captains-log

[TO-FIX] audiojournaling app
git clone git://git.figbert.com/captains-log.git
Log | Files | Refs

SceneDelegate.swift (2835B)


      1 //
      2 //  SceneDelegate.swift
      3 //  captainsLog
      4 //
      5 //  Created by Benjamin Welner on 10/16/19.
      6 //  Copyright © 2019 FIGBERT Industries. All rights reserved.
      7 //
      8 
      9 import UIKit
     10 import SwiftUI
     11 
     12 class SceneDelegate: UIResponder, UIWindowSceneDelegate {
     13 
     14     var window: UIWindow?
     15 
     16 
     17     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
     18         // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
     19         // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
     20         // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
     21 
     22         // Create the SwiftUI view that provides the window contents.
     23         let contentView = ContentView(audioRecorder: AudioRecorder())
     24 
     25         // Use a UIHostingController as window root view controller.
     26         if let windowScene = scene as? UIWindowScene {
     27             let window = UIWindow(windowScene: windowScene)
     28             window.rootViewController = UIHostingController(rootView: contentView.environmentObject(GlobalVars()))
     29             self.window = window
     30             window.makeKeyAndVisible()
     31         }
     32     }
     33 
     34     func sceneDidDisconnect(_ scene: UIScene) {
     35         // Called as the scene is being released by the system.
     36         // This occurs shortly after the scene enters the background, or when its session is discarded.
     37         // Release any resources associated with this scene that can be re-created the next time the scene connects.
     38         // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
     39     }
     40 
     41     func sceneDidBecomeActive(_ scene: UIScene) {
     42         // Called when the scene has moved from an inactive state to an active state.
     43         // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
     44     }
     45 
     46     func sceneWillResignActive(_ scene: UIScene) {
     47         // Called when the scene will move from an active state to an inactive state.
     48         // This may occur due to temporary interruptions (ex. an incoming phone call).
     49     }
     50 
     51     func sceneWillEnterForeground(_ scene: UIScene) {
     52         // Called as the scene transitions from the background to the foreground.
     53         // Use this method to undo the changes made on entering the background.
     54     }
     55 
     56     func sceneDidEnterBackground(_ scene: UIScene) {
     57         // Called as the scene transitions from the foreground to the background.
     58         // Use this method to save data, release shared resources, and store enough scene-specific state information
     59         // to restore the scene back to its current state.
     60     }
     61 
     62 
     63 }
     64