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pomegranate-ux.md (1610B)


      1 +++
      2 title = "Pomegranate Seeds"
      3 date = 2022-09-29
      4 [extra]
      5 type = "post"
      6 +++
      7 
      8 Just before the start of Rosh Hashanah, I found myself standing over a
      9 kitchen sink. To my left, two pomegranates sat next to a large stainless
     10 steel knife atop a cutting board. Ahead of me, resting in the sink, was
     11 a bowl brimming with water.
     12 
     13 <!-- more -->
     14 
     15 To harvest the seeds of a pomegranate, you first cut the fruit into
     16 quarters. These wedges are then submerged in water, where you basically
     17 fidget with the fruit until the segments detach. The red,
     18 semi-translucent seeds sink to the bottom of the bowl while the
     19 white-brown excess floats to the top to be conveniently discarded.
     20 
     21 On this particular afternoon, I was in a bit of a rush: I needed seeds
     22 quickly. I threw a couple wedges into the bowl, and started working on
     23 one of them. I finished the wedge and tossed the skin aside.
     24 
     25 Without really looking around, I reached out, unfocused, into the waters
     26 of the bowl. After a few seconds, I paused and stared down at the
     27 pomegranate in my hands.
     28 
     29 I hadn't put any thought into the motion. I reached out my hand, and
     30 must have been subconsciously tracking the movement of the wedge.
     31 Completely on instinct, I had found a second wedge.
     32 
     33 The experience was so seamless it left me mildly startled, observing it
     34 after the fact.
     35 
     36 Some keyboard-based programs give the feeling of interfacing directly
     37 with technology, a near echo of the instinctive feeling of working with
     38 your hands. VR and AR aren't there yet, but the applications are fairly
     39 self-evident.
     40 
     41 Startlingly seamless is a good experience to aim for as developers.