 17122 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 17123 17124 ></result> 17125 <commentary xml:space="preserve"></commentary> 17126 <children><child nodeId="node-2482"></child> 17127 </children> 17128 </item> 17129 <item nodeId="node-2482"> 17130 <command xml:space="preserve">unlock center hole with second key</command> 17131 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 17132 17133 ></result> 17134 <commentary xml:space="preserve"></commentary> 17135 <children><child nodeId="node-2483"></child> 17136 </children> 17137 </item> 17138 <item nodeId="node-2483"> 17139 <command xml:space="preserve">e</command> 17140 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 17141 17142 Library 17143 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 17144 17145 Behind you to the west, you see a rocky door in the wall. 17146 17147 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 17148 17149 ></result> 17150 <commentary xml:space="preserve"></commentary> 17151 <children><child nodeId="node-2484"></child> 17152 </children> 17153 </item> 17154 <item nodeId="node-2484"> 17155 <command xml:space="preserve">s</command> 17156 <result xml:space="preserve"> 17157 Library (Shelf #1) 17158 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 17159 17160 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "THE DIALOGUES OF PLATO." Lower down, its call number is printed: 184.2. 17161 17162 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "THE GREAT TRANSFORMATION," and below that its call number is written "200.9." 17163 17164 ></result> 17165 <commentary xml:space="preserve"></commentary> 17166 <children><child nodeId="node-2485"></child> 17167 </children> 17168 </item> 17169 <item nodeId="node-2485"> 17170 <command xml:space="preserve">s</command> 17171 <result xml:space="preserve"> 17172 Library (Shelf #2) 17173 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. 17174 17175 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 17176 17177 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 17178 17179 ></result> 17180 <commentary xml:space="preserve"></commentary> 17181 <children><child nodeId="node-2486"></child> 17182 </children> 17183 </item> 17184 <item nodeId="node-2486"> 17185 <command xml:space="preserve">x because internet</command> 17186 <result xml:space="preserve">4ll 4b0u7 7h3 1mp4c75 0f 7h3 w0rld w1d3 w3b 0n m0d3rn 3n6l15h l1n6u1571c5. fr0m c0mmun17y 5p3c1f1c j4r60n, 70 63n3r4l c0mm3n7 57ruc7ur35, 70 l4n6u4635 l1k3 l337 5p34k, 7h3 1n73rn37 h45 pr0f0undly 5h4p3d h0w w3 c0mmun1c473 - ch4n61n6 fr0m pl47f0rm 70 pl47f0rm, r00m 70 n3x7 r00m. 17187 17188 Title: Because Internet: Understanding the New Rules of Language 17189 Call number: 402.231 17190 17191 ></result> 17192 <commentary xml:space="preserve"></commentary> 17193 </item> 17194 <item nodeId="node-2487"> 17195 <command xml:space="preserve">S</command> 17196 <result xml:space="preserve"> 17197 The Hedge Maze 17198 17199 ></result> 17200 <commentary xml:space="preserve"></commentary> 17201 <children><child nodeId="node-2488"></child> 17202 </children> 17203 </item> 17204 <item nodeId="node-2488"> 17205 <command xml:space="preserve">E</command> 17206 <result xml:space="preserve"> 17207 The Library 17208 17209 ></result> 17210 <commentary xml:space="preserve"></commentary> 17211 <children><child nodeId="node-2489"></child> 17212 </children> 17213 </item> 17214 <item nodeId="node-2489"> 17215 <command xml:space="preserve">E</command> 17216 <result xml:space="preserve"> 17217 The Mirror Maze 17218 17219 ></result> 17220 <commentary xml:space="preserve"></commentary> 17221 <children><child nodeId="node-2490"></child> 17222 </children> 17223 </item> 17224 <item nodeId="node-2490"> 17225 <command xml:space="preserve">N</command> 17226 <result xml:space="preserve"> 17227 The Aquarium 17228 17229 ></result> 17230 <commentary xml:space="preserve"></commentary> 17231 <children><child nodeId="node-2491"></child> 17232 </children> 17233 </item> 17234 <item nodeId="node-2491"> 17235 <command xml:space="preserve">N</command> 17236 <result xml:space="preserve"> 17237 The Crash Test 17238 17239 ></result> 17240 <commentary xml:space="preserve"></commentary> 17241 <children><child nodeId="node-2492"></child> 17242 </children> 17243 </item> 17244 <item nodeId="node-2492"> 17245 <command xml:space="preserve">W</command> 17246 <result xml:space="preserve"> 17247 The Computer Lab 17248 17249 ></result> 17250 <commentary xml:space="preserve"></commentary> 17251 <children><child nodeId="node-2493"></child> 17252 </children> 17253 </item> 17254 <item nodeId="node-2493"> 17255 <command xml:space="preserve">W</command> 17256 <result xml:space="preserve"> 17257 Floor of Keys 17258 17259 ></result> 17260 <commentary xml:space="preserve"></commentary> 17261 <children><child nodeId="node-2494"></child> 17262 </children> 17263 </item> 17264 <item nodeId="node-2494"> 17265 <command xml:space="preserve">SE</command> 17266 <result xml:space="preserve"> 17267 Empty Room 17268 You can see Door with Eight Locks here. 17269 17270 ></result> 17271 <commentary xml:space="preserve"></commentary> 17272 <children><child nodeId="node-2495"></child> 17273 </children> 17274 </item> 17275 <item nodeId="node-2495"> 17276 <command xml:space="preserve">NW</command> 17277 <result xml:space="preserve"> 17278 Floor of Keys 17279 17280 ></result> 17281 <commentary xml:space="preserve"></commentary> 17282 <children><child nodeId="node-2496"></child> 17283 </children> 17284 </item> 17285 <item nodeId="node-2496"> 17286 <command xml:space="preserve">SE</command> 17287 <result xml:space="preserve"> 17288 Empty Room 17289 You can see Door with Eight Locks here. 17290 17291 ></result> 17292 <commentary xml:space="preserve"></commentary> 17293 <children><child nodeId="node-2497"></child> 17294 </children> 17295 </item> 17296 <item nodeId="node-2497"> 17297 <command xml:space="preserve">W</command> 17298 <result xml:space="preserve"> 17299 Cluttered Room 17300 17301 ></result> 17302 <commentary xml:space="preserve"></commentary> 17303 </item> 17304 <item nodeId="node-2498"> 17305 <command xml:space="preserve"></command> 17306 <result xml:space="preserve">I beg your pardon? 17307 17308 ></result> 17309 <commentary xml:space="preserve"></commentary> 17310 <children><child nodeId="node-2499"></child> 17311 </children> 17312 </item> 17313 <item nodeId="node-2499"> 17314 <command xml:space="preserve">w</command> 17315 <result xml:space="preserve"> 17316 Cluttered Room 17317 You pass through the stone hallway, and step out in to the most cluttered room you've ever seen. You spin around, and bump into a tall stack of chairs like a moron. 17318 17319 You find yourself in a room, half the size of the previous room, filled to the brim with chairs, folded tables, closed crates, and smaller tidbits scattered about. 17320 17321 Behind you to the east you see a hallway, hewn out of the stone, leading to another room. 17322 17323 To the south, almost obscured behind a large gray couch, you see a door. 17324 17325 To your right you see a dented bucket overflowing with junk. Or maybe it's important items for progressing in the game. 17326 17327 The couch, lying to your left in front of the door, sags with (fake) age, and it's got tears in the tattered fabric in some places. 17328 17329 ></result> 17330 <commentary xml:space="preserve"></commentary> 17331 <children><child nodeId="node-2500"></child> 17332 </children> 17333 </item> 17334 <item nodeId="node-2500"> 17335 <command xml:space="preserve">look in couhc</command> 17336 <result xml:space="preserve">You can't see any such thing. 17337 17338 ></result> 17339 <commentary xml:space="preserve"></commentary> 17340 <children><child nodeId="node-2501"></child> 17341 </children> 17342 </item> 17343 <item nodeId="node-2501"> 17344 <command xml:space="preserve">look in coucj</command> 17345 <result xml:space="preserve">You can't see any such thing. 17346 17347 ></result> 17348 <commentary xml:space="preserve"></commentary> 17349 <children><child nodeId="node-2502"></child> 17350 </children> 17351 </item> 17352 <item nodeId="node-2502"> 17353 <command xml:space="preserve">look in couch</command> 17354 <result xml:space="preserve">You search under the couch and under the cushions, and find a small key hiding underneath. 17355 17356 ></result> 17357 <commentary xml:space="preserve"></commentary> 17358 <children><child nodeId="node-2503"></child> 17359 </children> 17360 </item> 17361 <item nodeId="node-2503"> 17362 <command xml:space="preserve">take key</command> 17363 <result xml:space="preserve">Taken. 17364 17365 ></result> 17366 <commentary xml:space="preserve"></commentary> 17367 <children><child nodeId="node-2504"></child> 17368 </children> 17369 </item> 17370 <item nodeId="node-2504"> 17371 <command xml:space="preserve">unlock door with key</command> 17372 <result xml:space="preserve">You unlock the first door. 17373 17374 ></result> 17375 <commentary xml:space="preserve"></commentary> 17376 <children><child nodeId="node-2505"></child> 17377 </children> 17378 </item> 17379 <item nodeId="node-2505"> 17380 <command xml:space="preserve">s</command> 17381 <result xml:space="preserve">(first opening the first door) 17382 17383 Cobble Wall 17384 You push through the door, and find yourself in a tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 17385 17386 To the north you can see the door you came through earlier. 17387 17388 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 17389 17390 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 17391 17392 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 17393 17394 ></result> 17395 <commentary xml:space="preserve"></commentary> 17396 <children><child nodeId="node-2506"></child> 17397 </children> 17398 </item> 17399 <item nodeId="node-2506"> 17400 <command xml:space="preserve">se</command> 17401 <result xml:space="preserve"> 17402 Teensy Cave of Fortune 17403 Behind you to the northwest, light streams in from the puny cave's entrance. 17404 17405 In the dust below your feet, a small silver key glints in the dim light. 17406 17407 ></result> 17408 <commentary xml:space="preserve"></commentary> 17409 <children><child nodeId="node-2507"></child> 17410 </children> 17411 </item> 17412 <item nodeId="node-2507"> 17413 <command xml:space="preserve">take key</command> 17414 <result xml:space="preserve">(the second key) 17415 Taken. 17416 17417 ></result> 17418 <commentary xml:space="preserve"></commentary> 17419 <children><child nodeId="node-2508"></child> 17420 </children> 17421 </item> 17422 <item nodeId="node-2508"> 17423 <command xml:space="preserve">nw</command> 17424 <result xml:space="preserve"> 17425 Cobble Wall 17426 A tiny room that ends abruptly to your left in an ancient cobblestone wall. The wall stretches up high above, ending just before the ceiling. Rocks here and there seem to have fallen out of the wall over the ages it has stood in place, creating holes of varying sizes in the walls (though as I believe I've made clear, it's not actually ancient because it's fake so the holes have been there since I created it). 17427 17428 To the southeast, you can see a miniscule hole, barely larger than your average United State dime, a ten-cent coin, one tenth of a United States dollar, labeled formally as "one dime". The denomination was first authorized by the Coinage Act of 1792. The dime is the smallest in diameter and is the thinnest of all U.S. coins currently minted for circulation, being 0.705 inches (17.91 millimeters) in diameter and 0.053 in (1.35 mm) in thickness. The hole looks like that. 17429 17430 To the north you can see the door you came through earlier. 17431 17432 In the center of the wall to the east, you can see a hole as average as yourself. It's so normal it's dissapointing. 17433 17434 In the northeast of the wall, you see a hole roughly the size of a fist, punched through the rock in a feat of strength far out of reach of one such as yourself. 17435 17436 ></result> 17437 <commentary xml:space="preserve"></commentary> 17438 <children><child nodeId="node-2509"></child> 17439 </children> 17440 </item> 17441 <item nodeId="node-2509"> 17442 <command xml:space="preserve">insert second key with center hole</command> 17443 <result xml:space="preserve">I didn't understand that sentence. 17444 17445 ></result> 17446 <commentary xml:space="preserve"></commentary> 17447 <children><child nodeId="node-2510"></child> 17448 </children> 17449 </item> 17450 <item nodeId="node-2510"> 17451 <command xml:space="preserve">insert second key to center hole</command> 17452 <result xml:space="preserve">I didn't understand that sentence. 17453 17454 ></result> 17455 <commentary xml:space="preserve"></commentary> 17456 <children><child nodeId="node-2511"></child> 17457 </children> 17458 </item> 17459 <item nodeId="node-2511"> 17460 <command xml:space="preserve">insert second key into center hole</command> 17461 <result xml:space="preserve">You insert the key you found into the hole in the wall, and hear a slight click. You turn the key to the left like a total dimwit, but correct yourself before the key snaps and twist the other direction. A small section of the wall eases forward with a sigh, revealing a passageway east. 17462 17463 ></result> 17464 <commentary xml:space="preserve"></commentary> 17465 <children><child nodeId="node-2512"></child> 17466 </children> 17467 </item> 17468 <item nodeId="node-2512"> 17469 <command xml:space="preserve">go through center hole</command> 17470 <result xml:space="preserve">You push open the rocky door and move onwards through a short passageway. 17471 17472 Library 17473 You arrive in a long room full of thousands and thousands of bookshelves, full to the brim with dust-covered tomes. An ancient library, with books on topics much to complex for you to understand. The shelves continue further south. 17474 17475 Behind you to the west, you see a rocky door in the wall. 17476 17477 To the east you see a thick metal door, its industrial design a strange contrast to the otherwise ancient design you've encountered in this world so far. Extruded from the door is a box labeled "KEY", apparently held closed by a 2-digit combination lock, which is a little odd for state-of-the-art security. 17478 17479 ></result> 17480 <commentary xml:space="preserve"></commentary> 17481 <children><child nodeId="node-2513"></child> 17482 </children> 17483 </item> 17484 <item nodeId="node-2513"> 17485 <command xml:space="preserve">s</command> 17486 <result xml:space="preserve"> 17487 Library (Shelf #1) 17488 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The main room is back to the north, and the shelves continue south. 17489 17490 Lying on the shelf to your left, a dustless green tome lies on its side. Gold lettering on its spine reads "The Dialogues of Plato." Lower down, its call number is printed: 184.2. 17491 17492 Standing on the right shelf, a tome with a suspicious amount of dust rests on the right shelf. Silver lettering on its spine reads "The Great Transformation," and below that its call number is written "200.9." 17493 17494 ></result> 17495 <commentary xml:space="preserve"></commentary> 17496 <children><child nodeId="node-2514"></child> 17497 </children> 17498 </item> 17499 <item nodeId="node-2514"> 17500 <command xml:space="preserve">s</command> 17501 <result xml:space="preserve"> 17502 Library (Shelf #2) 17503 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The library continues both north and south. 17504 17505 Directly in front of you, a white novel rests on the ground. Black type on its cover reads "Outliers." On its spine a call number is printed: 302.6. 17506 17507 Peeking over the edge of the right shelf, a yellow book hangs above your head face-down. From where you stand, you can see bold black-and-blue lettering, "Because Internet." On its spine, a call number reads "402.231." 17508 17509 ></result> 17510 <commentary xml:space="preserve"></commentary> 17511 <children><child nodeId="node-2515"></child> 17512 </children> 17513 </item> 17514 <item nodeId="node-2515"> 17515 <command xml:space="preserve">s</command> 17516 <result xml:space="preserve"> 17517 Library (Shelf #3) 17518 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. A small glyph is carved into the wood of a shelf here that looks faintly like an "x," but you can't quite recognize what it is. The library continues both north and south. 17519 17520 On one of the shelves here, a dustless book rests facing you. On its cover, a detailed picture of a pie is partly obscured by the text, "Eight Pies," emblazoned in white. On its spine a call number is printed: 594.56. 17521 17522 Right next to the recipe book, a black book seems to have disturbed the dust. On its cover, yellow ASCII marks the book as "Cult of the Dead Cow." On its spine, a call number reads "605.8." 17523 17524 ></result> 17525 <commentary xml:space="preserve"></commentary> 17526 <children><child nodeId="node-2516"></child> 17527 </children> 17528 </item> 17529 <item nodeId="node-2516"> 17530 <command xml:space="preserve">s</command> 17531 <result xml:space="preserve"> 17532 Library (Shelf #4) 17533 This section of the library is much the same as all the rest: shelves of books to either side, untouched books lying on their shelves. The row of shelves ends in a wall to the south, but you can head back northward. 17534 17535 In a small gap in the books, a blue book leans across: "Born a Crime." On its spine a call number is printed: 791.4502. 17536 17537 A white and red book lies flat on top of the other books here. Written in black about a great red pirate flag are the words, "Enemy of All Mankind." On its spine, a call number reads "910.45." 17538 17539 ></result> 17540 <commentary xml:space="preserve"></commentary> 17541 </item> 17542 </Skein>