|FIGBERT c6e5e5f011||2 weeks ago|
|blender||3 days ago|
|godot||3 days ago|
|ios||3 days ago|
|.gitattributes||3 days ago|
|.gitignore||3 days ago|
|COPYING||3 days ago|
|README.md||3 days ago|
Sevivon will be available for download on your mobile device via the App Store for iOS as well as the Google Play Store and F-Droid for Android.
To install for development, install Godot and clone the repository:
git clone https://git.figbert.com/FIGBERT/sevivon.git
Sevivon is available for iOS and Android, though it technically could be modified to run on any platform supported by Godot.
To compile for iOS, export the project from Godot to Xcode following the official documentation. Add assets (icons, launch screens, etc) accordingly.
Documentation coming soon.
The project's structure is based on the Godot project organization guidelines, and holds to the following ASCII tree:
sevivon/ ├─ assets/ │ ├─ *.svg │ ├─ *.png │ ├─ *.jpeg │ ├─ *.sketch ├─ blender/ │ ├─ *.blend ├─ godot/ │ ├─ scenes/ │ │ ├─ example_scene/ │ │ │ ├─ *.tscn │ │ │ ├─ *.gltf │ │ │ ├─ *.material │ │ ├─ main.tscn │ ├─ scripts/ │ │ ├─ *.gd │ ├─ default_env.tres │ ├─ project.godot ├─ ios/ ├─ .gitattributes ├─ .gitignore ├─ COPYING ├─ README.md
assets directory contains two-dimensional graphics like app
icons, launch screens, and app previews. The
contains three-dimensional design files created in Blender.
godot directory, the
scenes directory contains the
main scene file and several subdirectories. Per the Godot guidelines,
files are organized "as close to scenes as possible." Certain
hanukkiah, contain their
own subdirectories to organize different in-game skins. The
scripts directory, as the name would imply, contains the
project's Godotscript files.
ios directory contains the exported Godot project for iOS.
For the time being, the export is still configured for debugging,
but once a stable release is reached the
ios folder will become
optimized and update with each release.
Reporting issues and opening pull requests are welcomed.
This project is licensed under the AGPL.